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Choose one — Target creature gets +3/+3 until end of turn; or, permanents you control gain hexproof until end of turn; or, return target creature to its owner's hand.
|Have (27)||TheDevicer , K8ARO , Comicalflop , 2austin5 , shadowhound14 , Explotography , Hallowed_Titan , gruvyslushytruk , Nate_D , wsurugby10 , Syhiver , Jernyman , Regulus1010 , rakdos24 , darkark12 , Raistlin911822 , CharmedGeek , zachi , lucyfarrell , LioAME3 , LuckMisesack , ndog921 , mtgbass , TheHorse , osirisbray , caprioG04 , SpiritBear9000|
|Want (7)||GrandeKhan , Icarus79 , jamin , DannyCaffeine , CharmedGeek , shadowsrisen , maiden77|
Have you tried Simic Charm ? It's a trigger and protection in one.
But Overgrown Battlement seems good for its mana gain plus defender. Only running two of them because they cost 2 to bring out.
You don't need 4x revokers or 4x annul in your SB. There are other holes that can be filled there. I know you're thinking post ravnica, but something like Simic Charm
would be really good in the sideboard. Other suggestions for your sideboard:
- Warriors' Lesson could be great for extra card advantage, especially if you're getting a lot of islandwalk squiddies against a blue player
-Witchstalker can be a great creature if they're playing a lot of removal, as he grows over time and has hexproof. He can be a great target for Life's Legacy if your opponent is killing your Hero of Leina Tower s.
-Aetherspouts is an awesome control card, and can buy you a lot of time.
I think a lot of these spells could possibly be viable in the mainboard as well. I don't know if you need 4x Void Snare . It's good, but sometimes you need answers at instant speed.
Overall, I love this deck. I love the synergy you've got going on, and I think this can be pretty competitive.
I'm also playing a G/U standard deck! Check it out and let me know what you think :)Simic Constellation: Strength from the Riptide
Your deck needs more consistency. It is currently all over the place with all the 1 or 2 of each. I'd suggest a playset of Simic Charm , Elvish Mystic , & another Voyaging Satyr to start. that will give you all the mana you will ever need. If you need any more suggestions, hit a brotha up. My Simic deck is here: Evolving Strength
the thing that Domri does against black/heavy removal decks is he draws you more creatures, allowing you to draw more threats than they can draw answers. The loss of domri is definitely going to hurt monsters to the point where, in my opinion, it will be nearly unplayable. the other thing domri does against control is provide a serious threat that comes down before they have counter spells, and if they cant deal with him,, they lose. then there is the whole issue of whether or not Kalonian Hydra is even good. in a simic build, you can protect him with Simic Charm and counterspells. in a monsters build, there is no way to protect him. he comes down turn 3 at the earliest, doesn't immediately impact the board, and dies to every removal spell played in the format. I understand why you think the generator servant plan would work, but that is not the way to win games. it would be okay against agro decks, but folds to midrange and control
drop Karametra's Acolyte
This would help make things a bit more consistent. The karametra's acolyte I've found are a waste of a good four drop spot, someone like Polukranos, World Eater would do a lot better there. Nykthos would do wonders in this deck, you have a lot of green devotion and this would help ramp up your monstrosities. And if you threw in kiora's followers and voyaging satyrs you can untap the nykthos and ramp ridiculously high.
I think you need to have more synergy in your deck, simic can to so many awesome combo plays. I love the card Progenitor Mimic . In my old simic deck I had a huge mana ramp and would put mimic onto Sylvan Primordial ridiculousness ensued.
P.S. Prophet of Kruphix is the best card in standard, good on ya.
|Avg. draft pick||6.11|
|Avg. cube pick||14.73|
|Commander / EDH||Legal|