|Have (32)||TheDevicer , pskinn01 , rakdos24 , Duck_of_doom , shadowhound14 , Explotography , Hallowed_Titan , gruvyslushytruk , wsurugby10 , slemulv , Jernyman , darkark12 , Comicalflop , CharmedGeek , LioAME3 , AlbinoLion , lucyfarrell , ndog921 , ducttapedeckbox , mtgbass , TheHorse , caprioG04 , osirisbray , Epochalyptik , Braxlyon , Raistlin911822 , agtbubblez74 , twospires , TheGreatSeamus , Regulus1010 , RJ_Rozzman , ZooGambler|
|Want (7)||GrandeKhan , jamin , DannyCaffeine , CharmedGeek , shadowsrisen , maiden77 , WhatTheBleep|
No problem, to be more specific Give / Take ,Garruk, Caller of Beasts , Plasm Capture , Burst of Strength , Breeding Pool , and Simic Charm are all Return to Ravnica cards that aren't legal in Standard anymore.
Yes, you can give planeswalkers hexproof, usually with things that grant hexproof to permanents you control, a la Privileged Position or Simic Charm and as far as I know, redirecting damage doesn't target, so hexproof doesn't protect burn redirected to a PW you control.
Unless someone can suggest something better my idea is to run a splash of blue for Simic Charm and Leyline of Anticipation leyline allows me to react to anything they do with an aura/creature/sorcery so far my land base needs either alot of fetchlands or 5 colour lands
"It can go off on turn 2", so can infect. So can storm. So can griselcannon. The only thing you really have to fear is Artful Dodge and a sideboard full of Simic Charm s and Boros Charm s. It isn't really difficult, as Runed Halo , Meddling Mage , Nevermore and Leyline of Sanctity can prevent damage from both the creatures and the spells. Spellskite redirects Artful Dodge and a simple Abrupt Decay makes Jeskai Ascendancy go bai bai.
You need a minimum of 5 cards to go off on turn two, and with a base of around 8-9 cards granted to you on turn two, there is far too much chance for it to just not happen. Not too mention how often it can fizzle because of all the spells that aren't cantrips; Glittering Wish , Jeskai Ascendancy , Birds of Paradise , Noble Hierarch , Sylvan Caryatid and all the land. That right there is about half your deck+, which means you have a 50% chance for it to constantly fizzle out and die on turn 2, and on turn 3. That combined with the unlikely chance of getting all the necessary card right away make it quite inconsistent.
The only thing you have to fear is when it does go off and you have no answers, that you are guaranteed to be dead, because between Noxious Revival , Conjurer's Bauble , Treasure Cruise and the loot of Jeskai Ascendancy , that combo is really easy to keep going once its started.
|0.04 TIX||0.08 TIX|
|Avg. draft pick||5.16|
|Avg. cube pick||13.9|
|Commander / EDH||Legal|