Archetype of Endurance

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Hero Legal
Magic Duels Legal
Heirloom Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Born of the Gods (BNG) Uncommon

Combos Browse all

Archetype of Endurance

Enchantment Creature — Boar

Creatures you control have hexproof.

Creatures your opponents control lose hexproof and can't have or gain hexproof.

Archetype of Endurance Discussion

TypicalTimmy on "That's no island...."

5 days ago

Once he becomes a creature, spot removal is really seriously going to set you back. If someone kills / bounces / exiles him, it's going to take casting him plus five more spells to turn him into a creature again. Because of this, you may want to consider some Hexproof.

There is also Archetype of Endurance and Asceticism if you'd like, but the rest keep the curve down.

NayrSlayer on BEATS BY DRE

1 week ago

A fun timmy deck. Here's a few suggestions to make it a bit more powerful and reliable:

Zendikar Resurgent - helps with mana and card draw

Yisan, the Wanderer Bard - allows you to tutor for certain cards and cheat them into play

Archetype of Endurance - mass hexproof helps against control decks

Terastodon - back up for Bane of Progress ; can also destroy problematic lands if necessary

Also, since you did mention God-Eternal Rhonas , there are a few cards from War of the Spark that might be good to consider as well:

Nissa, Who Shakes the World - mana doubler

Vivien, Champion of the Wilds - back up for Yeva, Nature's Herald plus flying protection and psuedo card draw for creatures

Challenger Troll - could be useful if you find yourself going up against a lot of token swarm decks

Nissa's Triumph - potential ramp card, could grab important lands with Nissa

Vivien's Arkbow - could help you dig for more creatures, potential mana sink and use for dead cards

Hope this helps!

Abzkaban on Bringing an Army to a Duel

2 weeks ago

MJS154

Archetype of Endurance just seems too expensive to me. I can already spend half the mana for hexproof just by playing Shalai, Voice of Plenty . The fact that it makes my opponents lose hexproof is nice but situational.

MJS154 on Bringing an Army to a Duel

2 weeks ago

For more hexproof, what about an Archetype of Endurance maybe?

xtechnetia on blue black reanimator

1 month ago

Griselbrand is, in 95+% of situations, the reanimator target of choice. His text box may as well read "when this enters the battlefield, you win the game", as he draws you a ludicrous number of cards on command, restocking your hand and graveyard. Plus, you know, 7/7 flying lifelink.

If you don't want Gris or he's out of your budget range, Jin-Gitaxias, Core Augur can sort of imitate him, although not nearly as well.

Some other really good (but more situational) reanimator targets are:

As for the rest of your deck:

  • I don't think you need blue mana? All your actual spells get cast off only, and you're surely not planning to hard cast any of the fatties.
  • For self-discard options, Faithless Looting is amazing, if you're willing to splash a little red into your deck (maybe instead of blue).
  • Entomb is super good at immediately dumping a fatty into your graveyard. If you don't want to pay for that, the next best bet is Buried Alive .
  • Dark Ritual is a good speed improvement in certain hands. Swamp -> Dark Ritual -> Entomb -> Exhume -> Griselbrand basically wins the game on turn 1.
  • As many copies of Reanimate , Exhume , and/or Animate Dead as you want to pay for would be good. Redundancy is key to getting your fatty reanimated consistently and in decent time.
  • To protect yourself a bit from countermagic or similar, Duress is great. Ideally you probably want Thoughtseize , but that's expensive.
  • Your Lili planeswalker and Elixirs probably aren't needed.

All of this being said...

If you're playing casually, reanimator might not be a good deck choice, as it creates a lot of "nongames" where the games are just won or lost based on how fast your opener is / how much graveyard hate or early interaction exists in your playgroup.

Tenebroleso on Ezuri, Renegade Leader [Elfball] [8/10]

1 month ago

16/03/2019: LOST (Home testing)

vs Oloro, Ageless Ascetic + Prossh, Skyrider of Kher + Ezuri, Renegade Leader
Partita straordinariamente veloce. Oloro apparecchia con un po' di mestizie tipo Meekstone e Pendrell Mists .
La partita quindi rallenta subito finché non entra Jodah che spara Sunbird's Invocation e, il turno dopo, Conflux . Tutora Avacyn, Angel of Hope , Omniscience , Kaervek the Merciless , Progenitus e Archetype of Endurance .
Scende Omniscence senza che nessuno abbia risposte e la sinergia con l'invocazione gli fa giocare a suon di cast e cascade letteralmente tutto il mazzo tranne le terre.
Si sente il bisogno di qualcosa che dà rapidità perché Jodah passa e, prima che il turno gli torni, Oloro spara un Cyclonic Rift overloaded che gli rimanda in mano 50 carte.
Le terre però sono ancora lì e sono sufficienti ad appoggiare Omniscence e, di conseguenza, tutto il resto. E questa volta il tavolo non ha risposte.

Tenebroleso on Prossh, Skyraider of Kher [Aggro] [8/10]

1 month ago

16/03/2019: LOST (Home testing)

vs Oloro, Ageless Ascetic + Prossh, Skyrider of Kher + Ezuri, Renegade Leader
Partita straordinariamente veloce. Oloro apparecchia con un po' di mestizie tipo Meekstone e Pendrell Mists .
La partita quindi rallenta subito finché non entra Jodah che spara Sunbird's Invocation e, il turno dopo, Conflux . Tutora Avacyn, Angel of Hope , Omniscience , Kaervek the Merciless , Progenitus e Archetype of Endurance .
Scende Omniscence senza che nessuno abbia risposte e la sinergia con l'invocazione gli fa giocare a suon di cast e cascade letteralmente tutto il mazzo tranne le terre.
Si sente il bisogno di qualcosa che dà rapidità perché Jodah passa e, prima che il turno gli torni, Oloro spara un Cyclonic Rift overloaded che gli rimanda in mano 50 carte.
Le terre però sono ancora lì e sono sufficienti ad appoggiare Omniscence e, di conseguenza, tutto il resto. E questa volta il tavolo non ha risposte.

Load more

Archetype of Endurance occurrence in decks from the last year

Commander / EDH:

All decks: 0.03%

Green: 0.25%