If an opponent who controls at least as many lands as you do would put a land into play, that player instead puts that land into play then sacrifices a land.
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|Masters Edition III (ME3)||Rare|
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|Commander / EDH||Legal|
Latest Decks as Commander
Land Equilibrium Discussion
1 month ago
Also while you're kind of on to it already, more cards which discourages your opponents from casting their stuff so that you have more to work with: AEther Barrier, Aura of Silence, Aven Mindcensor, Frozen Aether, Grand Arbiter Augustin IV, Kambal, Consul of Allocation, Land Equilibrium, Linvala, Keeper of Silence, Loxodon Gatekeeper, Mana Breach, Overburden, Suture Priest
3 months ago
Syphon Mind and Midnight Clock are far better in multiplayer but not particularly "abusive". Ward of Bones and Land Equilibrium can be crazy harsh in a big game vs a small one and they tend to feel a bit more "abusive". Edric, Spymaster of Trest also really shoots up in power level with multiple opponents. Unwinding Clock is basically a colorless Seedborn Muse, its super busted. Disrupt Decorum is a hell of a party that doesn't even work in 1v1. A known Constant Mists can do wonders in hand, as nobody will want to waste an attack on you. Arachnogenesis and Comeuppance are similar, if they are suspected responses to attacks you may start being left alone in the game until someone has a counterspell for you. Dragon Broodmother, and a few other cards trigger token making on each player's turn, maybe not super abusive but still much better in multi than in a 1v1 game. Mind's Eye can be quite strong as well, especially with Smothering Tithe!!
9 months ago
I run a similar style with my Derevi deck, though I use primarily enchantments instead of creatures for one simple reason - Creatures are usually easier to remove. But here's some cards that I'd recommend using if you're going for as much resource denial as possible:
Creatures: Seedborn Muse , Angus Mackenzie , Lavinia, Azorius Renegade , Sigarda, Host of Herons , Hokori, Dust Drinker , Michiko Konda, Truth Seeker , False Prophet , Baird, Steward of Argive , Gwafa Hazid, Profiteer , Melira, Sylvok Outcast I'd only recommend using Melira if you plan on having Phyrexian Unlife in the deck.
Enchantments: Pendrell Mists , Frozen AEther , Blind Obedience , Privileged Position , Greater Auramancy , Back to Basics , Land Equilibrium , Propaganda , War Tax , Collective Restraint , Teferi's Moat , Moat , Humility , Overwhelming Splendor , Leyline of Anticipation , Solemnity , Invoke Prejudice , Mana Reflection , Mechanized Production , Overburden , Rising Waters , Rule of Law , Wilderness Reclamation
9 months ago
Moreover, you should consider upgrading your mana base...
Castle Vantress - Helpful to ensure you get what you need.
Mystic Sanctuary - Re-use powerful spells
Reliquary Tower - To ensure you don't discard
Strip Mine - To stop boseju, cavern or other utility lands such as urborg, coffers, field of the dead, etc...
Treachery - Control magic but for free. Lots of decks crumble without their commander, especially if they are mono red or black that have difficulty removing enchantments
Land Equilibrium - Stops greedy decks from ramping
Invoke Prejudice - With such few creatures, this can slow them down pretty hard
As Foretold - Note you can cast cards on their turns for free. Very powerful
I understand your'e a combo deck and some of these might not be exactly what you're looking for, but should be considered nevertheless
10 months ago
The matter of stax is an interesting one for Yuriko. Much like a blood pod deck, she is highly customizable to be tailored to your meta. If wanting to win boosters at your local game store is what you want, look no further. You can build Yuriko in such a way you can crush that store specifically.
She has her "core" stax pieces, which I would define as the stax pieces Yuriko resonates too well with to not include (and said stax pieces largely don't affect the 99) and then you have those flex slots you can fill with more meta selections. Some of these flex stax pieces are borderline core and some of them are on the brink of unplayable no matter what your archetype is.
Invoke Prejudice is certainly a card we cannot afford to run. Whilst Yuriko is very blue in nature and is mainly colored mana (barely any colorless sources), it is still a whopping . This is way too demanding and would essentially come out turn 6 or so. The effect itself is also subpar, as yuriko is almost always on the field, meaning a creature has to be strictly not or . Land Equilibrium these days has just become too slow. In a turn 3 format like this, we really need to be answering game winning combos or dishing them out ourselves, and land equilibrium unfortunately provides neither in here. Nether Void is definitely playable in Yuriko, as both Yuriko and all other Ninjutsu avoid having the pay the . That being said though, I think the fact it costs 4 mana to bring out is highly problematic, as it doesn't do enough for it's CMC. This particular list, 5 mana is "end the game", so 4 mana should be borderline doing that, ala Sakashima the Impostor or Insidious Dreams. The Abyss we unfortunately dont break parity on enough to break, but even in cEDH in general it is barely playable because of it's hefty casting cost.
