|Commander / EDH||Legal|
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|Scars of Mirrodin||Rare|
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: Put a charge counter on Ratchet Bomb.
, Sacrifice Ratchet Bomb: Destroy each nonland permanent with converted mana cost equal to the number of charge counters on Ratchet Bomb.
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Ratchet Bomb Discussion
1 day ago
plusmental Tried to modify the deck and make it UBW.
2 days ago
w/b budget modern warriors is an interesting Idea. I'd reccomend increasing the number of 1drops (duress over castigate) but the number of relevant non red/green warriors in modern is almost just tarkir block Vampire Lacerators and Nezumi Shadow-Watcher only work so well, even abusing Shields of Velis Vel to make stuff ninjas.
Sideboard in disruption and protection, and run a substantial amount mainboard- Duress, Vendetta, Despise, Condemn, Ratchet Bomb, Pithing Needle, Tormod's Crypt etc depending on meta. If you can build a solid creature engine mainboard, the rest is just stopping your opponent winning. I'd reccomend a bunch of removal and Malakir Cullblade/Seeker of the Way, as they synergize well with the plan.
2 days ago
-I like Hallowed Moonlighta lot so i put that in maybeboard for a possible UBW!
-When I made this deck I was undecided about putting Ratchet Bomb or Engineered Explosives... Engineered Explosives are a lot better in my opinion because I can tutor them with Trinket Mage and can instantly play them to clear all 1 or 2 (3 if playing with W) permanents.
p.s. I like Ratchet Bomb just because it costs a loooooooot less :D
3 days ago
Valid points - "the other downsides won't kill you - Eater of Days will" is probably the major reason not to play it.I'm gonna keep throwing ideas at you in UBw irregardless of that, maybe something looks good
Hallowed Moonlight - while not great will stop your opponents from getting creatures from your spells including your undying Treacherous Pit-Dweller should you need toVirulent Plague kills your Hunted Phantasm's tokens and drops 4 p/t off of your Hunted Horrors tokensRatchet Bomb straight up kills the tokens
1 week ago
I wouldn't suggest her anyway, she's horrible with countermagic :P
4 Ashiok, Nightmare Weaver is surely too much. Drawing too many is bad; the card does nothing against a lot of decks such as Affinity/Infect/Burn. Why not play something like a Jace, Architect of Thought, Ob Nixilis Reignited, or Tamiyo, the Moon Sage to have win conditions that you can play in addition to Ashiok, but still get value/CA/more removal?
If we're doing Dragonlord Silumgar, you've got to do Crux of Fate. Flavour win + doesn't kill your own guy + cheaper than Finale. 4 mana is ideal for a sweeper, of course, but barring that owing to budget - though MM17 reprints should help with Damnation - Crux is the closest we can go.
Consider Fatal Push, Far / Away, and Geth's Verdict as replacements for the removal you have now; particularly Curse of Chains and Last Gasp. Instant speed edicts are very powerful, and Push is an obvious not-too-expensive upgrade over the Gasp. Murderous Cut, Hero's Downfall and Dismember are also not particularly expensive, and are all better than Doom Blade.
Consider Deprive for countermagic. It's a tempo loss, I'll grant you, but it's unconditional. Alternatively, just play Countersquall or Negate. I'm just not sold on Rune Snag, is all, but I could be very wrong, and perhaps the card has performed really well for you? Some small number of 3 mana countermagic like Disallow and Dissipate might not be the worst either. Yes, I like Dissolve, but scry 1 is not as important as exile or Stifle against Eldrazi, planeswalkers, etc.
Think Twice over some number of Telling Time and Divination. Instant speed, allowing you to hold up countermagic; 2 for 1, resilient to countermagic - def. seems like an upgrade over your current card draw spells. Also with regard to card draw, Jace's Ingenuity is a better restock spell than Divination. Instant speed draw 3 is quite good, and it is also sadly the best non Ancestral Vision option in the format. Further consider Shadow of Doubt. The card is backbreaking if you time it right, and worst case scenario, it replaces itself.
You don't want to scoop to resolved walkers, nor do you want to scoop to artifacts/enchantments; Hero's Downfall can take care of the former, while Engineered Explosives with a manabase of fetches and shocks is the best Dimir can do for the latter in Modern. That said, Ratchet Bomb can do a reasonable Explosives imitation a good deal of the time. Also definitely consider Extirpate in the board. It's not as expensive as Surgical Extraction but in a draw-go shell is arguably more powerful. It is also one of your only few ways to interact with graveyard based strategies since you don't have much direct exile or Kalitas, Traitor of Ghet. While the traitor I would recommend absolutely, I understand he is perhaps too expensive for what you have in mind.
Last, but not least, AEtherling. A lot of Modern decks concede to a resolved Aetherling.
With regard to the manabase, consider Sunken Hollow, Creeping Tar Pit, Temple of Deceit and Darkslick Shores as potential replacements for Evolving Wilds. Tar Pit is the only non-budget suggestion in that list, with the other lands being fairly cheap, and powerful in their effects. You should also be able to accommodate no small number of Ghost Quarter, which may shore up the Eldra/Tron matchup and give you better play against manlands from Raging Ravine to Celestial Colonnade to Inkmoth Nexus, and utility lands in the form of Gavony Township, Academy Ruins, etc.
I've been tinkering with Dimir in Modern for over a year now, and have perhaps spent a touch more time on the archetype than perhaps is healthy. :D I'm sorry about how long that was, but hopefully this is helpful!
1 week ago
If you are new to Legacy, I highly suggest you to play combo deck or some noninteractive aggro, because then you need to just learn to play your deck. If you want to play interactive deck, you need to also know what your opponent is doing and in Legacy "What is my opponent trying to do?" is quite open question. If you know what you are going to go against it's a lot easier, but you still need to learn more decks than by playing noninteractive decks. Familirize with format before playing interactive decks to know how to interact. Let's try to play some control then:
4 Drifting Meadow
4 Slippery Karst
4 Blasted Landscape
3 Swords to Plowshares
3 Gilded Light
3 Blade Splicer
4 Day of Judgment
2 Eternal Dragon
4 Wall of Roots
4 Astral Slide
3 Wall of Blossoms
2 Acidic Slime
4 Street Wraith
This is quite rough version and it's quite undercosted for your budget. You can improve it with Living Wish and wishboard, use Containment Priest for shenanigans and with more. You could add somewhere Lone Missionary somewhere or Reclamation Sage. Perhaps you want to splash a colour, anyway it's easily customizable for your own preferences. Your meta seems to be light on Abrupt Decay, so Astral Slide felt natural way to go.
1 week ago
1 week ago
If for some reason I can't empty their hand I just shrivel up and die. But for every game after that I can switch in Pack Rat and beat them up over time. I admit it isn't the greatest plan, but it works pretty well.