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If an opponent who controls at least as many lands as you do would put a land into play, that player instead puts that land into play then sacrifices a land.
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Land Equilibrium Discussion
4 days ago
I agree with most of what you said (excluding Mindbreak Trap, my friends love comboing off), I am stubborn with some cards because I like them but when someone says something obvious (like Settle the Wreckage being mediocre) I do have to agree.
As for lands... well there are many scenarios, but luck comes down to it sometimes (when it comes to lands and ramp I think I just get lucky):
1.: I just pull enough lands
I pull three lands and some ramp comes by turn three then I get either more ramp or lands
I pull a few lands and a tutor, and I tend to go get Land Tax
Worst case scenario: I get mana screwed and pull either a tutor or Land Equilibrium to bring the game to a halt until I get mah mana or ramp.
I might end up running more lands, but Im hesitant too because snow lands are expensive and I want my basic lands to synergize with Scrying Sheets
2 weeks ago
Polupus, on the contrary, I love hearing ideas.
That...is actually a great idea. It harms me a bit, I'd have to be more careful with Time Warp and Dig Through Time, but it chould work well. I'll add it to the sideboard and look around for a copy to test with.
Ward of Bones is a bit costly for what it does. 6 mana sorcery speed is a lot and it would attract enough hate that its protection would cost too much resources to make it sustainable. However, I'm planning to test Land Equilibrium when I get myself one (there are Italian ones available for a quarter of what English copies go for). Equilibrium is cheaper to cast and even though it covers less permanent types, it cover a) the most important one (outside cEDH) and b) as you've noticed, the one type with which Kefnet can interact. However in a more casual meta than mine I can see Ward of bones being a thing.
As you've mentioned Kefnet's land bounce, just to refer to earlier mention of Glacial Chasm; that is the very reason why chasm works here. It costs us a land, but late game that isn't that much of a bother and with Kefnet's bounce we can both dodge the steep upkeep cost (it's land per drop and increasingly more life loss every turn, I can balance it for a while if I want/need to) and scarce land destruction (there is some around, but not nearly as much as artifact destruction).
3 months ago
Always great to see another Talrand player. +1 from me!
Oboro, Palace in the Clouds synergizes with Quicksilver Fountain. I'm also curious as to your experience with the fountain. I have a competitive talrand deck but don't run it because it feels slow. Thoughts?
As Foretold - (Read) EACH TURN!!!
back to basics - Who needs friends
Future Sight - A lot of people don't like this card because your opponents will know what you're drawing. Since your deck is basically counter, draw and bounce, it doesn't really matter if they know if they can't stop you. I like this card because it provides CRAZY value
Invoke Prejudice - Who needs friends right?
Land Equilibrium - I watch the show friends since I have no friends once I played this card.
Mystic Remora - MORE TAXING!
Rhystic Study - Surprised you don't already have it in the list
I love proteous staff, but you seem to have too many creatures for a talrand deck. If you really wanna play the staff, you should limit yourself to just a few bombs or very useful utility creatures like Snapcaster Mage.
Speaking of wizards, add Riptide Laboratory to save talrand and get extra uses out of snapcaster.
I recommend to take out the following...
Dissipation Field - Allows opponents to abuse ETB effects.
Favorable Winds - Win more. Not needed if you're behind, not too impact if you're ahead.
Curse of the Swine - It's an ok card, meta dependent.
Distant Melody - Replace with nonconditional draw. This card is great if you can pull it off, useless if you can't. You should go with something more traditional.
If you have any questions, please let me know. If you want some more ideas, check out my competitive deck Tisk Tisk Talrand
3 months ago
Some cards I found:
Harmless Offering is a colorshifted Donate, Kazuul, Tyrant of the Cliffs could be white, Molten Influence is a "counterspell" in red, Measure of Wickedness should be probably red, Dragonmaster Outcast is a creature that rewards your ramp and I feel he could be green, Stromgald Spy looks at target player's hand and could be blue, Treacherous Urge, Enslave and Ritual of the Machine are threaten/control magic effects in black, The Great Aurora and Ezuri's Predation are wraths in green, Bellowing Tanglewurm has a black keyword, Curse of the Swine is mass removal with exile in blue, Primal Order is direct damage in green, Mana Vortex and Land Equilibrium are land destruction in blue, Web of Inertia is a strange pillowfort card and graveyard hoser in blue, Concordant Crossroads gives haste in green (???), Oath of Lieges ramps in white, Spoils of War gives +1/+1 counters in black, Touch of Darkness is colorshifting in black, Infernal Genesis gives everybody tokens in black, Countryside Crusher should probably be Golgari, Mana Flare is a mana doubler in red (????), Dreams of the Dead is creature recursion in blue, Reality Twist is ???, Imprisoned in the Moon is straight up removal in blue, Icy Prison is a political Oblivion Ring in blue, Not Forgotten is a green effect, Stunted Growth discards cards from opponent's hand in green...
4 months ago
Flusterstorm, Force of Will, Mana Drain, Capture of Jingzhou, Temporal Manipulation, Time Spiral, Invoke Prejudice, and Land Equilibrium are all cards that I would be unlikely to be able to pick up. It's possible I'll grab a couple of them but only if they're easily available to me or something like that. What would you fill them with?
4 months ago
Land Equilibrium could help if you run blue.
4 months ago
Oh, I didn't realize you needed a mana doubler. Got you. That's a beautifully evil way to win and I love it :)
4 months ago
Hi fungkm-mtg! I've never played a hard combo-control lands deck, mostly because the precedent in legacy has lands decks grinding out long games with punishing fire or setting up a Marit Lage.
That being said, there are several options for a WUB based combo-control deck. The first thing that comes to mind is a Seasons Past loop with a tutor and Splendid Reclamation. You'll have do the math and figure out when it goes infinite for your needs, but it's a way to generate infinite mana and/or landfall triggers. Something like Ob Nixilis, the Fallen or Retreat to Hagra would end the game.
I've played with Storm Cauldron and Manabond before, and it's a blast (mine was in a Borborygmos Enraged shell). I'd highly recommend it, because it's incredibly disruptive. There's also Mana Breach and Land Equilibrium. I've always wanted to try this type of archetype, so if you do please keep me posted on its development! I have a foil Roil Elemental that I pulled back in the day that has sat in my box for years waiting for the right shell, and so I'm personally vested in this idea for you.
A lands deck can also feature the Dakmor Salvage and The Gitrog Monster combo. Skirge Familiar will get you lots of mana, as can one of my personal favorites Cadaverous Bloom. Traditionally Tasigur lists use infinite mana to loop Reality Shift to mill the table, but with a big-mana set up I'd run something with more flair like Villainous Wealth. If you're unfamiliar with the Reality Shift loop, a quick google should get you the basics.
You still have access to Dark Depths and a suite of cards to cheat it out in Thief of Blood, AEther Snap, Vampire Hexmage, and Hex Parasite if you want redundancy with Thespian's Stage. Having Marit Lage as a backup is always a good idea.
Walk the Aeons is a personal favorite card of mine, and it's not hard to figure out a way to go infinite with it if you have the support. Azusa, Lost but Seeking and Crucible of Worlds is enough to do the trick.
All this thinking about sultai lands has me wanting to build a sister deck to my main one now :P