Spell Pierce

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Frontier Legal
Vintage Legal
Penny Dreadful Legal
Custom Legal
Commander / EDH Legal
Noble Legal
Magic Duels Legal
Brawl Legal
Standard Legal
Arena Legal
1v1 Commander Legal
Canadian Highlander Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Pauper Legal
Pauper EDH Legal
Legacy Legal
Archenemy Legal
Casual Legal
Oathbreaker Legal

Printings View all

Set Rarity
Ixalan (XLN) Common
Masterpiece Series: Amonkhet Invocations (AKHMPS) Common
Modern Masters 2017 Edition (MM3) Common
Zendikar (ZEN) Common

Combos Browse all

Spell Pierce

Instant

Counter target noncreature spell unless its controller pays .

Spell Pierce Discussion

zrob on locust god zrob clone

3 days ago

Daedalus19876: Thank you for putting this together.

I see you are also in favor of cutting Izzet Charm and Stifle . I pretty much agree on that, and will probably doing that myself shortly. I haven't used Stifle in the past 15 games I draw it and it sits pretty dead.

I'm surprised you cut Counterspell for something like Delay , do you find it to be too color intensive? I rank Counterspell above it in terms of things I'd personally include, especially since we have a lot of access to blue mana in this deck, and it's only a two color deck.

Another card I would put over Red Elemental Blast maybe is Gamble , though it's meta dependent if you're running into a lot of blue players. I think we have just enough interaction to deal with them though, so we don't need both Pyroblast and Red Elemental Blast . Gamble is a decent tutor that usually gets us what we want.

You could probably cut Spell Pierce instead as well for Gamble . I would maybe add Mental Misstep over this, though it is pretty narrow.

I'm probably going to be adding Blood Moon to the deck. A few times when someone else has played it, it hasn't really disrupted me, and it absolutely destroys more complex mana bases. I've cut the number of mountains I run to 3 (as we have 3 fetches that can only get mountains), and I run 8 islands to ensure I don't get hosed by it myself. I am just figuring out what to cut for it.

Thanks for pointing out Volcanic Fallout , if I get around to testing Pyroclasm I will try that as well.

And yeah, I'm working on getting a Volcanic Island ...eventually. I've paused my spending on MtG at the moment haha.

Dredge4life on The End is Nigh For ...

1 week ago

Uh, Arclight Phoenix, and Phoenix as a whole, is a fine and balanced deck for Modern. If it’s that impactful at your LGS, I’d suggest playing something like Whir Prison.

Neoform, on the other hand, may be pretty poor for the health of Modern. I don’t have a lot of recommendations beyond something like Thoughtseize , Spell Pierce , Grafdigger's Cage and winning the die roll.

ToolmasterOfBrainerd on The End is Nigh For ...

1 week ago

Spell Pierce . It's very good vs that stupidity, Phoenix, and Tron. And it's playable against everything else except humans.

Thoughtseize and Inquisition of Kozilek will also be amazing.

Arkan_Dreamwalker on Captivated Audience

2 weeks ago

Well, Gorenar, few if any changes actually. The deck was built

  1. To deal fairly well with basically every archetype, with the sideboard optimizing it against almost any deck. (Mill is easily the biggest weak point, as this is a slow deck with no colors to shuffle the graveyard back in. But after all, mill will always be an uncommon archetype.)
  2. And
  3. It was built not only with what was the current metagame in mind, but also War of the Spark, having an abundance of planeswalker hate in the mainboard, which was perfectly viable since they also doubled as creature (and artifact) removal, and put pressure on likely the most powerful deck in Standard, Esper Control.

That said, I am currently experimenting with Blast Zone and Angrath's Rampage . I am also likely replacing The Eldest Reborn in the sideboard with The Elderspell , as not only is this the honeymoon phase where everyone is trying out the thirty-six new planewalkers, but also I believe that many of the new planeswalkers are here to stay, there being easily twenty of them which are very playable and greatly enhance the decks they go into, and some, like Jace, Wielder of Mysteries , even creating entirely new deck archetypes. The Eldest Reborn theoretically does more, but the opponent often has a land to discard, and the third phase of the saga is usually pointless, as since the deck runs no creatures or planeswalkers, the opponent will often have some Vraska's Contempt or such sitting in their hand doing nothing, and will instantly remove the stolen creature or planeswalker. And with so many planeswalkers and even superfriend decks running around right now, the opponent will keep their most dangerous planeswalker that you most wanted to get rid of (one of the issues with Angrath's Rampage ) whereas The Elderspell will just get rid of all of them. Also at 2 mana it is much harder to Syncopate or Spell Pierce , and can be cast in the same turn as other spells more easily.

