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Format | Legality |
1v1 Commander | Legal |
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Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
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Vintage | Legal |
Recross the Paths
Sorcery
Reveal cards from the top of your library until you reveal a land card. Put that card into play and the rest on the bottom of your library in any order. Clash with an opponent. If you win, return Recross the Paths to its owner's hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
IHATENAMES on UB Turn 3 Emrakul (4 real)
3 months ago
A few thoughts. I'd cut emerkul down to a 2 of. Probably fast games where you do not need multiples. I'd suggest running Thassa's Oracle in its spot. A second potential wincon. I know you need 2 blue and 2 or 0 cards in the library (based on devotion), but it's neat tech vs ppl who can beat a emerkul imagine they have Ensnaring Bridge or something like that.
Another idea I tried to brew it's a lot more difficult. Rebuild the deck Goblin Charbelcher like with the creatures flip lands and only 1 Shelldock Isle Then run Recross the Paths to set up a win. I tried to find a way to make this work but I can't.
nbarry223 on Is there a reason why Armageddon is Good??
2 years ago
I'm actually thinking you need more ramp, and maybe some additional 'control' elements (you have creature control covered) so you can just win with planeswalkers. I'm also thinking a better planeswalker option is Garruk Wildspeaker since his +1 lets you ramp like crazy and his -4 can be a surprise win-con with Natural Affinity. Nissa, Worldwaker would probably be a close second. Maybe something like 2-3 garruk and 1 nissa.
Ohran Viper could be worth considering as a source of card advantage and/or deathtouch creature.
I'm pretty sure there's got to be another way to animate your opponent's lands in an efficient manner with some type of synergy. I'll try to think about the various avenues in
I'd also consider putting Arctic Treeline and/or Woodland Chasm as targets for your fetches. Being hard tapped lands sucks a little, but you can crack a fetch into them when you have nothing to do with that mana anyway. Just something to consider to get the most out of your snow cards. I definitely wouldn't run more than one of each.
Crime / Punishment is also another board clear option, where you could only target lands when you have better board presence. It also has another mode built in that's not completely irrelevant.
Recross the Paths might be a good ramp option, since it gives you psuedo-scry and you have a relatively high mana curve, giving you better odds at winning a clash. I've also always liked Search for Tomorrow for some nice deck thinning and solid early ramp (though slightly delayed).
joschang01 on Updated Modern Belcher
2 years ago
It’s pretty confusing, but it is a “Doomsday” combo that can be set up in Turn 3 and start/kill Turn 4.
Turn 3: Cast Recross the Paths, as the card resolves you reveal your entire library to show there are no lands. Since the card says “…put the rest of the cards on the bottom of your library in any order…”, you get to order the deck to:
- Turntimber Symbiosis Flip
- Reforge the Soul
- Pact of Negation (if you want, just helps protect the combo)
- Shatterskull Smashing Flip
- Pact of the Titan
- Infernal Plunge
- Pyromancer Ascension
- Manamorphose
- Manamorphose
- Manamorphose
- Manamorphose (yes 4 lol)
- Bala Ged Recovery Flip
- Desperate Ritual
- Desperate Ritual
- Bala Ged Recovery Flip
- Whatever you want (Goblin Charbelcher, Spikefield Hazard Flip, Fury, Force of Vigor, etc. etc.)
After stacking your deck, you clash with your opponents and reveal Turntimber Symbiosis Flip, put it on the bottom of your library, and put Recross the Paths back into your hand.
