Rafiq of the Many


Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
From the Vault: Legends (V11) Mythic Rare
Shards of Alara (ALA) Mythic Rare

Combos Browse all

Rafiq of the Many

Legendary Creature — Human Knight

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

Whenever a creature you control attacks alone, it gains double strike until end of turn.

Price & Acquistion Set Price Alerts




Recent Decks

Rafiq of the Many Discussion

SynergyBuild on Arahbo, Xenagos... for Cats EDH

2 days ago

Sterling Grove is a powerful card, but not just for Sylvan Library, if that is your best option, don't run it.

I understand Spike Feeder and Archangel of Thune combo perfectky well, simply in a competitive environment, either one will be countered, or they will be removed with something like Chain of Vaporing the Archangel, in response to the first activation of Spike Feeder. That is a blowout like a Time Walk since you can't activate it again without killing the Spike Weaver. Felidar Sovereign with Chord of Calling is your best actual wincon, but I mean... 9 mana/creatures? What turn are you on? If this deck consistently puts out creatures and mana like that by turn 3, since you need to win by turn 4 at the latest for this to be a combo/aggro cEDH deck, then run it, I just don't think that is plausible.

2/2 Cats aren't a real strategy on their own. They don't make mana, and so don't combo out and win, simply put, I could get into Commander theory and the 'Aggro Problem', but I will just copy and paste the work I already did for something else:

So, in EDH, there is a common dilemma called The Aggro Problem, in which is, what many believe to be the reason for the idea that EDH is so slow. Unlike Modern, Legacy, Standard, Pauper, or Vintage, EDH has each player's original life totals set to 40, or 50 for the Oloro, Ageless Ascetic player. This would be a bit difficult for normal aggro to exist, but because it is a four-player format, from the point of veiw of an aggro player, they need to dole out 120 life, which isn't something they can do nearly at all. Even if your opponents start killing each other, an aggro player would averagely have to deal 60 damage if they attack each other and not you, or averagely 80 damage under a normal circumstance of each player dealing out damage to each other.

This is too much for them. Generally there are a few way aggro compensates, one of which abuses the already built-in system of 'Commander Damage.' Building up a ton of auras and equipment on a commander to make it huge and swing in for 21 damage works in a lot of cases, and is called "Voltron." The main issue with this is a cheap and fast commander like Rafiq of the Many is too easily prone to removal like Swords to Plowshares, and more controlling commander like Sigarda, Host of Herons or Uril, the Miststalker are generally a bit too , slow to get around board wipes like Toxic Deluge, Wrath of God, Damnation, Day of Judgment and Supreme Verdict.

But there are other tricks aggro has up its sleeves, think infect. Really, infect is just as powerful in Modern or Legacy than in EDH, right? Well, not exactly, yes infect still only needs to deal 10 poison counters to kill a player, but you still have to deal at least 30 damage given your opponents can't kill faster than you, or if they are also playing infect. It's tracked differently, so if someone is at one life, they can take up to 9 poison counters and still live. Running Atraxa, Praetors' Voice can give some inevitability to your infect win, and stuff like Saskia the Unyielding can also be run to make you only have to deal 20 damage to win with infect.

The biggest issue with infect is that players generally frown upon it, and will target you, or player cards like Solemnity as a counter to it. Some playgroups set the poison counters needed to kill to 15 or 20, and some outright ban it. Also, since there are no commanders other than Skithiryx, the Blight Dragon directly support it, there is little consistency to infect decks, despite there explosive turns and wins.

Well, that is the aggro problem, it is what leads so many decks to be control, midrange, combo, or hybrid builds, and why the format is generally considered slow. This isn't to say decks can't win turn 1 or anything, tons of combo decks can, however, this is what leads to the final point. Combo is generally the best win condition, not to say a deck like Edric, Spymaster of Trest shouldn't beat face to win, but for most decks, combo with differing levels of disruption is the best strategy.

Many playgroups don't use combos, whether they are more casual, frown upon combo, outright ban it, or simply run more beatdown strategies and don't care for combo particularly. This is perfectly fine, and reasonable, but it is the work-around for the aggro problem, while not relying solely on control.

