Hedron Crab

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Hedron Crab

Creature — Crab

Landfall — Whenever a land enters the battlefield under your control, target player puts the top three cards of his or her library into his or her graveyard.

NallexJr on Blue/Black Budget Mill

2 weeks ago

Balaam__ I totally see where you're coming from with the Jace's Phantasm and Vantress Gargoyle, there is definitely a world where I can use those spots in my deck for better mill cards. I am looking at removing at least one more copy of the gargoyle, as its inability to block if I don't have a large hand size and it's 2 CMC don't make me super excited 90% of the time.

The idea behind it, at least for me, is that they allow me to put pressure on from multiple angles, and because I can get that 5/5 flyer with phantasm on turn 2, it means I can keep my opponents from building any real board state before turn 4 or 5 when their library is basically gone. It also is just a nice threat by itself, when I don't get the combos I need, or when mana is tight. Hedron Crab and Ruin Crab remove a few more cards, but they aren't very useful otherwise, which is why I feel that Jace's Phantasm and Vantress Gargoyle are a better fit for me.

As far as competitiveness goes, I'm mostly just looking to have a fun mill deck that i can throw into rotation whenever I get tired of the same old same old. I'm not too worried about tourney play.

Balaam__ on Blue/Black Budget Mill

2 weeks ago

Something that was explained to me when I was working on my own mill deck is that to be effective, one has to pretty much fully commit to Mill. It may not seem like much, but investing in creatures whose primary function is to deal damage is using resources in a suboptimal way.

Jace's Phantasm and Vantress Gargoyle themselves appear to benefit from Milling, but don’t contribute to your goal in a meaningful way. These creatures’ sole purpose is to take 20 life and chip away at it, while ignoring the 60 of your opponent’s library. The rest of your deck is designed to reduce the 60 in their library to 0, while ignoring their 20 life points. So you have two unrelated strategies functioning in tandem, neither working at full capacity, when you could have fully committed to one and achieved results faster.

The obvious recommendation would be to run the crabs—Hedron Crab and Ruin Crab—but that would probably interfere with your allotted budget, as well as necessitating that you retool the portion of the deck built to work around the phantasm & gargoyle, neither of which you may be willing to do.

I think what you have here already is fine as long as you aren’t actually trying to win tournaments with it, so if I were you I’d continue to shop this around for feedback and maybe a path forward will present itself. Again, there are plenty of people who use this site that are actual experts, not armchair theorists in tinfoil hats like myself.

wallisface on Dredgevine

2 months ago

Some thoughts:

jacobpmesser on Self Mill Goyf

3 months ago

4 Stitcher's Supplier 4 Hedron Crab 3 Satyr Wayfinder 4 Urborg Lhurgoyf 4 Cruel Somnophage 4 Souls of the Lost 2 Nighthowler 3 Grist, the Hunger Tide 2 Wonder 4 Unearth 3 Brazen Borrower 1 Sidisi, Brood Tyrant 1 Glasspool Mimic  Flip 1 Kazandu Mammoth  Flip

1 Svogthos, the Restless Tomb

That's a good base. Take what works and replace what you don't like.

Exp. I've been playing iterations of this for years now and eight one drops are important. You need to start filling your gy ASAP. These are the two best. If you don't want to go into blue, there are cards like Gnawing Vermin but for me, m2 isn't enough. The -1/-1 is helpful so there is some leeway based on META. If I dabble in other colors, Shriekhorn is my go-to.

Satyr's spot can be removed but I play a low land count due to the two modal lands (Glasspool/Mammoth). Mire Triton is another favorite because Deathtouch and gainlfie. It's also a META call. I don't like others like Skull Prophet. If I were playing The Mycotyrant I'd consider it because it 'mills over time' (MOT) but once your opp sees what youre on theyd kill it before you get a chance to use it.

So, in this list I'm 12 goyfs. Eight can self-mill (SM) and the other is useful (Souls) in getting Wonder out of your hand. You can also sac Stitcher to it if you're a T1 Stitcher T2 Souls. Every card in this deck is a permanent besides Unearth so if you fetched at all, you could have a T2 6/6-8/8 Souls of the Lost and that aint to shabby.

I have always played at least 1-2 Nighthowler. It makes those Stitchers, Crabs, and Satyrs a threat and more often than not, takes two spells to kill it (when it's bestowed).

