|Commander / EDH||Legal|
Printings View all
|Magic 2014 (M14)||Rare|
Combos Browse all
Into the Wilds
At the beginning of your upkeep, look at the top card of your library. If it's a land card, you may put it onto the battlefield.
Price & Acquistion Set Price Alerts
|Have (25)||ironax , richardmv , TheAlmostHero , NobleSlay3r , SpottedGee , corys , jstn.mrrtt , silvereh , nakni , LegendDeer , AllDayTayTay , mziter501 , AwesomeJosh , saj0219 , FALLEN-X-ANGEL , twistedmage , CampbellStev , ToritheElf , Notepad95 , Swamy , bakeraj4 , bradyofportdetroit , redlegs_17 , switchkill65 , accioali|
|Want (14)||nightblindsniper , PopeJonIII , starkzero , Lokotor , coadster , gruner , Cunningcrow , Alec , TheDwarvenAxe , thekamikazeking , kyosho2 , mitch50700 , lordnytschl , EnderA|
Into the Wilds Discussion
1 month ago
my LGS just declared the FNM to be "casual" EDH with a house rules ban list of "fast mana" cards like Sol Ring, and a mild ban on infinite win-con strategies... basically targeting cedh decks, to let folks like myself who run slower, clunkier, more beats-style decks, like Mayael. I'm also a low budget player.
one particular card I find appealing and have found to be quite useful is Into the Wilds since it both allows ramp and keeps lands off the top 5 for using Mayael's ability. Considering early game tempo, I could see Skyshroud Claim as more of an immediate-value play in the Turn-3-4 play, but over a longer haul, ITW is a pretty sneaky-good card.
1 month ago
It looks like a decent deck. Only suggestions I can make is looking into adding more ramp at lower CMC and adding more card draw.
Any additional modifications I'd suggest depends on budget. Exploration, for example is great for a lands matters deck. Azusa, Lost but Seeking is also insanely good. And Into the Wilds can be useful as well.
Brylon on Shalai EDH
2 months ago
Making some updates to address some of the concerns I have with the early version of this deck:
(no need to have an extreme mana base with this early of a deck version. Expect mana base to continue to change)
(no ETB )
(no ETB, cost reduction on turn 5 not powerful enough)
(expensive value negated by real ramp)
(too expensive for a 2 color deck)
4 months ago
5 months ago
you might consider Abundance, Into the Wilds and Rowen to give you more consistency. Also, in my version I play Boundless Realms which can get out of hand very quickly. Abundance/Rowen combo well with each other and can assure they you draw two cards, one land one nonland every turn.
6 months ago
Ideally for my Tatyova deck I would have all the fetch lands, Crucible of Worlds (Which I just got), a Strip Mine as an alternative yet douchey win condition if the game goes on too long, Worldly Tutor, Green Sun's Zenith, Magus of the Future, Dryad Arbor, Vedalken Orrery, Leyline of Anticipation, Thrasios, Triton Hero, Thousand-Year Elixir, Thawing Glaciers, Sylvan Library, Sensei's Divining Top, Seedborn Muse, Murkfiend Liege, Scorched Ruins, Roil Elemental, Rhystic Study, Petrified Field, Patron of the Moon, Pathbreaker Ibex, Oboro, Palace in the Clouds, Nykthos, Shrine to Nyx, Lotus Vale, Kodama's Reach, Into the Wilds, Hall of the Bandit Lord, Breeding Pool, Flooded Grove, Sylvan Scrying, Expedition Map, Eternal Witness, Dreamscape Artist, Concordant Crossroads, Command Beacon, Chromatic Lantern (IF you have all the fetches), Cephalid Coliseum, Boundless Realms, Blackblade Reforged,Alchemist's Refuge. Not sure if I will put all these in but most for sure and there are some good ideas.
6 months ago
Made a couple quick changes... and I havent even played this deck yet haha...
Might as well take advantage of the deserts being apart of the deck, but I may see about putting Into the Wilds back in some how... as its pretty powerful and can create good a land base as well as give some card draw