|Commander / EDH||Legal|
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|Hour of Devastation (HOU)||Rare|
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Players can't get counters.
Counters can't be put on artifacts, creatures, enchantments, or lands.
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3 days ago
My favorite win potentially ever came today. I usually don't get to play during the week, so this was even more epic for being a game that should have never happened.
Late game, only me, Mizzix storm light, and Baral denial left still alive, with the Atraxa infect hamstrung by my Solemnity and taken out in the mid game. Mizzix gets her storm interrupted by Baral, with Mizzix thinking that she had to try sometime, she had some counter backup, but the counter battle just happened to be won by Baral (surprise). I take the opportunity to drop Dark Depths into my Solemnity that everyone was so happy I had played when Atraxa was threatening the beat down with an army of infect creatures. All of a sudden, my new Merit Lage threatens the one hit kill against either opponent. I am sitting behind a solid Pillow Fort with Delaying Shield and Solemnity out and feeling good, and pass turn without playing any spells. Baral untaps, and he Control Magics my Merit Lage! I consider my situation. I'm holding a Deflecting Palm, a Path to Exile, and a Lapse of Certainty. I am OK. I let the Control Magic resolve, figuring that Baral would either take out Mizzix since my fort is solid, or I just Deflecting Palm the attack against me, and keeping the Path to Exile as a backup plan. Baral has very little board, and the only thing threatening is the grip of cards in his hand and 9 Islands sitting untapped. With my Merit Lage, he looks rather smug, and much more threatening than before. I am cautious, but still feel OK. Baral overloads a Cyclonic Rift! Two. Islands. Untapped. Mizzix shouts a curse and scoops. Time to gamble. I let it resolve. I pick up everything but my land. Baral cackles and turns Merit Lage sideways. I'm at 15 and Baral is at 17. I Deflecting Palm. Baral cackles again, taps the Islands, and drops a Mana Drain on the table. I drop my Lapse of Certainty on top of it, and push forward three of my untapped lands, making a show of tapping them. Stunned Baral curses, Atraxa and Mizzix whoop.
I won a counter battle with Baral after he resolved Cyclonic Rift to resolve my Deflecting Palm against my own stolen Merit Lage token for the win. Best. Win. Ever. This will have to end up as meta legend.
1 week ago
Good ideas for some artifact/enchantment removal. I didn't even know Solemnity was a thing xD. That would put a hurting on Atraxa, though luckily I don't think i've ever seen that in my play group. Not telling them about it either :)
2 weeks ago
Well if you're going to run Azor's Elocutors, Chasm Skulker, Sphinx of Magosi and Ishai, Ojutai Dragonspeaker (none of which I would save Chasm Skulker) you might consider cutting Solemnity. Soul Barrier remains at the top of my cut list along with Sphere of Safety for diminished effectiveness in EDH and having fewer enchantments. Maybe consider Norn's Annex as a replacement to both?
2 weeks ago
3 weeks ago
You have more than one copy of the following card: Aura of Silence
I think these cards will be trouble for you, their cost is too high evenfor grand arbiter reduction cost:
Iona, Shield of Emeria, in order to play her, you need, in my opinion, at least a good pillow fort in order to survive the hate.
Approach of the Second Sun is not ideal, unless you have a game plan focused on it.
The extra turn cards you intend to run are too heavy for the deck. You should add more mana rocks.
I've been playing with Augustin for a while, all I can say is, you need more defense and stax. You have plenty, but you could have more. I am not the best player, my deck is always changing from time to time, and I run two combos in order to achieve complete lock down of my opponents resources.
What else can I suggest ?
Overrule Add the cards of the following categories in your maybeboard: Instant enchantment (abuse Solemnity with things like the blue decree or phyrexian unlife) planeswalker (now only go this route if you remove The Immortal Sun)
If you wish you can take a look at my deck: Augustin the Super Villain (Super stax Update). I hope I helped you.
4 weeks ago
crstisalie, re: Chains. I mostly think I don't want a chains/spirit/draw hoser in the deck anymore. The play of turn 1 Chains of Mephistopheles, turn 2 Windfall, turn 3 Zur, turn 4 Necropotence doesn't happen very often. But, more importantly, discarding is something this deck doesn't want to do. There's only 2 win cons in the whole deck so if you happen to discard one it's strategically really limiting. There's also just Timetwister to get it back, so you're not really replaying stuff out of the yard. Which, of course, is by design, since you're frequently putting Rest in Peace in play, and the ability to play around that is one of the deck's great strengths. So, in some ways, Spirit of the Labyrinth is just better than chains, since it doesn't make us discard stuff. (And also, it's far superior vs. Gitrog.) But, mostly the only early card draw I see is Sylvan Library and Tymna the Weaver. So I question if it's worth running a spirit at all; especially since a wrath tends to be better against tymna decks and green-based decks in general. It feels real bad to land a spirit of the labyrinth and then draw Rhystic Study or Mystic Remora, which are (obviously) powerhouse cards. I mean, it's still good to land the spirit if you're opponents are on a draw where they have turn-2 sylvan library or are tymna/thrasios decks.
Anyway, all that said, Anvil of Bogardan was never in consideration.
To go back to an earlier point, re: Solemnity. This card just doesn't do anything. Unless you're playing against Animar, Soul of Elements every game. Solemnity does combo with Phyrexian Unlife, but, also, that's mostly just a worse way to build your own Solitary Confinement. I think just run the one solitary confinement and don't bother with solemnity + unlife. Phyrexian Unlife is very good in Zur combo decks that revolve around Ad Nauseam, but I don't think it does enough here.
Remember a big benefit of this deck is there's only 2 dead win-con cards in the whole list. Everything else is mana, gas, or permission. :)
4 weeks ago
1.Curse of Vitality almost no reason to ever play this card
2.Martial Law doesn't scale well enough in EDH
3.Rhystic Circle isn't going to protect you enough from big swings
4.Rhystic Deluge same story. You have enough of these effects and they're are unconditional ways to do this.
7.Tempt with Reflections why?
Adds to consider:
1 month ago
It is a fun deck, it struggles against some decks which run Solemnity, which is why I added Aura Shards. There is also a Bruse Tarl deck in my pod that can kill you pretty quickly. Since I am a target due to infect, that deck can deal me enough commander damage to end me.
Also, Blightsteel Colossus ended up being too much of a dead card in preliminary with not enough ways to cheat it out without paying the 12 mana cost. It's much better to have smaller, cheaper evasive infectors and a bunch of ways to pump them with counters + proliferate to pump more and to increment posion counters already on the board.
Example: I get Blighted Agent out turn two after a Sol Ring turn one and and Swiftfoot Boots on turn 2 equipped to the blighted agent. Then with a third all color land turn 3 and Hatred, Give // Take or Citadel Siege in hand, I can kill a player by turn 3 or turn 5/6 which is much better than having BlightSteel in hand and having to wait a bunch of turns to even get it onto the board.