Simic Charm


Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Gatecrash Uncommon

Combos Browse all

Simic Charm


Choose one Target creature gets +3/+3 until end of turn; or, permanents you control gain hexproof until end of turn; or, return target creature to its owner's hand.

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Simic Charm Discussion

Sveniac on Bant delver

3 weeks ago

Heya. So, don't listen to The Devicer on the Bant base.

As a BANT player, I've fiddled with a Bant Delver already, and found some trouble.

I'd honestly replace Docent of Perfection  Flip with Monastery Mentor. Although Monastery Mentor has weaker effects, it is faster and works better with Delver overall. Docent is just too slow.

I'd also recommend Simic Charm somewhere. I think it is progressively better than Rootborn Defenses, as most kill spells are target wise (and many of the spells you'll face in the meta are actually exilers). If Simic Charm doesn't sound fun to you, Gods Willing will also be very effective (and will also give you a nice Scry).

Alex.moellmer on Ezuri's Infectious Claws

1 month ago

i play a simic deck myself and i love the playstyle. i think you need some core cards like Sol Ring and Lightning Greaves, you could also try adding Everflowing Chalice which with proliferate can generate a lot of mana. Doubling Season is a must, Primal Vigor as well, Beastmaster Ascension is an amazing card as well, another target to proliferate and pumps your infect. and i would suggest some more counter spells, Voidslime , Stifle, Counterspell and other good blue counterspells. also Simic Charm great as well, lets you protect your pump your board. Also to give your board trample for that all important infect damage Overwhelming Stampede

DarthSmitty on Closest Commander Game I have ...

1 month ago

So recently me and my two friends sat down to play a game of commander. I was using my The Mimeoplasm Dack, my friend John was using his Vorel of the Hull Clade deck, and my other friend Kris was using John's Nekusar, the Mindrazer deck. The game mainly consisted of John and Kris teaming up on me the entire game, until the end.

I mill Leveler and Laboratory Maniac into my graveyard, and use The Mimeoplasm as a copy of Lab. Maniac and Animate Dead as a copy of Leveler, removing my library from the game. However, I'm at 1 life. I have 6 blockers, and John has 5 viable attackers. Also, if John doesn't kill me, I win by Kris' Master of the Feast Trigger. John casts Roil Elemental to steal my Creakwood Liege, and uses Simic Charm to bounce one of my worm tokens, and attacks me for lethal. That still leaves Kris.

Kris is at 25, and John is at 23. Kris has Spiteful Visions and Nekusar out, and John has Clone as a copy of Nekusar, as well as a few other creatures. Feeling safe, John attacks Kris for a bit of damage. During Kris's turn, Kris uses Damnable Pact for 8, Dealing John 24 damage.

Liscom on Elves and Mirrors

1 month ago

You really use Gigantomancer?! Haha that is an auto +1 xD
I was trying to build around him too, feel free to check it out for ideas:

Here is a nice little trick: Mirrorweave! It is an instant that you can use to copy your Biovisionary (be careful, because ALL creatures become BV, including the ones of your opponent. But if you use the spell during the opponents turn, the effect will first trigger for you and only after for him and so you win first. Please don't ask me to state the rule here, I just know it works like that ). You can also use Mirrorweave to cast it onto a 0/0 creature that has +1/+1 counters on it. That would kill all other creatures and only creatures with counters survive. Blue/green has quite a number of such cretures to chose from. your Elvish Archdruid would also save all your elves to get killed by that. Most of the times, opponents get caught off guard by this.

Maybe Voidslime goes beyond your budget but it really works amazingly!

Simic Charm is in my eyes quite unerestimated, but it offers so many options! You can buff, you can defend all your PERMANENTS, you can return an annoying creature to its owner's hand or save your own by taking one back to your hand - and this is good for all your creature skills that trigger when entering the battlefield.

My last idea is Biomass Mutation, which is like a spontanious mass Gigantomancer! you have enough mana anyways and all your creatures are rather small.. so it might be worth put it in at least for the sideboard.

Hope I could help a bit.

aholder7 on Nancy

1 month ago

I think you could do better than the current mana ramp theme you have. I mean Leigh in tapping dudes is ok but most of you have a lot of mana dorks and only 11 instants. So that doesn't drop much for you. And since most of your creatures are single colored he only gives them +1/+1. Also I don't think you should even bother dreaming about playing world spine worm. Slagwurm is a bit hard at 7 let alone 11.

I'd suggest going with a more tempo oriented build.

