As Kindred Boon enters the battlefield, choose a creature type.
: Put a divinity counter on target creature you control of the chosen type.
Each creature you control with a divinity counter on it has indestructible.
Price & Acquistion Set Price Alerts
|Have (15)||Unjust_DiabIo , angesoir , killstars , Reliva , DarkMagician , brentkc49 , Riku580 , predation , mziter501 , Va1mar , Kleptozaniac , PTsmitty , coyler2016 , orzhov_is_relatively_okay819 ,|
|Want (15)||Talonisnthavingit , clongst , Zepcos , Elphane , gmoseronover , KingMathoro , LordBlackblade , bluelink91 , Arkantos , kvfd1719 , zachi , FongShader , Kogan1911 , Loading_Error , RoninH3RO|
Kindred Boon Discussion
1 week ago
- +Burning Sun's Avatar
- +Bellowing Aegisaur
- +Forerunner of the Empire
- +Needletooth Raptor
- +Priest of the Wakening Sun
- +Raging Regisaur
- +Runic Armasaur
- +Territorial Allosaurus
- +Thrashing Brontodon
- +Wayward Swordtooth
- +Elemental Bond
- +Kindred Boon
- +Warstorm Surge
- +Beast Within
- +Swords to Plowshares
- +Blasphemous Act
- +Explosive Vegetation
- +Titanic Ultimatum
- +Bow of Nylea
- +Staff of Nin
- +Sheltered Thicket
- +Kessig Wolf Run
- +Sunhome, Fortress of the Legion
- +Temple of Plenty
- +Clifftop Retreat
1 week ago
I have a mono white deck and my experience has been that it requires a lot of fine tuning to get it where you wants. I'm not sure your budget so I'll just throw down a bunch of ideas and you can pick what works.
I agree that Extraplanar Lens and Snow-Covered Plains can be helpful but in general you need some more white mana rocks. Marble Diamond, Tooth of Ramos, Darksteel Ingot, Pearl Medallion, Thunder Totem and Tithe can all help with this. Pillar of Origins maybe work too.
You need some removal, or at least restrictions. Swords to Plowshares, Path to Exile, Darksteel Mutation, Prison Term, Oblivion Ring are all options. Rout, Fumigate and Mass Calcify are great board wipes as well.
You could use some tribal support, Metallic Mimic, Adaptive Automaton and Thalia's Lieutenant are both creature based options. Herald's Horn, Door of Destinies, Coat of Arms, Heirloom Blade, and Kindred Boon
I hope this info is helpful
1 month ago
Possible cards to add: Island, Wall of Mist, Orator of Ojutai, Nivix Barrier, Monastery Flock, Jeskai Barricade, Geist of the Archives, Dragon's Eye Sentry, Doorkeeper, Sylvan Caryatid, Profaner of the Dead, Triton Tactics, Abzan Beastmaster, Bastion Protector, Lightning Greaves, Kindred Boon, Kindred Summons, Valorous Stance, Dive Down, Mizzium Skin, Sight of the Scalelords, Guard Gomazoa, Gomazoa, Hover Barrier, Spectra Ward, Whispersilk Cloak, and Oblation.
That's about all I got for now. Basically, more creatures, keep Arcades safe, better cards. There are more cards that are pullable too but the ones above really should go at the very least for more creatures. Pass the message along.
1 month ago
2 months ago
Mirari's Wake is bonkers good in any deck that runs green and white, and in my ur-dragon deck it has done work. For creature-based ramp, I recommend Sylvan Caryatid, Birds of Paradise, Shaman of Forgotten Ways, and Selvala, Heart of the Wilds. Caryatid and Birds are good early-game ramp pieces, Shaman adds two mana in any color and has a potentially game-ending formidable ability, and Selvala is just straight power as an insane mana dork and a draw engine. Deathrite Shaman is good because you have fetch lands, but I wouldn't recommend it unless other people in your meta run them or if you end up getting all 10 of them. Nature's Lore is more just good ramp, and the lands can come in untapped. Teneb, the Harvester is also good graveyard recursion. Carpet of Flowers is a good card for ramp if your meta runs decks with blue.Aura Shards is really good artifact and enchantment hate. Kindred Boon is a good way of protecting your creatures for pretty cheap. I don't know how you personally feel about land destruction, but if you aren't against it Numot, the Devastator is good at denying your opponents resources if you're a no remorse kind of player. Wasitora, Nekoru Queen is a personal favorite of mine because it costs effectively four mana for a 5/4 flying trampler that can force your opponent to sacrifice their good creatures. Dragonlord Ojutai is a personal favorite of mine because it has protection when it's untapped and lets you filter the top of your deck when it does damage. Sunscorch Regent and Dragonlord Atarka are solid beaters because the regent gets bigger as people play spells and atarka can blow up a few smaller creatures or a bigger one when it enters, and it has trample. I would also recommend a Rhystic Study because having more draw power is never a bad thing, and a Reliquary Tower, even though it taps for colorless. This is more of a personal thing and a meta-dependent thing, but I prefer my removal to be able to hit as much as possible, so I run Beast Within, Utter End, Anguished Unmaking, and Return to Dust for targeted removal and Austere Command and Merciless Eviction for board wipe effects. All of these suggestions come from somebody in a pretty competitive meta overall, as well as someone who likes having powerful decks anyway, so all of the aforementioned cards are entirely based on personal preference on how powerful you like to make your decks. If you like having pretty powerful decks but winning isn't super important to you, there's a lot of cards I wouldn't recommend out of this list, but if you like being one of the most powerful decks at the table then have at it. If you want tips for cards to take out, I can recommend that also, but I dont want to seem like I'm trying to completely change your deck for you because it seems like you've also put a lot of time and effort into yours.
2 months ago
I am currently running my only copy of Urza's Incubator in another deck, might swap it back to this deck. I don't like the idea of Coat of Arms in my playgroup since everyone is mainly playing tribal decks so it would benefit them too.
Kindred Boon seems pointless due having Avacyn. hmm :s
2 months ago
If we're going for cost reduction, I like Herald's Horn, Urza's Incubator, and Cloud Key. Makes all your angels a bit cheaper. I also see you have Land Tax in here, Knight of the White Orchid might be worth running too just for redundancy. It also doesn't look like you're going especially heavy on tribal support cards, but Vanquisher's Banner woudl be good for some extra card draw and getting more damage across. Also Coat of Arms does a lot to make your fliers more troublesome. Kindred Boon can also do things to ensure your board state, I like Gift of Immortality too for making your important creatures harder to remove from the board, and to trigger ETB effects more than once. Conjurer's Closet is also good for that. I don't know how helpful these suggestions are, but I hope they've been somewhat useful at the least.
2 months ago
Anduin6320 Thanks for the feedback, i'm mostly just trying to take this around the flood vamps and go wide/maybe large.
Kindred Boon was removed in the last update of this deck as I found I always needed mana for other things, if Mana gets to the point it's not as much of a problem it may find it's way back in though.
Thanks for your feedback!!