Solemnity

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Hour of Devastation (HOU) Rare

Combos Browse all

Solemnity

Enchantment

Players can't get counters.

Counters can't be put on artifacts, creatures, enchantments, or lands.

Price & Acquistion Set Price Alerts

HOU

Ebay

Recent Decks

Solemnity Discussion

KayneMarco on Oloro, Ageless Dictator of Pain and Suffering

6 hours ago

The first suggestion I will make is to add Zur the Enchanter and bout a half dozen tutors to help get him out faster. He will help get your pillowfort built faster. If you do wind up running him I will suggest zuring out your greater auramancy first, then copy enchantment cloning the auramancy thus preventing any of your enchantments from being targeted. One enchantment I would definitely add to help build your pillowfort is Enchanted Evening. You combine this with the auramancy/copy combo from earlier and opponents can’t target squat...of yours anyhow. Another worthy addition would be Rest in Peace to combo with your Energy Field. If nothing goes to the graveyard the field stays in play indefinitely. Another amazing card to have in here that’s already on your maybe board is Solemnity. Stops a lot of things opponents can possibly do plus combos beautifully with the next 2 cards I am suggesting. Glen Elendra Archmage and Kithkin Spellduster. With solemnity Glen becomes an infinite Negate on a stick and the Spellduster becomes half an infinite Disenchant on a stick. Coupled with the enchanted evening you can blow up any card you don’t like with the spellduster and Glen will protect your boardstate from the only thing that can hurt you...bardwipes. That my friend isn’t really a pillowfort, that’s a damn military base lol.

TheCaptainsLog on Queen Marchesa: Politics, Aikido, and Control

22 hours ago

Wonderful deck - precociousapprentice thank you for putting in the time and effort into putting it all together and including such a detailed write-up.

I made a very similar version based on yours and have been playing it for a few months now.

A highlight was going 1v1 with a highly tuned Yidris, Maelstrom Wielder deck that was worth a small fortune. He played 4 or 5 permanents on turn one! It looked like he was going to run away with the game, but I hit him with Virtus the Veiled + Suspicious Bookcase. It still looked like he was going to run away with the game until I slowed him down with Kambal, Consul of Allocation. It still looked like he was one draw away from victory until I played Solemnity and Dark Depths and took the victory. My hands were sweaty at the end. We even drew a crowd of onlookers anxious to see who would win.

My advice for others interested in building this: Righteous Aura is a great budget substitute for Forcefield, imo. This has been mentioned before, but is buried in these comments. I've also gotten a lot of mileage out of Whispersilk Cloak, both for the shroud and unblockable.

DangoDaikazoku on Leeching Cotton: Oloro's Couch

2 days ago

Enchanted Evening turns all permanents into enchantments. Lands effectively become enchantments with 0 CMC. Bring Opalescence into the mix, and the enchantment lands now become creatures. The now enchantment creature lands' power and toughness become equal to their CMC (zero) which forces them to die as a result.

I've been scouring this site for a deck to use the Humility that I recently traded for and I can't help but feel like creatureless Oloro Pillow Fort/Stax would be perfect.

I'd like to see an update to this list. Lots of potential here, especially with Solemnity and Phyrexian Unlife. Solemnity also has synergy with Glacial Chasm. You would literally never die.

Noelqkazoo on Approach of Tuvasa the Second Sunlit

6 days ago

Love your deck as ive considered the milling for midgame as well; however, im personally not a fan of the auras since in my playgroup if someone has their commander out at any moment, the consensus of the table is usually “ either kill the one with the commander outright or kill their commander immediately”. And since we all know auras fall off when your commander comes out, yada yada yada.

Instead, i stick to the pillowforty version of bantchantments, and aim to instead win with a timely Genesis Wave for free things, throwing down a soft lock like Greater Auramancy + Sterling Grove, or using Estrid's Invocation or Copy Enchantment to form that same soft lock, and then proceeding to throw down a Decree of Silence + Solemnity hard lock to shut everyone else out of the game.

Again, though, really enjoyed playtesting your deck on here and watching it perform on Muddstah’s channel!

lagotripha on Selesnya Aggro

1 week ago

There are some older primers on G/W beatdown- Its been a solid teir 2.5 deck for a long while. Think there were budget 'little kid' G/W lists floating around intended to be an introduction to the format, and more recently there are devastating midrange/combo hybrids, as well as the infamous troll worship.

Take a look at sideboards to support it and It'll compete for FNMs in all but the most cutthroat metas.

Bant Sureblade/Naya Hushblade is traditional in new alara lists.

You can run an older hatebear style list built around Gaddock Teeg, and he's a devastating sideboard option in many matchups, even if he is substantially less format warping that in the past.

With the meta-move to use Kitchen Finks and the like for combo, its worth considering Solemnity or Worship/Troll Ascetic interactions.

Additionally, Glittering Wish/Congregation at Dawn is in these colours.

In terms of more recent cards its things like Renegade Rallier, Emmara, Soul of the Accord, Knight of Autumn and Oath of Ajani, although each points to different strategies and support cards.

I'd steer clear of Wayfaring Temple, Unflinching Courage and Mercy Killing- while they sound good in theory they play very poorly.

SynergyBuild on tuvasa Tier?

1 week ago

Really, it would be around tier 4 this build. I imagine a better version going with a more consistent stax plan that happens to run a few key enchantments, instead of this could even be tier 2.5, but the commander would be all but a major part of the deck.

