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The Mirari Conjecture
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
— Return target instant card from your graveyard to your hand.
— Return target sorcery card from your graveyard to your hand.
— Until end of turn, whenever you cast an instant or sorcery spell, copy it. You may choose new targets for the copy.
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|Have (11)||NivStormfront , mziter501 , samuelproulx , Laertesss , philktoken8998 , Thunderbeard , Xz0mb13x91 , Pumpkinking913 , Bluboltar , jecder , orzhov_is_relatively_okay819|
|Want (9)||mordredaggrfall , nocipher , SamFury , Loading_Error , kovellen , RazortoothMtg , 2OfHearts , orzhov_moskalski , DieSoporApotheke|
The Mirari Conjecture Discussion
6 days ago
1 week ago
I play a similar list but without the land destruction angle and removing the black cards, more focused on early interaction with Abrade and Blink of an Eye and Banefire is my big finisher. Have you tried The Mirari Conjecture? It's such a powerful engine card for recycling removal and ramp spells, and the aftermath cards give it a lot of flexibility. Sorcerous Spyglass helps with control a lot out of the sb also, name whatever their main threat is (Teferi, Hero of Dominaria is generally what you're wanting to stop) and you can out grind anything at that point. It's cool to see someone else on a similar plan, I'm hoping GRN gives us some decent ramp, the guildgate things seem interesting in something like this but it would need a powerful payoff card to really consider it. I've started figuring out ways to keep the deck alive after rotation and have come to think that focusing on The Mirari Conjecture more heavily might be the best option. Good luck!
1 week ago
A copy or 2 of the new Ral seems strong as another win condition, I'm personally planning on him over Niv-Mizzet, Parun for my list. The Mirari Conjecture is also super super strong to help grind and doubling a Banefire feels great, 1 main 1 sb is what I'm currently thinking
Mission Briefing is another really good looking card you might consider, I'm going for 2 at first, unless a creature version is spoiled it's the effective replacement for Torrential Gearhulk in this type of deck
Last thing, the Alpine Moons seemed strange at first to me, but I actually really like the idea of them against any deck using the flip enchantments, good call on that, maybe some extra variation in the rest of the sb though? Some kind of board wipe/extra removal in particular, I'm not sure how this deck can beat a fast Carnage Tyrant, maybe that's sort of out of the question though in these colors though? Green stompy would be frustrating if you don't burn them out fast enough without some extra help
1 week ago
Maybe splash red for Banefire? It gives you some extra inevitability since it gets better and better as the game goes on. You also get access to other red removal and could add in The Mirari Conjecture as an additional engine. Arch of Orazca is a super strong land also, probably the best utility land for this style of deck after rotation besides a flipped Thaumatic Compass Flip.
2 weeks ago
I would recommend using as many one-drop spells as you can if you are building around Guttersnipe. Consider some of the following:
Warlord's Fury and Crash Through both will let you draw a card, and they cost less than Chart a Course, and you don't have to swing in with creatures (this is especially important when Guttersnipe is your only creature out).
Rescue allows you to protect your Guttersnipe without having to use space for Siren Stormtamer, and it will also allow you to bounce a land you have already used and play it and use it again (if you haven't played a land for turn.
In my build, I found myself holding onto Doublecast for a long time, hoping to set up a crazy big damage play, but I switched to Primal Amulet Flip, I found I played it out as soon as I drew it, and within a turn or two it was flipped, doubling my spells every turn after
4 weeks ago
Since Tibor and Lumia are very much centerpieces of your deck, you need to be able to do three things with them. - Get them out reliably - Protect them once they are out - Utilize their unique strengths. You did a good job on point three with providing a lot of ways to get value out of them, mainly by loading up on mass flyers. However, your deck seems to struggle with ramp and protection. As such, I would recommend Izzet Signet, Basalt Monolith, Fire Diamond, Sky Diamond, Talisman of Impulse, Mind Stone, Thought Vessel, Swiftfoot Boots, and Lightning Greaves. As for your spells, in my experience spellslinger decks need two things: Fuel and Hands. Fuel means they need a lot of mana while hands meaning the ability to draw cards effectively. Some good cantrips that could help you are Gitaxian Probe, Ponder, Preordain, Opt, Serum Visions, Cathartic Reunion,Tormenting Voice, Impulse, Mystical Tutor, Whir of Invention and Frantic Search. You also should have a backup plan. In spellslinger decks this means at least two ways to win out of nowhere. Enter the Infinite + Laboratory Maniac+ Omniscience, Dramatic Reversal + Isochron Scepter + Manarocks + Comet Storm Jace, Unraveler of Secrets's ultimate, and my favorite Dualcaster Mage +Fated Infatuation can do miracles. Also for fun, adding in Beacon of Immortality, Blue Sun's Zenith and a few mass draw spells can really kick things up a notch. As for removal Cyclonic Rift, Blasphemous Act, and Chain Reaction are the best ramp spells, while Mystic Confluence is one of the best modal spells ever printed. Tormod's Crypt can destroy decks with ease while Mizzix's Mastery makes life a lot more fun for you. I have never regretted running Sentinel Tower, Aetherflux Reservoir is a massive wincon, The Mirari Conjecture, Swarm Intelligence, and Metallurgic Summonings can win games by themselves. Also look at Jace's Sanctum for more fun and games.
4 weeks ago
-1 Wizard's Retort Not enough creatures for it to have a prayer of being a Counterspell.
-1 The Mirari Conjecture Feels just too slow, and I never seem to mind discarding it.
-1 Swiftfoot Boots Locust God is already inherently resilient, and you're not dependent on other creatures.
-1 Apex of Power I find it amusing, but the cost plus it not being a draw puts it on the chopping block.
+1 Counterflux At worst, a slightly more restrictive Cancel that can't be countered.
+1 Mindmoil Free wheel stapled onto every spell for a deck that always wants to draw more cards.
+1 Swarm Intelligence What's better than casting a draw-2? Getting a second draw-2.
1 month ago
Teferi, Hero of Dominaria would certainly be an upgrade, but I play paper and am not yet sure I want to invest the 100+ in him yet. If I do I'll certainly put him in over weight, as well as adjusting a few other minor things. I'm trying for kind of budget (I bought my Nexus of Fate's back when they were only $12) so while this deck would be a fair bit even without teferi it's not bad as is for me. I am still coming side barring or dropping the Weight of Memory though I'm not sure for what. Possibly more The Mirari Conjecture and Blink of an Eye, but currently weight is the only sorcery I can pull from my graveyard which is increasing the potential usefulness of Mirari... I haven't had a chance to play it against anyone yet to really start to get a feel for what is and isn't quite working out yet.