Choose one Target creature gets +3/+3 until end of turn; or, permanents you control gain hexproof until end of turn; or, return target creature to its owner's hand.
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Simic Charm Discussion
4 days ago
5 days ago
This deck looks crazy fun! Got back in Modern and looking for some ideas with Simic. Looking at this list I'm certain you've playtested it enough to get the cards down.
Right now I'm looking at going more devotion with Nyx. Such as: -Ambush Viper for Shambleshark. With that beef in take out Lorescale Coatl and chuck in some Courser of Kruphix or Wistful Selkie for more value and devotion.
Is there a reason you don't have any mana dorks? Looked like a set would fit very well here. Lumbering Falls was another idea. Don't like him in Modern but with everything untapping it looked right.
1 week ago
Despite the description mentioning numereous times Mirrorweave, I am quite doubtful it will do anything in practice. Wouldn't a simple simic charm or heck, Vines of Vastwood prevent most of these problems. Also, the aggro part is quite exagerated with 1/3 of the creatures clocking in at 3 CMC, while four of the others are Servant of the Scale, which makes Bond Beetle feel mighty.
24 lands is far from ideal, and 4 evolutionary leap defeat the idea of aggro - if you activate it twice in response to removal, you are ahead on cards, but you are so behind on tempo, you would probably lose anyways, plus you have a chance of getting Servant of the Scale, which is card disadvantage.
Cut 4 lands, 4 mirrorweave and 4 leap to make the deck more aggressive. Also cut 4 ooze, 4 servant, 2 skulker, 2 biovisionary (to win with it and biovisionary, you need 5 cards in total and 7 mana, which is too much for a deck without any ways to search for it). 24 cards to cut and add these:
4 Pongify, 4 Rapid Hybridization (mostly unconditional removal and counterspells for opponents removal) and 4 Young Wolf for a great evolve combo. Speaking of evolve, 4 Cloudfin Raptor are a must for the evasion and EZ pumps. 4 Managorger Hydra work as a great threat that grows very fast, while 4 Simic Charm will deal with most threats to your creatures.
1 week ago
I like Familiar's Ruse but its a little too colour intensive for any early-game play. I'm a fan of Biomass Mutation, Beck, Determined , Zameck Guildmage and I suspect Simic Charm will fill that spot well for you.
Boza on Rainforest
2 weeks ago
Ok, so based that - here is the overview - the deck is incredibly scattered. The creatures are very small and impactless and do not work well together. The suite of counter magic does not really work with the rest of the tempo shell being weaker. 20 lands, 8 of which come into play tapped can easily stumble your deck. The solution?
Focus the deck to do one thing the best. By your description you want to build a tempo deck, which is fine, but it needs careful crafting. The best way to start in that direction is to have a singular strategy, focused around one card. The card that jumps out to me the most for having the most potential is Avatar of the Resolute. So, the new decklist will start there:
That leads us naturally to a +1/+1 counter theme. Blue/Green and +1/+1 counters makes me think Ravnica, since cards in the Simic guild have both graft (Plaxcaster Frogling) and evolve (Cloudfin Raptor) mechanics.
The best card for the deck though is a very recent one:
22 creatures. Now onto the support! Abzan in Khans had a strong focus on counters.
26 cards, room for 13 more. Now, these are all cool cards, but we need support for them. Stopping them from dying is priority one:
But what if they do die, we need some contingency planning:
Add 21 lands to that, none of which come into play tapped (just use basics and hinterland harbor).
Deck total sans lands is about 35 bucks.
3 weeks ago
Hey! Pretty awesome build you have here. I actually have an Ezuri deck as well, though it is, as you call it, an Archenemy type. That said, there are some non-OP cards I run that you may want to consider.
- Bramblewood Paragon because he grants trample. Also, if you play him before Ezuri, Claw of Progress, he makes Ezuri unboltable
- Cephalid Constable provides some interesting gameplay
- Etched Oracle for an Ezuri trigger, as well as some good card advantage (Though not quite as good as Fathom Mage)
- Kiora's Follower for limitless utility. Untap Simic Growth Chamber, Gyre Sage, Vorel of the Hull Clade, Viridian Joiner, etc...
- Loaming Shaman was in the precon, and is one of the few that i deemed worthy of keeping in. Recursion is a very helpful thing, especially post-boardwipes
- Momir Vig, Simic Visionary for a trigger, as well as lots of tutoring
- Sakashima the Impostor to get another Ezuri
- Seedborn Muse only because Prophet of Kruphix is banned
- Slippery Bogle is a great one-drop
- Spike Feeder because that's a lot of life! This has absolutely saved me in multiple games
- Yeva, Nature's Herald is great, and pairs very well with Seedborn Muse
Yisan, the Wanderer Bard for more creature drops
AEther Mutation. High cmc, but totally worth it if used correctly.
Worldly Tutor for whatever you want
Breeding Pool if you are willing to pay the ~$14
There's a lot there, so I hope you get something out of my suggestions. If not, hey - that's cool :)
You get a +1, good sir, and I hope you give my build, How Bernie Sanders Plays Magic, a look! Happy tech-ing!
1 month ago
Phyrexian Obliterator will not be added to this deck due to its obscene mana cost. I have play tested that card in many decks and have found that I often can't bring it out on turn 4 unless I'm very lucky due to its high black devotion. This is a control deck so it's important to understand that my creatures have to be extremely high value and low cost so that I can play them and still maintain the ability to respond to my opponents plays. Obliterator is an idealistic card for this deck but for what I use my creatures for Hunted Horror is a more consistent choice and there for will maintain its spot in deck.
1 month ago
Yes you can do that.
When Experiment One attacks, the Totem triggers and untaps all of your lands.
At the end of the declare attackers step, each player has the opportunity to cast or activate their own spells and abilities. You will be able to cast Simic Charm before you move to the declare blockers step.
|Commander / EDH||Legal|
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