Archetype of Endurance
Enchantment Creature — Boar
Creatures you control have hexproof.
Creatures your opponents control lose hexproof and can't have or gain hexproof.
|Want (3)||hoodedgamepwner , gedeonQC , Vee.o|
Printings View all
|Born of the Gods (BNG)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Archetype of Endurance occurrence in decks from the last year
Commander / EDH:
All decks: 0.03%
Archetype of Endurance Discussion
2 days ago
A Dragon after my own heart. I love it, Mj3913.
Choose target creature you control and target creature an opponent controls and put a fate counter on both of them. As long as they both have a fate counter, they each have "Whenever a counter of any kind would be placed on this creature, put the same type and number of counters on the other creature. Whenever this creature gains or loses an ability, the other creature gains or loses that same ability if able. Whenever this creature's power or toughness changes, the other creature's power and toughness changes by the same amount."
So let's say your opponent has a Hydra Broodmaster and you have a Consecrated Sphinx. You cast Shared Fate, putting a fate counter on both of them. Now, your opponent with the Hydra Broodmaster happens to cast an Archetype of Endurance, giving Broodmaster Hexproof. BAM Sphinx has Hexproof. Oops. So, the next turn they sink into Broodmaster's Monstrosity ability to grow it and make 6x 6/6s. WHA-BAM Sphinx just got 6x +1/+1 counters as well!
Nice little "politics matters" kind of play. Not sure how useful it'd actually be, but it'd certainly be fun.
Yeah the wording of the card could be done better. I'll agree with that right off the bat. That's what R&D is for, though ;)
Make another card that sounds fun to play, even if it's uses and applications are arguably limited.
3 days ago
So I want to build a Brothers Yamazaki deck. It would play with two significant, yet not that powerful, rules changes.
- 1.) You can build the deck with two copies of Brothers Yamazaki in it.
- 2.) They are errata'd in game to have "Partners with Brothers Yamazaki."
This would allow you, the player of the deck, to have two copies of Brothers Yamazaki in your deck, and both of them be your Commander. I would recommend sleeving them in different colored sleeves to keep track of each individual entity easier.
So this would be a standard 98 card library with 2x Commander's, like when you have Partners.
With that established, what would be the best way to build it?
Doing this purely for fun, but also because it sounds like a nice idea.
I'd say keep the budget to $200 or less so it can be decent. Since basically all lands can just be basics, that actually saves a lot of money for spicer cards.
The first thing that comes to mind is an aggressive aggro deck. You have two 5/4s on the field dealing Commander Damage. Yes each of them must deal their own 21 points to knock someone out, I know this. It's not a total, it's individual.
So cards that allow extra combat steps might be worth while. I think it would benefit heavily from Helm of the Host as well. If I am going aggro, Neheb, the Eternal, Etali, Primal Storm and Ilharg, the Raze-Boar would certainly want to be in there. Hellkite Charger as well, to get those extra steps. This makes me also believe Archetype of Aggression for that boon and creatures like Urabrask the Hidden may be worth looking into, along with Fervor.
EDIT: Wrong Archetype :p
Aside from attacking though, what else should it have? Burn? Light Voltron? Land destruction?
3 weeks ago
TypicalTimmy, Playing xenagos quickly is integral to this deck working. A single Counterspell sets us back 2 turns and allows people to set up their Rhystic Study, Fact or Fiction, and other big draw spells, digging for more answers and keeping us from resolving our game plan. You’ll find Cavern of Souls in hypercompetitive The Gitrog Monster decks for this same reason.
Profet93 I think you’re going about solving your meta in a less efficient way. If removal is your issue, I would double down on protecting your 1 big threat, not trying to throw more 5-10 mana threats at 1-2 mana spot removal, this is a battle they are going to win. Try things like Blossoming Defense, Vines of Vastwood, etc. if counterspells are your issues, then Red Elemental Blast, Reverberate, Prowling Serpopard, Domri, Anarch of Bolas are your friends.
With respect to your creature suggestions: yes you can run Kozilek, and other Hydra Friends, but to win consistently, you want T3 Xenagos, and T4 Beater. Past T6, this deck gets a lot worse and if you are stuck with a Kozilek as your only threat in hand for T4-7, you lost your battle. Hydras are the similar, they are CRAZY good when you sink 12+ mana into them, but eh when you have 3 lands and a Sol Ring. We need things that swing the fences for 6 mana every time, like Godo, Malignus, and the Infect creatures. Also Godo+Embercleave takes and extra combat with Godo’s ability. It’s the best beater with Xenagos.
