Into the Wilds

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic 2014 (M14) Rare

Combos Browse all

Into the Wilds

Enchantment

At the beginning of your upkeep, look at the top card of your library. If it's a land card, you may put it onto the battlefield.

Price & Acquistion Set Price Alerts

M14

Ebay

Into the Wilds Discussion

thewyzman on Mayael EDH Primer

1 month ago

my LGS just declared the FNM to be "casual" EDH with a house rules ban list of "fast mana" cards like Sol Ring, and a mild ban on infinite win-con strategies... basically targeting cedh decks, to let folks like myself who run slower, clunkier, more beats-style decks, like Mayael. I'm also a low budget player.

one particular card I find appealing and have found to be quite useful is Into the Wilds since it both allows ramp and keeps lands off the top 5 for using Mayael's ability. Considering early game tempo, I could see Skyshroud Claim as more of an immediate-value play in the Turn-3-4 play, but over a longer haul, ITW is a pretty sneaky-good card.

Ryne91 on Zombie Lands - Lord Windgrace EDH

1 month ago

It looks like a decent deck. Only suggestions I can make is looking into adding more ramp at lower CMC and adding more card draw.

Any additional modifications I'd suggest depends on budget. Exploration, for example is great for a lands matters deck. Azusa, Lost but Seeking is also insanely good. And Into the Wilds can be useful as well.

Brylon on Shalai EDH

2 months ago

Making some updates to address some of the concerns I have with the early version of this deck:

Land

out:

Horizon Canopy

Brushland

Razorverge Thicket

Temple Garden

Windswept Heath

Wooded Bastion

(no need to have an extreme mana base with this early of a deck version. Expect mana base to continue to change)

in:

Windbrisk Heights

Blighted Woodland

Seraph Sanctuary

Secluded Steppe

Ghost Quarter

Temple of the False God

Creatures

out:

Archangel of Tithes

Avacyn, Guardian Angel

Bruna, the Fading Light

Gisela, the Broken Blade

(no ETB )

Herald of War

(no ETB, cost reduction on turn 5 not powerful enough)

Oracle of Mul Daya

(too expensive)

Weathered Wayfarer

(expensive value negated by real ramp)

in:

Aegis Angel

Angelic Arbiter

Banisher Priest

Artifact

out:

Chromatic Lantern

(too expensive for a 2 color deck)

in:

Swiftfoot Boots

Hedron Archive

Enchantment

out:

Anointed Procession

(off strat)

in:

Into the Wilds

planeswalker

in:

Ajani Unyielding

Garruk, Caller of Beasts

Elspeth Tirel

runelord on does into the wilds still ...

4 months ago

Into the Wilds with Vivid Grove for example, I'm curious if it gets around the tapped mechanic through some weird loop hole like how Sun Titan can slide enchantments onto hexproof creatures

Barjack521 on Budoka Gardener EDH (Unofficial)

5 months ago

you might consider Abundance, Into the Wilds and Rowen to give you more consistency. Also, in my version I play Boundless Realms which can get out of hand very quickly. Abundance/Rowen combo well with each other and can assure they you draw two cards, one land one nonland every turn.

5hadao on Muldrotha, the RED-tide

6 months ago

Made a couple quick changes... and I havent even played this deck yet haha...

Out is Into the Wilds and Navigator's Compass

In is Ramunap Hydra and Dust Bowl

Might as well take advantage of the deserts being apart of the deck, but I may see about putting Into the Wilds back in some how... as its pretty powerful and can create good a land base as well as give some card draw

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