I view this deck as a sort of aggro deck and keeping with 99% creature theme, Grist and Brazen Borrower are my interaction. You can bring in whatever you want (obviously) but it's also provides fliers for Nighthowler, Grist has a built in win-con and protects itself. I always play a Boseiju, Who Endures and if I play more, -1 Unearth for Life from the Loam and if I'm really frisky, I'll add a few more legends, play more of the Channel Lands and another Life/Loam. I've got a oops all Channel lands were all the other lands are Modal and I play Amulet of Vigor with Shriekhorn and use Emry, Lurker of the Loch as a self-mill recur piece. It's fun.

Sidisi is a MOT that can help you go wide. Every time you mill, you get a zombie. I use this in near every build when I'm in color. I've tested Blossoming Tortoise but save that for a Mosswort Bridge version I play and if I can't get that going I want to be able to cast the top end. Shigeki, Jukai Visionary, Molderhulk, Aether Vial + Dryad Arbor help get me there. But just playing the new Squirming Emergence is so much easier than playing all those other cards.

You can find a way to bring in draw, life, other interaction, etc.. it's on you. There are times were I play Jace, the Perfected Mind or Visions of Beyond for draw. Spellstutter Sprite and a few spots for other faeries like Likeness Looter (flying faerie goyfs!).

But that's the base. Do what you want.. because you can literally do anything. I've got a junk list focused on recur with Unearth, Renegade Rallier, Necropanther, Athreos, God of Passage... a jund/grixis list that uses Ob Nixilis, the Adversary and Orcish Bowmasters (sac goyf to etb Ob Nix, Token Ob forces opp to draw 7 for -7 life. Bowmasters deals another 6 plus you get a 6/6 orc token (+2 more for paper Ob +1 if they can't discard). That's a 15 point swing, not including attacks. Another Grixis list that plays Kroxa, Flamewake Phoenix, Seasoned Pyromancer and Ox.

My favorite - game 1, I'm a mill deck that sideboard converts into self-mill game 2. It still deals with the gy but game 1 youre spell heavy and game 2 youre creature heavy.

Anyway, have fun.

Winceless on The Great Flood

3 months ago

Hi Balaam__, thanks for the feedback! The main reason I'm using Moment's Peace is because my combo involves binning a bunch of my own cards with Hedron Crab and Chronic Flooding. I want the fog effect to still be accessible even if those cards get turned over into my graveyard.

wallisface on Mill deck

5 months ago

Some thoughts:

  • mill decks never want to run any creatures other than Hedron Crab and Ruin Crab. All these other creatures you’re running do nothing to help you mill, and end up being anti-synergies in your deck (you’re unlikely to win through combat damage, and by having these cards you’re just ruining your chances to win by milling either).

  • some of your mill cards are super sub-optimal. For instance Tome Scour is the equivalent of running Shock in a burn deck - both cards too to little to get the job done and just end up leaving you empty-handed while your opponent is still alive. Same goes for Mind Funeral… it does too little for its investment. Better options include Fractured Sanity, Maddening Cacophony, and Tasha's Hideous Laughter.

  • You currently have no form of interaction, which means you’re just going to get stomped on… even the fastest mill decks can’t outpace typical aggro/combo decks, and need to buy themselves time. I would expect to see cards like Fatal Push, Extirpate/Surgical Extraction, Drown in the Loch, and Crypt Incursion here.

jdogz32 on Mill deck

5 months ago

Firstly I'd take out Jace's Phantasm as your deck aims to mill not kill. I'd also add Ruin Crab over Hedron Crab if your only going to add one of the Crabs. Although most mill decks add both and play some form of lands similar to Evolving Wilds Some other good adds you should look at are Archive Trap although this one is not budget Fractured Sanity Jace, the Perfected Mind Tasha's Hideous Laughter Drown in the Loch I'd also recommend taking out a few if not all copies of consuming aberation you'll be lucky to get one down let alone multiple copies. Hope this helps

DarkKiridon on A Little Off The Top

5 months ago

Drowned Catacomb or better. No guildgates. Merfolk Windrobber, Hedron Crab Could use fetch lands with this. Mind Sculpt, Shadowmage Infiltrator ? Curse of the Bloody Tome or Drowned Secrets, Psychic Drain ? Psychic Strike for countering possibly.

Honestly think you have too many 5 drops. So many better and cheaper options.

Load more