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The Mirari Conjecture
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
— Return target instant card from your graveyard to your hand.
— Return target sorcery card from your graveyard to your hand.
— Until end of turn, whenever you cast an instant or sorcery spell, copy it. You may choose new targets for the copy.
The Mirari Conjecture Discussion
6 days ago
Prophet of Kruphix is now banned in commander. Bonus Round , Swarm Intelligence , The Mirari Conjecture , and Thousand-Year Storm are some great forking spells, where you don't have spend extra mana or be able to fork multiple spells.
1 week ago
What I think you're after is a take on the standard gate deck except that it leans heavily on the direct damage plan to win games. The advantage of this being removal doesn't effect your plan as much but the disadvantage being that no burn spell could ever deal more damage than a Gatebreaker Ram attacking for a couple turns. Considering this, I think Sarkhan's Unsealing is probably not right for this plan if you're really cutting down on the creature count.
Risk Factor seems decent if you think of it as a 6cmc 8 damage Banefire . A problem you'll probably run into is the inherent card disadvantage of these type of effects could leave you out of cards quite quickly if you don't draw Guild Summit or it gets removed. I'd suggest trying to find some redundancy for this effect.
Speaking of which, The Mirari Conjecture could be a nice way to re-buy and double up burn effects especially considering ramp makes that plan all the more viable. Fight with Fire is also a sweet two card combo with it and works as a removal spell if your opponent is putting out too much pressure.
Finally I'd suggest a transformational sideboard plan. Having a creatureless mainboard and 8 colossi or rams in the side can really invalidate your opponent's sideboard hate.
2 weeks ago
Looking at your own Narset list gives me some new ideas! I really like The Mirari Conjecture , Isochron Scepter , and especially Metallurgic Summonings since it fits multiple roles in my token deck. Your description is amazing, am I a mouth breather if I use these cards?
I see that you share my love of Dovescape ;).
1 month ago
All the cards pskinn01 says are great here are some more
Mission Briefing - basically give you a Scry 2 (in a different form) and flashback for any instant or sorcery
Turn to Frog - Great way to get rid of those annoying 10 power or 12 toughness creatures or those that are indestructible. Plus just being able to things into frogs are fun
The Mirari Conjecture Ik its not an instant or sorcery but it really good two flashback and a copyinstant or sorcery spell as actually won me games
Summary Dismissal - Board wipe for Blue
Mystic Confluence - Great Utility
Sinister Sabotage - Counterspell with Scry 1 (in a different form) sure why not?
Cryptic Command - Again Nice Utility
Frantic Search - A free draw power card
Disallow - An extremely powerful counter spell
Kira, Great Glass-Spinner - Not a instant, sorcery or wizard but free counter once each turn per creature yes please.
Rewind - A free counter spell
Counterspell -Every blue deck has it
Mana Drain -If you have it or can afford/willing to buy cough up the money for it.
Pull from Tomorrow -My favorite draw spell
Omniscience - Play whatever you want for free with no drawbacks other than the big target your painting on your back
Burn from Within - Deals with pesky indestructible
Blastfire Bolt - 5 damage and equipment destruction
Chemister's Trick - Could save your life if backed into a corner or could back your opponent in one.
Countervailing Winds - If you have a lot of cheap cards that makes this card super nice but i would save this card for the opponents big play as the opponent either loses the card or has to waste the rest of their to save it leaving you able to counter attack next if you survive.
Firemind's Foresight - Search spell for instants or sorcery spells
Apex of Power a Free cast cards from exile card
Banefire damage that can't be prevented sure
By Force - a great artifact kill spell
Crack the Earth - well you get hit as well is a quick way to get rid of a pesky card
Rekindled Flame - A burn spell that can potentially come back over ad over again
Reforge the Soul - Need a new hand?
And many more but i don't want this to get to bloated (maybe to late for that.) so i'll end it here. hope these help
2 months ago
What do you find yourself wanting to return most of the time with Recollect ? You may want to consider The Mirari Conjecture if it's mainly instants/sorceries. You might also consider dropping Arcane Encyclopedia for more copies of Search for Azcanta Flip since it's such a clutch early game play, and scales even better into lategame.
2 months ago
As a fellow Mizzix player I can give you some insight based on my experience. Based on your build I would take out Mizzix's Mastery . I know, it is a fantastic card but since you are playing so many X costed spells you can't really take advantage of it since it forces you to play them without paying their manacost which means that X is equal to 0.
Here is a list of cards I have in my deck which work pretty well (in no particular order): - Blue Sun's Zenith this card can be crazy with enough counters. I even managed to kill a player by making him draw 80 cards with it. - The Mirari Conjecture get back your precious spells and unleash hell. - Invert / Invent basically playing it for Invent. - Apex of Power with enough experience counters this just wins the game. - Karn's Temporal Sundering This can honestly be any extra turn spell but this has the bonus of bouncing an annoying permanent. I had one lying around and I put it in. - Jaya's Immolating Inferno This one is really really good.
Thanks for the list since it showed me some cards that I had completely forgotten about so I hope that I helped you as well. Happy spellslinging!
3 months ago
The first thing I would recommend is finding a way to copy your namesake card the turn it's cast. Copies aren't cast, so both will resolve! It's pretty expensive, so having onboard ways are the best. Primal Amulet Flip is probably the best. If you utilize spell based ramp and tutors, you should be able to flip it. Swarm Intelligence , The Mirari Conjecture could also work.
Since you're not planning on using your hand or lands into the late game, you might as well have onboard tricks that use those resources.
To use your hand, you could play Rix Maadi, Dungeon Palace , Words of Waste , Null Brooch , Restore Balance , Jolrael, Empress of Beasts , Mageta the Lion , Stronghold Machinist , Stronghold Biologist , Greel, Mind Raker , Alexi, Zephyr Mage , Notorious Assassin , Knollspine Invocation , Pyromancy , and Magus of the Balance .
The Mirari Conjecture occurrence in decks from the last year
All decks: 0.06%
Commander / EDH:
All decks: 0.01%