Okay, so now you see the problem with aggro, and why 2/2 cats in essence aren't a wincon, Archangel of Thune can be removed in response to the first Spike Weaver activation, and so aren't as instant win as you thought, and even so, unless you have enough creatures to kill each other player, it isn't going to win the game, as they will simply win on their turn, in a cEDH meta. Since Felidar Guardian combo is too slow generally, and you only run 4 tutors for the Thune-Weaver Combo, it isn't a fast combo deck.

That isn't to say it isn't competitive, you could make it stax, run the fast elf-ramp, and Armageddon until you win, but that still requires a different gameplan.

Again, all of this is meaningless if you don't want to make it stax or fast combo, but without blue, your card draw isn't their for permission control, and that means you aren't able to consistently make this cEDH competitive, but I won't claim it is bad or anything, it is simply a high-powered mid-level EDH deck, and I think that is fine.

You were very right on one of your points on that many other commanders would be better, I would suggest Selvala, Explorer Returned and do something like Explorey-Os! Selvala Combo/Stax.

On ramp, most of the options you mentioned were sub-par, Tithe, Cultivate, Kodama's Reach, Growing Rites of Itlimoc  Flip, Mirari's Wake all are either too expensive or not impactful enough, 1 mana ramp is where you want to be, the fast rocks, Ancient Tomb/Gaea's Cradle/Gemstone Caverns, elves, etc.

Good luck!

Master_of_ov on i need some creatures for ...

4 days ago

first of all I would recommend Rafiq of the Many it allows more colors, and you can make a deck with a lot of creatures with exalted. with alot of creatures with exalted, you can swing with a, let's say a, 1/1 and make it a massive threat.

otherwise, some cards that i would recomend are- Sigarda's Aid,Puresteel Paladin, andLeonin Shikari

SynergyBuild on Funeral In Carpathia [[EDH]]

4 weeks ago

Fair point about modern, that is actually how I play, as it was the format that I was introduced too. Trust me, the same reactions happen on modern decks the builder considers competitive when it isn't here. The number of players that play casual modern is still very high compared to many formats.

On another point, White Knighting actually is a pretty verastile term, despite me not knowing about it, thanks for telling me.

I want to apologize for getting under your skin, I actually (despite what you might think), don't want to hurt other peoples feelings and troll about online, I realize that that is how it has been taken by some people.

There is one lingering disagreement in philosophy that we have though. I fully agree with that I should not white knight the competitive hub, and not care who uses it (though Azdranax told me I should argue for a cEDH hub, which is a good idea).

The assertion you made that was I was not a real EDH player, because I like playing on a competitive level. This I believe to be false. Plenty of people play EDH competitive tournaments, or cEDH tournaments, and their are even cash prized dependent on the tournament, and so on. I will agree on the premise commander is the organized format with the largest casual scene, but not much further, the format dubbed Casual I would argue has more casual players than EDH, as it is just any 60 card deck no-banlist up to 4x of any card.

EDH however is an organized format, it is a singleton 100-card format with a commander card out of the 99, and specific color identity rulings. The thing is, there are decks that are more and less powerful given those are the rules, and a Rafiq of the Many may be found more powerful than a Hope of Ghirapur deck, that is okay, and as the decks with the most potential to win becomes refined and lets say is a Food Chain Tazri deck (for arguments sake, I am not saying that Food Chain is or is not the most powerful EDH deck), then is that deck no longer EDH?

It follows all of the rules, and it certainly doesn't fit modern's rules, but a player that plays it is now no longer an EDH player, but a modern player? (I still think EDH is like Vintage 100-card Singleton with a free Time of Need before the game starts), I doubt it.

I do want to make clear, I know that isn't the argument you made, however I want to take that argument out before any of us accidentally tread its path. I play EDH, and am therefor an EDH player, you think I am not a player that follows the philosophy of EDH. You think that EDH is a format made to be casual, but I would disagree, I don't think is was made to be competitive or casual, it was a format that was made for bored judges, to play around with some weird rules, how it evolved? I don't know, but you said how EDH was designed.

In that same vein, I don't think a single commonly-played format (okay, I will list an exception in a bit) has been designed for casual or competitive, I think every format has a vein of both, standard may have a metagame, but an LGS may have a player just doing a challenger deck and having fun playing casually. EDH may have a cEDH metagame, but a player at an LGS may have a player just doing a precon and having fun playing casually. In modern, I have seen players playing tron and scapeshift, and 5C humans, and Jeskai Control, and a lot of games in the metagame, I have also seen players and my LGS just playing the modern event deck just having fun playing casually.

