Simic Charm

Simic Charm

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Instant

Choose one Target creature gets +3/+3 until end of turn; or, permanents you control gain hexproof until end of turn; or, return target creature to its owner's hand.

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Simic Charm Discussion

quakenbake on Kiora's Growth Chamber

1 week ago

I suppose that's true. Simic Charm has to do it all.

scarmask on Angus EDH

1 week ago

Just spitballing here so bear with me (too many suggestions, I know), and I haven't played the deck myself so I'm talking out my arse a little, but the following may be worth considering, though I'm sure you've considered most already: Brago, King Eternal, Kiora's Follower, Minamo, School at Water's Edge, Propaganda, Ghostly Prison, Angel of Jubilation, Sigarda, Host of Herons, Rhystic Study, Asceticism, Jin-Gitaxias, Core Augur, Containment Priest, Calming Verse, Teferi, Mage of Zhalfir, Arcanis the Omnipotent, Elspeth, Sun's Champion, Consecrated Sphinx, Avenger of Zendikar, Luminarch Ascension, Beast Within, Constant Mists, Crackdown, Rest in Peace, Clever Impersonator, Leyline of Anticipation, Stoic Angel, and more counterspells, ie. Pact of Negation & Voidslime.

I'm not so hot on:Clone, Realm Seekers, Sylvan Caryatid, Doubling Cube, Harmonize, Rapid Hybridization, Simic Charm, Brainstorm, Telepathy, Doubling Season.

I get that you like Doubling Season and Doubling Cube with Helix Pinnacle, but they're not great otherwise, and I think you'd just be better off with more mana effects like Mirari's Wake and Mana Reflection to compliment vorinclex instead. I get why you're leaning on your combos though, it does seem difficult to shut opponents down effectively while not shutting yourself off, and also building board presence. Maybe more combos and alternate wincons then? I can't think of what though...Regardless of win conditions I do think you want a little more card draw and control elements if you have to hold mana up every turn anyway.

Clawed6 on Bant Weenieish

1 week ago

hi Oshinagaki, some ideas on your deck. As you have cards that boost multicoloured or benefit from multicoloured cards I will favour those.

The deck has no one-drop creatures, I don't think a deck should be doing nothing on turn 1 as it puts you behind. Yes you may have a Bant land you can put out but you may not. Creatures to consider are: Noble Hierarch (ramp in your colours plus exalted, but not multicoloured), Birds of Paradise (ramp in all colours but not multicoloured), Dryad Militant (aggressive, multicoloured and disruptive), Judge's Familiar (evasion and disruptive), Sunblade Elf (aggressive and benefits from forests and plains in same deck, but not multicoloured). I think you could do 8 one-drops. +8

Meddling Mage isn't good in the main deck here - you have no cards to see opponent's hand (like Gitaxian Probe or discard) and you don't have a game 1 to know what their key cards are. -2

Steward of Valeron - there are better choices, and if you included Noble Hierarch or Birds you don't need the ramp that much. I suggest dropping it -2

Grizzled Leotau - again there are stronger two-drops so I suggest drop -2

Taking place of Steward and Leotau would be Fleecemane Lion, it is bigger and you can make it indestructible which is a great thing to pump or put your equipment on. +4

Reborn Hope - I think using two mana (and deck slots) just to get back something from graveyard isn't efficient. I mean Eternal Witness would be giving you a 2/2 body plus ANY card back. -2

Snakeform - seems expensive at 3 mana. -3

Giant Growth - there are better options than this available -3

By adding those one-drops and dropping the Snakeform you can cut land by one to 22. -1

You then have 3 slots freed up due to above changes, I suggest something that uses two colours and is flexible aka the charms and new commands. Selesnya Charm - the boost and trample replace Giant Growth, plus have removal and an extra body if needed. Azorius Charm tempo, card draw (supporting Lorescale Coatl or lifegain). Simic Charm - boost to replace Giant Growth, temp or protect key creature. Dromoka's Command - cool card of course, if you include then would replace Lorescale Coatl with Kitchen Finks so you can reset the finks with the +1/+1 counter.

Mana Leak - could also be Remand for your Lorescale Coatl, or could add two more of the Charms/Commands for a package of 5 of them for flexibility.

On land, I assume you are using the lands you show as you don't have fetches, shocks, checklands (Sunpetal Grove etc) and others which would make the spells easier to cast.

HolySeadramon on Best Budget Evolve Deck?

2 weeks ago

Well, first of all, this is not a standard deck, so you should move it to modern or casual. After that, I have played an evolve deck for long time, and there is some advice I can give you.

You want lots of creatures, so that you always keep getting evolve triggers. Also, you want that curve to be fast, so your creatures start growing as fast as possible. I would start with 4 Experiment One, and like 2-3 Cloudfin Raptor. Some people want 4 of them, but as it can't evolve anything I prefer to choose other creatures. [Shambleshark] is a 3 or even 4 of. It has flash, so you can break your opponent's combat maths. Partner it with 2-3 Simic Charm, an amazing card which can protect your creatures from almost anything. Elusive Krasis is a great blocker early, a great attacker later, and has high toughness, so it will evolve your other creatures almost always. Also, is a wonderful follow up for Renegade Krasis, which is very cheap and very useful. You want 4 of each of them. Cytoplast Root-Kin is a little more expensive, but really worth it. You should get 2-4, depending on how fast you want your deck to be. Last but not less, Vigean Hydropon may not be able to enter combat, but its size will surely evolve your creatures, and creatures that follow it will get a "free evolve".

