Creature — Elf Rogue
Silhana Ledgewalker can't be blocked except by creatures with flying.
Silhana Ledgewalker can't be the target of spells or abilities your opponents control.
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|Commander / EDH||Legal|
Silhana Ledgewalker occurrence in decks from the last year
Latest Decks as Commander
Silhana Ledgewalker Discussion
2 months ago
It looks like your main goal is to stick a creature and then buff it as much as possible with +1/+1 counters. To improve the strength and consistency of the deck, I recommend cutting anything that isn't working towards that end (unless it's very efficient.) I'd identify those cards as Druid's Deliverance, Sundering Growth, Bountiful Harvest, Bump in the Night, Lair Delve, Blood Reckoning, Tablet of the Guilds, Primal Clay, Trestle Troll, and maybe Phylactery Lich (depending on how many artifacts you end up running in the end.) I'd also suggest swapping out Intimidation to stay modern legal, possibly with something like Bellowing Tanglewurm if you really really want the evasion. Your strongest cards that I'd want additional copies of are Abrupt Decay (budget permitting), Ring of Xathrid, Undying Evil, Slitherhead, and Death's Presence (assuming your meta is slow enough to run it.) It also looks like Tormented Soul is a critical piece that benefits the most from growing big, so having redundancy for it seems like a good idea. Changeling Outcast, Gingerbrute, and Silhana Ledgewalker could all be fine targets. For +1/+1 synergy, you have scavenge staples like Varolz, the Scar-Striped, Corpsejack Menace, and Lotleth Troll along with more general options like Polukranos, Unchained, Winding Constrictor, Hardened Scales, Hydra's Growth, Rishkar, Peema Renegade, Scavenging Ooze (which is particularly good in a sideboard), Drana, Liberator of Malakir, Hunger of the Howlpack, Forced Adaptation, and Llanowar Reborn. Finally, some cards I've had success with in graveyard-focused decks include Tragic Slip, Satyr Wayfinder, Grisly Salvage, Splinterfright, and Fauna Shaman. Let me know if you have any questions and good luck with your build!
4 months ago
Thank you for all your advices! The idea is to make green deck really fast, to compete with red haste decks. That’s why I use Boggart Ram-Gang (they are 3/3 haste for 3rd rnd drop giving +3 devotion) and Llanowar Elves (giving 3rd rnd drop in second rnd, also I need much mana to cast multiple spells in round - I used to think like you and got rid of them once and it didn’t end well).
Barkhide Troll - it is really great creature, cause it’s 3/3 with potential hexproof in 2nd rnd. But I notices that in fact I always wait for 3rd, because I dont wanna lose him and always leave 1 mana for ability, which is annoying. I think I’m gonna swap it for Bassara Tower Archer as you said.
Witchstalker plays a different role than Silhana Ledgewalker. The first is 3/3, second is 1/1 and it is huge difference. It is not an aura deck, so it may lose firepower when I will do that. I was even thinking about adding something more powerful for him (e.g. Yorvo, Lord of Garenbrig), but I’m afraid I won’t have much creatures to buff without worrying of destroying them by opp’s spells then.
Vines of Vastwood - yeah, they play very well! I agree I need more of them. Maybe I will remove Become Immense since I noticed I don’t have many cards in graveyard since my creatures don’t die easily.
Auras - maybe I’ll try for fun, but it’s just... I wanted to experiment with unusual approach to this deck, cause many people use hexproof+aura, but haven’t seen many very fast hexproof+buff decks :)
4 months ago
Make a test taking off Barkhide Troll and Boggart Ram-Gang and putting 4 Slippery Bogle. Your spells are very low cost, so I don't see how Llanowar Elves are needed, try to get off them and use 4 Bassara Tower Archer, it seems she works a lot better than the troll, due she's constant hexproof and keeping good your green devotion. Witchstalker is a good option for sideboard, try to use 4 Silhana Ledgewalker, she's fasten and much more hard to be blocked. Vines of Vastwood are very good, try to use 4 of it, it suits well in any situation.
6 months ago
Hey, Vorinclex and Jin-Gitaxias are good cards, but they're definitely not fun or fair cards. These cards may be fun for you, but they're not fun for your opponents. Nice upgrades of Sea-Dasher, Spark, Gemrazer, Brokkos, Expertise, Wake, Tutor, River, Catacomb and Fellwar. You've done well with cutting out most of the cards in the precon that go with Zaxara and not Otrimi. Areas to improve are the manabase, the creatures who you want to first mutate too, tutors, repeatable draw and repeatable recursion.
Cards to consider adding:
- Swiftfoot Boots: hexproof for any creature you control.
- Troll Ascetic: hexproof and regenerate.
- Silhana Ledgewalker: hexproof and potential unblockable.
- Will-o'-the-Wisp: one drop, flying and regenerate.
- Jarad's Orders: creature tutor and put a mutate creature into your graveyard to recur with Otrimi.
- Final Parting: tutor for any card and put a mutate creature into your graveyard to recur with Otrimi.
- Phyrexian Reclamation: more repeatable creature recursion.
