Hedron Crab

Hedron Crab

Creature — Crab

Landfall — Whenever a land enters the battlefield under your control, target player puts the top three cards of his or her library into his or her graveyard.

Browse Alters View at Gatherer

Trade

Have (2) metalmagic , sonnet666
Want (5) Thicknecked , dude40608 , GhostMajor , zktwo1001 , TheAsianMongoose

Printings View all

Set Rarity
Zendikar (ZEN) Uncommon

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Hedron Crab occurrence in decks from the last year

Modern:

All decks: 0.08%

Commander / EDH:

All decks: 0.01%

Hedron Crab Discussion

cascadien on Advertise your COMMANDER deck!

1 week ago

Massacar i will be commenting soon i need to check out you deck before i can offer advice but i wanted to repost this before it gets too late. My deck:


the Bant Bestiarum Vocabulum

Commander / EDH* cascadien

SCORE: 5 | 5 COMMENTS | 585 VIEWS | IN 2 FOLDERS


ive taken some time to try and harness Chulane's gross bounce manipulation to make it more competitive with more win cons then just milling out to lab maniac. that said the best way ive found so far has been the addition of cards that will mill my opponents to some extent (Hedron Crab, Overwhelmed Apprentice & Manic Scribe) i figure if i dont use it as a main way to win at the very least the disruption to my opponents draws is the most economical way to spice Chulane up a bit. granted this is not beneficial against graveyard play/dredge decks but let me know what you guys/gals think, thanks for looking!!!

Pray_for_Snow on Uro Commander

4 weeks ago

I'm going to sort my recommendations by type for now since the deck is still below 100 cards; once we get to a full deck list, I'll come back and suggest some upgrades if you still want some help.

Artifacts

The Great Henge is very easy to cast once you have Uro on the board, and continues to draw you cards/gain life for you as play more creatures.

Sol Ring is a classic card in every commander deck, unless your playgroup bans it.

Simic Signet is a cheap mana rock that helps you use any colorless lands you have to make some colored mana.

Arcane Signet gives you cheap mana in either of your colors.

Thought Vessel for the increased maximum hand size; you'll probably end up with more than seven cards in hand if you can use Uro more than once in a single turn.

Altar of Dementia for milling out yourself or your opponent. You can use the stack to sacrifice Uro if you cast him from the command zone.

Panharmonicon will double your Uro triggers when it enters the battlefield, plus a few of your other creatures or artifacts like Springbloom Druid.

Crystal Shard will let you re-use your enter-the-battlefield triggers on your creatures

Blackblade Reforged will help you deal lethal damage once you get your ramping done.

Lightning Greaves protects Uro or other creatures you want to keep around while also hasting them.

Creatures

Sakura-Tribe Elder will ramp you and end up in your graveyard at the same time.

Arbor Elf will untap a land you need instead of adding {G}, which is better if you're playing with nonbasic Forest cards.

Wood Elves gets you a Forest from your library, and can even get a non-basic one. You can use it to chump-block someone later on as well to add another card to your graveyard.

Llanowar Elves and Elvish Mystic are the same card but still useful to help ramp.

Birds of Paradise is a classic commander card and can help you block flying creatures when you don't need it anymore.

Hedron Crab mills as you ramp, and you can choose to mill yourself if you're trying to win that way.

Satyr Wayfinder mills you while also grabbing a land card to put into your hand.

Eternal Witness brings back a card you want from your graveyard.

Golgari Grave-Troll will help mill you while also being a rather tough blocker/beater thanks to its regenerate ability.

World Shaper will mill you and also get back lands you milled when it dies.

Laboratory Maniac will secure you a win if you're milling yourself enough.

Misthollow Griffin can be cast from exile, allowing you to use it to cast Uro with escape repeatedly, and it will even block flying creatures for you.

Genesis helps you recycle creatures as long as it stays in the graveyard.

Tatyova, Benthic Druid makes your ramp spells (and Uro) better.

Rampaging Baloths gives you tokens for land drops, helpful for trying to close a game with combat damage.

Roil Elemental steals creatures as you play lands.

Reclamation Sage hits dangerous artifacts/enchantments you don't want around.

Enchantments

Bear Umbra protects a key creature while also untapping all your lands.

Song of the Dryads and Imprisoned in the Moon are both excellent at removing a dangerous threat.

Zendikar Resurgent is excellent for this deck for the extra mana and the card draw.

Elemental Bond will draw you cards for your big creatures.

Crop Sigil will mill you when you want to mill, and get back something important.

Retreat to Coralhelm helps you scry cards or tap/untap creatures for playing lands. If you have a way to mill exactly one card, you can mill your top card after scrying it if you want it in your graveyard.

Wilderness Reclamation untaps your lands for later use, especially useful if you want to leave mana untapped during your opponents' turns.

Instants and Sorceries

Cyclonic Rift is your best board wipe.