Oppression is most definitely playable in Yuriko, and I actually highly recommend it in lists that run graveyard effects like Smoke Shroud or Wonder for example that want to be more staxier, just dont run it in lists with doomsday or turns as it can make things... difficult. Its borderline a staple in the stax-graveyard builds. You're definitely right in that the are many outer-rim flex slots for stax and some of them can be some really juicy options to absolutely cripple a specific meta and moving forward, keeping an eye on these options is important. Yuriko and the 99 in general are just so unaffected by stax as a whole, its easily the main reason why anyone would choose to take her into a cEDH meta.
10 months ago
I'm really loving this list, and I'm adapting my existing Yuriko to be similar.
What's your opinion on other stax effects that Yuriko can effectively bypass? Depending on meta I see some room for customization here. To me it looks like Invoke Prejudice, Land Equilibrium, Nether Void, The Abyss, Oppression, and others could be useful based on meta calls, and Yuriko should remain largely unaffected.
1 year ago
I'll admit this is not exactly a "budget friendly" build, but it wasn't always that way. There are definite easy swaps and removing 3-4 cards should save thousands of $.
The Tabernacle at Pendrell Vale - Its honestly worth the money, but replaceable. While it being a land is why its an amazing play, there is Pendrell Mists to replace the effect. Yes Tabernacle doesn't usually tap for mana but I often times have Urborg out to make it produce black, so be prepared to up the land count as well.
Invoke Prejudice - It is really good and often times people have never played against it so it catching people off guard makes a big shift in play. But the (the only card in the game with that mana cost BTW) is really rough to cast without a really solid mana base (Proper fecthes/duals and moxen are $$$$) BUT... there is a great alternative with Ward of Bones . The colorless helps make up for the fact that it costs one more mana but it also means they can't play more lands than you making up for another expensive card, Land Equilibrium .
All three cards are Legends Rares, of which there are only about 17k making them more rare than any one of the power nine by comparison so another justification for the high price-tag. However, Legends was reprinted later in Italian and with a higher print run so sometimes you can find HP Italian at 1/3 the price if that helps. But also, with solid Enchantment/artifact creature hate, Copy Enchantment and Copy Artifact means for $10 you can have TWO of something! Works great on Greater Auramancy as well.
Another part of the big budget can be fixed by running cheaper versions. This also has Alpha/Beta Sol ring, Demonic Tutor, and Counterspell; Masterpiece Urborg, Stifle, and Scroll Rack etc. Cheaper versions should easily save a lot. Also, Timetwister can be replaced obviously. The only place I'd say NOT to skimp is the mana base. it runs a very low land count but also has all the best mana rocks. So be prepared to add more lands or alternative ramp.
As far as Counter spells? Yeah, too many are bad IMO. Especially on Isochron Scepter. Your counter spells should be just to make sure you win or someone else doesn't ruin you. Saving a GOOD counter spell for someones Cyclonic Rift, or having one to make sure your win con resolves is more important.. and honestly, more fun to play both with and against. Instead of more "No!" in the deck that you'll just be holding in hand... Play more effects that work WITH your deck. Instead of playing Humility and holding onto a Counterspell , play another card like Torpor Orb or Portcullis and make THEM have more to play around! Let them destroy it and then bring back with Replenish or Brought Back instead. Brought back is a nice way to bring back two lands after playing lotus vale or cracking two fetches, grabbing duals, then bringing back the fetches to play. THAT kind of flexibility makes your deck BETTER and still serves as a proper response.
Let me know if you put a decklist together, I'd love to see how you run it.
1 year ago
I've put together a top 25 "worst of stax" list as way to get started -
- Back to Basics
- Blood Moon
- Destructive Flow
- Dictate of Erebos
- Ensnaring Bridge
- Erayo, Soratami Ascendant
- Grave Pact
- Hokori, Dust Drinker
- Land Equilibrium
- Leovold, Emissary of Trest
- Magus of the Moon
- Mana Vortex
- Mist of Stagnation
- Nether Void
- Rising Waters
- Static Orb
- Stony Silence
- Winter Orb
Feel free to make recommendations in or out!