Ratchet Bomb


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic 2014 (M14) Rare
Scars of Mirrodin (SOM) Rare
Promo Set (000) Rare

Combos Browse all

Ratchet Bomb


: Put a charge counter on Ratchet Bomb.

, Sacrifice Ratchet Bomb: Destroy each nonland permanent with converted mana cost equal to the number of charge counters on Ratchet Bomb.

Price & Acquistion Set Price Alerts




Ratchet Bomb Discussion

clancheek on Pia's Rocks

1 week ago

Perilous Myr, Executioner's Capsule, or Ratchet Bomb might do some good work here.

BraxTune on U/R Mission Control

1 week ago

The testing process has been continuing nicely. Finding my pacing against other decks in and out of the meta has been a slow and grindy process. However with my switch to more of an aggro creature base, early game beatdowns come pretty easy. I am considering including another copy of Grim Lavamancer in the sideboard unless I can find a suitable alternative.

Ok, can I just say, Ratchet Bomb does some serious work. Definitely looking for a second copy for the sideboard. It's led to very surprising twists of fate for the board state. Emptying my opponents main threats while leaving my creatures untouched. Considering using some in my other builds as well.

Still looking for some better responses or strategies for playing against Burn/ Red Wins decks. Sometimes though, you just have to hope somebody else does your dirty work for you. LOL

kamarupa on Black Out Smack Down

2 weeks ago

Looks pretty good.

A few thoughts on updating it:

Swap out Diabolic Tutor for Mastermind's Acquisition.

I almost always run 1-2xBojuka Bog/Scavenger Grounds in pretty much all my decks; since you're filling up your opponent's graveyards, it's probably an extra good idea here. At 23 lands, if you ran 1x, you could swap it out for Haunting Echoes if you're worried about those cards conflicting - I think your mana-base would still be stable. 1xBuried Ruin might also be useful. Other less-great lands worth a second of consideration: Cabal Stronghold and Mortuary Mire.

I think 16 creatures tends to be a little inconsistent, regularly seeing games in which only 1-3 creatures ever hit the battlefield. (a problem for Infect decks) I see value in good blockers, but I also think added removal/discard spells may be just as effective. For example, Wrench Mind or even Dimir Machinations may prove a better spell than Black Cat.

Some utility spells: Sign in Blood, Extirpate, Hero's Downfall, Geth's Verdict, Fatal Push, Dash Hopes, Ratchet Bomb, Elixir of Immortality

kamarupa on spamming those tokens

2 weeks ago


1xWestvale Abbey  Flip - makes tokens, synergized wincon

up to 4xBlade Splicer - tokens+First Strike

up to 4xBrave the Sands (swap out Fog, Mending Touch, or Druid's Deliverance - block with tokens instead of dodging - this will free up your mana and give you confidence to swing.

By T3-T4, there's a decent chance you're going to start running low on cards - some sort of draw card is going to be useful, and Harmonize is probably the best budget-minded option.


3xRootborn Defenses - anti-Ratchet Bomb

4xSundering Growth - artifact/enchantment removal+Populate

2xOblivion Ring/Banishing Light - Remove Planeswalkers and other nasty things

4xBlessed Alliance/Celestial Flare - get around Hexproof/indestructibles

1xElixir of Immortality - thwart Mill

1xWitchbane Orb, Shalai, Voice of Plenty/Aegis of the Gods - thwart Mill and Burn

BraxTune on U/B Mill with mission briefing

2 weeks ago

Gawd dang! I would love to come across this one down at my local FNM! Your strategy is clear and focused and brutal.

The only recommendations I can even think of are just a bit more interaction that frees you to pop off unabated. Maybe 3-4 copies of Inquisition of Kozilek and/or Thoughtseize would be phenomenal. And both could give you the information that might just be critical.

I can't imagine this one being very fun against a real burn set up though. Not sure what type of answers I would advise there. Spellskite is a pretty standard response but it is even more advantageous when you run blue.

oh and real quick, for the sideboard, I might advise a Ratchet Bomb or two for some optional permanent removal. It might be more efficient at times then Echoing Truth if you need it to be and don't have to worry about not being able to flash it back. Though I would probably replace some copies of Profane Memento to make the room if you need it.

Have you been able to test this much at your local venue? Any decks that you consistently have issues with?

BraxTune on U/R Mission Control

2 weeks ago

Ok, so after my latest modern tournament I decided some modification of my creature base and sideboard was needed. I unfortunately am going to bid farewell to Guttersnipe for now. I think I may have overestimated his play-ability in modern. I think for casual and counter top he is an absolute no-brainer but his cost is rather prohibitive for a competitive build such as mine. It honestly bums me out a bit removing him from the deck. Hinging anything on a low health creature staying in the field is always a risk when you have such interactive gameplay in the meta.

Now present in his place is one more copy of Delver of Secrets  Flip(again, that cost/benefit just being so far off the charts) as well as one copy of my newest test subject: the Vendilion Clique. Flashing in a powerful ETB(enter the battlefield effect) 3 power flyer just seems like the right move for where my deck has headed.

As some of you may have also noticed I traded in another copy of Cryptic Command and pulled a copy of Ionize. I believe this to be the right choice as to better help me gain effect from the Clique as well as continue to give me more versatile of control over the field.

In the sideboard, I ended up changing my direction a little bit. Relic of Progenitus had to be removed to make way for some other options. After some solid plays I decided on another copy of Abrade. I will also be doing some testing of Ratchet Bomb. I've been looking forward to this since I acquired some in a brutal set of trades a while back.

Here's to you, the Pilots, the Mavericks, and the Scientists! Keep flipping tables!

lagotripha on Budget 8 rack

1 month ago

Mono black deckbuilder's toolbox- the big list of random stuff I've jammed in modern.

For budget 8 rack, I'd look at Ratchet Bomb in the side. I consider it basically mandatory in hand disruption plans, and it fits in the bile blight slots as token hate, while dealing with chalice, endless one and ballista.

Azcanta is more tricky- lands are always awkward, and fulminators aren't cheap- its a priority hand disruption target in my games as removing it is hell.

I get the extripate mainboard in this meta, but I'd give a little thought to bontu mainboard and Ravenous Trap in the side- when I want to exile their graveyard, its usually free and you get everything.

I've used Fleetwheel Cruiser to deal with jace on an empty board before, but its less amazing with a low creature count, even if it is less awful than most vehicles. Jace is just one of those 'well, they topdecked it' cards in my budget lists- I've tried to jam The Eldest Reborn but getting to it in a smallpox list is a no-go.

If you're playing against a cryptic/jace deck regularly at fnm, Memory Plunder has done well in the past. Nothing like casting your opponent's cryptic in mono black.

kamarupa on Puresteel Powerhouse

1 month ago

given the number of 0-Drop equipment you're running, I think a full set of Dispatch is well worth it.

a few lands to consider: 1xSejiri Steppe, 1xScavenger Grounds, 2xBuried Ruin

a few artifacts to consider; Elixir of Immortality, Pithing Needle, Ratchet Bomb, Paradise Mantle, Springleaf Drum, Steel Hellkite.

a few utility spells worth considering: Oblivion Ring, Journey to Nowhere, Cast Out, Seal Away.

Load more