Candelabra of Tawnos

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masters Edition IV (ME4) Rare
Antiquities (ATQ) Rare

Combos Browse all

Candelabra of Tawnos

Artifact

, : Untap X target lands.

Price & Acquistion Set Price Alerts

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Candelabra of Tawnos Discussion

AlwaysSleepy on Zur Doomsday

3 weeks ago

JMCraig

Sadly, I think it's a worse Grim Tutor, and since I don't play that card, I have not played Spellseeker.

I'm not sure how I feel about Merchant Scroll lately. It's really just grab High Tide or Force of Will and I much prefer getting the latter since the list doesn't really need HT as much to go off any more. I also cut Candelabra of Tawnos so there's that, too.

I'm with you in waiting for something stronger in that slot. But I'm not sure when it will happen lol. I've been medium on Scroll/Grim lately but elect to play the Scroll.

Decrepit_Angel on [Primer] Colored Mana is for the Weak

1 month ago

scottemery: Ashnod's Altar serves a few purposes in the deck. The primary one is similar to that of Krark-Clan Ironworks where it allows us to sacrifice spare creatures as a ritual effect to cast Kozilek early. It also serves an important role in winning through a combo route. Because Kozilek, Butcher of Truth shuffles the graveyard back into the library if you actually let him die and go to the graveyard, this allows you to loop any card in your library as many times as you want. This has been way more relevant than you would think. Azor's Gateway  Flip as well as opponents just using removal spells against you often means that important combo pieces are lost in the early game and there are many times in cEDH that you cannot afford to just set up an unbeatable field and wait for the next turn to win. The ability to cycle your entire library an arbitrary amount of times means that you have a lot of backup win conditions if it comes to it. Hell, I've won by decking everyone else out with Candelabra of Tawnos, Ashnod's Altar, Paradox Engine, a bunch of mana rocks, and Mikokoro, Center of the Sea before (casting and sacrificing Kozilek a bunch of times of course). I genuinely had no other options left that could win or establish a lock on my turn and the storm player made it clear that if it got to their turn, they had the win. Also, it can sacrifice one of your ridiculously powerful creatures if someone tries to steal it which is preferable to dying to your own creature. With the amount of attention Gilded Drake has been getting in cEDH, this is not an issue to shrug off. If people see Kozilek in the command zone, they will wait to cast it and they will absolutely give you the 3/3 flyer in exchange for your commander. Lastly, there are a lot of times with your absurd mana production that you run out of cards in hand and it is almost always right to sacrifice Kozilek and recast him to draw 4 more cards.

All that said, Mirage Mirror (copying Kozilek) serves the second purpose as well (just keep the clone and let the real one die to the legend rule). This can be tricky if you need to use Mirage Mirror for other purposes but the option is there. And if I am honest, Ashnod's Altar is definitely on the cutting block. I don't blame you if you want to just play another mana rock in its place but it has been very relevant a lot of times for me so I am always hesitant to cut it.

Profet93 on My Other Commander is Cabal Coffers

2 months ago

Hey! +1 from me. I run a mono black deck that runs similar to getting "big black mana" . Feel free to check it out for some ideas. Moving onto the suggestions...

Mirage Mirror Utility. Copy coffers, useful artifact or big dude.

Candelabra of Tawnos - Budget allowing, it untaps coffers and it's various copies. My favorite card.

From what i can tell, you don't have any way to mitigate black's biggest weakness (aside from scour and steel helkite), against artifacts and enchantments. As such, you should add some/all of the following...

Nevinyrral's Disk

Oblivion Stone - For those turns u tutor for a boarwipe and need to use it on the same turn (nev disk doesnt let u since it ETBs tapped)

Ugin, the Spirit Dragon - Similar to the above to, but exile can be crucial (ex: purphurous when it isnt a creature so u can't use ashes to ashes).

Karn Liberated - Targeted exile removal (upgrade to scour)

All Is Dust

There are others but those are my favorite. Should they be unavailable to you due to budget or can't find it, let me know and I'll offer budget replacements that are similar.

Black's strengths are tutors, I feel you should use at least 1 - 2 more to improve consistency

Diabolic Revelation - Since you're ramping hard, might as well find all your wincons (and perhaps a Reliquary Tower as land per turn). Also, ADD RELIQUARY TOWER! You are running necropotence!

Mastermind's Acquisition > Diabolic Tutor

Since you like to win with big X spell (your commander), it would suck if it gets countered. As such, you should DEFINITELY add Imp's Mischief. Using imp's mischief, you can change the target of counterspell to imp's mischief, leaving the original spell (ur commander or whatever) intact. No one suspects it, plus its amazing to use on cards like "TARGET player gets two extra turns" ... I wonder who you will target, haha!

Yawgmoth's Will - Budget permitting

Im curious on your thoughts on Strionic Resonator to copy your ETB effects (namely your commander). Also want your opinion on Rings of Brighthearth to combo with Deserted temple, coffers and a lot of swamps to make infinite mana and win your with commander. Should you go this route, you might want to consider adding a Basalt Monolith as well for infinite colorless mana.

Get back to me with your thoughtsenter link description here

Kiyomei on [List - Multiplayer] EDH Generals by Tier

2 months ago

Would anyone be so kind and explain to me why Zur the Enchanter runs Power Artifact? I don't see a single outlet in the deck and sure it can be searched for with one attack and attached to a Grim Monolith on the field... But it does nothing apart from that or a one-time Candelabra of Tawnos while also being a very dead draw otherwise without grim... Only thing I see it do is to combat stax and avoid sphere effects. please explain :'(

synacksa on Jhoira a Competitive Captain

2 months ago

I feel like if you're gonna go full cEDH with this list and add in all the expensive cards like Mishra's Workshop, Power Artifact, Grim Monolith, Mox Diamond, etc. Then you might as well be adding Candelabra of Tawnos, since you're already running the Paradox Engine / Dramatic Reversal Combos? I dunno, maybe that only makes sense if you have lands that generating +1 mana... speaking of which, shouldn't Tolarian Academy be in this list?

Sgtpopnfreash on Ad Nauseam Doomsday Zur

3 months ago

aarong32 you just substitute in more interaction or draw. It doesnt hurt that much to lose Candelabra of Tawnos. Timetwister is kinda sad to lose but tons of people including myself play without it just fine.

Nietzsky on The Fat Blue Weirdo

4 months ago

A few more that came to mind;

Your deck relies on paradox or DramaScepter to keep momentum though all the drawing..... High Tide + Candelabra of Tawnos is a classic way for mono blue control to generate absurd amounts of mana, and will help prevent you from losing steam.

Sensei's Divining Top and Scroll Rack , any reasons in particular you didn't include these two?

Torpor Orb - Classic hate piece for stax/control that will save your board from Reclamation Sage , Aura Shards , Acidic Slime ,etc. Also shuts down a great number of early game combos.

Cursed Totem - More combo shutoff, but importantly mana dork shutoff.

The last two card mentions will help greatly against outpacing green and shutting off some of the most common quick combos in competitive.

The Sphinx I recommended simply because with your commander out, you're talking about 4 cards per turn, assuming they have no card draw for the turn, and it'll eat a piece of removal that could have went towards one of your control pieces. At 6 cmc, I strongly feel it'll out-value Flow of Ideas .Out of curiosity, do you have any problems with decks being able to slip out of your lock without a few different ways to grab your drama scepter/ paradox? That was what I was thinking when I offered up some artifact tutor suggestions

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