Hedron Crab

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Zendikar (ZEN) Uncommon

Combos Browse all

Hedron Crab

Creature — Crab

Landfall Whenever a land enters the battlefield under your control, target player puts the top three cards of his or her library into his or her graveyard.

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Hedron Crab Discussion

DerpDeer on Dimir Modern Mill

11 hours ago

kameenook Thanks for telling me about Extract from Darkness, that is definently important. As for Hedron Crab, Mind Funeral, and Drowned Catacomb, I was going to put them in but I decided that they were just too expensive. Breaking / Entering Im not a huge fan of in this deck specifically, because theres only 5 Swamps in the deck, so theres a good chance I wont be able to play that in the early game like I want. Thought Scour I tried to put into the deck, but I couldnt find any cards to replace for them, and Dream Twist I feel just doesnt mill enough. And lastly with the dual lands, other than the lands like Drowned Catacomb (which was too extra expensive) I just dont like them and I feel they are a waste of a land drop for a turn.

kameenook on Dimir Modern Mill

19 hours ago

It says in the title that this is a modern deck, and Extract from Darkness is not modern legal firstly. Secondly one of the advantages of a deck like this is to blank removal, although it makes the deck in general worse vs. Leyline of Sanctity but generally I would recommend running as many mill spells as possible while skimping on the creature base.

Cards I would recommend for this strategy (budget wise)Tome ScourHedron Crab is sick, but almost three dollars a popMind Funeral, again almost three dollars but card is a house, costs three mana for what Mind Grind would do for six mana. Breaking / Entering budget version of Glimpse the Unthinkable but still a very good rate as it does two mana for 8 instead of 2 for 7 with Mind Sculpt (I do recommend running both though)Thought Scour, its cheap, cantrips, mills just a little bit but goes very well with Sphinx's TutelageDream Twist is nice its one for three and allows you to flashback as well

For lands you can get some budget duals in the form of Dimir Guildgate, Jwar Isle Refuge, or Dismal Backwater. Also I'm not sure on the price but Drowned Catacomb was just reprinted in Ixalan so I might imagine it's not too pricey right now.

lordsauron on Phenax, God of... Walls?

1 week ago

Just a list of some of the best cheaper mill cards in modern: Hedron Crab, Nemesis of Reason, Archive Trap, Mind Grind, Increasing Confusion, Jace, Memory Adept

Maxalification on Turn 1: Weird, pass. Turn 2: ...50 damage!?

1 week ago

Found another use for Twisted Image played against a Mill Deck and you could kill this pesky Hedron Crab with it, but still not shure if those few cards justify a sideboard slot for it. Also during this matchup my only Grapeshot got milled very unlucky very early in the game and he won that game thanks to Darkness. We went 1:1 because there was no time for a third match but maybe a 2nd shot in the main or sideboard might be considered for cases like this. I still really enjoy your deck idea and for all the other broke bois out there it is totally playable with just islands and no Visions of Beyond and Manamorphose but it makes those 2nd turn kills alot more likely

Pieguy396 on Deck out?

1 week ago

Hey there! Cool deck idea you have here! However, it doesn't look like this deck has a coherent game plan. You say that you want to mill your opponent out, but only 10 cards in your deck actually mill your opponent. Traditional Mill decks are generally Blue and Black, and run cards like Mind Sculpt, Consuming Aberration, Fraying Sanity, Mirko Vosk, Mind Drinker, Phenax, God of Deception, Mind Funeral, Hedron Crab, etc.

infinitelennies on Valuable Gifts

1 week ago

Tarmogoyf, Thragtusk, Creeping Tar Pit?? Occasionally Hedron Crab and Jace's ultimate but that's only in the mega grindy games.

sylvannos on Mill help, and suggestions needed.

1 week ago

One of the important things to remember when playing mill is that your opponent basically starts the game with 53 life instead of 20, since that's how many cards will be in their library to start with.

As such, you want your mill cards to be as cost-effective as possible. Otherwise, you're just playing a really bad version of Burn. One Lightning Bolt is equal to 15% of a person's starting life total (3 out of 20). That's 15% for one mana. Your mill cards should be in the same ballpark.

Curse of the Bloody Tome, on the other hand, is rather inefficient. You're spending three mana to chip away less than 4% of your opponent's "life total" each turn. Curse of the Pierced Heart already does 5% of your opponent's life each turn, for less mana! Nevermind something like Lava Spike doing 4 turns of damage that a Curse of the Bloody Tome would do. Glimpse the Unthinkable is the most cost-effective mill card, so you'll definitely want to splash black.

Archive Trap and Hedron Crab, etc. are great win conditions. But keep in mind--they're win conditions. You still have to pay attention to board state and keep your opponent under control with countermagic and disruption. Otherwise, they'll just race you before you can mill them out.

Since you're in Mono-Blue for the time being, I would build around Sphinx's Tutelage and Elixir of Immortality. Essentially, you're looking to play Sphinx's Tutelage as soon as you can protect it, then spend the rest of the game playing draw-go while keeping your hand full via Visions of Beyond, Opt/Serum Visions (or both), and Thought Scour.

There's 2 examples you should look into that can be built for less than $100:

I'd also look into various Mono-Blue Turns deck lists because they have similar issues and themes Mill runs into:

Because you aren't playing the more cost effective mill cards that let you play like a Burn deck, you basically have to stall your opponent out until they die to Sphinx's Tutelage/Jace's Erasure. Exhaustion, Gigadrowse, Mana Leak, Remand, Vapor Snag, Boomerang, and so on are going to be your key pieces. You'll probably want Tormod's Crypt/Ravenous Trap/Relic of Progenitus in your sideboard to deal with Emrakul, the Aeons Torn (and the other Eldrazi titans), along with Dredge and Goryo's Vengeance.

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