Indeed, there are so may planeswalkers running around that I am considering running one or two Elderspells maindeck, but the idea of running something which cannot target more than one type of card grates me, as the only cards in the current build which do that are Lava Coil , Cry of the Carnarium , and Ritual of Soot which have just too much utility against too many decks not to run mainboard. But it is looking like The Elderspell will have enough targets to be worth putting in.

Angrath's Rampage is amazing, but since it is sacrfice, it does run its risk if the opponent has more than one of the card type you are trying to remove. That said, with so much removal in the deck, it should often be reasonably easy to leave just the one indestructible or hexproof creature alive, and then make the opponent sack it. Of course, we already have Vraska's Contempt to deal with indestructible, and Detection Tower to deal with hexproof, but more options doesn't hurt. It also works against planeswalkers and artifacts, both of which are much more relevant since War of the Spark.

Ob Nixilis's Cruelty , Price of Betrayal , Liliana's Triumph , Deliver Unto Evil , Bolt Bend , and Finale of Promise , are also under consideration.

There are also some planeswalkers which would go nicely into the deck or sideboard, such as Ashiok, Dream Render , Davriel, Rogue Shadowmage , and even Liliana, Dreadhorde General , as well as of course Angrath, the Flame-Chained . Kaya, Bane of the Dead and Tibalt, Rakish Instigator could be great in the sideboard.

However, (especially in best of one) there is a strong utility to making commonly run removal cards into completely dead topdecks for the opponent, and if they cannot sideboard all of it out in best of three, it make our sideboarding much better then theirs. So putting planeswalkers in would open us to up to casts of Vraska's Contempt etc. which would otherwise be absolutely dead, so I am very against putting planeswalkers in the deck, especially with Angrath's Rampage and such being run by people now.

This may well be the only creatureless and planeswalkerless deck run in Standard, (Well actually, I do know of one other.) and the surprise value of this is not to be underestimated.

I would say that the God-Eternals and Dreadhorde Invasion seem to make the deck slightly less viable, as they put a heaver strain on our removal, what with the God-Eternals surviving being exiled, and Dreadhorde Invasion providing a constant threat and us having no enchantment removal. (I haven't designed an alternate Mardu build yet, which I feel will be both less fun and more viable.) Ugin, the Ineffable presents a fresh issue, as he can destroy Captive Audience or Ill-Gotten Inheritance to prevent us winning, and has such a good +1 and that I expect to see him run.

All in all, not too much change though.

So, stay tuned for updates.

Sarios254 on Control the Second Sun

2 weeks ago

A control card u have probably missed: Jace, the Mind Sculptor

and put Spell Pierce instead of Negate in the deck

You´re Land base should have fetchlands, they lower you´re overall card count so u get better cards. Flooded Strand , Polluted Delta and put more shock lands in you´re deck so u can search with the shocks for them: Godless Shrine , Hallowed Fountain here a few crad draw spells: Serum Visions , Sleight of Hand , Ancestral Vision

Wayneh73 on budget amass mtga

3 weeks ago

I can recommend a counter-spell sideboard, Sinister Sabotage Negate Spell Pierce

Sarios254 on Mill

1 month ago

I would include fetch lands they work perfect with Hedron Crab 1 fetch means 2 landfall trigger :D :

4x Polluted Delta and maybe a few Flooded Strand 's.

ur actually dont need the shock lands but they are a improvement, but simply not the first think I would change: Watery Grave

Thoughtseize if to pricey here is a cheaper alternative Inquisition of Kozilek Thought Scour better so u don´t generate card advantage for ur opponent.

I would include a removal like Cast Down , etc. and more counterspells like Spell Pierce , Mana Leak , etc.

Load more

Spell Pierce occurrence in decks from the last year

Commander / EDH:

All decks: 0.04%

Blue: 0.28%

W/U/B (Esper): 0.36%

Modern:

All decks: 0.18%

Blue: 4.62%

Legacy:

All decks: 1.07%

Standard:

All decks: 0.45%

Blue: 6.43%