If you want a real enchantment-based build, use Earthcraft and Squirrel Nest, drop the Enchanted Evening/Aura Thief, Starfield of Nyx, Sigil of the Empty Throne, and Solemnity/Phyrexian Unlife/Solemnity/Decree of Silence. You should run Altar of the Brood as support for both the earthcraft combo and Opalescence/Parallax Wave.

The other drops you should have are cards like Cultivate and Kodama's Reach, because they are bad cards and shouldn't be run in any non-landfall deck, Cleansing Meditation because it is bad, and Skyshroud Claim. Pendrell Mists is too much mana for this deck to handle, as is Omniscience, despite its power in some decks.

Sun Titan would be okay in a more dedicated stax build that doesn't go with enchantments, despite its promise with Mana Vortex, and Austere Command/Supreme Verdict should be on the chopping board.

Leyline of Anticipation is weak for its mana cost, and is abd draw, only semi useful when in openning hand, but even then it isn't great.

Sphere of Safety is too much mana, and I'd probably drop a Propaganda or Ghostly Prison, perhaps because you'd just tutor up a Solitary Confinement.

Seedborn Muse, Mystic Confluence, and Mirari's Wake are a waste of mana, I know why you run them, but they are traps.

Words of Wind is a maybe, I feel it has value when comboing off, and acts as a wincon with Earthcraft/Altar of the Brood and a creature, but is otherwise weak.

Energy Field needs to go, it sucks, as does Hesitation and Lunar Force, yes, Sun Titan, no even so. You will not use these in a meaningful way.

Academy Rector is for pulling out your Decree of Silence/Omniscience, but because you are not hulking it up or having any consistent way for it to die, it isn't worth it.

Land Tax is a bad card, honestly unless you are monowhite or in a deck that benefits from discarding cards, it isn't worth it. The thinning is the best it does, and a card in your deck that thins only is trash. If it is used to help you hit land drops, your deck is either A: Not in need of land, or B: Awfully built or was mulliganned poorly.

Beast Within and Counterspell need to go, there are much more efficient options like Force of Will, Nature's Claim, and Swan Song.

Karmic Justice is a bit bad, I'd drop it, probably for Greater Auramancy.


Now the next part is on what to add. I talked about dropping around 27 cards, so there is some room. I would drop around 3 lands at least as well, which leaves us with a clean 30 cards to add.

Now, we'll add the cards I previously talked about, Altar of the Brood, Earthcraft, and Squirrel Nest. These help you win the game after we dropped a lot of your previous wincons. Greater Auramancy is also a card I prior suggested, and helps stop a Nature's Claim kill you. 26 cards left to go.

The next is to replace the lands we dropped. You want mana fast, so you can empty your hand, and use Tuvasa to draw more cards, aiming to hit a real enchantress or tutor for one. This means two things, more tutors, and more ramp.

Wild Growth, Utopia Sprawl, Overgrowth, and Fertile Ground help benefit Earthcraft when used to make more mana on combo turn, especially with an Opalescence out. Mana Crypt, Mana Vault, Sol Ring, Chrome Mox, Mox Diamond, and Lotus Petal allow the deck to get more mana faster as well. This leaves 16 cards.

With tutors, Idyllic Tutor, Worldly Tutor, and Mystical Tutor are the picks for me, leaving 13 cards.

Teferi's Protection, Swan Song, Flusterstorm, Seal Away, Ravages of War, Force of Will, Nature's Claim, Armageddon, and Cast Out are efficient pieces of interaction I would suggest. This leaves 4 cards.

Back to Basics, Root Maze, and Rest in Peace make for a good toolbox effect for hate pieces. This leaves 1 card.

Nature's Chosen is a card I have found success in, and suggest you try it too. Enchanting a Tuvasa makes it another land in essence, and can untap a Serra's Sanctum, it is under the radar, so pick it up before all of the Emmara, Soul of the Accord players find out about it. That is it!


This last part is about optimizing your landbase for Back to Basics and Earthcraft, they synergize well, so don't worry too much about stretching your deck thin.

After looking through, the following lands are must drops, as they aren't good in nearly any deck:

Maze of Ith, Krosan Verge, Reflecting Pool, Reliquary Tower, and Rogue's Passage

They don't have a place in this deck.

Similarly, you should optimize your deck to get your colors more on curve, fetchlands being a major part of that. Wooded Foothills, Flooded Strand, Polluted Delta, Misty Rainforest, Scalding Tarn, Verdant Catacombs, Arid Mesa, and Marsh Flats are the missing ones in your colors. You can use them to fetch the shock/dual lands for colors, or basics for Back to Basics/Earthcraft.

Wooded Bastion, Flooded Grove, and Yavimaya Hollow should be dropped as well to fit them, as well as Brushland for Razorverge Thicket, Adarkar Wastes for City of Brass, Hinterland Harbor for Mana Confluence, Glacial Fortress for Exotic Orchard, and one of each basic because you have too many lands.


That's it. That would actually be a tier 3 enchantress deck, and doesn't stoop to just playing Tuvasa for colors for a stax-combo deck, running no enchantments.

DangoDaikazoku on Divine Decree

1 week ago

Solemnity also prevents poison counters from building up on you, and an inclusion of Phyrexian Unlife in conjuntion might add a bit of redundancy to make you virtually unkillable. ;)

Interesting take on Marchesa, I like this deck a lot.

Load more