Pledge of Unity

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
War of the Spark (WAR) Uncommon

Combos Browse all

Pledge of Unity

Instant

Put a +1/+1 counter on each creature you control. You gain 1 life for each creature you control.

Browse Alters

Pledge of Unity Discussion

Tyrant-Thanatos on Should Green Have Lifegain this ...

2 weeks ago

Stream of Life originates from Alpha. Back then, "White is undisputedly the best color in this game at gaining life" simply wasn't true. In fact it was quite a while before white caught up to green's level of lifegain.

Fruition , Rejuvenate , Wellwisher , Nourish , and so on. It wasn't until Soul Warden that white got anything even resembling efficient lifegain imo. Maybe Spirit Link , but that's still a single outlier among plenty of efficient green lifegain cards.

Lifegain is one of those things that shifted on the color pie as the game matured. It started as a primarily green thing that white did on occasion. If anything, I'd argue that White has become too efficient at it, to the point that Green rarely even bothers with it anymore, effectively robbing Green of what was once a defining characteristic.

And it would seem to me that Sanguine Sacrament makes Stream of Life look terrible. I don't see how Stream could possibly be "too efficient" in the face of that.

Finally, I feel like pointing out that in general, the best lifegain cards tend to be ones that are both White and Green. Vitalizing Cascade , Heroes' Reunion , Dawnglow Infusion , Oracle of Nectars , Ajani, Mentor of Heroes , Pledge of Unity , etc.

Mwncisee on Nissa Awakening Deck

3 weeks ago

I also like the proliferate mechanic, but would disagree with you that there is no room for it in your build. I wonder is having the blue in there really helping your deck? know you have it for some of your sorcery spells but do you need these? I have constructed a build using proliferate alongside Nissa, Who Shakes the World and Awakening of Vitu-Ghazi but have gone Green/white (Selesnya). I've had a good success rate with it recently. You could look to use a couple Karn's Bastion and/or Evolution Sage to give yourself some proliferation, although you will need to find a source to get some +1/+1 counters down to get the snowball rolling (I have used Venerated Loxodon and Pledge of Unity for this hence the need for white in it.)

MonkeySit on Selesnya Proliferate Casual

1 month ago

Completely agree with that change RainbowF13 - the hexproof really is nice.

I'm just trying to think of ways to improve on this deck because so far the one thing I see is lacking, is a win con. So far, you can proliferate quite nicely and you can add +1/+1 counters on creatures. The way I see it, you have a couple of options -

  1. proliferate the existing creatures to be used for ETB effects and combat
  2. let each creature have a job - proliferate ETB's as chump blockers, combat-centric creatures to attack, passive ability creatures to continuously gain value from.

Each one of us has their own play style and mine personally likes to let each card have a purpose. Let's take Evolution Sage for example, this is your main proliferate engine and if this creature dies to combat then you will stop gaining value. Pollenbright Druid will gain value but only for one turn so after it has entered the battlefield, how do you continue to gain value from it? My choice in this scenario would be to protect my life total. Not making any direct suggestions here haha just trying to point out to know what you want to do with each of your creatures :)

Now on the note of Nissa, Who Shakes the World , you mentioned you couldn't find a necessary spot for her to make room for and remove some other cards. The double forest is a huge benefit, now doubt. What you may find useful in your deck is the -8 ability where you can search your library for any number of forests and put them onto the battlefield tapped. Here's a scenario - you have 3 creatures on the battlefield that have at least one +1/+1 counter on them and an Evolution Sage . When you -8 Nissa, each creature will get 9 +1/+1 counters on top of the existing ones. Another scenario is this (which may be something to consider looking into - I'm fiddling with a deck at the moment on Arena which I'll outline in the next section.) - you have 7 1/1 creature tokens on the battlefield, the -8 is ready but you have a Pledge of Unity and in hand, play that first, then -8 Nissa and now you have a very wide board to swing in with.

The thing is that Nissa will provide you with more value than you can know what to do with so my recommendation would be to save that for a different deck. Because you want this deck to be focused on wolves - you love the cards so build the best you can around it :) If you were to try and get value out of a card like Nissa you will be changing your deck around too much because I can say if it were me building one, it would have cards to proliferate and add +1/+1 counters like your own, but then have cards like Nissa's Triumph and District Guide , maybe even Circuitous Route to trigger more land proliferates from the Evolution Sage - You get enough and you can -8 Nissa after she ETB's (e.g. two sages on board, a land and District Guide in hand and you can -8 immediately). Finale of Glory and Divine Visitation would make the list too. But as I said, this would be a TOTALLY different theme/win con. A lot of useless information here but I mostly just wanted to point out what Nissa will be good at doing and what she would be better at doing which may be of some use to you in this deck should you wish to take out some cards which aren't as useful or if you want to build another deck.

