Simic Charm


Choose one Target creature gets +3/+3 until end of turn; or, permanents you control gain hexproof until end of turn; or, return target creature to its owner's hand.

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Simic Charm Discussion

Tuck0241 on Simic - Ramp/Tempo: Trample+Hexproof

4 days ago

No problem, to be more specific Give / Take ,Garruk, Caller of Beasts , Plasm Capture , Burst of Strength , Breeding Pool , and Simic Charm are all Return to Ravnica cards that aren't legal in Standard anymore.

TDemers on Excavator's Tale

1 week ago

Like the deck, +1 for this one too!What about using Call to Heel instead of Simic Charm ?It gives you similar creature removal protection with the addition of a card draw, and is easier to cast.

brycecream on Can Planeswalkers be hexproof?

2 weeks ago

Yes, you can give planeswalkers hexproof, usually with things that grant hexproof to permanents you control, a la Privileged Position or Simic Charm and as far as I know, redirecting damage doesn't target, so hexproof doesn't protect burn redirected to a PW you control.

tyforthevenom on Let's make slumbering dragon wake ...

2 weeks ago

Unless someone can suggest something better my idea is to run a splash of blue for Simic Charm and Leyline of Anticipation leyline allows me to react to anything they do with an aura/creature/sorcery so far my land base needs either alot of fetchlands or 5 colour lands

Femme_Fatale on Treasure Cruise

3 weeks ago

"It can go off on turn 2", so can infect. So can storm. So can griselcannon. The only thing you really have to fear is Artful Dodge and a sideboard full of Simic Charm s and Boros Charm s. It isn't really difficult, as Runed Halo , Meddling Mage , Nevermore and Leyline of Sanctity can prevent damage from both the creatures and the spells. Spellskite redirects Artful Dodge and a simple Abrupt Decay makes Jeskai Ascendancy go bai bai.

You need a minimum of 5 cards to go off on turn two, and with a base of around 8-9 cards granted to you on turn two, there is far too much chance for it to just not happen. Not too mention how often it can fizzle because of all the spells that aren't cantrips; Glittering Wish , Jeskai Ascendancy , Birds of Paradise , Noble Hierarch , Sylvan Caryatid and all the land. That right there is about half your deck+, which means you have a 50% chance for it to constantly fizzle out and die on turn 2, and on turn 3. That combined with the unlikely chance of getting all the necessary card right away make it quite inconsistent.

The only thing you have to fear is when it does go off and you have no answers, that you are guaranteed to be dead, because between Noxious Revival , Conjurer's Bauble , Treasure Cruise and the loot of Jeskai Ascendancy , that combo is really easy to keep going once its started.

EridanWwins on H: Foil Bloodstained Mire and ...

3 weeks ago

@Hallowed_Titan If you add in the Delver of Secrets  Flip and the Simic Charm that are in your binder I think I'd probably go for that.

HarbingerJK on 10 Guild Charms

1 month ago

actually MindAblaze! Azorius Charm was another one I wasn't sure about, but I used it a lot...never really used it for the lifelink, but that card draw or that bounce can make all the difference if you ask me. It beats Simic Charm 's bounce effect lol Price

Low Avg High Foil
$0.25 $0.79 $1.59 $3.0

Cardhoarder (MTGO) Price

Normal Foil
0.04 TIX 0.08 TIX
Color(s) Blue Green
Cost GU
Converted cost 2
Avg. draft pick 5.16
Avg. cube pick 13.9


Format Legality
Standard Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Modern Legal

Printings View all

Set Rarity
Gatecrash Uncommon

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