InstantChoose one Target creature gets +3/+3 until end of turn; or, permanents you control gain hexproof until end of turn; or, return target creature to its owner's hand.
Price & Acquistion Set Price Alerts
|TCGPlayer.com Price||Cardhoarder (O) Price|
|$0.4||$0.73||$2.62||$2.66||0.01 TIX||0.01 TIX|
|Have (10)||riley1001000 , pskinn01 , Xathrid845 , Glitched_One , KiBMagic , TheDevicer , Explotography , AlbinoLion , philktoken8998 , PackAttack91|
|Want (3)||bburt17 , GrandeKhan , philktoken8998|
Simic Charm Discussion
23 hours ago
I played against a Teferi, Temporal Archmage deck during week 1. He said his deck is positioned well against decks that have creature removal as he only had a single creature (Snapcaster Mage) and so a good amount of spells would blank vs him. This held true in game one and three when I was holding a couple of creature specific spells (Toxic Deluge & Exclude).
Game 1- Opponent brought out Teferi as soon as he could and proceeded to go infinite mana on about the 8th turn. With that mana he returned all permanents with Upheaval and then was able to recast all his stuff with the mana he floated.
Game 2- I got Tasigur out on turn three with an early counter and Thought Scour at the end of his second turn and was able to counter all of his stuff over the next 5 turns and ride Tasigur to victory with commander dagmage.
Game 3- I had him down to 5 life with Tasigur and Talrand Sky summoner 2/2 drake tokens and then he dropped Jace, the Mind Sculptor/Ugin/Teferi and Winter Orb so I could only untap 1 land each turn and he slowly ground me down and hit me down from 28 life while he held out at 2 or 3 until I eventually scooped and GG'd.
I think I need more artifact hate (Nature's Claim / Rec Stage), hexproof for Tasigur/myself (Simic Charm/ Glaring Spotlight??) and maybe move out of discard and more counters. OR move into more discard with something like Waste Not to do stuff.
Can't change decklist until week 2 is complete so I'll have more feedback on this current list after my match on Sunday.
1 day ago
Hello, I like the idea, but I would make a few changes. Mainboard:
-2 Simic Charm
-2 Izzet Charm
-2 Artful Dodge
-1 Domri Rade
-1 Shivan Reef
+4 Goblin Guide
+4 Kird Ape
+4 Tarmogoyf if possible over Jund hackblade or a mix of other things. Not exactly budget, so I didn't make subtractions. Clearly Goyf is good in most green creature based decks.
-2 Artful Dodge
-1 Gruul Charm
+2 Blood Moon
Possible other cards to play in SB based on meta
Dismember for creature strategies
Scavenging Ooze for Graveyard strategies
Molten Rain for Tron and/or Bloom
Dragon's Claw for Aggro
Rending Volley for Twin
I like the idea, seems fun for an FNM, Obviously not an optimal tuned list. I hope this helps somehow. You could go a more all in route with the list with things like Become Immense, Klin fiend, Mutagenic Growth ect. but my suggestions are attempting to stick with the theme. Naya Zoo is a more competitive zoo list, but this can hit from a slightly different angle.
2 days ago
Not to suggest that there's any perfect way to protect your Biovisionary, but I would recommend adding Simic Charm and Mizzium Skin for hexproof. It's good that you have ways to stop combat damage, but that's not the only thing that can take your creatures out.
+1 for the build though. I might try and build something like this soon.
6 days ago
I think it's underrated. Green gives you Tarmogoyf (duh) and Simic Charm, which can fight off any kind of spot removal in the format, including the mighty Abrupt Decay. Throw in Hooting Mandrills for some value off your 'yard and it looks awful good. Super expensive money-wise, though.
6 days ago
Postmortem also happens to be good with Geist of Saint Traft. It's basically a burn spell for 4 damage, which if Traft has already punched the opponent once or twice, they'll be in a very tight position.
1 week ago
1 week ago
i can say that you have to look at your local meta. is there a lot of tron? jund? Abzan? shift your sideboard to what your lgs meta is. i would say that Simic Charm gives you more options than vapor snag when you are topdecking. what if you are topdecking and you draw an unneeded vapor snag when you needed pump, or protection? you might realize this when you draw a vapor snag you will not need.
|Commander / EDH||Legal|
Printings View all