If there is two things I'll leave you with as a suggestion for your current deck list is this - you have in your maybeboard Bond of Flourishing but I believe Vivien's Arkbow is one of the best draw engines in the new set and only a couple of dollars. You also mentioned you have no big creatures - Ghalta, Primal Hunger is a big creature that can be cast for VERY cheap and also only costs a few dollars. A Ghalta that has been exposed to the proliferate mechanic is bloody scary (especially if you find room for Nissa). Anyway, I think that will do for now! HAHA sorry for the essay but hope it's of some use to you! I'm loving watching this deck progress and excited to see what else you come up with!

Shwang on Pattern Recognition #108 - War ...

1 month ago

Your build was good, and I can understand why you'd go azorius. The flying/control was good in your sealed set.

But it looks like you had very good green too. I might have gone selesnya, with cards like: God-Eternal Rhonas , Mowu, Loyal Companion , Pollenbright Druid , Thundering Ceratok , 2x Bloom Hulk !!, Pledge of Unity , Forced Landing (in main deck has been deadly for me), and 3 planeswalkers that could provide some amazing assistance.

And you could splash blue, as Boza mentioned for the hydra.

Now that deck would have some serious firepower. They try playing that silly Ashiok and you overrun and overpower them right away.

But like I said, your deck was good with the pool you had. Tough to decide between firepower and little flying guys. But you had some good firepower.

JTetris11 on Bant Aggro/Proliferate (Competitive)

1 month ago

If you have access to them, I would certainly slot in Hallowed Fountain s and Glacial Fortress that way you can more reliably cast your splash colors. A couple card suggestions, if you can cast it, look at Dovin's Veto vs. Negate . With the right mana base its a strict upgrade. Also might suggest Pledge of Unity as a 2 or 3 of to help fill a similar slot that Ajani, the Greathearted 's -2 does. Lastly, in a Proliferate shell, take a look at Sharktocrab ! Not joking, it could fit the curve nicely, and this card can blow games wide open in a mid-range attrition match up. Happy brewing!

FuriousSausage on Selensya Prolif Aggro

1 month ago

Thank's for the feedback! I love Evolution Sage and he can do some nasty things, originally i ran 4, though i found him to be just a little to vulnerable with so many Shock s flying around, running him in the sideboard against decks with a harder time removing him seems very good, especially if i add Pledge of Unity . I like the way you think I'm going to play test -2 Venerated Loxodon , -4 History of Benalia , -3 Emmara, Soul of the Accord , +4 Ajani's Pridemate , +3 Pledge of Unity , +2 Jadelight Ranger and adjust my sideboard accordingly. I had a look at your W L G definitely interesting, how have you been finding Jiang Yanggu, Wildcrafter ? He's one of my favorite cards but i found too often i had an empty board and one in hand! Your Incubation Druid interaction's are solid but you're not really ramping into anything other than Shalai, Voice of Plenty consider maybe a couple of March of the Multitudes , Carnage Tyrant s or one of my personal favorites Zetalpa, Primal Dawn ! (Probably as a sideboard option if anything).

Murphy77 on Selensya Prolif Aggro

1 month ago

Far better than Karn's Bastion would be Evolution Sage , which should be a core card in your deck.

You might have enough life-gain to be able to add in cards like Ajani's Pridemate , which could gather counters rather quickly.

You want to get going a lot more quickly - so Pledge of Unity , Jadelight Ranger and even cards like Stony Strength and Courage in Crisis might add value.

To make these changes, I would focus on reducing the average cmc and upping tempo. Venerated Loxodon is great late-game, but will slow you down early on. I think that History of Benalia might also slow you down a bit too much.

RainbowF13 on Selesnya Proliferate Casual

1 month ago

Hello again!

First and foremost, thank you MonkeySit for your kind and helpful comment!

I've taken your suggestion to heart and already meddled around a bit. I removed the 4x Ironshell Beetle in trade for another 2x Pledge of Unity and 2x Evolution Sage and it already seems to work a lot better!

I haven't gotten around to test Nissa, Who Shakes the World yet, but I think I'll substitute her for the 2x Wanderer's Strike . But she seems like a nice addition/win condition to the deck!

I do not really like Wild Onslaught because i already have a lot of non-creature spells, but I might try substituting the 2x Bloom Hulk for 2x Shalai, Voice of Plenty because i really like the hexproof it gives to creatures like Mowu, Loyal Companion with 12~ +1/+1-counters!

As for the thing about Arlinn, Voice of the Pack and Tolsimir, Friend to Wolves , I think i prefer leaving them 2x and enjoying their rarer appearence, because i think Ajani, the Greathearted is too good to pass up on. (Same with Jiang Yanggu, Wildcrafter )

Still, thank you for your kind suggestions, I will of course update this once I tested more cards!

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