Spirit of the Hunt

Spirit of the Hunt

Creature — Wolf Spirit

Flash

When Spirit of the Hunt enters the battlefield, each other creature you control that's a Wolf or a Werewolf gets +0/+3 until end of turn.

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Trade

Have (2) metalmagic , gildan_bladeborn
Want (1) Lucianomc

Printings View all

Set Rarity
Eldritch Moon (EMN) Rare

Combos Browse all

Legality

Format Legality
Commander / EDH Legal
Modern Legal
Block Constructed Legal
Canadian Highlander Legal
Frontier Legal
2019-10-04 Legal
Casual Legal
Magic Duels Legal
Oathbreaker Legal
Vintage Legal
Unformat Legal
1v1 Commander Legal
Tiny Leaders Legal
Highlander Legal
Pioneer Legal
Penny Dreadful Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal

Spirit of the Hunt Discussion

BRG24 on Selesnya Wolves

3 days ago

Cool deck, but there are a few things that I’m not so sure on. Howlpack Resurgence feels like it has to be run as more than a one of, the anthem and it’s flexibility are too strong not to. Silverfur Partisan and Nightpack Ambusher are both strong cards, but there seems to lack any support for either, since you lack any targeting spells and relying on Vivien, Champion of the Wilds for flash seems too risky and inconsistent. Spirit of the Hunt seems quite good, and also gives more support for Ambusher, and running some wolf synergy auras like Mantle of the Wolf, Raised by Wolves or Wolfkin Bond, while perhaps to expensive in terms of mana, combine really well with Partisan. Moonlight Hunt is a brilliant card that I think would allow for much needed removal as well. My final suggestion may be slightly controversial, as I feel that a red splash for something like Arlinn Kord  Flip or Ulrich of the Krallenhorde  Flip might be better than white for Tolsimir? Not as sure on that one, but it’s certainly something to consider, although whatever colour you splash I’d recommend focusing your mana base much more towards green. I appreciate that this is a bit long, but I hope that you find this helpful in some way.

CheapBastard on Fur-Fag, The Deck

5 months ago

Vulnoth Hey mate I'm glad you like it XD it wasn't meant to be serious but the deck itself later became a bit more intense when my playgroup started targeting my wolves with spot removal and anger of the gods (which is why Spirit of the Hunt and Silverfur Partisan are in the deck). I originally had a playset of Emerald Medallion but decided to eventually change it 1 and put 3 Herald's Horn in it to try and draw through my wolves alot more. I see what you mean though. You're probably right and I don't really care too much for skalla wolf in all honesty. It's too high of a cost for not enough payoff. That being said, they're cool and all but they're not that helpful. Maybe replacing the herald's horn for medallion or just max on horn would be a smarter move than just having the 1. And instead of skalla and spirit, I can max on the lords and token producers. Plus, the ETB removal is pretty nice. I didn't know that card existed so thanks for pointing that out! All I can do is playtest some games and see what happens.

Vulnoth on Fur-Fag, The Deck

5 months ago

Upvote purely for the audacity in naming and describing your deck the way you did.

I recommend maxing out as many cards as you can for consistency, unless you just like particular cards too much to cut, which I'd understand. Rot Wolf will psych out a lot of new players because of Infect, but smart players will just tank the Poison Counters until dangerous levels because you have it inconsistently and it will cost you actual damage, so I'd cut it. Skalla Wolf sounds nice, but isn't worth the 5 CMC. Silverfur Partisan is great, but not in this deck as it wants you to run pump spells and the like, unless you play with people who pack spot removal into every deck. Spirit of the Hunt can do some cute tricks but nothing truly meaningful. Lastly, Emerald Medallion can do wonders for acceleration, but you'll lose games by only running one due to inconsistency, I'd personally cut it to include more relevant cards since you realistically only need one on board.

Duskwatch Recruiter  Flip gives you something to do with free mana and maxing Mayor of Avabruck  Flip helps accelerate tokens. Wicked Wolf can put in a lot of work purely because it picks off an opponent's creature on ETB. Ferocious Pup seems decent if you max out on buffs as it creates an additional body on ETB. Timberpack Wolf is worth trying, if only because Wolf as a tribe is limited.

Howlpack Resurgence is worth maxing due to Flash, and trying out Curse of Predation could be worthwhile for keeping your field swole. It's not truly a Wolf, but Metallic Mimic puts in work for tribal decks.

