Ratchet Bomb

Ratchet Bomb

Artifact

: Put a charge counter on Ratchet Bomb.

, Sacrifice Ratchet Bomb: Destroy each nonland permanent with converted mana cost equal to the number of charge counters on Ratchet Bomb.

Browse Alters View at Gatherer

Trade

Have (3) golgarigirl , metalmagic , DudeMan1031
Want (2) nafgan , Spynnr

Printings View all

Set Rarity
Double Masters (2XM) Rare
Arena Cards (ARENA) Rare
Magic 2014 (M14) Rare
Scars of Mirrodin (SOM) Rare
Promo Set (000) Rare

Combos Browse all

Legality

Format Legality
Casual Legal
Unformat Legal
Magic Duels Legal
Block Constructed Legal
Canadian Highlander Legal
Legacy Legal
Pioneer Legal
Historic Legal
Arena Legal
Modern Legal
2019-10-04 Legal
Commander / EDH Legal
Noble Legal
Tiny Leaders Legal
Highlander Legal
Duel Commander Legal
Leviathan Legal
1v1 Commander Legal
Oathbreaker Legal
Vintage Legal

Ratchet Bomb occurrence in decks from the last year

Modern:

All decks: 0.02%

Legacy:

All decks: 0.05%

Commander / EDH:

All decks: 0.0%

Ratchet Bomb Discussion

Valengeta on Shrine On

1 week ago

there's a lot of cards out there that destroy all enchantments in one swoop. Since this looks to me like a slow board build, you might as well be playing lots of counterspells and creature removal to hold off opposing plays while you steadily drop shrines. Also I would remove the White and Green shrines from your Mainboard and focus on Red, Blue and Black ones. Red damages your enemy so you can win, Black does that and disrupts his hand by making him discard, Blue keeps your hand fresh and searches for answers. Also, Mirror Gallery can compensate your legendary handicap.

So, to sumarize, you need counterspells like Mana Leak, Dispel, Spell Snare, Spell Pierce, Remand, Rune Snag or Negate.

You need mass removal like Pyroclasm, Slagstorm, Chain Reaction, Anger of the Gods, Ratchet Bomb, Engineered Explosives, Cyclonic Rift, Languish, Damnation or Ritual of Soot.

You need a stronger and more consistent mana base. Removing 2 colors will help you a lot. Dual lands, check lands, fetch lands and shock lands will do you wonders. Chromatic Sphere or Chromatic Star will help fill the gaps while refunding themselves instead of Pentad Prism.

Paradox Haze might work to trigger the Shrines an additional time and also in combo with Sanctum of All.

I understand this isn't a deck that's meant to be a tournament winner, but mostly to play on multiplayer with friends, but still, there's improvements to be made here that would make your build more frightning to others and fun for you. Hope I helped :)

wallisface on Artifact shit show

1 month ago

As far as when to play Hangarback or Ballista, it will really depend on the matchup. If you're against something like infect, or devoted-druid, you'll want Ballista down asap so you can mess with your opponents plans and stop them getting an early win. Other games, it's better to hold onto Ballista for the late game. Generally the timing to play Ballista will depend on what you're up against, and will be something to learn over time. For Hangarback, you generally want to play it T2 if you're planning to have 3 lands but only casting a cmc2 creature on T3 (because this means that you can also tap Hangarback for an extra counter). Generally it's not worth waiting to play Hangarback, as it's better just to get it down early and slowly make it bigger to put pressure on your opponent to deal with it.

As far as sideboard cards for Karn, you'll want to scope out what your meta is like and bring hate cards for what people are running. I would say including 1-2 Liquimetal Coating is a must, as it lets Karn start sniping lands (turn them to artifacts with 0 toughness using Karns plus ability, so they die). Other than that, these are probably some good options to consider:

What cards you include will depend on what kinds of decks you typically find yourself up against, but also your budget. So far my advise has all been assuming that you're wanting to keep this relatively cheap - but this might not be the case? If you intend to be spending big-bucks on cards, there are more options available, but this might also mean you would want to build a completely different deck to what i've suggested so far (for example, this deck is my current artifact deck, which is a very competitive near-top-tier artifact deck. I've assumed so far that you're playing slightly more casually, and I might be wrong here?)

