Triumph of the Hordes

Triumph of the Hordes

Sorcery

Until end of turn, creatures you control get +1/+1 and gain trample and infect.

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Trade

Have (2) DarkMagician , Azdranax
Want (1) Ophilias13

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Legality

Format Legality
Leviathan Legal
Vintage Legal
Custom Legal
Legacy Legal
Limited Legal
Canadian Highlander Legal
Oathbreaker Legal
Commander / EDH Legal
Casual Legal
Modern Legal
Duel Commander Legal
2019-10-04 Legal
Highlander Legal
1v1 Commander Legal
Block Constructed Legal
Unformat Legal
Tiny Leaders Legal

Triumph of the Hordes occurrence in decks from the last year

Latest Decks as Commander

Triumph of the Hordes Discussion

edengstrom1 on Vorinclex, Counters & Superfriends

1 week ago

Hi Mortlocke,

Thanks for checking out my deck! I love the lore of New Phyrexia and was really excited to see a new Praetor in Kaldheim! I hope the rumors are true and we see one in each set leading up to a return to Phyrexia.

I definitely plan on getting Triumph of the Hordes at some point, but my LGS has been out of them for a while. I didn't want too much infect, but like you said if I win on that turn its not much different than Overwhelming Stampede . I never thought about Pir's Whim , but I might have to try it out since it's decent removal too.

Thanks for the suggestions!

Mortlocke on Vorinclex, Counters & Superfriends

1 week ago

Hi edengstrom1,

I really enjoy New Phyrexia, and am always glad to see a new deck dedicated to any of the Praetors - +1 from me on principle alone. As for card suggestions, have you considered Pir's Whim ? It's a wonderful piece of ramp and removal - or a fun political tool to help "win" over an opponent for a turn or two. Additionally, have you considered the on-flavor win con Triumph of the Hordes ? I can understand if you're hesitant to run Infect, but casting the previously mentioned with your commander on the field is lethal combat damage. I wish you luck with your deck, and look forward to any changes and updates you make.

Mcat1999 on Tips for New EDH Player

2 weeks ago

Oh my friend, I have more.

5.) If someone is discouraged or having a bad time, don't pick on them. Not just verbally by making sideline comments, but actions as well. For example, if you have a ton of lands (mana flooded) and they are on turn 6 and only have 3 lands and are bogged down and discarding, don't make a joke like "man I wish I'd draw something other than lands."

This might seem amusing to the table, but the player who is severely behind will find that as a passive aggressive remark toward their own boardstate and will regress from the game. As for how actions go, if you see an opponent has been doing nothing because they have little or no interactions in the game, don't look at them as an "open target". It will cause them to want to scoop and end the game as it is no longer fun for them and they can no longer justify being in it.

TLDR - Go easy on players who are falling behind.

6.) If you are fortunate enough to win the game, during the next game, let the "loser" go first. Whomever lost first should be first in the next game. It gives them more opportunity to be in the game, provides quicker interactions and helps keep their spirits up. Whoever "won" the last game should be last in the turn order.

7.) If after several games, if someone seems to be having a particularly difficult time, ask to see their deck and offer suggestions. Do not just call it trash and tell them what they need to "fix" it. Their budget and resources may not allow for the cards you are recommending. Rather, ask them what their goal is and see if you can look for interactions within their deck that already exist. Show them how some cards can work together. For example, I literally - and I mean this actually - just learned yesterday that Rings of Brighthearth and Basalt Monolith produce . I have been playing these in my deck for weeks and had no idea! :O You'll almost always find something cool and interesting if you ask questions, watch videos and pay attention. Sometimes it takes the graces of someone much better or more experienced than yourself to show you.

On the field you have a Rings of Brighthearth and a Basalt Monolith . You also need means to produce two additional mana of any color(s). For our purposes, let's look at two Forests .

You are going to tap Basalt Monolith for . Next, tap your two Forests or .

Spend your to untap Basalt Monolith . Additionally, spend your to copy the untap ability, using Rings of Brighthearth .

The ordering on the stack does not matter, but realize that your stack now looks like this:

The first one resolves. Basalt Monolith is untapped.

Before the second one attempts to resolve (which it won't be able to and will be removed from the stack), you are going to tap Basalt Monolith again, adding .

Now your second activation may resolve, and Basalt Monolith resolves.

At this stage, you are not going to produce infinite mana. If you tap Basalt Monolith again to add an additional , you will only be producing in total. Three floating, three added.

