Archetype of Endurance

Legality

Format Legality
Noble Legal
Hero Legal
Heirloom Legal
Vintage Legal
Modern Legal
Casual Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Born of the Gods Uncommon

Combos Browse all

Archetype of Endurance

Enchantment Creature — Boar

Creatures you control have hexproof.

Creatures your opponents control lose hexproof and can't have or gain hexproof.

View at Gatherer Browse Alters

Price & Acquistion Set Price Alerts

Cardhoarder (MTGO)

0.01 TIX $0.03 Foil

Ebay

Recent Decks

Load more

Archetype of Endurance Discussion

abby315 on Help me update my Reanimator ...

1 week ago

I'm no legacy expert, but I just started playing Reanimator after top ban and I'll do my best to answer your questions!

  1. Blue looks like the best splash right now because Show and Tell effects are so strong in the sideboard and current meta. Second most popular looks to be green (and that's what I run). Wear / Tear just isn't needed as much, plus Reverent Silence is faster and Abrupt Decay more versatile currently.

  2. Sire is mostly out of favor in the MB. I see a lot of lists swapping it for the Iona in the SB; I'm testing Elesh Norn. I think this reasoning is two-fold: the Sultai/4c Delver and midrange lists are fast and have good topdecks, while being able to pressure down a 6/4; and the best control deck is PROBABLY D&T, which folds to Iona faster than a Sire. Without the soft-lock Miracles could put in place, Griselbrand is more likely to win you control matchups anyway, assuming you can chain into another Reanimate like Chancellor. Elves and Burn are also more prevalent post-Miracles, making Iona or Elesh Norn more effective. In short, there are more creature-based decks running around that can win around a Griselbrand or put you too low too fast to draw cards.

  3. As far as I can tell, Chancellor is still a 4-of. If you saw a list without her, it's probably the grindy U/B version, but even then I'd be surprised. Any list that wants to go fast still values her highly. The prevalence of Daze and FoW in fast tempo lists like Delver makes her even better, IMO.

  4. Looks about right to me, unless you decide to go the other color splashes and take out Wear/Tear. Some people are testing Archetype of Endurance in the side vs. Swords to Plowshares lists, but no idea if it's correct.

EDIT: Oh, Grave Titan is much better now because GY hate is everywhere. Being able to hardcast him with Rituals is sometimes a necessary gameplan, plus he's good against Karakas, Swords to Plowshares, etc.

Here's my list: NEED 4 T1 GRISELBRAND

Brainifyer on Kruphix and his budget ramp!

1 week ago

Think about replacing Nature's Lore with Rampant Growth, which costs ten times less money. Also, Pathrazer isn't great for 11 mana. Maybe replace with some big green thing like Sylvan Primordial,Giant Adephage, Kalonian Behemoth, Tornado Elemental, Sekki, Seasons' Guide, Regal Force, Archetype of Endurance etc.

KingMathoro on Selesnya Harvest

1 week ago

Alrighty then. For starters I think you are too concerned with mana fixing. In my experience in playing many games of commander what you have is straight overkill. So I would ditch the panoramas and the Warped Landscape, the Transguild Promenade, Shimmering Grotto, Rupture Spire, the Manalith, and Selesnya Keyrune. You really won't need them. I would replace the lands with basics/ and lands like Fortified Village,Canopy Vista, Temple of Plenty, Temple Garden, Selesnya Guildgate. And then for the Manalith and Keyrune drop them for Kodama's Reach and some other enchantments that I will mention below. You will probably want to run as few artifacts as possible for an enchantress build also. I say this because of one of the recommendations that I have. And now onto the card recommendations

First off for the 11 missing cards I will recommend the following as options (emphasis on options, some of these are pricey which is why so many options): Solitary Confinement, Sylvan Library, Exploration, Open the Vaults, Replenish, Green Sun's Zenith, Worship, Ajani's Chosen, Enlightened Tutor, Eternal Witness, Commune with the Gods, Blind Obedience, Authority of the Consuls, Eladamri's Call, Abundant Growth, Utopia Sprawl, Witchbane Orb , Ground Seal, Grand Abolisher, Nyx-Fleece Ram, Sigarda, Host of Herons, Nylea, God of the Hunt, Heliod, God of the Sun, Seal of Cleansing, Kismet, Soul Snare, Sigarda, Heron's Grace, Courser of Kruphix, Prison Term, Starfield of Nyx, opalessence, Overgrowth, and lastly Stony Silence. Stony Silence is a powerful card that excels in commander. Although at the cost of your artifacts activations. I personally like it for an enchantress build. And remember I am not saying that these are end all be all cards but they are in my experience very useful. And since you have options you can just pick and choose what you like and don't like

I also have some ideas for things you should cut from the deck. Things like Nissa, Vastwood Seer  Flip, yeah she's cool and all but she doesn't really fit well with the deck and she can die easily and that can be a hassle. Another card which I would cut is White Sun's Zenith, it takes a lot of mana just for some kitty cats and I it does not perform that well in general. Another card I feel is under performing is Archetype of Endurance, personally Asceticism is better if you are concerned about that. And lastly I feel torn about Celestial Archon. I feel like he has potential but I am uncertain.