Hope this helps.

Silverdrake on Power wolves

6 months ago

An interesting deck for sure! Are you looking for feedback? I have some thoughts, but if you're just cycling to show the deck off then feel free to ignore me!
If you're going to run cards that care about more of the same card like Timberpack Wolf, you want to run as many as you can (in this case all 4) so you have the greatest chance of them buffing each other.
Some cards you should definitely consider: Master of the Wild Hunt , Metallic Mimic , Silverfur Partisan , Spirit of the Hunt , Mayor of Avabruck  Flip (for the back side, not the front side), Moonlight Hunt , Arlinn, Voice of the Pack . If you splash into red you could get Immerwolf , or if you splash into white you could get Tolsimir, Friend to Wolves .

Whatever you decide to do with it, good luck and have fun!

TrashWolf95 on Token Ramp Deck-Wolves

1 year ago

I second Parallel Lives , some cards to consider imo would be Moonlight Hunt for removal and Beastmaster Ascension for pump. Howlpack Resurgence for trample Blossoming Defense for protection and Spirit of the Hunt for sideboard against red decks

TogbusPrime on All Levels Except Physical

1 year ago

Werewolves have always been a favorite horror monster of mine, so I've tinkered with the tribe in EDH and a wolf enthusiast friend of mine actually made a deck for them. As such I've got a few suggestions, but take it with a grain of salt since our meta has an unusually high power level from what I've seen.

Given the description, I'm guessing the following are in to fill out the curve with early drops, but you may want to consider ditching Gatstaf Shepherd, Hanweir Watchkeep, Hinterland Logger, Lambholt Pacifist, Reckless Waif, Village Messenger, and Villagers of Estwald for later value cards or to free up room for some of my suggestions below. Similarly, I'd consider dropping Mass Hysteria as it seems dangerous, though with it's low mana cost I imagine you only cast it the turn you're going to win or as prep the one before that, and Fervor since you have access to better haste bestowers like Fires of Yavimaya , Rhythm of the Wild , Flamekin Village and/or other effects like Dolmen Gate , Angel's Trumpet , Sight of the Scalelords , and Steely Resolve .

As for what to put in, I think running both Radhas would make sense. Grand Warlord Radha allows you to aggress and progress in one fell swoop. In your present case that'd likely mean setting up so you have blockers for the possible crack back, though you could certainly add flash creatures to make the most of that mana during combat. As for the more on theme things there's stuff like Cult of the Waxing Moon , Spirit of the Hunt , Vildin-Pack Outcast  Flip, Howlpack Resurgence , Silverfur Partisan , and Hinterland Hermit  Flip to force blocking and potentially free up other shenanigans. There's also the {insert tribe here} supports like Adaptive Automaton , Brass Herald , and Metallic Mimic . Lastly I'd think about protection like Heroic Intervention and Soul of New Phyrexia since the board is key for decks like this and wipes are something any EDH deck worth its salt has at least a few of.

Doom146 on

1 year ago

Any thoughts on making a side deck for the deck? This is the best werewolf mono green deck I've found online! Spirit of the Hunt would make a perfect addition to the side board!

Free_Iona on Tolsimir, friend to wolves

1 year ago

I think there's a few points to make with regards to this.

The main problem with any potential wolf themed deck is it just isn't going to be strong. Like wolves are cool and all, but they do not have access to many cards that can make a meaningful impact to a commander board state.

I think theres been a obvious attempt from wizards to try and make something out of wolves the last few sets. Tolsimir, Friend to Wolves , Skalla Wolf , and Spirit of the Hunt for example, being examples of cards with a wolf subtype that actually do something. Before that most wolf types adhered to one or two things: "can't be be blocked by power less than X can't block." or some vanilla mana ability that provided a +X+X boost. But other than that, even splashing for white seems to limit what you can really do.

The first thing I thought with new Tolsimir was Tolsimir, Friend to Wolves + Howl of the Night Pack + Doubling Season or Primal Vigor , but I just can't picture it being reliable. If you did dedicate to tokens, there's also Master of the Hunt , Wolfcaller's Howl

The OTHER problem is a lot of great Wolf cards are in !! Which is seriously annoying. Also annoying is that the Wolfir were virtually ignored by Wizards during SoI. So there's that, too. But, like I said, it seems Wizards is really trying to push wolves lately, so there's hope.

Oh, there's challenges alright. But my hat goes off to you for giving it a go :)

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