|Commander / EDH||Legal|
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Choose one Target creature gets +3/+3 until end of turn; or, permanents you control gain hexproof until end of turn; or, return target creature to its owner's hand.
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Simic Charm Discussion
1 day ago
Given my idea of the deck, I will definitely put in Simic Charms, and might put in some copies of Fists of Ironwood, but am skeptical about putting in cheap card draw. I'll put them in later because I have to go now!
2 days ago
Thanks so much for the recommendations, Soulus. I definitely see why Simic Charm is a must have, because of what I just read about how hexproof can counter/fizzle spells, and that it has so much versatility. I'm also thinking of putting in fists of ironwood, mainly because its better for my budget! Are there any cards that you recommend I should take out of my deck? I also wanted to say that I put in the card draw mainly so I can draw cards late in the game when I have lots of mana, plus sometimes the main reason I will want to draw cards is to also power up my Lorescale Coatl while drawing cards.Bottom line is, I feel that in the late game or when I want to power up Lorescale Coatl, I might as well spend a little more mana to draw more cards. Please, anyone let me know you think I'm thinking about the card draw wrong. Again, thanks so much for the recommendations soulus, they definitely helped me and mainly because now I'll pay more attention to hexproof, the thing I never used to pay attention to! :)
2 days ago
Hello, a nice shell. My concern would be that you have nothing to protect your key creatures from removal. Your card draw is also quite expensive. Blossoming Defense could help with the former. There are plenty of 3CMC blue cards which would improve card draw too.
Simic Charm, like any of the charms, is always an immediate consideration in UB, as they are quite versatile. In this case the Hexproof will again protect your creatures from being targeted.
I would also consider more token spawners, such as creatures with the Fabricate ability.
Hope this helps!
1 week ago
You're only playing 1 and 2 CMC blue spells, Disrupting Shoal seems kinda weak (or at least underutilized). Simic Charm seems nutty good for you, all of its modes are relevant. I'd play more since it does so much for you
2 weeks ago
Hi, thanks for commenting!
Simic Charm has impressed me lately. First let me list off the most relevant applications of each mode:
Giant Growth mode
-Not having Lightning Bolt makes me unhappy sometimes. This is the closest I could get to being able to do the extra three damage this deck misses out on.
-Can help trigger ferocious on Stubborn Denial if you're that desperate
"Permanents you control gain Hexproof until end of turn" mode
-Counters any targeted removal, even if it's an activated or triggered ability. This is important in a creature-lite deck.
-The fact that it makes ALL of your permanents hexproof is relevant against Ulamog, the Ceaseless Hunger and Elder Deep-Fiend. Follow that up with Liliana of the Veil's -2 ability and you can do what nearly no other deck can do: Win after a resolved Ulamog.
-It even counters Tectonic Edge
-Pseudo removal when you can't find your actual removal
-Save a creature from a board wipe
-Bounce Snapcaster Mage
-Adds value to late game Thoughtseize (May be too cute of a combo, though)
Now with matchups, it really helps against Eldrazi because they have a lot of activated and triggered abilities that target. Plus the whole +3/+3 block thing. It's a good thing to have in your hand against any control deck, since it is essentially "Your opponents can't mess with your stuff this turn". It serves as tempo-bounce against aggro. Its worst showing is against non-interactive combo or burn, but even then, you can still use it for three extra damage or another Snapcaster Mage. Siding it out is usually a judgement call. I tend to side it out whenever I'm siding in Collective Brutality.
2 weeks ago
2 weeks ago
I highly recommend Muddle the Mixture. You can use this card to search up your Biovisionary. I would add in 4 Collected Companys and swap Mercurial Pretender for Phyrexian Metamorph and swap Clone for Phantasmal Image. Some ramp would do good here, maybe Birds of Paradise or Wayfarer's Bauble. Simic Charm could be good protection and Beast Within or Pongify for removal. Over all great deck!
2 weeks ago
I believe both Simic Charm and Cryptic Command to be great cards in their own right's. However, command would not be fit for the current version. In regards to Simic Charm--it holds a battle against Golgari Charm--and both are situational cards. I do enjoy them both, though. Kalitas, Traitor of Ghet does not automatically stand up to a Reality Smasher, but helps in other ways.
I just recently did so and he worked okay (for the times I did open or pull it) for the amount of time I have used it. My brother suggested it and it shined--I drew into 3 extra cards, but to be fair--I was also playing against the new "Cherios/Storm" using Grape Shot, and whacked all of his creatures (all 8 of them). Thank you, for loving the list and helping get it here!
The Verdict: Tireless Tracker is good, if it stays.