Triumph of the Hordes

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Vintage Legal

Triumph of the Hordes

Sorcery

Until end of turn, creatures you control get +1/+1 and gain trample and infect.

Catpocolypse on The Island Awakened

5 days ago

Alright @Profet93, I'm home and ready to take a deeper dive into this.

Abundance + Sylvan Library is something I will have to test out, Abundance is always a card I keep coming back to when I'm building in green. I'll see about testing it out, my group of friends is fine with proxies so I can have a chat with them about it.

If I include Yavimaya Hollow as well as making half my forests snow covered, that brings me to 10 land cards with different names. I'm not sure I can be consistent enough with Field of the Dead for it to be worth including. Though in the future, if I slot in more land cards it is definitely worth considering.

My other explanation wasn't exactly to the point lol, so I'm gonna try to clear this up. The reason my playgroup is fine with Triumph of the Hordes is because they understand that when that card comes out, it is with the intention to end the game this turn, no waiting around, either respond or lose. Finale of Devastation doesn't have that same power in this deck simply because there isn't anything I can go and find that has the same presence or intent that Triumph of the Hordes does.

Skullclamp is definitely something I considered, though not towards my one drops. Most of them are very reliable ramp/landfall shenanigans, Llanowar Elves being the only exception, using Skullclamp on the one drops doesn't seem like the correct play to me. Using it on the elemental tokens however, I am heavily considering, as we have already discussed how good of a sac option they make for cards like Greater Good.

Burgeoning is an interesting case because sometimes it feels kind of useless, but it has also had it's moments where it becomes one of the most powerful cards in my deck. It's a risky card, but there will always be risky cards. The real reason I'm not really considering taking it out however is because my LGS only had one copy and I will honestly feel bad if I tossed $20 at a card that high in demand just to swap it out a week later.

I haven't had a chance to playtest with Greater Good yet, but I have high hopes for it, as it is significantly more reliable than Jaheira's Respite

Those are my thoughts, though unfortunately I haven't been able to back any of them up with testing yet. Interested to see what you think of my logic behind certain choices.

Catpocolypse on The Island Awakened

6 days ago

@Profet93 I'll give a much more detailed response when I am off work work, but basically my playgroup doesn't mind Infect very much because the deck isn't centered around infect. Triumph of the Hordes in this deck is a way to make sure you knock people out, cutting their life from 40 down to 10. It's not the infect itself they care about, they know that it's there to close out games cleanly

Catpocolypse on The Island Awakened

6 days ago

@Profet93

Super glad for such a detailed list of suggestions, I'll try my best to go down each one and give you my thoughts on them.

Abundance/Sylvan Library: Between the two, I'm leaning more towards Sylvan Library due to the synergies you outlined, but I am seriously considering both of them. From what playtesting I have done, I have more than enough ramp effects, but I lack in card draw in order to power how many cards the deck can churn through. What do you think about replacing Lotus Cobra with Sylvan Library and Colossal Majesty with Abundance? Sylvan Library makes a better 2 drop than Lotus Cobra considering how much ramp I have and you already outlined the problems with Colossal Majesty.

Field of the Dead was not included because I don't think I have enough variety in my landbase to reliably activate it. Even if I change half my forests to snow covered, I only have 9 different lands, that's including Field of the Dead. I just have way too many fetches meant to get double landfall triggers for it to be reliable IMO. Unless I'm leaving fetches uncracked on the battlefield, I don't think I'm going to reliably be able to get much value out of it. I'm excited to hear your thoughts on that because I don't think it is entirely out of the question yet.

Castle Garenbrig: I already outlined out I have enough ramp and am thinking about cutting some for card draw, plus pretty much all of my lands are playing around a landfall trigger system where I am consistently saccing them and playing them out of my graveyard one way or another. Castle Garenbrig doesn't play into that strategy at all and I don't believe I need the ramp, I have a fairly low curve as it is.

Yavimaya Hollow: Definitely a card I was considering, but I ended up keeping it off the list not because of anything game mechanic wise, but just price. I already feel like this deck is quite possibly my most powerful deck and my playgroup is very casual, and relatively budgeted. As time goes on, this is absolutely be included as new cards come out and I keep this updated, but as of right now, I think I would feel bad showing up with a deck worth of 1k and playing against my friend who consistently makes decks worth less than $100.

