Howlpack Resurgence

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Heirloom Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Standard Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

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Set Rarity
Shadows over Innistrad Uncommon

Combos Browse all

Related Questions

Howlpack Resurgence

Enchantment

Flash (You may cast this spell at anytime you could cast an instant.)

Each creature you control that's a Wolf or a Werewolf gets +1/+1 and has trample.

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Howlpack Resurgence Discussion

Rev_Lycan60 on In the company of wolves

1 week ago

No problem. A few others to consider and have helped with wins for my werewolves include Full Moon's Rise, Howlpack Resurgence, and Moonlight Hunt. I particularly like the last one when my Werewolves are transformed and deal more damage.

Rev_Lycan60 on Lycanthropic justice mp67

2 weeks ago

Funkydiscogod I will happily retract the hardcore aspect of the aggro but I would still stand by werewolves being more aggro than control. I won't deny with proper card placement but with cards like Moonmist, Fullmoon's Rise, and Howlpack Resurgence to pump and give regeneration or reject all damage taken and gaining trample for my own creatures there is overwhelming aggro.

Having played Werewolves in almost all formats (except vintage which I am currently working a deck for that), aggro has led to the most FNM wins. I have considered the land destruction as well but it creates the slow tempo which can also allow the opponent(s) time to setup even with the cheapest of land destruction card.

To say the least after all I said is I acknowledge your opinion as my words are my own opinion and support my own personal play style.

Rev_Lycan60 on Lycanthropic justice mp67

2 weeks ago

Funkydiscogod I will happily retract the hardcore aspect of the aggro but I would still stand by werewolves being more aggro than control. I won't deny with proper card placement but with cards like Moonmist, Fullmoon's Rise, and Howlpack Resurgence to pump and give regeneration or reject all damage taken and gaining trample for my own creatures there is overwhelming aggro.

Having played Werewolves in almost all formats (except vintage which I am currently working a deck for that), aggro has led to the most FNM wins. I have considered the land destruction as well but it creates the slow tempo which can also allow the opponent(s) time to setup even with the cheapest of land destruction card.

To say the least after all I said is I acknowledge your opinion as my words are my own opinion and support my own personal play style.

Mandalorian on Oh the horrors

2 weeks ago

I think Silverfur Partisan should def be a 4 of since it synergizes so well with your creatures.

I think some of the enchantment are either unnecessary or can be upgraded to enchantments that synergize with your deck. I would drop the Blood Mist, Gruul War Chant, and Gift of Paradise for stuff like Howlpack Resurgence and Full Moon's Rise.

Naturalize is also probably pretty weak here and could be replaced. Creatures like Solitary Hunter  Flip, Brazen Wolves, Smoldering Werewolf  Flip, and Thornhide Wolves can be upgraded as well.

Here are some cards that are budget friendly I would find room for:

Immerwolf

Lightning Strike

Ulrich's Kindred

Howlpack Resurgence

Full Moon's Rise

Breakneck Rider  Flip/Neck Breaker  Flip

Duskwatch Recruiter/Krallenhorde Howler  Flip

Cult of the Waxing Moon

Instigator Gang/Wildblood Pack  Flip

For options that are above budget:

Huntmaster of the Fells/Ravager of the Fells  Flip

Mayor of Avabruck  Flip/Howlpack Alpha  Flip

Lightning Bolt

Domri Rade

Hexcimal on Furry Fun Night

3 weeks ago

Once he's flipped, Mayor of Avabruck  Flip has excellent synergy with wolf decks as well. Anthem and token generator, plus benefits from Howlpack Resurgence. Perhaps something to keep in mind.

Jenicopolis on Werewolves :)

1 month ago

Thanks for the input zephramtripp!

If anything, I'd take out Tower Defense, Gruul Charm and Clan Defiance. Kruin Outlaw  Flip and Howlpack Resurgence would be great there, that's true.

zephramtripp on Werewolves :)

1 month ago

If you are building Werewolf tribal, would it not be worthwhile to move up to the full four for each of your Anthems mainboard, i.e., Full Moon's Rise, Howlpack Resurgence, and Kruin Outlaw  Flip for the menace effect, probably removing one-ofs and two-ofs like Gruul Charm, Tower Defense, Briarpack Alpha, Mage Slayer, and Clan Defiance?

Other tribal options include Adaptive Automaton and Metallic Mimic for another lord effect.

But if you feel the deck works for you, than that's cool too.

Sani on Werewolf Aggro

2 months ago

Voxelfox20 As I lready own 1 or 2 sets of Stomping Grounds, the price is in that one case not an issue, also the major downside of Rootbound Crag is that it can't be used to play a Village Messenger turn one.

At its inception of this deck it actually contained 4 Scorned Villager  Flips, but I slowly opted out of them, as in many cases they just sat on my hand, while I played a Mayor of Avabruck  Flip or a Full Moon's Rise to push a Village Messenger, or to push the Geier Reach Bandit  Flip I had for turn 3.

On the topic of Howlpack Resurgence: as I only play 2 Instigator Gang  Flips I prefer to have a 3 drop 'lord' card other than Immerwolf.

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