Silhana Ledgewalker

Silhana Ledgewalker

Creature — Elf Rogue

Silhana Ledgewalker can't be blocked except by creatures with flying.

Silhana Ledgewalker can't be the target of spells or abilities your opponents control.

Browse Alters

Printings View all

Set Rarity
Mystery Booster (MYS1) Common
Planechase Anthology (PCA) Common
Planechase 2012 Edition (PC2) Common
Guildpact (GPT) Common

Combos Browse all

Legality

Format Legality
Leviathan Legal
Legacy Legal
Pauper EDH Legal
Casual Legal
Commander / EDH Legal
Vintage Legal
Limited Legal
Duel Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Oathbreaker Legal
Modern Legal
Pauper Legal
1v1 Commander Legal
Unformat Legal
2019-10-04 Legal
Tiny Leaders Legal
Highlander Legal

Latest Decks as Commander

Silhana Ledgewalker Discussion

multimedia on Otrimi, Fun and Fair Magic

3 weeks ago

Hey, Vorinclex and Jin-Gitaxias are good cards, but they're definitely not fun or fair cards. These cards may be fun for you, but they're not fun for your opponents. Nice upgrades of Sea-Dasher, Spark, Gemrazer, Brokkos, Expertise, Wake, Tutor, River, Catacomb and Fellwar. You've done well with cutting out most of the cards in the precon that go with Zaxara and not Otrimi. Areas to improve are the manabase, the creatures who you want to first mutate too, tutors, repeatable draw and repeatable recursion.

Cards to consider adding:


The Otrimi precon is very flawed especially the manabase. The problem with the precon manabase which you haven't changed much is it's not consistent enough to make turn four to cast Otrimi. To do this you want an equal amount of each color and the precon manabase has an overwhelming amount of green compared to blue and black. The large amount of green is for one card Predator Ooze which is a good card with Otrimi, but not good enough to build the manabase around. You've cut Ooze which was a good move, but keeping with the overall precon manabase isn't helping your deck. A change to the manabase to consider is cutting Forests and adding more Islands and other dual lands.


Hexproof is very good with mutate because if the creature you're mutating too has hexproof it can't be killed by targeted removal in response to mutating or after it mutates. When you're doing a lot of mutating with one creature without hexproof it's risky because one removal spell by an opponent will kill or exile all the creatures in the mutate pile. Swiftfoot Boots equipped makes any creature you control have hexproof and Boots doesn't unequip if the creature mutates. The top creature of the mutate pile will have hexproof protecting the entire pile from targeted removal.

Regeneration is another excellent ability with mutate and it's not as annoying for your opponents since they can target a creature with regenerate. If any creature in the mutate pile has regeneration then the entire pile does just like hexproof. Regeneration protects the mutated creature from all removal except exile and bounce. It's especially helpful against board wipes that let the creature regenerate and combat where regeneration saves the mutate creature from lethal combat damage.

Good luck with your deck.

Magic_Faqs on Nethroi Raises the Damned

1 month ago

Looks solid! Try including Thrun, the Last Troll, Troll Ascetic and/or Silhana Ledgewalker. I run all of these in my build and it can be difficult for opponents to deal with these.

Scout's Warning and Savage Summoning are pretty spicy includes as well. Both let you drop Nethroi on the end step before your turn when your opponents are least expecting it and let you swing with a reanimated board pretty quickly.

CarthagoNova on Eastern Hands (Yidris Mutate Voltron)

1 month ago

General_Pasta Yeah mate I totally pick up what you are putting down. It's a gamble to use mutate, admittedly, I added them in because Ikoria was the set where I first got into Magic, so I am quite the newbie. They were the first cards I bought so I really wanted them to work in a fun way. Mutating them on other creatures gives value as well, for example if you were to mutate Sawtusk Demolisher onto Cold-Eyed Selkie and you can easily draw tonnes of cards and have an extra removal on the table. Sometimes I also just like having my Paradise Druid be a mutate stick I fling all my dough onto. I used to have more such as Silhana Ledgewalker so I can amp her up and do unblockable damage with mutate but recently I've gone more the route of focusing just on Yidris.

As for your deck, I quite like it as well!!! I certainly admire the focus on the storm mechanic and using auras, I've seen a couple of those decks floating around and the appeal is definitely there. I don't think I'm the guy to give you a lot of advice but I think there is a lot of value in going the tried and true route, especially when this deck is so expensive. Thanks for your comment!!!

JasonForward on Mutating Bogles

1 month ago

So mutating works on an activated Inkmoth, but it ceases having Infect EOT. Then, no matter which card is on top, when you activate Inkmoth to give it Infect, you also transform the whole thing back into a 1/1 flier with Infect.

