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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Simic Charm
Instant
Choose one —
- Target creature gets +3/+3 until end of turn.
- Permanents you control gain hexproof until end of turn. (They can't be the target of spells or abilities your opponents control.)
- Return target creature to its owner's hand.
Neotrup on Targeting Triggers and Hexproof Granters
2 weeks ago
You will still get the insect, in fact, you can allow the trigger to resolve and then cast Simic Charm so that the insect will gain hexproof as well as Swarm Shambler, since once the ability resolves there is another round of priority. Either way, once the ability triggers, the spell that caused it to trigger no longer needs to target the creature in order for a token to be created, nor does the target need to be legal, or even still have a +1/+1 counter.
Another small point, when you cast Simic Charm you choose which mode you are using, not when it resolves.
thar_b_dragons on Targeting Triggers and Hexproof Granters
2 weeks ago
I have Swarm Shambler on the table. My opponent casts Path to Exile targeting it. Shambler's triggered ability goes on the stack, then I cast Simic Charm in response. It resolves, and I choose Hexproof mode. I know the PtE will "fizzle", but will I still get an Insect token? I think so because the trigger already went on the stack but an argument has been presented that since my Shambler is no longer targettable, that the trigger will fizzle as well...but I don't think it can fizzle since it is already on the stack and it doesn't target anything. The Shambler was still considered targeted at the time the trigger went on the stack even though it no longer can be (once Simic Charm resolves)...is this right??
wisegreenbean on Defender 2.0
1 year ago
Decisive Denial works based on power, not effective power, so you're only really using the counterspell mode. In that case, I'd suggest Dovin's Veto or Disdainful Stroke or Bant Charm.
Archetype of Courage and Archetype of Endurance aren't super good value for the mana you put in. If you want increased combat effectiveness, there are toughness buffs, and if you want protection, that are counterspells or targeted protections like Ephemerate or Dive Down or Simic Charm or Resolute Watchdog
Turn to Frog is not a very exciting removal effect if you're in white and could just be running Swords to Plowshares. Same for the tapdown of Winterthorn Blessing, or the delayed value of Fall of the Impostor. Beast Within or Generous Gift are also premier removal.
You have a few off-theme creatures I think you won't much like: Disciplined Duelist works off power, Horizon Chimera gains a little life which is pretty low value overall, same for Lunarch Veteran Flip. Rootcoil Creeper and Llanowar Scout aren't too bad, but I think there are probably better ramp effects for you.
Into the Wilds is kind of a slow and unreliable card advantage effect. I would usually prefer something like Shamanic Revelation or Collective Unconscious or Lifecrafter's Bestiary.
Aqueous Form and Staggering Insight are best on little creatures that attack a lot. You will often struggle to let your creatures attack at all, so I don't recommend them.
Cathar's Shield and Spidersilk Net are pretty low impact buffs. If you really want this effect, there's Slagwurm Armor.
Traveler's Amulet or Dromoka Monument aren't too exciting when you're in green and could have Vine Trellis or Wall of Roots or Rampant Growth.
Pledge of Unity and Brave the Sands are okish team buffs, but you can do better. Bar the Door and Solidarity are a little more on synergistic for your deck.
Slaughter the Strong is crazy strong in your deck!
Tzefick on Several New Cards
2 years ago
As for Heroic Intervention and who gives hexproof to permanents; green doesn't actually give hexproof to their permanents with the possible exception of Veil of Summer which is specifically against .
The only other times is Privileged Position - hello white - and it is in Simic Charm. So green doesn't really provide their non-creatures hexproof either.
White however has some history of giving especially their enchantments either protection or shroud.
So if anything it makes more sense that white would get the multiple card type defense mechanisms over green - yes, Heroic Intervention not being white is indeed blasphemous.
Shaffe_House on This Land is my Land
2 years ago
Part 2
Other Cards that you could consider cutting
- Ondu Giant => Seedguide Ash this card is one more mana expsive and has to die inorder to get the lands, but could be such a good upside. This dieing with your commander reads ramp 3 draw 3 cards and gain 3 life
- Soratami Mirror-Guard I get what you are doing here, but I feel like there are better payoffs for this
- Timbermaw Larva => Rampaging Brontodon trample is 1,000% better on this card
- Wakeroot Elemental 5 greens for a 5/5? way overcosted
- Wave-Wing Elemental again similar argument to Windrider Eel not that big of an impact
- Wild Wanderer good but could have better options
- Aetherflux Reservoir I know this is good in commander but why? No synergy at all, there has to be a better card slot here
- Elixir of Immortality I used to put this in all of my decks too, but it is counter productive to your stragay with cards like Splendid Reclamation and The Mending of Dominaria
- Wayfarer's Bauble There is better ramp than this in green
- I see why you have Jiang Yanggu but I feel like there is stronger cards than that. I cut the card to tutor Journey for the Elixir for him sorry :(
- There are a bunch of other better than Ranger's Path you could add, I'll show them in the recommendations
- Future Sight and Ominous Seas both seem strange here. I get future sight can draw cards, BUT I feel you should use mana sinks rather than off the top of your library draw
- Ghostly Flicker is on thin ice, like yes you have all the etb creatures but sometimes it is a dead card. meh at best?
