Spell Pierce

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Standard Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ixalan (XLN) Common
Masterpiece Series: Amonkhet Invocations (AKHMPS) Common
Modern Masters 2017 Edition (MM3) Common
Zendikar (ZEN) Common

Combos Browse all

Spell Pierce

Instant

Counter target noncreature spell unless its controller pays .

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Spell Pierce Discussion

Hyperalgialysis on LocuRet Izzet - Legendary Duo

3 hours ago

Interesting. You may want to consider leaning towards one god or the other. They are a little bit in conflict with one another. Hazoret the Fervent wants a near empty hand, where The Locust God wants you to draw a lot. I think you could manage both, but it might be easier to do one or the other. A decent replacement for Glorybringer is Skysovereign, Consul Flagship. Yeah you do have to crew it and that can be problematic. The nice thing about it is that the damage can hit opposing planeswalkers and actually survives Glorybringers ability to be able to block it. I run them in my 4 color energy deck in place of Glorybringer and they do great. One last thing, this seems like more of a control deck, so you will probably want to increase the number of burn/counter spells and come down on creatures. Most control decks run 8-12 creatures, you being in these colors I suggest more Enigma Drake and Riddleform. I like Essence Scatter Supreme Will Negate Disallow Spell Pierce Shock Lightning Strike Abrade Sweltering Suns and Fiery Cannonade. Good luck.

btreuther on UW Dragonstill

1 day ago

ej133 - Thanks! It's pretty clear at this point we have similar (and I mean great!) deck tastes. At any rate, you've caught me in mid-build. I'm not much of a legacy player, although looking to move in that direction. As you may have noticed, I don't even have 60 cards yet--any suggestions? Don't know if I want the Search for Azcanta  Flip(really thought it might be decent because it can provide some advantage under Standstill). I have thought about maybe throwing in a few Daze or Spell Pierce. Also thought about getting really spicy and putting in 4x Spellstutter Sprites, and alongside that swapping the Mishra's Factory(ies) for Mutavaults and Vendilion Cliques. Enlightened Tutor also seems sweet here.

Any thoughts/experiences?

Condenserhead on My Izzet Masterpiece

1 day ago

This deck looks fun! Only recommendation I have (keeping your deck theory intact) is to replace Negate with Spell Pierce.

If you were willing to add more creatures, might I suggest Gelectrode or Thermo-Alchemist for damage, and Skullcrack to lock your opponent out of lifegain since you are playing sort of a modified burn?

kikkervisje on ixalan merfolk

1 day ago

UPDATE!i got the cards last week, gonna try with and without River Sneak. put them in de side deck for now if sneakyness is required. still trying to decide between Blossoming Defense and Dive Down. River Heralds' Boon is a stay but for beefy decks extra combat tricks are welcome. dive down's main adavantage is it only costs one blue sharing with Opt and Spell Pierce so you only need to keep open one blue instead of one blue and one green for blossoming defense. blossoming defense however has 2+/+2 instead of +0/+3 making it more aggresive and able to take out bigger creatures. still a little uncertain about Deeproot Waters. also, do i need flying defense? do Shaper Apprentice and One With the Wind deserve side deck spots? Shapers of Nature seem nice, but i'm hoping to win before late game arrives so i think it will slow the deck down too much. but i could try and see if it works :). got 2 Spell Pierce and 2 Opt maindecked now but doubting which one is better, need 4 of each in side deck anyways for spell heavy deck protection or extra searchpower but which one deserves the main deck spot O: ?also adjusted lands to match new mana base (almost exactly 50/50 now xD)

also, thanks for the advice

CaptDan on Delverless UB Delver

2 days ago

Hi! In my honest opinion, you should remove 4 blue cantrips (Ponder) to make room for more counterspell. I think you could make 4Counterspell work by adding two more land. Try Dimir Aqueduct.

You should swith 2Spell Pierce for 2 Mana Leak to diversify your answers.

What do you think of putting your 3 Gurmag Angler in the sideboard? You already have 8 others finishers. I would main discard effects to help control your opponent hand and fill his graveyard. Maybe Augur of Skulls?

Shadowdarkraity on Spirits From The Bright Sun to The Dark Ocean

2 days ago

CasualCucumber

xyr0s

Now that I look at it. I do seem to have a "pillow fort". In the form of Ghostly Prison and Dovin Baan. I assume I should lean to a more aggro side. So unless someone says other wise I will take them out. I think I will replace Cancel and Ghostly Prison with Spell Pierce. At least 2 of them but would more be preferred? Going aggro I would think that two would be fine.