- Season of Growth: repeatable draw, draw a card each time you mutate a creature since mutate is cast that targets a creature.
- Primal Empathy: repeatable draw or make mutated creature bigger.
- Yavimaya Coast
- Ash Barrens
- Tainted Wood
The Otrimi precon is very flawed especially the manabase. The problem with the precon manabase which you haven't changed much is it's not consistent enough to make turn four to cast Otrimi. To do this you want an equal amount of each color and the precon manabase has an overwhelming amount of green compared to blue and black. The large amount of green is for one card Predator Ooze which is a good card with Otrimi, but not good enough to build the manabase around. You've cut Ooze which was a good move, but keeping with the overall precon manabase isn't helping your deck. A change to the manabase to consider is cutting Forests and adding more Islands and other dual lands.
Hexproof is very good with mutate because if the creature you're mutating too has hexproof it can't be killed by targeted removal in response to mutating or after it mutates. When you're doing a lot of mutating with one creature without hexproof it's risky because one removal spell by an opponent will kill or exile all the creatures in the mutate pile. Swiftfoot Boots equipped makes any creature you control have hexproof and Boots doesn't unequip if the creature mutates. The top creature of the mutate pile will have hexproof protecting the entire pile from targeted removal.
Regeneration is another excellent ability with mutate and it's not as annoying for your opponents since they can target a creature with regenerate. If any creature in the mutate pile has regeneration then the entire pile does just like hexproof. Regeneration protects the mutated creature from all removal except exile and bounce. It's especially helpful against board wipes that let the creature regenerate and combat where regeneration saves the mutate creature from lethal combat damage.
Good luck with your deck.
6 months ago
Scout's Warning and Savage Summoning are pretty spicy includes as well. Both let you drop Nethroi on the end step before your turn when your opponents are least expecting it and let you swing with a reanimated board pretty quickly.
6 months ago
General_Pasta Yeah mate I totally pick up what you are putting down. It's a gamble to use mutate, admittedly, I added them in because Ikoria was the set where I first got into Magic, so I am quite the newbie. They were the first cards I bought so I really wanted them to work in a fun way. Mutating them on other creatures gives value as well, for example if you were to mutate Sawtusk Demolisher onto Cold-Eyed Selkie and you can easily draw tonnes of cards and have an extra removal on the table. Sometimes I also just like having my Paradise Druid be a mutate stick I fling all my dough onto. I used to have more such as Silhana Ledgewalker so I can amp her up and do unblockable damage with mutate but recently I've gone more the route of focusing just on Yidris.
As for your deck, I quite like it as well!!! I certainly admire the focus on the storm mechanic and using auras, I've seen a couple of those decks floating around and the appeal is definitely there. I don't think I'm the guy to give you a lot of advice but I think there is a lot of value in going the tried and true route, especially when this deck is so expensive. Thanks for your comment!!!
7 months ago
So mutating works on an activated Inkmoth, but it ceases having Infect EOT. Then, no matter which card is on top, when you activate Inkmoth to give it Infect, you also transform the whole thing back into a 1/1 flier with Infect.
Also, Invisible Stalker is awkward in a mutate deck since it's a Human. Silhana Ledgewalker may be a better choice in this case.
8 months ago
Boggles might not be budget itself, but it contains cards and ideas you can use. I like the auratog/rancor to give (1g +2+2) to auratog, it makes for a great knockout blow even if its fragile- something every budget deck should look for. Mongoose being a backup plan and protection helps a lot with that. I'd still want a plan for spot removal - gatherer's regenerate is nice with push taking the place of path in many cases, but its going to involve keeping an eye on your meta for exile effects.
While sigil is a great card, cutting it would allow you to also cut abor and sprawl for more 1 mana enchantments, massively speeding up the clock.
If you keep it in the sideboard, you'd still have that 'grindy game' tool even if you aren't running it maindeck - you could even go for a full transformative sideboard trying to live in that 4-5 mana space with a Heliod's Pilgrim value package and value-generating answers like Oblivion Ring.
There are some interesting midrange enchantment options that might suit a budget list running elf/sprawl, with Season of Growth and cards like Setessan Training or Shapers' Sanctuary aiming to eliminate the card advantage drawbacks of enchanting stuff. Silhana Ledgewalker and Sixth Sense still kicks butt when it comes to just drawing a card every turn. Abundant Growth and similar might not be amazing in terms of payoff for one mana, but a set of the variants allows you to splash any colour easily, while still fueling auratog. Satyr Enchanter type effects is a payoff that might work, but is a removal magnet and thus ends up reliant on stuff like sanctuary anyway.
Ethereal Armor is the powerhouse in boggles for a reason- it might be a nonbo with autatog sacrifices, but the 'count the number of enchantments' effect is really, really good. Also, its cheap. All That Glitters is armour 4-8.
Totem armour is another tool to protect creatures, but at that point you are basically building boggles.
Best of luck with the brew- its a well supported archetype that hasn't made the cut in terms of tier1, but with a little metagaming and planning it'll play well enough to win FNM.