Other Cards that you could consider adding
This is where the fun begins and your wallet cries
- You want Nissa, Who Shakes the World great card, it is a mana doubler ramp, and also you just win with the ultimate
- I heard you like ramp try Tireless Provisioner and pick up one for me while you are at it please
- Here is a gaint list of green ramp Harrow , Growth Spiral , Explore , Khalni Heart Expedition , Roiling Regrowth , Grow from the Ashes , Urban Evolution , Migration Path , Natural Connection , Nissa's Renewal , Nylea's Intervention , Spring / Mind , Animist's Awakening , Omen of the Hunt
- Keeping your life total at a high level Kazandu Nectarpot , Grazing Gladehart , Retreat to Kazandu , Jaddi Offshoot
- Mana Sinks, you are going to have a lot of mana, might as well do something with it Kamahl's Druidic Vow ummm.... yes? Kefnet the Mindful one of my favorite Gods, that doesn't have a place. I look forward to getting attacked by him Sprout Swarm it is really easy for this card to be "free"
-
Win Cons Blackblade Reforged yes, all the yes Kamahl’s Will All the lands become creatures lol Crash of Rhino Beetles oh crap a 15/15 oh no Oran-Rief Hydra meh, but it could be good?
-
Other just good cards Frilled Mystic , Trygon Predator , Plasm Capture Gush , Tragic Lesson , Simic Charm , Rampage of the Clans
That is all I can think of at the moment. I'm sure I'll have more la
marciothehero on Ravnica Cube v12
2 years ago
changes:
Simic Charm -> Quandrix Command
Immolating Gyre -> Draconic Intervention
Launch the Fleet -> Venerable Warsinger
Shifting Ceratops -> Battle Mammoth
Shrine of Loyal Legions -> Mimic Vat
Jarad, Golgari Lich Lord -> Daemogoth Woe-Eater
Polukranos, Unchained -> Daemogoth Titan
Mindwrack Demon -> Rank Officer
Winding Way -> Brawn
Abrupt Decay -> Drown in Filth
Grapple with the Past -> Llanowar Mentor
Archetype of Courage -> Selfless Squire
Unburial Rites -> Incarnation Technique
Stealth Mission -> Benthic Biomancer
Thrummingbird - > Fuel for the Cause
Assure / Assemble -> Selesnya Charm
Knight of Autumn -> Battle for Bretagard
Druid's Deliverance -> Pest Infestation
Wilt-Leaf Liege -> Glare of Subdual
Jeleva, Nephalia's Scourge -> Veyran, Voice of Duality
Legion Warboss -> Laelia, the Blade Reforged
Ral, Storm Conduit -> Ashiok, Nightmare Weaver
Jadelight Ranger -> Managorger Hydra
Merfolk Branchwalker -> Incubation Druid
Sweet-Gum Recluse -> Forgotten Ancient
Sharktocrab -> Zegana, Utopian Speaker
Uro, Titan of Nature's Wrath -> Prime Speaker Zegana
Roalesk, Apex Hybrid -> Tanazir Quandrix
Herald of Secret Streams -> Deepglow Skate
Nightpack Ambusher -> Arachnogenesis
Life / Death -> Tivash, Gloom Summoner
Cry of the Carnarium -> Essence Pulse
Filter Lands -> Thriving Lands + 5 Color Lands
Falta G para balancear
Reprint:
Quandrix Command , Draconic Intervention , Rip Apart , Venerable Warsinger , Daemogoth Woe-Eater , Daemogoth Titan , Incarnation Technique , Pest Infestation , Veyran, Voice of Duality , Laelia, the Blade Reforged , Tivash, Gloom Summoner , Essence Pulse
Strangelove on Storm Fury
3 years ago
+1 Mizuki_Minami!
+1 Impact Resonance... chunk.
+? Overblaze... more chunk.
+? Cerebral Vortex... maybe?
...more evasion!!!
+1 Lazotep Plating... this is so good!
+1 Sheltering Word... this is gonna gain you like 20+ life
+1 Simic Charm... yes plz
...Idk if you wanted to do this or not (it seems like you avoided Increasing Vengeance, etc.)... Idk if you feel like you need them, but just a heads up...
-1 Ravenous Gigantotherium... so fat... ur tokens step 2 so this is step 3... slow!
-3 Electrostatic Field/Guttersnipe/Murmuring Mystic... idk if I like these... you're not playing for pure storm and these don't trigger off copies.
-1 Hunting Pack... so fat... so slow? Also doesn't trigger off copies.
TempestArmor on Arcade Games
3 years ago
Looking good!
Your mana curve is so low that you don't need that much land (or ramp even really). Try swapping out a couple lands (and maybe a signet) for the following: Mentor of the Meek, Abzan Beastmaster, Sylvan Reclamation
Bring your price down, consider some cheap, instant-speed protection for your commander! You're drawing a billion cards anyway, you'll always have the mana to spare and probably will draw into at least one when you need it. I'm thinking of cards like: Blossoming Defense, Simic Charm, Mizzium Skin, Sheltering Light, Gods Willing, Valorous Stance
The following are also decent budget counter spells: Dissolve, Sinister Sabotage, Mana Leak
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