Simic Charm

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Gatecrash (GTC) Uncommon

Combos Browse all

Simic Charm

Instant

Choose one — Target creature gets +3/+3 until end of turn; or, permanents you control gain hexproof until end of turn; or, return target creature to its owner's hand.

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Simic Charm Discussion

landofMordor on Pseudo EDH staples

1 month ago

Kiora's Follower is super good, since it says "permanent". Synergizes well with Karoo lands.

I put Elgaud Shieldmate in a non-negligible amount of decks, since my meta is heavier on spot removal than board wipes. I also love Canopy Cover and Alpha Authority for these reasons.

Varolz, the Scar-Striped is a great card if you want to be the first to recover from a board wipe.

Colorless cards I love are anything that grants hexproof/regenerate (Ring of Xathrid, etc), Hedron Archive and other dual-purpose ramp, etc.

But I actually, apart from the colorless ramp, tend to not run "staples", so that each of my decks feels fresh and unique...

Also, check out Plaxcaster Frogling and Simic Charm for hexproof at instant speed. The Simic colors are really good at that.

HashMasta on Infectious

1 month ago

just a thought. I have a deck like this, however i use Turn Aside instead of spell pierce or similar cards.

Also, Tajuru Preserver was unique sideboard tech for my lgs orzhov control bullcrap.

Autumn's Veil was also really good for heavy control decks in sideboard

to get even weirder, Simic Charm was in place of the blessing (I know sue me lol)

Not the most powerful cards but you might wanna give them a whirl. could be surprised by their utility

MrPiesGuy on Basic Simic

2 months ago

Nice build there. My suggestions: Take out the Hydroforms and replace them with Simic Charms. Yes, Hydroform does make flying, but Simic Charm is much more adaptable, especially for an aggro/control build - bounce their big creatures to not only stop them winning but also to pave the way for your aggro, make your creatures bigger and stop the burn. I would also reccommend taking out Frilled Oculus, because if you want aggro there are creatures you can pump more than once a turn.Berserk is a good card if you can deal lethal damage with it. If you want aggro, I would recommend taking out some of the evolve creatures - they are for the long game as you play them but they don't get big until much later on, unless you are playing larger creatures every turn or have a big token combo on. Also on the aggro, if you want to go full on, take out all the evolve and control aspects and put in things like mutagenic growth and prdator's strike. Just look at the infect decks (like mine below) for some nice pump spells. Since you don't care about legality (although it works much better for infect), Invigorate is good for that little extra damage. On top of the pump spells, run Wild Defiance to really get the damage racking up. If you are looking for more control, run some walls (e.g. Fog Bank and Glacial Wall) to trigger evolve. For card advantage or pseudo-hexproof run Monastery Siege and Pore Over the Pages. For counterspells, run Counterspell, Rewind, Arcane Denial and Remand. If you have a higher budget, run Voidslime and Mana Drain instead of Rewind and Arcane Denial also, Venser, Shaper Savant. If you want elementals, any out of Nissa, Sage Animist  Flip, Nissa, Steward of Elements, Nissa, Worldwaker or Nissa, Genesis Mage is a really good option. Also on lands, if you have enough mana, run Liege of the Tangle and some unblockable spells (also see my infect decks below). Also, run more lands - 12 lands is NOT ENOUGH! I recommend a playset of Simic Signets and at least one Gilded Lotus, and possible Simic Keyrune and Thornwood Falls instead of or as well as Simic Guildgate. Run a minimum of 20 lands unless your deck is at least 1/3 mana rocks. This is a nice idea, so I hope I have improved it for you.

This Is Why I Have No Friends ***RIP*** Pauper Bant Infect $25

ToolmasterOfBrainerd on WURG Delver

2 months ago

I tested game 1 against Jund a bit. The matchup is fine. Much better than I expected.

I've swapped Tireless Tracker for Bloodbraid Elf because the Elf was bonkers vs Jund. We get them with sticky damage. BBE is sticky damage. I could see it swapping for Huntmaster of the Fells  Flip or even Arlinn Kord  Flip, but the Elf is by far the most aggressive of the 3. I'd board it in against any deck where I'm the beatdown and think I'll get to 4 mana. Definitely vs control, Jund, Tron, Pyromancer, and probably more.


Now I'm rethinking the counterspells in the deck. They are awful to cascade into and aren't that great otherwise. Mana Leak is amazing when I can actually cast it, but Spell Pierce and Spell Snare rot in the hand most of the time.

The problem is that the counters are needed to fight decks like KCI and Storm, but really suck against Humans and Vengevine and other such decks. If I'm using the counterspells defensively, then Simic Charm could fill the same role and have more utility. But there's no substitute to countering Ugin, the Spirit Dragon or Krark-Clan Ironworks. I think I can safely remove Spell Snare and replace it with something that I can cascade into, but if I add Simic Charm then I'm also raising the curve.

ToolmasterOfBrainerd on RUG Delirium Tempo

2 months ago

I admit, despite all the ugly 1-ofs, this deck worked really well in a few games of testing.

I'd consider playing Simic Charm. It's super good for bouncing blockers (like wurmcoil engine) or protecting your creatures from removal. And the combat trick is amazing against a deck like humans.

I agree with seeker that faithless looting should be thought scour.

Consider Anger of the Gods for your sideboard. While you're advertising your deck as tempo, it's actually closer to a midrange deck that plays tempo cards. And in some matchups, like humans, it's fun to just play midrange and blow them out of the water with a beautiful card like Anger of the Gods. I can't run it in wurg delver, but I've had great success with it in Grixis delver in this meta.

Otherwise I think you've made yourself a really strong deck. You've built this well.

Dieball on Classic Simic deck - Comeback ...

2 months ago

It surely is modern legal :) It's true it's a little slow. Do you have any particular removals and counters in mind? For now, it contains removal mechanics from Trygon Predator (enchantments and artifacts), hexproof provided by Plaxcaster Frogling +Simic Charm 2x Voidslime and 2x Essence Scatter

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