Howlpack Resurgence

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Heirloom Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Casual Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

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Set Rarity
Shadows over Innistrad (SOI) Uncommon

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Related Questions

Howlpack Resurgence

Enchantment

Flash (You may cast this spell at anytime you could cast an instant.)

Each creature you control that's a Wolf or a Werewolf gets +1/+1 and has trample.

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Howlpack Resurgence Discussion

Holmhollow on War wolf

3 weeks ago

I'm assuming you guys play Modern or something. Your deck is currently set to Standard, but you have a lot of cards that aren't Standard legal. So either you'll want to set the deck to Modern, or you need to swap a few cards.

A few good Werewolves are Geier Reach Bandit  Flip and Duskwatch Recruiter. They'll help you flip your other wolves and look for more wolves, respectively. Howlpack Resurgence is also pretty baller.

vhpiasson on RG Casual Werewolves

3 weeks ago

Me and my girlfriend made a standard werewolf deck for her on Standard (now cycling out of it), so most I can give you are ideas.

I like Howlpack Resurgence over Full Moon's Rise since it has flash and you can pass turn without casting anything to transform your werewolves - you do lose the protection regenerate provides, though. Village Messenger is pretty agressive and is a pain to block when it flips. I don't like Sage of Ancient Lore  Flip, and I think you could run some Scorned Villager  Flip for some mana-ramps. I think Lambholt Pacifist is pretty strong by itself, but we did run 4 copies of the enchantment I mentioned and also 3 copies of Neglected Heirloom  Flip - this weapon is nasty when it flips since it also gives first strike. Kessig Forgemaster  Flip is also a pain to deal with since her damage text triggers before First Strike. Some other werewolves we used too are Hermit of the Natterknolls  Flip for draw and Breakneck Rider  Flip for another trample source. I also liked Pack Guardian because of the Flash text so you can pass turn without doing anything to transform other werewolves and dump unwanted lands to make wolf tokens. There's also some new Ixalan cards you could consider, such as Shaper's Sanctuary.

Whew that was a lot of cards, anyway, if you want more consistency, you should probably run fewer 4's and more 3's (i'd suggest around twelve 3 cmc cards), and maybe one more land (your average CMC is 2.76, I usually go 2X lands where X is the average CMC pointed out by tappedout, so in your case 22 or 23). I see you also run only 5 targeted removals (not considering the werewolves flip). I try to run between 8 to 12 removals so I can deal consistently with my opponent's board. You could just run 4 each (bolt and hunt) and maybe sideboard some more. Naturalize is a good one to sideboard and deal with non-creatures.

I'm not a pro, just play casual FNMs and casual games with friends, but that's how I try to build decks. I hope it helps.

clayperce on All things Wolven

1 month ago

Well, the Wolves and I had an absolute blast last night! Especially because we were able to make a TON of iconic plays ...

I seriously think the only regret of the evening was I didn't get to resolve Arlinn Kord  Flip
:_(

Farewell Wolves ... for now!

clayperce on Last chance for Werewolves ...

1 month ago

Well, I ended up on the straight Werewolf deck and had an absolute blast.

The Wolves and I were able to make a TON of iconic plays ...

I seriously think the only regret of the evening was I didn't get to resolve Arlinn Kord  Flip
:_(

Farewell Wolves ... for now!

Whackytack on Just Some Cute Puppies (Werewolf Tribal)

1 month ago

My advice, take out all Reckless Waif  Flip and replace them with village messenger, it just does the damage faster, and easier. Next the mana pump; Scorned Villager  Flip is not bad, but i personally think Ulvenwald Captive  Flip is just better. It may be harder to transform and loses its green pump, but it turns into a 4/6 which to me is just worth it. I would also trade the Wolfbitten Captive  Flip for the Ulvenwald Captive  Flip, since any 1/1 non-haste creature is just a blocker anyway, and its ability doesn't really make it that worth it to me since you have plenty of better ways to use that mana in this deck. Duskwatch Recruiter  Flip is another wolf i would look into, with the combos you were stating, you will need a way to search those and recruiter can do that, not to mention that when its transformed you can spam those humans faster. Howlpack Resurgence and Waxing Moon are both also also a great card as far as werewolf tribal goes. Love Prey Upon, wish it was instant.

usaDiabetic on Werewolf EDH

1 month ago

Howlpack Resurgence for buff, Domri Rade for card draw/utility, Cryptolith Rite for ramp, Geier Reach Bandit her flip side is great, Moonlight Hunt for removal, Beastmaster Ascension for a win con. Path of Ancestry as a budget Cavern of Souls?

Sweet build, I've come close to making a werewolf EDH deck, but imagining having to flip cards all game gave me nightmares haha

GrizzlyFate on R/G Modern Werewolves

2 months ago

Thanks for the comment! Very hard choice between the two cards. I like Howlpack Resurgence because you can transform your werewolves, then flash it in on your opponent's turn, but I will add Full Moon's Rise to the sideboard.

HydraOoze on R/G Modern Werewolves

2 months ago

Really nice deck +1, only thought is maybe Full Moon's Rise instead of Howlpack Resurgence since the regenerate is really strong

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