|Commander / EDH||Legal|
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|Born of the Gods (BNG)||Uncommon|
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Archetype of Endurance
Enchantment Creature — Boar
Creatures you control have hexproof.
Creatures your opponents control lose hexproof and can't have or gain hexproof.
Archetype of Endurance Discussion
1 week ago
Love the deck! +1!
What do you think about Archetype of Endurance for protection (and also can get out the protection of the opponents' creatures)?
Also i think that Archon of Valor's Reach can be a nice on in this deck.
2 weeks ago
I like the addition of Torch Courier, in the Ilharg shell. I'm not so sure about Leyline of Sanctity in your sideboard. Discard effects can hurt the deck and there is no denying that, the Leyline also has some value against Prowess or Ensoul decks, personally though I've never been a fan of putting in a dead card. Rather than Leyline I have two copies of Elixir of Immortality this gains life, but also shuffles your graveyard back into your deck.
Other common sideboard inclusions are Ruric Thar, the Unbowed Hornet Queen and Carnage Tyrant (or Plated Crusher in a push) alongside Anger of the Gods and Pithing Needle these cards are likely a good place to start. I was tempted by Archetype of Endurance partly because it's a boar and partly for it's hexproof based abilities.
Hope this is of some help, good luck brewing your deck.
2 weeks ago
Neat deck! What do you think of these? Nature's Will , Tana, the Bloodsower , Rapacious One , Grumgully, the Generous , Champion of Lambholt , Thunderfoot Baloth , Pathbreaker Ibex , Fiendish Duo , Angrath's Marauders , Archetype of Endurance , Praetor's Counsel , Storm the Citadel , Tendershoot Dryad , Keeper of Fables , Artifact Mutation
3 weeks ago
+1 I read the primer, while I knew a lot of the stuff you mentioned as a Xenagos player myself, it was refreshing! I noticed you put dense folliage and plated slagwurm out of the deck, is there any particular reason? I found the reasons in the primer convincing.
As you mentioned in your primer, the worst thing that can happen in a Xenagos deck is having a blowout, getting your creature killed in response to a draw spell. Unfortunately, my meta is FILLED with interaction and spot removal, which is Xenagos's achille's heel. City of Solitude is an allstar in my list, stops blue as well. How would a Xenagos deck deal with a meta that's filled with interaction and spot removal? That's my biggest question for you. I personally don't run extra combat steps for this reason because they only help when I have a creature which sadly isn't that often despite having 31 creatures in the deck BECAUSE I become such a target. For whatever reason, people are afraid of Xenagos :D Another weakness is control decks which are just a bad time for us. While I don't run it in my list, have you considered Prowling Serpopard or even Spellbreaker Behemoth as tutorable ways to deal with blue?
Want to rack your brain regarding recursion as well. Mimic Vat is a very interesting card I never considered by will do so seriously thanks to your primer. I feel like it's exactly what I need to deal with ALL the spot removal in my meta. I added Reap the Past as well as E=wit and greenwardern. The warden might be overkill, but he works nicely with Berserk effects, that way I don't mind if they use spot removal on him.
I'm astonished you are running Thran Dynamo over Skyshroud Claim . Both can be used the same turn, but dynamo gets shut off by your own collector off and opposing null rod effects, not to mention it can get blown up. Skyshroud can color fix you as well, but thats rarely and issue for G/R players.
In your primer you mention Joraga tree speaker is like a green sol ring, but he doesn't actually "ramp" you. Play him T1, Level up T2, you have 2 green mana, no more than you would have had without him. I don't like him outside of elf-centric lists.
Voracious Hydra - Acts as a beater with trample and built in removal, or he can just get HUGE.
Decimate - 4 cards blown up for 1, huge value and can be played prior to Xenagos to clear the field. Note: You do need 4 targets, but you can always target Xenagos for the enchantment should none be on the field.
I noticed you run Return of the Wildspeaker . I think I might replace my Garruk, Primal Hunter with that. Thank you for that, I like how it's instant speed so you can use it in response to removal instead of having to pay ! Speaking of draw, have you considered The Great Henge ? Can cost just , buffs your dudes, gains you life and most importantly draw you cards. It might be better in a deck with more creatures, but I thought it worth noting nevertheless.
What are your thoughts on Shapers' Sanctuary ? Since the deck folds to spot removal, this comes down early and draws you cards. I'm going to add it to my list.
