Spirit of the Hunt


Format Legality
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Eldritch Moon (EMN) Rare

Combos Browse all

Spirit of the Hunt

Creature — Wolf Spirit


When Spirit of the Hunt enters the battlefield, each other creature you control that's a Wolf or a Werewolf gets +0/+3 until end of turn.

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Spirit of the Hunt Discussion

lagotripha on Wolf Pack

3 months ago

Hermit of the Natterknolls  Flip? Lupine Prototype? Spirit of the Hunt if you see anger of the gods in your meta? Witchstalker?

Miss_Ingno on Eldrazi Horror Picture Show $33 (STND R/G Aggro)

3 months ago

This is truly one of the most fun decks I've played in a while.

I took out Spirit of the Hunt for Otherworldly Outburst.

MagnusAK on Wolf pack alpha

3 months ago

What about Spirit of the Hunt in the sideboard as an answer to spells like Pyroclasm, Anger of the Gods and that kind of things?

Also, Wolfir Avenger is a good wolf that is kind of awkard to deal with.

Harogi on Wolf Token / Tribal

6 months ago

Immerwolf would be a great addition for the anthem effect, Spirit of the Hunt might be good as well

Atanih on PD Werewolves! (KLD PD)

6 months ago

You are so very welcome, chiri! It's not as well optimized as I'd like and it's quite out of date, but I hope that as you play it/tweak it that it will become even better and a good Penny Dreadful companion for ya.

As for changes while looking back at this list that I might try testing, I'd consider replacing the Rugged Highlands with something like Pinecrest Ridge. Even though slow lands like that could be painful, having the guaranteed fixing turn one for Village Messenger  Flip would be nice since its a playset possibly. This deck is kind of mid-rangey and I'm not sure if Village Messenger  Flip furthers that goal appropriately. For a mid-range deck, maybe a turn one mana dork such as Fyndhorn Elves would work, even if it's not a werewolf.

Maybe look at other lists and build the curve from there. I'd take another look at the curve of the deck, since it's a bit too chock full of 3 drop creatures. Improving the consistency of this deck would be a positive thing, and the best place to start improving that is the mana curve. Even though I'm not sure if the current meta leans towards aggressive decks or ones that fight the long game, the cool thing about werewolves is that it has the pieces to be either aggressive or more mid-range.

I'd consider adding some more Moonmists in the sideboard (and honestly just rework the sideboard cards/amount of each effect depending on the current meta). Speaking of mana fixing and Moonmist, to further smooth the mana requirements you could consider putting in Moonmist as opposed to Spirit of the Hunt. Sure you don't get a 3/3 flash body (which I found to be not as awesome as it sounds since it wasn't terribly consistent), but it's guaranteed protection from combat damage as opposed to +0/+3 and guaranteed transformation, which I think may be more useful more of the time and more frequently attainable, as it's 2 CMC instead of 3, and just one green mana symbol instead of two.

SteelHeadPaladin on

9 months ago

I'd drop the Hanweir Watchkeep  Flip for a playset of Village Messenger  Flip. It's a nice one drop with haste, and when it transforms it has evasion.

Though I'd becarefull with the red werewolves though, their effects tend to make you want to play more cards, and prevent them from transforming.

Some other cards to consider:

Lambholt Pacifist  Flip- While it can't attack right away, it's a nice T2 drop blocker.

Duskwatch Recruiter- A standard werewolf include.

Pack Guardian + Silverfur Partisan - Generates extra green wolf tokens.

Spirit of the Hunt- Provides some extra defense to your wolves and werewolves.

KraKra21 on RG Casual Werewolves

10 months ago

Spirit of the Hunt for when you need to block?

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