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The Mirari Conjecture
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
— Return target instant card from your graveyard to your hand.
— Return target sorcery card from your graveyard to your hand.
— Until end of turn, whenever you cast an instant or sorcery spell, copy it. You may choose new targets for the copy.
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The Mirari Conjecture Discussion
4 days ago
Really, unless you can win instantly after casting Enter the Infinite (Lotus Petal into Rite of Flame into Desperate Ritual into Seething Song into Mana Crypt into Mana Vault into Sol Ring into Zealous Conscripts+Kiki-Jiki, Mirror Breaker, etc.) don't run it.
Leyline of Anticipation, Metallurgic Summonings, Omniscience, Stolen Strategy, Sunbird's Invocation, Swarm Intelligence, Mirari, Sentinel Tower, Swiftfoot Boots, Vedalken Orrery, Arcane Melee, Enhanced Surveillance, Jace's Sanctum, The Mirari Conjecture, Traumatize, Rise from the Tides, Crystal Shard, Expedition Map, Erratic Portal, Mana Cylix, Beacon Bolt, Stolen Identity, Laboratory Maniac, Melek, Izzet Paragon, Nivix Guildmage, Galvanoth, Echo Mage, Archaeomancer, Battle Hymn, and Fury Storm need to go, they don't do nearly enough.
Up next on the chopping board are every extra turn spell and every 'copy' effect, whether copying a creature/permanent or spell. It needs to go. Past in Flames is about all like that that is necessary. I feel Inner Fire is particularly bad... there are more cards to consider dropping think Jace's Sanctum, the Electromancer and Baral, but for now, their okay.
6 days ago
1 week ago
Despite full knowing it isn't gonna be anywhere close to top tier. I really want to build something in standard with Omniscience (O.S.). My criteria is that O.S. has to be either the MVP or at least a viable alternate win condition for the deck. I'd appreciate it if people posted decklists running it, give suggestions or just share their thoughts below.
I'll post some decklists as I finish them but for now here's some of my rough concepts:
- UG version of the standard 'Elf Ball' list running multiple O.S. and a Nexus of Fate. All the elf mana dorks+Beast Whisperer/Vanquisher's Banner. Ramp into O.S. and draw you deck.
Salvager of Secrets/Naru Meha, Master Wizard/The Mirari Conjecture + Blink of an Eye/River's Rebuke/Quasiduplicate/Unexplained Disappearance+ Diamond Mare/Diligent Excavator etc for post O.S. infinite something.
Nexus of Fate turns
I'll still be adding stuff to this list as people suggest things.
2 weeks ago
V2 Update - 25/10/2018
-2x Tormenting Voice
4 weeks ago
What about splashing red for Banefire and stuff like Fiery Cannonade? You probably want to try and fit either removal or counterspells in, you'll have a hard time against more aggressive decks without some interaction. Adding black gives you Ritual of Soot and lots of targeted removal, 4 color could be worth a shot if you decide you want to interact even more. The Mirari Conjecture could be a sweet way to recycle some ramp spells or explode with like 4+lands in a single turn off the 3rd chapter. Good luck!
1 month ago
I feel like Kess, dissident mage would just be a better commander for this deck overall. If you're going for Storm as a win condition, you'd benefit from a lot of 1 or 2 mana draw spells such as: - Ponder - Opt - Frantic Search (3 mana, but it pays for itself) - Gitaxian Probe - Faithless Looting - Impulse - Serum Visions - Thought Scour
Cards that make instant/sorcery cards cheaper such as: - Baral, Chief of Compliance - primal amulet - Jace's Sanctum - Nightscape Familiar - Sapphire Medallion, Ruby Medallion, and Jet Medallion - Arcane Melee (This one does benefit all players, not just you)
Instants and Sorceries that give you mana, or cards that pay for themselves: - Dark Ritual - Cabal Ritual - Dark Petition - Seething Song - Desperate Ritual - Pyretic Ritual - Priest of Urabrask - Rewind - Unwind
Cards that copy your instants and sorceries: - Thousand-Year Storm - Swarm Intelligence - Dual Casting - Increasing Vengeance - Doublecast - The Mirari Conjecture (Also recurs instants/sorceries from your graveyard, which, while is nice, isn't really that helpful as Kess (if you make her your commander) can just cast them from your graveyard anyway).
Some cards that are just very good in Kess decks should you switch to her: - Increasing Vengeance - Increasing Ambition - Entomb - Forbidden Alchemy - Intuition - Jace, Vryn's Prodigy Flip - Mizzix's Mastery - Past in Flames
1 month ago
Closing out game 1 is probably a issue. I thought about 2 Banefires but I'm not usually rushing to close the game so I thought one would be fine. There really isn't a ton of burn, but with shocklands in standard I assumed I could get some extra damage that way.
I assume Assassin's Trophy will be flying around everywhere early in the meta but it's probably correct to play some other permanent like The Mirari Conjecture and Search for Azcanta Flip. I do like the possibilities it gives this deck.
1 month ago
I feel like this deck will have an issue actually closing game 1, it can make things stumble but against anything trying to go long, Banefire is your only real closer. Ionize, Risk Factor and Lightning Strike can help burn them out but you have to play so many to actually win. That being said, I would really consider this a tempo deck, more control with burn similar to jeskai in modern but that deck uses planeswalkers and snapcaster to seal games (granted, you do have Mission Briefing so that helps with redundant burn). I would suggest some additional reach in either extra copies of Banefire, an engine card like The Mirari Conjecture to help recur your burn even more, having ral maindecked, or adding some creatures (Nicol Bolas, the Ravager Flip is excellent at gaining tempo, stuff like that)
Your numbers seem pretty solid overall and I'm sure after sideboarding, this deck is hard to play around. Good luck!