|Commander / EDH||Legal|
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|Hour of Devastation (HOU)||Rare|
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Players can't get counters.
Counters can't be put on artifacts, creatures, enchantments, or lands.
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4 hours ago
That combo seems really powerful, but I find it a little bit "boring". I'm skipping over that for now, but I'll keep it in mind for the future. Great suggestion by the way, I'm sure it would raise the power level of the deck but like I said, that's not a priority in this moment.
3 days ago
Two other card ideas I didn’t think bout the last time are Solemnity and Glen Elendra Archmage. With solemnity out u can use Glen over and over to protect everything you are setting up as long as you have the blue mana available.
3 days ago
Since you're playing the Ghost Quarter/Arbiter package, Mana Tithe can be a literal counterspell in the late game as well as a "gotcha" spell early on. One Crucible of Worlds would be a great addition to keep the mana denial going in the late game. Also, I think you need to go up to 5 or 6 discard spells, like a 3/2 split of Thoughtseize and Inquisition of Kozilek or something. 4 Thoughtseize seems a little sketchy to me. Maybe a little bit of card draw to find Maralen more easily could be okay, like Sign in Blood. You won't draw it after you drop Maralen (obviously) so it's not really a nonbo and if it's in your hand when you play her you can just point it at your opponent for 2 dmg.
Have you considered playing the Phyrexian Unlife/Solemnity package rather than Madcap/Emperion? The good points are that it's 3 mana rather than 4 and Enchantments are harder to remove than creatures are, the downsides are that it's a 2-card combo rather than 1 card (although Phyrexian Unlife on its own prevents you from dying to Maralen and Bitterblossom so I suppose you don't necessarily need Solemnity in that sense) and it's riskier because you can lose if you're at 0 and they manage to kill the Unlife through the land destruction and Mana Tithe (put it in pls), which isn't a problem with Emperion. I'm pretty sure mtggoldfish showcased a similar Maralen deck on an instant deck tech a while ago, except it was BW. I don't remember exactly but I think there were some sweet card choices that could find a home in your deck.
1 week ago
Hey, good start. I don't think you want to play Estrid like a blue deck. In fact, blue can have the least amount cards of the three colors, just a splash. I would play Estrid like a green and white deck; in simplified terms Green for ramp and white for enchantments. Consider more enchantresses? Consider more cards, two drops, to take more advantage of untapping lands? And consider including more enchant land Auras that ramp since they're kind of a reason to play Estrid?
Estrid and Veil is a combo, but you need another card for the combo to be a win condition. Blind Obedience is budget and with both Estrid and Veil lets you infinity cast Estrid from the Command Zone while also making all your opponent's lose 1 life each time Estrid is cast. A winning combo is Estrid, Veil, Forge, Obedience with the enchant land Auras.
Cards to consider adding:
- Blind Obedience
- Sylvan Scrying: tutor for Forge of Heroes.
- Open the Armory: tutor for any Aura such as Fertile Ground, etc.
- Heliod's Pilgrim
- Commune with the Gods: can potentially find an enchantment or an enchantress creature.
- Mesa Enchantress
- Satyr Enchanter
- Voyaging Satyr: untap an enchanted land
- Kiora's Follower: untap an enchanted land
- Weirding Wood
- Gift of Paradise
- Courser of Kruphix: very good enchantment creature
- Eternal Witness
- Sun Titan: reanimate enchantresses or other cards
- Aura of Silence: disrupt your opponents
- Mystic Remora: great draw in blue, draw a card when your opponent's play a spell
- Stasis: major opponent disruption, can take advantage of this with Estrid's ability to untap lands
- Winter Orb
- Solemnity: disrupts some popular Commanders (Meren, Atraxa, Animar, etc.)
Lands to consider adding:
Cards to consider cutting:
- Acidic Slime
- Baird, Steward of Argive
- Managorger Hydra
- Phyrexian Rebirth
- Spawning Grounds
- Snake Umbra
- Bear Umbra
- Ever-Watching Threshold
- Seal of Cleansing
- Overwhelming Splendor
- Hieromancer's Cage
- Ixalan's Binding
- Dictate of Kruphix
- Ashes of the Abhorrent
- Seal Away
- Rapid Hybridization
- Thornwood Falls
- Tranquil Cove
- Blossoming Sands
- Terramorphic Expanse
Good luck with your deck.
1 week ago
I dont really agree with the staple spot removal that Killzun suggested though. Understand that enchantress decks tend to be much more unique when it comes to things like ramp and spot removal. Why? For the sole purpose of synergy with the enchantment theme, theres plenty of options for the type of spot removal or ramp you need in the form of cheap enchantments. Instead of the traditional Swords to Plowshares or Krosan Grip that you would otherwise run, its much better in my opinion to play cards like Oblivion Ring, Imprisoned in the Moon or Grasp of Fate. Especially in this build, where a major play is throwing down a super pumped Genesis Wave or in this players case, a Primal Surge, its more beneficial.
