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- Is gaea's blessing exiled due to hedron crab & ravenous trap
- Does landfall trigger for each card?
- Does an activated ability from a permanent still resolve if it is buried first?
- Can my opponent cast a spell after I play a creature and before I play a land on my first main phase? Or does he has to wait for me to give priority?
- Infinite Mana/Infinite Mill?
Creature — Crab
Landfall Whenever a land enters the battlefield under your control, target player puts the top three cards of his or her library into his or her graveyard.
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Hedron Crab Discussion
2 days ago
I think it might be better to get some Hydras in here, Kalonian Hydra is a beast with enough mana. While Hedron Crab does have landfall, your deck is not a mill deck and so I think its best to focus on bigger blue green creatures such as Nezahal, Primal Tide , Ghalta, Primal Hunger , End-Raze Forerunners , Rampaging Baloths as reliable finishers.
For your earlier game, Incubation / Incongruity can act as a fisher for more cards or a removal spell, extremely versatile.
It's a bit expensive, but Scapeshift can win you the game, with probably 6-7 lands entering the battlefield in 1 turn in the later game.
2 days ago
But you should add some more protection. Muldrotha is a preferred target for removal. Command Beacon lets you recast her always for 6
4 days ago
In no particular order, I've got some suggestions you might have a look at. Some cards are just to round out the deck and give you a little more defensive capability, and others are to fully lean-into the self-mill theme you've got going. In particular, you might want to put in more blink effects so you can tap your Petitioners more than once per turn/round.
Still a super freaking cool concept! It turns what the card was MEANT to do on its head, and makes it that much more potent (it's easier to mill just one person-- yourself-- than it is to try and handle all your opponents at once instead).
1 week ago
That question isn’t easy to answer. Those are all great cards but I think they don’t fit in here. This deck plays very well and you grow to love every single card. Putting in a good card and cut a better one for it doesn’t seem that good. Vannifar is a powerful effect but it can’t be used the turn you play it unless you give it haste. I already play the original pod and would have to cut utility for redundancy, I didn’t like that idea. Underrealm Lich is a Card i tested as a replacement for Hedron Crab , but the crab is cheaper, mills more and gives you the ability to mess up your opponents topdeck manipulation if you keep a fetchland open. With that result I switched back to the crab. Doom Whisperer fills your grave for life, that’s it. Seems like a great card but if you have already 30-40 cards in your grave you got all you need. There’s no need to pay 1 life per card. Nezahal is also i nice Card, but the best part about it is the ability to bounce it. I mostly got no hand because of LED or Mindslicer so that doesn’t work. And replaying it from your grave costs you the ability to recast a creature that controls the board or hands. The extra draw is useless if you lose board control. Sadly commander is limited to 100 cards and I always have to cut cards I really want to play and only keep those that support my strategy the best.
3 weeks ago
4 weeks ago
I think the deck is quite slow, the average cmc is very high and the amount of answers to your opponents threats are pretty low. I would remove some of the slower cards for some cheaper counterspells and removal. Hedron Crab could do work for you and be a blocker to slow the opponent down. Ensnaring Bridge could work as well
1 month ago
1 month ago
Rabid_Wombat - Modern Mill is a burn deck, you're just burning their library, rather than their life total. Let's look at how a typical mill game plays out, and you will see how, despite not attacking life, it is an aggro playstyle, rather than control:
Turn 1: Land + Hedron Crab Turn 2: Land + Glimpse the Unthinkable + Hedron Crab trigger for 13 mill for turn. Turn 3: Land + Fraying Sanity + Hedron Crab trigger + Fraying Sanity trigger for 6 mill for turn; 19 total. Turn 4: Land + Breaking + Mind Sculpt + Hedron Crab trigger + Fraying Sanity trigger for 36 mill for turn, 55 mill total, and a victory on next draw once you factor in an opening hand.
To pull off this turn 4 win consistently, your deck is going to be running 4x Hedron crabs, 4x Fraying Sanity ; 20x "burn" spells ( Glimpse the Unthinkable , Mind Funeral , Breaking / Entering ; Mind Sculpt and Archive Trap ), 8x draw spells ( Thought Scour and Visions of Beyond ). That leaves you 20 coloured lands and 4x Field of Ruin (to force Archive Trap ), making a round 60.
Persistent Petitioners is worse than every single card on that list. There is no room for four copies, let alone more. As such, it will make no difference in mill's Modern viability.
But wait, you say, what about mill as a control deck?
Control's goal is to attack valuable resources, leaving you in a better position for victory. The library, which mill attacks, is not a valuable resource--until actualized, those are just hidden cards with no intrinsic value. There is little synergy between these two strategies, leaving mill-control a vastly inferior option to mill-burn. 60 "life" is a lot more than 20, making it far more likely that you run out of control resources before your opponent runs out of cards.
Even in such a deck, you would still not want Persistent Petitioners , as it would detract from your absolutely necessary control cards and high-value mill cards.
With regards to Ensnaring Bridge , Darkshadow327 accurately surmised my point. The only benefit Petitioners provide to mill is a mid-sized blocker. Ensnaring Bridge is far better against aggressive creature-based decks, making it superior to Petitioners for defence.
Just like in a burn deck, you do not want to mainboard Ensnaring Bridge --it's only really useful against hyper aggressive decks that risk overwhelming you before you can finish milling. Against slower decks, those three mana would be better spent going for a faster kill.
The reason mill doesn't shine in Modern is because, as much as it pains me to say this, it is a bad archetype. It's burn, but you're attacking a 60-life resource, rather than a 20-life one. Further, your "burn" spells can only attack an opponent, whereas Lightning Bolt can take out an enemy in a pinch. With regards to your point about mitigation of burn vs. mitigation of mill, many decks do not run lifegain, and a good burn deck
Darkshadow327 - one correction to your post, you can mill for 12 the turn you've fielded four copies of Petitioners. As there is no symbol in the mill-12 ability, summoning sickness does not apply.
Hedron Crab occurrence in decks from the last year
All decks: 0.41%
U/B (Dimir): 2.76%
Commander / EDH:
All decks: 0.05%
U/B (Dimir): 0.13%
BUG (Sultai): 0.12%