Polukranos, Unchained

Polukranos, Unchained

Legendary Creature — Zombie Hydra

Polukranos enters the battlefield with six +1/+1 counters on it. It escapes with twelve +1/+1 counters on it instead.

If damage would be dealt to Polukranos while it has a +1/+1 counter on it, prevent that damage and remove that many +1/+1 counters on it.

: Polukranos fights another target creature.

Escape—, Exile six other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

Polukranos, Unchained Discussion

JacobAGrossman on Glittering Company

1 week ago

Or 3 mana or less threats. Again, not looking for anything that costs greater than that. This deck tries to win the game on turn 3 and on every turn after that. I don't even like going for 4 mana or greater cards if I can help it. They just end up sitting around as things I wish I had more mana to play, and just fun thoughts at the end of the day. Even things like Nissa of Shadowed Boughs and Polukranos, Unchained never ended up getting used when I had them on the side for a while. Same with Murderous Redcap, at the end of the day, which is the card that started it all.

EvilArcher85 on Abzan Counters

4 months ago

The Ozolith Seems fun in this deck. Also maybe Polukranos, Unchained

marciothehero on Ravnica Cube v12

4 months ago

changes:

Simic Charm -> Quandrix Command

Immolating Gyre -> Draconic Intervention

Lightning Helix -> Rip Apart

Launch the Fleet -> Venerable Warsinger

Shifting Ceratops -> Battle Mammoth

Shrine of Loyal Legions -> Mimic Vat

Jarad, Golgari Lich Lord -> Daemogoth Woe-Eater

Polukranos, Unchained -> Daemogoth Titan

Mindwrack Demon -> Rank Officer

Winding Way -> Brawn

Abrupt Decay -> Drown in Filth

Grapple with the Past -> Llanowar Mentor

Archetype of Courage -> Selfless Squire

Unburial Rites -> Incarnation Technique

Stealth Mission -> Benthic Biomancer

Thrummingbird - > Fuel for the Cause

Assure / Assemble -> Selesnya Charm

Knight of Autumn -> Battle for Bretagard

Druid's Deliverance -> Pest Infestation

Wilt-Leaf Liege -> Glare of Subdual

Jeleva, Nephalia's Scourge -> Veyran, Voice of Duality

Legion Warboss -> Laelia, the Blade Reforged

Ral, Storm Conduit -> Ashiok, Nightmare Weaver

Experiment One -> Gyre Sage

Jadelight Ranger -> Managorger Hydra

Merfolk Branchwalker -> Incubation Druid

Sweet-Gum Recluse -> Forgotten Ancient

Sharktocrab -> Zegana, Utopian Speaker

Uro, Titan of Nature's Wrath -> Prime Speaker Zegana

Roalesk, Apex Hybrid -> Tanazir Quandrix

Herald of Secret Streams -> Deepglow Skate

Nightpack Ambusher -> Arachnogenesis

Life / Death -> Tivash, Gloom Summoner

Cry of the Carnarium -> Essence Pulse

Filter Lands -> Thriving Lands + 5 Color Lands

Falta G para balancear

Reprint:

Quandrix Command , Draconic Intervention , Rip Apart , Venerable Warsinger , Daemogoth Woe-Eater , Daemogoth Titan , Incarnation Technique , Pest Infestation , Veyran, Voice of Duality , Laelia, the Blade Reforged , Tivash, Gloom Summoner , Essence Pulse

zobster on BG Control?

4 months ago

Thought's on removal, possibly Abrupt Decay or Assassin's Trophy . For creatures consider Scavenging Ooze , Polukranos, Unchained and Rotting Regisaur .

gumbogogo on Offspring's Revenge

6 months ago

Yeah I wanted to build a shell that could work even without drawing Offspring's Revenge , and could consistently hit even if it's just one of the main shell creatures. I'm torn between filling the deck with toolbox etb effects like with Demon's Disciple and Burning-Rune Demon or beefy hits like Oathsworn Knight and Polukranos, Unchained . I think it's gonna need a bunch of playtesting with a lot of different builds before it feels right.

zAzen7977 on NARFI’S POPPETS - Zombie Factory [MID]

7 months ago

Sounds like fun TonyRik, we have a lot of zombies to play around with this cycle! Thanks for suggesting Polukranos, Unchained, I’ve considered running 1 or 2, but I’m not sure if the mana base can support it. I’ll keep fiddling with it.

meME12, hope your games on Arena go well, your deck looks interesting!

TheVectornaut on Black Green (?)

9 months ago

It looks like your main goal is to stick a creature and then buff it as much as possible with +1/+1 counters. To improve the strength and consistency of the deck, I recommend cutting anything that isn't working towards that end (unless it's very efficient.) I'd identify those cards as Druid's Deliverance, Sundering Growth, Bountiful Harvest, Bump in the Night, Lair Delve, Blood Reckoning, Tablet of the Guilds, Primal Clay, Trestle Troll, and maybe Phylactery Lich (depending on how many artifacts you end up running in the end.) I'd also suggest swapping out Intimidation to stay modern legal, possibly with something like Bellowing Tanglewurm if you really really want the evasion. Your strongest cards that I'd want additional copies of are Abrupt Decay (budget permitting), Ring of Xathrid, Undying Evil, Slitherhead, and Death's Presence (assuming your meta is slow enough to run it.) It also looks like Tormented Soul is a critical piece that benefits the most from growing big, so having redundancy for it seems like a good idea. Changeling Outcast, Gingerbrute, and Silhana Ledgewalker could all be fine targets. For +1/+1 synergy, you have scavenge staples like Varolz, the Scar-Striped, Corpsejack Menace, and Lotleth Troll along with more general options like Polukranos, Unchained, Winding Constrictor, Hardened Scales, Hydra's Growth, Rishkar, Peema Renegade, Scavenging Ooze (which is particularly good in a sideboard), Drana, Liberator of Malakir, Hunger of the Howlpack, Forced Adaptation, and Llanowar Reborn. Finally, some cards I've had success with in graveyard-focused decks include Tragic Slip, Satyr Wayfinder, Grisly Salvage, Splinterfright, and Fauna Shaman. Let me know if you have any questions and good luck with your build!

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