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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Triumph of the Hordes
Until end of turn, creatures you control get +1/+1 and gain trample and infect.
1 week ago
For flying hate cards Hurricane/Squall Line, Spidersilk Armor/Gravity Well, Whiptongue Hydra are all great fly haters and Bower Passage makes your elves unblockable to fliers. While none of these should be thrown into your main board some should make it into side board if you really can't handle your friends flying spirits.
Card to help you:
Tyvar Kell I would add since so many elves only tap for green mana this will help you get more black mana. Plus his +1 buffs an elf (not as good as if buffed 2 or 3 but hey it still ok) and gives deathtouch till the end of turn meaning it's always a viable attacker. like Xenagos, he has a 0 ability that make a token and they are of course elves and his ult gives you hasty elves!!! (rare in non red) plus some draw power
Harald Unites the Elves- Can help you cheat a elf or Tyvar into play, buffs all yours elves than can be a board wipe if attack with your massive army of elves
3 weeks ago
Yeah, Triumph of the Hordes could def do some work in here, but I'm just not a fan of winning by infect sometimes. I don't think it's fun, and not really thinking it fits "dragons" so much.
But it is a good idea, for sure ... we could easily take out 1, 2, or even 3 players with it. Not sure if my local meta would like that, but it's a fine add for anybody else with this deck. =)
And, about the commander, I go over that in the primer above. In fact, it's the first accordion block available to click on: "Wait, what? Why no DRAGON for our commander?"
"Glad you asked!
Our original Commander was Thrakkus the Butcher. He is actually the original inspiration for the deck and our choice of colors. But his 5 mana CMC with at least 1 of red and green feels a bit high as a removal magnet.
After some thought we are leaned more towards Ganax, Astral Hunter with Acolyte of Bahamut as the Background so we can not only play with the new mechanic but also get some mana relief earlier and repeatedly into the game. This plays perfectly into a deck with many high-cost fatties!
Unfortunately, though we can get Acolyte into play sooner than our commander, we cannot use Acolyte to help pay for our commander since it transfers the ability TO the commander ... and he's not in play yet. Making matters worse, once we summon our commander, we STILL cannot use the ability from Acolyte because our commander would have been the first dragon cast that turn. Thus, to use Acolyte to save mana, we must wait until our next turn and hope that our commander is still alive to provide mana relief for our next "first" dragons. This is NOT ideal, as now our commander is a HUGE target even more than before, and we're taking up two cards to play our commander. Ugh.
To tell the truth, the BEST commander for our dragon deck is actually going to be Karlach, Fury of Avernus, with the background Acolyte of Bahamut. Karlach has the awesome ability to give us 2 combat rounds each turn to really push our damage output to the max, AND we get the bonus of using Acolyte's mana reduction for a dragon every turn, even the first turn we put our commander into play. Even better is that she, herself, doesn't need to attack in order to trigger a 2nd attack phase, which most of creatures with similar abilities do, so we can keep her protected by not attacking if it is strategically sound to do so.
Yes, she's going to be an even larger target for removal, but justifiably so. This is okay, she's worth it. She's one of those creatures you want out early and often, and being a Commander her allows her to return a lot, and we'll have plenty of mana to spend. Plus, we can drop Thrakkus in behind her, and getting double damage in 2 attack rounds ... BRILLIANT!
That all said, this doesn't exactly play into our "ultimate" dragon theme deck as well, as Karlach is NOT a dragon. But what she lacks in creature type she gains in a background, and in the spirit of D&D, being an "Acolyte of Bahamut" means she worships dragons near religiously, and so thematically we can play her as a devoted practitioner of dragon summoning.
So, if we want the MOST effective and dangerous dragon deck there is, Karlach, Fury of Avernus is our go-to commander, imho. She's pretty badass!
See further down below for some other commander options!"
Thanks for stopping by!
3 weeks ago
Not sure if I saw it on your list or if you would consider it, but Triumph of the Hordes could be a beast in here. Also I am curious about your new commander. Not a Dragon??
2 months ago
3 months ago
Wheel of Fortune too expensive and doesn't need to be in every deck with red
I honestly might thing of going in a more tokens heavy direction rather than trying a cat, dog tribal. I have seen some crazy synergies with either Jetmir or Jinnie Fae as general and things like Academy Manufacturer, the enchantment that can turn them into angel tokens, Rabble Rousing, Grand Crescendo, and the like. It opens you up to running better tokens producing cards to overrun your opponents, also letting Triumph of the Hordes being a win con.
4 months ago
4 months ago
What about an Ivy Lane Denizen with Scurry Oak or Herd Baloth to make infinite Tokens and a infinitely big creature. I see you run Craterhoof Behemoth but not a single token creater.Maybe some more Tutors would also help like Shared Summons which puts these to pieces at instant speed into your hand? Eventhough Shared Summons is a bit low powered considering that you run such a powerful Manabase. So maybe Worldly Tutor, Summoner's Pact or Survival of the Fittest instead? I'd probably cut Abundance, Triumph of the Hordes, The Great Aurora (since you only run 32 lands) and Managorger Hydra, since you run Forgotten Ancient already which is a strictly better version of Managorger Hydra. Also in terms of carddraw it seems like you could have some more. Maybe a Return of the Wildspeaker or Greater Good to be able to use these big creatures to keep on drawing into fuel. Maybe consider dropping the fight effects like Khalni Ambush Flip and Smell Fear. They seem rather inconvenient without deathtouch even if they can easily be used as target removal, but i guess drawing into a wincon is worth more than getting rid of a creature?
5 months ago
rwn1971 I think Triumph of the Hordes is great in all creature based decks... but I'm stubbornly trying to keep all of my overrun-style effects on creatures rather than sorceries. Ultimately, that may not be the wisest decision... I'm frequently tempted to run Overwhelming Stampede, and I could see Triumph being just as good or better.
Have you had much luck with the landfall sub-theme? Ruin Crab, Wayward Swordtooth, and even Scute Swarm have only had minimal success in the games where I've played them. Scute is probably the best of the three, and works will even without the swordtooth... but I wonder if Hornet Queen is a better insect for us. I'm leaning towards cutting the Junk Winder for Myr Battlesphere, which I've seen on other Volo lists but I haven't tested it in this deck yet. I'm also looking at swapping Man-o'-War for another counter spell, as my playgroup agressively goes after Volo now.