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Choose one — Target creature gets +3/+3 until end of turn; or, permanents you control gain hexproof until end of turn; or, return target creature to its owner's hand.
|Have (30)||TheDevicer , Comicalflop , Hallowed_Titan , shadowhound14 , Regulus1010 , Explotography , gruvyslushytruk , LioAME3 , wsurugby10 , Jernyman , darkark12 , CharmedGeek , zachi , lucyfarrell , ndog921 , rakdos24 , mtgbass , Duck_of_doom , 2austin5 , caprioG04 , osirisbray , Raistlin911822 , SpiritBear9000 , Braxlyon , agtbubblez74 , ducttapedeckbox , slemulv , twospires , Nate_D , Epochalyptik|
|Want (8)||GrandeKhan , Icarus79 , jamin , DannyCaffeine , CharmedGeek , shadowsrisen , maiden77 , WhatTheBleep|
This is by no means a budget option, but you may consider splashing Red for Domri Rade , Xenagos, The Reveler , Ogre Battledriver , and / or Goblin Rabblemaster . All in all I feel that such a deck fares much better against control / MBD / other decks with a lot of removal. I have piloted one since M15 came out to pretty good success: Biodriver's Last Stand (2nd at Gameday).
Without splashing another color, I really like Chord of Calling here as Convoking with your Hornets is pretty sick, plus grabbing a Hornet Nest or Hornet Queen at instant speed is an awesome trick. Could also be used to fetch Master Biomancer or Paragon of Eternal Wilds depending on the situation. I would also want one more Prophet of Kruphix since git gives the Hornets pseudo-vigilance and is another great cog for Convoking.
You could probably cut Obelisk of Urd since there's not much to name besides Insect, and you already have plenty of ways to pump those.
Finally, I would definitely cut down a lot of the counterspells in the side and remove Stain the Mind . Some ideas would be AEtherspouts , Back to Nature , Simic Charm , Ranger's Guile / Mizzium Skin , Bident of Thassa , Mistcutter Hydra , and Boon Satyr .
I think you may have a hard time finding a valid target for all those copies of Ensoul Artifact
. Idk how strongly you feel about playing this combination of colors. Me personally. If I was absolutely intent on playing Ornithopter
and Ensoul Artifact
I would play a Blue/Green combination.
seems like a good idea. Especially when in conjunction with Ensoul Artifact
(the +1/+1 counter stays on the ensouled creature). Kiora's Follower
can help in so many ways I'm not even going to bother explaining. Aslo, if you really want to protect your creatures for mid and grind range games, Ranger's Guile
and Simic Charm
are just a few great ways to protect your creatures and, ( in simic charms case) permanents. Plus Blue/Green has Master Biomancer
. Which, in case you don't know, makes all the tokens from Master of Waves
a REAL treat. No Scouring Sands
or Golgari Charm
ing those away.
I would also look for some "off the wall" artifact creatures. Just for the purpose of making your opponent think. Pillar of War
could just be the exact card I'm talking about, but you don't play many Auras. Luckily for you. Green has many, many good auras to offer. Alpha Authority
and Aqueous Form
are a few....okay that last one isn't Green, but it's really good and worth a mention.
Additionally. I'f you decide to play green. You'll have the option of the ol' switcheroo sideboard. Playing either the minimum or maximum number of counter and delay spells possible for the first game. The swapping most, or all of them out for the second. Imagine this. First game you decide you want to play a slowerish game. To see exactly what your opponents deck is like. Countering a spell here. Playing an artifact or creature there for a little board presence. Basically tempoing the game to your speed. Then for the second. You can either keep the same strategy. Maybe change a few of the bit hitters out different, maybe slightly smaller, but more versatile hitters. Or just Jack Rabbit yourself to that #2W with all those undercosted and synergistic cards.
I don't mean to try and tell you what to do, but I believe that Izzet artifacts are a dead end. Maybe Khans will make it worth playing, but right now in Standard. The two things a deck must be is Versatile and Consistent. The latter being moar important, imho. Good luck with everything. Maybe I will make the deck I have listed in my head on here sometime. I'll try and post you a link if I do.
I think if you want to speculate as to what the charms will do, you have to look at the recent multi-coloured charms we've had (Shards and RtR).
When it comes to a charm containing blue, the charm will always either have a bounce effect, counter a spell, or draw cards.
For that reason, I think your BUG charm is off the mark Swaggy.
For Black, you have discard, -x/-x or destroy, and interaction with graveyard.
For Green on the other hand has been open season. There has been pump, destroy target artifact and destroy enchantment, and even graveyard manipulation.
I hope they take a little of what they did with the RtR charms. In those, there was an option from each colour and the third was a combination of what both could do. In the Shards charm, it was an option for each colour. So why not now choose an option of each dual combination you can have with the three colours.
So, for instance, for BUG, you could have:
(BU Option) - Mill ... Maybe straight up mill 7+?
(BG Option) - Graveyard ... Returning a card to hand, or a Grisly Salvage variant?
