|Commander / EDH||Legal|
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|Born of the Gods (BNG)||Uncommon|
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Archetype of Endurance
Enchantment Creature — Boar
Creatures you control have hexproof.
Creatures your opponents control lose hexproof and can't have or gain hexproof.
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Archetype of Endurance Discussion
1 day ago
Awesome start. Here's some of my picks for that general theme:
and (sounding trumpets)....
Centaur Omenreader is Ghalta's secret love.
Loxodon Warhammer, sword of fill-in-the-blank (some are pricey), Hammer of Nazahn <--- winner winner chicken dinner, Grafted Wargear, Shuko, Helm of Kaldra, Helm of the Host <--- My new fave equipment.
This deck looks like it's going to be fun to build. Let me know what kind of budget you're on, and I'll make a few more specific suggestions. If you're willing to throw $20 or $40 at this, you can probably make it very aggressive.
2 weeks ago
Zur's Weirding and Blackblade Reforged don't feel as good as some of the other options for this deck. I would also drop Wonder over something like Archetype of Endurance or Terastodon. Phyrexian Scriptures is another great way of keeping the board on lockdown aside from the disk and it keeps your commander and more stuff around each time it goes off.
3 weeks ago
Archetype of Endurance is both a dual type, and can help protect your commander, so that looks appealing. Some of the god cards from Theros or Journey into Nyx could also find a spot (I'll always advocate for running Kruphix, God of Horizons).
1 month ago
She is quite strong but that also comes with being a target. There are some ways to help deal with this: Swiftfoot Boots, Lightning Greaves, Archetype of Endurance, Mask of Avacyn, Journey to Eternity Flip, Victimize, Asceticism.
And since the deck does really focus on her make sure you have around 8 effects that can replicate her ability in some way. They don't need to be as powerful as her effect they just need to be similar.
Other precon commanders that are easier or are not such big targets:
Any of the eminence commanders from 2017 Edgar Markov, The Ur-Dragon, Inalla, Archmage Ritualist, Arahbo, Roar of the World. These commanders don't have to ever see play to be useful in my opinion the most powerful eminence effect is Edgar Markov followed closely by Inalla, Archmage Ritualist.
Nazahn, Revered Bladesmith is also of note because he immediately grabs, plays, and equips Hammer of Nazahn making him indestructible. He also isn't considered to be powerful by most people so you are less of a target. Comes in the 2017 commander cat deck.
Daretti, Scrap Savant is out of the 2014 precons and is a powerhouse. The precon itself comes with some of the better artifacts for him too like Wurmcoil Engine. This is something you could go back and forth on as to how easy it is to keep him around, in my meta walkers tend to stick pretty well for about 3 turns.
Oloro, Ageless Ascetic is out of 2013 and has eminence from before it was cool. People are constantly bitching about him whenever he comes up. I don't think he is actually that powerful I think it is more that he just keeps gaining value every turn from the beginning to the end. good card draw if you can keep him on board though so that is really nice.
Derevi, Empyrial Tactician another from 2013. The thing about this guy is that he will always cost 4 mana no matter how many times he dies so unless someone really needs him dead he doesn't tend to get targeted with removal since he will come back out instantly.
Prossh, Skyraider of Kher, Marath, Will of the Wild, and Jeleva, Nephalia's Scourge range from great to good and are worth thinking about since every time they come back they are just a little bit better. Also from 2013.
Karador, Ghost Chieftain will cost 3 mana and is out of the original commander set. really hard to keep this guy out of the game.
Animar, Soul of Elements is protected from some of the better removal and also out of the original commander.
With all of that said some of these are rather difficult to get a hold of and I don't know off the top of my head how many of these were bad precons compared to the others. If you have some idea of what kind of things you like to do when you play that would help. Simply going off what you are already playing I would say either stick to her or go with Karador, Ghost Chieftain as he does a lot of the same things with another color and with his cost reduction he almost always just costs 3 mana. If you want something aggro/aristocrat Edgar Markov is the way to go and if you want combo/control Inalla, Archmage Ritualist is great.
