|Commander / EDH||Legal|
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Choose one Target creature gets +3/+3 until end of turn; or, permanents you control gain hexproof until end of turn; or, return target creature to its owner's hand.
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Simic Charm Discussion
3 weeks ago
i play a simic deck myself and i love the playstyle. i think you need some core cards like Sol Ring and Lightning Greaves, you could also try adding Everflowing Chalice which with proliferate can generate a lot of mana. Doubling Season is a must, Primal Vigor as well, Beastmaster Ascension is an amazing card as well, another target to proliferate and pumps your infect. and i would suggest some more counter spells, Voidslime , Stifle, Counterspell and other good blue counterspells. also Simic Charm great as well, lets you protect your pump your board. Also to give your board trample for that all important infect damage Overwhelming Stampede
3 weeks ago
So recently me and my two friends sat down to play a game of commander. I was using my The Mimeoplasm Dack, my friend John was using his Vorel of the Hull Clade deck, and my other friend Kris was using John's Nekusar, the Mindrazer deck. The game mainly consisted of John and Kris teaming up on me the entire game, until the end.
I mill Leveler and Laboratory Maniac into my graveyard, and use The Mimeoplasm as a copy of Lab. Maniac and Animate Dead as a copy of Leveler, removing my library from the game. However, I'm at 1 life. I have 6 blockers, and John has 5 viable attackers. Also, if John doesn't kill me, I win by Kris' Master of the Feast Trigger. John casts Roil Elemental to steal my Creakwood Liege, and uses Simic Charm to bounce one of my worm tokens, and attacks me for lethal. That still leaves Kris.
Kris is at 25, and John is at 23. Kris has Spiteful Visions and Nekusar out, and John has Clone as a copy of Nekusar, as well as a few other creatures. Feeling safe, John attacks Kris for a bit of damage. During Kris's turn, Kris uses Damnable Pact for 8, Dealing John 24 damage.
3 weeks ago
You really use Gigantomancer?! Haha that is an auto +1 xD
I was trying to build around him too, feel free to check it out for ideas: http://tappedout.net/mtg-decks/gigantomancer-wins-with-spawnwrithe/
Here is a nice little trick: Mirrorweave! It is an instant that you can use to copy your Biovisionary (be careful, because ALL creatures become BV, including the ones of your opponent. But if you use the spell during the opponents turn, the effect will first trigger for you and only after for him and so you win first. Please don't ask me to state the rule here, I just know it works like that ). You can also use Mirrorweave to cast it onto a 0/0 creature that has +1/+1 counters on it. That would kill all other creatures and only creatures with counters survive. Blue/green has quite a number of such cretures to chose from. your Elvish Archdruid would also save all your elves to get killed by that. Most of the times, opponents get caught off guard by this.
Maybe Voidslime goes beyond your budget but it really works amazingly!
Simic Charm is in my eyes quite unerestimated, but it offers so many options! You can buff, you can defend all your PERMANENTS, you can return an annoying creature to its owner's hand or save your own by taking one back to your hand - and this is good for all your creature skills that trigger when entering the battlefield.
My last idea is Biomass Mutation, which is like a spontanious mass Gigantomancer! you have enough mana anyways and all your creatures are rather small.. so it might be worth put it in at least for the sideboard.
Hope I could help a bit.
3 weeks ago
I think you could do better than the current mana ramp theme you have. I mean Leigh in tapping dudes is ok but most of you have a lot of mana dorks and only 11 instants. So that doesn't drop much for you. And since most of your creatures are single colored he only gives them +1/+1. Also I don't think you should even bother dreaming about playing world spine worm. Slagwurm is a bit hard at 7 let alone 11.
I'd suggest going with a more tempo oriented build.
T3 you drop serious threats or you play minor ones with counter spell backup. Goyf is great but pricy. Cards like Kalonian Tusker or Avatar of the Resolute work as great efficient beaters. You could also go with Icefeather Aven to come in with evasion.
Cards like Simic Charm provide you with lots of versatility.
Since you are a bit slower and probably will have a few mana ramp cards. Things like Sturdy Hatchling are easily protectable beaters.
Sagu Mauler can be a strong resilient late game card but there are probably better options.
The exact cards I mention are mostly rough suggestions. I didn't have time to look up the best cards for every scenario I listed but I think you get the point.
Good luck with your deck.
1 month ago
I like this deck, it is unique. Perhaps consider Simic Charm?
1 month ago
So I'm going to list some cards that I think will be good for your deck!
Sakura-Tribe Elder cheap and easy, really great ramp options
Acidic Slime utility creature, obvious uses
Xenagos, God of Revels is a win condition with the right board
Trygon Predator another great utility creature
Thassa, God of the Sea the scry is amazing, the unblockable is nice
Solemn Simulacrum one of the best EDH cards I reckon
Shaman of the Great Hunt insane card draw with dragons
Consecrated Sphinx if you've got the money, this is an insane card
Phyrexian Metamorph one of the nest clone cards
Icefall Regent decent dragon, good ability
Keiga, the Tide Star pretty good ability
Scourge of the Throne powerful effect
Tyrant's Familiar actually very powerful if you have your commander out as well
Stormbreath Dragon one of the best dragons
Worldly Tutor get dragons
Reality Shift some of the best removal in blue
Pongify more removal
Rapid Hybridization even more removal
Krosan Grip can deal with pesky artifacts
Dig Through Time is insane
Cyclonic Rift is one of the best board wipes of all time
Beast Within is great removal as well
Decimate is brutally good
Blasphemous Act sometimes you gotta watch the world burn
Farseek can get shocklands if you add them
See the Unwritten free dragons
Treasure Cruise draw three for one mana basically
Curse of the Swine exile wipe is great
Vandalblast personal favourite of mine
Frontier Siege could be sweet
Rhystic Study one of the all time bests - a must have
Asceticism protection! lovely
Monastery Siege similar to frontier siege.
Simic Signet ramp
Gruul Signet ramp
Mind Stone ramp
Chromatic Lantern ramp
Gilded Lotus ramp
Commander's Sphere ramp is important
Thought Vessel decent card actually
Darksteel Ingot guess why
Lightning Greaves protection for your commander
Swiftfoot Boots see above
lands -three colour decks need non basics to work here are some basic good ones. There's seriously a lot of good lands, so pick and choose from some that I list below!
Command Tower every deck needs one
Frontier Bivouac taps fro all three!
Temple of the False God is also amazing in most edh decks
Reliquary Tower is also very good!
Rogue's Passage is a good utility land
Halimar Depths another utility land, specifically for blue though
Ugin, the Spirit Dragon is a dragon and very powerful
solfye on simic deck
1 month ago
1 month ago
Sylvan Caryatid might be better than Rattleclaw Mystic since it can survive single target removal, but it can't attack. Sylvan Caryatid can also gum up the board against other aggressive decks if need be.
Also, Simic Charm may be worth looking into. A removal spell, protection, and can push through damage.