|Commander / EDH||Legal|
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|Modern Horizons (MH1)||Uncommon|
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Until end of turn, target creature you control becomes a green Wurm with base power and toughness 6/4.
Overload (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")
Scale Up Discussion
3 days ago
Too many singletons. Choose the best and most broadly effective spells, increase most of those to 4x and cut the rest or use to create a sideboard.
Swap out Gift of Paradise for Overgrowth , or, if you want to spend more money, Utopia Sprawl . Fertile Ground would be pretty good, too. Get your ramp started on T1 as often as possible. Cut Arboreal Grazer. Full set of Blisterpod.
If you end up with a lot of small creatures, Scale Up would help.
2 weeks ago
To start, I think you are running too many creatures with infect. Infect works best when you can drop a creature on turn 1, pump and swing for large amounts of damage turn 2, then finish them off on turns 3 and 4. Generally, competitive decks run around twelve creatures - 4x Glistener Elf , then run Blue, not Black, for the unblockable Blighted Agent and combination pump/ramp creature Noble Hierarch .
The rest of your deck should be focused on pump spells. Here are some great options:
- Increase to 4x Mutagenic Growth
- Run 4x Scale Up - note that scale up does not modify abilities, so you can swing with a 6/4 with infect on turn 2.
- Blossoming Defense and Vines of Vastwood both are great cards for pumping your creatures and keeping them safe from enemy kill spells.
- Might of Old Krosa gives your creature +4/+4, a huge boost for 1 mana.
- Groundswell is fairly easy to enable, so it also gives +4/+4.
- One or two copies of Become Immense , which you can delve your previously-cast pump spells for cost reduction.
For removal, you can use Assassin's Trophy and Dismember , both of which are great spells. I would mostly sideboard these options--you want to come out swinging early and fast on game one, and any non-pump-spell is going to slow you down.
Some more sideboard options: Perhaps some artifact removal ( Viridian Corrupter is removal on a body; Nature's Claim is a one-mana removal spell); and anti-Dredge hate ( Grafdigger's Cage and Ravenous Trap ).
2 weeks ago
Scale Up ? I know it's a sorcery speed card but you get to keep all of the abilities of your original creature (i.e. infect) and that makes it slightly better than Might of Old Krosa . Plus it's a cheaper option.
4 weeks ago
This deck combines my favourite thing about Infect decks and my favourite thing about big butt decks; the spontaneity. Casting an Aegis of the Heavens on an unblocked Infect creature while Huatli is out? That's EVIL. I love it. Because we don't have access to cards like Tainted Strike to add more poisonous combat tricks, I think it's important that we focus on going wide to ensure some of our creatures are unblocked. Carrion Call and Phyrexian Swarmlord are good examples. (The Swarmlord works great in multiplayer games!) Flyers are great for this too; I see you're already running Inkmoth Nexus , which is perfect for that.
I really don't think you should be running Scale Up , by the way. Huatli's ability makes Scale Up turn creatures into (basically) 4/4's, which isn't nearly as good as an Aegis of the Heavens or something similar.
4 weeks ago
Yes I have. For Groundswell it is too situational for me. I like the ability of Vines of Vastwood to protect creatures and if needed be a pump spell. Groundswell does not give the same versatility or protection. As for Scale Up I am considering it and testing it, however, the sorcery speed is what is holding me back. Part of how this deck wins is by overloading instant speed pumps when attacking for an alpha strike, many times by responding to removal. So it has not found a home quite yet. I appreciate the feedback and if you are thinking of a line of play I may not have thought of please let me know!
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