|Commander / EDH||Legal|
Printings View all
|Rivals of Ixalan (RIX)||Rare|
Combos Browse all
Slaughter the Strong
Each player chooses any number of creatures creatures with total power 4 or less, then sacrifices the rest.
Price & Acquistion Set Price Alerts
Slaughter the Strong Discussion
4 days ago
Hi this is Derek.
Okay here's the obvious weak links:Deadeye Harpooner: Fine card, probably would be better as something like Fiend Hunter, though (there's a combo with Ayli).Disciple of the Vault: I think your artifact theme is a lil light.Encampment Keeper: If you want an anthem, you are probably better off with a legit lord or non-creature anthem effect. If you want to go the lord route, you'd probably need to go more tribal. Also there's definitely other 1 CMC monstros that would give you some boost.Master Trinketer: Probably a bit too slow. Fine card, though.Solemn Recruit: Little off the main goals of the deck. Good card, though - maybe also consider Mirran Crusader if you want this kind of lad?Battle at the Bridge: Definitely would need stronger artifact theme for this to be actively good. It's fine, it's just not actively good. One potential option is Profane Command?Chaplain's Blessing: This sort of lifegain tends to be bad. Maybe consider a triggered source? Depending on budget, Sword of War and Peace seems good. Sylvok Lifestaff too. Even Inspiring Cleric from Innistrad (which also gives you a body for Ayli).Shadows of the Past: Seems okay but maybe something a little cheaper for a powerful effect? Spirit Bonds might be sick here.Decomission: I think there's probably better alternatives for artifact/enchantment destruction.
Obvious omissions:Lingering Souls is INSANE.If you want to go the token route, you may want to consider anthems (Spear of Heliod, Glorious Anthem, Mirror Entity, Anafenza, Kin-Tree Spirit), as well as other powerful token makers (Secure the Wastes, Sword of Body and Mind, Brimaz, King of Oreskos, Monastery Mentor).For removal, consider sweepers (Slaughter the Strong, Forced March, Black Sun's Zenith, Retribution of the Meek) as well as the really strong point removal (Path to Exile, Swords to Plowshares) and the really cheap removal that's considerably worse (Vendetta, Smother, Ulcerate) and the more flexible removal that can hit everything (Vindicate, Anguished Unmaking).
Mother of Runes is sick.Sacrifice outlets have a few obvious combos in Fiend Hunter, Mesmeric Fiend and Tidehollow Sculler.Orzhov Signet is good.Card draw is good. There's not a lot of good card draw in BW. I would suggest Skeletal Scrying or maybe Damnable Pact.Finally, gots to have some way to interact with graveyards (people DEFINITELY use them in the format). Bojuka Bog is the standard. People often rock Tormod's Crypt and Relic of Progenitus too.For mana base, maybe Orzhov Guildgate, Scoured Barrens and Forsaken Sanctuary as well as Caves of Koilos and Orzhov Basilica (a sick combo with Bojuka Bog). More expensive options are Godless Shrine, Isolated Chapel and Shambling Vent.
4 days ago
1 week ago
Thanks for sending me over to this list in particular, I do like the layout (as I said I like all three so it's nice to see which you prefer). I understand your choice on legions landing, however, I feel the main question I have is with Fetid Heath. I read through the descriptions section and comments and I noticed it was brought up but is not included.
While I like Concealed Courtyard, is it really better than Fetid Heath? Is there simply no room for it? I feel the only land you could cut would be one Shambling Vent or Vault of the Archangel... but I know life total is a concern and both can help to finish games so I don't know. I haven't played the list yet (I do plan to soon) so I just want to hear your reasoning behind the lack of inclusion, although I do see part of the reason.
1 week ago
Approach of the Second Sun Nissa, Steward of Elements Azor, the Lawbringer Beneath the Sands Fumigate Settle the Wreckage Slaughter the Strong Hour of Promise Sunpetal Grove Glacial Fortress Island Plains Forest
1 week ago
I'm building an alesha deck myself. I found the deck has a some challenges to overcome.
First you need discard outlets / efective dredging / tutoring to graveyard to throw creatures to the graveyard in order to reanimate them. And you also need sacrifice outlets to send the creatures to graveyard in order to reanimate them again so you can reuse their "enters the battlefield" abilities.
The problem here is you need two different mechanics for mostly the same end, having creatures to reanimate. This would be solved by playtesting and finding the right balance. You can get around the sacrifice outlets thing by having creatures that sacrifice themself to do something like Restoration Specialist but you still want to have some sacrifice outlet to avoid Fiend Hunter, Leonin Relic-Warder, Faceless Butcher or similar other cards giving anything back. So I'd say the key is finding the balance.
And second and probably more important you need to make Alesha survive combat, she is just a 3/2 first striker that will get easily outclassed in commander and you need her to attack so she can do her thing.
To get around this I included all the power 2 creatures I could find that can kill or exile a creature when they come into play to make way for Alesha and I turned the deck into an equipment deck. Alesha improves a lot when you give her some equipments to increase her power. Stuff like Bonesplitter, O-Naginata, Heirloom Blade, Tenza, Godo's Maul or Loxodon Warhammer make her really badass. Giving her deathtouch also allows for safe combats, so Archetype of Finality, Basilisk Collar, Gorgon Flail or Quietus Spike are also pretty sweet.
Gift of Immortality also fits perfectly the deck.
Well that is mostly how I built mine.
3 weeks ago
Please link cards. It makes it easier to know what you are talking about.
I would try this with your Sideboard:
3 weeks ago
Azor will be seeing the axe, I think. He seems really good, but I'm thinking Nezahal, Primal Tide would be a better control finisher. What do you think? I also was wavering between Yahenni's Expertise (as it misses my own creatures) and Fumigate as a boardwipe.
Thank you for your time, Argy.
3 weeks ago
Slaughter the Strong seems an odd card to have in your deck, as it gets rid of all your Creatures, but will leave a wide board of Merfolk largely untouched.