|Commander / EDH||Legal|
Printings View all
|From the Vault: Legends (V11)||Mythic Rare|
|Shards of Alara (ALA)||Mythic Rare|
Combos Browse all
Rafiq of the Many
Legendary Creature — Human Knight
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Whenever a creature you control attacks alone, it gains double strike until end of turn.
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Rafiq of the Many Discussion
3 days ago
I am of two minds here so bear with me;
First; the world tends to lead us to believe that we should live our truth. Be who we want to be do and what makes us feel good. It’s a bit hedonistic and it’s the “you don’t get to tell me what’s fun for me, and I play this game for fun so I’m going to do my thing” camp. I don’t want to kneecap myself and totally compromise my experience because you only want to take a few basic lands out of your preconstructed EDH deck to make room for a few on color bombs.
Am I saying spend more money? Kind of, but not only that. Am I saying ask me for ideas and support with your growth as a player? Totally, I’d be in support of that. What do you want out of the game? (and really...this could be applied to life in general.) Do I want to see you enjoying the game too? Absolutely. It’d be nice if we could figure that out somehow and close the gap.
This naturally leads into “on the other hand;”
This is a social game. If you’re not sitting down with winning as the only goal, you have to figure out what’s right for your environment. I have more fun playing magic than not playing magic. Does your group regularly play a random Zetalpa in their Edgar deck? Does then swinging for 22 with Rafiq of the Many in multiple combat phases tilt the table in your direction?
How can we improve the play experience for everyone while still accommodating the more experienced players needs as well? I don’t know what the answer to this is, because I tend to fall more on the “this is fun for me” side of the spectrum...but I appreciate feeling like losing every time to the same player (even if I always bring a different deck) takes away from the play experience too. I would say foster a group that wants to grow within their means. Know your player psychographics and find ways to foster the spike-y johnnys, even if it’s in the Timmy-est ways possible.
I guess what I’m saying is growing the community is everyone’s responsibility. Communication is the only way to do that. Embrace the social aspect of community and discuss frankly what you want, and what other people’s needs are and try to find a way to meet in the middle. Share your spiky nature with your playgroup, take part in their Timmy games...just make sure everyone feels like their voice is heard. However that has to happen.
2 weeks ago
Yeah suppose I should have given a little more context. My Green Sun's Zenith targets are pretty much Scavenging Ooze, Eternal Witness, Knight of Autumn, Rafiq of the Many, Acidic Slime, and Prime Speaker Zegana, as well as some ramp creatures I could grab if needed. I'd originally written off Wargate, but I noticed it seems to get a lot of love in some circles.
3 weeks ago
I was playing Rafiq of the Many in a 4 player match. Had the table dead to rights. Rafiq had a total of 52 power with various equipment and auras on him as well as a Finest Hour out. So I would be killing two people my turn. Buddy of mine looks over my field and says to me You look like you need a land. Of course I'm like huh?
He says again you need a land. I go uh no I don't I have 10 land in play. I'm good. He says no you really need a land. I go what's wrong with y....NO don't you dare! Path of Exile Rafiq? The amount of anger and rage I showed after that. The rest of the table were in tears laughing so hard.
I was shortly hated out of the match fairly quickly.
1 month ago
^^^ more lands.
Also you don't have a lot of good aura targets. Ajani's Chosen is great as a token producer and gives you the option of going wide. Card: Cephalid Constable is totally insane. Cold-Eyed Selkie is also pretty insane. Eidolon of Countless Battles get gigantic very quickly. Invisible Stalker is hexproof and unblockable, and need I say more? Kor Spiritdancer is a great draw engine and also gets very large, very quickly. Rafiq of the Many is a legendary voltron target, literally and metaphorically.
You're also missing some great enchantments and synergies. Argothian Enchantress, Herald of the Pantheon, Kestia, the Cultivator, Sigil of the Empty Throne, Propaganda, Aether Tunnel, Aqueous Form, Banishing Light, Bear Umbra, Ethereal Armor, Grasp of Fate, Mirari's Wake, Rhystic Study, Song of the Dryads, Spirit Mantle,
1 month ago
I'll actually second starting with Rafiq of the Many. Rafiq is Bant colors - you have a Bant pre-con full of aura enchantments and equipment... Put them on Rafiq!
Seriously, he's fun to play. Voltron is a straightforward strategy, and you get green for ramp, white for removal, and blue to keep it interesting. You can get enough of the cards to make the deck work on a budget.
Last, Rafiq can be reasonably competitive; mine can win turn 5 or 6 if I get Shield of the Oversoul (or similar) before you get removal. It's not going to hang with the Tier 1/1.5 generals but why would you want to!? You've already played modern.
