|Commander / EDH||Legal|
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|Born of the Gods||Uncommon|
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Archetype of Endurance
Enchantment Creature — Boar
Creatures you control have hexproof.
Creatures your opponents control lose hexproof and can't have or gain hexproof.
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Archetype of Endurance Discussion
1 week ago
I'm no legacy expert, but I just started playing Reanimator after top ban and I'll do my best to answer your questions!
Blue looks like the best splash right now because Show and Tell effects are so strong in the sideboard and current meta. Second most popular looks to be green (and that's what I run). Wear / Tear just isn't needed as much, plus Reverent Silence is faster and Abrupt Decay more versatile currently.
Sire is mostly out of favor in the MB. I see a lot of lists swapping it for the Iona in the SB; I'm testing Elesh Norn. I think this reasoning is two-fold: the Sultai/4c Delver and midrange lists are fast and have good topdecks, while being able to pressure down a 6/4; and the best control deck is PROBABLY D&T, which folds to Iona faster than a Sire. Without the soft-lock Miracles could put in place, Griselbrand is more likely to win you control matchups anyway, assuming you can chain into another Reanimate like Chancellor. Elves and Burn are also more prevalent post-Miracles, making Iona or Elesh Norn more effective. In short, there are more creature-based decks running around that can win around a Griselbrand or put you too low too fast to draw cards.
As far as I can tell, Chancellor is still a 4-of. If you saw a list without her, it's probably the grindy U/B version, but even then I'd be surprised. Any list that wants to go fast still values her highly. The prevalence of Daze and FoW in fast tempo lists like Delver makes her even better, IMO.
Looks about right to me, unless you decide to go the other color splashes and take out Wear/Tear. Some people are testing Archetype of Endurance in the side vs. Swords to Plowshares lists, but no idea if it's correct.
EDIT: Oh, Grave Titan is much better now because GY hate is everywhere. Being able to hardcast him with Rituals is sometimes a necessary gameplan, plus he's good against Karakas, Swords to Plowshares, etc.
Here's my list: NEED 4 T1 GRISELBRAND
1 week ago
Think about replacing Nature's Lore with Rampant Growth, which costs ten times less money. Also, Pathrazer isn't great for 11 mana. Maybe replace with some big green thing like Sylvan Primordial,Giant Adephage, Kalonian Behemoth, Tornado Elemental, Sekki, Seasons' Guide, Regal Force, Archetype of Endurance etc.
1 week ago
Alrighty then. For starters I think you are too concerned with mana fixing. In my experience in playing many games of commander what you have is straight overkill. So I would ditch the panoramas and the Warped Landscape, the Transguild Promenade, Shimmering Grotto, Rupture Spire, the Manalith, and Selesnya Keyrune. You really won't need them. I would replace the lands with basics/ and lands like Fortified Village,Canopy Vista, Temple of Plenty, Temple Garden, Selesnya Guildgate. And then for the Manalith and Keyrune drop them for Kodama's Reach and some other enchantments that I will mention below. You will probably want to run as few artifacts as possible for an enchantress build also. I say this because of one of the recommendations that I have. And now onto the card recommendations
First off for the 11 missing cards I will recommend the following as options (emphasis on options, some of these are pricey which is why so many options): Solitary Confinement, Sylvan Library, Exploration, Open the Vaults, Replenish, Green Sun's Zenith, Worship, Ajani's Chosen, Enlightened Tutor, Eternal Witness, Commune with the Gods, Blind Obedience, Authority of the Consuls, Eladamri's Call, Abundant Growth, Utopia Sprawl, Witchbane Orb , Ground Seal, Grand Abolisher, Nyx-Fleece Ram, Sigarda, Host of Herons, Nylea, God of the Hunt, Heliod, God of the Sun, Seal of Cleansing, Kismet, Soul Snare, Sigarda, Heron's Grace, Courser of Kruphix, Prison Term, Starfield of Nyx, opalessence, Overgrowth, and lastly Stony Silence. Stony Silence is a powerful card that excels in commander. Although at the cost of your artifacts activations. I personally like it for an enchantress build. And remember I am not saying that these are end all be all cards but they are in my experience very useful. And since you have options you can just pick and choose what you like and don't like
I also have some ideas for things you should cut from the deck. Things like Nissa, Vastwood Seer Flip, yeah she's cool and all but she doesn't really fit well with the deck and she can die easily and that can be a hassle. Another card which I would cut is White Sun's Zenith, it takes a lot of mana just for some kitty cats and I it does not perform that well in general. Another card I feel is under performing is Archetype of Endurance, personally Asceticism is better if you are concerned about that. And lastly I feel torn about Celestial Archon. I feel like he has potential but I am uncertain.
Ok that is all I have to say! I think anyways... regardless take some time and think about what it is you want to do with what I have recommended. Of course as always the final choice is yours. Please tell me your thoughts after you have mulled it over!
