|Commander / EDH||Legal|
Printings View all
|Magic 2014 (M14)||Rare|
|Scars of Mirrodin (SOM)||Rare|
|Promo Set (000)||Rare|
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: Put a charge counter on Ratchet Bomb.
, Sacrifice Ratchet Bomb: Destroy each nonland permanent with converted mana cost equal to the number of charge counters on Ratchet Bomb.
|Have (8)||geazykagar , CampbellStev , sonnet666 , metalmagic , TheAnnihilator , vashaclarens , metljoe , Thunderbeard|
|Want (2)||NippleBane , amnspecial1|
Ratchet Bomb Discussion
1 day ago
I hope at least some of this is helpful!
First of all, 1x Bojuka Bog can be a mainboard land that fulfills the same utility as Tormod's Crypt. An additional 1x Scavenger Grounds can supplement the Bog and add flexibility. If you're planning on shelling out crazy cash for shocks and fetches, you might as well add 1x Urborg, Tomb of Yawgmoth , too.
I second UndeadxPenguins in moving the Leylines to the sideboard. I might go even farther and say that Leyline of the Void might not be worth it. Generally speaking, I prefer spells that apply to all opponents - IE - I'm excluded from the effects.
Multiplayer burn is basically impossible. I totally understand wanting to make a Rakdos burn deck instead of a Boros one. I, too, feel a seemingly innate desire to break convention. Additionally, I've had the fortune of pulling a full set of Dragonskull Summit s from booster packs, so I've trying to build a multiplayer Rakdos deck. That said, neither red nor black are colors I use regularly or primarily and I'm sorry to report my efforts have yet to yield any results I'm particularly pleased with. For reference, my most recent attempts are: Tainted Aria and Forgotten Elements. One take-away from those decks Aria of Flame and Priest of Forgotten Gods - each says "...any number of target players..." or "each opponent" - there aren't hoards of cards that have language like that, so any spells that strike your fancy that have language like that are going to be good. All that said, I doubt you'll ever be able to deal damage fast enough to more than one opponent with any consistency. That doesn't mean you can't make a darn mean deck, but that perhaps it would be better to forego the goal of speed in favor of broader, repeatable effects.
I think one way around the obvious limit of trying to deal out 40 or even 60 damage with a burn deck in a multiplayer format is to include more passive threats - dropping some instants in favor of creatures and enchantments - I'm thinking spells like Eidolon of the Great Revel , Harsh Mentor , and Manabarbs . While, like spells that say "all opponents," there aren't a ton of these sort of spells out there, there are some good ones.
Since you're running so few creatures, perhaps it would also be worth considering board wipes as a means of dealing with multiplayer threats. Blasphemous Act comes to mind, as well as the eternally popular Damnation .
Angrath, the Flame-Chained seems like a possible fit, though I question the CMC viability.
I suggest you add "Multiplayer" to this decks hubs.
I don't put any stock in TappedOut's "Competitive Meter." I showed with my deck, 100% Competitive, 100% Loser that the Meter does not take into account the interaction between cards. So if you make changes and the Meter says it's less competitive, I wouldn't worry at all.
Sideboard: Everlasting Torment , Dismember - deals with indestructibles, Extirpate / Surgical Extraction , Geth's Verdict - deals with Hexproofs and Shrouds, Pithing Needle , Ratchet Bomb , Elixir of Immortality .
2 days ago
A few artifacts perhaps worth considering: Mainboard: Metallic Mimic . Sideboard: Pithing Needle , Ratchet Bomb , Elixir of Immortality . Non-artifacts worth considering: Mainboard: Inventors' Fair , Scavenger Grounds , Buried Ruin , Field of Ruin , Ghost Quarter .
If you decide to splash a color, I'd suggest white for Dispatch . With white, you also get an array of decent broad disruption spells for the sideboard IE: Oblivion Ring , Path to Exile , Journey to Nowhere , Faith's Shield / Gods Willing / Apostle's Blessing , Disenchant , Revoke Existence , Sanctimony , Teyo, the Shieldmage , Leyline of Sanctity , Shalai, Voice of Plenty , Aegis of the Gods , etc, etc, etc.
3 days ago
Thanks for the suggestions, lifemtg. I'd consider adding Darksteel Forge , but it's $20 I'm not willing to pay on one card right now. I do like the combo with Nev's Disk, though, and Nev's Disk would be a decent addition, too, and I will keep it in mind. The only bad thing about the Disk is it really puts a target on you for turn. Ratchet Bomb and Steel Hellkite run well in its place.
I had cut Nemesis Mask for Poison-Tip Archer , but didn't consider cutting a land for it. I'm already at 35, and am really leery about dropping much lower than that. Do you think I could get away with running 34 lands? I just worry about a bad draw?
4 days ago
Looks very close to my deck "Sand Flies." A few spells I run in that I recommend here:
Always Watching . I've found a full set of AW along with a full set of Favorable Winds drastically improves the consistency of pumps hitting the battlefield.
Signal Pest - The big problem with this creature is that Favorable Winds doesn't apply. I think it makes up for that by essentially being another pump, and for only 1CMC! In mine, 2x SP, 4xAW, & 4xFW means there are 10 pump spells to make all my little 1/1 flying creatures often become 3/3's and bigger.
If you include Always Watching, then Segovian Angel isn't needed. Also, I completely disagree with DefectiveDwarf regarding it over Healer's Hawk . While a 1/1 HH might not be all that meaningful, a 3/3 HH is a menace. And it's not that uncommon to get 2 or even 3x HH down in a single game - 3x 3/3 flying, lifelink is good enough that you can let your opponent hit you.
I really like Squadron Hawks in my deck, mainly because I see it as pseudo draw-card. It's just a really solid way to keep creatures hitting the battlefield turn after turn. I've playtested my deck quite a bit and the Hawks have been better than I'd hoped.
