InstantChoose one Target creature gets +3/+3 until end of turn; or, permanents you control gain hexproof until end of turn; or, return target creature to its owner's hand.
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Simic Charm Discussion
2 days ago
1 week ago
I would look to putting in some options to make your creatures harder to kill. The Invisible Stalker is nice with hexproof, but everything else can be removed fairly easily. I would definitely consider putting some Simic Charms in here, since it's so versatile, plus it can pump your creatures if you need it too. Consider removing Giant Growth or Titanic Growth for it.
I see why you like Quietus Spike, though the card is slow, along with Loxodon Warhammer in here. I'd say you want to be more aggro-based, though blue can also be great for delaying a game with counter spells, and spells like Unsummon (note that Simic Charm has this option as well).
Cloudform would be cool in here as well. I know you were running Hunted Phantasm at one point, so note that if you were to manifest the Phantasm with Cloudform, you wouldn't have to give your opponent the 1/1 Goblins, since it didn't enter the battlefield as itself. Just saying, it's a nice trick.
2 weeks ago
Maybe Sagu Mauler over Simic Sky Swallower as he costs less and can be cast for morph. He might not fly, but he is still a 6/6 trample hexproof. This also allows you to target him with both Simic Charm and Asceticism.
3 weeks ago
I'm not entirely sure what this deck is, but if you are trying to make a deck around Lorescale Coatl, I recommend building around the following:
The charm will protect your Lorescale Coatl from removal, and it can also clear a blocker or make the Coatl bigger for the turn.
3 weeks ago
Wow Boza I'm really impressed. I knew of all the cards you mentioned but I never even considered them, neither has anybody else.
The Master Biomancer cards will really help the weaker creatures make an impact late game while simultaneously working with cards that need 1/1 counters. Simic Charm will help against the decks that trouble me most, but can also do a number of more useful things. Bioshift is a cost effective replacement for Give / Take which I no longer need thanks to the Master Biomancer.
I was considering putting this in before, but now it seems like the right thing to do. What if I make room for Hornet Queen? Combined with Garruk Wildspeaker I'd be able to give the four tokens it brings out 4/4 flying deathtouch trample monsters, and the queen itself would be a 6/6! Now that Master Biomancer is in the mix the power may be even greater.
Once again thank you all for your effort.
3 weeks ago
The deck certainly looks better than before! Nice job incorporating the suggestions, I especially like the mana base.
That said, there is no deck that is "done", there is always room for improvement. And here what you lack is card draw/redundancy and protection. Lets start with the cuts:
2 lands - with the amount of mana accelaration you run, even with a generally higher curve, you do not that many. Remove 2 basics. Afterwards, give/take is very slow, aethersprouts should be part of the sideboard (you have 22 creatures there ready to block) and horizon chimera seems lackluster compared to Courser of Kruphix or really most anything (Insectile Aberration Flip is a 3/2 flier for one mana). That is a total of 8 cards to think about changing.
3 Simic Charm - protection and utility in one card.
1 month ago
try Invigorate over vines Giant Growth over Simic Charm. both are cheaper to cast. 0 and 1 rather than 2 and 2. Inkmoth Nexus Pendelhaven Necropede Ichorclaw Myr then you don't need the black in the deck.
its infect. you can end the game in 3 turns if you want to. I have two infect decks if you want to check them out.
RemzZz on BUG Infect
1 month ago
Hi, im playing infect for a long time now and i got some suggestions for you.
1/2 Breeding Pool
- 1/2 Overgrown Tomb
I guess thats how i would run this deck.
|Avg. draft pick||5.16|
|Avg. cube pick||13.84|
|Commander / EDH||Legal|
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