|Commander / EDH||Legal|
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|Hour of Devastation (HOU)||Rare|
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Counters can't be put on artifacts, creatures, enchantments, or lands.
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|Have (21)||L4DMalus , theilluminaire , zn.tportlock , Atroxreaper , althekoolkid , tahavin , abby315 , NostalgicAce , PhotogenicParasympathetic , Suns_Champion , SpottedGee , gosora , Sparky41 , TheRealPeaches , mymanpotsandpans , KillDatBUG , MorningGlory45 , saj0219 , orzhov_is_relatively_okay819 , MattN7498 , Vasbear1|
|Want (3)||davir , darthnuchi , Nightdragon779|
18 hours ago
A few concrete ideas: drop the Spyglass and Verdicts from the sideboard and play 2 Pithing Needle and a Nephalia Academy instead to protect against walkers and hand disruption. Replace the Relic with Grafdigger's Cage which is more versatile against Dredge, Storm, and Counters Company. Consider a few Split Second cards like Trickbind and Wipe Away in place of EE. No one ever expects them and they wreck Ballista decks, walker ultimates, man-lands, fetches, etc. Maybe run a Boseiju, Who Shelters All mainboard. Split Sleight of Hand 2-and-2 with Peer Through Depths. Since you need to stay alive, you may also want to replace or split Ballista with Hangarback Walker to get blockers. Maybe run 1 Academy Ruins in place of the 4th Fountain and 1 Mindslaver in place of a Sphinx's Rev to have an alt win con or a chance to buy more time.
Now for something more abstract. Since you are trying to combo off, I think Tron is the wrong shell here. I would adapt an Ad Nauseum shell. It's a deck that's made to dig and then use a ton of mana around turn 3 or 4 to win. You would have to do the same thing to cast your first Sunrise, and then dig for the second in an unfair way. Ad Naus buys you protection with Angel's Grace, as well, and Phyrexian Unlife, which you can make even better with Solemnity. You can protect your second casting of Sunrise with Pact of Negation, as well. I just think the Ad Naus mana base is much more effective here than the Tron one.
So, if we were to adapt an Ad Naus mainboard, it might look like this:
- 4x Approach of the Second Sun,
- 4x Simian Spirit Guide,
- 4x Angel's Grace,
- 3x Phyrexian Unlife,
- 3x Solemnity,
- 3x Serum Visions,
- 2x Sleight of Hand,
- 2x Peer Through Depths,
- 3x Pact of Negation (or Swan Song on a budget),
- 4x Spoils of the Vault (this is your all-star),
- 4x Lotus Bloom,
- 4x Pentad Prism,
- 3x City of Brass (or Mana Confluence),
- 3x Darkslick Shores,
- 1x Dreadship Reef,
- 2x Gemstone Mine (or 3 Mines and no Reefs),
- 1x Island,
- 1x Plains,
- 1x Swamp,
- 2x Seachrome Coast,
- 3x Temple of Deceit,
- 3x Temple of Enlightenment,
Something like that should be faster than Tron. You could also drop the Solemnity and run ad nausuem itself to put all of the Sunrises in your hand on turn 3 or 4 and then cast, cast, as able.
I hope that makes some sense. I love the Tron idea, and I encourage testing it, but I suspect a free-mana combo shell would be faster.
2 days ago
Good call. I had forgotten that card existed. Particularly useful since I tend to fetch black lands (for my transmute cards). I will be removing Cathars' Crusade for it. While Cathars' can combo for infinitely large creatures, it is too expensive to cast, and not as easily tutored with Wargate as Solemnity or Melira, Sylvok Outcast.
4 days ago
Ashes of the Abhorrent does nothing besides gain you life, since it does not effect GPG. I suggest Crook of Condemnation.
Solemnity is less of an energy hate card than you think, since even without gaining energy they gain lots of advantage. I recommend another Tocatli Honor Guard in the SB and some Essence Extractions for Ramunap.
Also, Trespasser's curse is a nonbo with the Honor Guard, so you probably want to exchange it for something else.
More Duresses in the SB would help against control and maybe a Lost Legacy or two for Approach?
5 days ago
Possibly Solemnity to tutor out with the unlife, to buy more turns?
5 days ago
Control decks usually have between 24-26 lands, as you'll be trying to run a long game. The cycling dual lands help, but it can still be tough. I'd also recommend maindecking some sort of boardwipe, such as Sweltering Suns or maybe even Hour of Revelation. For the sideboard, Solemnity is your saving grace against Temur Energy, and there are some new cards you might like in Rivals as well.
6 days ago
Some weird cards I think of to build around: no decks to reference just cards that have potential maybe somewhere
6 days ago
As for the Authority, its good as sb tech, but main deck its completely dead against approach decks. Solemnity in the board blanks the energy for temur and i dont believe temur runs any enchant removal, its quite good against them. The Desert's Hold is for Red decks to gain more life, incidentally triggers the Famished Paladin as well which is nice. Thopter Arrest is maindeck creature/GPG hate. If the meta goes back to a bg Winding Constrictor meta then theres solemnity and the possibility or sb Dawn//Dusk. basically there is not much room for a card that gains us 1 life and makes creatures enter tapped if its not a creature spell. Thats why the Kinjalli's Sunwing is in the deck. It does the same thing as Authority, but on a stick.