1 month ago
Some suggestions:Archetype of Endurance, Ghoultree, Goliath Spider, Krosan Cloudscraper, Liege of the Tangle, Living Hive, Myojin of Life's Web, Naya Soulbeast, Polyraptor, Skarrg Goliath, Spike Hatcher, Stonehoof Chieftain, Terastodon, Vorinclex, Voice of Hunger, World Breaker, Worldspine Wurm, Allosaurus Rider, Caller of the Pack, Gaea's Revenge, Garruk's Horde, Kalonian Twingrove, Sandsteppe Mastodon, Sekki, Seasons' Guide, Siege Behemoth, Thorn Elemental, Tornado Elemental, Verdant Sun's Avatar, Woodfall Primus
1 month ago
- Is Eldrazi Monument a bit risky because it dies after a boardwipe?
- Is Worldspine Wurm's casting cost too expensive?
- Is Living Hive and Giant Adephage and Gigantomancer too slow/not enough value from the mana investment?
- Is 30 basic forest plus 9 non-basic land too little, too many, or ok?
- Is Abzan Beastmaster good enough card draw?
- Are the lifegain cards needed/good enough? Essence Warden and Arborback Stomper
- Is Druidic Satchel too slow and mana intensive?
- Is Nissa's Revelation too expensive and inconsistent?
- Is Moonsilver Spear a bit counter-intuitive in an anti-flyer deck? It's supposed to synergise with the token creation and a way to fight opponents' flyers.
- Should I play Squirrel Nest to combine with my Earthcraft for the infinite squirrel combo, or is that a bit inconsistent and unfair?
- Is Whisperwood Elemental any good? It does not synergise with the token creation theme, and has other risks.
- Is Whispersilk Cloak any good? it seems and over costed Swiftfoot Boots, but do I need to protect my commander, plus the unblockable might be valid.
- Is Archetype of Endurance worth it, as it seems like a not as good Asceticism?
1 month ago
Kessig Wolf Run is fun and I'd also recommend a Sol Ring, Command Tower, and Temple of the False God. You also don't have any board wipes and not very many ways to deal with problematic enchantments and artifacts. World Breaker could help with this and also can be recurred. Archetype of Endurance and Archetype of Aggression protect and buff your big creatures. And Lurking Predators is another way to play the big things for free.
2 months ago
Alright, lemme hit a few notes here for the sake of discussion; Keep in mind that I'm only sharing my opinions and wholeheartedly appreciate everything you have to offer. Here's some respectful rebuttals for discussion:
Progenitor Mimic is more for copying things like Master Biomancer, Reclamation Sage, and stuff like that. Clever Impersonator is used on stuff typically not mine, mostly a value play to copy enemy fatties, artifacts, or planeswalkers (and actually won me the game i mentioned above by doing the latter).
Trinket Mage is in mostly to get the Ring or the Top, but i see your point. Initially I was thinking of something like Woodland Bellower into Trinket Mage into one of the abovementioned, just a little value play to pump my board, but that all doesn't feel in line with the counters strategy, but rather more of a control'y type maneuver.
Death's Presence is on a very short list of cards i have on hand, itching hard for a spot in the deck - but the reason it didn't make it is because of how situational it is, needing a creature to die, and a creature to absorb the counters, what feels like a flimsy situation in some games. Master Biomancer just felt more useful as a creature on board for less mana and a more consistent effect.
Lorescale Coatl caught my eye as well, and has been removed from the list as it really is just too slow (not that this deck is very fast to begin with).
I had considered Tuskguard Captain, but it's so much more effective to have flyers than tramplers, and having a guy that i need to tap to add counters to itself seems FAR too cumbersome.
With this deck hosting 30'ish creatures, and almost guaranteed a blue player at every table, i feel the need to make my creatures uncounterable, over untargetable. Nothing feels worse than trying to play a big dude just to have it countered and your turn wasted. Archetype of Endurance is in and out of this deck as much as any card, but it was easier for me to justify Asceticism (not that redundancy is a bad thing), it just feels flimsy to drop 8 mana into a creature that will more-than-likely face a Counterspell.
Young Wolf is a turn-1 play to get me on board. i have no intention of placing counters on it before its first undying trigger (think early chump blocker). Zameck Guildmage is little more than a draw engine, I'd rarely ever consider its first ability, I just want to keep cards in my hand.
I recognize the need for ramp, I just hate drawing those cards late game. Likewise, spending too much time ramping early tends to cost valuable early tempo and by half a dozen turns i have mana, but I've fallen well behind on board and am now at the mercy of my draws (or maybe I've just had some very unlucky experiences).