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- Is gaea's blessing exiled due to hedron crab & ravenous trap
- Does landfall trigger for each card?
- Does an activated ability from a permanent still resolve if it is buried first?
- Can my opponent cast a spell after I play a creature and before I play a land on my first main phase? Or does he has to wait for me to give priority?
- Infinite Mana/Infinite Mill?
Creature — Crab
Landfall Whenever a land enters the battlefield under your control, target player puts the top three cards of his or her library into his or her graveyard.
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Hedron Crab Discussion
11 hours ago
Thanks for the suggestions Logics and Doal90!
I like Hedron Crab, but I don't think there is room for it in this build. I'm already pushing it by including so many non-zombies. I don't want Gravecrawlers to be dead cards in the graveyard. I'll think about it tho.
I considered Dakmor Salvage, but I avoided it because it comes into play tapped, as you mentioned. But you are right about the late game. Another advantage is that the self-milling costs no mana. I'll think about that too.
Also, Desecrated Tomb is great for this build, but I just haven't been able to make room for it on the sideboard.
17 hours ago
- Turn 1, they've drawn 7 and have 53 cards remaining.
- Turn 2, your Hedron Crab mills for 3-6 due to the land, you mill for 8-10 with Breaking/Glimpse, and they draw for turn. Let's assume worst-case, they have 41 cards remaining.
- Turn 3, land for turn for 3, cast Fraying Sanity, mill another 3, draw for turn - 36 cards remaining.
- Turn 4, even one copy of Breaking gets them down to 15 cards. By turn 5, when you can first cast Tramautize, it mills for 7--not particularly exciting for 5 mana.
2 days ago
@cdkime thank you so much for your insight and suggestions! I agree with your points and have been feeling the same regarding some cards such as Patient Rebuilding and Startled Awake Flip, as well as removing the Planeswalkers altogether.
Syncopate... Let's forget I even made that choice, no idea why I had that in a deck like this.
For my meta regarding the people I play on a the regular, Jace's Phantasm has indeed helped me out in utilizing them as a blocker while I prep in the early game, but it does take away one mana I could be using on a Hedron Crab, Visions of Beyond or a milling spell. For now they will serve as a placeholder until I find a more suitable replacement, as well as easy sideboard option for other cards like Sentinel Totem, Mind Funeral, or Surgical Extraction.
I'd love to hear your feedback on the changes I made accordingly to your advice and more or less if I also adjusted my lands to compensate for adding Glimpse the Unthinkable to the main and both Surgical Extraction and Mind Funeral to the sideboard.
@PhoenixNest I did test out Fleet Swallower in a very early build when I first started to play, but for the same reason you both stated before the cost is too high to resolve its effect consistently. Thank you though for all your suggestions! :)
2 days ago
Before getting into suggestions, I have some general feedback. A lot of the cards you currently have are fantastic, but don't really belong in mill. Mill is a bit of a strange archetype--because it is Blue, lots of players think "control" when they play mill. In my experience, this is not a great way to think about it. Mill is far closer to mono-Red burn than it is to other blue decks--your goal is to "burn" the opponent as quickly as possible. The difficulty with mill is that your opponent has 60 health, as opposed to 20, meaning you have much further to go than with a traditional burn deck.
To that end, the following cards do not help you very much:
Any of your Planeswalkers: Jace, the Mind Sculptor is arguably the best planeswalker ever printed, but doesn't add much to your overall game plan. Further, the earliest he comes out is turn 4--that's the turn where you want to go for the kill, having played your Fraying Sanity on turn 3. Jace Beleren comes out when you want to play other cards, without adding to your victory. Jace, Memory Adept comes out too late to really make a difference--you're better off blitzing them with your remaining mill spells on turn 5.
Syncopate - you have better things to do with your open mana. Turn 1, this card is useless. Turn 2, you ideally want to hit with a mill spell or drop another Hedron Crab, making this card again useless. Turn 3 is Fraying Sanity. Turn 4 is burn. There's not really a good time to play this card.
Patient Rebuilding is a pretty fun, flavourful card, but also comes out too late to really make a difference.
Jace's Archivist is another card taking up your valuable three-drop slot, and doesn't really do much. By turn 4, when you can first activate the ability, your opponent is likely down to 2-4 cards, making the additional mill insignificant. Further, Archivist does nothing the turn you drop it--not ideal in such a fast-paced gameplan.
Jace's Phantasm can be helpful as a blocker, but in my experience, there's always something better to play. This might be worth keeping depending on the other decks in your meta.
Here are some cards to add (as well as a few few more cards to cut directly followed by their upgraded version):
Surgical Extraction is a must in any mill sideboard - Emrakul, the Aeons Torn is a common enough card that you need a way to deal with her being placed into the graveyard. Because it uses Phyrexian mana, there’s no need to run any lands that produce Black.
I'm going to second PhoenixNest's Archive Trap and Ghost Quarter suggestion. This is just a wonderful combo, and enough players are running fetches that you can usually Archive Trap without Ghost Quarter (or, at the very least, slow down their mana as they'll be scared to fetch).
3 days ago
Have you thought about playing Hedron Crab? I know it's not a zombie, but in blue-based self-mill decks, it can really tear through your deck quickly and set you up better to execute your plans. I'm in the process of building an Esper deck which uses Hedron Crab as the main way to self mill. If you do end up taking that route, I would also up your fetch count to 8, but again, that's up to you.
3 days ago
1 week ago
Hedron Crab, and Ulamog, the Ceaseless Hunger are good mill creatures. Startled Awake Flip is a decent mill card if you can keep bringing it back. Siren of the Silent Song is good too, a discard and straight mill can hurt.
Perplex is a decent Counterspell, or a mill card. Mind Sculpt is just amazing! Increasing Confusion is decent as well. Psychic Spiral brings back all those mill cards, while milling your opponents in the process! Patient Rebuilding is recurrent mill, while also moving you forward.
Hope I was of some help! (And that I didn't go too overboard).
2 weeks ago
@cdkime I think those are some pretty good points on all accounts regarding both cards in question... Throughout this conversation and more play testing those points are becoming more and more apparent.
As far as the goal/motivation behind the deck... I am aiming to have it revolve around the creatures mostly... Hedron Crab, Jace's Phantasm, Wight of Precinct Six and or Consuming Aberration/Phenax, God of Deception... I am just a fan of Ashiok, Nightmare Weaver for his +2 making him difficult to kill making him being a "Mill" engine that can also plop down more creatures as well as a devotion enabler tentatively...
But because I want these creatures... It severly limits how many Mill spells I can have so I need as much bang/Mill as I can efficiently have... Hence why I was pretty interested in pursuing Mind Funeral with Howling Mine... But It might not be as great of an idea as I originally thought.