Mark of Asylum

Mark of Asylum


Prevent all noncombat damage that would be dealt to creatures you control.

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Have (1) DoctorDax
Want (3) FaerieHart , 1Doogan1 , misterstealyourcreature

Printings View all

Set Rarity
Conflux (CON) Rare

Combos Browse all


Format Legality
Tiny Leaders Legal
Noble Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
Penny Dreadful Legal
Block Constructed Legal
2019-10-04 Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Mark of Asylum Discussion

smack80 on 7 Days to the Wolves

4 months ago

I think you have too many enchantments and anthems that don't do anything by themselves.

You don't have enough wolves. Yes I know most wolves are bad magic cards, but you just have to accept that a deck based around a bad tribe is going to have bad cards. That's what makes it fun sometimes.

here is my rough list, needs to be trimmed, but there are several cards there that can help you:

Mark of Asylum and Nightshade Peddler help when using the Fight mechanic a lot.

Tzefick on Ability challenge

4 months ago

Some quick 2 cents on other entries:

TypicalTimmy Show

Boza Show

As for my own suggestion on Hunt, I'm sitting on two versions and would like some feedback on the concept if possible before deciding a final route. I'll note which version will be the main entry until I change my mind or the challenge ends - when is that btw dbpunk?

Mechanic Show

Examples for model 1 Show

At the moment I will not make examples on the second variant.

TheQueue841 on Ability challenge

6 months ago

I got another one for you. This is actually a mechanic I came up with a while ago, under the name of Rivalry, but I think Competitive could also be a good fit.

Competitive - When this creature enters the battlefield, you may have it fight another creature with Competitive. If you do, put a +1/+1 counter on each of those creatures.

The main purpose of this ability is to pump your own creatures, but it can double as situational removal. I see it being primarily a Gruul mechanic, with a touch of white support.


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enpc on Help wanted for Sevinne Mass ...

8 months ago

If you want to run mass burn, why not use cards like Personal Sanctuary , Magebane Armor and Mark of Asylum to keep your stuff alive.

Or similarly, just mass burn lots and go creature light.

subrosian on Tolsimir, friend to wolves

1 year ago

Mark of Asylum seems like pretty sweet tech for making all the fight effects one-sided. Unless I'm mistaken on how that works.

NoSoyYucateco on Serpopard Selesnya Midrange

1 year ago

I think your sideboard could use some improvement.

At the moment, you have very little to protect yourself against burn and other spells that would target you. Leyline of Sanctity would work well. As a budget alternative, you could consider Aegis of the Gods .

You may also want to think about protecting your creatures with Mark of Asylum .

To make room for these cards, I would consider dropping Asceticism and reducing the number of Damping Sphere , Leyline of the Void , and Knight of Autumn . Especially Leyline of the Void, since you can't cast it (this slot would be better served by Rest in Peace or even Sentinel Totem in Selesnya anyway). You already have plenty of hexproof cards, so Asceticsm is expensive for the effect.

Mick-Tis on Tajic Arrogance

1 year ago

Light of Sanction & Mark of Asylum are good for when you need to Earthquake of some kind without Tajic on board.

Also If you want to be a douche. Repercussion & Personal Sanctuary is fun together.

Coward_Token on "Bird Leaf" | Feather EDH

1 year ago

I thought of you right away when I saw this one, congrats. My musings, hopefully it's not all Captain Obvious:

  • You seem to have already picked up on it but Feather can recur spells on the end of each turn so Instants are a bit preferable (and Flash-enablers)

  • Mark of Asylum , Tajic, Legion's Edge and/or The Wanderer might be nice for more when you want to burn your own critters

  • I'm not sure how Flashback & Jump-Start interacts with Feather's ability, but if it turn out to be OK spells with that are a bit less dependent on your commander being out since you can cast them once from your hand without her, and then safely recur them again once she's on the field. Some combination of Recoup , Past in Flames or even Jaya Ballard might also be used to enable the recursion of lost spells.

  • No Sunforger ? Seems pretty perfect here, for more than two reasons

  • Harness by Force is basically Threaten with Buyback if that's your jam

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