|Commander / EDH||Legal|
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Creature — Crab
Landfall Whenever a land enters the battlefield under your control, target player puts the top three cards of his or her library into his or her graveyard.
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Hedron Crab Discussion
2 days ago
Concerning Mesmeric Orb, your spells are mill archetype and at minimal cost, therefore you will always mill your opponent faster.
Personally, I too was against using these for some time, but after some consideration and playtesting, they have become unquestionably valuable indeed. With so many repeating mill spells in this deck, milling your own library is no problem, considering the offensive benefits. It gives less incentive for your opponent to be throwing out a boardstate just for the sake of having a boardstate, or even attacking with said boardstate. It stresses your opponent as they simply cant be tapping for unnecessary jank. And I LOVE the psychological part of this game.
I've even seen several lists, along with a previous version of my own competitive Mill deck, running Snapcaster Mages alongside Orb to turn the GY into a toolbox. These are pricey and fit well.. but not necessary, IMO.
Fraying Sanity has a little more value with Orb in the deck, but I would never run more than 2 of a 3-cost enchantment.
Come turn 4, you should be close to cleaning up the game, you only need to buy the necessary 1-2 turns to finish. I suggest Sideboarding Damnation, for decks that go wide (lots of small creatures), but run something cheap to Fog the board, like Darkness so you can still be cranking out a mill spell the beforehand, because you only have to save one instead of 4, to buy a whole turn. When coupled with Crypt Incursion, multiple Darknesseses in the deck can be amusingly frustrating for your opponent to get around. And with Orb, it makes them pay for every creature they swung with (great for hyper-aggressive players).
Any 2 cost counter would really do fine for this deck. I suggested Remand as it's indescriminate, replaces itself, and is good any point in the game. Deprive is often used as it feeds Hedron Crab, but is mana specific. And there's the ever popular Mana Leak, good for turns 1-4 which is about this deck's speed, but fails against Tron and ramp decks come turn 2-3. Pay attention to your group meta, and find what works best.
Crabs are your only creature, exploit the reason you put them in here, a set of Deltas is pretty good for what you have going on, mana wise. But I don't like Shelldock Isle. First, it's slow; you need speed in this deck, you don't need a free spell on turn 6, when you'll win that turn anyway. Second, your only real option to use it with is Archive Trap. Everything else is either sorcery speed, a walker, or extremely affordable to save mana for. Throw in another Swamp. 4x Watery Grave in place of Drowned Catacomb and Sunken Hollow, as they can be tutored with Delta.
3 days ago
You'll never need 4 Crypt Incursion, 3 at most. I run 2, as most decks have a hard time coming back from just one.
Believe it or not, Fraying Sanity isn't as good in turbo mill as everyone wants it to be, you lose a turn and it costs 3, which is an unnecessary expenditure when you can just lay on the gas with the direct mill spells. Better to replace it with some tempo to buy turns like Remand or more mill like Mesmeric Orb. Or, even finish out the playset of Surgical Extractions, but Sanity doesn't belong in these turbo mill style decks.
(Tip: take out "/entering" of breaking/entering in your MB list. It's throwing off your mana curve and charts.)
5 days ago
1 week ago
My roommate (who got me into mtg over a year ago) has been piloting a sultai mill deck for a while now, and it's brutal! Green is only added for Exploration and Birds of Paradise, but the main engine in the deck are Hedron Crab and Sphinx's Tutelage, with Yahenni's Expertise helping to quell opponents and cast anything (barring an Archive Trap).
I'd only reccomend Archive Trap to a deck that forces your opponents to search their library (Path to Exile is the go-to). I'd take all 4 out in replace of Tutelage, at the least. Then draw spells seem waaaaay more appealing. You can also happily cast Bontu's Last Reckoning, free to whipe the board, stall out a draw-mill game :) beautiful deck!
1 week ago
Check out my Oona deck.. it concentrates more on the aspect of Mill. There are so many creatures and spells you could be using to take advantage of mill.
1 week ago
Mind Sculpt is pretty good, if you're not in black.
Hedron Crab is a blocker while milling your opponent.
AEtherize is a good mass board bounce card.
Tranquil Cove is a good budget duel land.
1 week ago
I noticed that you removed all of the creatures you previously had. I was fine with those being included, especially Jace's Phantasm being an alternate win condition and Hedron Crab being useful as an early blocker an miller. You may have too much control in the form of counterspells, and against an aggressive deck you may find yourself unable to counter multiple smaller creatures coming out at once. Having some creatures of your own lets you block early attacks and slow an aggressive deck down significantly, especially if you're using low CMC creatures of your own.
3 weeks ago
I'd run another Ghost Quarter instead of Urborg, Tomb of Yawgmoth. The Ghost Quarter can be used to trick them into searching their library to trigger Archive Trap. If they do search it eliminates one of their lands which makes Mind Funeral hit harder. In a pinch you can also hit one of your own lands to trigger Hedron Crab or get the color you need. I run a similar list and the Ghost Quarters are weirdly versatile in the deck.