Simic Charm


Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Gatecrash Uncommon

Combos Browse all

Simic Charm


Choose one Target creature gets +3/+3 until end of turn; or, permanents you control gain hexproof until end of turn; or, return target creature to its owner's hand.

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Simic Charm Discussion

Battlemaster39 on Pauper Exalted Infect?

1 week ago

I don't know if you're new to pauper, but pauper only allows cards that were, at one point, printed at the common level and Simic Charm never was. Also, since the deck is already really budget, I think Rancor could possibly slot in without hurting your budget.

Hunson_Abadeer on Pauper Exalted Infect?

1 week ago

Simic Charm does a lot, an extra pump. It can protect every single permanent on your side. Or bounce a creature that could block

IzzetGod on Delving under the RUG

1 week ago

MNes: I only just put the Mountain in the deck over a Botanical Sanctum. The Fast Lands have actually really helped me out in shorter games because I found a lot of the time, I lost because my Basic land were already out thanks to Path to Exile and I need an untapped land right away and draw a Fetch land so I have to end up taking a shock. Only downside I've had so far with Spirebluff Canal is that it's not fetchable for the late game. I've never had an issue drawing it early or even drawing it and entering tapped turn 4 & above. The 18 lands I think is the right amount. I feel 17 is too low tbh.

As for the Bounce spells. I found Vapor Snag to be excellent against creatures like Dark Confidant and Death's Shadow. It also helps a lot in the Affinity matchup by bouncing whatever one of their dudes got Cranial Plating equipped. I rarely ever use the Simic Charm as a bounce spell. In meta, I primarily use it for the Hexproof. And sometimes the Giant Growth for reaching a lethal swing with Hoots.

So far I actually never really got to test against much hand hate. And everytime I have; my hand has been good enough to survive it. But having them hit my Serum Visions on my 2 land opener is really painful.

After adding in the Disrupting Shoal, I was debating on dropping a single Mana Leak possibly. What do you think of the amount of counters? I usually end up pitching Snappy or Leak to the Shoal. And that takes away a bit from my late game. I feel Shoal kind of makes Snapcaster Mage strictly worse.

Do you have any suggestions to try and make the deck more consistent with being able to draw better top decks? I was considering cutting a Simic Charm, Mana Leak and maybe even a Tarfire. But idk what I would replace anything in the deck with. Traverse the Ulvenwald is something I'm also iffy on. How good is it for the deck?

PickleNutz on B/W/U Control (Work in Progress)

1 week ago

This deck has synergy issues, but I have a few suggestions since you haven't built it yet.

Blue cards

Black cards

White cards

Those are some pretty solid staples to those colors for modern, some are a bit more costly than the others.

As far as creatures




Some multi-color cards

These cards will do significantly well for you in the control department, and almost all of them are pretty affordable besides Snapcaster Mage and Thoughtseize.

It may also benefit you to take out a few lands and use a few more creatures. This deck archetype on a budget has a hard time working well.

You can also try this Planeswalker out, it's a pretty useful one.

It's 3 cost to play and can be a draw card outlet for you, it's not going to replace a Liliana of the Veil though.

Junknot on Delver in the Ice

1 month ago

I agree, the deck really wants Manamorphose, and I'm going to buy a set. What I can't decide, is what to take out. Simic Charm seems to be the go to, but honestly, it has preformed above and beyond for me. So yeah, any suggestions on what to cut?

ace247 on Mono Green Infect (2 Turn Win)

1 month ago


Also maybe try splashing a color, at least in the sideboard. (Remove Naturalize from sideboard since you have Nature's Claim.)

StoryArcher on lithium142

1 month ago

As a follow-up, since almost none of the cards in my collection are legal for Modern and I have little desire to spend hundreds or even thousands of dollars 'catching up'. I'm trying to ease into that interesting niche you seem to be carving for yourself, designing effective budget decks for modern and standard formats. My ego isn't such that I wouldn't be able to handle a $40 deck losing to a $400 deck, and I would enjoy the occasional wins under those circumstances more than a tournament title that I had to mortgage the house for.

I'm currently re-evaluating UG for its aggro/tempo potential, considering Coiling Oracle (of course), Invisible Stalker, Shorecrasher Mimic, Jhessian Infiltrator and then spells like Simic Charm and the re-usable Rancor... in the old days, dipping a third color was deemed very risky - now it seems pretty much S.O.P. - and I see a lot of good in white. Unfortunately, the most expensive cards out there right now seem to be lands, and of course Noble Hierarch.

WhiteWeasel on Building a budget Voltron

1 month ago

So due to being less than thrilled with my Bant Token deck, I was thinking about rejigging it to be a voltron deck since my commander; Ishai, Ojutai Dragonspeaker is pretty good at powering themselves up since I often play multiple opponents in my local magic group, and was considering of changing it to a new theme.

Cards I own

I For control and disruption I have plenty of control cards like Convolute, Counterspell, Simic Charm, Spell Rupture, etc... Disruption includes Divine Reckoning, Pacifism, Diminish, Paralyzing Grasp, Rapid Hybridization, Defang, Cage of Hands As well as stuff that trashes enchantments and Artifacts.

For powering up my commander my Artifact pool is less than ideal, had to work with what I got. They include Trailblazer's Boots, Fireshrieker, Skyblinder Staff, Ring of Evos Isle, Grafted Exoskeleton, and Livewire Lash.

Enchantments and effects for protecting my commander and/or giving them evasion include: Infiltrator's Magemark, Holy Mantle, Guildscorn Ward, Alpha Authority, Ghostform, Sheltering Word, Survive the Night, Haze of Pollen, Shielded Passage, Rogue's Passage etc...

Mana Ramp: Assume all of my mana rocks in the bant deck are going to be cannibalized.

Creatures: I don't have the good stuff to do a true one man voltron, but I can use walls like Angelic Wall, Fog Bank, Wall of Frost for protecting myself and the effects of creatures like Fan Bearer, Mistmeadow Witch, New Prahv Guildmage, to aid my commander so they can swing in for lethal damage.

Cards I'm Scouting to Buy

New commander to pair with Ishai: Reyhan, Last of the Abzan

The cards I'm looking to get for this build would be things like the WUBRG Wards and the dual color protection like Shield of Duty and Reason, and Spectra Ward. Mask of Avacyn, Swiftfoot Boots, Aqueous Form, Steel of the Godhead, Indestructibility, and Battle Mastery

Others: Ring of Thune (and the variants in the other colors),
Sword of Vengeance, Whispersilk Cloak, Inquisitor's Flail, Grappling Hook, Mask of Riddles, Sigil of Distinction,

Think this is something that I can/should pull off? Any Budget recommendations?

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