Counter target noncreature spell unless its controller pays .
|Have (4)||orzhov_is_relatively_okay819 , , goldshot20 , NineNotesKnives|
|Want (2)||BACEOfSpades , ellisgriffin13|
Printings View all
|Secret Lair (SLD)||Rare|
|Masterpiece Series: Amonkhet Invocations (AKHMPS)||Common|
|Modern Masters 2017 Edition (MM3)||Common|
Combos Browse all
|Commander / EDH||Legal|
Spell Pierce occurrence in decks from the last year
All decks: 0.45%
All decks: 0.18%
All decks: 1.07%
Commander / EDH:
All decks: 0.04%
WUB (Esper): 0.36%
Spell Pierce Discussion
1 hour ago
Neat deck, like the idea. I think Treachery is an underrated card for the theme.
Also, you have a ton of boardwipe, so maybe go with counters rather than targeted removal? Mana Leak is a good one for multicolor, and Spell Pierce is also handy, but then there's always Force of Negation, Force of Will and Mana Drain, if you have the money for them.
Next, with all the planeswalkers in here, some proliferate might be helpful. Fuel for the Cause, to continue the counter trend, but also Grim Affliction, Volt Charge and Flux Channeler are good options.
And as a personal preference, I'd say to also look at Mindslaver. Not an incredibly popular card, but one I enjoy.
Finally, I will suggest increasing the lands by a couple, but only really because everyone else always tells me to do that. I've been running 35 lands in all of my EDH decks and find that to be a good ratio, but a lot of the competitive decks I see posted on here run around 36 or 37. I only say it because you have a high mana curve, even given all the rocks. A couple fetch lands like Polluted Delta and Bloodstained Mire would probably do the trick, especially if you could get ahold of Blood Crypt, Watery Grave and Steam Vents.
Woah, sorry this comment is so long, haha...
1 day ago
Don't be afraid to go a bit heavy on 1 mana cards in a garfield deck btw. There's a metric ton of conditionally insane blue counterspells that cost a single blue to cast.
Dispell, Swan Song, Flusterstorm, Annul, Ceremonious Rejection, Blue Elemental Blast, Hydroblast, Nix, Spell Snare, Stifle, and Spell Pierce, just to name the "best of the bunch"
1 week ago
1 week ago
L-y-n, in most scenarios, Spell Pierce is better yes! Stops turn 3 walkers. I was using Miscast to stop spot removal, but you're right. Pierce answers way more and making people pay 2 is not much worse than making people pay 3
Ugin, the Spirit Dragon, while a very good card, is a very hard card to cast in this deck. Reason Bedlam Reveler works is because when I do want to cast it, it costs 3 or 4 mana and refills my hand enough to continue going.
1 week ago
How do you gents feel about Rewind taking one of the 'counterspell' slots?
bigrigroy - I absolutely have to weigh in on this. No. Not worth it in a 5c competetive Sliver deck. You need to go as low to the ground as possible when running competetive countermagic - holding up mana for a spell that may or may not be cast is always the least desirable outcome. And before you think "Well what do you consider competetive?" here's my list (in no particular order):
- Force of Will
- Dovin's Veto
- Swan Song
- Pact of Negation
- Spell Pierce
- Deflecting Swat
- Mana Drain
- Mental Misstep
- Fierce Guardianship
- Counterspell (sort of an honorable mention here. Yes, there are better spells - but this is the original gangsta. It's a pet card for me.)
Mind you this list is pretty subjective, and should be adjusted to one's tastes and meta - but this is what I'd consider competetitive. The absolute best counter magic is free, as you can bait out the big spells.
1 week ago
2 weeks ago
libraryjoy that's probably a good point about Spell Pierce, it's mostly there for an "lol I counter your turn one sol ring" moment that will happen once every thousand games, so a more active card is gonna be better. Yeah, the damage doublers seem like a decent way to go. It's a lot of fun throwing spells around but I'm kind of struggling to find a clear way to end games, so that would help.
2 weeks ago
My only thoughts are that in my playgroup I would struggle with this deck because of politics. Someone would take me out before I could finish them. Spell Pierce is a less-than-optimal card, because usually players have plenty of mana available in a commander game. So you might pull it off, but more often than not, it would be a dead card in your hand. To close the game more quickly, consider adding damage doublers like Dictate of the Twin Gods, Quest for Pure Flame, Angrath's Marauders, Furnace of Rath, Fire Servant or Overblaze.