|Commander / EDH||Legal|
Printings View all
|Masters 25 (A25)||Uncommon|
|Commander 2014 (C14)||Common|
Combos Browse all
Counter target creature spell.
Draw a card.
Price & Acquistion Set Price Alerts
3 weeks ago
As for Unwind, if I had any Negates, I would replace them in a heartbeat. I don't want to replace Exclude because I'd like to keep all the good/relevant spells against creature-heavy decks be mainboard. I would love to add some Unwinds to the sideboard, I'm just not sure what to take out to make room.
1 month ago
Broken Concentration, Cancel, Convolute, Deprive, Disdainful Stroke, Dissolve, Essence Scatter, Exclude, Hinder, Hornswoggle, Interdict, Intervene, Psychic Barrier, Remove Soul, Soul Manipulation, Spell Rupture, Thassa's Rebuff, Undermine
1 month ago
2 months ago
Hi, I have a very similar elf focused Ezuri deck you might want to check out
Commander / EDH
SCORE: 2 | 44 VIEWS | IN 1 FOLDER
My advice, swap everything you can into a power 2 creature with the same function: Bramblecrush for Acidic Slime, Naturalize for Viridian Zealot, Call to Mind and Nature's Spiral for Eternal Witness and Den Protector, Simic Signet for some ofther mana dork, if possible get a Priest of Titania, Exclude for Silumgar Sorcerer, you get the idea.
Most of your creatures are green but your counters most of them require double blue. Try to use low cost counterspells that requiere only one blue mana. It doesen't matter if they aren't hard counters, usually the non creature spells will be the most dangerous for your, especially the sorceries. Disdainful Stroke, Stubborn Denial, Swan Song. Counterspell on a creature are also great on this deck, specially if they have evasion on their own Stratus Dancer, Siren Stormtamer, Mausoleum Wanderer.
You will need a ton of card draw, much more than in any other deck. Your spells are cheap and you will empty your hand really fast. Life's Legacy and Give / Take (you can ignore the Give part) are my favourites for this deck because they are really low cost and give you a ton of cards. There are higher cost spells that will get you about as much without having to consume your creature or your +1/+1 counters, but the low cost is critical.
Door of Destinies will make prevent Ezuri from getting experience and is quite slow. You don't really need it because Ezuri is there to buff your creatures. For similar effects in a more efficient and explosive way Master Biomancer or Bloodspore Thrinax. The best thing is Cultivator of Blades because it gives you three experience ounters, and only buffs your guys when it attacks, so Ezuri keeps getting experience.
Mycoloth is absurdly good with Ezuri, they feed each other just what each one of them wants.
You will also need a tons of ways to save Ezuri, he will be the target of all your opponents removal.
Try to include as few lands that enter tapped as possible, a second turn Elvish Mystic is not half as good.
2 months ago
Others have mentioned most of my auto-include cards: Skullclamp + Ashnod's Altar; Bident of Thassa (crazy with cards like Teleportal); Coat of Arms; Impact Tremors...
Here's my LG deck if you wanna check it out. Needs updating, but mostly the same - Fly, Fly, My Pretties!.
3 months ago
Cards that I run in my LG deck: Bident of Thassa to make someone attack into locust chumps, which double on your turn.
Nin, the Pain Artist is only ok for targeted removal but can also turn one locust into many.
I also use the artifacts mentioned above, including Dreamstone Hedron.
6 months ago
Funny, I was just looking through my Kruphix deck to see what I could change. In fact, my deck is spread out in front of me right now. I've played quite a few games with it, but I still think it could use some fine-tuning.
What's the purpose of the deck? Mine is more of a control-the-early-game-and-ramp-up-later-to-store-a-ton-of-mana-with-Kruphix-and-kill-someone-with-Blue Sun's Zenith. I also have a few combos in there. Your deck seems to be more of a goodstuff deck, with victory coming through sheer value in the quality of the cards.
First off, the number of lands you have is good. Don't take the easy road out and just say "eh, I'll just take out some lands." It will come back later to bite you.
Counterspells are good, and my deck has plenty of them (around 10 I think), but I think yours has a bit too many. The ones I would take out are Mana Leak (3 mana isn't really relevant in EDH), Condescend, Dissolve (scrying isn't particularly relevant), and either Essence Scatter or Exclude (you don't really need that effect, if at all).
I really like effects on creatures, especially if you have recursion like Artisan of Kozilek. So, I like creatures like Trygon Predator and Mystic Snake. The creatures I don't really like are Horizon Chimera (it doesn't do much), and Murkfiend Liege (other than Arcanis the Omnipotent, the untap ability doesn't have much synergy).
For sorceries, I like the big spells - like Beacon of Tomorrows and Praetor's Counsel - because you hopefully have tons of mana with Kruphix. I don't really like Part the Waterveil (Beacon is almost always better) or Preordain - Brainstorm is usually better, synergizes with Chasm Skulker.
For enchantments, Bounty of the Luxa should be an easy cut, because its effect of either drawing a card or ramping three isn't really worth it. You'd usually be better off doing something else.
For additions, I'd say an auto-include is Doubling Cube. Doubling your mana that Kruphix stores is insane, and it wins me tons of games. Another addition is Blue Sun's Zenith, which either draws you a bunch of cards or kills someone with a ton of mana. Hope this helped!