Polukranos, Unchained

Polukranos, Unchained

Legendary Creature — Zombie Hydra

Polukranos enters the battlefield with six +1/+1 counters on it. It escapes with twelve +1/+1 counters on it instead.

If damage would be dealt to Polukranos while it has a +1/+1 counter on it, prevent that damage and remove that many +1/+1 counters on it.

: Polukranos fights another target creature.

Escape—, Exile six other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Pre-release Legal
Standard Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Polukranos, Unchained Discussion

EvilArcher85 on Abzan Counters

1 month ago

The Ozolith Seems fun in this deck. Also maybe Polukranos, Unchained

marciothehero on Ravnica Cube v12

1 month ago

changes:

Simic Charm -> Quandrix Command

Immolating Gyre -> Draconic Intervention

Lightning Helix -> Rip Apart

Launch the Fleet -> Venerable Warsinger

Shifting Ceratops -> Battle Mammoth

Shrine of Loyal Legions -> Mimic Vat

Jarad, Golgari Lich Lord -> Daemogoth Woe-Eater

Polukranos, Unchained -> Daemogoth Titan

Mindwrack Demon -> Rank Officer

Winding Way -> Brawn

Abrupt Decay -> Drown in Filth

Grapple with the Past -> Llanowar Mentor

Archetype of Courage -> Selfless Squire

Unburial Rites -> Incarnation Technique

Stealth Mission -> Benthic Biomancer

Thrummingbird - > Fuel for the Cause

Assure / Assemble -> Selesnya Charm

Knight of Autumn -> Battle for Bretagard

Druid's Deliverance -> Pest Infestation

Wilt-Leaf Liege -> Glare of Subdual

Jeleva, Nephalia's Scourge -> Veyran, Voice of Duality

Legion Warboss -> Laelia, the Blade Reforged

Ral, Storm Conduit -> Ashiok, Nightmare Weaver

Experiment One -> Gyre Sage

Jadelight Ranger -> Managorger Hydra

Merfolk Branchwalker -> Incubation Druid

Sweet-Gum Recluse -> Forgotten Ancient

Sharktocrab -> Zegana, Utopian Speaker

Uro, Titan of Nature's Wrath -> Prime Speaker Zegana

Roalesk, Apex Hybrid -> Tanazir Quandrix

Herald of Secret Streams -> Deepglow Skate

Nightpack Ambusher -> Arachnogenesis

Life / Death -> Tivash, Gloom Summoner

Cry of the Carnarium -> Essence Pulse

Filter Lands -> Thriving Lands + 5 Color Lands

Falta G para balancear

Reprint:

Quandrix Command , Draconic Intervention , Rip Apart , Venerable Warsinger , Daemogoth Woe-Eater , Daemogoth Titan , Incarnation Technique , Pest Infestation , Veyran, Voice of Duality , Laelia, the Blade Reforged , Tivash, Gloom Summoner , Essence Pulse

zobster on BG Control?

1 month ago

Thought's on removal, possibly Abrupt Decay or Assassin's Trophy . For creatures consider Scavenging Ooze , Polukranos, Unchained and Rotting Regisaur .

gumbogogo on Offspring's Revenge

3 months ago

Yeah I wanted to build a shell that could work even without drawing Offspring's Revenge , and could consistently hit even if it's just one of the main shell creatures. I'm torn between filling the deck with toolbox etb effects like with Demon's Disciple and Burning-Rune Demon or beefy hits like Oathsworn Knight and Polukranos, Unchained . I think it's gonna need a bunch of playtesting with a lot of different builds before it feels right.

zAzen7977 on THE NIGHT KING COMETH - Snow Zombie Tribal

4 months ago

Sounds like fun TonyRik, we have a lot of zombies to play around with this cycle! Thanks for suggesting Polukranos, Unchained, I’ve considered running 1 or 2, but I’m not sure if the mana base can support it. I’ll keep fiddling with it.

meME12, hope your games on Arena go well, your deck looks interesting!

TheVectornaut on Black Green (?)

6 months ago

It looks like your main goal is to stick a creature and then buff it as much as possible with +1/+1 counters. To improve the strength and consistency of the deck, I recommend cutting anything that isn't working towards that end (unless it's very efficient.) I'd identify those cards as Druid's Deliverance, Sundering Growth, Bountiful Harvest, Bump in the Night, Lair Delve, Blood Reckoning, Tablet of the Guilds, Primal Clay, Trestle Troll, and maybe Phylactery Lich (depending on how many artifacts you end up running in the end.) I'd also suggest swapping out Intimidation to stay modern legal, possibly with something like Bellowing Tanglewurm if you really really want the evasion. Your strongest cards that I'd want additional copies of are Abrupt Decay (budget permitting), Ring of Xathrid, Undying Evil, Slitherhead, and Death's Presence (assuming your meta is slow enough to run it.) It also looks like Tormented Soul is a critical piece that benefits the most from growing big, so having redundancy for it seems like a good idea. Changeling Outcast, Gingerbrute, and Silhana Ledgewalker could all be fine targets. For +1/+1 synergy, you have scavenge staples like Varolz, the Scar-Striped, Corpsejack Menace, and Lotleth Troll along with more general options like Polukranos, Unchained, Winding Constrictor, Hardened Scales, Hydra's Growth, Rishkar, Peema Renegade, Scavenging Ooze (which is particularly good in a sideboard), Drana, Liberator of Malakir, Hunger of the Howlpack, Forced Adaptation, and Llanowar Reborn. Finally, some cards I've had success with in graveyard-focused decks include Tragic Slip, Satyr Wayfinder, Grisly Salvage, Splinterfright, and Fauna Shaman. Let me know if you have any questions and good luck with your build!

Druidey on Edited Stomp Stomp Correctly?

6 months ago

I am a new player to MTG Arena and MTG in general, I have found some success with the standard deck Stomp Stomp.

I had a few legendries I thought I could add to improve the deck further and add some more fun cards to play.

Full deck https://mtgazone.com/deck/stomp-stomp-new-player-experience/

The cards I removed were...

1 Dreamstalker Manticore 1 Hornbash Mentor 1 Warden of the Chained

The cards I added were....

Garruk, Unleashed Polukranos, Unchained Nissa of Shadowed Boughs

I have had some success with Garruk as he adds creatures / adds power to creatures which suits a deck already designed to add power to creatures. Also had success with Polkuranos linking up with Terror of the Peaks.

Questions - Do these cards suit the deck in the long term? and could there be any drawbacks?

Appreciate this could be subjective but just want to make sure I have not completely destroyed the deck power/harmony.

Thanks for any help in advance.

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