|Commander / EDH||Legal|
Printings View all
Combos Browse all
- Is gaea's blessing exiled due to hedron crab & ravenous trap
- Does landfall trigger for each card?
- Does an activated ability from a permanent still resolve if it is buried first?
- Can my opponent cast a spell after I play a creature and before I play a land on my first main phase? Or does he has to wait for me to give priority?
Creature — Crab
Landfall Whenever a land enters the battlefield under your control, target player puts the top three cards of his or her library into his or her graveyard.
Price & Acquistion Set Price Alerts
|Have (17)||IsaacX28 , FoamEagle , Snydog17 , Venser_the_Sojoner , ironax , Supremespeed , kpral , vishnarg , davidmassee , Spinalripper , angesoir , DudeMan1031 , Mousemke , duff87 , sonnet666 , MoJoMiXuP , Azdranax|
|Want (4)||Chandelier , TarponCrest , RedMulligan , goodair|
Hedron Crab Discussion
5 hours ago
Here are a few mill/ mill related cards you might want to look into (not sure what your budget is so i'm just gonna throw a bunch out there): Hedron Crab, Jace's Phantasm, Manic Scribe, Visions of Beyond, Glimpse the Unthinkable, Mind Funeral, Archive Trap, Mesmeric Orb
5 days ago
@xTCBxNightmare - Hi, Thanks for the comment. I just want to clear a few things up before I continue, firstly, the sideboard was thrown together quickly and is up in the air, so I really appreciate the help. Secondly, I am already at 8 fetches, with 4 Polluted Delta and 4 Flooded Strand. Now into your suggestions.
I have been struggling with the whole Tasigur, the Golden Fang and Gurmag Angler count. The thing I've noticed is with Hedron Crab it's fairly easy to avoid the unearth cards, but that's not the case every game, so it's hard to say.
The main Idea of Iona, Shield of Emeria is to bring her back via Unburial Rites, and not to hardcast her, and based on the match-up, it can be game over if you resolve her, which can be done as early as turn 3 (with a perfect draw, more likely to be a midgame threat.)
I do like the idea of adding Cryptic Command in here somewhere, but I feel like Jace, the Mind Sculptor isn't where the deck wants to be. Personally I feel his power level is actually not near as high in modern as it is in legacy. The lack of Force of Will means tapping out for a 4 drop on turn 4 that doesn't do anything really the turn it comes out isn't appealing to me.
I agree with your reasoning behind having more pushes over paths, and will make that change for sure. Ramping the opponent in the early game can be an issue.
Cutting cards is the hardest part. Like you identified, Hedron Crab is a huge engine in the deck, setting up Unburial Rites, fueling delve, and finding Lingering Souls. It would be hard to cut. I can see cutting one Tasigur, but Iona needs to stay as a second Unburial Rites target.
The last thing to address is the lack of 4 drops. Basically the top end on the deck is Unburial Rites at 4 (for unearth). The delve threats allow me to bypass that while still having large midgame threats.
5 days ago
Firstly, I like your deck a lot, and I love what Esper colors have to offer. When looking at your list, I was comparing this deck to GDS lists, as they are very similar in colors and in cards.
using both delve threats and flashback is a very gentle balance. While cards like Liliana of the Veil and Thought Scour help you get there, up-ing your fetchland count to 8 would provide even more consistence.
I would suggest removing a Tasigur, the Golden Fang. While the card is good, its easily made bad with sideboarding, and one slot dedicated to him frees up room for more useful things.5
Elesh Norn is quite the spicy card to play, but I feel Iona is a bit far out of reach. Some decks run graveyard removal mainboard for dredge and Tarmogoyf based matchups, and the game will likely be over before you are able to get there.
Also, while Hedron Crab is one of the useful engines for making the deck work, id like to see more interaction turn 1-3. cutting this would make room for Thoughtseize / Inquisition of Kozilek, helping you to not just flatout lose to combo decks. but as you add more fetchlands, the value of hedron crab increases b/c of double landfall triggers.
while path of exile is amazing, it does ramp your opponent, making it strictly bad on turns 1-3 except against combo and dredge. Fatal Push should be bumped up to 3 of and Path of Exile should be moved down to 2 of. B/c of revolt trigger, Push gets better as you add more fetches, which I already suggested above. Also, I'd borrow the idea from GDS of running 1-3 Stubborn Denial since your running G-Angler and Tasigur.
Ceremonious Rejection for tron is SB helps as well.
I would plan to have some artifact/enchantment removal since things like Rest in Peace and Grafdigger's Cage are not in short supply. Pithing Needle stops Relic of Progenitus and Nihil Spellbomb, and has added value of dealing with pesky walkers. Spellbomb would also be quite playable in your SB as well
your 4 drop slot is completely empty, and in any deck running esper should consider at least 2 Cryptic Command, and [Jace, the Mind Sculptor] since it's unbanned next week.
Adds - (2-3) Thoughtseize, (2-3) Inquisition of Kozilek, (+1) Push, (1-2) Stubborn Denial, (2) Nihil Spellbomb (in SB), (1) Pithing Needle (in SB)
Big Ticket Adds:
Cryptic Command and Jace, the Mind Sculptor.
Drops - (1) Tasigur, the Golden Fang, (1) Iona, Shield of Emeria, (1) Path of Exile, (3) Hedron Crab
6 days ago
6 days ago
Field of Ruin better than Ghost Quarter imo. forces a search no matter what and doesnt bring you down a mana, basically 3 mana archive trap. this has won me games where a ghost quarter could not due to them not searching. also triggers landfall for Hedron Crab