Also, Invisible Stalker is awkward in a mutate deck since it's a Human. Silhana Ledgewalker may be a better choice in this case.

lagotripha on Auratog Modern

2 months ago

Boggles might not be budget itself, but it contains cards and ideas you can use. I like the auratog/rancor to give (1g +2+2) to auratog, it makes for a great knockout blow even if its fragile- something every budget deck should look for. Mongoose being a backup plan and protection helps a lot with that. I'd still want a plan for spot removal - gatherer's regenerate is nice with push taking the place of path in many cases, but its going to involve keeping an eye on your meta for exile effects.

While sigil is a great card, cutting it would allow you to also cut abor and sprawl for more 1 mana enchantments, massively speeding up the clock.

If you keep it in the sideboard, you'd still have that 'grindy game' tool even if you aren't running it maindeck - you could even go for a full transformative sideboard trying to live in that 4-5 mana space with a Heliod's Pilgrim value package and value-generating answers like Oblivion Ring.

There are some interesting midrange enchantment options that might suit a budget list running elf/sprawl, with Season of Growth and cards like Setessan Training or Shapers' Sanctuary aiming to eliminate the card advantage drawbacks of enchanting stuff. Silhana Ledgewalker and Sixth Sense still kicks butt when it comes to just drawing a card every turn. Abundant Growth and similar might not be amazing in terms of payoff for one mana, but a set of the variants allows you to splash any colour easily, while still fueling auratog. Satyr Enchanter type effects is a payoff that might work, but is a removal magnet and thus ends up reliant on stuff like sanctuary anyway.

Ajani's Chosen and Archon of Sun's Grace point to the 'play lots of enchantments in midrange plan, but once again, the card advantage battle is where to focus.

There are some 'etb matters' enchantments, but making them work is tricker than it sounds- Oath of the Ancient Wood, Setessan Champion, Strength from the Fallen etc.

Ethereal Armor is the powerhouse in boggles for a reason- it might be a nonbo with autatog sacrifices, but the 'count the number of enchantments' effect is really, really good. Also, its cheap. All That Glitters is armour 4-8.

Totem armour is another tool to protect creatures, but at that point you are basically building boggles.

Best of luck with the brew- its a well supported archetype that hasn't made the cut in terms of tier1, but with a little metagaming and planning it'll play well enough to win FNM.

multimedia on Otrimi's Toolbox

3 months ago

Hey, nice upgrades for the precon.

There's several cards that are in the sideboard that are better than cards in the main deck specifically the hexproof creatures. Mutate is very problematic in multiplayer Commander because there's at least three other players who can have removal for the mutate creature. If you're not mutating a hexproof creature then removal options from three or more different players is too much of a problem. Mutating turn four like what you want to do is too risky if you're not mutating a hexproof creature.

The combination of hexproof and regenerate is very good with mutate. Protection from first being able to mutate, then after from targeted removal, then also from most board wipes and combat. Constable, Needle and Selkie are powerful if they connect with an opponent when mutated, but using them as the creature to mutate too for turn four is risky without also having protection.

Some changes to consider:

Good luck with your deck.

asteoner on Otrimi, Sneeky Sneeky Smashy Facey!!

3 months ago

Thanks for the info, I shall be removing this from the deck as seems a bit useless. Maybe an addition of Silhana Ledgewalker would be a better addition!!

WelshGuitarist on Playfully Mutated

3 months ago

multimedia

Firstly. Thank you for your in depth and amazing comment, it's really helped me decide on some cards to add to this deck. I have a big problem with know what cards to remove, if you could help me decide on what to take out for what, that would be super helpful!

As for the hexproof creatures. They make a lot of sense, I really like Silhana Ledgewalker and Elusive Tormentor  Flip as the ability to sort of be unblockable or literally be unblockable is amazing. Troll Ascetic is another amazing shout. These 3 are definite add's for this deck. I'm not too sure about Paradise Druid as being tapped to attack could spell an easy removal target depending on board states. Slippery Bogle and Gladecover Scout seem good, but only for the Hexproof. I may give them a try but I may not keep them in the finished product. However, thank you for bringing them to my attention!

I found a spare Crystal Shard and Buried Alive in my spares pile and have slotted them in. I need to obtain a Jarad's Orders now as that card seems to be amazing for this deck (And others.)

I will definitely be obtaining another Wonder for this deck as that seems like a perfect addition. Mask of Memory seems really good for the card draw too, however the Discard clause tends to put me off. I'll definitely play test with it and see how it suits me though.

Boneyard Lurker is in the deck, Alt art too haha. Gemrazer is sadly a card I didn't manage to pull, so i've purchased one. Waiting on it to be delivered, it is an amazing card. Sea-Dasher Octopus was a card I wasn't too sure about adding to the deck, I'll swap it in for a higher cmc Mutate creature though, when I decide which haha.

Yeah, the Mana base needs heavy work, but I tend to leave that until a little later, I would happily accept some help into improving the Mana base! I'm never really sure of how to make a Mana base better personally.

Thank you so much! :)

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