Turn 4:
In your draw step, draw and reveal Reforge the Soul to trigger miracle and cast it. Draw:
- Pact of Negation
- Shatterskull Smashing Flip
- Pact of the Titan
- Infernal Plunge
- Pyromancer Ascension
- Manamorphose x 2
Now we should have one untapped land, follow the steps below:
- Play Shatterskull, the Hammer Pass Flip untapped
- Cast Pact of the Titan
- Cast Infernal Plunge, sacrificing the 4/4 Giant; 3 Red floating, 1 lands Untapped
- Cast Pyromancer Ascension; 2 Red Floating
- Cast Manamorphose, add 1 Red and 1 Green, draw the third Manamorphose; 1 Red 1 Green floating
- Cast second Manamorphose, trigger Pyromancer Ascension, put 1 counter on it, add 1 Red 1 Green, draw the fourth Manamorphose; 1 Red 1 Green floating
- Cast third Manamorphose, trigger Pyromancer Ascension, put the second counter on it, add 1 Red 1 Green, draw Bala Ged Recovery Flip; 1 Red 1 Green floating
-
Cast fourth Manamorphose, trigger Pyromancer Ascension, resolve Pyromancer Ascension and put a copy on the stack
- First Manamorphose resolves, add 1 Red 1 Green, draw Desperate Ritual
- Second Manamorphose resolves, add 1 Red 1 Green, draw second Desperate Ritual
2 Red 2 Green floating
-
Cast Desperate Ritual, trigger Pyromancer Ascension, resolve Pyromancer Ascension and put a copy on the stack, resolve both 6 Red 2 Green floating
-
Cast Bala Ged Recovery Flip targeting Manamorphose, trigger Pyromancer Ascension, resolve Pyromancer Ascension and put a copy on the stack. The copy will target Desperate Ritual, resolve both spells 4 Red 1 Green Floating
-
Cast Manamorphose, trigger Pyromancer Ascension, resolve Pyromancer Ascension and put a copy on the stack
- The first will add 2 Red and draw the second Bala Ged Recovery Flip
- The second will add 2 Green and draw anything 4 Red 3 Green Floating
-
Cast Desperate Ritual with Splice Onto Arcane with the second Desperate Ritual, trigger Pyromancer Ascension, resolve Pyromancer Ascension and add a copy. Resolve both add 12 Red 12 Red 3 Green Floating
-
Cast second Bala Ged Recovery Flip targeting Desperate Ritual, trigger Pyromancer Ascension, resolve Pyromancer Ascension, make a copy targeting a Bala Ged Recovery Flip, resolve both 9 Red 2 Green Floating
-
Repeat step 12 to add 12 Red mana 19 Red 2 Green Floating
-
Cast Bala Ged Recovery Flip to return Manamorphose and Bala Ged Recovery Flip
17 Red 1 Green Floating
-
Cast Manamorphose, add 4 green draw 2;
15 Red 5 Green Floating
-
Repeat step 13, return Desperate Ritual and a Bala Ged Recovery Flip
At this point, steps 12-17 will loop and lead to an arbitrarily large amount of mana and card draw. With that you can do a bunch of wonky things including:
-
Classic Belcher and shoot
-
Instead of getting back a ritual, return evoked Furys to kill all creatures, Force of Vigors to destroy Leyline of Sanctitys or other annoying things
-
Create an arbitrary large amount of 4/4 Giants from recurring Pact of the Titans and give them all haste through Song-Mad Treachery Flip
-
Lethal amounts of pings through Spikefield Hazard Flip
-
Start making white mana from Manamorphose to create Angel tokens from Emeria's Call Flip and give them haste from Song-Mad Treachery Flip
For the record, I don’t play belcher, but I learned the combo after getting belched so many times haha
hungry000 on Look Ma, No Lands!
3 years ago
My biggest gripe with your build is that it doesn't play 4 Recross the Paths. With Recross, you get to play the sideboard Coco combo (Collected Company + Undercity Informer + Thassa's Oracle) to get around Leyline of Sanctity, which is a meta sideboard card right now. This is the biggest reason to play Recross; as your deck is now you have literally no way to get around Leyline besides casting Street Wraiths and Spirit Guides. Recross also lets you play one or two Reforge the Soul, which just becomes "2 mana: I win the game" since you can stack a combo hand with Pact of Negation/Veil of Summer for protection underneath it.
That said, I think the blue splash for Force of Negation is unique, and Serum Powder helps with the loss of Recross. However I think you need 3-4 enchantment hate spells in your sideboard at the very least, because Leyline is really crippling.
This is the build of Charbelcher I'm playing right now: Flip Land Charbelcher! [ZNR]. It's great that there are a bunch of ways to build the deck.
hungry000 on Flip Land Charbelcher! [ZNR]
3 years ago
Good call on Pact of Negation. The one thing it doesn't do is counter discard spells like Veil of Summer can, but I bet playing a single copy wouldn't hurt. For now I'll cut a Veil, but in the future I may just go down a Pentad Prism for it.
I was thinking of adding a single Mountain to the deck for GQ effects earlier. It's on-color and is still lethal as long as it isn't in the top 10 cards, and you can put it on the bottom of the deck with Recross the Paths too. I think it's just down to personal preference and whether you're willing to risk the gamble to gain a few % points in those GQ matchups.
Kutsu on Flip Land Charbelcher! [ZNR]
3 years ago
Here's I made with 8 tutors( Recross the Paths and Fabricate)
agamemaker on Golgari Glass Cannon
3 years ago
v2.5
Main
-1 Wild Cantor
Side
+1 Fatal Push
+1 Duress
-1 Abrupt Decay
agamemaker on Golgari Glass Cannon
3 years ago
v2.4
main
+1 Duress
-2 Wild Cantor
Side
+3 Defense Grid
-1 Duress
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