Finale of Devastation: I honestly prefer Triumph of the Hordes in this deck, I don't usually need to make my creatures all that much bigger to win, I need the damage they deal to do more for me. Trample is something I prioritize in other decks for the finishing power and Triumph of the Hordes is no different, as well as the Infect making it a clear finishing card. I'm not entirely sure what I would even find with Finale of Devastation. Cultivator Colossus and Ancient Greenwarden/Rampaging Baloths are my highest CMC cards and none of them are real game closers, just big hitters that have powerful synergistic effects with my game plan.

I'm actually going to touch on Greater Good and Jaheira's Respite together: Jaheira's Respite is a risk vs reward card in my eyes, as it swings from being a dead card to pulling out 5, 8, 10+ lands in a single turn. This is one of the cards that I already own, so no need to buy it somewhere and I plan on doing some playtesting with it in a live environment. If it doesn't give enough reward for the risks it poses, it is going to be swapped out for Greater Good. I don't have all that many creatures I want to sac to Greater Good but you're correct, the elemental tokens fill a perfect role in that.

Hope this explains some of my positions on your suggestions and I'm looking forward to your own thoughts on my reasoning for the choices

LB0818 on Hive Mind! (+1/+1 / Tribal The Swarmlord)

3 weeks ago

It can get scary real fast. It's definitely a combat deck. Needs to be played in pods where people are playing combat wins decks. It could be scarier with cards like Triumph of the Hordes. Having several decks I have built with those win cons, I decided to go just straight beats!

TypicalTimmy on Help Me Pick A Commander

1 month ago

Yes, I agree. Green is easier to find ways to make tokens with and there is plenty of Saproling staples out there. Plus, in a vacuum, he works off of himself with his activated ability. When considering the aspect of ramp, such as with Cryptolith Rite and Itlimoc, Cradle of the Sun, or even Gaea's Cradle if budget / proxies aren't an issue, you can suddenly take over the game very quickly. Not to mention you now also have further access to infect a la Triumph of the Hordes.

Though, perhaps the "weirdest" one would be Yurlok of Scorch Thrash as he brings back manaburn. I'm not too sure how prominent he is within the community, but given that there aren't too many cards out there that force opponents to have extra mana, I would assume what little does exist means he's already been "solved", to a degree.

thefiresoflurve on Overpopulation

2 months ago

I think Overwhelming Stampede / Triumph of the Hordes probably beat Crescendo of War, since they're one-sided buffs. Crescendo of War is also much more... telegraphed than the sorcery-speed buffs.

TheOfficialCreator on Prossh, Top of the Food Chain

2 months ago

Mana Echoes would be really funny with all the Kobolds dropping. Might also have the potential to go infinite if you have a sack outlet and something like Chromatic Orrery.

Jadar, Ghoulcaller of Nephalia is a card I've seen cropping up a lot lately as well. It seems to be pretty decent, creating a consistent slew of Zombies. Ophiomancer is another decent option.

Triumph of the Hordes would make dealing lethal damage more than twice as easy, and it would work well with Doubling Season (another good card for your deck).

Cultist of the Absolute is a massive stat boost.

Mass Hysteria might be able to replace Hammer, but I'm not sure if you want to risk making your opponents have that option.

Finally, Garruk's Uprising gives some good card advantage plus the added bonus of trample which is something Prossh lacks. Rancor could also work to the same effect.

SmirkyDog593 on Forest Tribal, LoL

2 months ago

I did some more digging around green cards and here are some more cards that may work in the deck:

Cream of the Crop is a great way to constantly get cards in a passive manner.

Season of Growth another way to help the flow towards win conditions and combos.

Sylvan Anthem little buff and again a helping hand with setting up combos

Book of Rass a possible infinite draw card which will help you draw out the behemoth or other such cards to win.

Aetherflux Reservoir another conditional win combo, I personally would put this as a maybe but I thought I would suggest it anyways

Triumph of the Hordes a disgusting way to win by all accounts. But hey, a win is a win

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