Do you see that? Yes, EDH may have a larger casual following than standard or modern (both in percentages and quantity), but I don't think it is only for casual, nor do I think modern is only competitive. I am a competitive EDH player, I will wear it with a badge if you want, but I also like sitting down with an uneditted Inalla, Archmage Ritualist precon and playing with a big Collosus that bounces stuff. I also play modern, standard, legacy, and a bit at draft (though I suck at draft/cube/limited environments).

All I hope is that you don't alienate a part of the format like I did, okay? I hope this comment was respectful like yours have been, thanks for reading.

FenIsABasicSwamp on Arcades Butts (M19 Spoiler)

1 month ago

butt stuff huh. That seems obvious. Why not do that but also make a play on his name with kind of a militant grand strategy deck? Put exalted in there with Finest Hour and Rafiq of the Many and Knotvine Paladin and get some huge swinging wall to push someone's shit in.

killroy726 on Equipments or Auras, Why not ...

2 months ago

I like using Rafiq of the Many,though I tend to rely on auras as opposed to equipment but I do have some in the deck.

Rule_Britannia on Rafiq, Master Enchanter

2 months ago

I finally got the chance to give this some real play testing. This did really well in 1v1 matches, but I was a main target in all of the multiplayer rounds I played.

Rafiq of the Many voltroned quite nicely for commander damage, surprising myopponents by how quickly he built up.

I also made a fun little bunker with Aegis of the Gods, Sterling Grove, and Authority of the Consuls

YouGotFranked on Karona Pillowfort-Enchantress

2 months ago

Glad to see more Karona around. She's such a fun commander to play. If i may allow myself a few suggestions:

Rafiq of the Many Karona + any one of the vows + Rafiq lets you OHKO an opponent with commander damage.

There's also a few very interesting curses you could play with. Curses synergize well with propaganda effect. Propaganda punish opponents who attacks you, Curses rewards them for attacking someone else. If i were you, i'd take a look at them and especially those that give you the same benefits than your opponents when they triggers them, such as Curse of Verbosity, Curse of Opulence, Curse of Disturbance and Curse of Vitality.

There's obviously other curses that could be helpful, but these ones fit very well in your pillowfort gameplan.

Good luck in turning your opponents against each others :)

NensouHiebara on Balan, Wandering Knight | Equipment Voltron

2 months ago


Treasure Hunter and Salvage Scout are good budget replacements for Argivian Archaeologist. Restoration Specialist is also an option if enchantment recursion is desired.


Eternal Dragon is a card that does a handful of small, helpful things, relying on the utility it offers than raw power:

  • It's a tutor for a Basic if I'm missing a land drop. Never disappointing to see it in the opening hand.
  • It's a tutor for Mistveil Plains.
  • Provides an inconsequential shuffle effect to refresh my library for Sensei's Divining Top.
  • It's a 5/5 flier in a pinch. Great base body for Equipment.

Eternal Dragon is an underwhelming creature by today's standards, but it does just enough for me to keep it around.


What you should be scared of is Stoneforge Mystic being unbanned in Modern, and the price spikes that will result from it. I've had this nagging feeling that this unban is close. And if it happens, Sword of Fire and Ice will be the first Sword on everyone's radar and can easily jump past $100 from hype alone.

Regardless, WotC has been gun-shy with powerful Equipment since New Phyrexia. The likelihood of a reprint making the Swords' prices tank is minuscule. Their power level from a Standard perspective is so high it causes nosebleeds and strong, efficient Equipment are problematic in Limited environments. It's hard to see the Swords be reprinted outside of another Masters set, which won't affect their prices that much anyway.

Buying the Swords now seems very low-risk IMO. At worst, their prices hover around the same value for the foreseeable future. At best, they explode from Modern hype.


Mana Crypt is an overglorified second Sol Ring, and can be substituted with pretty much any good mana rock. It's one of those cards that you use it if you have it and not worth the money to acquire one unless you really want it.


Rafiq of the Many is a pretty powerful Voltron option. He's a 3-turn clock with just the exalted trigger, and doesn't need much more to tighten that clock. Green and Blue open up access to stronger ramp, countermagic, card draw, and a plethora of other utility cards.

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