Embercleave seems weak, even with Godo tutoring it onto himself, and Xenagos + equipment buff, it becomes 8/8 trample doublestrike, so 16 damage at most for 6 mana seems weak. This doesn't take into consideration that you might draw into the equipment prior to drawing into Godo, which would suck because you would need to pay a higher cost since the deck doesn't go wide as you noted in your primer. Maybe consider Mage Slayer as well or even as a replacement? That way you're not as reliant upon Godo.
Under your section of cards you don't play, I disagree the following....
- You should run Berserk ! You won't cast it unless it will kill them and most of the time, it does, at least in my experience. There's nothing better than berserking a Lifeblood Hydra which you should add as well. It provides lifegain and more importantly card draw.
- Tooth and Nail - 9 mana for 2 creatures from your deck/hand? It's amazing with value creatures like E-wit or green warden although you don't appear to be running either. Another option is Archetype of Endurance (which has been an ALLSTAR in my deck) and a beater.
- Kozilek, Butcher of Truth - Part of me agrees with you, your deck doesn't have that mana capacity per say since your curve is low for Xenagos. The other part of me sees a 24/24 Draw 4 Cards, Annihilator 4, it won me the last few games.
Overall, I'm very impressed by this list. This seems like a beast to play against. I made my Xenagos deck's CMC higher rather than lower to the ground because that would just exacerbate how threatening I am to the table and I choose to sacrifice speed for late game resiliency. Whenever you get a chance, I would appreciate it if you could take a look at my Xenagos list Bro, or should I say, Xenabro
1 month ago
@ClockworkSwordfish: This leaves us w/ one more cut. Ironically, I do have several candidates.
A: Clever Impersonator : This could work as it affect nonland permanents. That said, this is either Too good, or Too "Board hates you, & will target you all against you." Where would you hide?
B: One of the 2 Licids: Turning them into Auras is great, forcing one to equip to an Indestructible Creature so nobody can mess w/ you, in addition to one that thieves an opposing creature. We have Archetype of Endurance here so the only thing that could save such a target is Shroud; & that's an endangered species right now. I'm unsure about cutting the salt for this...
C: Stratus Dancer : Even less limited than Voidmage Apprentice ; & that can at least counter any target spell. This one is extremely limited to just Nonpermanents as a whole. Even if this deck can incorporate a way to flip one Morph up, activate their ability, & go back face down, this is regardless a Creature/Land only Deck. It would have to have a way to do something that's either a creature, a land, & nothing outside that. PURELY IMPOSSIBBLE.
I think I might already have decided, but I'd like an opinion from another.
1 month ago
You are probably missing the Top End token producers like Avenger of Zendikar or Tendershoot Dryad . Another alternative is Mycoloth to get a ton of tokens on the field. Another thing would be to include stuff that ends the game in one swing. You have Ojutai that grows bigger and bigger why not include a Overwhelming Stampede to give all your tokens his power and toughness and trample. Another thing would be Beastmaster Ascension or End-Raze Forerunners . A more hated variant of this would be Triumph of the Hordes .
Protection is also needed so i would include Heroic Intervention Rootborn Defenses that save your board the most scary thing for a token deck: Board Wipes. Asceticism and Privileged Position saves you spot removal trouble. If you don't like enchantments Archetype of Endurance is an alternative.
Card Draw should also not be neglected. I would play around your commanders and your win conditions. Ojutai gets huge pretty quickly so stuff like Rishkar's Expertise and Soul's Majesty or Garruk, Primal Hunter should give you the explosiveness to draw into your win conditions. Another thing to consider would be Huatli, Radiant Champion , easily the best Planeswalker you can put into a token deck and draws you cards for every creature that enters the battlefield. Exactly what we want for deck like this.
I also would cut Helm of the Host and rather play Bramble Sovereign cause helm is really scary and fragile too. You can easily waste 2 turns paying 9 mana only for your creature you want to equip it too being destroyed. Another thing i see is Entreat the Angels as a problem. It is a super good card but you have not much top of the library manipulation so i would cut it for Divine Visitation , does exactly what you want create 4/4 angels for every token you make. Also another thing to include and that is easily on of the best win condition if it hits turn 2 is Luminarch Ascension .
That's all for now from me, if you have any more questions just hit me up with them!
2 months ago
If you are having issues with blue and control matchups you could include Archetype of Endurance , Boseiju, Who Shelters All , and Autumn's Veil . You should also throw in a Thespian's Stage to combo with your Dark Depths .
3 months ago
Archetype of Endurance occurrence in decks from the last year
Commander / EDH:
All decks: 0.03%