|Commander / EDH||Legal|
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|Scars of Mirrodin||Rare|
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: Put a charge counter on Ratchet Bomb.
, Sacrifice Ratchet Bomb: Destroy each nonland permanent with converted mana cost equal to the number of charge counters on Ratchet Bomb.
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Ratchet Bomb Discussion
2 hours ago
A draw-go deck is certainly a good archetype. Fun try to run The Unspeakable. A few thoughts...
I wonder if there is enough card advantage. You do a good job filtering your hand, but need to stay ahead of the card race. Vapor Snag is a good card, but leaves you behind in that race. Dismiss is a counter spell alternative that gives you card advantage after the trade. If art quality is a concern, then Whispers of the Muse is eventual card advantage engine that can fit in this style of deck. A draw X spell like Blue Sun's Zenith or Mind Spring could be considered.
Finding room for these considerations is tricky. The set that builds into The Unspeakable takes up a lot of room. The delvers are great cards, but might not be necessary and are a little expensive. Remand is pretty expensive for a beginners deck (if cost is a concern), and could be taken out, but I'd be weary of decreasing the counter spell count any further.
So maybe dismiss instead of remand and squeeze in a few of the other ones mentioned?
Just my thoughts. Playtesting would reveal if you have the right balance of draw and counters. YMMV.
23 hours ago
I haven't had the chance to build this out yet so I don't know how well it does in practice. That said my answer to fast creature decks is Ratchet Bomb. Wildfire eternal is a great second option to get the spell to fire off but if you are going to bring him in I'd recommend only doing so in the sideboard for combo decks with little interaction. Otherwise it's just removal bait. The simulacrums are to help get a red source if you're tron flooded. If you build it and play please post the results. I'd love to hear how it does.
1 day ago
4 days ago
DISCLAIMER: I am not an expert on 8-Rack, but Tom Ross is, so if you want to learn more about the archetype, you should look up some of his articles.
Firstly, I don't have enough money to build an optimized 8-Rack list right now, but the list I'm building into is linked in the description. As you can see, it costs upwards of $700. Some of the cards I'm currently running are the results of budget cuts.
Firstly: the land count. 8-Rack almost always runs 23 to 24 lands. Excess lands (anything after the third or fourth) are discarded to retrace Raven's Crime. It's a good way to keep the opponent empty handed.
Ratchet Bomb, is in the board for token and other go-wide strategies, both of which are major weaknesses for 8-Rack. Similarly, board wipes are relegated to the sideboard. I'm running Languish, because I already own one, but it'll be replaced by Damnationor Bontu's Last Reckoning when I can get my hands on one.
Necrogen Mists is the best budget substitute for Liliana of the Veil. 8-Rack can't flip Liliana, Heretical Healer because, with the exception of some sideboarded copies of Nyxathid or Death's Shadow (for the burn matchups), 8-Rack is creatureless.
All but one of the other cards you suggested are creatures so, while I appreciate the suggestions, I must respectfully decline them. The other card, Ensnaring Bridge, is actually a hot topic among 8-Rack players, some people like it, other's don't. Personally, I'm not a fan; it's expensive ($35 or more) and 8-Rack already has a problem with artifact removal killing The Rack and the last thing the deck needs is to give artifact hate more targets.
Thank you so much for your suggestions! And I'm so, so sorry for this massive response.
4 days ago
Hey, I have a few suggestions/ comments.
Why do you use 24 lands in a deck that has such a low CMC? You're chancing some uneventful draws with so many lands. 19 should be about perfect, it gives you room for more spell play.
Necrogen Mists is also a double-edged sword, but since you aren't running Liliana of the Veil it's hard to find a substitution. Since your deck is reliant on you playing spells though. Liliana, Defiant Necromancer Flip might be a better option on a budget.
Some other interesting cards
1 week ago
@MrSilk: Thanks for your compliment!
This is turning into a wall of text, so I'll split it up and hide it...
It is very important for color fixing without investing in fetch and dual lands.
The stuff that lets my opponent lose life and protects me is (Suture Priest, Blood Artist, Authority of the Consuls, Ghostly Prison, Zealous Persecution). These are the cards I have to be able to cast, as giving my opponent too many tokens without being protected from them or him losing life is pretty much suicide.
Now, as I said, the black and white cards are important, so I want to be able to play them early on. I could run fetch and dual lands to achieve that and still be able to pay the red and blue for the other cards, but, you know, money. So I only run Swamps and Plains, and do the other colors with Forbidden Orchard. And because 4 lands that can produce or aren't enough, I need a few more, this is where City of Brass comes in. The life usually doesn't matter, as I gain enough of that.
I can't give you a definite rundown. It really depends on your hand. Nevertheless, here are a few pointers:
Generally, as I said above, you don't want to give your opponent too many tokens without him losing life or being protected (at least gaining life from Authority of the Consuls). Then again, if you have the right cards and think you can be fast enough, go for it (see below).
If you have Varchild's War-Riders and Suture Priest in hand, play the Riders first, as that way around will result in more damage, even if you miss the trigger of the first token. Also, if you control the Riders and Blood Artist, attack with the Riders. Most (casual) opponents who haven't yet played against this deck will block with all tokens, which results in them getting 2 damage plus losing life for every token (and you gaining that much).
Hunted Phantasm provides the most value with Suture Priest. But you should play it even if you don't control the Priest. It adds 5 damage to Rakdos Charm and Blood Artist and is an unblockable attacker!
You can take damage! If your Ghostly Prison gets destroyed, depending on your hand and board, it might be better to take the damage than to kill the tokens with Ratchet Bomb. Saving up tokens is almost always better than killing them off in small bursts, and you should have gotten plenty of life with Authority of the Consuls.
While Rakdos Charm has three very relevant modes, I think you should only destroy an artifact or exile a graveyard if not doing so would lose you the game. Let them have a small advantage in order for you to win so much easier.
Maths! Be sure about your numbers! I lost a few games because I thought I couldn't deal enough damage this turn and decided to wait, only to realize later that I hadn't considered the tokens from tapping the Orchard for casting Rakdos Charm or similar things.
I think this is the fastest this deck can win (life without considering combat):
- Turn 1: Forbidden Orchard, Authority of the Consuls. Tokens: 1, my life: 20, opponent's life: 20.
- Turn 2: Forbidden Orchard, Suture Priest. T: 3, ml: 22, ol: 20.
- Turn 3: Forbidden Orchard, Hunted Phantasm. T: 11, ml: 31, ol: 12.
- Turn 4: Forbidden Orchard, Rakdos Charm.
You could manage that with only one Forbidden Orchard in turn 1 (turn 3: 8 tokens and 14 life, turn 4: attack with Phantasm, Rakdos Charm), but if we go to Magical Christmas Land, we might as well go all the way.
2 weeks ago
Nice deck. You could add one or two Tezzeret, Agent of Bolas to get more value out of lategame engine-cards. A Surge Node is not always a good draw, but a 5/5 artifact creature surge node is kinda ok.
Also: Ratchet Bomb in the sideboard. You have quite a few ways to control how many charge counters it has, so most likely it'll work well in this deck (not as cheap to play as Engineered Explosives, but cheaper to activate).
2 weeks ago
Heretic_Dragoon thanks for the suggestions. I'll probably try Ratchet Bomb and Languish. I'm not sure I'm a fan of Steel Hellkite because there's no way to cheat on the mana but it's definetally a bomb. I know that Gifts Ungiven is a skill testing card that i haven't played with yet myself. Any suggestions on picking my 4?