Simic Charm

Legality

Format Legality
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Gatecrash (GTC) Uncommon

Combos Browse all

Simic Charm

Instant

Choose one — Target creature gets +3/+3 until end of turn; or, permanents you control gain hexproof until end of turn; or, return target creature to its owner's hand.

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Recent Decks

Simic Charm Discussion

RedWizard97 on Bouncing Faeries Everywhere

2 months ago

Nice deck, love the mechanics between the cards, nice job! +1

Do you think it is worth splashing green for cards like Chord of Calling or Simic Charm ?

canplayallday06 on Biovisionary's Everywhere copy

2 months ago

replace Artisan of Forms with Sylvan Tutor I would also put in some more Simic Charms in their

JuQ on Ezuri, Claw of Progress

2 months ago

Hi there! Ezuri, Claw of Progress is one of my favorite decks. My take on him is a super low CMC deck, heavy on card draw with a bunch of reactions to save Ezuri and counter board wipe spells. Maybe you'd like to have a look Ezuri Turbo Tribal.

There are some budget cards specially good for this deck
Growing Rites of Itlimoc  Flip In a +1/+1 counters deck this card will most likely flip the turn cast it if you want.
Life's Legacy Amazing! sac one of your tokens with a bunch of counters on it and refill your hand for just two mana.
Give / Take The 'Take' half is similar card to the previous, you don't sacrifice the creature and still draw a lot of cards for a low cost. Most of the time you can forget about the 'Give', but still an option if needed.
Notorious Throng Create a bunch of flyers to boost Ezuri's experience even more. If you happen to have dealt damage with a rogue you will get an extra turn. Ezuri is BFF with the rogues, many of them are small creatures with evasion and sometimes badass abilities like the Cold-Eyed Selkie you run or Blighted Agent if you don't object to infect.
Pongify for a second Rapid Hybridization and Reality Shift because is the best blue removal.
Den Protector A second Eternal Witness with built-in evasion.
Whirler Rogue for just four mana you get three experience levels, two flying tokens and make creatures unblockable, definitely a must.
Sylvan Safekeeper and Wirewood Symbiote one mana drops to save Ezuri. The best part is when you have them on the Battlefield people won't even try to throw anything at Ezuri.
Looter il-Kor and Lu Xun, Scholar General Two mostly fully unblocable creatures that allow you to loot though your deck and draw cards.
Simic Charm multi purpose reaction, this card will get you out of most bad situations.
Fungal Sprouting If you play it with just Ezuri on the battlefield to get three saprolings is okay-ish, that's the amount of value the game expects you to get from a four mana uncommon sorcery. But in any other scenario this card will easily double or triple your experience.

Happy brewing!

Pieguy396 on How about 10 infect?

3 months ago

Hey there! Have you considered Vines of Vastwood instead of Simic Charm? I like the Vines a lot more. I'd also consider cutting Aqueous Forms for Opts; you already have Apostle's Blessing for unblockability.

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