|Commander / EDH||Legal|
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|Born of the Gods (BNG)||Uncommon|
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Archetype of Endurance
Enchantment Creature — Boar
Creatures you control have hexproof.
Creatures your opponents control lose hexproof and can't have or gain hexproof.
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Archetype of Endurance Discussion
3 days ago
Will def pick up a Nezahal, Primal Tide, Aphoticate, Sire Of Insanity might be a good pickup, you know. Niv Mizzet isn't... bad, but I am not a instant/sorcery deck despite that I run a number of them between the Dark Ritual, Cabal Ritual, Reanimate, Exhume, Buried Alive, Entomb, etc. effects in the deck. I do have the enchantment-reanimators for World-G-Dragon, but don't have an outlet for infinite mana and so will pass. The rest are a little much IMO.
6 days ago
Solid foundation for a Muldrotha deck especially on a budget but there is a lot of stuff in here that really could go.
There is some cheap stuff you could add to really improve things Acidic Slime Plaguecrafter Final Parting Living Death Wood Elves Oblivion Sower Noxious Gearhulk Disciple of Bolas Mulldrifter Shriekmaw Fleshbag Marauder Putrefy Solemn Simulacrum Jarad's Orders Ashnod's Altar tho its a little pricey Commander's Sphere Sunken Hollow Darkslick Shores Llanowar Wastes
Things you should cut immediately: Archeomancer Archetype of Endurance Body Double Brawn Golgari Findbroker Ixidron Mystic Snake Necrotic Ooze Nekrataal Nyx Weaver Pestilence Demon Phyrexian Devourer Torrent Elemental Triskelion Cancel Perpetual Timepiece
Things that should come out eventually
Eventually you will want to overhaul your landbase as well
1 week ago
Overall though, my main piece of advice for a Goreclaw deck is this: if a creature can do the same/similar job as a card in your deck, use the creature, i.e. Archetype of Endurance instead of Asceticism. Oh, and a personal favorite of mine is Engulfing Slagwurm.
I have a question though, I'm intrigued by The Mending of Dominaria here. How do you like it?
1 week ago
First off... you are wanting to build the wrong Neheb list...
Secondly, it depends. If you have fun playing each deck you have, build more! Otherwise, make sure you upgrade the decks that you don't enjoy playing as much, or sell them (or parts of them, and save others to put in other, more fun decks), so you can make more fun decks.
Really, if you want a deck that can be 'meta-controlling', you should figure out the main gameplans of your playgroup, and attack it from another angle. This will consistently make you win more, and even if you get targetted, will commonly lead to a 50%+ Winrate.
My Local Game Store has an issue of not running sweepers, opting for a lot of single-target, cheap removal spells. I decided to build an enchantress-combo list (Earthcraft/Squirrel Nest) prison deck, which I used because I can run Greater Auramancy, Privileged Position, Sterling Grove, and being in WG, Teferi's Protection and Heroic Intervention for the occasional 1 or 2 sweepers the control deck finds.
I also made a Karametra, God of Harvests deck with Archetype of Endurance, Sigarda, Host of Herons, Temur Sabertooth, Avacyn, Angel of Hope, Selfless Spirit, Privileged Position, and Asceticism to combat all of their removal entirely, these decks have only ever been interacted with Cyclonic Rift before, and as both are majorly ramp lists at heart, I can just empty my hand after.
Other times I have heard stories of times where every player is running infinite token decks and so run Rakdos Charm to combat them, and Tainted AEther, or Authority of the Consuls. There even was a story about a playgroup in which everyone played artifact decks, so the girl showed up with a Kataki, War's Wage stax list, running cards like Hokori, Dust Drinker, Linvala, the Preserver, and a bunch of walkers like Elspeth, Gideon, Ugin, and even a Karn as wincons.
2 weeks ago
- Oblivion Stone
- Chain of Acid
- Golgari Charm
- Elixir of Immortality
- Nissa, Voice of Zendikar
- Wretched Confluence
- Wall of Blossoms
- Hag Hedge-Mage
1 month ago
1 month ago
I really hope not. Not even from a "playing against it" attitude, but more from a teaching players how to A) deal with removal and B) focus on progressing board state attitude. I already see enough decks crammed full of Asceticism, Privileged Position, Greater Auramancy, Archetype of Endurance and a bunch of other effects to protect their stuff from one or two Swords to Plowshares. And for the most part, it's a waste of card slots.
1 month ago
@thewyzman It's good to have plan for when big creatures end up in your hand. Some people like to go the Elvish Piper route, but I've found the more elegant solution to be ramping. Piper can be explosive (turn 3 Ulamog anyone?) but is an absolute lightning rod for removal. Without haste, you're often not going to see much of a payoff. For the same mana you could cast Skyshroud Claim, which puts us at a minimum of 6 mana - more than enough to hard cast a majority of our creatures. You can think of it as a trade-off between speed and reliability; I've opted for reliability. This isn't the kind of deck you're pulling out at a cEDH tournament, so my advice is to maximize your fun for slower, grindier games.
My favorite T&N win-con is probably Purphoros, God of the Forge + Avenger of Zendikar. Xenagos, God of Revels + Gisela, Blade of Goldnight is pretty cool too. Avacyn, Angel of Hope + Archetype of Endurance has been known to tilt people out. I know none of these are instant-win combos, but they should put you in a position to close out the game.