Spell Pierce

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Frontier Legal
Vintage Legal
Commander / EDH Legal
Noble Legal
Magic Duels Legal
Brawl Legal
Standard Legal
1v1 Commander Legal
Canadian Highlander Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Arena [BETA] Legal
Modern Legal
Pauper Legal
Pauper EDH Legal
Legacy Legal
Archenemy Legal
Casual Legal

Printings View all

Set Rarity
Ixalan (XLN) Common
Masterpiece Series: Amonkhet Invocations (AKHMPS) Common
Modern Masters 2017 Edition (MM3) Common
Zendikar (ZEN) Common

Combos Browse all

Spell Pierce

Instant

Counter target noncreature spell unless its controller pays .

Price & Acquistion Set Price Alerts

XLN

MM3

ZEN

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Spell Pierce Discussion

BodhiQL on Simid Infect Sideboard Help

10 hours ago

Hey there. I know you said not to comment on the mana base but honestly it looks pretty alright. The only three changes I would make are to switch the Island for a second Forest. Green is more important and prominent in the deck so having a land that can only be blue kinda sucks. The second and third changes are to take out the Flooded Strand and some other land, probably a Botanical Sanctum. Infect plays all low cmc cards so 19 lands is optimal. I would cut Flooded Strand because you only want to play fetches that can get green. Anyway sorry for the mana base rant I know you said not to. In the rest of the mainboard everything seems good. If you take out 2 lands, I would add 2 Become Immense or a Become Immense and a Spell Pierce. Other than that everything is good. In the sideboard I would replace the Fracturing Gust and Damping Sphere. Fracturing Gust is far to expensive. It can only be played on like turn 4-5 with a Noble Hierarch and that requires tapping out. Its just too much mana. Damping Sphere does more harm than good. You're usually gonna win against Tron so the first ability is useless and Grafdigger's Cage is better against Storm because it doesn't harm you. I would replace these two with a Spell Pierce and a Nissa, Voice of Zendikar. Nissa is great against edict effects like Liliana of the Veil and aggro decks like Humans where you can just get a free blocker every turn. Anyway, other than those the deck seems solid. I currently play a Sultai Infect deck, which I will link below. Best of luck to you and your Phyrexian endeavors!


Frankenstein's Monster- Modern Infect (Primer)

Modern BodhiQL

SCORE: 42 | 15 COMMENTS | 3181 VIEWS | IN 11 FOLDERS


RedmundR2 on Thassa'sDriving!

3 days ago

I like the idea, it definitely is cool to see some recent cards have good spots in a modern deck, however I think this deck could get a big boost by adding in more affinity cards into it, and having more artifacts matters cards along with it. The Judge's Familiar and Glint-Nest Crane slots can be used for cheaper artifact creatures to power up a Mox Opal, allowing you to potentially get enough mana to get your powerful vehicles out and manned quicker than you would on curve. Having the birds pilot stuff is hilarious but stuff like Memnite can accomplish the same thing while helping you ramp. This would change this deck from tempo to more of a pure aggro deck, but has a different top end with vehicles. This kind of hand-dumping strategy could make your looting with Smuggler's Copter even more powerful, and can make Jace, Cunning Castaway's +1 more viable on turn 3.

As for the sideboard I would consider Spell Pierce over Stubborn Denial just because the Ferocious effect doesn't work unless your vehicles are crewed and later in the game its too easy to play around if ferocious doesnt go off.

Don't turn this into a pure affinity deck tho as that would be a dumb suggestion on my part and ruin the soul of the deck on your end. I think you can take some of that deck's core and infuse it here and have success.

SynergyBuild on I’m Flexin my T-Rex

4 days ago

Mental Misstep might be a better card, as there is no inherent card disadvantage, and it still hits a ton.

Dispel, Ponder, Preordain, and Spell Pierce would be my other additions, dropping Tooth and Nail, Cruel Tutor, mikeaus, the unhallowed, Beseech the Queen, and Triskelion, it would lower your curve, and up the general playability against other Flash-Hulk Lists, Loops lists with Thrasios, Triton Hero, Tainted Shimmer Zur, and Yidris storm lists.