You'd be spending to untap it, meaning you net . You are ahead by none, other than the floating from earlier.

Instead, you are going to tap to add your additional , giving you the total of .

Pay to untap, but also pay to copy it using Rings of Brighthearth .

Now you are back where you were just a few steps prior, but floating .

Each time you do this, you add one additional , meaning you can now produce .

8.) Some players may only have one or two decks. If their decks "aren't working" or "aren't powerful enough", offer to lend them yours so they can become inspired again and have fun.

9.) NEVER, under any circumstances, insult a new player. Do not tell them to get good, to buy better lands, to fix their base. Don't tell them their Commander is garbage. Be polite and nice.

10.) The biggest rule of all --- Just because you can win, doesn't mean you should win. You could have a Triumph of the Hordes in hand with 30 power on the board does not mean you should cast it. If your opponent is new to the game, hold that card back and let them have the time and experience to try and dig out of it. After the game, show them the card so they can see what it would have done.

It's better for your opponent to, after the game, say:

  • WOAH WHAT THE HELL IS THIS THING?!? :D

Rather then have them say during the game:

  • How the fuck am I supposed to compete against this stupid shit!?? >:(

Encouragement is key. Let them have a good experience. Even if it means you lose a few games in the process.

But if you do this, -- NEVER -- go "I totally would have won if I played this. I LET you win."

Don't be an asshole. Shuffle your deck, tucking Triumph of the Hordes into it, then pull the card out and go "Oh man if I had this in hand, I totally could have won."

The difference is your opponent perceiving that their win was legitimate versus realizing their win was coddled.

Trust me. It goes a very long ways when interacting with new players. Especially kids, since you said they are 14 and 15.

Halflingz on Rin Seri 2.0

2 weeks ago

Raining Cats and Dogs Nice work bdodds, I think you have selected a handful of great cards but I'd think you could benefit from an earlier CatDog play and cheaper creatures to really start raining cats and dogs. Even without Aluren, every creature coming in with an extra token produces insane value. Especially considering your general's ability.

Below, I would like to outline 4 core concepts and considerations. Ramp, Creatures, Protection, Draw.

Ramp - Prioritizing cards that help you play Rin & Seri turn 3! Nature's Lore Rampant Growth Three Visits Boros Signet Selesnya Signet Gruul Signet Talisman of Conviction Talisman of Unity Talisman of Impulse Fellwar Stone This should be easy to replace the ramp packaging you already have. Look to cut cards like Explosive Vegetation, Chromatic Lantern, Obelisk of Naya, etc.

Creatures - Prioritizing 3CMC or less and upping your creature count to closer to 30! Think about adding creatures that fullfill multiple roles and allow you to run less other stuff. Qasali Pridemage is a great example cause it can pump a swinger +1/+1 as well as remove a pesky enchant or artifact.

Cheap Utility Kitties- Adorned Pouncer Brimaz, King of Oreskos Bronzehide Lion Initiate's Companion King of the Pride Leonin Relic-Warder Oreskos Explorer Pride Sovereign Qasali Ambusher I like the returners you have for multiple cast triggers too! Can get stupid with Aluren... Whitemane Lion Temur Sabertooth Fleetfoot Panther ? Snow Hound

Cheap Utility Doggos- Abzan Beastmaster Ainok Guide Bolt Hound Resolute Watchdog Selfless Savior

Some real cheap beefers could be nice considering they make a token, but could also see not making the cut- Wild Nacatl Loam Lion Leonin Vanguard Isamaru, Hound of Konda Sacred Cat

Protection/Return - Build a huge board and keep it protected! Unbreakable Formation Rootborn Defenses Heroic Intervention Teferi's Protection Asceticism Marshal's Anthem Kindred Boon Akroma's Will Flawless Maneuver

Draw(ish) - The cheaper the cards in hand the more you gonna empty and wanna draw! Skullclamp Colossal Majesty Elemental Bond Beast Whisperer Fecundity Garruk's Uprising Descendants' Path Realmwalker Hunter's Insight Snake Umbra Lifecrafter's Bestiary Mentor of the Meek Guardian Project Return of the Wildspeaker Shamanic Revelation Slate of Ancestry Collective Unconscious Camaraderie

General good cards for Cat/Dog: Maskwood Nexus Mirror Entity Crib Swap Felidar Retreat Basilisk Collar Thousand-Year Elixir Rings of Brighthearth Seht's Tiger Shields of Velis Vel Naya Charm Kindred Summons Volatile Claws Beastmaster Ascension Titanic Ultimatum Hour of Reckoning Triumph of the Hordes Finale of Devastation Idyllic Tutor Winds of Abandon Lightning Greaves (secret lair dog art!) Coat of Arms Swiftfoot Boots Impact Tremors Rhythm of the Wild Aura Shards Shared Animosity Mirari's Wake Growing Rites of Itlimoc  Flip Any Cheap Changelings really...