Moixa137 on Sidisi's Sacrificial Toolbox

2 months ago

My primary win con is probably going to be Mikaeus, the Unhallowed + Triskelion as I can assemble it easily with Buried Alive + Victimize and it can win right away.

Secondary win con is any of my Ashnod's Altar + Nim Deathmantle combos. They take longer to set up, and they don't win right away as the tokens don't have haste; however, I thought it would be a fun combo to try out. That said..additional protection / recursion may necessary if I continue with this combo.

Aetherflux Reservoir + Bolas's Citadel + Sensei's Divining Top. Haven't played with this combo to much yet, but so far top and citadel offer great utility even if I don't assemble all 3 pieces of the win con (Further testing in the works.)

As far as artifact / enchantment removal I currently have Karn Liberated, Ratchet Bomb, and Pharika's Libation. Im considering adding Oblivion Stone or Nevinyrral's Disk. I may play Ugin, the Spirit Dragon if/when I get my hands on one.

I've been considering the Contamination + Bitterblossom lock. It'll depend on how my group reacts to playing against stax.

Moixa137 on Sidisi's Sacrificial Toolbox

2 months ago

Profet93. Thank you for your advice!

You're right about how I started this build. I definitely googled a bunch of mono-black combos and smashed them into this deck. Feedback like yours is exactly what I was hoping for.

That said..I've cut out a few combo's and added a few of your recommendations.

Liliana's Triumph and Victim of Night went in.

Deserted Temple and Volrath's Stronghold will both go in once I can get them.

Imp's Mischief looks awesome and I cant wait to play it!

Rings of Brighthearth - I recently purchased one of these, but it has yet to arrive, I'll definitely add it.

Will play around with Panharmonicon.

As far as artifact and enchantment removal goes, I've been thinking Ratchet Bomb, Karn Liberated, or Spine of Ish Sah. I'm very open to additional / alternative suggestions.

Thanks again for your input.

TriusMalarky on Modern Lurrus Prison

2 months ago

So, here's what I'm thinking:

Spreading Seas

Pyroclasm(2 copies or so)

Fatal Push(duh)

Lightning Bolt(duh)

Galvanic Blast

Aether Spellbomb

Necrogen Spellbomb and Scroll of Griselbrand

Nihil Spellbomb

Seal of Fire

Seal of Removal

Pyrite Spellbomb

Some Signets

Maybe Duress

Lantern of Insight and the mill friends, specifically Ghoulcaller's Bell

Thought Scour for consistency

Artificer's Intuition is a literal Survival of the Fittest here.

Whir of Invention

Ratchet Bomb because repeatable specified wraths is fun.

Shrine of Burning Rage and Shrine of Loyal Legions might be interested but their value is dubious.

Grave Peril can also control the board.

Locket of Yesterdays can help reduce mana costs of reanimating spellbombs.

I wonder if I can cast Lotus Bloom from my yard or if Lurrus of the Dream-Den doesn't allow that.

Os Mox Tantalite worth running?

Pithing Needle seems great.

Renegade Map for land draw?

morgud on Big Red

2 months ago

Thanks for the suggestions!

At the moment I don't play a sideboard on this deck since it's more "for fun" deck. However, if I did I'd probably go with switching:

4x Zhalfirin Void for Blast Zone

4x Slagstorm for Ratchet Bomb

4x Simian Spirit Guide for Goblin Cratermaker

3x Magma Jet for Abrade

Also, good idea with Ghitu Encampment although I'd probably go with Blinkmoth Nexus, Inkmoth Nexus, or Mutavault since they tie up less mana.

lagotripha on Friendly Vegan

2 months ago

Do you have a sideboard planned? They are a big part of lists like this- knowing what you have answers to in the side helps a lot. Knowing you are siding in Triplicate Spirits, Ratchet Bomb or six Disenchant variants. Field of Ruin and Blast Zone are good, but with the colour count, you will probably only have room for one or two.

Atsuma on EDH Removal Master List

3 months ago

Ratchet Bomb,Engineered Explosives,Nevinyrral's Disk,Elspeth, Sun's Champion,Elspeth Tirel,Necroplasm,Chain of Acid,Coercive Portal,Do or Die

idk what your thoughts on listing prevention are but Crawlspace, Ensnaring Bridge, Solitary Confinement all see pretty heavy play in their niche.

I'll probably update as I come up with more of my favorites.

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