Kindred Boon


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Leviathan Legal
1v1 Commander Legal
Duel Commander Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 (C17) Rare

Combos Browse all

Kindred Boon


As Kindred Boon enters the battlefield, choose a creature type.

: Put a divinity counter on target creature you control of the chosen type.

Each creature you control with a divinity counter on it has indestructible.

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Kindred Boon Discussion

chadsansing on Avacyn / Human Deck

3 weeks ago

This looks fun. You might test with lands that support your tribal theme like Cavern of Souls and Path of Ancestry. Since this deck in Mono W, there might also be room for utility lands like Maze of Ith.

Kindred Boon might offer some protection against board wipes and other destruction-based removal, and Mark of Asylum might help protect creatures from damage-based removal. Ghostly Prison and Solitary Confinement might also protect you and buy you time to set up your board.

Banishing Light, Grasp of Fate, Journey to Nowhere, and Thopter Arrest might offer some appropriately costed exile effects on top of your creatures.

A few mana rocks might help cast Avacyn and Elesh Norn earlier.

Mangara of Corondor with some blink spells and Mageta the Lion (errata-ed to "Human Spellshaper") might be fun utility creatures to test, as well.

Finally, I wonder if more card draw might be useful, especially to replace lost creatures. Cards like Inheritance and Pursuit of Knowledge might be good alongside something like Words of Worship for value.

Have fun brewing!

LeaPlath on Thrasios, Triton Hero and Ravos, Soultender

4 weeks ago

OK. So, I would personally start from scratch. There is a lot of meh to bad stuff here and you can do so much better.

38 lands. 7-9 mana rocks. Commander's Sphere, Sol Ring, a bunch of signets, Gilded Lotus, etc. If the rocks do something else all the better.

You only need to have about 25-30 spells that reference your theme overall to have it feel like a tribal deck. This means after mana rocks and lands, you have 25 or so value slots. Do you want to be a deck with counterspells, or a deck with removal and value engines? Cause doing both I find tends to mean you don't have much in the way of either and suffer for it. You can be a dedicated control merfolk deck but if you have another table cop you also don't need to?

Now for Merfolk, you have access to all of them. Literally all of them. Some auto include staples in my mind for value are Harbinger of the Tides, Merfolk Looter, Shapers of Nature, Summon the School, Sygg, River Guide. These all generate some value and fit your theme. I would also suggest a few clone effects. Phantasmal Image, Body Double, etc are all good.

For merfolk you also have a glut of lords, and psudo-lords. I would include as many as you can. They are a bit all in, but a lot of fun. Mirror Entity is also kinda must. NoneCover of Night is a way to punish all non-black commanders as well.

More support cards you could add include Kindred Discovery and Kindred Boon. You could also play something like Cryptolith Rite combined with all the merfolk who gain you stuff when you tap merfolk or untap them.

Alkadron on Who You Gonna Call??

1 month ago

Kindred Boon and That Which Was Taken are both pretty gross with the Myojin, alongside being generally good cards and thematically appropriate.

(Not sure if you're familiar with the storyline of Kamigawa, but the Spirits were at war with the mortal realm because Konda, Lord of Eiganjo stole their divinity for himself. That's what's being depicted on the card That Which Was Taken.)

Also Dampen Thought is not good. You'll never mill someone out with it; it just won't do much. I'd swap it out for Horobi's Whisper or Eye of Nowhere.

SkullOfPoison on Changeling EDH

1 month ago

First I suggest taking out all the artifact banners and replacing them with some other mana rocks like Fellwar Stone, Chromatic Lantern, Manalith, Hedron Archive, Thran Dynamo, or Expedition Map.

Some tribal cards include Wingrattle Scarecrow, Grim Poppet, Thornwatch Scarecrow, One-Eyed Scarecrow, Fang Skulkin, Shell Skulkin, Pili-Pala for the Scarecrow part.

Some good cards for your Scarecrows/because of your Scarecrows are Kindred Boon, Padeem, Consul of Innovation, Bringer of the White Dawn, Sun Titan, Master Transmuter, All Is Dust, Darksteel Forge, Conjurer's Closet, Scourglass, Mechanized Production, Call to the Kindred, Descendants' Path, and Saheeli Rai.

ZendikariWol on Whitest dudes alive

1 month ago

Well both of the Odrics would be neat in this (Odric, Master Tactician and Odric, Lunarch Marshal). Angelic Overseer would also be pretty terrifying. Also, you don't have any actual human lords in there... Crovax, Ascendant Hero would be pretty great, as would Knight of Glory. Also might I suggest you move it to commander? You could use Crovax, Ascendant Hero or Sigarda, Heron's Grace and you would get access to maybe Kindred Summons, Kindred Boon, and Heirloom Blade.

ZendikariWol on Wrath of the Dragongod

1 month ago

1) Kindred Summons, Kindred Boon, Kindred Dominance, and kindred charge (charge, since it never links [try it, really], is basically copy all your dragons attacking an opponent and the tokens die on end step)

2) probably targeted, since you have a goodly amount of rocks. Once again, my deck has some good examples (also, play tip, if you want something removed, look at it concernedly or say you have no removal before removing it: this may prompt others to act first).

Skip to 6) WAIT- what if you made a graveyard shenanigans dragon deck? Unburial Rites after you Scion your favorite dragon out?? That could be hella cool.

7) I probably came off as a little bit of an ass here. I just meant if you need to cut things, those were my suggestion. It helps ease the sometimes very troubling decisions that way.

8) in Commander, the first couple turns are spent ramping and maybe doing small things. Then by turns 3 and 4 people start making moves. You will probably start making moves from 5 to 7, which makes you the underdog in the early game. I'm just mentioning you could totally use that to your advantage.

Basically, everyone is going to not see you as a threat initially, so you can get away with more. And if you give your stuff haste, your emergence as a threat can be sudden and probably terrifying.

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