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Choose one Target creature gets +3/+3 until end of turn; or, permanents you control gain hexproof until end of turn; or, return target creature to its owner's hand.
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Simic Charm Discussion
5 days ago
So due to being less than thrilled with my Bant Token deck, I was thinking about rejigging it to be a voltron deck since my commander; Ishai, Ojutai Dragonspeaker is pretty good at powering themselves up since I often play multiple opponents in my local magic group, and was considering of changing it to a new theme.
Cards I own
I For control and disruption I have plenty of control cards like Convolute, Counterspell, Simic Charm, Spell Rupture, etc... Disruption includes Divine Reckoning, Pacifism, Diminish, Paralyzing Grasp, Rapid Hybridization, Defang, Cage of Hands As well as stuff that trashes enchantments and Artifacts.
For powering up my commander my Artifact pool is less than ideal, had to work with what I got. They include Trailblazer's Boots, Fireshrieker, Skyblinder Staff, Ring of Evos Isle, Grafted Exoskeleton, and Livewire Lash.
Enchantments and effects for protecting my commander and/or giving them evasion include: Infiltrator's Magemark, Holy Mantle, Guildscorn Ward, Alpha Authority, Ghostform, Sheltering Word, Survive the Night, Haze of Pollen, Shielded Passage, Rogue's Passage etc...
Mana Ramp: Assume all of my mana rocks in the bant deck are going to be cannibalized.
Creatures: I don't have the good stuff to do a true one man voltron, but I can use walls like Angelic Wall, Fog Bank, Wall of Frost for protecting myself and the effects of creatures like Fan Bearer, Mistmeadow Witch, New Prahv Guildmage, to aid my commander so they can swing in for lethal damage.
Cards I'm Scouting to Buy
New commander to pair with Ishai: Reyhan, Last of the Abzan
The cards I'm looking to get for this build would be things like the WUBRG Wards and the dual color protection like Shield of Duty and Reason, and Spectra Ward. Mask of Avacyn, Swiftfoot Boots, Aqueous Form, Steel of the Godhead, Indestructibility, and Battle Mastery
Think this is something that I can/should pull off? Any Budget recommendations?
1 month ago
Tapped lands aren't great, especially when you need 3 colours and they produce 2, so I'd recommend that Thornwood Falls, Jungle Hollow and Dismal Backwater should be replaced with 4x Opulent Palace and a forest and island.
Rather than Curiosity use Mask of Memory, it sticks around if the creature is killed and can be played with any colour of mana.
Dead Weight is essentially a Disfigure that you can't cast on your opponents turn. You would be better served with 3 Disfigure.
1 month ago
Given my idea of the deck, I will definitely put in Simic Charms, and might put in some copies of Fists of Ironwood, but am skeptical about putting in cheap card draw. I'll put them in later because I have to go now!
1 month ago
Thanks so much for the recommendations, Soulus. I definitely see why Simic Charm is a must have, because of what I just read about how hexproof can counter/fizzle spells, and that it has so much versatility. I'm also thinking of putting in fists of ironwood, mainly because its better for my budget! Are there any cards that you recommend I should take out of my deck? I also wanted to say that I put in the card draw mainly so I can draw cards late in the game when I have lots of mana, plus sometimes the main reason I will want to draw cards is to also power up my Lorescale Coatl while drawing cards.Bottom line is, I feel that in the late game or when I want to power up Lorescale Coatl, I might as well spend a little more mana to draw more cards. Please, anyone let me know you think I'm thinking about the card draw wrong. Again, thanks so much for the recommendations soulus, they definitely helped me and mainly because now I'll pay more attention to hexproof, the thing I never used to pay attention to! :)
1 month ago
Hello, a nice shell. My concern would be that you have nothing to protect your key creatures from removal. Your card draw is also quite expensive. Blossoming Defense could help with the former. There are plenty of 3CMC blue cards which would improve card draw too.
Simic Charm, like any of the charms, is always an immediate consideration in UB, as they are quite versatile. In this case the Hexproof will again protect your creatures from being targeted.
I would also consider more token spawners, such as creatures with the Fabricate ability.
Hope this helps!
1 month ago
You're only playing 1 and 2 CMC blue spells, Disrupting Shoal seems kinda weak (or at least underutilized). Simic Charm seems nutty good for you, all of its modes are relevant. I'd play more since it does so much for you
1 month ago
Hi, thanks for commenting!
Simic Charm has impressed me lately. First let me list off the most relevant applications of each mode:
Giant Growth mode
-Not having Lightning Bolt makes me unhappy sometimes. This is the closest I could get to being able to do the extra three damage this deck misses out on.
-Can help trigger ferocious on Stubborn Denial if you're that desperate
"Permanents you control gain Hexproof until end of turn" mode
-Counters any targeted removal, even if it's an activated or triggered ability. This is important in a creature-lite deck.
-The fact that it makes ALL of your permanents hexproof is relevant against Ulamog, the Ceaseless Hunger and Elder Deep-Fiend. Follow that up with Liliana of the Veil's -2 ability and you can do what nearly no other deck can do: Win after a resolved Ulamog.
-It even counters Tectonic Edge
-Pseudo removal when you can't find your actual removal
-Save a creature from a board wipe
-Bounce Snapcaster Mage
-Adds value to late game Thoughtseize (May be too cute of a combo, though)
Now with matchups, it really helps against Eldrazi because they have a lot of activated and triggered abilities that target. Plus the whole +3/+3 block thing. It's a good thing to have in your hand against any control deck, since it is essentially "Your opponents can't mess with your stuff this turn". It serves as tempo-bounce against aggro. Its worst showing is against non-interactive combo or burn, but even then, you can still use it for three extra damage or another Snapcaster Mage. Siding it out is usually a judgement call. I tend to side it out whenever I'm siding in Collective Brutality.