Vines of Vastwood

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Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Dandan Legal
Duel Commander Legal
Highlander Legal
Judge's Tower Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Vines of Vastwood


Kicker {{G}} (You may pay an additional {{G}} as you cast this spell.)

Target creature can't be the target of spells or abilities your opponents control this turn. If Vines of Vastwood was kicked, that creature gets +4/+4 until end of turn.

Altoman on Pauper power

1 month ago

I always like to play this combo. Here are some suggestions:

You need the Aura in order to pull off the combo. You need things like Heliod's Pilgrim and/or Commune with the Gods to find it as fast as possible.

You need to keep Midnight Guard alive for a full turn. Protect it with Gods Willing or Vines of Vastwood

This one is personnal, but I like the alternative with Ivy Lane Denizen + Devoted Druid. It works the same and can take opponents off guard.

Profet93 on Selvala

2 months ago

Elemental Bond/Guardian Project - Draw

Legolas's Quick Reflexes - Utility

Vines of Vastwood - Protection + buff

Heroic Intervention - Protection

Profet93 on King Stranger, Make Me Strong! *PRIMER*

3 months ago


First and foremost, I enjoyed reading your description. Do Note that Sword of Feast and Famine means your commander cannot target it to increase it's stats due to the "pro green."

Greater Good - THE MOST IMPORTANT CARD IN XENAGOS, HANDS DOWN. IF YOU LISTEN TO ANYTHING, THIS IS THE ONE SUGGESTION. Used in response to removal or equip activation, or just in a pinch. This card forces them to use removal lest they die to your overwhelming card advantage. DO NOT SLEEP ON THIS CARD.

Harmonize - Simple draw

Momentous Fall/Life's Legacy - While weak against blue, could warrant an inclusion depending on how much draw you want in the deck. The former is used in response to removal and the lifegain is icing on the cake.

Rishkar's Expertise - I'm normally against cards like this but in Xenagos, there is way too much of an upside to ignore. Used post combat most of the time, allows you to draw without missing out on tempo.

Skullclamp - Cut little idea to use on mana dorks, or force interaction pre-commander ability/combat.

Return of the Wildspeaker - Used in response to removal. Overrun option is nice as well

Elemental Bond - Draw, also see Guardian Project (although they can remove ur creature in response to the trigger to deny you a card)

Ancient Tomb - Ramp

Raging Ravine - Manland that can get bigger.

Dread Statuary - Manland that can get to 8 power with Xenagos. I usually use manlands as fodder for one of the draw spells listed above. Worth considering

Castle Garenbrig - Simple ramp

Cragcrown Pathway  Flip - Red or green, whichever you need.

Elder Gargaroth - Draw, lifegain or token production

Somberwald Sage - Ramp

Berserk - Super fun! Use before the damage step. Or better yet, use on your opponent attacking another opponent and force op 1 to lose a creature while op 2 takes lots of damage. Fun fact, I killed an animar this was (lol). You can also use it on Selvala for extra ramp!

Xenagos decks typically go one of 2 ways. Either lots of dorks and some land ramp like your deck to bring threats out more quickly, or to forgo dorks and focus solely on land ramp. Your deck is the former while mine is the latter. Do note that even with the dork route, Xenagos decks go tall, not wide. So there are some creature choices that I do not believe are as efficient as other choices could be and would love to discuss them with you if you're up for it. Xenagos decks are like snipers, usually one big creature at a time, sometimes more if you have the right set up. They also fold to spot removal as spending 5+ mana on a creature just to have it removed by 1 - 3 mana removal spell really sucks. I know you're against bolt bend/deflecting swat (despite them being my favorite type of spells) but perhaps something like Vines of Vastwood or another spell might potentially warrant an inclusion to save an important creature. At the very least, having more than 2 instants, only 1 of which acts as protection, could be used as a bluff and keep opponents guessing.

Icbrgr on

4 months ago

Love it! As a Zoo player I highly suggest Rancor for a cheap recurring aura that really puts in work and Vines of Vastwood is awesome for both dodging removal and can be kicked to pump creatures to win trades or for lethal.

Profet93 on Soft Kitty, Warm Kitty, Little Ball of FURY!

5 months ago

Cmi1103 +1

I'm rewatching Big bang theory and come across this deck so I have to comment. Happy kitty, sleepy kitty, pur, pur, pur....chance would you be interested in the following...

Return to Nature > naturalize - Strict upgrade

Swords to Plowshares/Path to Exile > condemn - Upgrade

Vines of Vastwood > titanic growth - Upgrade as shroud is key to prevent 2 for 1s

Heroic Intervention > Augmentum Armor - You have too much equipment, you need more creatures IMO, but having this swiss army knife of a card for protection is extremely useful

Generous Gift > Oakenform - The latter is begging to get 2 for 1ed and it's not even a good aura. If you're gonna use an aura, atleast get one with totem armor like Bear Umbra.

Yavimaya Hollow > Any tap land - Protection. Your deck is about speed mostly and taplands don't do you any favors. You're playing green with only 2 colors so it shouldn't be too hard to get your mana right

Puresteel Paladin from maybeboard > equipment of your choice

Let me know what you think of each suggestion, Sheldon. Also, cool background for your deck.

indieinside on Mono Green Poison and Proliferate

6 months ago

Thanks for the upvote Profet93!!!!

Yavimaya Hollow is definitely getting added. Vines of Vastwood does go a little bigger, but it is missing the trample that Predator's Strike has. I don't need to hit with everything. I just need to hit for some. As for Staff of Compleation, the draw and proliferate together make that card worth it. Just the other day I won the table off of that card. I like it.

Profet93 on Mono Green Poison and Proliferate

6 months ago

indieinside +1

Vines of Vastwood > predator's strike.

Yavimaya Hollow - Regen

Staff of Compleation - How has this been working for you?

Also, I usually run 37-38 lands in my builds. I'm usually strictly against cutting lands but given you have such a low avg cmc, you could probably cut 1-2 lands easily and be fine.

I don't see much card draw. I understand it's primarily 1v1 so perhaps that's not needed. Should you find yourself in more multiplayer games where you need gas to maintain board presence, have you considered a Shamanic Revelation?

Profet93 on Primitive Technology

7 months ago

TheSlowestBro +1, nice to see you again

Lens of Clarity - Meta call? I feel like there might be better 0-1 drops potentially.

Creeping Renaissance - Recursion

Deflecting Swat - (Protection) "counter" counterspells, Redirect targetted removal, draw and extra turns.

Heroic Intervention - Protection

Yavimaya Hollow - Protection

Vines of Vastwood - Protection

Beast Within - Removal

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