Simic Charm

Simic Charm

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Instant

Choose one Target creature gets +3/+3 until end of turn; or, permanents you control gain hexproof until end of turn; or, return target creature to its owner's hand.

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Simic Charm Discussion

shawncarter7342 on Surrak's Battlecruiser!

2 weeks ago

Simic Charm is amazing always.

Dig Through Time may be a bit underwhelming in EDH, but you know what isn't? Elixir of Immortality and/or Praetor's Counsel.

Deadeye Navigator is amazing for ETB effects and you can move his soulbond. Terastodon so stronk. Brutalizer Exarch is great.

Also a couple of AMAZING and affordable mana rocks are Gilded Lotus and Astral Cornucopia.

Some good EDH lands are Reliquary Tower and Alchemist's Refuge.Hope I helped!

Dorotheus on Restore Balance

2 weeks ago

So sideboard, I think Dawn Charm/Simic Charm have some sort of place.

yad on Sideboard Apocalypse (Turn 2)

2 weeks ago

Simic Charm can help protect your combo.

The_Fatty_Blues on Lots of Counters Just Not Control

2 weeks ago

Konda4: Solidarity of Heroes needs an established board state to work so I would rather run something else like Simic Charm which is still good even if your losing.

septicjewel678: I just don't like how Simic Manipulator doesn't evolve anything even though it's a 3 drop.

formayor on Hosing Ghost Quarter

3 weeks ago

sylvannos - Thanks - Simic Charm is interesting. It would help with Abrupt Decay on my enchantments as well. Unfortunately, you're right about Darksteel Citadel, and Arbor Elf would be effective, but wouldn't help build a Storm count.

sylvannos on Hosing Ghost Quarter

3 weeks ago

Giving your permanents indestructible/hexproof could work, a la Indestructibility, Boros Charm, Simic Charm, Privileged Position.

Additionally, a copy or two of Darksteel Citadel could do the trick, but you can't use Utopia Sprawl on it.

Lastly, have you considered playing Nykthos, Shrine to Nyx and Arbor Elf? You already wind up with a bunch of permanents enchanted onto one card, so both can put out tons of mana.

TheAnnihilator on Let's Play a Game of Sigarda Says!

3 weeks ago

@JexInfinite

Funny thing, I actually looked at a lot of these suggestions specifically when drafting this deck! xD

Wildwood has been very, very good for me, actually. I always wanted one or more on the field, and the more manlands I have, the harder it is for the opponent to effectively neutralize my threats. Even Kitchen Finks soaks up 2 removal spells (or a Path that should have been saved for manlands). I suspect that a 3-3 (Wildwood/Colonnade) split may be better, but I'm testing out bijschjdbcd's suggestion of upping the manland count. If I decide against the critical mass of Wildwoods and Colonades, I'll drop back in a Breeding Pool and some other land (maybe Hinterland Harbor? Flooded Grove?).

  • Selesnya Charm -- This one was so close. If the exile was 4 or greater, maybe, but as it stands, the abilities aren't good enough.
  • Dromoka's Command -- I thought about this, but the modes just aren't useful enough. I don't have very many high-powered creatures to make the fight worth it, the sac enchantment effect isn't mainboard necessary, the +1/+1 counter is meh (Kitchen Finks is the only relevant target), and the damage prevention is just too small.
  • Simic Charm -- In this build, it basically a worse Unsummon that can sometimes stop my lands from being blown up by targeted removal.
  • Valorous Stance -- I'll consider upping the Stance count, but I'm not actually certain that it's a good card... I kindof liked my 2nd Bant Charm, to be honest. I'll have to test it out and see how it goes. Off the top of my head, Stance isn't good vs. Twin and Burn (both are major players at my LGS, Twin moreso than Burn), doesn't stop Karn (and isn't a Path to Exile vs. Wurmcoil). However, it seems great vs. Bloom Titan and Junk (maybe not Jund), marginal against Infect, and fringe against Affinity.

dragonstryke58 on Rise of the Kaiju's

4 weeks ago

Unless you're counting on the scry aspect of Voyage's End swap those for more Simic Charms. The ability to choose the effect of Simic Charm is much better in my opinion, especially since they can make your permanents hexproof.

Also if you can, switch out the Simic Guildgate for Breeding Pool. Breeding Pool will add to your Scourge of Fleets ability since Breeding Pools will count as Islands.

Color(s) Blue Green
Cost GU
Converted cost 2
Avg. draft pick 5.19
Avg. cube pick 13.66

Legality

Format Legality
Legacy Legal
Vintage Legal
Commander / EDH Legal
Modern Legal
Duel Commander Legal

Printings View all

Set Rarity
Gatecrash Uncommon

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