Slaughter the Strong

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Arena [BETA] Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Rivals of Ixalan (RIX) Rare

Combos Browse all

Slaughter the Strong

Sorcery

Each player chooses any number of creatures creatures with total power 4 or less, then sacrifices the rest.

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Slaughter the Strong Discussion

sleeper_agent007 on CMDR: Mathas, Fiend Seeker

5 days ago

Hey man. Thank you so much for your feedback. I appreciate it!

The problem, as always, is space. I am going to continue playtesting this deck while keeping your suggestions in mind. The current list is so very very tight. Here are some notes regarding a few choices that I previously considered.

Anguished Unmaking: It should be in here. I played against an Avacyn, Angel of Hope deck the other day and was cursing myself for not packing more exile effects. The thing is Mathas, Fiend Seeker triggers off destroy effects. It's what keeps us drawing cards. That's why I opted for Mortify instead. I did, however, add Slaughter the Strong after that match. It's another boardwipe that forces sacrifice so it can knock off Avacyn and other difficult to de with creatures. Having said that, you're probably right. I will most likely introduce Anguished Unmaking to the list.

Toxic Deluge, Boros Charm: I am a budget player and these are surprisingly expensive on MTGO. You can pick up a Badlands for a couple of tix but Toxic Deluge is inching towards the 8 tix mark. I own a paper copy of TD though and I totally agree with you - the best board wipe in the game. I'll eventually bite the bullet and pick one up online. It's just a matter of time.

Elesh Norn, Grand Cenobite: Oh Hell yes! This would be perfect in the deck. No doubt pricey, but I will look into it tonight. I think it would fit the theme, flavour, and mechanics of what the deck is trying to achieve.

Necropotence: That triple black though! Yes, it is awesome. And yes I own it. I'll see if I could squeeze it in.

Thanks again for your help. I'll keep an eye out on your posts and will add my own comments as well. Love your philosophy and definitely want to encourage that.

mmonede on Walls can't attack

1 week ago

Added Slaughter the Strong for semi board-wipes

PookandPie on Ghave, guru of fungus sacombo

2 weeks ago

Hey there! I love Ghave as it's one of my favorite decks to play since I got into Commander six years ago. My list is here:


Ghave: Baby Makin' and Alimony

Commander / EDH* PookandPie

SCORE: 45 | 37 COMMENTS | 6561 VIEWS | IN 14 FOLDERS


Just to give you a perspective of where my advice comes from.

Ghave + a source of +1/+1 counters + any way to make mana = infinite tokens or death triggers. To capitalize on this, I included a bunch of ways to replenish counters in my Ghave deck, like Ivy Lane Denizen, Undying creatures like Young Wolf, Strangleroot Geist, Butcher Ghoul, and Geralf's Messenger, etc., are all extremely useful because they let you turn 1 mana into 1 (or more) token(s) if you have a sacrifice outlet like Yahenni, and goes infinite with Ashnod's Altar (and in the case of Geralf's Messenger, kills everyone before even entering combat. It's one of Ghave's fastest combos not involving Protean Hulk). Ivy Lane Denizen needs no sac outlet, and just lets you make tokens equal to your mana at any time, but the Undying creatures generate value best when a sac outlet is in play- like Viscera Seer or maybe Carrion Feeder. Sadistic Hypnotist is a great option too, and Blasting Station lets you ping off opponent's creatures when combined with Undying creatures pretty easily (1 mana = 1 damage and 1 token, generally).

Fecundity would also be pretty decent in here as you'd draw a bunch off of the creatures you sacrifice. Cryptolith Rite would give you mana for more than two turns. Eldrazi Monument could easily provide a buff, evasion, and indestructible as well, all for the cost of just sacrificing one Saproling.

To fit the aforementioned cards in, I'd recommend removing the following: Gaea's Blessing (shuffling back in with so few tutors will make it very difficult for you to get those cards again. It's also not very good as an anti-mill defense, so Blessing seems mediocre), Necrogenesis just seems to be worse Fungal Plots and I don't see why you'd need two of this effect, and you probably have too much single-target removal. Sweepers function in Commander because you can eliminate multiple threats of your opponents with 1 card, while 1 for 1 answers will leave you needing more cards in hand, badly, especially if your opponents have multiple threats. Things like Fell the Mighty, Slaughter the Strong, Elspeth, Sun's Champion's -2, etc., might be better than running 8 single target creature removal spells (not to mention the enchantment/artifact removal spells, which could probably be consolidated to Nullmage Shepherd or something repeatable).