Lands to love: Slayers' Stronghold Kessig Wolf Run Hanweir Garrison Flamekin Village Gavony Township Mosswort Bridge Spinerock Knoll Windbrisk Heights Castle Embereth

OmniDreamer on Forest for the Wicked (Kamahl & Kodama EDH)

3 weeks ago

Sorry for the very lengthy reply. I just got swept up in this.

I've only played two games so my experience overall isn't going to tell me enough about how certain cards perform in various situations or if they're not synergizing enough with your strategy. I'm guessing you're on a budget. If your playgroup allows proxies, or money isn't an issue. Gaea's Cradle is always a great option in a deck that generates lots of token creatures, and you're already running Crop Rotation . The budget option to cradle though is Growing Rites of Itlimoc  Flip. When I began my 2nd game playing this deck I was very concerned since one opponent was running Angus Mackenzie which usually just neuters this kind of strategy. I mean I lost that game for other reasons, but if it had dragged on I probably would need a lot of luck to have instant speed removal for Angus and enough power to alpha strike or I'd just lose to forever fog. That's certainly an edge case, but a tad more removal could be helpful to rid yourself of problematic creatures or other effects. Song of the Dryads and Kenrith's Transformation are a couple of great options. The only other creature that doesn't do something like fight that shot to the front of my mind to get around Angus was Questing Beast .

=============

However, simply looking at the list and thinking about good options in general I would say the following cards should be considered for replacement:

  • Colossal Majesty its a bit slow compared to other green card draw. Sylvan Library is probably the best replacement if money is no issue. Beast Whisperer is decent and you can tutor it. There are great one-time effects considering the swarm you usually have like Shamanic Revelation and Regal Force . Harmonize is always a solid option. Oakhame Adversary is usually getting through because of deathtouch and you can always leave him as a blocker. Depending on your meta Runic Armasaur can net you plenty of cards.
  • Liege of the Tangle feels like you'd be better off with something that helps finish the game the turn it enters the battlefield for this much mana. Craterhoof Behemoth or something like that would be nice, but if you're content with the pump that you get from Kamahl then perhaps Bane of Progress would be nice to wipe the pesky artifacts and enchantments. God-Eternal Rhonas is another decent buff to finish with. Great Oak Guardian could potentially be a finisher with your ability to turn lands into creatures and Temur Sabertooth as a way to recast the treefolk again and again.
  • Nylea, Keen-Eyed I feel like she is a decent card, especially since she is indestructible, but her activated ability is pretty costly for only digging 1 card. I would prefer Duskwatch Recruiter  Flip for this kind of effect and if it flips it does the cost reduction. If you're after an indestructible creature here then Rhonas the Indomitable is great for the deathtouch as a blocker or threat, and his pump + trample effect. For other nice cost reducers there's Emerald Medallion and Rhonas's Monument .
  • Curious Herd was a dead card for me in one of my games where I drew it. I ended up discarding it when I ended a turn at 8 cards in hand. I can see that it has potential in some matchups, but its is a bit meta dependent. Arachnogenesis would probably be an upgrade in many cases, but again meta dependant.
  • Magus of the Order I was surprised when I saw this in my hand because I didn't realize it had been printed. 2020 was a blur. However, as it stands there were not a lot of great targets for this to go tutor into play. Avenger, Nyxbloom, of Baloths were the primary options to me since Leige needs to swing and connect in order to do something and wait a turn before the lands can attack giving opponents a chance to wipe your board (including 8/8 lands). Actual Natural Order would be preferable since it is less telegraphed, but still need better finisher, utility, value to tutor for. Craterhoof, Bane of Progress, or maybe something like Apex Devastator for all the silly cascades.
  • Roiling Regrowth -> Harrow (generally won't get countered so the additional cost on cast of sacrificing a land is a minimal risk) or if you want a body Springbloom Druid .
  • Bow of Nylea it certainly has its utility, but something like Ohran Frostfang may be better for the deathtouch buff and supplemental card draw.

