|Commander / EDH||Legal|
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|Commander 2014 (C14)||Common|
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Counter target creature spell.
Draw a card.
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2 months ago
Funny, I was just looking through my Kruphix deck to see what I could change. In fact, my deck is spread out in front of me right now. I've played quite a few games with it, but I still think it could use some fine-tuning.
What's the purpose of the deck? Mine is more of a control-the-early-game-and-ramp-up-later-to-store-a-ton-of-mana-with-Kruphix-and-kill-someone-with-Blue Sun's Zenith. I also have a few combos in there. Your deck seems to be more of a goodstuff deck, with victory coming through sheer value in the quality of the cards.
First off, the number of lands you have is good. Don't take the easy road out and just say "eh, I'll just take out some lands." It will come back later to bite you.
Counterspells are good, and my deck has plenty of them (around 10 I think), but I think yours has a bit too many. The ones I would take out are Mana Leak (3 mana isn't really relevant in EDH), Condescend, Dissolve (scrying isn't particularly relevant), and either Essence Scatter or Exclude (you don't really need that effect, if at all).
I really like effects on creatures, especially if you have recursion like Artisan of Kozilek. So, I like creatures like Trygon Predator and Mystic Snake. The creatures I don't really like are Horizon Chimera (it doesn't do much), and Murkfiend Liege (other than Arcanis the Omnipotent, the untap ability doesn't have much synergy).
For sorceries, I like the big spells - like Beacon of Tomorrows and Praetor's Counsel - because you hopefully have tons of mana with Kruphix. I don't really like Part the Waterveil (Beacon is almost always better) or Preordain - Brainstorm is usually better, synergizes with Chasm Skulker.
For enchantments, Bounty of the Luxa should be an easy cut, because its effect of either drawing a card or ramping three isn't really worth it. You'd usually be better off doing something else.
For additions, I'd say an auto-include is Doubling Cube. Doubling your mana that Kruphix stores is insane, and it wins me tons of games. Another addition is Blue Sun's Zenith, which either draws you a bunch of cards or kills someone with a ton of mana. Hope this helped!
3 months ago
Where's Grand Arbiter Augustin IV? He'd be boss in this deck to both slow people down and ramp you.
You have a Nazahn deck too? Excellent, we have similar tastes in EDH decks, I have one as well. I'll have more suggestions/ideas in the near future, keep rocking :)
5 months ago
Cool budgety deck. The first thing I recommend at least 38 lands, especially in a control like this one. Also, you probably need more card draw. Sphinx's Revelation, Blue Sun's Zenith, Stroke of Genius, Rhystic Study, Mind's Eye, etc. are all cards that scale late game, which is what a control deck wants. Also, counterspells that replace themselves like Exclude and Dismiss are quite good. ALSO, for the last time, you might want some mana rocks. You can cut back on some low impact things like Judge's Familiar.
Happy brewing, and remember, commander is all about what is fun for YOU!
8 months ago
Some of the cards seem pretty underwhelming, particularly the creatures. Ambassador Laquatus is pretty bad unless you're generating infinite mana, Ixidron is pretty bad when you're trying to play big monsters, and Sphinx of Jwar Isle is more or less just a Future Sight that doesnt give you any card advantage. Those could all come out for other interaction or threats. Coral Atoll is an awful land, and should realistically just be an island. As for other stuff in the deck, Cultural Exchange feels awkward, all of your creatures are things that you want to hold onto, this card is better in a deck where the creatures are disposable, like tokens. You dont have a ton of stuff to put under Isochron Scepter, so that could be cut. I think that almost all of the cards listed in your 'sideboard' are cards that could be in the main, and some of them should definitely be in the main; Call to Mind, Dismiss, Exclude, Into the Roil, Pongify, Remote Isle, and possibly Sea Gate Oracle. Hopefully this helps.
9 months ago
9 months ago
If you're creature based I would really add Mikaeus, the Lunarch as well.
10 months ago
So, with Goblin Electromancer, Apostle's Blessing becomes a "Pay 2 life, probably win the game" kind of draw. You won't need Exclude if you plan to just evade opposing creatures so I would go -2xExclude, -2xFlurry of Horns (which is the weakest spell in the deck IMHO) for a +4xApostle's Blessing. I would also probably swap the Brimstone Volleys for a 1 mana pump spell or Mutagenic Growth (which is pay 2 life for an additional 5 damage in this archetype).