I ran a Tooth and Nail package in my Xenagos for a while but dropped it because of the 9 cmc to play it. If Xenagos was out, I went for Archetype of Endurance and Blightsteel Colossus for a auto kill. Without xenagos it was blightsteel and Urabrask. But that leaves us with 3 cards that are too expensive and one that is good but not great for the deck. Not saying you can’t do it, but I chose against it.
1 month ago
mayael is so much fun! There are so many big creatures that she's easy toHere are some thoughts I've got for you.
Surrak, the Hunt Caller is a haste enabler at 5 power but only 4 mana. He's great to just cast, to get with Mayael, and gives haste!
Thorn Mammoth and Apex Altisaur are removal on a stick. Creature decks like Mayael love having creatures that also work like instants/sorceries. Almost strictly better than Territorial Allosaurus who can't trigger with Mayael's ability anyway. Definitely better than Gruul Ragebeast who forces even your mana dorks to fight, usually killing them.
Ilharg, the Raze-Boar does everything Mayael can't do, covering your largest weakness of not being able to cast cards from your hand!
Seedborn Muse is one of the best upgrades for your deck. Using Mayael on every turn? Sign me up!
Etali, Primal Storm solves any problems you have with card advantage. He wins games. Period.
Speaking of card advantage, Soul of the Harvest gets cards and has over 5 power.
1 month ago
Omnath as main damage outlet (Go Tall)
- Plenty of creature based mana ramp from elves like Greenweaver Druid , Selvala, Heart of the Wilds , and Oracle of Mul Daya as well as all the classic elf ramp cards like Llanowar Elves
- Mana ramp sorcery spells like Tempt with Discovery and Traverse the Outlands
- Increase Mana generation from each land per turn with cards like Doubling Cube , Vernal Bloom , Wilderness Reclamation , Bear Umbra , Caged Sun , and Nature's Will
- Increase the Mana generation from each tapped creature each turn from cards like Leyline of Abundance , and increase the amount of mana gained by having more elves with cards like Wirewood Channeler , Rishkar, Peema Renegade , Priest of Titania , and Joraga Treespeaker .
- Increase both of the above with Seedborn Muse , which, along with Tempt with Discovery , only gets stronger the more opponents you have.
Elf synergy as secondary source of damage (Go Wide)
- Pump elves with other elves with help of cards like Elvish Archdruid , Elvish Champion , Ezuri, Renegade Leader Imperious Perfect , and Joraga Warcaller
- Elf token creation with cards with Elvish Promenade , Freyalise, Llanowar's Fury , and Imperious Perfect
Protection for both commander and high value Elves
- Basic equipment like Lightning Greaves , Swiftfoot Boots , Darksteel Plate , and Whispersilk Cloak to slow down or stop removal
- Asceticism , Stonehoof Chieftain , Archetype of Endurance , and Vigor as creatures and enchantments to protect your board.
Win Condition enablers
- Helix Pinnacle to use up mana on if Omnath is ever about to be destroyed.
- Triumph of the Hordes for trample and infect for a fast win combines with other trample abilities from cards like Stonehoof Chieftain , and Ezuri, Renegade Leader to allow you to force damage through.
- Hydra's like Primordial Hydra and Hydra Broodmaster provide other mana outlets to instantly set up fast overwhelming armies.
2 months ago
Love the deck! +1!
What do you think about Archetype of Endurance for protection (and also can get out the protection of the opponents' creatures)?
Also i think that Archon of Valor's Reach can be a nice on in this deck.
2 months ago
I like the addition of Torch Courier, in the Ilharg shell. I'm not so sure about Leyline of Sanctity in your sideboard. Discard effects can hurt the deck and there is no denying that, the Leyline also has some value against Prowess or Ensoul decks, personally though I've never been a fan of putting in a dead card. Rather than Leyline I have two copies of Elixir of Immortality this gains life, but also shuffles your graveyard back into your deck.
Other common sideboard inclusions are Ruric Thar, the Unbowed Hornet Queen and Carnage Tyrant (or Plated Crusher in a push) alongside Anger of the Gods and Pithing Needle these cards are likely a good place to start. I was tempted by Archetype of Endurance partly because it's a boar and partly for it's hexproof based abilities.
Hope this is of some help, good luck brewing your deck.
2 months ago
Neat deck! What do you think of these? Nature's Will , Tana, the Bloodsower , Rapacious One , Grumgully, the Generous , Champion of Lambholt , Thunderfoot Baloth , Pathbreaker Ibex , Fiendish Duo , Angrath's Marauders , Archetype of Endurance , Praetor's Counsel , Storm the Citadel , Tendershoot Dryad , Keeper of Fables , Artifact Mutation