InstantChoose one Target creature gets +3/+3 until end of turn; or, permanents you control gain hexproof until end of turn; or, return target creature to its owner's hand.
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Simic Charm Discussion
1 week ago
binksy interesting, that's definitely one of the possibilities with Myth due to it's natural immunity. However, the issue with relying too heavily on sweepers is how polarized they are - in creature matchups they're awesome, but in non-creature mu's like Tron they fall flat. That's the reason why I chose three main and one side, which still is more than usual for UW. One card that would be interesting with them is Quicken.
1 and 2 are easily the reason for the black splash in order to utilize Lingering Souls. The tokens both act as additional threats or defense, while triggering Myth twice!
I've just recently added Tamyio to the list, so all I have is my theory on her. What Ive written on her is:
In a color-pairing that lacks spot removal Tamiyo's first ability becomes desirable. Tapping any permanent for a round adds flexibility to either lock down a threat or deny mana - great alongside Ghost Quarter. As previously explained Lingering Souls urges the opponent to "go wide" in order to push damage through, and when she hits the field the aggressor has to consider whether a "wide attack" is worth it or not. This "combo" delays the game, which in turn establish opportunities for a well-timed sweeper. Finally, the setup with Cryptic Command's tap-all is magical Christmas land.
Not sure, I do think Esper and Jeskai is more desirable. Hard to say without a list, but Simic Charm and Sigarda are good.
1 week ago
Thank you so much for the in-depth feedback. I understand what you mean about mana problems, though those are hard to fix since I don't have anything of the deck physically. I will cut back on the blue though. I think I'll go down to 2 Aqueous Form, 3 Simic Charm and swap Invisible Stalker out. I was wanting blue to add utility to this deck, so are there any cards that might do that job better than what I have? I'm looking for threat removeal and ways to get the damage through. I guess there's plenty of that in which though... Anyways, thank you so much for the help.
1 week ago
Silhana Ledgewalker is the better option than Invisible Stalker. You want your mana to be as consistent as possible, which means going primarily into GW. Blue splash is alright for a Simic Charm or 2, or Unstable Mutation, but for most consistency, have your mana base mostly GW.
The best advice I can give is to play playsets of your fetches. Windswept Heath and Misty Rainforest are the preferred fetches, but Flooded Strand works mostly the same way as Rainforest (slightly worse, leaves you more troubled with mana issues, and doesn't get Dryad Arbor). Horizon Canopy is quite good, though very expensive. Your shocks should be 3 Temple Garden and 1 Breeding Pool, with 2 basic forests, a basic plains, and maybe a basic island.
1 week ago
I agree Simic Charm is underrated (especially since you can occasionally bounce your own Snapcaster). And I like this deck quite a bit.
I feel like you might consider Young Pyromancer over Managorger Hydra (though you may have already had it in here at some point). He's just about as vulnerable to Bolt (though he can leave more value behind if you only get 1-2 triggers in). In a sense he's also far less vulnerable to Terminate, Abrupt Decay and Path to Exile because he creates width that sticks around after he dies. He's also cheaper and can create better immediate impact on the turn he's cast (making tokens), and also deals with opposing tokens well. I guess you've got plenty of protection, so Hydra is a really interesting experiment. But he doesn't give you much that Tarmogoyf can't - he really has very similar vulnerabilities in a less efficient beater. Curious to see if he works out. I'm also kind of partial to Shu Yun, the Silent Tempest as a finisher in tempo (though primarily in budget builds).
2 weeks ago
|Commander / EDH||Legal|
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