|Commander / EDH||Legal|
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|Born of the Gods||Uncommon|
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Archetype of Endurance
Enchantment Creature — Boar
Creatures you control have hexproof.
Creatures your opponents control lose hexproof and can't have or gain hexproof.
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Archetype of Endurance Discussion
1 day ago
So my boyfriend runs a pretty nasty Mayael deck that we've been building and working on together. I can offer a few suggestions.
Firstly, I'd personally suggest removing Elesh Norn, Grand Cenobite. She unfortunately cannot be used with Mayael's ability. If any praetor should be run, I'd say Vorinclex, Voice of Hunger. A bit pricey and a pretty mean card. Depending on your opponents' decks he might be a little too strong, but he works wonders.
If you're playing against plenty of black decks, Sigarda, Host of Herons stops quite a few strategies. Pair her up with Avacyn, Angel of Hope and Archetype of Endurance and you've got a board presence that can be pretty hard to take care of. Admittedly, Avacyn is quite pricey like Vorinclex but is well worth it.
As for non creature spells, Guild Feud is almost always a guarantee success. Mirari's Wake gives you double mana essentially, plus a nice anthem effect. Defense of the Heart basically wins you the game, at least from my experience :P
That's all I can think of off the top of my head. Unfortunately I don't have his deck handy but he's running all of those and let me tell you they are not nice cards.
4 days ago
Archetype of Endurance, Elderscale Wurm, Whisperwood Elemental, Soul of the Harvest, Verdant Force, Omnath, Locus of Mana, Primal Surge, Elder of Laurels, Beastmaster Ascension and Bellowing Tanglewurm. Green permanents with growth in power and number, if you play mono green that is definitely their strength.
1 week ago
Song of the Dryads why yes that problematic commander is now a tree AND STUCK THERE.
2 weeks ago
wrath effects that kill all creatures without targeting, and having target player/each player sacrifice enough creatures can also do it.
Generally speaking dealing with hexproof/shroud isnt that important as they typically aren't super popular but I don't know your meta. If enough decks run things like that you really need to deal with I can suggest a couple sideboard cards.
It also depends a bit on context. The only tournament level modern deck that runs several hexproof creatures is boggles (slaps a bunch of auras on a hexproof creature). Against that deck people generally don't have a designated sideboard slot for it as they are likely to encounter that deck and instead have in their sideboard cards that are good against multiple decks including boggles such as Spellskite to redirect all of their enchantments. Now i'm not saying everything is at tournamnet level but rather using it as an example. Unless you are encountering a super high number of hexproof creatures try to figure out if there is another way to disrupt their gameplan other than just killing off their creatures.
If you do need to simply kill them off, Damnation is the go to black wrath but being in high demand and as it was only printed once 10+ years ago it is way to pricey. Crux of Fate does a pretty good immitation for 1 mana more. Just keep in mind this might be too slow if you are facing a boggles-ish deck. If it is a bit slower with a lot of hexproof/shroud you can get away with it.
It requires you to be heavy black but once you get 3-4 swamps in play most relevant hexproof/shroud creatures die to Mutilate
3 weeks ago
I would highly recommend Primordial Hydra, Vorinclex, Voice of Hunger, Elderscale Wurm, Vigor, Khalni Hydra, Asceticism as good baseline cards in just about any green deck. Asceticism to replace Archetype of Endurance because Archetype of Endurance can have his effect taken away by some really powerful cards like Sudden Spoiling and Polymorphist's Jest while Asceticism while its hexproof can be taken away the regen cannot which makes it one of the top tier spells in green and magic in general. and Elderscale Wurm essentially makes you immortal but is protected from removal by Asceticism and the others speak for themselves. Great looking deck otherwise. +1
1 month ago
Go: Counterbalance, Gauntlet of Power, Exploration (you've already got Burgeoning and tbh it can go as well you're running ramp), Mirror Mockery (doesn't fit the deck), Dig Through Time (delve hurts you and there's better draws) - same thing with Treasure Cruise,
Maybe: Each bounce.... honestly only two of your instants are good IMO, why you don't have some more instant kills IDK when you're running black...
What you need IMO: Some low cost better draws, Seasons Past, Creeping Renaissance, Splendid Reclamation, Archetype of Endurance - and some tutors since you're running black and blue to find the key pieces of your deck...
1 month ago
libraryjoy, I like your thoughts here. In the special case of this deck, though, I'm not running any spells that target, so Dense Foliage ends up being a relatively cheap one-sided handicap for my opponent's game. Since this isn't true Shroud, my creatures' abilities will still target and work just fine, leaving me unaffected. Read on for another reason I like it in here so much. Archetype of Endurance is a great creature, and I have a couple of big-green decks I'd like to run him in, but he's a bit above the mana curve for this one. Also, if I play this effect, I'd far rather play it before the title character arrives to make me pay 6 life for it.
Basilisk Collar is good enough to pay its price for 1 or 2 of; I just haven't done so yet. Loxodon Warhammer looks good too, and the trample looks especially nice. That's going in my Maybeboard. Either would allow me to drop it before Ruric Thar, the Unbowed, if drawn early and thereby benefit. I like this deck as a concept deck of nearly all creatures, though, so I really won't often need the lifelink as an offset to the big ogre's 6 damage penalty for non-creatures. Lifelink could still be useful against aggro decks early on, but I can get that by swapping in 2-3 cost creatures that have that ability natively with less risk and staying closer to my theme.
I like Signal the Clans, though it's another non-creature. That one makes the Maybeboard as well. As for the Fierce Empaths, I already have 3 and would gladly pay the going price for 1 more. If Ruric's already on the field, I'm likely to be happy with any of my big beasties. If he's not out yet (or in my hand), I want Ruric. He's more than one of my beaters; he's my theme and my main way of interfering with my opponents' game plans. Dense Foliage turns out to be a real champion here too, from the other side of the coin. It leeps the opponent from targeting my creatures, but it prevents all sorts of nice buffs the opponent wants to use on his/her own stuff as well.
1 month ago
Rather than Dense Foliage, which gives your opponents' creatures shroud, too, you might consider something to give your creature hexproof, like Canopy Cover or Archetype of Endurance. If Basilisk Collar is out of your price range, something like Loxodon Warhammer might also work. Also, even with your ramp, you probably want to be running at least 1 more land. As for a search, instead of Fierce Empath, what about Signal the Clans if you need budget. Empath is better if Ruric's on the field, but the clans is less expensive. There's an element of randomness, but I usually get something I really like.
I'll work on some ideas for the ramp package later this evening....