Ok that is all I have to say! I think anyways... regardless take some time and think about what it is you want to do with what I have recommended. Of course as always the final choice is yours. Please tell me your thoughts after you have mulled it over!

Gleeock on wait, I have something for this.

2 weeks ago

1) Well, I would say djeru has some reasonable permanent value beyond his ETB effect (which rules), but I understand. In my deck 5cmc is underrepresented so he can fill a pretty vital slot if a game is looking like karametra will be a waste

2) & you are right that with your deck wild pair would get you less matchup value... in my setup that spell fetches MANY linchpin combos with creatures I cannot usually search at will with Sisay or fetches a high CMC creature when a lower CMC creature is played: I play Elesh Norn, Grand Cenobite = Blazing Archon | Elesh Norn, Grand Cenobite = Archetype of Endurance | Selvala, Explorer Returned = Seedborn Muse | Karametra, God of Harvests = Vorinclex, Voice of Hunger | Odric, Lunarch Marshal = Champion of Rhonas

So you can see how I get excited about that enchantment in terms of sheer value (& low budget to boot)... But yeah, looking at your deck I could see how it would hold quite a bit less synergy for you... One of the best fetches you would have would be Omnath, Locus of Mana = Elvish Piper

Cthu1uS4uru5R3x on Atraxa's Proliferating Voice

1 month ago

I could list +1/+1 counter cards for a LONG time, but I think it would be better if you checked out my deck here: Mutation Station (Commander). Yes, it might bot have white, but I'm sure you can find some cards in there that might help. I really suggest Archetype of Endurance to give everything hexproof, which helps +1/+1 decks a ton.

smiffdemon on Ishkanah Stuff

1 month ago

Hi Guint!! Here are some suggestions I think you could utilize for Ishkanah. So far it looks good!

The things we want to make sure you have in this deck are ways to activate delirium, as well as ways to activate Ish's tribal effects. Let's start with the spiders themselves~

Now onto the Delirium Mechanic. Making sure your own cards into the graveyard can seem counterproductive but a lot of things benefit from it. So first, how do we self mill?

Now for some super fun cards that benefit from a graveyard presence.

Now lets talk about Black and Green as colors in EDH. Black/Green has a few things that it needs to run undoubtedly. One of its major problems is card draw, so you're definitely going to want to auto-include Harmonize and Phyrexian Arena. I would also consider Lifecrafter's Bestiary.

Removal: Putrefy, Murder, Hero's Downfall, Abrupt Decay, Krosan Grip, Golgari Charm, Toxic Deluge, In Garruk's Wake, Acidic Slime, Beast Within. Dictate of Erebos to be used in conjunction with a sacrifice outlet like Ashnod's Altar (sac your extra tokens for mana!)

Protection: Asceticism, Swiftfoot Boots, Lightning Greaves, Heroic Intervention

Tutors: Green Sun's Zenith, Diabolic Tutor, Demonic Tutor

Ramp: Cultivate, Kodama's Reach, Solemn Simulacrum, Sol Ring, Explosive Vegetation, Thran Dynamo, Commander's Sphere, Golgari Signet, Cryptolith Rite, Harrow, Crop Rotation, Sakura-Tribe Elder, Yavimaya Elder.


The only other thing I want to say about your deck is that you should probably up your land count to at least 36. 30 is usually too little for most EDH decks in my experience. Unless you're going super aggro, you'll find yourself short on a lot of land drops.

If you wanted to upgrade your lands, here are some relatively inexpensive things you could add:

Golgari Rot Farm, Command Tower, Jungle Hollow, Temple of Malady, Woodland Cemetery, Overgrown Tomb, Llanowar Wastes, Tainted Wood, Grim Backwoods, Bojuka Bog, Hissing Quagmire, Temple of the False God, Drownyard Temple, Ghost Quarter, and any lands that Cycle in your colors :)

Lee+Fun on You Can Look, But You Can't Touch

1 month ago

Is Advent of the Wurm and Archetype of Endurance your only source of dealing damage? If so I suggest you get more.

Load more