|Commander / EDH||Legal|
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Darksteel Reactor is indestructible. ("Destroy" effects and lethal damage don't destroy it.)
At the beginning of your upkeep, you may put a charge counter on Darksteel Reactor.
When Darksteel Reactor has twenty or more charge counters on it, you win the game.
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Darksteel Reactor Discussion
5 days ago
Depending on how serious or silly you want to be, Atraxa also works well for certain types of alternative win cons like Darksteel Reactor or Azor's Elocutors. Basically, anything that involves counters of some kind.
2 weeks ago
"I want to drag the game out forever. I want to be able to win whenever I want, but choose not to. I want to say "No" to everything."
If this is what you want, then perhaps you'll like my deck deck:And I'll Pay a Red | Only 5 Red Spells! PRIMER. Take a look at the "Current Best Game" section, cause that's basically what I do with it.
Essentially once you combo out, you search every artifact that could be useful in manipulating the boardstate -- from Lux Cannon to Contagion Engine to Decimator Web -- along with Darksteel Reactor, and literally just sit there and stop them from doing anything, draw-go-ing each of your turns slowly ticking up the Reactor. For added fun, sacrifice the Reactor on turn 19 so the game has no end.
4 weeks ago
You don't really need Ulamog, the Ceaseless Hunger because his trigger is a cast trigger, not an etb trigger. And you also don't really need Body Double, as you don't require the use of graveyards. Instead (and also this deck is super expensive), you can use Clever Impersonator to copy not just creatures but also enchantments or artifacts. Have you also thought of using Eerie Interlude; its basically another Brago proc that doesn't require an attack.
In my opinion, this deck is really just for show with all of its diverse and powerful cards; you don't really have a win con, and some of the cards don't have synergy. I would recommend revising it to find some good win cons, and a way for your cards to interact in a good way. For example, you can use your token army and etb effects to act like a pillow fort, stalling until you get to a good finisher like Storm Herd, Darksteel Reactor, or even White Sun's Zenith. Or you can use your life gaining creatures to maintain a life total and win with Felidar Sovereign or Test of Endurance. It is really your choice as to how to build your deck.
1 month ago
I've been wanting to pick up a Magistrate's Scepter, just haven't come across one. Having lots of removal is important here with whom I play with, and the Split Second on Krosan Grip is needed, thanks for the tips however. I like the idea of the Darksteel Reactor too, hadn't seen that one before.
1 month ago
I usually work on a tight budget, so all your cards look fucking amazing to me, but I noticed that you have a ton of artifact/enchantment removal. You probably don't need as much as you do, so maybe lose something like Krosan Grip?
Something else you should look at is the Vorel of the Hull Clade and Liquimetal Coating combo. It isn't infinite, but it's damn good (and cheap lol). Also goes well with all your artifact removal. Another couple of things that you could add are Eternity Vessel, Magistrate's Scepter and Darksteel Reactor. The reactor is a straight out win condition and the Scepter has the potential to go infinite. And getting lots of life is also fun. Sage of Hours can also get infinite turns.
I probably made your predicament of trying to find out what to remove worse lol. Sorry bout that.
1 month ago
Captain Sisay is powerful, but sort of ends up only as good as how much money you pump in.
A favourite of mine is Rakdos, Lord of Riots. Not as good as lot of other commanders, but certainly very fun to play with and against (eldrazi titans! For free! Wheeeee!)
If you have a spare $15 (beware shameless self plug) take a look at
Commander / EDH
Only works once tho
2 months ago
Given some time, Vorel can turn out a winning Darksteel Reactor pretty easily.
2 months ago
wyatt0781 I see a standard player, is it true?
Not to sound cocky, but in commander you work with creature with value, not only simple attack stat. Considering any creature in green have their stats roughly equal to their mana cost, whatever their B-side effect helping on the long run is, like drawing cards, preventing your opponents to go crazy, or interaction with the gameplay (like seeing the library for instance). Having simple attack stat is kinda lame and under-productive, winning in a constant beat down isn't normally the goal, you normally win with a single and overwhelmingly big attack (ex: Blightsteel Colossus killing in one turn cost as much as a 12/12 Endless One, this one taking 3 turns).
Follow me, if your commander works around counters, with modular for instance, those cards can be really good, but in this deck it's not enough. Walking Ballista can deal damage to creature or player, which is nice because you can interact with the board, or kill the opponent in instant speed with an infinite mana-combo, but other than that, these 3 creatures are just barely making the cut. In a Vorel of the Hull Clade deck, along side hydras and enchantment making them trample or anything, they will shine, but here they just can't reach the full potentiel of the deck.
If you are interesting in creating 40/40 Hangarback Walker, I strongly encourages you to look for Vorel of the Hull Clade decks, this commander can be dope with any type of counters, so you can do infect, planeswalker, experience, any counter works so do +1/+1. Any "you win the game" like Helix Pinnacle or Darksteel Reactor works too. But for this deck, I prefer value cards then over the top creature; destroying a 10/10 Walking Ballista is less forgiving than a Lotus Cobra, considering you will always get disrupt for being as fast as you are.