Darksteel Reactor

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Darksteel (DST) Rare

Combos Browse all

Darksteel Reactor

Artifact

Darksteel Reactor is indestructible. ("Destroy" effects and lethal damage don't destroy it.)

At the beginning of your upkeep, you may put a charge counter on Darksteel Reactor.

When Darksteel Reactor has twenty or more charge counters on it, you win the game.

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Darksteel Reactor Discussion

GoblinsBeatElves on Emrakul Turn 4!

1 month ago

Just to give you guys some inspiration, the Gilder Bairn/Training Grounds/Paradise Mantle combo could give you other things as well: infinite +1/+1 counters on a Primordial Hydra, infinite charge counters on Darksteel Reactor or Umezawa's Jitte, a fully loaded Goblin Bomb with infinite fuse counters, Jace, the Mind Sculptor with infinite loyalty counters (or any other cool planeswalker), really anything cool that uses counters. Try some of these out if you want to.

Wingedsword on Prison Friends

1 month ago

Sorry for the double comment albino34, I'm new to the website

The win conditions are normally Mechanized Production, Approach of the Second Sun, Darksteel Reactor, and Azor's Elocutors. I just added Revel in Riches and Starfield of Nyx. However I'm not sure on starfield. My main concern is the mana ramp and not being able to pull things off. I orignally had Drover of the Mighty, Birds of Paradise, and Sylvan Caryatid.

Wingedsword on albino34

1 month ago

Right now the main way to win is by Mechanized Production, Approach of the Second Sun, Darksteel Reactor, and Azor's Elocutors. I also just added Revel in Riches and Starfield of Nyx. Mainly it's just a passive deck I can play with my friends and the big brother to a super friend defender deck I made along time ago.

Omnes_Spiritus on Phyrexian Plague

2 months ago

These are my suggestions on what cards to cut. Feel free to agree or disagree:

Hanna, Ship's Navigator

Tezzeret the Seeker

Mechanized Production

Most artifacts in the deck are not worth tutoring/reproducing. In the case of Tezzeret, your mana rocks should be on the field to cast him, not the other way around. The ship's navigator is slow and is better replaced by high greater utility graveyard effects such as Regrowth. You will never win with Mechanized Production and there are both better copy effects out there and no need to use them in this deck. Norn's Annex, Contagion Engine and Contagion Clasp are the only reasonable target in the deck. Mana rocks are better off having more variants of the same thing then this card, Tangle Wire will screw you over, and it doesn't interact with Darksteel Reactor.

Spread the Sickness - Too much cost for the Splice onto Arcane effect. You're better off with 2 separate cards.Hindering Light - If you need to remove a counterspell pick this one. Its niche and heavy on devotion.
Deepglow Skate - This card is in the same realm as proliferate, but on the opposite end of the spectrum. It wants a narrow focus whereas proliferate wants a wide effect (ex. Avenger of Zendikar vs. Master Biomancer).Thrummingbird - A unreliable low impact card. You would need to cast this as a sorcery speed, pass your turn, protect it from 100% damage because it is a 1/1, attack with it and have that attack resolve hitting the opponent directly.
Kor Haven - This card does not give colored mana in a 4-color deck where mana fixing is very important. If you are planning for the paid effect I would suggest Maze of Ith instead.
Thassa, God of the SeaRestoration Angel

These two cards don't interact with your deck. For Thassa, God of the Sea refer to the above Geier Reach Sanitarium and for Restoration Angel you need strong ETB triggers.

Debtors' Knell - This is a 7 costing card. The objective of the deck is to cheat out a biggy by T3,4,5. At this turn, you should either be hard casting the creature or refreshing your hand for another reanimate combo.Noxious Revival - EDH is a slower format and therefore rewards higher impact effects. This card gives you one card after one turn. In contrast, you could be running a more impactful card like Seasons Past. It can give you 10 cards for cost 5.Time Warp - Taking extra turns is cool, but it doesn't fit with the playstyle of your deck. You don't ramp hard enough to gain benefit from its effect and it has negative synergies with cards such as Jin-Gitaxias, Core Augur. At worst it is Explore and at best Atraxa, Praetors' Voice gets to proliferate twice.

Faerion on Atraxa Does Nothing

2 months ago

If you want to take a different road that the classical +1/+1 / Loyalty / Infect counters, you can give a try to less "active" ones. UWB gives you access to pillow fort, GB to -1/-1 counters...Some ideas with Azor's Elocutors, Darksteel Reactor, Hapatra, Vizier of Poisons. And with all the keywords on your commander, maybe Odric, Lunarch Marshal can be an help if you take the creatures way. Have fun :)

FlickerDSM on Zedruu Guild Leader

3 months ago

Thank you so much for the suggestions, Delaying Shield sounds like a great edition in terms of politics for the table. However for everything else, I kind want to put a focus on the theme. Speaking of which I'm trying to decide which quests to cut, and what to add to others. Maybe a way to search for them that is easier than Wild Research. Currently I have some Darksteel Reactor synergies in my maybeboard, but I dont know which quest(s) or wincon(s) to cut.

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