Slaughter the Strong
Each player chooses any number of creatures creatures with total power 4 or less, then sacrifices the rest.
|Want (3)||BreauxCPA , mufasamike , TechnicalSaturn|
Printings View all
|Rivals of Ixalan (RIX)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Slaughter the Strong occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%
Slaughter the Strong Discussion
1 month ago
Hello, I looked over your removal list and I'd like to throw in some card suggestions.
Wear / Tear - Any deck in these colors needs this.
Slaughter the Strong - Never under-estimate the power of a sac-wipe. It may spare your opponent's commander, but unlike Wrath of God it removes nasties like Avacyn, Angel of Hope , Void Winnower , Blightsteel Colossus as well as bypassing Gaddock Teeg .
Molten Vortex - Don't waste premium removal spells on hatebears. You can also remove nasty commanders and combo pieces like Gaddock Teeg , Edric, Spymaster of Trest , Kiki-Jiki, Mirror Breaker , Azami, Lady of Scrolls and Laboratory Maniac . The bonus is, its an activated ability so your opponent's counterspells can't bail them out either. Also helpful at delaying potential planeswalker ultimates as well.
Murderous Cut - A lot of blue decks will go out of their way to include Treasure Cruise , but they tend to forget this card exists. Unconditional spot removal at one mana is definitely worth a mention.
Darksteel Mutation - Place it on their commander. It's like Pacifism but with the added bonus of surviving board wipes. This means unless they have a sac outlet or enchantment hate you've practically exiled their commander from the game for 2 mana because it "removes" the commander without being able to send it to the command zone. Can also be placed on your own creature for an A+ chump blocker.
1 month ago
I would remove some of the creatures and up the land count to 36 or 37 since I don't think 29 lands is a very good idea.
Panharmonicon would be a good card to add since you will draw 2 with arcades when a defender enters.
Slaughter the Strong would be another good board wipe to add into the deck.
Angelic Chorus is another good addition so you can gain a nice amount of life whenever one of your walls enters.
2 months ago
@Cloud777 - Thanks for the suggestion, but I don't know what to replace it with.. The deck already has a lot of enchantments for my liking.. I'll see how I can fit it..
@masayoshishido - no problem.. I'm just trying to find a seller of Slaughter the Strong , I'm going to replace Fumigate .. I'm already considering on including Phyrexian Arena as a constant draw engine itself.. Tune in for new updates, it will definitely be included.. Greater Good on the other hand, won't be effective, since most creature i have, has less than 4 power, which will only make me draw 1.. I also had tried Momentous Fall before, but it's a bit clunky for my taste.. It relies on me having 4 mana untapped for a possibility of sacrificing a creature to draw card/s.. both Painful Truths and Sign in Blood are lesser versions of Harmonize and Read the Bones in my opinion, I may include one of them, but will depend on the cards that can be replaced.. But thanks overall for the upvote and suggestions!
2 months ago
Ooops! i didn't saw the earlier comment about Slaughter the Strong ! my bad.
2 months ago
why don't you run Phyrexian Arena ? it's one of the black staple cards for constant card draw
also why not Slaughter the Strong ?
2 months ago
Yo, I think Slaughter the Strong could be an awesome wrath effect to consider here.
3 months ago
First of all, I like the flavor here.
I really like Beast Within in Defender decks, as most Defenders are 0/4 or tougher. It's so useful against pretty much everything.
Colossus of Akros is arguably a better win-con than Stormtide Leviathan, which won't end the game the turn it swings and is more easily removed. The Leviathan does add a lot more flavor though, and it's tutor-able with Grozoth, so I can see why you're running it and I'm not suggesting you make a change there.
You've got a lot of land here and a lot of mana-dorks. I think you can cut 1-2 lands.
Following the mana-base, in my humble opinion, the two weakest creatures currently included: Jaddi Offshoot and Wall of Roots. Because Axebane and Battlement depend on other Defenders to be really powerful, it's good to have as many solid 1-2CMC Defenders as a possible. I like Wall of Tanglecord because it gives you reach, and with Assault Formation, it's effectively a 6/6. Steel Wall is also pretty good - because it's colorless, you will always be able to cast it on T1, and because it's 0/4, it's harder to remove. Wall of Blossoms is decent for 2CMC, and in my opinion, better than Wall of Roots, which only gives you 1 mana per turn, and only lasts a max of 5 turns while also becoming less and less useful as a blocker.
One major problem I encounter with Defender decks is staying in the game against decks that don't rely on creatures for damage. Stuff like burn, mill, infinite combos, etc can be really difficult to deal with. Therefore, something like Pay No Heed or Riot Control would be useful. Unfortunately, there are no non-combat "fogs" in green that I'm aware of. I see that you've included some counterspells, which will definitely help, but won't necessarily keep you in the game against a barrage of burn spells, etc. There are some other notable spells in white that would be very strong, namely Slaughter the Strong , which my play-mates absolutely abhor. Also a slew of decent Defenders like Perimeter Captain and Wall of Omens . While it's pretty risky to run 3 colors in a budget deck, between the Caryatids and Axebanes, it's a little more possible. Seaside Citadel would also be useful in this regard.
Quest for Renewal might be useful, as it will untap all your dorks on opponent's turns, giving you a lot more blocking power.
++ for Fog Bank. Love that critter.