(UG Option) - Hexproof or draw.... Simic Charm gave hexproof to all your permanents, so it's hard to top that, so perhaps a draw spell depending on creature damage (a spell form of Keen Sense /Curiosity )? .. UET when a creature deals damage to an opponent draw a card.
Anyway, I think it would be fun if they did them that way.
After some real-world testing, I needed to balance out the deck a bit to deal with creature removal and couterspells, and to reflect my real world collection. Here are the changes:
I'm sorry, you might not like what I have to say.
I'd fall away from the 2Skyline Predator 1Simic Fluxmage 2Elvish Mystic 2Deadly Recluse 2Dakra Mystic 2Inaction Injunction 2Void Snare 4Phytoburst 2Dakra Mystic 3Briarpack Alpha 1xTromokratis all 7 of your instants.
Skyline predator and tromokrasis is just too slow. Huge dead weight pulled on your opening hand with no mana ramp.
The fluxmage + fathom mage comobo is just too slow, and the card count is too low to ever hope it will pull off. Also what are you trying to draw into?
I feel your instants are too defensive, instead, I'd replace them with cards that would trigger heroic and or defend.
Forced Adaptation is just too slow, it doesn't activate until your next turn, yes is does give another counter to move afterwards but a bio shift on an evolved (1)drop creature is already two turns ahead of Forced Adaptation
I'd also trash the recluse because it's another "defensive" card. I'd much rather pressure the opponent than have him wait for a solution. push him into committing.
cloudfin and experiment one are too strong not to add.
bioshift is a nasty instant that nobody expects and does trigger after heroic.
hidden strings are too be ciphered onto any flying or unblock-able creature you have on the field, this may open mana for the second main step.
I feel with my suggestions, there are more +1/+1 counters to move around.
I did not count the cards. it's up to you to fill the voids. I'll check back on this deck
Looks good for a casual setting.
If you want to make the deck a little stronger, I would recommend Garruk, Primal Hunter as a replacement to Triumph of Ferocity . His draw power is more immediate, and he's a win-condition all on his own.
Let's just say that if Ludevic's Test Subject ever actually flips in a game, there's something wrong with your opponent's deck. At the very earliest, you deck can manage to flip him on turn 4, which is actually pretty fast, but even in doing that, you give your opponent time between turn 2 when you play it to turn 4 when it flips to kill it. All the while, you're spending every ounce of mana you have on it. Doing this on turn 4 requires 3 Elvish Mystics, which is pretty unreasonable to expect. If you had a more reasonable... 1 elvish mystic to use in the beginning of the game, you could flip a Ludevic as early as turn 5... My point is, it's very slow. Even as late as turn 6 or 7, you'd be tapping out for 2 turns investing in a fragile 0/3 body that turns into a 13/13 creature that then immediately dies to Path to Exile , Doom Blade etc. If it accumulated counters on its own, that'd be a different story. The fact that you have to actually spend 12 mana on it before it becomes useful is kind of a buzzkill. If you're going to invest that much mana into a single creature, at least let it be something like Blightsteel Colossus or something similar.
Mystic Snake is a good card. It provides for you the reason to play simic. Simic is about being aggressive and controlling at the same time. ie: creatures that provide card-advantage and control the board state. Coiling Oracle is another good card.
Hands of Binding and Simic Charm seem to be your sort of "disruption" spells. I'm certainly a fan of Simic Charm . I think the Hands of Binding is a little bit weak. If you like Cipher, I think Hidden Strings will provide a better cause. If you feel like you need that disruption, then perhaps Rapid Hybridization , Curse of the Swine , or cards that cause creatures to "fight" might be useful. ie; Pit Fight There are other ones too. Setessan Tactics . It's just that, while Hands of Binding isn't bad, it doesn't really remove the threat on board. Keeping something tapped is nice, but what if the problem you're trying to deal with is Blood Artist or Melira, Sylvok Outcast ? Tapping them doesn't answer them. Taking control of them can be pretty good though. Threads of Disloyalty has proven to be a very good card this year, granted, I feel like it is more of a sideboard card.
Good luck in your building!
Voice of Resurgence doesn't get a ton of value in this deck. 8 mana dorks seems too many for your curve and 4 Qasali Pridemage s may be a bit excessive. I'd probably shave some of those to make room for more counter magic and/or auras like Spirit Mantle .
I love the Simic Charm s in this deck! I could see that pulling alot of weight in this deck.
Either way, love the bant squids!
I recommend AEtherling as he is great vs. control. I like Sylvan Caryatid better than Kiora's Follower in 3 color. He does more mana fixing and he's not 2 color. You're not doing any crazy Nykthos stuff with Kiora's follower so he's marginal. If you're going blue devotion for Master of Waves , you're better off with Nightveil Specter . I like Military Intelligence or Bident of Thassa way better than Jace's Ingenuity . In my opinion you have too many draw engines and not enough control / protection for your creatures. Where is Abrupt Decay ? You should consider Simic Charm to save your creatures.
|Avg. draft pick||6.11|
|Avg. cube pick||14.73|
|Commander / EDH||Legal|