Ratchet Bomb

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic 2014 (M14) Rare
Scars of Mirrodin (SOM) Rare
Promo Set (000) Rare

Combos Browse all

Ratchet Bomb

Artifact

: Put a charge counter on Ratchet Bomb.

, Sacrifice Ratchet Bomb: Destroy each nonland permanent with converted mana cost equal to the number of charge counters on Ratchet Bomb.

Price & Acquistion Set Price Alerts

M14

SOM

Ebay

Ratchet Bomb Discussion

dragonforce60 on B/W Humans Angels

2 hours ago

Humans are sweet! Have a +1!

EDIT: Sorry for the wall of suggestions, all in good cheer!

Kytheon, Hero of Akros  Flip is a great 2-of that could lower the mana curve! Mainly i'd suggest boost champion of the parish and thalia's lieutenant. A third inquisition would boost hand disruption to 4 in order to see it T1 more often. There are budget removal spells like Condemn or even fatal push instead of something like Path to Exile . It's like that old saying "removal to constitute midrange/late game". Kitesail Freebooter is a double-whammy, even a Wall of Omens could take this to midrange pretty well. Unclaimed Territory is down since the reprint too! Angelic Overseer may be a pretty good play! Less meatballs for 5 in the air.

The crusaders may be more explosive sideboarded, speaking of which, there's also access to doohickeys like Tormod's Crypt , Ratchet Bomb , Lantern Scout to hose red, Fiend Hunter for problem big-stuff

best of luck!

dragonforce60 on Esper Wall-Mill

2 days ago

Awfully did the math and I think you'll need 24 lands for this guy. Mainly wanted to say Wall of Omens , Tree of Perdition , and Wall of Tanglecord . But there's tonnes of other stuff too Hedron Crab , Jace's Phantasm , Glimpse the Unthinkable , Crypt Incursion , Mind Funeral , Archive Trap , Visions of Beyond , Manic Scribe . There are cheaper options for answers instead of 2-drop countermagic seeing as this guy isn't purely controlly Condemn , Dismember , Inquisition of Kozilek etc.. For the sideboard you have access to stuff like Dispel , Ratchet Bomb , Tormod's Crypt , Spell Snare etc..

Best of luck mill always looks fun!

dragonforce60 on Copy Cat

2 days ago

If you replace rampant growth / Steve for stable copy-sources like Birds of Paradise , Llanowar Elves , or Elvish Mystic , you could probably cut to 22 lands * bites fist * off-the-charts total CMC but i'm still gonna say it!

Modern is fast... may need a healthy ammount of answers in the mainboard.. Mana Leak , Remand , Spell Snare , perhaps a white splash for cheap cards like x3 Path to Exile , or red for x3 Lightning Bolt , or black for x4 Inquisition of Kozilek .. could even try x2 Fog depending on who you are as a person... x2 Dismember ... 2 man-lands always helps Treetop Village etc.. That's such a cool combo though! Thing in the ice may work too hahah. Phantasmal Image is really expensive but iunno it does exist... In terms of sideboard you have access to stuff like: X2 Dispel , Negate , Tormod's Crypt , x3 Scavenging Ooze , Nature's Claim , x2 Ratchet Bomb , x2 Spellskite etc..

all the x2, x1 etc.. in this comment are actually popular #'s of the card from "commonly played cards in modern" on mtggoldfish (or my own research on how many to run).

Best of luck that is so cool

dragonforce60 on Gruul Balls to the Wall

2 days ago

2 Birds of Paradise would allow you to run 22 lands. I read a "commonly played cards in modern article" and it was 3 bolts average in the # played column (something to consider for any cuts). That other guy may be right about Scavenging Ooze , it saved me from 1 life twice in the same game last week. Vexing Devil is pricey but seems pretty amazing. 2 Dismember could add to your answer-game, so could a few Fog ...? maybe? I've seen Uktabi Drake as a 2-of in some pro tour decks... In terms of sideboard you have access to Smash to Smithereens , Rending Volley , Nature's Claim , Pyroclasm , Radiant Flames , Ratchet Bomb , Spellskite , Tormod's Crypt , Vines of Vastwood etc..

