Hedron Crab

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Zendikar (ZEN) Uncommon

Combos Browse all

Hedron Crab

Creature — Crab

Landfall Whenever a land enters the battlefield under your control, target player puts the top three cards of his or her library into his or her graveyard.

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Hedron Crab Discussion

TheSurgeon on [ Modern Mill ] Say goodbye to your library, bro

2 days ago

Concerning Mesmeric Orb, your spells are mill archetype and at minimal cost, therefore you will always mill your opponent faster.

Personally, I too was against using these for some time, but after some consideration and playtesting, they have become unquestionably valuable indeed. With so many repeating mill spells in this deck, milling your own library is no problem, considering the offensive benefits. It gives less incentive for your opponent to be throwing out a boardstate just for the sake of having a boardstate, or even attacking with said boardstate. It stresses your opponent as they simply cant be tapping for unnecessary jank. And I LOVE the psychological part of this game.

I've even seen several lists, along with a previous version of my own competitive Mill deck, running Snapcaster Mages alongside Orb to turn the GY into a toolbox. These are pricey and fit well.. but not necessary, IMO.

Fraying Sanity has a little more value with Orb in the deck, but I would never run more than 2 of a 3-cost enchantment.

Come turn 4, you should be close to cleaning up the game, you only need to buy the necessary 1-2 turns to finish. I suggest Sideboarding Damnation, for decks that go wide (lots of small creatures), but run something cheap to Fog the board, like Darkness so you can still be cranking out a mill spell the beforehand, because you only have to save one instead of 4, to buy a whole turn. When coupled with Crypt Incursion, multiple Darknesseses in the deck can be amusingly frustrating for your opponent to get around. And with Orb, it makes them pay for every creature they swung with (great for hyper-aggressive players).

Any 2 cost counter would really do fine for this deck. I suggested Remand as it's indescriminate, replaces itself, and is good any point in the game. Deprive is often used as it feeds Hedron Crab, but is mana specific. And there's the ever popular Mana Leak, good for turns 1-4 which is about this deck's speed, but fails against Tron and ramp decks come turn 2-3. Pay attention to your group meta, and find what works best.

Crabs are your only creature, exploit the reason you put them in here, a set of Deltas is pretty good for what you have going on, mana wise. But I don't like Shelldock Isle. First, it's slow; you need speed in this deck, you don't need a free spell on turn 6, when you'll win that turn anyway. Second, your only real option to use it with is Archive Trap. Everything else is either sorcery speed, a walker, or extremely affordable to save mana for. Throw in another Swamp. 4x Watery Grave in place of Drowned Catacomb and Sunken Hollow, as they can be tutored with Delta.

TheSurgeon on [ Modern Mill ] Say goodbye to your library, bro

3 days ago

You'll never need 4 Crypt Incursion, 3 at most. I run 2, as most decks have a hard time coming back from just one.

Believe it or not, Fraying Sanity isn't as good in turbo mill as everyone wants it to be, you lose a turn and it costs 3, which is an unnecessary expenditure when you can just lay on the gas with the direct mill spells. Better to replace it with some tempo to buy turns like Remand or more mill like Mesmeric Orb. Or, even finish out the playset of Surgical Extractions, but Sanity doesn't belong in these turbo mill style decks.

This feels solid. Though, derflinger is right about the fetch lands being invaluable to your archetype when using Hedron Crab.

(Tip: take out "/entering" of breaking/entering in your MB list. It's throwing off your mana curve and charts.)

ImtheRealBear on Regretful Aberration

5 days ago

Hedron Crab is a useful way to pull some more mill out of nothing. If you top deck a land with the crab it can still be usefull, especially with Evolving Wilds. Also Mind Funeral.

KeilFX on Modern Mill

1 week ago

My roommate (who got me into mtg over a year ago) has been piloting a sultai mill deck for a while now, and it's brutal! Green is only added for Exploration and Birds of Paradise, but the main engine in the deck are Hedron Crab and Sphinx's Tutelage, with Yahenni's Expertise helping to quell opponents and cast anything (barring an Archive Trap).

I'd only reccomend Archive Trap to a deck that forces your opponents to search their library (Path to Exile is the go-to). I'd take all 4 out in replace of Tutelage, at the least. Then draw spells seem waaaaay more appealing. You can also happily cast Bontu's Last Reckoning, free to whipe the board, stall out a draw-mill game :) beautiful deck!

zaerox12345 on Oona, Millf of the Void

1 week ago

Check out my Oona deck.. it concentrates more on the aspect of Mill. There are so many creatures and spells you could be using to take advantage of mill.

Hedron Crab and Raven Guild Master for examples. I would love it if you checked out my Oona deck and let me know what you think.

Oona, Queen of The Mill

Maaagic on Maybe Messed up Mill

1 week ago

Detention Sphere is a very good removal spell. You might also consider Condemn since their life total is irrelevant.

Mind Sculpt is pretty good, if you're not in black.

Hedron Crab is a blocker while milling your opponent.

Sanity Grinding is one of my favorites, along with Increasing Confusion.

Mana Leak and Rune Snag are the best splashable counterspells in blue.

AEtherize is a good mass board bounce card.

Tranquil Cove is a good budget duel land.

JuanDiego_Montoya on Monoblue Mill

1 week ago

I noticed that you removed all of the creatures you previously had. I was fine with those being included, especially Jace's Phantasm being an alternate win condition and Hedron Crab being useful as an early blocker an miller. You may have too much control in the form of counterspells, and against an aggressive deck you may find yourself unable to counter multiple smaller creatures coming out at once. Having some creatures of your own lets you block early attacks and slow an aggressive deck down significantly, especially if you're using low CMC creatures of your own.

Devinmlake on Mill control gone wrong

3 weeks ago

I'd run another Ghost Quarter instead of Urborg, Tomb of Yawgmoth. The Ghost Quarter can be used to trick them into searching their library to trigger Archive Trap. If they do search it eliminates one of their lands which makes Mind Funeral hit harder. In a pinch you can also hit one of your own lands to trigger Hedron Crab or get the color you need. I run a similar list and the Ghost Quarters are weirdly versatile in the deck.

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