Even if you don't add Signal Pest, I'd still suggest adding 1x Buried Ruin . Just playing it can make opponents second guess the wisdom of removing an artifact you control. Other lands I'd suggest considering: Temple of Enlightenment - shifting a scry ability into the mana-base means more room for other utility effects. Scavenger Grounds - it's pretty useful to be able to exile some people's graveyards.
I think Immortal Servitude is better than Vesperlark and worth the extra casting cost. It tends to hit right at the point opponents think they've got you licked, which also tends to be devastating for them.
Over the years, I come to realize that no matter how low a deck's AVG CMC is, 20 is really the lowest number of lands a deck can scrape by on. Of course, there are sure to be exceptions to such a rule of thumb, but generally speaking, 20 is the bottom number. Good decks can get going with 3-4 spells and 2-4 lands in an opening hand. A lot of decks try to do too much or over-kill opponents when it typically takes a lot less to win. If we consider 4 spells and 3 lands a good opening hand, that means statistically, about 57% of a deck is spells (34-35) and 42% lands (25-26). Now I've always been a bit rebellious and for years have tried to build decks with 16 lands, but I'm sad to report it doesn't yield great results. I'm typically trying to include as much as 25 lands in most the new brews I work on, but it usually ends up being more like 22. I think 20 is enough here. Another way to put all this would be to say I think you need to cut a couple creatures or other spells.
Spells I'd suggest dropping: Vesperlark (too narrow), Spell Queller (too high CMC), Curious Obsession (too narrow), Smuggler's Copter (not a creature, resource demanding, not great to discard).
As crazy as it sounds I'm actually considering dropping Pride of the Clouds . It's a major target that almost always get removed. It seems like I've had better games when all my creatures were close to the same power/toughness. It's hard for opponents to deal with decks that don't have singular wincons.
Other spells to consider: Dovin, Grand Arbiter - it's really fun to +2 him and add another 2-4 loyalty counters. It's actually pretty easy to ultimate and that ultimate is pretty good. Serra the Benevolent - another pump for fliers and a Worship ultimate is not bad at all. Sideboard/utilities: Generous Gift , Faith's Shield , Blessed Alliance , Negate , Oblivion Ring , Celestial Purge , Disenchant , Revoke Existence , Nevermore , Ratchet Bomb , Elixir of Immortality , Pithing Needle , Teyo, the Shieldmage , Witchbane Orb , Sanctimony , Shalai, Voice of Plenty , Leyline of Sanctity , Tormod's Crypt .
1 week ago
I love zombies. I have a few things to say about your deck that I think you should consider though. In your sideboard, you play Engineered Explosives , this is very bad in mono black because you can only get up to 1 counter on it. for mono colored decks, a similar effect can be achieved with Blast Zone or more conventionally Ratchet Bomb . About Undead Augur , life is worth far less than a card, and being able to replace zombies that have died is what I think puts this tribe over the top. Basically, I dont think lifeloss is going to be a problem, as this is the only card that will deal damage to you in your entire deck. Being mono colored means you dont take damage from your lands, making this card all the much safer. now about lands, Mutavault is awesome, but I am not sure if it has a place in zombies. The problem is that zombies require a lot of black mana, and being stuck with a Mutavault instead of another black source can be backbreaking. I see you have Urborg, Tomb of Yawgmoth to solve that, but it can really only be a one of, so it doesn't do a good job of solving the problem. Also Relentless Dead is Awesome, I'd try to run 4. Also Consider adding Aether Vial , trust me it is very good being able to play an instant speed Undead Augur or Carrion Feeder , or be able to put a Relentless Dead on the battlefield with mana open on turn 3 vs a heavy removal deck.
In short this is what I would say:
+1 Zombie Lord
-1 Engineered Explosives (Sideboard)
+1 Ratchet Bomb (Sideboard)
+4 Aether Vial
-4 Something, rly up to you, probably Smuggler's Copter and something else.
Anyways, awesome deck, you had some stuff in there that I never heard of and I am 100% adding now. Feel free to check out the deck I made, http://tappedout.net/mtg-decks/16-06-19-mono-black-zombies/?cb=1560
4 weeks ago
Eladamri's Call from Modern Horizons should be really helpful here.
Since price doesn't seem to be an issue, Anointed Procession seems like a no-brainer.
1 month ago
Metallic Mimic , Anafenza, Kin-Tree Spirit , & Grateful Apparition seem to pair up well with each other. Tezzeret's Gambit fits with them as well. Venser, the Sojourner seems like a possible fit, too, though his CMC isn't ideal. I'm guessing you'd get more mileage out of Dovin, Grand Arbiter . Unclaimed Territory or Ancient Ziggurat seem like possible land additions.
Sideboard ideas: Blessed Alliance , Nevermore , Revoke Existence (super against stuff like Hangarback Walker , etc) Ratchet Bomb , Pithing Needle , Elixir of Immortality , Shalai, Voice of Plenty and Teyo, the Shieldmage are cheaper than Leyline of Sanctity , Celestial Purge
1 month ago
kamarupa hey thanks for the input! I like Ratchet Bomb and Everlasting Torment as options in the side board. Will add. You think Sign in Blood is better than Plunge into Darkness ? I looked at it and I figured plunge was more flexible, but I'm not sure. Bump in the Night is a good card no doubt but I kinda wanted to stay away from more conventional burn spells and rely more on using my creatures as a way to get reach. May be not as competitive but more fun to me. Priest of Forgotten Gods I have considered. I don't know I feel like I want to be on the attack with my creatures and I feel like priest slows the aggression down. You think it would be a decent sideboard fit? Thanks.
Ratchet Bomb occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%
All decks: 0.02%
All decks: 0.05%