As per the counterspells you run- that is entirely up to them. I think that when it comes to a specialized deck like bantchantments- just because you play blue in the deck, does not mean you should play counterspells. Personally, if I WANTED access to counterspells, id do so in the form of an enchantment for this deck. Dovescape is much more fun, and the known combo of Decree of Silence with Solemnity can win you the game immediately in most cases off of a well executed genesis wave. It’s almost as satisfying as going infinite!!
2 weeks ago
Solemnity is a really strong card that shutdowns Atraxa, Praetors' Voice, Vorel of the Hull Clade, Mikaeus, the Unhallowed-Triskelion/Walking Ballista combo, Marchesa, the Black Rose reanimator and general infect decks. Since you're not running any of these strategies, swap in Solemnity. It comboes with Phyrexian Unlife (you can't die since you can't have poison counters), Lost Auramancers (that can be immediately killed with High Market to bring Decree of Silence so no one but you can play Magic), Glen Elendra Archmage (counter every single noncreature spell your opponents cast, since she can't have -1/-1 counters), Dark Depths (the land enters without counters, then immediately turns into Marit Lage - but she can still be easily Swords to Plowshares'd), Glacial Chasm (if it can't get counters, you can keep it forever to never be attacked), Mystic Remora (free draws for the rest of the game) and Arixmethes, Slumbering Isle (it enters as a creature). It also comboes with Elephant Grass (more pillowfort), Force Bubble, Delaying Shield and Kitchen Finks, but they're not that good on their own. However, you need to protect your combo pieces: Solemnity+Decree of Silence win combo cost a whopping 11 mana, and can be disrupted easily. So you need protection of targeted removal. Privileged Position, Sterling Grove and Greater Auramancy can do the trick, and the Grove doubles as a tutor. // Enchanted Evening comboes with Aura Thief+High Market, Cleansing Meditation, Calming Verse, Opalescence+Mirari's Wake (all opponents' lands will be 0/0s and will be put into the graveyard while yours will be 1/1s) and Serra's Sanctum. // Omniscience + an Enchantress + Approach of the Second Sun is a free win if uncountered. // If I can suggest some improvements on your manabase: Exotic Orchard, Rogue's Passage, Prairie Stream and Yavimaya Coast are cheap replacements for Thornwood Falls, Woodland Stream and 2 Islands. Weirding Wood is better than Gift of Paradise, because it can draw you a card via Clue. Card advantage is crucial in EDH, and you should run at least 6 sources of realiable draw. That's why I recommend you to run Mesa Enchantress, Verduran Enchantress, Kruphix's Insight, Mystic Remora, Rhystic Study, Sylvan Library (comboes with Abundance), Argothian Enchantress. // Eladamri's Call tutors your creatures. Ground Seal and Rest in Peace shutdown graveyard stategies. Open the Vaults is a really good budget replacement of Replenish and plays around Ground Seal (better replace Hanna, Ship's Navigator - she's too slow). Courser of Kruphix, Land Tax, Mirari's Wake, Burgeoning and Exploration are great ramp Leyline of Anticipation allows you to play on your opponents' turn. Copy Enchantment gives more utility. Search for Azcanta Flip fills the graveyard for Open the Vaults and easily flips into a good utility land. Seal of Primordium, Seal of Cleansing, Banishing Light, Stasis Snare, Cast Out, Prison Term, Act of Authority, Detention Sphere, Imprisoned in the Moon, Song of the Dryads, Grasp of Fate and Aura Shards take care of troublesome permanents. Energy Flux, Aura of Silence and Stony Silence deals with artifact decks. Austere Command, Wrath of God, Supreme Verdict and Cyclonic Rift are great boardwipes. Teferi's Protection is the best protection spell ever released. Karmic Justice and Martyr's Bond tell people to don't mess with you. Collective Restraint is another Propaganda effect (comboes with Prismatic Omen).
3 weeks ago
I really quite like your deck. It runs some spicy and interesting cards that I kinda wish I could put into my Queen Marchesa deck. You run a few nonbos with Solemnity (Mathas, Fiend Seeker, Orzhov Advokist, Selfless Squire) so it might be worth consolidating which direction you want to go with that.
Keep up the good work!
4 weeks ago
If you're looking to get away from the Flickerform effects and use a Glen Elendra Archmage, Solemnity might be something to look into. It's kind of controlling and negates poison counters, but doesn't work with Avenger of Zendikar, Lumberknot, Lilting Refrain, etc... and as I'm looking at your deck I see Solemnity already in there :P Nevermind haha