Angelic Renewal

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ultimate Masters (UMA) Common
Weatherlight (WTH) Common

Combos Browse all

Angelic Renewal

Enchantment

Whenever a creature is put into your graveyard from battlefield, you may sacrifice Angelic Renewal. If you do, return that card to the battlefield.

Angelic Renewal Discussion

Spell_Slam on Heal the Cat

1 week ago

Great deck!

I think Holy Light would be a great inclusion to the deck, as White has very few ways of dealing with masses of tokens efficiently. This card lets you do that without affecting your own smaller creatures.

You have Suture Priest twice in your list, under board control and Life Gain.

Survival Cache seems like a great card for your deck. You'll most likely be the player with the most life anyways, and this gives you two life gain triggers and will most likely draw you two cards.

I'm not sure how good something like Revitalize / Healing Hands / Renewed Faith would be, but getting a lifegain trigger and a card seems like a decent way to filter through your deck.

Children of Korlis could be a good "Fog" effect for you.

Exile seems like a good fit for removal in your deck.

Seems a shame to pass up on Martyr of Sands . It only gets you one trigger, but it's still a lot of life, which is worth something.

Seraph of Dawn is an absolute beast in this format. the big butt means it survives a lot of removal and combat, and putting equipment on it is amazing.

Along the same lines, Student of Ojutai really dishes out the lifegain for you on a great body, especially considering how few creatures you're playing.

I feel like most of your lifelink creatures are not really worth playing. They're going to be easily blocked and killed in most situations and not net you much of an advantage. I'd say only the ones that gain your some sort of card advantage are really worth playing. I could be wrong about Healer's Hawk, though.

Lastly, you have plenty of ways to protect your commander, but I would just like to suggest Angelic Renewal . You can play this before your commander and not have to hold mana up all the time for it. Same goes for Benevolent Bodyguard . This lets you play a much tighter, more efficient game plan.

multimedia on Call the Thicc Bois

2 weeks ago

Hey, saw your forum topic asking for help.

Nice upgrade of the precon. Cards to consider cutting to make 100 cards:

  • Contagion Engine
  • Contagion Clasp
  • Righteous Aura
  • Seal of the Guildpact
  • Helm of the Gods
  • Champion's Helm
  • Thoughtrender Lamia

Proliferate isn't doing much here except giving you more experience counters and that's not worth it instead play more enchantments to get experience counters?


Consider adding more low mana cost enchantments to get experience counters faster? Flickering Ward is very good because it's one mana enchantment that can be an engine to get experience counters while also protecting Daxos from targeted removal from the color of protection you choose. Also excellent with Mesa as a draw engine. Kaya's Ghostform another one mana enchantment that can help to pseudo protect Daxos by reanimating him when he dies or is exiled. Because Daxos is only three mana and he can be a repeatable source of tokens then consider less creatures? Board wipes that kill all creatures are good with enchantment strategies and with a Commander who can create creatures after a wipe.

Can add enchantments to protect/reanimate Daxos from your own or opponents' board wipes:

Tutors that don't break the bank that can get an aura/enchantment are helpful:

Expanding on enchantments that disrupt your opponents can buy you more time to get experience counters and make Spirits:

Once you have a lot of experience counters then you don't need to really cast lots of enchantments. Can instead utilize Daxos's ability to make creatures without casting them. Which is good with enchantments that only let players play one spell per turn. This disrupts your opponents more than you and in some cases shuts down entire opponent strategies like combos:

Good luck with your deck.

multimedia on Some opinion/help

3 weeks ago

Hey, I already commented on your deck two months ago :)

Kokusho, the Evening Star suggested by crash328 is a good win condition with Teysa with a sac outlet such as Viscera Seer . I use it in my casual Teysa deck as a win condition. You can create a mini engine with Kokusho using Sun Titan with Animate Dead (reanimate Kokusho) or Kaya's Ghostform (when enchanted Kokusho dies he comes back onto the battlefield) or Angelic Renewal (sac it when Kokusho dies and he comes back onto the battlefield). Titan can reanimate one of Animate, Ghostform or Renewal letting you do this interaction when Titan ETB or attacks.

