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Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Highlander | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Pauper | Legal |
| Pauper Duel Commander | Legal |
| Pauper EDH | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| PreDH | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Vines of Vastwood
Instant
Kicker {{G}} (You may pay an additional {{G}} as you cast this spell.)
Target creature can't be the target of spells or abilities your opponents control this turn. If Vines of Vastwood was kicked, that creature gets +4/+4 until end of turn.
Profet93 on
Kosei, Modified Voltron Warlord
6 days ago
Beckores +1
Vines of Vastwood - Buff + Protection
Three Visits > Rampant growth
Yavimaya Hollow - Protection and a good target for sylvan scrying
Castle Garenbrig - Ramp
Reliquary Tower - Utility
Commander's Plate - Amazing
Crystal Chimes / Creeping Renaissance - Recursion
theNeroTurtle on
Torgal, The Best Boy
2 weeks ago
SPEASKEAZY, be sure to tag the people you are replying to. otherwise they wont get notifications. Personally, i think you are running a little too many creatures. maybe swop a few out for some buffers. things like...
Andramalech on Balaam__
1 month ago
Balaam__ I'm gonna let you in on a little secret about the Abbey. In your build (with the Elves) it's most often a Win-More rather than being the main win condition. If you're intent on using the Elves as a means to protect and do the thing, it'll take so much protection from the big cards of the format; namely Path to Exile and adjacent effects. If you are adamant about sticking with one-to-two mana answers for your needs, Rancor, Vines of Vastwood are also fantastic solutions. Noxious Revival as either mainboard or sideboard, all this to digress and say.. I hope you find what you're looking for!
P.s. the Hierarchs Ignoble Hierarch and Noble Hierarch are underrated because they provide an Exalted effect, which is a static +2/+2 if you intend on relying on Ormendahl, Profane Prince Flip as a singularly-swinging, domineering force.
SaberTech on
Utopian Prosperity
2 months ago
To help illustrate some of the things I was talking about regarding Jenara, this is an oooooold Jenara list I used to run. I took it apart 9 years ago. Sky Queen of Bant
If I were to rebuild it there are a number of changes that I would make, but I think that it still generally shows what my design philosophy was around her at the time. I was getting in more 1v1 commander games so it's a bit more geared towards dueling, as opposed to brawling in a multiplayer setting, but I made efforts to try to reduce how much mana I had to invest into Jenara to ramp up her damage. Various ways to give double strike, cards with exalted so I could build my board while still increasing her damage output, cards that could pump power as an option or could pump power in addition to doing something else, and various protection options.
The rest of the deck became a bit of a control build. Roon of the Hidden Realm and Crystal Shard helped me get extra value out of creatures with ETB effects. Sun Titan helped me get back cheap utility creatures. The planeswalkers had useful effects while staying on the board after a wrath wiped away creatures. The main plan was always to try to out-tempo my opponent and kill them with commander damage but the deck at least had a backup plan if the game went longer.
I remember Mother of Runes, Simic Charm, and Vines of Vastwood being pretty standout cards at the time.
Some more modern cards I know off the top of my head that I would consider if I were to rebuild it are Duelist's Heritage, Loran of the Third Path, Esper Sentinel, Tocasia's Welcome, and Welcoming Vampire. The deck would need more card draw engines if I was adapting it to multiplayer games.
Andramalech on
Red-Glove Landscaping LLC.
7 months ago
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Profet93 first and foremost, thanks for commenting! Don't forget to hit me with an upvote!
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Tifa had Trample stapled to her- so Rancor and Audacity compete for similar space for similar reasons, and wasn't up to snuff for what I wanted from my one mana slot. To extend another example of my own playstyle, I'd rather handle that issue at two Mana with something like Sphere Grid.
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Vines of Vastwood as well as Giant Growth among many others are all on my radar for buff at one. Need to test play and experiment to understand how much I wanna balance that out.
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Farseek is a long time favorite of mine for the two Mana 'go fetch a land' cards. I'm also experimenting at that value to determine if I need more Beanstalk Wurm type cards, or Springbloom Druid type cards. Does that make sense?
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This idea is SUUUUPER new, so the best and most effective ways to run it will take time to emerge. Cheers for challenging me to think about how I'm tackling this.
Profet93 on
Red-Glove Landscaping LLC.
7 months ago
I'll try to take a deeper look later but from a first glance, would Rancor be a good fit? Reuseable, cheap, and can put on another creature (because politics).
Vines of Vastwood > giant growth? - 2 mana vs. 1 but much more benefits. Pretty helpful in a commander reliant deck.
EDIT: Perhaps I'm missing something obvious, how does farseek benefit you?
Pedruvan on
8 months ago
Hello, here is my first pauper deck. I will play it at my LGS mainly against meta deccks (tier 1 to 3). I built it because i want to play an original deck and above all i enjoy non linear gameplay. So here are the 3 lines of the deck :
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Combo with Devoted Druid + Presence of Gond and Sigil of the Nayan Gods or Ivy Lane Denizen. There is card draw (all the sorceries, also filling my graveyard) and Auramancer to find it and Vines of Vastwood to protect it
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Swarm with elves with Presence of Gond and boost them with Vines of Vastwood and Ivy Lane Denizen. I can also ramp with Devoted Druid and Vines of Vastwood
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Boosting the wurm via Sigil of the Nayan Gods to swing hard in the long grindy games.
I have a lot of questions and i would realy appreciate your help and advice on the deck :
- Do you think the deck is consistent enough ?
- Can it challenge (or at least have a good time playing it) against the meta decks ?
- What about the side ? I choosed to protect mainly against aggro decks
All advice are welcome, thanks.
PS: It hurts me to have built this because I hate elves.
kamarupa on
pigs do fly
11 months ago
I love this concept of flying pigs. Absolute riot. But I want to encourage to try to make it as viable as possible.
For starters, I'd like to see Brindle Shoat get cut, because it's the only non-modern legal spell. Might as well go for legal since you're so close.
I'd also like to see non-boars get cut. There are enough boars and ways to make them fly. Perhaps the most obvious boar that's missing being Ilharg, the Raze-Boar. I realize red is an extra color, but most boars are within the gruul color set, so adding red opens a lot of doors. More importantly, Ilharg helps you get a lot of the high MV creatures into play, which seems pretty helpful.
Cliffhaven Kitesail seems like a good fit, being lower MV to cast, and more durable than an Enchantment.
I've never been much of a fan of Explore because if it's not in your opening hand, it's too common not to get to play an extra card, and 2MV is too much for a cantrip. 20 lands is def on the low side, too, especially with an average MV of 3.48, which is quite high. I suggest you go with Fertile Ground instead, which will ramp much more consistently and also mana fix. Alternatively, you could go with a slower ramp, but still get the cantrip (albeit at a high MV) with Weirding Wood. I also think you need to add 3 lands.
With how many high MV spells here, I think Fog would be useful.
I'd cut the way too high MV Emeria's Call for Heroic Intervention or Tamiyo's Safekeeping or Vines of Vastwood or Tyvar's Stand, etc.
I'd like to see 4xPath to Exile and also 2-3xHarmonize. It's going to be difficult to get everything to fit into only 60 cards, but I find it's generally really helpful to have at least 4x removal and at last 2x draw card.
| Have (1) | metalmagic |
| Want (1) | ACrispyTaco |




