Spirit of the Hunt

Legality

Format Legality
1v1 Commander Legal
Frontier Legal
Vintage Legal
Modern Legal
Standard Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Eldritch Moon Rare

Combos Browse all

Spirit of the Hunt

Creature — Wolf Spirit

Flash

When Spirit of the Hunt enters the battlefield, each other creature you control that's a Wolf or a Werewolf gets +0/+3 until end of turn.

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Spirit of the Hunt Discussion

Oloro_Magic on Werewolfes

3 weeks ago

4 of wither Village Messenger or Young Wolf, 2-4 Spirit of the Hunt, 3 Moonmist, 4 Immerwolf, 4Mayor of Avabruck  Flip, 2-3 Pyreheart Wolf (if you chose to play it).

Oloro_Magic on Werewolfes

3 weeks ago

First off you want to play a number of Moonmist, you can't rely on your wolves flipping naturally. Secondly, Young Wolf and Village Messenger are the best one-drops available in werewolves and should be the one-drop of choice.

You also need the lord cards, Mayor of Avabruck  Flip and most importantly Immerwolf (Immerwolf makes it so once you flip your werewolves they never flip back leaving them in there most lethal state).

Basically, drop the Eldrazi werewolves and Spirit of the Hunt. Your mana dork can be Scorned Villager  Flip, you may also want to look at Pyreheart Wolf for menace, and down the line Huntmaster of the Fells  Flip.

nimble_fox on

1 month ago

i can't really say what other cards to consider since my own werewolf deck is quite different. i usually cut cards from my deck if i notice that i don't find them fun to play. for example, i had Spirit of the Hunt in my deck but i replaced it because there was any any point in game where the instant speed +0/+3 buff mattered and playing the card just to get it on to the battlefield felt dull.

landofMordor on getting around removal

1 month ago

For spot removal, give it hexproof (green is great at that, often for 2 mana or less). For mass toughness, Tower Defense or Spirit of the Hunt effects. For mass exile...there's pretty much nothing except flickers, counters, and "leaves the battlefield" triggered abilities to gain card advantage when your stuff dies, like Thragtusk.

Goatface on Human-Werewolf Tribal EDH

4 months ago

DanteBeleren I do definitely want to stick with the (were)wolf theme, as setting up a situation where my opponents really don't want to play any spells, and I'm content to just smash them with werewolves, or Helix Pinnacle as much as I like.

If I'm narrowing down what wolves I really want, then I suppose I have:

Aggressiveness: Wolfbitten Captive  Flip, Reckless Waif  Flip, Village Messenger  Flip, and Kessig Prowler  Flip

Spell Punishment: Mondronen Shaman  Flip, Hermit of the Natterknolls  Flip, (which combos nicely with Lambholt Elder  Flip and Sage of Ancient Lore  Flip)

Synergy stuff: Immerwolf, Mayor of Avabruck  Flip, Instigator Gang  Flip, Kruin Outlaw  Flip, Geier Reach Bandit  Flip, and Spirit of the Hunt, Silverfur Partisan

Utility: Duskwatch Recruiter  Flip, Daybreak Ranger  Flip, Huntmaster of the Fells  Flip, Scorned Villager  Flip.

Also Wolfir Silverheart because an 8/8 and at the least a 5/5 for 5 mana seems pretty great.

I think those are the wolves that I really like, and I think they'll work well together, along with some other stuff. Ulrich isn't on that list because he's gonna be the commander.

This is ending abruptly now because I need to go sleep.

DanteBeleren on Human-Werewolf Tribal EDH

4 months ago

That really depends on how you wanna play the deck. Typically when I go for theme decks, I focus on the creatures being in that theme and cutting the rest. Relaying on the rest of your deck to support your theme (good or bad) isn't the worst thing to do. Since you're playing Gruul I would go for 25-30 creatures (including general) with 32-35 lands depending on how much ramp/rocks you end up running. Of your creatures, if you end up going with 30, try for ~25-5 (were)wolf-support average.

Something I always want to make sure people understand, this is you deck. If you disagree with any suggestions, and/or feel a card is terrible or fully deserves to be in the deck, by all means do as you see fit.

Personally I would go with the following creature base:

  • Eternal Witness
  • Nylea, God of the Hunt
  • Purphoros, God of the Forge
  • Xenagos, God of Revels
  • Stonebrow, Krosan Hero: This was my original WW general before Shadows over Innestrad came out, so more sentiment than anything lol
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