|Commander / EDH||Legal|
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|Magic 2014 (M14)||Rare|
|Scars of Mirrodin (SOM)||Rare|
|Promo Set (000)||Rare|
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: Put a charge counter on Ratchet Bomb.
, Sacrifice Ratchet Bomb: Destroy each nonland permanent with converted mana cost equal to the number of charge counters on Ratchet Bomb.
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Ratchet Bomb Discussion
1 day ago
My go-to budget Tron list I recommend to help grind FNMs is:
This gives several utility lands, while also having a good balance of colored mana. The important thing to remember: you absolutely cannot have lands come into play tapped and you will lose games to decks like Burn and Death's Shadow if you have to pay life. The obvious choice is Grove of the Burnwillows for this very reason. However, that obviously will eat your entire budget.
Pinecrest Ridge is probably the best replacement. Not only does it have the option to just tap for colorless and come into play untapped, you can get the or you need to search for Tron pieces or cast Pyroclasm.
This is pretty standard for a Tron list, the exception being Talisman of Impulse. While you don't want to be paying the life against faster decks, having the ability to tap for colored mana and still get Tron on turn 3 is more helpful when you're on a budget. It means you can play multiple World Breakers, add Inferno Titans, or use whatever budget options you have lying around when some of the more expensive fat cards (like Karn Liberated or Kozilek, Butcher of Truth) aren't available. That way, you're not relying a whole lot on cards like Myr Battlesphere or Steel Hellkite.
You need boardwipes. Pyroclasm is especially important because you will lose to a turn one Slippery Bogle is you do not kill it immediately. They will untap on their turn two and toss an umbra on it. By the time you can use another piece of removal, you'll be so low on life that they can simply play another one or get you with Dryad Arbor. The same is true against turn one Glistener Elf. They will use something like Apostle's Blessing to deal with whatever you have once they untap.
You can skip on red and go straight mono-green, but then you just have to accept that you lose to Infect, Bogles, and Burn. If these aren't in your meta, replace Talisman of Impulse with Mind Stone or Relic of Progenitus and the lands with basic Forests and a 2nd. Ghost Quarter.
The All Is Dust is probably the only non-budget card I'd recommend you have because of how much 3+ color decks get BTFO'd on turn three when you slam it. If it's still out of your budget, replace it with a Platinum Angel.
That's 50 cards total. Your last 10 cards should be:
- OR win conditions
- OR removal
Basically, choose a combination of the following that fits into your budget (I put them in order of importance):
- Karn Liberated
- Wurmcoil Engine
- Ugin, the Spirit Dragon
- World Breaker
- Ulamog, the Ceaseless Hunger
- Kozilek, Butcher of Truth
- Sundering Titan
- Relic of Progenitus
- Steel Hellkite
- Spatial Contortion
- Warping Wail
- Myr Battlesphere
Based on what you've posted, I'd recommend something like:
2x Wurmcoil Engine
2x Sundering Titan (you can power this out on turn 3 via Talisman of Impulse and laugh at some Jund player's $2,000 mana base as they concede)
4x Relic of Progenitus
1x Spatial Contortion
All that's left is your sideboard. Based on the above, I'd go with:
2 days ago
@saturn999 in regards to burn, It's in no means an easy matchup, as I sideboard out anything that deals any damage to me, since burn is mainly only 1 and 2 drops, they drop their hand VERY fast, and if you capitalize on that, through a boardwipe, you should be able to assemble the Ensnaring Bridge lock. You'll only lose life if you kept a hand that doesn't have a T1 Discard with a T2 discard to back it, since they'll most likely take play, and have 5 cards going into their T2 including draw (assuming you discard one of those your T1), they might play 3 of those (including land), and if you hit them with a Wrench Mind T2, they're on topdeck, but besides that their scariest creature is Eidolon of the Great Revel, and if you're able to remove that, either through discard or killspell/boardwipe then Surgical Extraction them, you should be completely fine, as every card you make them discard is 3 life you "gain". I actually used to use Nyxathid against them, since if they burn me, it gets bigger, or they have to use at least 2 burn spells to get rid of it, because against them it turns into a 7/7 for 3, but since nobody runs burn in my current meta, I haven't found a need. As for control, the deck should do fine since they're most likely not going to run Hurkyl's Recall, and other than that there's no way to get rid of multiple Ensnaring Bridges other than bouncing with Cryptic Command, using Snapcaster Mage to bounce it back and do it again, but that's still only for 1 turn and that's 10 mana. If it does come down to it, they've drawn more cards than you and you'll eventually win through decking if they plan on winning through creature damage. Although, they are very hard to get down to 1 card in hand (I would suggest getting to 4-5 land, and discard the rest to Raven's Crime, effectively giving every land draw at least a basic discard). The control matches are only tough once they have red mixed with either white or black due to Wear / Tear and Kolaghan's Command due to bridge/rack destruction along with bolts, but I actually stopped playing this deck since my current meta is filled with Chalice of the Void, and without splashing white, there's no answer for it in mono-black other than Ratchet Bomb, but I'll try my best to keep this list updated. Hope this helps :D
3 days ago
IF you do not want to see a Restore Balance in your hand, but you want to use it in the deck, why not just run a single copy?
Or, actually I just thought of something.
It'll nail you your Restore Balance, and you don't have to worry about it accidentally blowing up in your face.
Just make a really odd Sideboard with more spot-removal and spot-threats than an actual functioning Sideboard.
Going colorless helps sway color restrictions your mana base may be producing.
4 days ago
Thanks! This look very useful and Im definitely keeping it on tab. But maybe add a couple more that you missed including.
1 week ago
If you do not run Crafty Cutpurse which makes complete sense, I dont see why you shouldnt run a playset of Ratchet Bomb. You wont be making any tokens yourself, so it will basically be a 2 mana sweeper for the opponents tokens. Also do you plan on winning through Trespasser's Curse? It is the only particularly obvious wincon.