Hope it helped! If you want some more advice or explanation, don't hesitate to ask me.

Clawed6 on Funfection

2 weeks ago

hi borosdrunkard I haven't done an Infect deck before, is interesting. Some suggestions:

Spinebiter is a bit too costly, suggest you drop. -2

Add another 2 Rot Wolf to fill up the casting cost 3 part of the curve. +2

Inexorable Tide is too costly, can't afford to tap out for five mana. -1

Can drop 4 land, the curve is quite low once you remove Spinebiter and Inexorable Tide.-4

Only 6 creatures don't have infect, so I don't think Triumph of the Hordes is useful here and it is costly. -2

Mainboard 2 Simic Charm its useful here. +2

Add 3 Rancor for recurring trample/boost effect, awesome with infect +3

Add 2 Serum Visions in case you don't have one of your 6 one-drops in opening hand, Visions is just so good in almost any blue deck. +2. Ideally should run 4 Visions but not sure what to cut.

On the lands I assume you don't have fetches, shocks, checklands else would be in here to help make mana better.

LampeShades on B/U/G Infect

3 weeks ago

The deck looks competitive +1

I've been working on a black green infect (also probably going to splash blue because it just makes it so much better) and I think Golgari Charm has been the most useful sideboard cards for me. It clears away Lingering Souls and other chumps blockers, or regenerates your creatures, or can save your ass against combo decks that need an enchantment to go off (splinter twin in particular). Also Simic Charm can pull double duty, by either giving your guys hexproof or pumping them up.

nickiru on 2015-05-09 update of The best ...

3 weeks ago

I like Voice of Resurgence: sibeboard: he would be good to counter control decks, UWR counter and burn decks.

Selesnya Charm is BEAST. Maybe a single and fits easily into the mana curve.

I think you might want to heavily consider Glittering Wish now: you have done a lotof decks with the idea but it was just not 'amazing.' Here I think it will be. Mana sink as you said, and it can be anything you want! With Lotus Cobra you can access anything you want due to colors. heck, you can have a Drogskol Reaver in the sideboard for grabs xD. (i still really like that card and has synergy with kruphix lols.) but imagine: Electrolyze, Fiery Justice, or even Supreme Verdict if necessary, I can't thikn of all the options but blabla. you could have some serious cards that annihilate certain decks within arms reach all the time.

IDEAS:: ok ok ok kylothian here me out; this idea requires inferatructure but most you 'already' have:

instant speed nukes: observe:

you can Scapeshift for it but:

Knight of the Reliquary to fetch Alchemist's Refuge + Glittering Wish to fetch a nuke to cast all instant speed.

lets say you see a URW Splinter Twin deck and he is about to combo and you know it so you leave all ur crap untapped with some assortment of fetches, Ghost Quarter flagstones, etc... with a Lotus Cobra (ok I know this is a bit optimum, obviously pieces would be removed but I'm in it for the idea as it would cost only 2 cards that could always be useful on there own.) You can have knight fetch refuge and you use all these abilities instant speed, cast glit-wish and then snag a Supreme Verdict or whatever is good enough to stop the infinite combo. You landfall like mad and cast instant speed. if they counter Glit-wish, then you could definitely have enough mana for standard removal in your hand like Aurelia's Fury or Path to Exile which would slip by.

These cards on their own: Alchemist's Refuge would allow you to cast critters instant speed which is VERY powerful against a control deck. You cast end of their turn and then tap to counter and then your turn your home free with casting what you like. also allows a surprise defense if they attack you can instant speed a fat knight or a lynx and pump it up like mad to kill a serious threat, etc.. I'll let you chew on that:::

Glittering Wish: like we both said; mana sink. It can access specialized tools for your current situation like a customizable charm that could actually access 'other' charms within a sideboard.

for example: you play glit-wish and you can access: Bant Charm, Boros Charm, Esper Charm, Jeskai Charm, Jund Charm, Naya Charm, Rakdos Charm, Simic Charm, Sultai Charm, Temur Charm. these one's I picked out cause I think they would be good for your deck but do check out all the charms or any multipurposed card for your sideboard.

With these 10 in your sideboard: Glit-wish, to summarize, can: burn/destroy all kinds of creatures, destroy artifacts and enchantments, draw 2 cards, have the enemy discard 2, get a critter back from graveyard, all your crap becomes hexproof or indestructible, 4 damage to enemy, double strike, and so on (you get the idea.)

These are all sideboardable too if you want to swap on the second game as they could counter all sorts of decks; also you can sideboard multiple charms as they have overlapping abilities that can counter 1 deck type. also don't forget Supreme Verdict or Fiery Justice.

Esper Charm I think is better for your deck compared to Wrench Mind and Blightning. many options, growth, cripple, or removal; all in a 3 cost with 1U being the fringe color which I think is fine... lols course I do xD

So yah, that's my case for G-wish. I thinks its woulds be amazings! >.<

Color(s) Blue Green
Cost GU
Converted cost 2
Avg. draft pick 5.16
Avg. cube pick 13.74

Legality

Format Legality
Legacy Legal
Vintage Legal
Commander / EDH Legal
Modern Legal
Duel Commander Legal

Printings View all

Set Rarity
Gatecrash Uncommon

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