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Format | Legality |
1v1 Commander | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Penny Dreadful | Legal |
Tiny Leaders | Legal |
Vintage | Legal |
Vines of Vastwood
Instant
Kicker {{G}} (You may pay an additional {{G}} as you cast this spell.)
Target creature can't be the target of spells or abilities your opponents control this turn. If Vines of Vastwood was kicked, that creature gets +4/+4 until end of turn.
Profet93 on
Sekki, Ghost Piñata
6 days ago
Just read the description, wish I could upvote again, pinata party!! Invite your friends!
Colossal Majesty - Why not swap this with Elemental Bond or Garruk's Uprising?
Awakening Zone - What purpose does this serve, ramp? Double tokens with doubling season?
Terramorph - There is much better ramp in green such as Migration Path.
Asceticism - Vines of Vastwood would most likely better serve your purpose. While not permanent, it's much each to cast and also provides a stat boost should needed. Being able to bluff against removal is powerful in a political meta. Not to mention that wipes that will inevitably come cannot be stopped by the regen clause (for most wipes). Swapping these will lower your CMC and help ensure interaction.
Bonders' Enclave - Draw in a land slot
The Great Henge - Cast right after your commander. Draw, 1/1 counters and lifegain all for 2 green mana.
Ancient Tomb - Ramp in a land slot
Garruk, Primal Hunter - Draw, token production and a maybe ult. Nice for nykthos. Could maybe swap Return of the Wildspeaker should you value versatility over instant speed interaction.
Greater Good - One of green's best card draw, your commander will give u +5 cards. Some good value. Sac outlet also helps prevent against theft and exile effects.
Harmonize - Card draw at it's simplest
Rishkar's Expertise - I see what you're saying in your description. The decision of going tall and or wide. This might be worth considering as it's draw and doesn't effect tempo.
There are other potential cuts but I wanna see what you think of these first before going further
wallisface on
Zalph
1 month ago
Youvegotplasticinyourlungs looks like a very interesting/cool build. The only cards i’m dubious of are Veil of Summer and Harmonize.
Veil of Summer feels weak because it’s doing nothing if your opponent isn’t playing blue or black. Green has loads of more broad protection spells if that’s your intention here - namely Vines of Vastwood or Blossoming Defense.
I’m not convinced with Harmonize because by the time you’re at that much mana, you should be dropping massive creatures, and this feels to me like a waste of a turn when you should be on the offensive. I’d swap this out for either another big creature, or more ramp (or some mix of that).
I guess lastly Hardened Scales feels like its only best on those creatures that add one counter at a time. Your creatures that are doubling counters probably don’t card too much about this card (its just 1 extra counter). I still think Hardened Scales is good here, but wonder if Solidarity of Heroes might provide you a bigger payoff… it’s hard to gauge so might need playtesting.
Personally i’d also drop the Forgotten Ancient so you can run playsets of Kalonian Hydra and Primordial Hydra. The hydras are definitely better, but it also makes your deck Modern legal if that ever mattered to you (personally I think this list looks surprisingly strong for its budget, and would do well against non-tiered decks).
Unlife on
Infect combo
2 months ago
One of infects deck's weaknesses is how few 'playable' infect creature there are for modern. Most decks run Glistener Elf, Blighted Agent, Plague Stinger, Inkmoth Nexus, and occasionally Ichorclaw Myr in some combination so they're sure to have a creature or two to pump for the kill. With only Blighted Agent, you are rarely going to consistently have an agent in hand to play.
You also need some protection. Infect decks are build around things like Vines of Vastwood and Blossoming Defense that both pump and protect your creatures from the removal that turns your 10/10 infect creature into just another graveyard addition.
I'd recommend looking at a current modern simic infect decklist, and finding ways to splash red and doublestrike in (Assault Strobe is also an option) so you have a strong core to work from.
Andramalech on
Modern Amulet Artifacts
3 months ago
I noticed that there isn't a sideboard detailed, and I did notice how your mana based is arranged, so I'll take it you prefer Bant () colored spells. I'd recommend:
- Vines of Vastwood
- Blossoming Calm
- Dovin's Veto
- Vapor Snag
- Aether Gust
- Luminarch Aspirant
- Veil of Summer
- Broken Bond
- Blacksmith's Skill
- Built to Last
- Farewell
- Ancient Stirrings (can't remember if this is on the ban list or not..)
I noted that you said you haven't constructed this yet so I keep that in mind with my recommendations; afterall, Broken Bond may do what you need it to better than Force of Vigor but honestly go off, either way, I see the great potential you have to make this an unorthodox at your local tourney. It would certainly raise eyebrows, and I think it could be fun. Best of luck with your building!
Max_Hammer on
3 months ago
That's true, you do probably need some protection. Thankfully, green loves hexproof. Also, you're 100% right about Neverwinter but it's still not a terrible deal.
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Treefolk Umbra, Snake Umbra, Boar Umbra, Spider Umbra, and most importantly, Bear Umbra are all of the green totem armor cards that will protect against destroys and combat damage. Some of them are great, others so-so, I'll let you decide.
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Alpha Authority is a good one, especially since hydras love trample.
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Heroic Intervention, Blossoming Defense, and Vines of Vastwood are all instant speed cards that say "Don't touch my shit." There are plenty more out there, by the way, but those are the ones I like.
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Swiftfoot Boots and Whispersilk Cloak all also offer protection, and they'll stay on the field after a board wipe or something.
TheOfficialCreator on
4 months ago
Ichorclaw Myr, Scale Up, Might of Old Krosa, Vines of Vastwood, and Inkmoth Nexus seem like strong additions.
wallisface on
Bant Infect
4 months ago
This link here is an example of what current modern infect decks look like. Specifically, the deck aims to win the game as fast as possible, ideally on turns 2 or 3. The deck doesn't want the game to go long because that will most-certainly mean defeat.
Added to the above, even non-aggressive modern decks still generally don't want to be playing more than 3-4 cards costing 4-mana, with nothing above this cost (you've got a whopping 20 cards costing 4-or-more, which will cause your deck to be miserably slow). Modern infect decks typcically don't want to play anything costing more than 2-mana (Though some more recent decks have been playing Phyrexian Crusader to help versus some matchups).
So, firstly I'd strongly suggest ditching all your slow and sluggish cards - all of Core Prowler, Evolution Sage, Vorinclex, Monstrous Raider, Ajani, Sleeper Agent, Tamiyo, Compleated Sage, and Fuel for the Cause, Brokers Ascendancy, Hadana's Climb Flip, Inexorable Tide, and Oath of Teferi. All of these cards are faaaar too slow and will just give your opponent too much time to get a stable boardstate and lock you out of the game. I would also suggest ditching Unbounded Potential, just because it's a weak spell, and adding a 3rd colour just needlessly complicates what you're doing given your awkward landbase (if you play just 2 colours you can probably just run basics and not slow yourself down running taplands).
Cards to consider adding in include Become Immense, Vines of Vastwood, Mutagenic Growth, Might of Old Krosa, Blossoming Defense, Distortion Strike, Scale Up, and Rancor. When playtesting your deck, you want to be aiming to reliably deal 10 infect within the first 2-3 turns.
Coward_Token on
Mighty Manotaur
5 months ago
More know-it-all heads up's:
Asceticism won't give Mr T hexproof while gift-attacking (nor will the various protective Instants, besides Vines of Vastwood, unless you cast them before giving him away)
Snake Umbra will give card draw to other controllers too, but you might have intended that anyway
Frontier Warmonger won't give Mr T menace while gift-attacking
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