Other cards to consider:

Some combo suggestions:

  • Quirion Ranger + Ashaya, Soul of the Wild to use the ranger's ability to return the ranger and untap any other creature that can tap for mana to recast the range and repeat for infinite cast triggers, creature ETB triggers for other permanents that care, and "landfall" triggers. Scryb Ranger can also work if your "lands" produce an additional green or if you have a way to give them haste like Lightning Greaves or Concordant Crossroads .
  • Cloudstone Curio + Kodama of the East Tree to put a land into play, bounce another land, resolve Kodama trigger to put that land back into play and bounce the first land for as many additional lands you can play per turn. This becomes infinite if you have a permanent that generates any kind of token on landfall trigger.

Squirrel_of_War on SAPROLING_ARMY!!!Need Help!

1 month ago

Well since you are doing thallids with spore counters I would recommend leaning into Proliferate. Cards like Yawgmoth, Thran Physician, Evolution Sage, and Plaguemaw Beast can help you continue to proliferate all your spore counters or wahtever other counters you have every turn.

You might even consider adding Umezawa's Jitte.

Sac outlets that can benefit you are always good. Greater Good

Ways to beef up your saps. Muraganda Petroglyphs, Triumph of the Hordes

Ways to double up on the lifeloss from all the dying saps. Wound Reflection, Archfiend of Despair

Am I heading in the right direction here? Let me know if you like those suggestions.

Doombeard1984 on

1 month ago

ok then. So I would suggest (if your budget permits) a Sliver Legion. It is a strictly Sliver Coat of Arms. Speaking of CoA, I would probably actually cut it for the Sliver Legion. You could also look at things like Shared Animosity and Magma Sliver. I suggest dropping the Coat of Arms because the effect from this is symmetrical. I am a "greedy" player. If I bring an effect to the table, I want it for me only :) .

So, I don't want to be the guy to suggest infect... However, if you are going all out attack Triumph of the Hordes is a good finisher.

Metallic Sliver seems a little like filler. I tend to look at cards and say "If I pull this card, am I going to be happy". I don't see a time when you pull this that you are happy.

Brood Sliver could also be a really good include. Lots of extra Sliver tokens for your Hive. If this is something you want to lead into, you could look at Anointed Procession, Parallel Lives or Doubling Season as well. At the very expensive end of this, you could look at Sliver Queen. Her, plus any doubler and Basal Sliver means, infinite sliver tokens!!

I think some draw would be useful for you too. YOu never want to be running out of gas. Guardian Project and The Great Henge are possibilities. With the henge, remember, if your Commander is out, it will only cost due to the cost reducing effect.

Also, sometimes you just need to boardwipe. Either the board has become too crazy, or you are wanting to "turn sideways". If you got Sliver Hivelord out you can afford to destroy all your opponents creatures as you are rocking indestructible. Wrath of God, Damnation are one of a multitude of wraths. Also, everyones favorite, Cyclonic Rift can always open your opponent up for the end.

Hopefully that gives you some ideas. And of course

So, thats some ideas at least. Hope it gives you stuff to think about.

NoetiPanda on Five Hundred Dollar Fynn

1 month ago
  1. Idk what playgroup thinks $500 is budget but you do you my dude
  2. Take out Rishkar's Expertise and use Shamanic Revelation, the free cast isn't worth the extra mana and loss of card draw if you're going wide.
  3. Take out Memory Jar and use Soul of the Harvest, Primordial Sage, Beast Whisperer, Guardian Project, hell, maybe even The Great Henge, they're all better permanent draw than a single wheel. On top of that, nearly all your creatures are small and cheap so you'd end up getting way more value out of Beast Whisperer effects.
  4. Seedborn Muse doesn't really do a whole lot unless you have something to use with it, at best it helps you use Contagion Engine a lot,at worst it gives creatures pseudo-vigilance one time. Definitely a good card,I'd just either cut it or add more that it'd synergize with, perhaps Viridian Longbow for keeping everyone's creatures off the board.
  5. I don't see a lot of ramp, I'd typically recommend at least 10 pieces of ramp, but considering how low to the ground fynn is I wouldn't use ramp above 3 cmc, so you can really get going. Things like Harvest Season and Rampant Growth are good, but dorks would be preferred because you can later use them when you use mass trample/deathtouch/infect like Triumph of the Hordes.

Hope these were helpful, happy brewing! If I think of anything else I'll leave another comment.

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