Simic Charm

Simic Charm


Choose one Target creature gets +3/+3 until end of turn; or, permanents you control gain hexproof until end of turn; or, return target creature to its owner's hand.
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$0.4 $0.73 $2.62 $2.66 0.01 TIX 0.01 TIX

Simic Charm Discussion

mikesgordon on Frenchy Tasigur

23 hours ago

I played against a Teferi, Temporal Archmage deck during week 1. He said his deck is positioned well against decks that have creature removal as he only had a single creature (Snapcaster Mage) and so a good amount of spells would blank vs him. This held true in game one and three when I was holding a couple of creature specific spells (Toxic Deluge & Exclude).

Game 1- Opponent brought out Teferi as soon as he could and proceeded to go infinite mana on about the 8th turn. With that mana he returned all permanents with Upheaval and then was able to recast all his stuff with the mana he floated.

Game 2- I got Tasigur out on turn three with an early counter and Thought Scour at the end of his second turn and was able to counter all of his stuff over the next 5 turns and ride Tasigur to victory with commander dagmage.

Game 3- I had him down to 5 life with Tasigur and Talrand Sky summoner 2/2 drake tokens and then he dropped Jace, the Mind Sculptor/Ugin/Teferi and Winter Orb so I could only untap 1 land each turn and he slowly ground me down and hit me down from 28 life while he held out at 2 or 3 until I eventually scooped and GG'd.

I think I need more artifact hate (Nature's Claim / Rec Stage), hexproof for Tasigur/myself (Simic Charm/ Glaring Spotlight??) and maybe move out of discard and more counters. OR move into more discard with something like Waste Not to do stuff.

Thoughts? Ideas?

Can't change decklist until week 2 is complete so I'll have more feedback on this current list after my match on Sunday.

Murthus on Temur Zoo/ Savage Liege

1 day ago

Hello, I like the idea, but I would make a few changes. Mainboard:

-2 Simic Charm

-2 Izzet Charm

-2 Artful Dodge

-1 Domri Rade

-4 Tattermunge Maniac

-1 Shivan Reef

+4 Atarka's Command

+4 Goblin Guide

+4 Kird Ape

+4 Tarmogoyf if possible over Jund hackblade or a mix of other things. Not exactly budget, so I didn't make subtractions. Clearly Goyf is good in most green creature based decks.


-1 Electrolyze

-2 Artful Dodge

-4 Burning-Tree Shaman

-1 Gruul Charm

+2 Eidolon of the Great Revel

+2 Blood Moon

+1 Ancient Grudge

+1 Choke

+2 Distortion Strike

Possible other cards to play in SB based on meta

Dismember for creature strategies

Scavenging Ooze for Graveyard strategies

Molten Rain for Tron and/or Bloom

Dragon's Claw for Aggro

Rending Volley for Twin

Final Thoughts:

I like the idea, seems fun for an FNM, Obviously not an optimal tuned list. I hope this helps somehow. You could go a more all in route with the list with things like Become Immense, Klin fiend, Mutagenic Growth ect. but my suggestions are attempting to stick with the theme. Naya Zoo is a more competitive zoo list, but this can hit from a slightly different angle.

GPaps22 on g/w/u biovisionary control

2 days ago

Not to suggest that there's any perfect way to protect your Biovisionary, but I would recommend adding Simic Charm and Mizzium Skin for hexproof. It's good that you have ways to stop combat damage, but that's not the only thing that can take your creatures out.

+1 for the build though. I might try and build something like this soon.

rothgar13 on [Community Discussion]: Modern Chat

6 days ago

I think it's underrated. Green gives you Tarmogoyf (duh) and Simic Charm, which can fight off any kind of spot removal in the format, including the mighty Abrupt Decay. Throw in Hooting Mandrills for some value off your 'yard and it looks awful good. Super expensive money-wise, though.

magnaboss on Knight of the Combo

6 days ago

Those 2 are for protection of the combo. I can hexproof in response to removal with Simic Charm and I can use Postmortem Lunge to revive a fallen KotR, give it haste, and win on the spot.

Postmortem also happens to be good with Geist of Saint Traft. It's basically a burn spell for 4 damage, which if Traft has already punched the opponent once or twice, they'll be in a very tight position.

crexalbo on 2015-10-05 update of Cute Life ...

1 week ago

@bah-bammmm @Felixlives – You're both right. Simic Charm does possess that flexibility. I'll be playtesting with the all of Simic Charm, Vapor Snag, and Unsummon and see how it goes.

bah-bammmm on 2015-10-05 update of Cute Life ...

1 week ago

i can say that you have to look at your local meta. is there a lot of tron? jund? Abzan? shift your sideboard to what your lgs meta is. i would say that Simic Charm gives you more options than vapor snag when you are topdecking. what if you are topdecking and you draw an unneeded vapor snag when you needed pump, or protection? you might realize this when you draw a vapor snag you will not need.

Cost GU
Converted cost 2


Format Legality
Legacy Legal
Vintage Legal
Commander / EDH Legal
Modern Legal
Duel Commander Legal

Printings View all

Set Rarity
Gatecrash Uncommon

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