Spirit of the Hunt

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Eldritch Moon (EMN) Rare

Combos Browse all

Spirit of the Hunt

Creature — Wolf Spirit

Flash

When Spirit of the Hunt enters the battlefield, each other creature you control that's a Wolf or a Werewolf gets +0/+3 until end of turn.

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Spirit of the Hunt Discussion

SteelHeadPaladin on Red Green Werewolf Deck

2 months ago

I'd drop the Hanweir Watchkeep  Flip for a playset of Village Messenger  Flip. It's a nice one drop with haste, and when it transforms it has evasion.

Though I'd becarefull with the red werewolves though, their effects tend to make you want to play more cards, and prevent them from transforming.

Some other cards to consider:

Lambholt Pacifist  Flip- While it can't attack right away, it's a nice T2 drop blocker.

Duskwatch Recruiter- A standard werewolf include.

Pack Guardian + Silverfur Partisan - Generates extra green wolf tokens.

Spirit of the Hunt- Provides some extra defense to your wolves and werewolves.

KraKra21 on RG Casual Werewolves

3 months ago

Spirit of the Hunt for when you need to block?

Oloro_Magic on Werewolves 30$ budget build

5 months ago

First off you want to play a number of Moonmist, you can't rely on your wolves flipping naturally. Secondly, Young Wolf and Village Messenger are the best one-drops available in werewolves and should be the one-drop of choice.

You also need the lord cards, Mayor of Avabruck  Flip and most importantly Immerwolf (Immerwolf makes it so once you flip your werewolves they never flip back leaving them in there most lethal state).

Basically, drop the Eldrazi werewolves and Spirit of the Hunt. Your mana dork can be Scorned Villager  Flip, you may also want to look at Pyreheart Wolf for menace, and down the line Huntmaster of the Fells  Flip.

nimble_fox on

6 months ago

i can't really say what other cards to consider since my own werewolf deck is quite different. i usually cut cards from my deck if i notice that i don't find them fun to play. for example, i had Spirit of the Hunt in my deck but i replaced it because there was any any point in game where the instant speed +0/+3 buff mattered and playing the card just to get it on to the battlefield felt dull.

landofMordor on getting around removal

6 months ago

For spot removal, give it hexproof (green is great at that, often for 2 mana or less). For mass toughness, Tower Defense or Spirit of the Hunt effects. For mass exile...there's pretty much nothing except flickers, counters, and "leaves the battlefield" triggered abilities to gain card advantage when your stuff dies, like Thragtusk.

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