Into the Wilds

Legality

Format Legality
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

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Set Rarity
Magic 2014 Rare

Combos Browse all

Into the Wilds

Enchantment

At the beginning of your upkeep, look at the top card of your library. If it's a land card, you may put it onto the battlefield.

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M14

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Into the Wilds Discussion

ICEMAN762004 on Hazezon's Unyielding Army

1 month ago

Karzalar thanks for the +1 and your welcome for the discovery. I found him by accident and I have to say he is one of the more fun commanders to play. Most people have never seen him or know the true power potential this deck can bring. (Mine is an Italian version because it's thier flags colors and why not). Having said that you either have to protect him or kill him before his trigger resolves otherwise the sand warrior tokens are easily removed. That's why I have the Goblin Bombardment if they are gonna die they might as well fly. The idea you had to switch the Into the Wilds out for a land fetch was definitely a good one. Into the Wilds is a hit or miss, great when it hits bad when it misses so thank you. I hope you have as much fun with Hazezon Tamar as I have.

Karzalar on Hazezon's Unyielding Army

1 month ago

That's one hellishly long maybeboard.

I'll just give out my thanks for making me discover a new janky general.

Maybe replace Into the Wilds by Kodama's Reach? It's another Cultivate.

Otherwise, the deck seems real good enough. +1 from me!

Cheers!

Rzepkanut on Shattergang Enchantresses

2 months ago

Fun looking variation on the enchantress theme, I love it. I was thinking maybe some enchantment based Mana sources would be good because you plan on blowing up everything but enchantments. Cards like Elemental Resonance, Frontier Siege, Overlaid Terrain, Mana Reflection, Zendikar Resurgent, Druids' Repository, and Mana Bloom. And there are also a few more good Mana denial enchantments out there like Root Maze, Desolation, Kudzu, Destructive Flow. Into the Wilds, Rowen, Abundance, Elfhame Sanctuary, Khalni Heart Expedition, could help you recover from Mass Land destruction faster. As usual I'm likely suggesting way more cards than need to be changed or then I could even recommend what to swap in and out for. Happy Gathering!

Bassmaster on Omnath, Locus of Creature Ramp

2 months ago

Honestly I would love to have Azusa, but since she costs bigger $$$ than most of the cards I have, it would be a special case for me to get her in the deck. Definitely a great suggestion though! Most of the cards that get more than one land out each turn are expensive. That's partially why I like Into the Wilds because it does not count towards your normal turn for land.

_Kane_ on G/W Tokens

3 months ago

Options:

Skullclamp

Second Harvest I have ~6 of these. Let me know if you need one.

Aura Shards, Parallel Lives, Elspeth, Sun's Champion, Secure the Wastes Great on all parts of the curve.

Win Con.:

Beastmaster Ascension, Eldrazi Monument, Elesh Norn, Grand Cenobite

Potential Cuts:

Howling Mine could be cut for Shamanic Revelation

Fated Retribution could be cut for Hour of Reckoning

Luminous Angel could be cut for Martial Coup

Into the Wilds could be cut for Cryptolith Rite.

Alkadron on

3 months ago

A lot of your cards seem really low-impact for EDH games:

A lot of the other cards are pretty solid, but sort of over-the-top in quantity. You have a lot of targeted removal. Try to pick your 8 favorites, and cut the rest.

I think in a deck like this you want to be running about 45 lands + ramp, 30-ish creatures, 13-15-ish removal (Targetted + Boardwipes), and 10-12-ish support cards (e.g., True Conviction or Nissa's Revelation).

Also it looks like some of your cards were originally designed for a Tokens deck, but you don't seem to have enough token generation to justify them:

Good luck!

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