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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
|Pauper Duel Commander||Legal|
Creature — Phyrexian Bird Horror
Whenever this deals combat damage to a player, proliferate. (Choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)
1 week ago
3 months ago
I'm not sure this deck really wants the board sweepers especially since your commander puts shield counters on your opponent's stuff. Maybe something like Gigadrowse or Turnabout would be more synergistic.
4 months ago
It feels like you have no reasonably plan B if you don't draw Quest for Ula's Temple (or if you can't resolve it). This puts you in a really awkward position, as most of the time you're going to be having to do a LOT of mulligans to have something remotely playable. I'd suggest having more viable plan Bs
Along the lines of above, you have a bunch of cards that aren't useful at all unless you have Quest for Ula's Temple out - namely Thrummingbird and Fuel for the Cause. Proliferation seems like its useful in such niche situations, that I'm not convinced you should be running it at all - it's only helping you when you're already in a good spot, and does nothing when you're not.
With only 20 lands, you have absolutely no chance of being able to cast Volition Reins or Akroma's Memorial, so I'd suggest ditching those. I'd also suggest getting rid of Quicksilver Amulet, as it's also going to take waaay too long to cast with your manabase, and generally just feels very clunky/slow
5 months ago
Drop Thrummingbird, Grateful Apparition, and Karn's Bastion, they're literally pointless. Niko is going to be using his +1 ability to make your ETB creatures bounce often enough that you don't need the extra loyalty on him, and there's literally nothing else in the deck that gets counters except for Lost Auramancers and well... you don't want them to get more counters.
Speaking of the Lost Auramancers, drop them and Protean Thaumaturge because that's just... well it's just a bad combo, and also doesn't work the way you think it does. Vanishing triggers at the beginning of your upkeep, and the creature is only sacrificed during the resolution of that ability when it determines that the creature has no counters left on it, so you literally can't do it, as they only stay a copy until end of turn, and you don't have any enchantments with flash.
Add an Azorius Signet (I can't believe it's not in the list already).
You obviously need card draw, so add a Mulldrifter and/or an [Omen of the Sea].
7 months ago
This is an interesting way to go about it, ha ha.
I think you're just overestimating the importance of Elusive Krasis in this case. He's really just meant to be another creature with evasion. The play is (theoretically) turn-three Krasis, turn four Shaman (who makes the Krasis evolve), attack with both and then give them both another +1/+1 counter. The fact the Krasis evolves and everything isn't really too important - I was just tickled by the fact that he's the same colours as the Shaman's activated ability. The one nice thing is that he's an unblockable creature that also accrues his own +1/+1 counters, so he still works with, say, Thrummingbird if you don't have the Shaman yet. That said, it would probably be more effective to sub him out for another unblockable creature that's three or less mana, such as the Storm Fleet Sprinter in the sideboard.
8 months ago
I think you'd like these: River Kelpie, Dispeller's Capsule, Alharu, Solemn Ritualist, Scrapyard Recombiner, Scrap Trawler, Teshar, Ancestor's Apostle, Inventors' Fair, Grateful Apparition, Thrummingbird
8 months ago
The deck looks fine. There are a bunch of cards that feel too slow to run personally (most notably Gyre Sage, Swarm Shambler, Tireless Tracker, Voracious Hydra). There’re also a bunch of cards i’d be expecting a deck like this to have which appear to be missing (Pelt Collector, Rishkar, Peema Renegade, Cloudfin Raptor, Thrummingbird). So the list overall feels ok, but not as fine-tuned as it could be, imo.
As far as bad matchups, that’s where your sideboard comes in - at the moment I would suggest this is the spot that needs the most attention if you’re getting competitive.
Some sideboard cards to consider:
Now, the quantities of the above will depend on your own local meta, as well as how badly they scare your deck. Sideboard choices should always be focused towards your local competitive playgroup. Saying that, the above mentioned suggestions are likely to come in handy.
Other things to consider as far as good-vs-bad matchups, for your sideboard choices:
don’t worry about control, imo. You should be aiming to be fast enough to have the advantage. Saying that, do consider the likes of Veil of Summer if it’s an issue (though i would say, if it is an issue, it’s because your mainboard isn’t tuned enough).
Board wipes feel like they could pose a big threat for you
Burn, and other hyper-aggro decks are probably going to have an advantage