|Commander / EDH||Legal|
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Darksteel Reactor is indestructible. ("Destroy" effects and lethal damage don't destroy it.)
At the beginning of your upkeep, you may put a charge counter on Darksteel Reactor.
When Darksteel Reactor has twenty or more charge counters on it, you win the game.
Darksteel Reactor Discussion
2 weeks ago
Darksteel Reactor could be a fun hard-mode/backup win condition.
3 weeks ago
2 months ago
I thought about doing something like that before, with Stony Silence , Mycosynth Lattice and Ghostly Prison to stop the opponent from using the creatures they had on the battlefield, and wait them out with Darksteel Reactor because Stony Silence completely locks everyone (except, cards with Convoke can be cast, if the entire cost can be Convoked, and Simian Spirit Guide still works).
Anyway...the problem I see, is that on their turn, if they still have creatures, they will attack Karn, and I think there's a very real possibility they will break the lock if you don't have an answer to their creatures.
2 months ago
- Unlike Mogis, it is nonlegendary, so extra copies still work.
- They lose 3 life instead of 2.
- It is not limited to just creatures.
- The sacrifice/discard is not optional.
That last one is the most important, because the opponent won't be able to choose to take the damage while they have cards in hand or nonland permanents on the battlefield. This is relevant because Death's Shadow and any deck that can keep a creature larger than a 2/2 on the battlefield would win the race by choosing to take damage every time.
As an enchantment, Mogis just doesn't impact the battlefield nearly enough.
2 months ago
I’m really considering Solemnity
3 months ago
ever consider throwing in Darksteel Reactor ? with all the counters flowing around it might be another viable win condition
3 months ago
Hey, to make your deck more competitive consider building around Darksteel Reactor , Magistrate's Scepter and Sage of Hours ? A strategy around Biovisionary is not worth it because it forces you to play a bunch of bad high mana cost cards to enable it.
What you want with Reactor/Scepter are cards that can untap Vorel to be able to use his ability more than one time a turn as well as other cards that interact with charge counters. You also want tutors for artifacts. With Sage you need to get a counter on him either with graft (Frogling), moving a counter from one permanent to another (Conduit) or target him (Bioshift).
Cards to consider adding:
- Coretapper : Reactor, Scepter, Prism, Everflowing, Cornucopia, Cannon, etc. use charge counters.
- Kiora's Follower
- Seeker of Skybreak
- Magewright's Stone
- Thousand-Year Elixir : gives Vorel haste and untap.
- Instill Energy : gives Vorel haste and untap.
- Kiora, Master of the Depths
- Tezzeret the Seeker : can be a repeatable tutor and put onto the battlefield either Reactor or Scepter, etc.
- Whir of Invention
- Buried Ruin
- Inventors' Fair
Another thing to consider is decreasing the avg. CMC of your deck. You can do this by cutting a lot of high mana cost cards especially creatures and enchantments for lower mana cost cards:
- Serum Visions
- Mystic Remora
- Rhystic Study
- Sol Ring
- Astral Cornucopia
- Everflowing Chalice
- Simic Signet
- Fauna Shaman
- Eternal Witness
- Scavenging Ooze
- Lux Cannon
- Swan Song
- Arcane Denial
- Trygon Predator
- Trinket Mage
- Ravenous Slime
- Chain of Vapor
- Beast Within
- Reality Shift
- Nature's Claim
Many of these cards are budget and cards like Study are expensive price, but entirely worth it if you're trying to be more competitive. Toothy, Imaginary Friend is a good creature with counter strategies and all these draw spells especially repeatable ones such as Remora and Study can really pump it. Fauna can be a repeatable creature tutor which is very helpful when your budget can't afford all the expensive price tutors. When playing Toothy you want Reliquary Tower because Toothy can draw a lot of cards and you want to keep all those cards in your hand.
I offer more advice :) Good luck with your deck.
4 months ago
Good brew so far. +1.
As to some on here who've talked about Strip Mine cards, I agree with them on the possible usage of Strip Mine and Wasteland. This deck looks like it can benefit off of it.
As for wincons and finishers in the deck, I can only imagine the collective frustrations with trying to find cost efficient ways to close out a game. Leyline/Helm is always a good stand-by, but I also wanted to get your opinion on something like Darksteel Reactor , especially if ran alongside Inexorable Tide . Tide interacts with As Foretold, at a minimum (Luminarch Ascension as well, in the mid to late game, not so much turn 1 or 2 when you ideally want to drop it), not to mention other Planeswalkers should you choose to run them, like the new Teferi PW, or even the Venser PW.
Other creatures that came to mind were creatures that didn't have an ETB ability so that you could run Torpor Orb effects. ETB's look like they could cause a problem for this deck in the midgame (such as Yisan finding an Acidic Slime or a similiar effect), and I'd be curious to see how you might plan to shore up that concern.
I've also built my version of it in case you're interested at looking at it.
Again, Bravo Zulu on an otherwise solid gold list.
Darksteel Reactor occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%