InstantChoose one Target creature gets +3/+3 until end of turn; or, permanents you control gain hexproof until end of turn; or, return target creature to its owner's hand.
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Simic Charm Discussion
2 days ago
So the cards I have are:
Blood Moon - 8th -lp+ 43
Temple Garden - 8.96
4x Swift Reckoning 1.52
Thragtusk - LP+ - 5.39
Blinkmoth Nexus - 9.49
Obstinate Baloth - 2.38
Loxodon Smiter - 2.10
Simic Charm - 2.60
Creeping Corrosion - 1.49
can post pics of all cards in question.
4 days ago
The only ORI card I'd be very interested in is up to a set of Swift Reckoning.
Looking at your deckbox binder, I'm interested in Abrupt Decay, or if that's not something you want to trade away, I also like Obstinate Baloth, Loxodon Smiter, the regular Vryn Wingmare, the ORI Shivan Reef, Simic Charm, and Creeping Corrosion. Some other cards that I really need (but may not be listed in anyone's binder) 2x Peek and 1x Roast.
4 days ago
I like the concept of this deck. However, I don't like some of the choices made to support it. I disagree with the notion that Gifts Ungiven is necessary given that you already have Collected Company and Summoner's Pact (I'd just have more Pacts instead), and I think you need to have a better gameplan against people trying to kill your guys. I strongly recommend Simic Charm, which can save a creature from either spot removal (hexproof or pump) or a sweeper (bounce), in addition to acting as a disruption tool for anyone faster than you. I also think you need more cantrips (like Gitaxian Probe and Serum Visions), because when assembling combo pieces, information and deck thinning are very important aspects of the gameplan. Also, why is Farseek even here? You have 22 lands, 6 mana dorks, and you curve out at 4. You should have no mana problems whatsoever (if anything, you might be able to trim some of that for more utility/deck thinning).
4 days ago
Much like what rothgar13 said I think you could probably cut the Noble Hierarch for more utility spells aswell as possibly lower the number of Geist of Saint Traft down to 2-3 copies in favor of more utility spells such as Lightning Helix or Simic Charm in order to increase the chances of your delver of secrets flipping. The other option I could recommend would be to keep the hierarchs and geists in at their current numbers while changing the delvers for either a play set of another good beats aggro creature such as Kird Ape, Loam Lion, Woolly Thoctar, Young Pyromancer etc. or for a 2-2 split of a different good beats creature and 2 more utility spells.
5 days ago
I would drop the Prime Speaker Zegana, Mutant's Prey, and the Elusive Krasis. They're mostly all sub-par choices, there are more 'important' cards that could be in those slots. I would add in Green and Blue staples like Mana Leak, Cancel, Blue Sun's Zenith, Vines of Vastwood, and Giant Growth, along with more low cost evolves or stuff like undying; Experiment One and Strangleroot Geist are two great examples. You shouldn't need too many high power/toughness creatures once you get the counter generation going.
Finally, you should fix your mana to be further towards the center. I was play testing your build, and the biggest problem I had was not being able to use a few of the blue cards for 3+ turns, since I didn't draw into an Island for a while. This is bad, since you have a ton of blue that should be live early (Cloudfin Raptor and Simic Charm, along with your counterspells if you add them in). Consider Simic Guildgate, along with taking away a few Forests for both the guildgate and more Islands. It shouldn't be 50/50, but I would add somewhere around 5-10% more blue to your mana base.
5 days ago
Given that you're going for tempo and you curve out at 3, I think that Noble Hierarch is a poor fit. I would either consider a utility spell like Simic Charm, or something that patches a weakness in Lightning Helix (4C = lots of self-inflicted damage).
5 days ago
I agree with bijschjdbcd - this deck feels like Temur Delver that's missing Delver of Secrets Flip for some reason. I would cut down the land count to about 18, move Huntmaster of the Fells Flip to the sideboard, add some Simic Charm (super underrated, really recommend it) and either a mix of Remand and Mana Leak or some Disrupting Shoal (another underrated card - basically Force of Will in a deck with this much cantrip muscle), and call it a day. Unless you feel like taking Day's Undoing out for a spin, that is...
1 week ago
There are some interesting things here ( decks are almost criminally under-explored), but you need to pack some win conditions to go with your value cards. Otherwise, you won't be outracing other aggro decks (because drawing a bunch doesn't help if you don't last long enough to play all of your stuff), and you need ways to handle creatures that are bigger than yours. I also feel that AEther Vial, mana dorks, and Collected Company is a tad redundant on the non-creature side - you need ways to interact with decks that are faster than you.
Magic Origins brought you Bounding Krasis, which is definitely worth a try here, as is a traditional powerhouse creature like Vendilion Clique. On the noncreature side, Path to Exile and Simic Charm are both potent answers to a lot of things that could attempt to disrupt you. I'm also fond of Judge's Familiar as a utility 1-drop, though without pump it may be of questionable utility here. You'll also want some Nature's Claim (or something similar) in your sideboard to fend off Torpor Orb, because that strips your deck of most of its value.
|Avg. draft pick||5.19|
|Avg. cube pick||13.61|
|Commander / EDH||Legal|
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