|Have (33)||Hallowed_Titan , TheDevicer , rakdos24 , Duck_of_doom , shadowhound14 , Explotography , gruvyslushytruk , wsurugby10 , Jernyman , Comicalflop , darkark12 , CharmedGeek , zachi , LioAME3 , AlbinoLion , lucyfarrell , ndog921 , ducttapedeckbox , mtgbass , caprioG04 , osirisbray , 2austin5 , SpiritBear9000 , Braxlyon , Raistlin911822 , agtbubblez74 , slemulv , twospires , Nate_D , SteveHiguita , Epochalyptik , RJ_Rozzman , Regulus1010|
|Want (8)||GrandeKhan , Icarus79 , jamin , DannyCaffeine , CharmedGeek , shadowsrisen , maiden77 , WhatTheBleep|
Privileged Position will give all other permanents you control Hexproof.
Sterling Grove technically gives your enchantments shroud, but since I doubt you will cast anything on one of your own enchantments, it's essentially Hexproof for all practical purposes.
Leonin Abunas gives your artifacts Hexproof.
Simic Charm will give all of your permanents Hexproof until the end of turn.
And of course, there are a ton of creatures that have Hexproof built in.
Woops, didn't see that one.
I feel suggesting that I get a card that is impossible for me to get is a bit of a dead end. I will be getting multiple boxes of Khans once it comes out. I'll focus on those cards later, once they are actually in stores.
I am very rarely mana screwed (one out of every 15-20 games, I think), so cards to grab me lands has not been an issue so far.
The tutors are things I'm working on. Demonic Tutor is out for a while, until I can focus on this deck in particular (this deck is probably only my fourth most focused on deck out of the six EDH decks I currently have). Diabolic Tutor is out until I can find a bloody store that has one (not even kidding here, not one of the local shops I've been to have had one of these or a Simic Charm ). I and a friend are actually working on getting a copy of Liliana Vess for this deck. He's better at trading than I am and is also out more often than me.
And as far as the Planeswalker count goes, nope. Not lowering it. Made a promise when I was first building this that I would put in as many Planeswalkers that had something to do with tokens, counters, or buffs as I could. They tend to help me win anyways, so that helps.
Find space for Simic Charm ~ it's just too good in U/G
I agree with above. The one of creatures are killing the consistency. A good card is a good card but only seeing it every 3 or 4 games isn't worth running one of.
Here's a link to my old standard build from RAV/INN block. Maybe give you/him some ideas.
Love it. A couple thoughts/ideas.
Ephemeral Shields is okay, but I'd think Simic Charm may be a better answer because it's more versatile. For board wipe, Rootborn Defenses seems better because you also get to populate a token and it protects the whole team.
Ratchet Bomb may be a problem for you, but I don't think people really run it anymore, and can't have more than one in the board.
If you wanted, you could run Jace, Architect of Thought . Gives you some defense and helps you search to get the combo.
I was going to say Ajani, Mentor of Heroes but I guess he doesn't grab much for you! The counters might be nice to beef up a token though.
Kiora, the Crashing Wave might be nice for a touch of ramp and potentially Kraken tokens.
The only thing that can prevent those "I prevented your entire combat step this turn" scenarios is running things like Ranger's Guile and Simic Charm for instants, and then using hexproof creatures like Invisible Stalker for more back-up plans. Unfortunately hexproof creatures makes exalted decks 2-3 turns slower than normal in which exalted is normally a turn 3-4 win deck. I also mentioned Ranger's Guile and Simic Charm specifically because they can buff, which is one of the reasons why my exalted deck 300 and Alone has one of the most consistent turn 4 goldfishing wins. Please note, Goldfishing. It dies to practically any deck. Infect is more consistent because you can pack a lot more anti-removal cards due to only needing one or two creatures whereas in exalted you need 4+.
Proliferate is described as "You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there."
When someone casts a spell that proliferates, if I copy their spell, do I get to choose new permanents to proliferate?
I'm thinking of modal spells here (say, Simic Charm ). When those spells are cast, the caster chooses a mode-- and any copies of the spell also copy the mode that the original caster chose. You don't get to make a new choice upon copying it.
Basically I'm wondering if Proliferate works the same way. If I copy someone's Steady Progress , I get to draw a card, but am I also forced to proliferate all the permanents they chose upon casting the spell?
This is by no means a budget option, but you may consider splashing Red for Domri Rade , Xenagos, The Reveler , Ogre Battledriver , and / or Goblin Rabblemaster . All in all I feel that such a deck fares much better against control / MBD / other decks with a lot of removal. I have piloted one since M15 came out to pretty good success: Biodriver's Last Stand (2nd at Gameday).
Without splashing another color, I really like Chord of Calling here as Convoking with your Hornets is pretty sick, plus grabbing a Hornet Nest or Hornet Queen at instant speed is an awesome trick. Could also be used to fetch Master Biomancer or Paragon of Eternal Wilds depending on the situation. I would also want one more Prophet of Kruphix since git gives the Hornets pseudo-vigilance and is another great cog for Convoking.
You could probably cut Obelisk of Urd since there's not much to name besides Insect, and you already have plenty of ways to pump those.
Finally, I would definitely cut down a lot of the counterspells in the side and remove Stain the Mind . Some ideas would be AEtherspouts , Back to Nature , Simic Charm , Ranger's Guile / Mizzium Skin , Bident of Thassa , Mistcutter Hydra , and Boon Satyr .
|Avg. draft pick||6.11|
|Avg. cube pick||14.73|
|Commander / EDH||Legal|