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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Archetype of Endurance
Enchantment Creature — Boar
Creatures you control have hexproof.
Creatures your opponents control lose hexproof and can't have or gain hexproof.
Fluggleshmuggits on Cube Eternal
1 week ago
IN
Anointed Procession
Adeline, Resplendent Cathar
Touch the Spirit Realm
Elesh Norn, Mother of Machines
Stonehewer Giant
Stalactite Stalker
Dauthi Voidwalker
Inti, Seneschal of the Sun
Firebrand Archer
Strangleroot Geist
Wrenn and Realmbreaker
Molten Collapse
Murderous Redcap
Bartolome del Presidio
Sorin, Vengeful Bloodlord
Radha, Heart of Keld
Boseiju, Who Endures
Otawara, Soaring City
Kaldra Compleat
OUT
Seeker of the Way
Archetype of Courage
Banishing Light
Shalai, Voice of Plenty
Reveillark
Changeling Outcast
Eliminate
Subira, Tulzidi Caravanner
Mizzium Tank
Vivien, Champion of the Wilds
Archetype of Endurance
Rakdos Charm
Angrath's Rampage
Sin Collector
Anguished Unmaking
Ancient Grudge
Pendelhaven
Teferi's Isle
Eater of Virtue
Rhadamanthus on Losing and Gaining Abilities
2 weeks ago
Some more details behind sergiodelrio's answer: If an effect from a resolving spell or activated/triggered ability (Shadowspear, Bonds of Mortality, etc.) changes the characteristics of objects, the set of objects it affects is "locked in" at the time it resolves. If new objects appear later on, they aren't affected. On the other hand, an effect from a static ability (Archetype of Endurance, etc.) continuously updates the set of objects it affects as new things show up.
Another note: If an effect from a resolving spell or activated/triggered ability changes the rules of the game (e.g. "creatures can't block this turn") then the set of objects it affects is not locked in on resolution and it will still apply to new objects that show up later in its duration.
TehGrief on Losing and Gaining Abilities
2 weeks ago
Player A controls a creature with Hexproof; Uril, the Miststalker. Player B controls an ability like Shadowspear or Bonds of Mortality, where it can remove the Hexproof from player A's creature.
Since these abilities are not worded in the same way as Archetype of Endurance, if player A was to Flicker their Uril, the Miststalker, it would regain Hexproof?
NV_1980 on The woods is dead people 2
1 month ago
Against spot-removal, you could try including Archetype of Endurance and Asceticism (which also grants you the option to regenerate stuff you might otherwise lose).
Forkbeard on Runadi, Behemoth Caller: Beef Chief
4 months ago
Alright, I've made some changes based on some recent thoughts I've had about this deck, some cards I've been meaning to add + I've incorporated a few of your good suggestions Profet93, cheers:
In:
Out:
The average CMC is still atrocious here but that's ok, I think some of these changes will help smooth things out a teensy bit. This is my big dumb stompy funsies deck and I don't necessarily need it to be supremely optimized with the perfect curve etc. I do think the revised ramp, draw & removal suites look a wee bit better after these changes and I'm excited to see how it plays.
Kesslerspatz on Goreclaw and her big Friends
1 year ago
NV_1980, Yes, I've already thought about Vigor and Archetype of Endurance and they're also in my Maybevoard for testing. Maybe swap it out for a Carnage Tyrant and see. Apex Devastator didn't really appeal to me to play it in the deck.
NV_1980 on Goreclaw and her big Friends
1 year ago
Apex Devastator can be an absolute hero in a deck featuring this many powerful cards. Archetype of Endurance and Vigor also seem like excellent additions to protect your stuff.
Forkbeard on Runadi, Behemoth Caller: Beef Chief
1 year ago
Totally get it Epicurus, it's a good critique and you're not wrong - the early game can be a bit of a wash. That said, the ramp options/mana doublers in here usually zip me to 7 or 8 mana quickly which gets me started on that beefy action. A few top deck filters, draw spells + cheat into play options in here too which can help refine the early game.
I play in a honed but not quite cEDH meta and this deck fares quite well in that environment. I've won the last 2 4 person FFA games I've played this deck - the last match was funny, down to 1 other player and I had a soft lock with Archetype of Endurance + Platinum Emperion + Void Winnower & was milling 20 cards a turn with Ulamog, the Ceaseless Hunger. BUT. I know what you mean. Are you thinking it could use more fast mana? I completely agree that this deck needs more efficient early game removal/interaction and I think I will look to take out a few win-more options in favor of cheap removal (e.g. Nature's Claim) + a fog effect or 2, that's a good idea.
Do you have any cheap-ish to cast removal favourites that you like to run in mono G/colourless?
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Want (2) | TrueRandom11 , GenericAperson |