|Commander / EDH||Legal|
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|Masterpiece Series: Amonkhet Invocations||Common|
|Modern Masters 2017 Edition||Common|
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Counter target noncreature spell unless its controller pays .
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Spell Pierce Discussion
9 hours ago
I love Infect, and it's always nice to see a budget build!
- It's a total meta call of course, but I'd actually disagree with Oloro_Magic for most metas. There is SO much Removal and Hand Disruption in the format now, that I think you're about right on Creatures (I generally recommend at least 12 Infectors).
- Along those lines, I recommend at least 10 sources of protection lately. Vines is awesome, but Blossoming Defense, Apostle's Blessing, Dispel, and Spell Pierce are all solid too. Of course, never mind if 3x Vines is working in your meta!
- Rancor maybe, over Temur Runemark?
One more thing on Vines, that some folks don't realize: Because of the way it's worded, it's much better than Shroud or Hexproof. E.g., if you use it on an opponent's creature and then they can't target their own dude with spells (like pumps) nor abilities (like Equip).
1 day ago
4 days ago
Thank you so much calvinwarning! Your advice has been invaluable towards the development of this deck!
I've gotten the final 3 Aether Vials and have added them, but now I need to figure out what to cut.
I did some research and I'm considering having the deck be closer to an '8seas' variant, as the local meta seems to have a lot of 3-color and/or low land decks running around. I still think I'll leave 2x Sea's Claim on the side, though. Or would it make sense to go all in? Moving to this variant would probably result in the removal of my Spell Pierces, which don't care about what color is being paid. Vapor Snag seems fairly strong in this build as well, as it could allow me to bounce a creature and then get rid of the lands required to cast it. As far as I can tell, the only prominent deck in the local meta that doesn't care about Spreading Seas is a few other Merfolk decks running around, in which case Spell Pierce wouldn't be too effective anyways. If I do go with this build, I'd probably do the following:
Alternatively, I could go with the standard Merfolk build, trading life for more permanent removal and saving some extra land disruption in the sideboard.
What do you (and anyone else who happens to look at this) think? I have a game night coming up tomorrow, so I'm going to try and pick one and see how it goes.
5 days ago
Well, I can instantly make a ton of suggestions.
Essence Scatter should be Mana Leak
Lightning Strike should be Lightning Bolt.
Negate should be Remand
Revolutionary Rebuff should be Spell Pierce
Searing Spear should be Lava Spike
Wild Slash isn't worth playing.
Chimera should probably be Cryptic Serpent. 5 instant/sorceries in graveyard make Chimera a 5/3, aka still dies to bolt, for 3 mana. 5 instant/sorceries in graveyard make Cryptic a UU 6/5 aka doesn't die to bolt. Or swap Chimera for Enigma Drake, the trample will be less relevant than 1 more toughness will be.
6 days ago
Spell Pierce is great all the time. Mental Misstep works in competitive environments because there is always a good 1 drop spell like a Carpet of Flowers you dont want to waste a counterspell on but that you dont want them to have.
6 days ago
If I had to pick cards other than land I think should go they would be Archetype of Imagination, Frost Titan, Hornet Queen&Hydra Broodmaster unless you added some token doublers like Doubling Season, Jin-Gitaxias, Core Augur and maybe Lorthos, the Tidemaker but I can see him working ok. Rishkar, Peema Renegade can just become a cheaper mana dork however if you keep him I like Avenger of Zendikar. I would also take out Worldspine Wurm you dont need multiple things that stop milling and you have Ulamog, the Infinite Gyre already. Leyline of Anticipation is cute but Alchemist's Refuge is better so if you want that affect more often change leyline into Crop Rotation. Sandwurm Convergence should go for the same reason as Hornet Queen&Hydra Broodmaster. Clash of Wills should be Spell Pierce dissalow is cool but with all the 1 and 2 drop counter spells just use those... Swan Song is another I forgot. Id also rather have a Pongify or Rapid Hybridization over Plummet every time.
Drain Power seems awesome... Until you realize that your opponents can just tap all their land in response and you get nothing.
6 days ago
Thank you for the suggestions man, I'l have a tinker with the list and do some playtesting to see how it goes. The removal of lands seems a bit risky but granted they're mostly one drops so it should hopefully be fine! How often do Spell Pierce and Mental Misstep ever really do anything useful in your experience?
6 days ago
If you add cards like these you could take out like 3-4 lands that come in tapped. Vivid Creek, Crumbling Vestige, Simic Growth Chamber and Simic Guildgate from what I see should go and you wont need more than 33 land if you have the proper mana ramp. You should get cheaper counterspells for your blue apells as well. Cryptic Command does everything but for double what every other spell is. Run things like Chain of Vapor, Delay, Spell Pierce, Mental Misstep