The Mirari Conjecture

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dominaria (DOM) Rare

Combos Browse all

The Mirari Conjecture

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

— Return target instant card from your graveyard to your hand.

— Return target sorcery card from your graveyard to your hand.

— Until end of turn, whenever you cast an instant or sorcery spell, copy it. You may choose new targets for the copy.

The Mirari Conjecture Discussion

urzasails on Teyo is super cute, okay? (WAR Standard)

1 month ago

VampiricJace Of course! I'm happy to help someone especially if they're finding it troublesome to get a good idea on what's hot and what's not:)

 I'd say you definitely have a point with the 
        Cast Down
     as it is definitive removal and should definitely be in the deck, but it does have the downside of being a destroy effect and not a reduction effect like 
        Moment of Craving
    . If you're shooting for BO3 I would recommend having the 
        Cast Down
     mainboard and 
        Moment of Craving
     sideboard just to be on the safe side of things in case they happen to not be running aggro and 
        Moment of Craving
     is a bit less effective.

 
        The Mirari Conjecture
     is a very useful card, don't get me wrong, but in a dire situation it can be too slow to provide an answer if you're using it to recur card draw. It's perfect for snatching back a 
        Vraska's Contempt
     or something or the other, but again just a tad on the slow side. I don't mean to insult you or your creative incorporation of a not super often used card, so I apologize if I sound a bit pretentious or ass-hat esc.

 
        Wall of Runes
     is yet again another twist, and I do quite like it in all honesty. Against mono-red, they'll have to spend burn spells to remove it and punch through for damage. That's just burn not being blasted at your face. Against mono-white it's a solid wall until you manage to remove their board state and stabilize, although mono-white has nice access to 
        Ixalan's Binding
     and 
        Conclave Tribunal
    .

 I hope my limited knowledge does help at least to some degree, I can't say I know the most about magic as I only started playing recently. I've got a nice LGS though with a very bright and Magic-loving owner who helped me get things going for myself in standard and I'm pleased to continue passing on the favor.

VampiricJace on Teyo is super cute, okay? (WAR Standard)

1 month ago

Shagoth: I haven't felt that yet in playtesting (though I've done little), but I'll swap for one additional blue-producer, and if I don't run into any trouble, I'll keep it. Thanks!


urzasails: Thanks! I appreciate it. Netdecking is terribly boring. And since I have absolutely no clue about Standard meta with little experience in the format as a whole, here we are.

  • Doesn't Cast Down work better as early removal over Moment of Craving , or is that 2 lifegain substantial to survival? My thought was that a hard removal spell is better than something that might sit in my hand in the late game. Though, I do see the benefit when Adanto Vanguard becomes indestructible. I'll go ahead and give it a go.
  • I'll play around with Chemister's Insight over Precognitive Perception while also adding a third copy (removing one Revitalize ). Keep in mind I am also running The Mirari Conjecture which is card advantage in a way, cause it returns 2 additional cards. But, I have no idea if that is a relevant card, or if it's too slow. What do you think of Wall of Runes ? That should help smooth my draws while protecting, which is another reason there is so little card draw.
  • I'll find a way to bump add an additional Kaya's Wrath .

And again, thanks for the bit of insight into the current metagame!

PistonPower on Spellslinger

2 months ago

Prophet of Kruphix is now banned in commander. Bonus Round , Swarm Intelligence , The Mirari Conjecture , and Thousand-Year Storm are some great forking spells, where you don't have spend extra mana or be able to fork multiple spells.

stensiagamekeeper on Colossal Burn

2 months ago

What I think you're after is a take on the standard gate deck except that it leans heavily on the direct damage plan to win games. The advantage of this being removal doesn't effect your plan as much but the disadvantage being that no burn spell could ever deal more damage than a Gatebreaker Ram attacking for a couple turns. Considering this, I think Sarkhan's Unsealing is probably not right for this plan if you're really cutting down on the creature count.

Risk Factor seems decent if you think of it as a 6cmc 8 damage Banefire . A problem you'll probably run into is the inherent card disadvantage of these type of effects could leave you out of cards quite quickly if you don't draw Guild Summit or it gets removed. I'd suggest trying to find some redundancy for this effect.

Speaking of which, The Mirari Conjecture could be a nice way to re-buy and double up burn effects especially considering ramp makes that plan all the more viable. Fight with Fire is also a sweet two card combo with it and works as a removal spell if your opponent is putting out too much pressure.

Finally I'd suggest a transformational sideboard plan. Having a creatureless mainboard and 8 colossi or rams in the side can really invalidate your opponent's sideboard hate.

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The Mirari Conjecture occurrence in decks from the last year

Standard:

All decks: 0.06%

Commander / EDH:

All decks: 0.01%