T1 is Birds of Paradise or maybe a few other mana dorks. T2 You play with soft counters in blue like Remand and Mana Leak to stop posing T2 threats like goyf and such.

T3 you drop serious threats or you play minor ones with counter spell backup. Goyf is great but pricy. Cards like Kalonian Tusker or Avatar of the Resolute work as great efficient beaters. You could also go with Icefeather Aven to come in with evasion.

Cards like Simic Charm provide you with lots of versatility.

Since you are a bit slower and probably will have a few mana ramp cards. Things like Sturdy Hatchling are easily protectable beaters.

There are more controlling options like Mystic Snake and Venser, Shaper Savant

Or more aggressive cards like Vaporkin variants backed up with versitile pumps like Vines of Vastwood and the aforementioned charm.

Sagu Mauler can be a strong resilient late game card but there are probably better options.

The exact cards I mention are mostly rough suggestions. I didn't have time to look up the best cards for every scenario I listed but I think you get the point.

Good luck with your deck.

Hunson_Abadeer on Evo-folk

1 month ago

I like this deck, it is unique. Perhaps consider Simic Charm?

WaseosaWrengler on Temur Dragons

2 months ago

So I'm going to list some cards that I think will be good for your deck!

Non-Dragon Creatures

Sakura-Tribe Elder cheap and easy, really great ramp options

Acidic Slime utility creature, obvious uses

Xenagos, God of Revels is a win condition with the right board

Trygon Predator another great utility creature

Thassa, God of the Sea the scry is amazing, the unblockable is nice

Solemn Simulacrum one of the best EDH cards I reckon

Shaman of the Great Hunt insane card draw with dragons

Dragonspeaker Shaman Duh

Consecrated Sphinx if you've got the money, this is an insane card

Phyrexian Metamorph one of the nest clone cards

Dragon Creatures

Icefall Regent decent dragon, good ability

Keiga, the Tide Star pretty good ability

Scourge of the Throne powerful effect

Tyrant's Familiar actually very powerful if you have your commander out as well

Stormbreath Dragon one of the best dragons


Worldly Tutor get dragons

Reality Shift some of the best removal in blue

Pongify more removal

Rapid Hybridization even more removal

Counterspell or Mana Leak are just better than Swerve

Krosan Grip can deal with pesky artifacts

Izzet Charm, Simic Charm, and Gruul Charm should be considered, but aren't necessary

Dig Through Time is insane

Cyclonic Rift is one of the best board wipes of all time

Stroke of Genius and Blue Sun's Zenith for card draw

Beast Within is great removal as well


Ponder and Preordain for early game and deck manipulation - similar to brainstorm

Decimate is brutally good

Blasphemous Act sometimes you gotta watch the world burn

Farseek can get shocklands if you add them

Cultivate and/or Kodama's Reach for ramp

See the Unwritten free dragons

Treasure Cruise draw three for one mana basically

Curse of the Swine exile wipe is great

Vandalblast personal favourite of mine


Frontier Siege could be sweet

Rhystic Study one of the all time bests - a must have

Asceticism protection! lovely

Monastery Siege similar to frontier siege.


Simic Signet ramp

Gruul Signet ramp

Mind Stone ramp

Chromatic Lantern ramp

Gilded Lotus ramp

Commander's Sphere ramp is important

Thought Vessel decent card actually

Darksteel Ingot guess why

Lightning Greaves protection for your commander

Swiftfoot Boots see above

lands -three colour decks need non basics to work here are some basic good ones. There's seriously a lot of good lands, so pick and choose from some that I list below!

Command Tower every deck needs one

Frontier Bivouac taps fro all three!

Breeding Pool, Steam Vents, and Stomping Ground - the shocklands. great lands and very useful.

Temple of Mystery, Temple of Abandon, and Temple of Epiphany are all decent as well

Temple of the False God is also amazing in most edh decks

Reliquary Tower is also very good!

Simic Growth Chamber and Gruul Turf to go with the Izzet Boilerworks

Rootbound Crag Hinterland Harbor and Sulfur Falls are all great cards

Swiftwater Cliffs Thornwood Falls Kazandu Refuge and Rugged Highlands all work well for cheap

check out the fetch lands if you want, expensive but very useful - Wooded Foothills Misty Rainforest and Scalding Tarn

Rogue's Passage is a good utility land

Halimar Depths another utility land, specifically for blue though


Ugin, the Spirit Dragon is a dragon and very powerful

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