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Choose one — Target creature gets +3/+3 until end of turn; or, permanents you control gain hexproof until end of turn; or, return target creature to its owner's hand.
|Have (18)||TheHorse , wsurugby10 , Comicalflop , shadowhound14 , Regulus1010 , TheDevicer , cakrause86 , NoisyPotato , bltfg , RJ_Rozzman , LuckMisesack , fallingbomb , meotojite , Explotography , gruvyslushytruk , Syhiver , Jernyman , Joedragon3|
|Want (4)||Icarus79 , GrandeKhan , Kamotz , jamin|
I would also recommend Simic Charm and more plasm capture.
A couple thoughts for you Aspmanz, because I've been testing it too. I found my Tidebinder Mage kept getting killed when Domri Rade picked a fight. So when it was most usefull (against green and red) it wasn't very useful. I like the Claustrophobia , but the problem is your opponent gets to keep the devotion. If it's a small creature, I'd rather use Domestication , if it's a big flier, I'd use Plummet . Or, if it's a big ground creature - usually I can block it with something small or freeze it with Kiora, the Crashing Wave .
I like the idea of adding an Overgrown Tomb or maybe 2, but I don't want to add any more Guildgates. I don't like having too many lands that have to come into play tapped. Especially when my goal is to play a four drop on turn three every time - Jace, Architect of Thought Kiora, the Crashing Wave or Master Biomancer Also, having too many shock lands can be painful, since I removed Courser of Kruphix there is no life gain, and I like being able to block with my face once in a while.
Also, between the four Sylvan Caryatid and the four Kiora's Follower - I've never had a mana problem. I usually like to play Nightveil Specter on turn 4 or 5 - After I've got Kiora up and running or Master Biomancer into play to boost him up. Having a 4/5 specter for 3 is nice.
I'd trade the Judge's Familiar out for Cloudfin Raptor and I would also side out the Tidebinder Mage . I too am not a huge fan of Nightveil Specter here, not sure what I would replace it with, maybe 3x Simic Charm and 1x Prophet of Kruphix or you could add in some Elvish Mystic to help out the ramp
I've been splashing blue into mine. I think Ordeal of Thassa is the best ordeal, plus the ordeals combo so well with Hero of Iroas . I run both ordeals, so playing Hero of Iroas turn 2, turn three you can play both ordeals and protect him with God's Willing (only if you need to) - giving you a 6/7 point hit turn three, a two card draw and a ten point life bump. Hero of Iroas + Ordeal of Thassa + Ordeal of Heliod + Gods Willing The main thing is, you want Ordeals to resolve as quickly as possible so you get the most out of them. Otherwise, you run the risk of that creature getting hit by any one of these nasties... Doom Blade Cyclonic Rift Hero's Downfall Mizzium Mortars Chained to the Rocks Ultimate Price Simic Charm Catch my drift?
Triton Tactics is nice too. I don't think you need Heliod, but you may want to consider his spear, Spear of Heliod . It boosts your creatures and gives white much needed creature destruction. Brave the Elements is a good call - I'm not using it because it doesn't target a creature, but it's not a bad idea. Usually if you're going after heroic, you want everything to be either a hero, or something that triggers heroic.
Even if you don't like blue, I'd suggest including Celestial Archon because Hero of Iroas brings down the cost to bestow him on one of your heroes, and it's crucial if your opponent uses Supreme Verdict . Having a 4/4 flier after he destroys everything can win you the game.
Pretty good deck and fun to play too. A bit unstable because of the lack of card draw except from 2 Fathom Mage .
I got a really similar deck like this. I am in test mode of the deck.
The changes I got is that I have 4 Tidebinder Mage main instead of 2 Simic Charm and 2 Kiora, the Crashing Wave . I also use 1 Rapid Hybridization and 2 Claustrophobia main. Claustophobi and Tidebinder is in the deck to help with the devotion. Which is pretty hard to tick up if you don't have Nightveil Specter on board. Don't know if my version is better or not, still testing.
However, I really suggest removing the 4 Forest for 1 Simic Guildgate and 3 Overgrown Tomb. You want to be albe to cast Nightveil Specter, and with 2 Mutavault you need all the help you can get.
|Avg. draft pick||6.11|
|Avg. cube pick||14.74|
|Commander / EDH||Legal|