2 weeks ago
1) Well, I would say djeru has some reasonable permanent value beyond his ETB effect (which rules), but I understand. In my deck 5cmc is underrepresented so he can fill a pretty vital slot if a game is looking like karametra will be a waste
2) & you are right that with your deck wild pair would get you less matchup value... in my setup that spell fetches MANY linchpin combos with creatures I cannot usually search at will with Sisay or fetches a high CMC creature when a lower CMC creature is played: I play Elesh Norn, Grand Cenobite = Blazing Archon | Elesh Norn, Grand Cenobite = Archetype of Endurance | Selvala, Explorer Returned = Seedborn Muse | Karametra, God of Harvests = Vorinclex, Voice of Hunger | Odric, Lunarch Marshal = Champion of Rhonas
So you can see how I get excited about that enchantment in terms of sheer value (& low budget to boot)... But yeah, looking at your deck I could see how it would hold quite a bit less synergy for you... One of the best fetches you would have would be Omnath, Locus of Mana = Elvish Piper
1 month ago
I could list +1/+1 counter cards for a LONG time, but I think it would be better if you checked out my deck here: Mutation Station (Commander). Yes, it might bot have white, but I'm sure you can find some cards in there that might help. I really suggest Archetype of Endurance to give everything hexproof, which helps +1/+1 decks a ton.
1 month ago
Hi Guint!! Here are some suggestions I think you could utilize for Ishkanah. So far it looks good!
The things we want to make sure you have in this deck are ways to activate delirium, as well as ways to activate Ish's tribal effects. Let's start with the spiders themselves~
If you can find it I definitely recommend buying a Swarmyard cause what's better than a land that prevents your dudes from dying?
Arachnogenesis Essentially a Fog with an added bonus of giving you a TON of spider tokens. Spider Spawning is also going to be a winner in this deck. Penumbra Spider gives you good value by making another token when it dies. Riptide Replicator is a fun artifact that can make spiders as well... and with all the tokens, a Parallel Lives and Second Harvest would definitely be cards to consider. Also a fan of the underused Parallel Evolution - it even has Flashback! Swarm them with tokens and then drop a Pathbreaker Ibex, Decimator of the Provinces or the ever coveted Craterhoof Behemoth... or you can go the route of Overwhelming Stampede.
Silklash Spider would be a good powerhouse to pick up. It's effect can kill off any flier on the board.
There aren't any other specific "spiders" that are noteworthy, but there are always shapeshifters. My favorite "spiders" are Metallic Mimic and Chameleon Colossus Alternatively you can get a Conspiracy and just make your whole deck into spiders. Then when they all die bring them back with Patriarch's Bidding.
Spiders have especially large butts on them, so Assault Formation can really be powerful. Things that benefit from the high toughness of spiders should also be up for consideration. Ikra Shidiqi, the Usurper, Abzan Beastmaster, Grim Contest, and Kin-Tree Invocation are ones that come to mind immediately.
For a more tribal feel I def recommend trying out Archetype of Endurance and Archetype of Finality as well as Brawn and Filth. Bow of Nylea could be used as an alternative to Archetype of Finality if you so choose. There are also tribal artifacts such as Coat of Arms, Urza's Incubator, Obelisk of Urd and Door of Destinies.
Now onto the Delirium Mechanic. Making sure your own cards into the graveyard can seem counterproductive but a lot of things benefit from it. So first, how do we self mill?
- Deadbridge Chant is a personal favorite. Satyr Wayfinder, Crop Sigil, Grisly Salvage, Mulch, Grapple with the Past, Commune with the Gods, Benefaction of Rhonas, Sudden Reclamation. Stinkweed Imp or anything with Dredge. Golgari Grave-Troll is a popular one.
Now for some super fun cards that benefit from a graveyard presence.
- Jarad, Golgari Lich Lord, Lord of Extinction, Deathcap Cultivator, Deathrite Shaman, Traverse the Ulvenwald, Splendid Reclamation, and Meren of Clan Nel Toth. Did you mill a bunch of great cards you want back? Recursion is also a super powerful strategy. Eternal Witness is a Green staple for a reason. Greenwarden of Murasa, Seasons Past, Treasured Find, Animate Dead, Victimize. Sometimes you want to put specific things into the graveyard to fetch with recursion cards, so Entomb, Jarad's Orders, and Buried Alive become like tutors in a sense.
Now lets talk about Black and Green as colors in EDH. Black/Green has a few things that it needs to run undoubtedly. One of its major problems is card draw, so you're definitely going to want to auto-include Harmonize and Phyrexian Arena. I would also consider Lifecrafter's Bestiary.
Removal: Putrefy, Murder, Hero's Downfall, Abrupt Decay, Krosan Grip, Golgari Charm, Toxic Deluge, In Garruk's Wake, Acidic Slime, Beast Within. Dictate of Erebos to be used in conjunction with a sacrifice outlet like Ashnod's Altar (sac your extra tokens for mana!)
Ramp: Cultivate, Kodama's Reach, Solemn Simulacrum, Sol Ring, Explosive Vegetation, Thran Dynamo, Commander's Sphere, Golgari Signet, Cryptolith Rite, Harrow, Crop Rotation, Sakura-Tribe Elder, Yavimaya Elder.
The only other thing I want to say about your deck is that you should probably up your land count to at least 36. 30 is usually too little for most EDH decks in my experience. Unless you're going super aggro, you'll find yourself short on a lot of land drops.
If you wanted to upgrade your lands, here are some relatively inexpensive things you could add:
Golgari Rot Farm, Command Tower, Jungle Hollow, Temple of Malady, Woodland Cemetery, Overgrown Tomb, Llanowar Wastes, Tainted Wood, Grim Backwoods, Bojuka Bog, Hissing Quagmire, Temple of the False God, Drownyard Temple, Ghost Quarter, and any lands that Cycle in your colors :)