Darksteel Reactor

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal

Printings View all

Set Rarity
Darksteel Rare

Combos Browse all

Darksteel Reactor

Artifact

Darksteel Reactor is indestructible. ("Destroy" effects and lethal damage don't destroy it.)

At the beginning of your upkeep, you may put a charge counter on Darksteel Reactor.

When Darksteel Reactor has twenty or more charge counters on it, you win the game.

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Darksteel Reactor Discussion

BreadManDan on Changes to my Atraxa deck...

1 week ago

I've been wanting to pick up a Magistrate's Scepter, just haven't come across one. Having lots of removal is important here with whom I play with, and the Split Second on Krosan Grip is needed, thanks for the tips however. I like the idea of the Darksteel Reactor too, hadn't seen that one before.

Geralf_Cecani on Changes to my Atraxa deck...

1 week ago

I usually work on a tight budget, so all your cards look fucking amazing to me, but I noticed that you have a ton of artifact/enchantment removal. You probably don't need as much as you do, so maybe lose something like Krosan Grip?

Something else you should look at is the Vorel of the Hull Clade and Liquimetal Coating combo. It isn't infinite, but it's damn good (and cheap lol). Also goes well with all your artifact removal. Another couple of things that you could add are Eternity Vessel, Magistrate's Scepter and Darksteel Reactor. The reactor is a straight out win condition and the Scepter has the potential to go infinite. And getting lots of life is also fun. Sage of Hours can also get infinite turns.

I probably made your predicament of trying to find out what to remove worse lol. Sorry bout that.

Geralf_Cecani on Need opinions for next edh ...

2 weeks ago

Captain Sisay is powerful, but sort of ends up only as good as how much money you pump in.

Vorel of the Hull Clade is bloody amazing. Just Darksteel Reactor, Eternity Vessel and Magistrate's Scepter. Nuff said.

A favourite of mine is Rakdos, Lord of Riots. Not as good as lot of other commanders, but certainly very fun to play with and against (eldrazi titans! For free! Wheeeee!)

If you have a spare $15 (beware shameless self plug) take a look at


Kaho, Minamo Troll

Commander / EDH Geralf_Cecani

1 VIEW


Only works once tho

VesuvanDoppelbanger on Vorel's Discount Counters

1 month ago

Given some time, Vorel can turn out a winning Darksteel Reactor pretty easily.

mahdik on EDH: "Where they @?"

1 month ago

wyatt0781 I see a standard player, is it true?

Not to sound cocky, but in commander you work with creature with value, not only simple attack stat. Considering any creature in green have their stats roughly equal to their mana cost, whatever their B-side effect helping on the long run is, like drawing cards, preventing your opponents to go crazy, or interaction with the gameplay (like seeing the library for instance). Having simple attack stat is kinda lame and under-productive, winning in a constant beat down isn't normally the goal, you normally win with a single and overwhelmingly big attack (ex: Blightsteel Colossus killing in one turn cost as much as a 12/12 Endless One, this one taking 3 turns).

Follow me, if your commander works around counters, with modular for instance, those cards can be really good, but in this deck it's not enough. Walking Ballista can deal damage to creature or player, which is nice because you can interact with the board, or kill the opponent in instant speed with an infinite mana-combo, but other than that, these 3 creatures are just barely making the cut. In a Vorel of the Hull Clade deck, along side hydras and enchantment making them trample or anything, they will shine, but here they just can't reach the full potentiel of the deck.

If you are interesting in creating 40/40 Hangarback Walker, I strongly encourages you to look for Vorel of the Hull Clade decks, this commander can be dope with any type of counters, so you can do infect, planeswalker, experience, any counter works so do +1/+1. Any "you win the game" like Helix Pinnacle or Darksteel Reactor works too. But for this deck, I prefer value cards then over the top creature; destroying a 10/10 Walking Ballista is less forgiving than a Lotus Cobra, considering you will always get disrupt for being as fast as you are.

theanimetrix on The Cure for Damage

1 month ago

You can also use Darksteel Reactor for the indestructibility and lols

sonnet666 on Is Azor's Elocutors a viable ...

1 month ago

Azor's Elocutors

Not really. The timing and the drawback really kill it. For starters it tracks each instance of damage, so if someone hits you with 4 or more creatures you're back to square one. Super easy to do. Plus the win condition is only when the upkeep trigger resolves, so even if you proliferate to 5, your opponents still get their whole turns to do something about it. You can proliferate up to 4 before the trigger resolves in your upkeep, but in order to do that you need to start the turn with at least one counter, which your opponents will go out of their way to keep from happening (if they're smart).

If you're playing a grindy, staxy deck that can support a win-con like this, I suggest going with Darksteel Reactor instead. Yes, twenty is a lot, but it's much harder to set back or remove, and charge counters have additional support like Coretapper and Energy Chamber that can help on top of proliferate to close the gap. As an added bonus it doesn't matter when the twentieth counter is place on it, and there's no "if" clause in the ability, so removing the reactor in response won't keep you from winning the game.

Just don't forget that putting counters on it is a "may," which means you can miss it by drawing for your turn too quickly.

Cmasa435 on Artifacts that use counters? (Atraxa ...

1 month ago

You got Lux Cannon, Darksteel Reactor, Ring of Three Wishes, Coalition Relic, Smokestack, Tangle Wire, Aether Vial, Astral Cornucopia, Everflowing Chalice, Any artifacts with Sunburst. Thats all i can think of off the top of my head.

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