Beast Within is your best single-target removal.

Counterspell, Swan Song, and Negate are good counterspells to leave open.

Voidslime is great and is a very useful and board tool for stopping combos.

Life from the Loam gets back lands from your graveyard, and mills you with Dredge.

Windfall hopefully refills your hand and can disrupt your opponents.

Cultivate and Kodama's Reach ramp you. So does Circuitous Route.

Finale of Devastation is a win condition, tutor, and reanimation spell all in one.

Lands

Alchemist's Refuge gives you flash on all your spells.

Reliquary Tower fixes any issues you might have with drawing too many cards at once.

Field of the Dead gives you tokens to block with, and is extremely easy to activate in this deck.

Arch of Orazca draws you cards with extra mana.

Blighted Woodland ramps you up.

Command Tower is a staple for a reason. The reason is that it is good. Play it.

Breeding Pool helps fix your mana and is a Forest card for your ramp spells.

Simic Growth Chamber fixes your mana and bounces back a land for any Landfall triggers you might want to reuse.

Flooded Grove fixes your mana.

Waterlogged Grove fixes mana, draws you a card, and ends up in the graveyard when you don't need it anymore.

Simic Guildgate is a gate that can be fetched out with Circuitous Route.

I left out some big money cards, since those can be upgrades for later. I didn't check if these additions would put you over 100 cards, but you can throw in anything else afterwards and just try out whatever seems fun.

Gilbobaggins on 52 mill pickup

1 month ago

ScryLord that could work but I dont think it would be effective without Hedron Crab . Now with Crucible of Worlds and cards that allow you to play extra lands a turn you could possibly mill 28 a turn.

With Hedron Crab Fraying Sanity Crucible of Worlds and Dryad of the Ilysian Grove in play you could drop Ipnu Rivulet . Mill 3 from crab sac rivulet for 4 mill replay rivulet and sac for another 7. That will be 14. Then fraying sanity bumps that up to 28.

Rasaru on Drawing Dead

1 month ago

Valius, alechodgin23, king-saproling, triproberts12, gingerthewritingdog

Just made my first big edit to the deck and would appreciate your thoughts! Also, if you don't mind, please upvote my deck when you have a quick moment!

Modifications

  1. Dark Deal , replaced by Archive Trap
  2. Sphere of the Suns , replaced by Sol Ring
  3. Mirko Vosk, Mind Drinker , replaced by Jace, Memory Adept
  4. Jester's Cap , replaced by Sadistic Sacrament
  5. Dreamborn Muse , replaced by Hedron Crab
  6. Whispering Madness , replaced by Glimpse the Unthinkable
  7. Thought Collapse , replaced by Drown in the Loch
  8. Relic of Progenitus , replaced by Soul-Guide Lantern
  9. Sky Diamond , replaced by Fellwar Stone

Gilbobaggins on Modern UB Mill

1 month ago

To use Hedron Crab to it's full potential you should use fetch lands.

Graveyard size creatures can be stopped easily with exiling a graveyard/library replenish. I mainly play against decks that love to replenish their library so I have to be ready to exile the graveyard.

With mill you want to mill as fast as possible. That's why we use cards like Darkness , Bontu's Last Reckoning , and Ensnaring Bridge

If you mill one of your creatures early game via Mesmeric Orb you are setup for them to be Surgical Extraction or Extirpate . If that happens you wont have enough time to mill them.

cloudman72 on Blue/ Black mill deck Help (beginner/ First deck)

1 month ago

https://tappedout.net/mtg-decks/13-01-20-ub-mill/?cb=1578970119

This is cheap but will mill your boy friend out quickly. It plays itself.

Most of the cards are self explanatory, but if your wondering about the Hedron Crab and the weird lands, it’s so you can fix your mana and get multiple mill triggers per turn from just playing lands.

Just remember that it is always very difficult to mill 52 cards, but this deck should flip your opponents deck in 5-6 turns.

Caerwyn on Library Burn

1 month ago

Assuming you want to stick to Mono-Blue (Blue-Black mill is far more effective, and can fairly easily net a turn 4 win), I'd make the following changes:

Visions of Beyond is obscenely good, and should be run in every Modern mill deck. It's a generally superior card to Into the Story --it's not a dead draw in the early game, and its costing less means you're more likely to be able to cast one of the cards you draw.

Hedron Crab is a great mill card in UB mill, since you can abuse fetch lands to mill for 6 per turn. Though it's a bit less effective if you're not running fetches, it is still worth consideration.

As Gilbobaggins mentioned, Archive Trap is one of the best mill cards in the game. To build on that suggestion, I would suggest 4x Field of Ruin to force opponents to search their library, enabling Archive Trap .

If you intend to build a sideboard, consider adding cards that allow you to counter graveyard-based strategies, such as Surgical Extraction (budget permitting), Ashiok, Dream Render , or other graveyard hate cards.

Load more