1 month ago
If you are looking to improve on your existing deck you might want to consider making a tron deck with enchantments. I use Rafiq of the Many for this and augmented the enchantment precon for it. My decklist isn't up to date but it might provide some ideas: Rafiq of the tron!
2 months ago
I've removed some of the cards that I think has poor synergy with game play. Removed the prison cards like Ghostly Prison and Propaganda. Removed Nylea, God of the Hunt. Added Corrupted Conscience for infect damage. I've added Knight of New Alara to give Rafiq of the Many instead to Knight Exemplar. Let me know if there are any cards that you think will help the deck to run smoothly. I've added Darksteel Ingot and Sol Ring for mana acceleration. I'm planning to remove Dragonlord Ojutai for Dragonlord Dromoka. Thanks
3 months ago
I understand Spike Feeder and Archangel of Thune combo perfectky well, simply in a competitive environment, either one will be countered, or they will be removed with something like Chain of Vaporing the Archangel, in response to the first activation of Spike Feeder. That is a blowout like a Time Walk since you can't activate it again without killing the Spike Weaver. Felidar Sovereign with Chord of Calling is your best actual wincon, but I mean... 9 mana/creatures? What turn are you on? If this deck consistently puts out creatures and mana like that by turn 3, since you need to win by turn 4 at the latest for this to be a combo/aggro cEDH deck, then run it, I just don't think that is plausible.
2/2 Cats aren't a real strategy on their own. They don't make mana, and so don't combo out and win, simply put, I could get into Commander theory and the 'Aggro Problem', but I will just copy and paste the work I already did for something else:
This is too much for them. Generally there are a few way aggro compensates, one of which abuses the already built-in system of 'Commander Damage.' Building up a ton of auras and equipment on a commander to make it huge and swing in for 21 damage works in a lot of cases, and is called "Voltron." The main issue with this is a cheap and fast commander like Rafiq of the Many is too easily prone to removal like Swords to Plowshares, and more controlling commander like Sigarda, Host of Herons or Uril, the Miststalker are generally a bit too , slow to get around board wipes like Toxic Deluge, Wrath of God, Damnation, Day of Judgment and Supreme Verdict.
But there are other tricks aggro has up its sleeves, think infect. Really, infect is just as powerful in Modern or Legacy than in EDH, right? Well, not exactly, yes infect still only needs to deal 10 poison counters to kill a player, but you still have to deal at least 30 damage given your opponents can't kill faster than you, or if they are also playing infect. It's tracked differently, so if someone is at one life, they can take up to 9 poison counters and still live. Running Atraxa, Praetors' Voice can give some inevitability to your infect win, and stuff like Saskia the Unyielding can also be run to make you only have to deal 20 damage to win with infect.
The biggest issue with infect is that players generally frown upon it, and will target you, or player cards like Solemnity as a counter to it. Some playgroups set the poison counters needed to kill to 15 or 20, and some outright ban it. Also, since there are no commanders other than Skithiryx, the Blight Dragon directly support it, there is little consistency to infect decks, despite there explosive turns and wins.
Well, that is the aggro problem, it is what leads so many decks to be control, midrange, combo, or hybrid builds, and why the format is generally considered slow. This isn't to say decks can't win turn 1 or anything, tons of combo decks can, however, this is what leads to the final point. Combo is generally the best win condition, not to say a deck like Edric, Spymaster of Trest shouldn't beat face to win, but for most decks, combo with differing levels of disruption is the best strategy.
Many playgroups don't use combos, whether they are more casual, frown upon combo, outright ban it, or simply run more beatdown strategies and don't care for combo particularly. This is perfectly fine, and reasonable, but it is the work-around for the aggro problem, while not relying solely on control.
Okay, so now you see the problem with aggro, and why 2/2 cats in essence aren't a wincon, Archangel of Thune can be removed in response to the first Spike Weaver activation, and so aren't as instant win as you thought, and even so, unless you have enough creatures to kill each other player, it isn't going to win the game, as they will simply win on their turn, in a cEDH meta. Since Felidar Guardian combo is too slow generally, and you only run 4 tutors for the Thune-Weaver Combo, it isn't a fast combo deck.
That isn't to say it isn't competitive, you could make it stax, run the fast elf-ramp, and Armageddon until you win, but that still requires a different gameplan.
Again, all of this is meaningless if you don't want to make it stax or fast combo, but without blue, your card draw isn't their for permission control, and that means you aren't able to consistently make this cEDH competitive, but I won't claim it is bad or anything, it is simply a high-powered mid-level EDH deck, and I think that is fine.
On ramp, most of the options you mentioned were sub-par, Tithe, Cultivate, Kodama's Reach, Growing Rites of Itlimoc Flip, Mirari's Wake all are either too expensive or not impactful enough, 1 mana ramp is where you want to be, the fast rocks, Ancient Tomb/Gaea's Cradle/Gemstone Caverns, elves, etc.