Ratchet Bomb

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic 2014 (M14) Rare
Scars of Mirrodin (SOM) Rare
Promo Set (000) Rare

Combos Browse all

Ratchet Bomb

Artifact

: Put a charge counter on Ratchet Bomb.

, Sacrifice Ratchet Bomb: Destroy each nonland permanent with converted mana cost equal to the number of charge counters on Ratchet Bomb.

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Ratchet Bomb Discussion

Reverie42 on Wizards, Dragons, and Locusts

3 days ago

DrukenReaps covered the mana issue pretty well. The other suggestion that I'd make for a deck with this high of a CMC is that you probably want more ramp sources or mana rocks. Commander's Sphere and Dimir Signet are both great here. You might also consider replacing Temple of the False God with a basic. You're really color-intensive and don't have a lot of land ramp, so it's at high risk of not actually doing much good in this deck.

To expand a little on narrowing the tribes... I don't think you necessarily have to cut down what tribes are in your deck. However, if you aren't running at least 25 creatures of a tribe, tribal support cards like Crucible of Fire and Door of Destinies are simply bad. You frequently have to take a turn off to play them, so if they're not going to do some reasonable work right away, they're probably worse than a basic land. Kindred Dominance is going to hit so much of your own stuff that you're likely better off playing something like Languish, Crux of Fate or Blasphemous Act instead.

Along those lines, given your high average CMC, loading up on more reasonably-cheap board wipes is probably a good idea. If it's going to take you a while to get going, being able to control the board in the early game is really important. If your opponent has a field full of elves, slamming Butcher of Malakir or Stormsurge Kraken without clearing the board first isn't going to save you.

As for a few cards that you might consider cutting:

HezTheGod on Yes i know emmy is banned

1 week ago

Null Rod and Stony Silence will murk you really hard here, but that's any colorless deck's main problem.

One great stax piece that would really hurt opponents but parity would be broken for you is Trinisphere.

Ulamog, the Ceaseless Hunger and Scour from Existence will help with the two problems i listed before.

Hedron Crawler, Manakin, Millikin, Skittering Invasion, Blinkmoth Urn, Lotus Bloom, Mox Diamond, Lotus Vale, Sword of the Animist and Urza's Incubator can be used for fast ramp into emr options. Urza Tron could also be run here you do have some tutor for it.

Thought-Knot Seer, Sphere of Resistance, and Thorn of Amethyst for control?

Foundry Inspector

Lodestone Golem

Ratchet Bomb

Codex Shredder

all may be worth looking into :)

Very nice list man Emrakul needs more EDH love

Zorgen on Arahbo, Roar of the World

3 weeks ago

The reason I say you need more ramp isn't to get out more creatures, it's so that you can get your commander out and then pay his ability 2 two 3 times that same turn on another creature. I played the other night where I had 2 cats plus my commander on board before my turn, my turn came and I was able to cast Arahbo's activated ability three times on a 13 power cat (equipments) and three times my other cat who was a 5 power with double strike. I took out two of my opponents that turn and they each had a solid board presence (the third had just lost all his creatures and I came around my next turn and won). That activated ability is insane and getting to activate it at least once every turn without having to sacrifice casting your spells for it is incredible.

Try Harsh Mercy in your deck. It's incredibly cheap cost and not to buy a price right now. As long as your opponents aren't running tribal as well they will only get to keep one or two creatures on board unless they have a huge token presence. For them run Ratchet Bomb with no charge counters.

Protection I haven't given a ton of thought to only because I haven't gone up against a ton of single target removal, more board wipes and indestructible is best for that. Try some equipment for protection so you can keep using if your opponents ever get rid of your creature.

Dennis14 on Rite of Extinction

3 weeks ago

I'm have been testing the deck some more and Architects of Will doesn't seem as necessary so it should be replaced by 4x Inquisition of Kozilek for disruption.

In the SB some more removal can be added, like 2x Ratchet Bomb over Thoughtseize/Collective Brutality.

Another option to deal with many small/cheap creatures might be Killing Wave but I'm how effective it can really be.

A budget alternative to Damnation can be Mutilate (or Languish).
A budget version of Maelstrom Pulse can be Beast Within.

The deck needs more dual lands, Llanowar Wastes would probably be the best reasonably-costing option.

clayperce on Sideboarding Ponza for competitive(ish) meta?

1 month ago

Ok, after everyone's comments, here are my thoughts ...

GOOD MATCH-UPS (Bant Knightfall, UW Control, GBx Midrange, Jeskai Control, Death's Shadow): Mainboard is fine; no sideboard slots needed.

AFFINITY:

RDW:

TITAN SHIFT:

  • The more I think about it, the more I think Beast Within is the key. Say an opponent casts Scapeshift and sacrifices 7 Lands to fetch 6 Mountains (basics and non-basics) and a Valakut. All the Lands enter simultaneously and 6 Valakut triggers go on the stack. With the triggers on the stack, I kill a Mountain. The trigger from that Mountain will resolve and I'll take 3 damage. But the triggers from the other 5 Mountains fizzle, since "the ability will do nothing if [my opponent controls] fewer than 5 Mountains other than that new one by the time it resolves" (source).
  • Beast Within is also superb against a resolved Primeval Titan.
  • I might be able to catch an inexperienced pilot with Crumble to Dust, but an experienced pilot will wait until the last second (i.e., fetching them with Scapeshift) to play their Valakut. Crumble may still be worthwhile though ... partly for free wins against less experienced pilots, but mostly because hitting Stomping Ground will leave most decks with only 10 Mountains ... depending on the board state, that will often not be enough for lethal.
  • Blood Moon is of course amazing in the match-up, but post-board they will almost certainly have Engineered Explosives and Reclamation Sage to deal with it. Still, Blood moon #5 may be worthwhile.

ELDRAZI AND Gx TRON:

HATEBEARS:

GW COMPANY:

UR STORM:


The bottom line (for now anyways) ...

Main: 1x Obstinate Baloth

Sideboard:

cplvela0811 on Lingering Sultai

1 month ago

mattsprestige, RipGut-Gway, tlhunter07:

Hello. I like both Engineered Explosives & Ratchet Bomb.

Unfortunately, no. I have not played in Canada, but I do live in California!

TheSurgeon on Retreat to Oboro

1 month ago

Given that your combo is permanent and creature heavy, you may be lacking in defense to get the combo off. I would reconsider Turn Aside somewhere in here. Fatal Push and Ratchet Bomb, two abundant sideboard staples, would be a problem for any one of your combo pieces. Even Apostle's Blessing might have a place as well if you're worried about non-targeting boardwipes.

Cheers

majin_shinsa on

1 month ago

A few ideas as a fellow 8racker. Collective Brutality either mainboard or sideboard is great vs storm and burn. Bontu's Last Reckoning is a great card vs aggo. Ratchet Bomb works against enhantments/artifacts/planeswalkers. You can always check out mine to see my (BW) take on the deck.

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