Archetype of Endurance

Archetype of Endurance

Enchantment Creature — Boar

Creatures you control have hexproof.

Creatures your opponents control lose hexproof and can't have or gain hexproof.

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Printings View all

Set Rarity
Mystery Booster: Store Edition (MYSTOR) Rare
Born of the Gods (BNG) Uncommon

Combos Browse all


Format Legality
Tiny Leaders Legal
Noble Legal
Hero Legal
Magic Duels Legal
Heirloom Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
2019-10-04 Legal
Block Constructed Legal
Pioneer Legal
MTGO Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Archetype of Endurance occurrence in decks from the last year

Commander / EDH:

All decks: 0.03%

Green: 0.25%

Archetype of Endurance Discussion

Hi_diddly_ho_neighbor on Mayael’s Overwhelming Stampede

22 hours ago

Hi there,

Mayael the Anima was my first commander deck. I no longer run her, but there are a few things that I learned while playing her:

1) Protection is key: Because of her ability, Mayael is a lightning rod for removal. I'd think about including cards like Swiftfoot Boots, Lightning Greaves, Dense Foliage (you aren't running much targeted removal anyways), Aspect of Mongoose, or some Umbras.

2) You need a back-up plan: You've already have a few ways besides Mayael to cheat creatures in, but I would highly recommend Hunting Grounds, as well as more ramp/mana doublers like Mirari's Wake

3) Top deck manipulation is the most important thing: In addition to Mirri's Guile, consider adding Sensei's Divining Top, Crystal Ball, Congregation at Dawn, and Scroll Rack (if you have the budget)

Also, some haste enablers like Rhythm of the Wild would be good. And I see that the pair of Avacyn, Angel of Hope/Sigarda, Host of Herons have already been suggested. I would consider the third member of the holy trinity, Archetype of Endurance, for complete protection.

dbpunk on Nine Luls

3 weeks ago

Hexproof is based on the controller. For example if I use Bribery and go through an opponents deck and grab an Archetype of Endurance it makes my creatures hexproof, not theirs, and they cant target things I control.

CodeKain on Godzilla Raids Again

1 month ago

Looks spicy enough, you may like also God-Eternal Rhonas, which can be a total blowout; End-Raze Forerunners is another piece that may add some oomph to close out a game, Xenagos, God of Revels is a total haymaker too.

Asceticism is relevant against spot removal, as well as Archetype of Endurance (although mana-hefty).

Wrap in Vigor and Spearbreaker Behemoth are key protection against wrath effects that may reset your boardstate.

Prowling Serpopard and Spellbreaker Behemoth protect you from counter effects.

Since your cuve is quite high I'd add some more ramp effects, like classic Kodama's Reach, Nature's Lore, Explore, Harrow, Skyshroud Claim and so on.

To refill your hand, you may consider some mass effects like Rishkar's Expertise and Soul's Majesty.

For extra beats you may sprinkle some Kessig Wolf Run.

Cheekiest card ever, but quite difficult to retrieve is Seedtime.

I tried to keep my suggestions somewhat on a budget, if you want to aim high you can go for Heroic Intervention, Veil of Summer, Traverse the Outlands, Worldly Tutor, Green Sun's Zenith, Tooth and Nail, Craterhoof Behemoth (Best with Avenger of Zendikar!!!).

Have fun with Godzilla!

Scytec on Experiment Kraj: a budget experiment

3 months ago

Grab a copy of Archetype of Endurance to ruin his day. :p Also maybe Glaring Spotlight?

griffstick on Shadowspear & Darksteel plate interaction ...

4 months ago

This is such a good question because there are cards like Archetype of Endurance say "can't gain hexproof". And Shadowspear doesn't say that

DankMagicianD on The Boys are Back in Town

4 months ago

Archetype of Endurance is a big fatty that makes interacting with you a lot harder. Maybe try it out?


4 months ago

Archetype of Endurance, Massacre Wurm, Vorinclex, Voice of Hunger, and Avacyn, Angel of Hope seem great reanimation targets. I also suggest Mulch and Winding Way as ways to hit your land drops while filling your graveyard.

TypicalTimmy on Card creation challenge

4 months ago

A Dragon after my own heart. I love it, Mj3913.

Shared Fate


Choose target creature you control and target creature an opponent controls and put a fate counter on both of them. As long as they both have a fate counter, they each have "Whenever a counter of any kind would be placed on this creature, put the same type and number of counters on the other creature. Whenever this creature gains or loses an ability, the other creature gains or loses that same ability if able. Whenever this creature's power or toughness changes, the other creature's power and toughness changes by the same amount."

So let's say your opponent has a Hydra Broodmaster and you have a Consecrated Sphinx. You cast Shared Fate, putting a fate counter on both of them. Now, your opponent with the Hydra Broodmaster happens to cast an Archetype of Endurance, giving Broodmaster Hexproof. BAM Sphinx has Hexproof. Oops. So, the next turn they sink into Broodmaster's Monstrosity ability to grow it and make 6x 6/6s. WHA-BAM Sphinx just got 6x +1/+1 counters as well!

Nice little "politics matters" kind of play. Not sure how useful it'd actually be, but it'd certainly be fun.

Yeah the wording of the card could be done better. I'll agree with that right off the bat. That's what R&D is for, though ;)

Make another card that sounds fun to play, even if it's uses and applications are arguably limited.

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