Beast Within and Anguished Unmaking are two of the best permanent removal options you have, and I would easily recommend dropping Death Mutation (too much mana and sorcery speed is ick) and Seed Spark to fit those in. They hit practically anything, and while you're not producing Saproling tokens by casting them, you have more efficient ways to obtain Saprolings by including more sacrifice outlets and Undying creatures into the deck.

Anyway, long comment, I know, but hopefully this helps. If you need any information on combos, I have a bunch listed in my deck's description.

Deefy on Rise of Benalia

3 weeks ago

You also may want to run some Fragmentizes in a potential sideboard against artifacts. Another potential sideboard card is Settle the Wreckage or the cheaper Slaughter the Strong.

ohmless on Lich Lord Zur

4 weeks ago

I would try to keep your one creature alive at times that you think you need a board wipe. These board wipes will give you more fodder for finding resurrection targets. Consider Slaughter the Strong, Retribution of the Meek, Divine Reckoning, and Tragic Arrogance. +1'ed

Tethys on B/W Tokens (2018 Competitive)

4 weeks ago

Hour of Reckoning is a little too difficult to cast IMO because it requires you to already have a well established board presense. I'm actually swapping my copies of Slaughter the Strong out for Wrath of God, which I think is positioned better in the current meta.

TzickyT on Teshar's Toolbox

4 weeks ago

personaly in a mono white deck having no Land Tax nor having no Aura of Silence makes your deck being verry slow. that said saga's are historic and enchantments so i would add those at least.

from enchantments i definitly would add in your deck Land Tax ( gets u the lands faster and stady phase) Aura of Silence (protects u from mana rock decks a lot) Sigarda's Aid ( aid's with equipments) True Conviction (double strike and life link) Enduring Renewal (potential infinit combo) Triumph of Gerrard (Saga Trigger and +1/+1) History of Benalia (Saga trigger and get Blockers)

personaly i see u have a lot of mana rocks or mana stuff in artifacts. personaly i don't think they wil help u win the game at all so these are some cards i would suggest adding in your deck for artifacts

Aetherflux Reservoir (makes a treath on the field and shoots a guy death if u have enough lifelink) Azor's Gateway( draw power) Sword of the Animist (mana power) Pearl Medallion (comander costs 3 mana) Bloodforged Battle-Axe (can be nasty after a while) Expedition Map (get an important land for your deck) Basilisk Collar (lifelink and deathtouch) Dispeller's Capsule (removal on artifact)

then for instants and sorcery's i see you got a lot of bordwipes so i imagine that your locals has a lot of token players so this are some cards i would say to have a look at.

Dusk / Dawn ( gets your creatures back pretty fast) Hour of Revelation (wipe when u don't care for 3 mana recast everything u can) Slaughter the Strong (wipe where u can stil do stuff) Gift of Estates (mana search) Rout (wipe possible on instant speed) Open the Armory (search an equipment) Idyllic Tutor (search enchantment or saga) Open the Vaults (get your enchantments back) Enlightened Tutor (search enchantment or equipment or saga) Second Sunrise ( return after boardwipe for everyone) Faith's Reward ( return after boardwipe for yourself) Teferi's Protection (u don't play for a turn)Silence (opponent doesn't play for a turn) Hallowed Moonlight (protect from combo deck) Forsake the Worldly (exile a treath or cycle)

than for creatures i would have a good look for them couse i don't realy see any creature that can win u the game. some auto includesSun Titan ( get something outof your graveyard back)Burnished Hart ( get land) Aven Mindcensor (Tutor protection)Recruiter of the Guard (search your pieces)Puresteel Paladin (decent creature for int he deck) Monastery Mentor ( token generator) Mentor of the Meek (draw a card)Nova Cleric (destroy all enchantments) Loyal Sentry (destroy wichever u block)

Zulfi on The Knights Who Say, "Ni!"

1 month ago

Khunjund: Alright so I did a little digging and these are a couple cards I found that may fit; Sword-Point Diplomacy, Forerunner of the Legion, Vona's Hunger, Profane Procession  Flip and Bontu's Monument. Thoughts?

InquisitorBiggie: Absolutely, I had it in there with Elenda, Dusk Rose and Vona, Butcher of Magan, but now that they're gone I'm thinking I'm going to replace the Rebirth for a Slaughter the Strong, or maybe an Urza's Ruinous Blast.

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