Spell Pierce


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ixalan (XLN) Common
Masterpiece Series: Amonkhet Invocations (AKHMPS) Common
Modern Masters 2017 Edition (MM3) Common
Zendikar (ZEN) Common

Combos Browse all

Spell Pierce


Counter target noncreature spell unless its controller pays .

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Spell Pierce Discussion

WillowtheCouncil on Pestilence

4 hours ago

I don't know how good a 1-of Serum Visions really is. I'd personally (given that you have lots of natural evasion in your creatures) replace it with a 1-of Postmortem Lunge. I might also go down a skittles and a Phyrexian Crusader for either Spell Pierce or Corrupted Resolve. Skittles and Crus are a little bit slow, and mana intensive, and I think a little more interaction would be beneficial. I also think the Darkslick Shores may not be as effective as, say, Drowned Catacombs, mainly because of the fact that you are trying to get to higher mana cards and creatures (pulse, crusader, skittles).

I don't know your meta or budget, though, so evaluate my advice as you see fit.

Hexaflexagon on Merfolk with a twist

7 hours ago

Deeproot Waters is working wonders for my Merfolk deck. You could probably replace Disallow or Spell Pierce. You also may want to add some more non-legendary creatures so you can attack your opponent without having to worry about your cards that give special effects.

Mice_Overseer on Rat Swarm

9 hours ago

Curious Obsession maybe? If you can get it online then keeping a good flow of rats up should become a lot easier. Spell Pierce might also be good in the sideboard, because it lets you drop a threat AND counter a boardwipe/Lost Legacy on turn 3.

Skinken on U/W Polymorph

1 day ago

This is a really good idea for a deck.

The 4x See Beyond seem bad. I get the point of not wanting emrakul to be in your hand. My suggestion would be to simply play 2x Emrakul, the Aeons Torn instead. This way you even have the potential to Polymorph twice in a game. Pretty much the only downside to this being the 40$. It removes four blue cards from the deck however, wich is always very nice.

If you are struggling with control you can put cards in the sb to help combat it. Spell Pierce against countermagic and Rootborn Defenses against sweepers. Remember to not fill your sb with 15 cards to beat control, since you will unlikely be able to take 15 cards out at once.

Remember to exploit that your combo only takes up 5/6 slots. If you notice your opponent bringing in multible sb cards like Grafdigger's Cage, Spell Pierce, Thoughtseize and so on, you can always side out the entire combo for more aggro. Simply put in more anthems and tokens to punish them for wasting their turn holding up answers to the wrong deck. I would suggest running a couple Geist of Saint Traft in the sb for this exact reason. This could also help give you an edge against control.

One last suggestion: if you ever come around to upgrade the mana base with fetches, consider splashing a tiny bit of red for Nahiri, the Harbinger. Control decks have very few ways to deal with a planeswalker so it effectively adds more Polymorphs to your deck.

beakedbard on Wizards' Bargain Basement (DOM)

2 days ago

I'm glad somebody else noticed how good the new wizards make Baral just a shame he'll only be in standard for a little while longer. I've been brewing something similar myself and i've found Censor can be quite good as a 1-2x and i mainboarded Spell Pierce mainly to be prepared for removal but also to have more counters for activating more draw off Baral.

theboxcarracer on Treasure Production/Control

2 days ago

I like the idea of running a few one mana spells like Opt and Spell Pierce (or Censor on cycling mode) so if I spend a whole turn is spent casting a treasure producer, there's still this threat of countering something or the option to dig for answers if the opponent plays something that can't be ignored.

This is coming from a bit of a backwards place, though; I run a very aggressive R/B pirates deck and having Built to Smash available for the treasure produced when Captain Lannery Storm attacks is just a kind of freeing feeling.

TheBloopKing on Kess, Dissident Mage plans A, B, and C

2 days ago

Additions; Gitaxian Probe, Preordain, Spell Pierce, Dispel, Swiftfoot Boots

Sea Gate Wreckage, Blighted Cataract, Akoum Refuge, Jwar Isle Refuge

Subtractions; Arcane Melee, Darksteel Ingot, Worn Powerstone, Underworld Connections, Insidious Will

Vivid Crag, Vivid Marsh, Vivid Creek, Opal Palace

I removed some of the ramp for some cheaper options. Kess, Dissident Mage needed some more protection so Swiftfoot Boots was necessary till I get the other boots. Land switches kinda water down the deck a little bit. (i need better land)

Mice_Overseer on Flyrates

3 days ago

Looks pretty fun; pirates have always been the runt of the Ixalan tribes so I hope this is successful. Some general thoughts:

  • You don't mention it in 'what's not working' so I assume you haven't had issues with it, but the lack of card draw in here does stick out. The whole deck is literally built around evasion, so Curious Obsession seems like a perfect fit.
  • Spell Pierce might help with the BW token matchup, as you can hopefully decelerate your board buildup to stop them playing their key token-barfing enchantments on curve and just fly over any weenies they manage to get out. If you want to make them mad you could try Crafty Cutpurse - even dropping it on curve is likely to steal you at least a handful of tokens, which you can then use for blocking what they've already got or speeding up lethal. Then, when they do their big play next turn, you cast Siren's Ruse and REALLY ruin their day :)
  • About the manabase - again, disregard this if you're making it work, but I don't think Radiant Destiny deserves to be here. This is already a 3-colour aggro deck, so hitting the land drops you need to curve out is already an issue, and you only have 3 lands that support it. I'd say cut it and strengthen the other colours you're having trouble with.
  • Kitesail Freebooter needs to be a maindeck 4-of. Aggressively statted, flies, gives you perfect information AND lets you pinch their key curve topper, combo piece, or boardwipe. What's not to like?

I hope this helped, good luck!

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