Vines of Vastwood

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2015 Edition (MM2) Common
Zendikar (ZEN) Common

Combos Browse all

Vines of Vastwood

Instant

Kicker {{G}} (You may pay an additional {{G}} as you cast this spell.)

Target creature can't be the target of spells or abilities your opponents control this turn. If Vines of Vastwood was kicked, that creature gets +4/+4 until end of turn.

Vines of Vastwood Discussion

iischris on $60 Competitive Mono-Green Aggro

3 days ago

19 lands with 9 3 drops doesn't seem that optimal. A lot of times you'd be tapping out to play those 3 and even 2 drops leaving your board wide open without a Vines of Vastwood or Blossoming Defense type card for backup. Also, I think Rancor should probably be next on the chopping block for some amount of Dismember . You can find them at a reasonable cost nowadays. Just my two cents though. Keep stompy alive!

kamarupa on Hydra test

3 days ago

I'm guessing you're thinking you'll tap out to cast most of your Hydras, but that might make you susceptible to removal in that you're unlikely to have many creatures on the battlefield. Therefore, something like Heroic Intervention or Vines of Vastwood would probably be good. Or Inspiring Call . That would be decent here, too.

In terms of ramp, I think you're going to get more mileage out of Birds of Paradise / Llanowar Elves / Elvish Mystic / Arbor Elf / Utopia Sprawl , namely because they can hit up to 2 turns sooner, which means they gain you more mana over the course of the game. Also, since you only have 1 set of actual 1CMC spells in Hardened Scales, the odds of getting a 1CMC spell off on T1 isn't great. Potentially wasting T1 when there's an immediate need for mana seems like a missed opportunity.

Zimmo on Infect

3 weeks ago

ContrapuntalAnt thank you, I'll put Deathmark and Surgical Extraction in the sideboard while I'll add 2x Might of Old Krosa and 4x Vines of Vastwood in order to protect my creatures from removal and eventually boost up creatures. I don't know what to remove from the sideboard except for the Golgari Rot Farm .

ContrapuntalAnt on Infect

3 weeks ago

As it is you're probably right in thinking that the deck is too slow. Infect is typically aggro/combo, and gets quick wins in through pump spells. Scale Up is great, but consider some of the following as well:

You don't indicate what sort of budget you're looking at. On the more expensive side, options for your land base include Inkmoth Nexus and Pendelhaven .

In terms of mana, Golgari Rot Farm is definitely too slow. Woodland Cemetery is not ideal, as it doesn't come in untapped turn one, but it is a reasonable alternative. Fetches and shocks are of course great, but Blooming Marsh is a good choice too. Lands 1-3 are typically far more important than anything else for Infect.

My final suggestion for now would be to put Deathmark and Surgical Extraction in the sideboard, unless your local meta is particularly skewed. Even then, you should probably focus on your own plan more than disrupting other people's with infect.

metalrayn on Saturn somersaults

3 weeks ago

i would also suggest dropping some of your less useful enchantments for a couple cards like Vines of Vastwood

kamarupa on Selesnya Aggro

1 month ago

Perhaps consider Faith's Shield over Gods Willing , as it applies to any permanent or even all if you're under 5 life. Vines of Vastwood is good, too. And, if you've got the $/desire, Heroic Intervention .

You're AVG CMC isn't super high, but I think it would be worth it to add 2x more Elvish Mystic and cut 2x Advent of the Wurm.

Since you've already stated you're playing casually, an additional 3x Temple of Plenty will be useful. Other lands worth considering: Oran-Rief, the Vastwood , Scavenger Grounds , Field of Ruin / Ghost Quarter .

I also suggest at least 1-3x Harmonize .

You're missing a lot of good removal spells that are available to Selesyna: Oblivion Ring , Journey to Nowhere , Cast Out , Path to Exile , Beast Within , Generous Gift , Return to Nature , Naturalize , Sundering Growth , Revoke Existence , Celestial Flare , Blessed Alliance - I suggest running 4x removal spells in the mainboard, and then a few options in the sideboard.

I suggest keeping a fairly standard structure: 22 lands, 24 creatures, 4 removal spells, 4 protection/counterspells, and 4 utility (draw card, synergy, evasion, lifegain, graveyard recursion or hate, etc) spells. This will give you 12 slots that will be pretty easy to swap sideboard stuff in and out, which will give you a lot more range.

I've found Immortal Servitude pretty useful.

kamarupa on Little bit of everything Green/Blue

1 month ago

I mean this in the kindest way: I think you're packing too many big guns without enough ramp and utility. I don't think 4 ramp spells, especially Legendary ones, are sufficient to crank out creatures fast enough, let alone protect them and disrupt opponents.

Oran-Rief, the Vastwood seems like a good fit here, as does Utopia Sprawl . And you really can't go wrong with Birds of Paradise , either, but Llanowar Elves or Elvish Mystic will work just was well. I'd encourage you to run at least 6x ramp spells. I'm speaking from my experience trying to build Elf Warrior Tribal, mono-green +1/+1 counters, mono-white +1/+1 counters, Selesnya +1/+1 counters, and Simic +1/+1 counters. In each case, speed and resiliency have been the major factors determining the deck's success or failure. The best of all of those, incidently, is mono-white +1/+1 counters, because it's the fastest, and because white offers so many useful spells at low CMCs. All that said, there are a ton of spells that are relevant here and I wish you the very best of luck in finding a winning assemblage.

So here's a list of spells of varying cost that might be helpful: Rishkar, Peema Renegade , Jiang Yanggu, Wildcrafter , Hunger of the Howlpack , Inspiring Call , Simic Ascendancy , Hydroid Krasis , Tezzeret's Gambit , Incubation Druid , Vinelasher Kudzu , Chasm Skulker , Servant of the Scale , Arcane Adaptation , Metallic Mimic , Tuskguard Captain , Vines of Vastwood , Heroic Intervention , Incubation / Incongruity , Beast Within , Pongify , Turn to Frog , Fog , Harmonize , Return to Nature , Field of Ruin , Scavenger Grounds , Muddle the Mixture , Negate , Cyclonic Rift , Vapor Snag

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Vines of Vastwood occurrence in decks from the last year

Modern:

All decks: 0.1%

Commander / EDH:

All decks: 0.01%

Green: 0.13%