Howlpack Resurgence

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Howlpack Resurgence

Enchantment

Flash (You may cast this spell at anytime you could cast an instant.)

Each creature you control that's a Wolf or a Werewolf gets +1/+1 and has trample.

UrzasUnderstudy on Tiny Wolves

1 year ago

Soooo I had written this huge awesome thoughtful comment that I had just gone and previewed when the site hiccuped and there went an hour's worth of words....

Anyhow, in brief and now in list form, here are some cheap, thematic cards you might want to consider: Breakneck Rider  Flip, Domri, Anarch of Bolas, Duskwatch Recruiter  Flip, Geier Reach Bandit  Flip, Hermit of the Natterknolls  Flip, Inscription of Abundance, Howlpack Resurgence, Kessig Wolf Run, Mage Slayer, Mayor of Avabruck  Flip, Moonlight Hunt, Moonmist, Natural State, Path of Ancestry, Pit Fight, Neglected Heirloom  Flip, Silverfur Partisan, Soul's Fire, Village Messenger  Flip, and Vines of Vastwood

TheVectornaut on

2 years ago

The only way to really tell how much land you need is to play the deck in real games over and over again, fine-tuning the number each time. Setessan Tactics works very similarly to Strength of the Tajuru , only instead of giving your creatures permanent counter buffs, it gives them a temporary buff and the ability to tap and fight something. The fight mechanic is basically Moonlight Hunt but only 1 of your creatures is doing damage and the opposing creature also deals its damage back. As an example board state, say you had 1 Silverfur Partisan , 1 Spirit of the Hunt , and 1 Ulvenwald Captive  Flip against an opponent's board of 1 3/3 beater and 1 1/1 mana dork. You could cast Setessan Tactics and pay a strive cost of to target all of your creatures. This would trigger the Partisan and cause you to create 3 2/2 wolf tokens. You can technically just stop there since paying 4 mana for 6/6 in wolves that can themselves be buffed by Howlpack Alpha and Howlpack Resurgence isn't a bad deal in its own right. Or, you could then tap the now 4/4 spirit to fight and kill the enemy 3/3 and tap either of the other two wolves to fight and kill the 1/1. If you have deathtouch on those wolves from something like Garruk Relentless  Flip or Wren's Run Packmaster , you can even kill creatures much larger than your wolves. Moonlight Hunt can also do that to an extent, but it has the downside of not targeting your creatures which makes it a slight nonbo with Partisan.

smashbruddas on Doggo Deck

2 years ago

Final recommendations:

replace Waxing Moon with Moonmist , keep same number.

replace Howlpack Resurgence with Immerwolf , keep same number, or take 2 of each.

replace Lambholt Pacifist  Flip with Mayor of Avabruck  Flip, keep same number.

drop 1 Duskwatch Recruiter  Flip, drop 1 Neglected Heirloom  Flip, take 2 Instigator Gang  Flip

replace Shrill Howler  Flip with 3 Kruin Outlaw  Flip

replace Kessig Prowler  Flip with 3 Kessig Forgemaster  Flip (bit higher cost to play but is good at taking out tougher blockers)

consider dropping 2 Geier Reach Bandit  Flip for 2 Hermit of the Natterknolls  Flip, get extra card draw without flooding yourself with too many cards that transform your wolves, since they dont stack. Else, you could instead add 2 Cindervines to deal damage and destroy something important in a pinch.

smashbruddas on Doggo Deck

2 years ago

In my werewolf deck, Immerwolf was always really good. it could replace Howlpack Resurgence . it keeps your wolves from turning back into humans once they transform. the only downside is a 2/2 creature is easier to destroy than an enchantment. your choice.

TheVectornaut on Revised RG wolves

3 years ago

ryangemus, Lightning Bolt is an insane card, to be honest, and is more of a mainboard play than Vines of Vastwood in most cases. If you had deathtouch from something like Wren's Run Packmaster or Garruk Relentless  Flip, I'd consider dropping red from the deck entirely since DT turns every Fight into a Murder and Immerwolf isn't that insane in a world dominated by Metallic Mimic s. As it stands though, Bolt is providing possibly your most efficient answer to enemy threats. For Giant Growth vs. Vines, it really depends on how much removal you're dealing with. More removal means Vines, Defense, Apostle's Blessing , and Mutagenic Growth become better. More creatures mean Growths, Might of Old Krosa , Groundswell , etc. become better. If you do choose more combat tricks, I'd definitely run the full 4 of Partisan.

All that being said, I think I'd rather remove Howlpack Resurgence before either instant. It's typically a worse lord than Immerwolf , and like the unblockable wolves, its trample benefit becomes worse the wider your deck goes. More than anything though, there's now a bit of a glut on 3-drops here, and dropping some for more 1's and 2's could smooth the curve. You can always sideboard in extra lord effects in games where you're getting hammered by Anger of the Gods sweepers or just need the extra damage to overcome a stalemate.

legendofa on Werewolves and wolves

3 years ago

Do you have multiple copies of some of the cards? Gatstaf Shepherd  Flip and Village Ironsmith  Flip can easily be switched out for a couple more Scorned Villager  Flips, and I would drop the Waxing Moon s for another Moonmist and Howlpack Resurgence for consistency.

Werewolves are definitely one of the flashier tribes. Have fun with them!

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