Into the Wilds

Legality

Format Legality
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic 2014 (M14) Rare

Combos Browse all

Into the Wilds

Enchantment

At the beginning of your upkeep, look at the top card of your library. If it's a land card, you may put it onto the battlefield.

Price & Acquistion Set Price Alerts

M14

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Recent Decks

Into the Wilds Discussion

runelord on does into the wilds still ...

3 weeks ago

Into the Wilds with Vivid Grove for example, I'm curious if it gets around the tapped mechanic through some weird loop hole like how Sun Titan can slide enchantments onto hexproof creatures

Barjack521 on Budoka Gardener EDH (Unofficial)

1 month ago

you might consider Abundance, Into the Wilds and Rowen to give you more consistency. Also, in my version I play Boundless Realms which can get out of hand very quickly. Abundance/Rowen combo well with each other and can assure they you draw two cards, one land one nonland every turn.

5hadao on Muldrotha, the RED-tide

2 months ago

Made a couple quick changes... and I havent even played this deck yet haha...

Out is Into the Wilds and Navigator's Compass

In is Ramunap Hydra and Dust Bowl

Might as well take advantage of the deserts being apart of the deck, but I may see about putting Into the Wilds back in some how... as its pretty powerful and can create good a land base as well as give some card draw

andreuswolf on List of EDH Ramp Cards

3 months ago

You should mention Into the Wilds

JuQ on Zendikar Rising

5 months ago

You can make a card appear in different categories by putting two tags on the same line this way:
1x Birds of Paradise #Flyers #Ramp

Avoid Fate is a charming card but at the end of the day any other instant that gives Hexproof or Shroud is better because will also work against sorceries and abilities. My favorites: Sylvan Safekeeper, Blossoming Defense, Heroic Intervention and Vines of Vastwood. On the other hand Sheltering Word may be good in your deck with huge creatures.

Your land count is low, does Into the Wilds worth it? Looks like it would be better in your deck Path of Discovery

Vorrac Battlehorns do you really want that bad to be blocked by only one creature? I consider an upgrade to it Loxodon Warhammer, O-Naginata, Horned Helm (instant attaching, yay!) or Chariot of Victory

Greater Good and Life's Legacy are also staples for your kind of deck for card draw.

Homeward Path is another staple, you dont want your guys controlled or reanimated.

Sprouting Phytohydra is another creature I like but you don't seem to be able to capitalize on it in your deck. You already have many big guys on the ground to block whatever they send you. I know it's a deck of hydras but this guy underperforms.

Don't flyers give you a hard time? In my meta I would be kill with flyers with this deck almost every time. With all your mana production Silklash Spider is an auto include, Whirlwind is more efficient but one use only, World Breaker is a decent body with reach with built in disruption and recursion, you may also want to include a single Wastes so you can ramp it if you happen to need the diamond mana, but you dont seem to run land ramp. Speaking about land ramp, do you know Traverse the Outlands?

Tutors are awesome but there is a thing such as too many tutors. The only really crucial creatures to tutor into the Battlefield from the Library are Vorinclex and the Ulvenwald Hydra. Hydras dont like to be cheated into the battlefield because most of them have X in their cost and when you cheat them to the battlefield they enter as 0/0 and die. Therefore, a tribal tutor such as Kindred Summons works poorly with this tribe. If you check a top mono green commander deck such as Daruid: Seton-Storm you will see he only runs like 8 tutors and that's a pure mana production deck, all his druids tap for at leas one green mana because of his commander..Id try to go for more card draw and recursion instead. Seasons Past is quite nice.

Seedborn Muse, Nature's Will, Patron of the Orochi or Bear Umbra for Rude Awakening.

Everflowing Chalice and Yisan, the Wanderer Bard are not as sexy when you can't manipulate their counters.

Song of the Dryads and Beast Within are the best thing you can get as removal in mono green.

geekmp3 on That Azusa deck with 69 ( ͡° ͜ʖ ͡°) basic forests.

7 months ago

I really think Into the Wilds could have a home in this deck. It triggers in your upkeep and does not count towards Playing a land for turn.

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