Moorland Haunt is like the best thing ever. I'm so happy you told me about that card. Its like everything I need out of a land.

I really like the Phantasmal Image but how many would I put in. I would think around 2 because it shouldn't be the stable of the deck but you still want to have a good chance to get it by turn three or four. I calculated that if I have around 2 of them, getting them by turn 4 would be around 31%. But like I said, that shouldn't be a huge issue because it shouldn't be the "key"(for lack of a better term) of the deck.

So Dreamcatcher seemed really good at first (mostly for its mana cost) but I think that Mausoleum Wanderer , Rattlechains and Nebelgast Herald would be way better (specifically Mausoleum Wanderer) or would Rattlechains be better? Or all three?

Now Invocation of Saint Traft seems really good. At this point though idk where he would fit. I could see it also helping with creatures (if I add it) Eidolon of Countless Battles. I really like Invocation of Saint Traft but if it isn't reasonable then I won't add it.

Now my favorite card in this deck is Anointed Procession. But is it even reasonable to have all 4 of them in? Having Spectral Procession pop out 24 spirits is nice..really nice (that math is correct right? 32=62=12*2=24?) but having 4 isn't exactly budget and I usually (i don't think ever) dont have had all 4 out at once.

Now the last thing I want is some suggested sideboard budget cards that you think I might need just so I have something to work off of when I buy the deck.

Btw I just want to say thank you so much. When I first was getting into magic it seemed kinda intimidating. But building (at least semi competitive decks) is so much fun and I get to learn so much from doing it. I really enjoy the game and I want to thank you for helping me along the way, you have made my magic experience better and SUPER fun. I even got two of my friends into it so now I have more irl propel to play with and not just at fnm.

JeskaiM4n on U/W Affinity Tempered Steel

2 days ago

If you want to stay budget, i wouldn't change anything. In main deck.

Budget wise, i don't think that Blinkmoth Nexus is best way to spent that money. I would first upgrade the landbase and sideboard(I tell more about it later) and then start to get more utility lands which you want few more (Blinkmoth Nexus+Inventors' Fair). First get your set of Hallowed Fountains and perhaps couple copies of Adarkar Wastes.

And then about sideboard.

Your sideboard plan tries to be clever but i have to doubt it.

Spell Pierces and Spreading Seas are fine but not like seriously good but they will do.

Oblivion Ring Ehh it's fine

You don't need both Dispel and Spell Pierce in board it's mostly just wasting of slots.

These suggestions are not the most budget friendliest but it's Modern, you have to be prepared for certain decks.

Relic of Progenitus Always good sideboard card, play at least few.

Hurkyl's Recall Bit pricy one but totally worth it. There are few very popular artifact based decks.

Padeem, Consul of Innovation Surprisingly good one and very cheap, is much more effective against control than own counter spells.

Blessed Alliance Helps to remove bigger things that out race you and lifegain against burn is always good.

Those all are good sideboard cards for budget overall, there is much more to consider of course but i won't make this list too long for now.

Opt, Rapid Hybridization and Dispel/Spell Pierce are all easy cuts

And then, get your playset of Path to Exile, it is so good that it immediately makes deck much stronger. Not being able to remove opposing threats will cost you games.

If you are able to upgrade the deck, get the Paths first, then balancing between landbase and sideboard upgrades. Modern isn't cheap format, i know. And of course it all depends how serious you play, if you just do FNMs it really doesn't matter what you play. Though there will be meta decks even in FNMs.

If you want more help add me in chat!

Have fun and good draws!

xyr0s on Spirits From The Bright Sun to The Dark Ocean

2 days ago

2 Geist of Saint Traft sounds just about right.

A few suggestions: Moorland Haunt. With Drogskol Captain that can give you quite an edge in longer games.

Get rid of Cancel. To put it very simple: That is not a modern-card. Add another Drogskol Captain, since it's a lord that gives hexproof (I've played a lot of merfolk, and know how good lords are, and with hexproof... SRSLY?!? I would play 8 of them in any deck). And add a Phantasmal Image - it doesn't have flash, but it can copy the captain, and then they both have hexproof.

Also: The whole pillowfort. It's not really great in this deck - add Spell Pierce, Remand, or Path to Exile instead.

Selfless Spirit is an excellent card, maybe in particular after sideboard, where the nasty stuff like Pyroclasm shows up.

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