Titan can be a win condition without having to even attack because he can reanimate when he ETB. Combining Titan with Renewal or enchanted with Ghostform, an aristocrat and a sac outlet such as Carrion Feeder . I'm a big fan of Titan even without combos in a causal deck with Teysa because he can reanimate Skullclamp or many other creatures who have interaction with Teysa.

multimedia on Kaalia Zenith Flicker.

4 weeks ago

Hey, good start.

Budget ($3 or less each) lands to consider adding to improve the manabase:

The Cycle lands and Barrens are cards with cycling to power Astral Drift. Since they're lands they don't take up valuable deck spots to include more cycling.


Budget Angels/Demons/Dragons and cards that have good interaction with them to consider adding:

If making blink a theme because of Kaalia then consider including more strong Angels/Demons/Dragons with good ETB abilities to be able to blink them.

Budget card upgrades to consider:


Other cards to consider cutting:

  • Cinder Barrens
  • Orzhov Guildgate
  • Wind-Scarred Crag
  • Myriad Landscape
  • Scorch Spitter
  • Rakdos Firewheeler
  • Scampering Scorcher
  • Segovian Angel
  • Vesperlark
  • Virtus the Veiled
  • Volcanic Dragon
  • Zombie Infestation

multimedia on Daxos Enchantment

2 months ago

Hey, saw your forum topic asking for help.

Nice upgrade of the precon, but consider less creatures, more one and two drop enchantments? Lots of creatures is not really needed because Daxos is a repeatable source of creatures from the Command Zone. For him to create a token that's worth three mana then you need to be casting enchantments. One and two drop enchantments can give you experience counters faster and also reduce the avg. CMC of your deck.

Ward, Ghostform and Renewal can protect Daxos. Bounce Ward for one mana and then cast it again. For Ward is an engine to get experience counters with Daxos, draw a lot of cards with Mesa, gain a lot of life with Coinsmith, create a lot of Angels with Throne, etc. Conviction can also be an enchantment engine for .

Ascension can be a repeatable source of creatures it's amazing in multiplayer Commander because it looks at each opponents end step. Obedience and Consuls expand on the pillowfort strategy which is helpful to stall opponents, giving you more turns to get experience counters, get other value from casting enchantments and make Spirits with Daxos. Exort is also a deceptively powerful effect in multiplayer Commander.

Hall of Heliod's Generosity from Modern Horizons brings a new graveyard strategy with repeatable enchantment recursion for white enchantress decks (wanting to cast enchantments to get value). You can now use your graveyard as a source of enchantments. Hall has good synergy with an enchantment that can sac itself to give you value such as Seals, Aura of Silence, etc. since you can recur it, draw it and cast it again. Sun Titan is very good repeatable reanimation of 3 or less CMC permanents includes enchantments and lands.

Other budget cards to consider adding:


I'm not going to give you an exact plan of what cards to cut and replace. Instead, I'm giving you lots of options, list of 26 cards to consider adding and list of lots of cards to cut. I'm leaving it up to you to make the decisions of what you cut. My advice of cards to cut are creatures and high CMC cards. Cards that don't give you value right away or repeatable value over time can be cut. The exceptions for these kinds of cards is removal, board wipes and draw spells, but you only want a few of these kinds of cards not a lot instead focus on enchantments.

Cards to consider cutting:

  • Temple of the False God
  • Vivid Meadow
  • Orzhov Guildgate
  • Vivid Marsh
  • New Benalia
  • Herald of the Host
  • Necromancer's Covenant
  • Deadly Tempest
  • Teysa, Envoy of Ghosts
  • Dreadbringer Lampads
  • Treasury Thrull
  • Thrilling Encore
  • Thief of Blood
  • Silent Sentinel
  • Celestial Archon
  • Vow of Duty
  • Vow of Malice
  • Kor Sanctifiers
  • Corpse Augur
  • Burnished Hart
  • Banishing Light
  • Traveler's Amulet
  • Ghostblade Eidolon
  • Nighthowler
  • Orzhov Cluestone
  • Death Grasp
  • Finale of Eternity
  • Ancient Craving
  • Nevermore
  • Marshal's Anthem

I offer more advice if you would like. Good luck with your deck.

budlaorf on The Government Can!

4 months ago

Trying out Angelic Renewal to bring back Sun Titan infinity.

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Angelic Renewal occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%