Simic Charm

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Gatecrash Uncommon

Combos Browse all

Simic Charm

Instant

Choose one Target creature gets +3/+3 until end of turn; or, permanents you control gain hexproof until end of turn; or, return target creature to its owner's hand.

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Simic Charm Discussion

mymanpotsandpans on [Community Discussion]: Modern Chat

4 weeks ago

I think you're just missing some one of cards like Mishra's Bauble Seal of Fire and Tarfire. I know two of those cards are in red but if you can find something playable along those lines in your colors I think you will have something. That will help get delirium turned on faster and get to those 5/6 plus goyfs more often, that can fight Reality Smasher and Primeval Titan. I'm not sure about the delvers though, delver without bolt just seems off. (To me at least)

Monkey grow/RUG runs 1-2 Curiosity and 1 Simic Charm. They may make decent one of cards

HybridPK on Don't Rafiq Me

1 month ago

Alright, I gave the deck a look through. I think I understand what you want to do with it, but I also think that you're trying to play Rafiq in an inefficient manner. Based on my interpretation, he isn't meant to be played in a way that prevents other players from doing things. He should be played in a way that prevents other players from doing anything to your board.

With that in mind, I think the best course of action would be to go full voltron. Of course, I have a bias towards aggro and voltron strategies in general, but you have a surprising number of options available to make this a great aggro deck, and there are multiple forms of protection available in Bant aside from just counterspells.

Something you're completely ignoring is the Exalted keyword. Exalted is a triggered ability, so each instance of Exalted stacks. You mentioned to me that you didn't want to necessarily rely on enchantments and artifacts to pump Rafiq. Fortunately, you don't. You just want to retool your creatures a bit so that you get more Exalted triggers, and find some other utility creatures that offer protection.

Any card suggestions I make in this post are going to sway the deck in favor of this strategy, which I understand is against your original vision of a control deck. Also, this does make it play like every other Rafiq deck. But, in my opinion, this deck (in its current state) looks like a bunch of cards put together with no real strategy in mind. Almost all of your control elements would be better off in the Grand Arbiter Augustin IV deck, or would be better suited for Derevi, Empyrial Tactician.

Some items to consider: you are only running 1 board wipe. I would at least consider having 3 in any EDH deck. Also, your mana base (33 lands, 5 dorks, 4 rocks) seems low overall. Since you have limited options to ramp for lands outside of playing multiple lands a turn (which is based on the number of lands in hand), and with how easily removed creatures are, I don't think you'll have enough mana to do things when you really want to. You are also only running 2 targeted removal spells, and they are for creatures. You have no way of dealing with artifacts or enchantments on the board, and you're playing with at least two colors that are good with dealing with those kinds of permanents. There also seems to be a curious amount of creature-searching, but none of the creatures you have seem game-changing enough to where I see a reason to search for creatures. I mean, sure, Linvala, Keeper of Silence can ruin someone's day, but there should be more than 1-3 creatures worth searching for.

SUGGESTED CARD REMOVALS AND SWAP

CARDS TO CONSIDER (largely based on EDHrec)

benelas16 on Bant Exalted Aggro Fuch Mun

1 month ago

Lost the giltspire avenger. Add 4 Path to Exile. Ardent Plea gives you free aggro creatures or exalted creatures. Rhox War Monk is a great choice as it has lifelink. You should top out at 4 of with sublime archangel. You NEEEEEED 4 Noble Hierarch. It's totes better than akrasian squire. Tarmy might be a choice for later, nonbudget. Look into Simic Charm as it saves and buffs your creature. Geist of Saint Traft makes sure they can't kill him, plus you'll not only get the exalted triggers, you'll also get a 4/4 angel attacking as well Qasali Pridemage is probably better than ethercaste knight.

Since your creature is going to be OVER 4 power almost always, it's a good idea to pick up a couple of Stubborn Denials

Memphismaymagic5 on The Horror(ible) Deck

1 month ago

Hope it is not sarcasm... :p do you see what I mean? Only useful target for Thrummingbird in this deck is Nissa (not bad), but if you proliferate ice counters, you delay the flip effect of Thing. My point would be that you could better play some more instants if you want to flip Thing faster (cards like Remand, Mana Leak, Simic Charm or perhaps 2 copies of Cryptic Command would be good additions)

dalovar on Simic Ramp Control

1 month ago

I play something like this in a modern we do with friends. I play it more like multi-color, but this was the original strategy. If you play it only simic-ramp until big creature or Prophet of Kruphix, you will have serious issues against black with heavy removal/discard, white control, and blue with counters. After you are able to put in the big creatures in play they will simply be countered, pacified or simply destroyed by cheap removal while you lose a lot of life to small cards. More protection for your creatures and faster ramp is essential. I play it with Sylvan Caryatid for its hex-proof, multicolor and defense. Definitely keep Simic Charm, Cyclonic Rift is an interesting addition but only if you are able to somehow pay its Overload cost (realistically I'd remove it). In Modern you'll probably not be able to play creatures that cost a combined of 6. So stick to big creatures that cost 5 or less. I'm a fan of Prophet of Kruphix and Simic Sky Swallower, but they are usually exiled, removed, countered or never get to play. I know this after playing this deck in modern. IF they make it to play however, it's usually the game. This deck is worth researching, I think It could be competitive.

dalovar on Simic Ramp Control

1 month ago

I play something like this in a modern we do with friends. I play it more like multi-color, but this was the original strategy. If you play it only simic-ramp until big creature or Prophet of Kruphix, you will have serious issues against black with heavy removal/discard, white control, and blue with counters. After you are able to put in the big creatures in play they will simply be countered, pacified or simply destroyed by cheap removal while you lose a lot of life to small cards. More protection for your creatures and faster ramp is essential. I play it with Sylvan Caryatid for its hex-proof, multicolor and defense. Definitely keep Simic Charm and Cyclonic Rift. In Modern you'll probably not be able to play creatures that cost a combined of 6. So stick to big creatures that cost 5 or less. I'm a fan of Prophet of Kruphix and Simic Sky Swallower, but they are usually exiled, removed, countered or never get to play. I know this after playing this deck in modern. IF they make it to play however, it's usually the game. This deck is worth researching, I think It could be competitive.

evanmarion on Modern MonkeyGoyf

1 month ago

Mox Thanks for the suggestions! Mishra's bauble certainly is interesting, as it fuels Tarmogoyf, helps delver flips as you said, and cantrips. If you remember where you got the math from I'd love to see it, as the balance between selection and targets for delver is a complicated thing to think about. As for the land changes, I agree with cutting Stomping Ground at least and I'll try out the other substitutions. One thing I think you should do seeing as you recommended I cut the Simic Charms is try them out yourself! They're some of the strongest cards in the list and I'd be hard pressed to cut them. You'd be surprised. Thanks for the suggestions and up vote, and let me know if you ever want to play online!

cleandeceit on

2 months ago

@Mr.Beaver good call, but right now its a toss up between something like Distortion Strike and counter spells. I'm playing against decks that run some indestructible creatures and protection creatures, so more evasion is good. However, I am also running into problems like Worship and need more ways to get these things out of my way.
I am thinking I might get two more Simic Charms and pull Whirlpool Rider for a counterspell like Voidslime or Plasm Capture

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