Simic Charm

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Gatecrash Uncommon

Combos Browse all

Simic Charm

Instant

Choose one Target creature gets +3/+3 until end of turn; or, permanents you control gain hexproof until end of turn; or, return target creature to its owner's hand.

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Simic Charm Discussion

benelas16 on Bant Exalted Aggro Fuch Mun

3 days ago

Lost the giltspire avenger. Add 4 Path to Exile. Ardent Plea gives you free aggro creatures or exalted creatures. Rhox War Monk is a great choice as it has lifelink. You should top out at 4 of with sublime archangel. You NEEEEEED 4 Noble Hierarch. It's totes better than akrasian squire. Tarmy might be a choice for later, nonbudget. Look into Simic Charm as it saves and buffs your creature. Geist of Saint Traft makes sure they can't kill him, plus you'll not only get the exalted triggers, you'll also get a 4/4 angel attacking as well Qasali Pridemage is probably better than ethercaste knight.

Since your creature is going to be OVER 4 power almost always, it's a good idea to pick up a couple of Stubborn Denials

Memphismaymagic5 on The Horror(ible) Deck

1 week ago

Hope it is not sarcasm... :p do you see what I mean? Only useful target for Thrummingbird in this deck is Nissa (not bad), but if you proliferate ice counters, you delay the flip effect of Thing. My point would be that you could better play some more instants if you want to flip Thing faster (cards like Remand, Mana Leak, Simic Charm or perhaps 2 copies of Cryptic Command would be good additions)

dalovar on Simic Ramp Control

2 weeks ago

I play something like this in a modern we do with friends. I play it more like multi-color, but this was the original strategy. If you play it only simic-ramp until big creature or Prophet of Kruphix, you will have serious issues against black with heavy removal/discard, white control, and blue with counters. After you are able to put in the big creatures in play they will simply be countered, pacified or simply destroyed by cheap removal while you lose a lot of life to small cards. More protection for your creatures and faster ramp is essential. I play it with Sylvan Caryatid for its hex-proof, multicolor and defense. Definitely keep Simic Charm, Cyclonic Rift is an interesting addition but only if you are able to somehow pay its Overload cost (realistically I'd remove it). In Modern you'll probably not be able to play creatures that cost a combined of 6. So stick to big creatures that cost 5 or less. I'm a fan of Prophet of Kruphix and Simic Sky Swallower, but they are usually exiled, removed, countered or never get to play. I know this after playing this deck in modern. IF they make it to play however, it's usually the game. This deck is worth researching, I think It could be competitive.

dalovar on Simic Ramp Control

2 weeks ago

I play something like this in a modern we do with friends. I play it more like multi-color, but this was the original strategy. If you play it only simic-ramp until big creature or Prophet of Kruphix, you will have serious issues against black with heavy removal/discard, white control, and blue with counters. After you are able to put in the big creatures in play they will simply be countered, pacified or simply destroyed by cheap removal while you lose a lot of life to small cards. More protection for your creatures and faster ramp is essential. I play it with Sylvan Caryatid for its hex-proof, multicolor and defense. Definitely keep Simic Charm and Cyclonic Rift. In Modern you'll probably not be able to play creatures that cost a combined of 6. So stick to big creatures that cost 5 or less. I'm a fan of Prophet of Kruphix and Simic Sky Swallower, but they are usually exiled, removed, countered or never get to play. I know this after playing this deck in modern. IF they make it to play however, it's usually the game. This deck is worth researching, I think It could be competitive.

evanmarion on Modern MonkeyGoyf

3 weeks ago

Mox Thanks for the suggestions! Mishra's bauble certainly is interesting, as it fuels Tarmogoyf, helps delver flips as you said, and cantrips. If you remember where you got the math from I'd love to see it, as the balance between selection and targets for delver is a complicated thing to think about. As for the land changes, I agree with cutting Stomping Ground at least and I'll try out the other substitutions. One thing I think you should do seeing as you recommended I cut the Simic Charms is try them out yourself! They're some of the strongest cards in the list and I'd be hard pressed to cut them. You'd be surprised. Thanks for the suggestions and up vote, and let me know if you ever want to play online!

cleandeceit on

1 month ago

@Mr.Beaver good call, but right now its a toss up between something like Distortion Strike and counter spells. I'm playing against decks that run some indestructible creatures and protection creatures, so more evasion is good. However, I am also running into problems like Worship and need more ways to get these things out of my way.
I am thinking I might get two more Simic Charms and pull Whirlpool Rider for a counterspell like Voidslime or Plasm Capture

k_larriv on Swell the Host

1 month ago

oops I've put Chasm Skulker twice,

you could also change Give / Take with Simic Charm

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