The extra cantrips are useful when smooting out draws, and Beseech the Queen/Cruel Tutor are some pretty bad tutors, and Tooth and Nail sucks as a cEDH wincon.


I also suggest switching your current Hermit Druid wincon from Laboratory Maniac to Necrotic Ooze, and dropping Phyrexian Devourer for the classic Wall of Roots, Blighted Bat, Devoted Druid, Channeler Initiate, and Walking Ballista win condition

Moving to white with Thrasios, Triton Hero and Tymna the Weaver could also improve your draws and ability to protect for combo (Silence, Swords to Plowshares, Grand Abolisher, Path to Exile, etc.).

TheBloopKing on PyroSnapThing

5 days ago

Delver of Secrets  Flip would actually be very good in this deck. It's missing a factor that I can't quite put my finger on. Either not in your face enough, or not utilizing Pryomancer better.

I'm very fond of a couple Faithless Looting to help you dig for cards you need. And also a little more counter spells. Remand for card draw and stall. Spell Pierce i'm finding is very good against aggro decks and early game because players tend to spend all their mana the first 3 turns. Dispel work against other control decks and I see you have already taken a liking to Stubborn Denial.

I also like the idea of Lava Spike as it's another efficient 1 mana burn that speeds up the game for Awoken Horror.

tenrose on Naru Meha - cEDH Combo

1 week ago

What's the reasoning behind not including the following?:

Into the Roil

Spell Pierce

Delay

I can understand Into the Roil as it's a carbon copy of Blink of an Eye, however the two low-cost counters are usually ones I look to put in most decks I play, especially mono blue. Was there a reason you didn't include these or was there simply no space?

SynergyBuild on Solitaire

1 week ago

"Consistently".

Maybe in a vacuum, but with Force of Will, Stifle, Swan Song, Dispel, Spell Pierce, and Silence running around, the win isn't assured.

(Silence is a trick where if you respond to Narcomoeba's trigger with it, they can't cast the Dread Return/Fatestitcher required for the win, so they can't go off and lose to drawing. Memory's Journey is used to prevent that from being an instant loss, but with any counterspell, they are as good as dead.)

Kjartan on Red White Blue

1 week ago

DaddyDailey8810 Saying that it's pointless to include a card if you can't have more than 1 of them, is like saying it's pointless to own a car if it's not a Ferrari.

Guess it doesn't matter now that this is a modern deck. (I assume it used to be vintage.)

On another note, if you want to make this deck better, it could probably use some streamlining.

You probably don't want to play Boros Charm and Disallow in the same deck. Choose whether you want to be an aggro, or a control deck.

Alternatively, you could keep something relatively close to this, and make a tempo deck. Cut down on your most expensive and slowest cards. Make a better mana base, with probably around 18 lands, some basics, some fast-lands and more fetches, and you're good to go. Look into cards such as Delver of Secrets  Flip, Spell Queller, Serum Visions, Mana Leak, Electrolyze, Young Pyromancer, and Spell Pierce (Since you like 4-ofs so much, I'm giving you a fair warning now, you probably shouldn't play more than 2 Spell Pierce or Electrolyze.

chadsansing on Taking Out The Garbage:-)

1 week ago

Hey, PhineasMTGMaster - cool idea. Have you looked at decl lists like 8-Rack? There are a lot of cool discard-themed decks out there, including Hollow One and Dredge, depending on whether or not you want to discard or make your opponent discard. Even Jund depends on a lot of disruption.

However, a lot of popular discard or disruption decks include costly cards like Liliana of the Veil.

My concern here is that your mana costs are too high to let you play enough creatures to win or enough disruption to keep your opponent from winning in Modern. More black, less blue, and fewer creatures might help.

Here, I think you can lower your mana curve (and then re-tool your mana-base), keep costs down, and have a lot of fun.

Maybe something like:

Sideboard:

With a bigger budget, you can improve the mana base, get better disruption (e.g. Inquisition of Kozilek), or explore a full list of a discard archetype like 8-Rack.

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