|Commander / EDH||Legal|
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|Commander 2017 (C17)||Rare|
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As Kindred Boon enters the battlefield, choose a creature type.
: Put a divinity counter on target creature you control of the chosen type.
Each creature you control with a divinity counter on it has indestructible.
Kindred Boon Discussion
2 months ago
As they say, the more lords the merrier. Adaptive Automaton , Coat of Arms (One of the strongest tribal cards ever printed), Cryptic Gateway , Descendants' Path , Door of Destinies , Faces of the Past , Kindred Boon , Kindred Discovery , Konda's Banner (Turns commander into lord), Metallic Mimic ,and Urza's Incubator are all cards that work with tribal.
2 months ago
Sorry for the double-post, but I realized that since you're essentially running a tribal deck, you could take advantage of tribal cards:
Anthem — With so many creatures at your disposal, you shouldn't have much trouble convoking Obelisk of Urd down to a ridiculously small amount of mana for such a large P/T boost. Alternatively, if you don't mind the off-flavor feeling of attaching an equipment to a spirit.... then Stoneforge Masterwork can make one of your tokens huge!
Board wipe — Harsh Mercy [NOT modern legal] is a one-sided boardwipe (obviously don't run it if your playgroup tends to enjoy tribal). Yes, they'll get to keep their best creature (though you can just pick it off with Path to Exile), but this card can still really clear the board of chump blockers.
Protection — It's a little slow, but Kindred Boon [NOT modern legal] can turn your spirits into an indestructible army. I'd only run this as a 1-of, though, since it has a higher CMC and its effects don't stack.
Black splash — If you don't mind splashing a little more heavily into black, then Cover of Darkness [NOT modern legal] can make your spirits harder to block (and I love the flavor!), while Pack's Disdain can be an additional removal spell if you need more than Path to Exile.
2 months ago
3 months ago
I just think that Kindred Boon is the worst of the cycle. It's 6 mana to make the first creature indestructible, which isn't a great rate. Think about it compared to something like Selfless Spirit or Dauntless Escort .
As for Bellowing Aegisaur, I get that the combo potential is there, but it just seems a bit win-more to me. If you've pulled off the Polyraptor+Forerunner of the Empire/Pyrohemia combo, you should be in good shape to win the game.
I also think Thundering Spineback is a little derpy. It's basically a 7-mana Adaptive Automaton , since you're in trouble if you're sinking 6 mana into making 4/4's. I prefer Vanquisher's Banner in that spot.
I agree with the decision to leave out the mana dorks you mentioned.A 3/3 really doesn't matter in the grand scheme of things, and Drover of the Mighty is vulnerable to wraths. Atzocan Seer is a little more reasonable, what with the recursion, although it will also go with a wrath, and it won't bring back your commander from an exile effect. Better to have a 2-mana land ramp card that gets you to 10 to recast. Kinjalli's Caller gives you something to do turn 1, but it's vulnerable to board wipes, including your own Pyrohemia. I feel the same way about Knight of the Stampede. It would be better to just run Thran Dynamo if you're looking for ramp at that spot on the curve.
In terms of new suggestions, the #1 card this deck should ABSOLUTELY have is Regal Behemoth . I forgot about it, since it was errata'd to Dinosaur, but getting the Monarchy, especially when you have big dinos to keep it is GREAT. I think Territorial Allosaurus is also a solid include. The rate is medium, but if you put in more ramp, taking out an opposing Commander is big game. This deck might also be a good candidate for a Sunforger package. The best card in the deck is Congregation at Dawn , and you would be paying 8 mana for the first indestructible effect you tutor up, making the rate comparable to Kindred Boon .
As for what else you have in the Maybeboard, I do enjoy a good Harmonize . It's just a good rate on unconditional draw that green shouldn't have (Oh, Time Spiral), and it's what you most want to see after a late-game board wipe. Krosan Grip is always good, or so I've heard, although I like Crush Contraband or Return to Dust if you decide to include Sunforger .
3 months ago
triproberts12 Hey bud! So do you not like Kindred Boon ? I'm going to swap it out for an Asceticism whenever I acquire one but I ended up liking the solid protection it brings. It may well be a tad expensive though. Thank you for pointing out Duelist's Heritage and its politicking ability! I haven't seen the card before. I agree that Growing Rites of Itlimoc Flip is a little iffy, as I find it usually only flips when I have loads of big Dinos on the board anyway, and the land tutoring ability of Hour of Promise may well be worth it instead. I think I'll cut Growing Rites of Itlimoc Flip for Hour of Promise and cut Onward / Victory for Blood Mist until I acquire a Duelist's Heritage (or I could include Blood Mist also and cut something else?). I'm not sure about cutting the Bellowing Aegisaur for Sakura-Tribe Elder only because of its combo potential with Forerunner of the Empire + Polyraptor . Is there any other Dinos that you think are weaker? What are your opinions about my exclusion of Atzocan Seer and Drover of the Mighty or the other cards in the Maybeboard? I really appreciate the help thanks awfully :)
3 months ago
I think more ramp would be good. The important thing about Ghalta is getting him down early, even if that means flipping one or two good dinosaurs per turn, rather than two or three mediocre ones. You'd be much happier keeping an opening hand with three pieces of ramp and a dino than the inverse.
I would look at bells and whistles like Kindred Boon and Onward / Victory the same way. in the case of O/V, having it stuck in your hand, rather than a ramp spell or another draw spell could delay getting Ghalta on the field by one, or even two turns, losing you that damage.
True Conviction is great. If you feel that you need another double strike effect, Duelist's Heritage is strictly better, since it's cheaper and you can politick your opponents into attacking each other by pumping their creatures. I'm also questioning Growing Rites of Itlimoc Flip in this deck. I love the card, but I run it in my Druid deck, which expects to flip it within a turn of it hitting the battlefield. A more reliable ramp piece like Hour of Promise might consistently perform better, and it will allow you to lean into Sunhome, Fortress of the Legion and Ancient Tomb more.
3 months ago
With most EDH decks I tend to use the old tried-and-true rule of 40 lands, then take 1 out for every three manarocks/landfetchs/etc. But by that I'm actually one land short, you're absolutely right. Much as I love the card, I think I'll pull Kindred Boon as it's only there for Kangee himself and doesn't directly push my win-con, just gives it a little more oomph. Thanks for the feedback!
3 months ago
I think this deck could use a Peregrination and a Cultivate , to stay in the theme of religious nature. Perhaps you may also want to consider Elixir of Immortality , which ensures that you shuffle your graveyard back into your library. Hymn of Rebirth might also be worthy of consideration. Elemental Bond is good card draw; Harmonize and Divination might also be worthy to consider for this reason. Favorable Winds boosts your angels. Crusade keeps to the angelic/Christian theme. Kindred Boon makes your angels truly divine. Always Watching is also a fun card. Fated Retribution is on theme as well.
Kindred Boon occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%