Mainly it's aggro and i'd say birds. Prolly modern ready hahah gotta playtest right

Mylasergopew on Eldrazi TRON (Modern)

2 weeks ago

Okay so after play testing your deck against my friend's human deck I've got some more suggestions. I don't think the Mind Stone and Sea Gate Wreckage are necessary. With this being a colorless deck, the mind stone is really only there for card draw, and there's better card draw ie Endbringer albeit a little bit slower and mid-late game. Though maybe I'm wrong in that aspect, as the biggest problem I have with my deck is it runs out of steam and then I rely on top-decking.

Ratchet Bomb and Oblivion Stone are essentially doing the same thing here, but either one can be better than the other in certain situations. Ratchet Bomb does great against tokens/other 0 cost cards and even against 1, 2, and 3 cost mana caps AND doesn't particularly hurt you much because all of your high cost creatures. Ratchet bomb can just be a little slow. As for oblivion stone, it's better for you IF you can get fate counters on all the biggies you want to protect. Of course, you could just protect one biggie (or none if you have an Ulamog). I know you can just clear the board, and save one biggie. But I've found that Ratchet Bomb and Oblivion Stone play an important role, just not in every situation. Maybe consider sideboarding one or the other?

I used to run Conduit of Ruin for the tutor, but I hated how slow it was and that the Conduit quickly became a target because of the discount. It's not a bad card, but I think you have enough big bois that you don't necessarily NEED to tutor for them. Which brings me to my final point.

While you do have a ton of big bois, it can be difficult to get more than one of them out, and at least against the decks I've played against in the past, they can be quite vulnerable to creature hate. Having some smaller creatures to sacrifice or overwhelm your opponent with is never a bad idea.

All in all, I think you've got something nice here. If you can get an annihilator out on turn 4 or even 5, the opponent usually doesn't have much to sacrifice anyway, and its gg. I may consider adding annihilator after this. Hope I was able to help :)

aef823 on Confuson fuuu-

3 weeks ago

Darth_Savage Yeah, this is probably my last time fixing this up idk.

I've decided to use Drake Familiar and also added Reality Acid for some synergy, so now I have 8 enchantment removals, if needed, alongside a combo that removes permanents twice.

I've also removed Crucible of Worlds fetching for it takes too long, and the payoff is the ability to use a land from the graveyard, with absolutely no way to properly use it, I've also replaced Ratchet Bomb with Trepanation Blade and Codex Shredder, there's no point in more permanent removal, especially if it's slow.

Plus, that means milling someone to death is now feasible, and I can remove Increasing Confusion for self-milling reasons and Golgari Thug for fetching creatures.

So now, I guess it's a good enough toolbox deck. Probably.

aef823 on Confuson fuuu-

3 weeks ago

Darth_Savage While Phyrexian Obliterator might not be hard to work around, the problem is that it isn't the only things I have to work around.

While taking a 2 to the face because of Eidolon isn't much, taking 2 after a 10 damage combo due to Monastery Swiftspear Prowess + multiple spell shenanigans and could be the difference between winning or losing.

But you are right about Vengeful Pharaoh it's a dead card considering getting 3 of the same mana is hard for a tri color deck.

My point for my deck right now is to figure out answers for all the current deck archetypes, without sacrificing card economy. Hence everything being useable from the graveyard.

Like for example, against milling Ratchet Bomb for Leyline of the Void removal, or if that fails, just keep casting Nexus of Fate.

Against burn decks Sun Droplet to discourage burns until they can "burst me to death," and either damaging myself via Rekindled Flame if I have two sun droplets, prepping Ratchet Bomb for the inevitable Eidolon/Bedlam Reveler, or just gum them for life with Vault Skirge, forcing them to waste a spell on it.

Ulamog is there as both a failsafe against dredging myself to death, and a probable win condition.

There's also the synergy with Lost Vale and Vesuva, that form of mana ramping is pretty hard to pass up.

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