Spell Pierce


Format Legality
Pre-release Legal
Tiny Leaders Legal
Frontier Legal
Vintage Legal
Commander / EDH Legal
Noble Legal
Magic Duels Legal
Brawl Legal
Standard Legal
1v1 Commander Legal
Canadian Highlander Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Arena [BETA] Legal
Modern Legal
Pauper Legal
Pauper EDH Legal
Legacy Legal
Archenemy Legal
Casual Legal

Printings View all

Set Rarity
Ixalan (XLN) Common
Masterpiece Series: Amonkhet Invocations (AKHMPS) Common
Modern Masters 2017 Edition (MM3) Common
Zendikar (ZEN) Common

Combos Browse all

Spell Pierce


Counter target noncreature spell unless its controller pays .

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Recent Decks

Spell Pierce Discussion

PlatinumWare on Mesmeric Sanity Trap

1 hour ago

Last one, I promise. Twincast is fantastic off of an Archive Trap. I think maybe you could replace Fatal Push or Spell Pierce for it.

xyr0s on Forged Future

20 hours ago

Here's how I would start on a midrange blue deck with focus on your favourite sphinx. I tried not to bring any cards that only allow for looking at the topcard, and apart from that just quality blue dudes. Plan for the deck is to stay alive (and it might need more and better stay-alive cards) until some kind of card machine starts rolling - either Magus of the Future og sphinx + top-deck-spying.

Perhaps grand architect feels a bit lonely, either needing something like Chasm Skulker or more Master of Waves, to make tokens to buff, or something artifact to help cast.

Creatures - 18

4 Conundrum Sphinx

2 Magus of the Future

4 Grand Architect

2 Thassa, God of the Sea

2 Kira, Great Glass-Spinner

1 Master of Waves

1 Nimble Obstructionist

2 Harbinger of the Tides

Spells - 20

4 Vapor Snag

2 Remand

4 Condescend

4 Serum Visions

1 Curse of the Swine

2 Spell Pierce

3 Spreading Seas

Lands - 22

15 Island

1 Halimar Depths

3 Field of Ruin

1 Minamo, School at Water's Edge

2 Faerie Conclave

1 Oboro, Palace in the Clouds

ZorrosRage on Jeskai Wing chun

1 day ago

A budget jeskai you can always go with Delver of Secrets  Flip, Grim Lavamancer and Young Pyromancer as creature options. Spell Pierce is also a great low curve card.

Almost forgot to suggest Lightning Helix, and Boros Charm those are also great low cost cards.

good side suggestions Anger of the Gods Izzet Staticaster Blessed Alliance

Poaralion on Enigma Fling v2 (MtgArena)

1 day ago

Hey man ! Really like the deck, I made one really similar to your. I also had a hard time versus control, the extra creatures with Cryptic Serpent help a lot.

I don't think Drake Haven is good here, turn 3 you have other thing to do other than tap out to play something that doesn't do anything and later, meh. Chart a Course is nice I think, you can drop a useless instant/sorcery to boost your creatures. Pull from Tomorrow is similar at instant speed. Also, I'm not a big fan of Spell Pierce, there is no big threat early game, I would drop them and go up two Negate instead maybe.

Else, deck is good. Invigorated Rampage could fit in, It allow Cryptic Serpent to pass through little annoying blocker.

laks7 on UR prowess aggro

2 days ago

Thank you beakedbard, I took some of your suggestions and added them in. Namely added Slip Through Space in place of Run Amok and Wild Slash for Shock. I also agree with using Spell Pierce over Mana Leak

beakedbard on UR prowess aggro

2 days ago

Personally i'd run Distortion Strike or Slip Through Space over Run Amok for better evasion at a cheaper cost. Wild Slash is a strictly better Shock. Also you are better having some form of 1cmc counter over Mana Leak something like Dispel or Spell Pierce because most of the time your counterspells are there to protect your creatures. Assault Strobe is also worth considering over Temur Battle Rage. Delver of Secrets  Flip could maybe find room in here as well although he's not massively needed. I'm sure there's some other things I've missed I've been trying to get this deck running since Prowess first came out only problem is it loses hard to targeted discard unless you draw a god hand. I hope all of this helps.

ellie-is on UR Storm

3 days ago

I don't think you have enough wizards for Wizard's Lightning. Some other cards to consider instead are Lava Spike, Needle Drop, and maybe Rift Bolt. The latter is nice because you cast it on the turn after you pay for it, so you can get a bigger Storm chain going. Take my advice with a grain of salt, though, I've never played with Storm myself, haha.

I don't think buddy lands are good for this, but I personally really like check lands, and fast lands work great with fast decks like this, too. You also have significantly less blue spells than you do red, so once you add nonbasics, consider running less islands than mountains, or, depending on how many nonbasics you have, skipping islands altogether (or perhaps just one or two in case you get hit with a Ghost Quarter).

Another nice card you might want to consider is Kiln Fiend. They usually play that in conjunction with Apostle's Blessing to make sure it can land a hit.

Finally, maybe switch out Spell Pierce for Dispel, or run both. Dispel can help make sure nobody disrupts your combos by getting rid of the Prowess creatures as they're about to deal lethal damage.

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