|Commander / EDH||Legal|
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|Hour of Devastation (HOU)||Rare|
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Players can't get counters.
Counters can't be put on artifacts, creatures, enchantments, or lands.
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23 hours ago
Atroxreaper Here's a list without the black mana. I still left Gideon of the Trials in the sideboard, but I think he's fine main too. Solemnity and Authority of the Consuls should be instant wins vs Ramunap Red and Temur Energy.
1 day ago
@Pygmyrhino990: Your primer was a very interesting read and I must say I agree with many of your card choices and direction you wanted for the deck. As a matter of fact, pillow-fort and combo were the first type of decks played early on, and I think I can help you hone your list a little bit. I'll first point out a few things I noticed while reading your primer, and then I'll talk about some suggestions on how to improve your list.
I strongly agree wth you that Esper (UBW) is a very good color combination, as it gives you access to arguably the two best colors in the format (UB) and allows you to splash W for its enchantments and removals. Colorwise, you are on point, and this is the way to go with a pillow-fort, combo deck.
You said in your primer that Triplets give you political superiority. I'm not quite sure I agree with you here. It's a strong spell no doubt but if anything, it makes you a hate target, at least that's been my experience playing it and similar decks. In addition to the hate, the other challenge to playing Triplets is to resolve it and then keeping it alive. However, I can see you have that covered with some staple permission spells and artifact protection given by spells like indomitable Angel. Personally, I'd go with some cheaper counterspells, as my plan to cast + protect Triplet would require less mana (e.g., switch desertion and dromar's charm for somethgin like swan song and dispel).
Now, there are a few cards that I feel your deck is missing and that I know they would improve it tremendously. They are the following:
- Yawgmoth's Will: Black staple and the best graveyard recursion spell out there.
- Replenish: If you are playing lots of enchantments, this card is a must. It's also a cheap way to "reanimate" powerful enchantments. I'll get back to this later.
- Academy Rector + Flash: Single best way to cheat a powerful enchantment like Omniscience into play.
- Intuition and Entomb: Now, I mentioned YawgWill and Replenish earlier. They are good cards on their own but they are much more powerful when used in combination with spells that let you choose what's on your graveyard. Intuition and entomb are the go-to for enhancement-based combos. Picture this: Turn 3 intuition at your last opponent's EOT for solemnity, decree of silence, and omniscience; no matter what they give you, you Turn 4 replenish and lock your opponents from the game.
I think I have a list here that play things along this line. Here it is: Oloro, The Omniscient. The list is probably outdated now (I really like your solemnity+decree idea and would prob incorporate to that oloro list) but it might give you a few additional ideas on how to improve your Triplets list.
Anyway, good stuff you have here. I know you enjoy the deck because you must have spent so much time writing this primer. Keep it up and good games!
Kyln on My own minus
1 day ago
1 day ago
Alright i'll give our decks a test run! I'll post it on your deck when im done.
I cannot agree more, these Savage Stomps are amazing, I too want to find room for 1 more in my list, just tweaking stages now.
Sideboard talk tho, its so hard to predict, and i guess it iwll always change based on our own personal metas but i think its a good call to not run Solemnity since you do have a bit of a counter theme going on with the +1/+1s, the planeswalkers (is that something solemnity stops?) and the energy production. And to hose one strat feels a bit bad, its why i dropped Ashes of the Abhorrent to a 1 of.
These dino decks can recover so quickly!! So long as you dont completely commit to the board i think, we're good. Also casting that Carnage Tyrant really provokes a board wipe anyway if the opponent is able heheh. Im glad you're still tweaking too and sharing your thoughts!
1 day ago
Maybe Solemnity as another Anafenza effect.
2 days ago
Hey, I'd suggest giving my brew a playtest - it's getting pretty tight. Huatli: The only dino gyno I know...
The planeswalker package of 1x Huatli, Warrior Poet, 1x Ajani Unyielding and 1x Samut, the Tested is very tight. Each have their own big upside. Huatli can enrage my guys, reduce blockers, heal... just a great tool card. Ajani is at the top of the mana curve, so his plus helps me only find action, he adds removal, and the ultimate with trample is game winning. Samut giving double strike to any trampler can be game winning - but even if it's not, it's a devistating same turn play. I generally don't ultimate her even if I can, the double strike is just better, and using the ultimate after a wrath is very strong. Note with samut that Regisaur Alpha is an ETB trigger not a cast trigger. I really wouldn't discount samut even if people look at you funny for playing a $4 planeswalker. She's quite good in the deck.
I now regret ever playing without 4 Savage Stomp, it's actually incredible. Super happy with the choice.
Still sorting out the sideboard, but I think Authority of the Consuls, Settle the Wreckage and Abrade will be 3 of. As much as I like Solemnity it's probably just not that relevant to hose a few strategies especially now that it would hose Savage Stomp's counters.
What you found in your playtesting you posted is very consistent to my findings. I would also add that in my experience I'm not too scared of wrath effects and things like settle the wreckage. So long as I'm ahead in card advantage and can dig in some way for dinos - I can stabalize and pose threats constantly.
I'm also still feeling very good about having extra 5 drops with Charging Monstrosaur.
Thanks for continuing to update your list and post findings. Happy stomping! ;-)
2 days ago
Hey ClockworkSwordfish! I'm not really sure about Anointed Procession, now that you mention it. I have considered the thought of artifacts and enchantments (specifically Solemnity). My thought was, use Lost Legacy to get rid of that type of threat, and use Torment of Hailfire as a way to punish them for keeping those artifacts, enchantments, and cards on the field. Grind / Dust is a pretty effective removal tool that also feeds my engine, although it is admittedly expensive mana-wise. What would you suggest?