Collective Brutality


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Eldritch Moon (EMN) Rare

Combos Browse all

Collective Brutality


Escalate - Discard a card. (Pay this cost for each mode beyond the first.)

Choose one or more -

-Target opponent reveals his or her hand. You choose an instant or sorcery card from it. That player discards that card.

-Target creature gets -2/-2 until end of turn.

-Target opponent loses 2 life and you gain 2 life.

Collective Brutality Discussion

ArchonBlue on Esper Control

1 day ago

Yea, captainamerica if you'll notice I'm now running 2 copies of Thoughtseize in the side. Also considering testing out Collective Brutality . Thoughts?

JoshFox on The Rock

1 week ago

Moving Ashiok, Dream Render and Liliana, the Last Hope back to the sideboard and Collective Brutality back to the mainboard.

Noa on Only To Reach The Labyrinth

1 week ago

Now having Narset, Parter of Veils & Spirit of the Labyrinth I haven't had an issue having finding the combo, and I'm enjoying the 3/2 split. Sorin, Solemn Visitor is a power house with Lingering Souls when you don't get the combo going.

The issue I am having is burn. The deck loses a lot of life and Collective Brutality hasn't been enough. So I'm going to drop the 2x Unmoored Ego s for a Timely Reinforcements and Blessed Alliance .

HalbrechtHalbrecht on Black Plague

2 weeks ago

You know what? No! I don't think you're crazy. After a few more playtests, I agree with your hunch about Ascension .

I mean, it's not a bad route (at least, not in a less fast-paced format than Modern). Assuming it was in my opening hand or I could fetch it turn 3 with Beseech , I was able to reliably get it activated by turn 5-6. Between Geralf's Messenger , the Priest , Qarsi Sadist , and Collective Brutality , I never had issue draining life.

That said, it does take a bit of work. Also consider that by the time you've activated it, you've drained nearly half the opponent's life (assuming no lifegain; if you face lifegain, this card might help catch up to them). This is an amazing card in slower formats like Commander, but definitely isn't suited to Modern.

Speaking of....

I couldn't help but chuckle at your most recent comment of frustration. You're expressing the exact reason that I got tired of Modern! I'm with you — I like creative deck building and formats that give each deck a chance to show off what it was designed to do. Modern isn't that anymore.

Anyways, yeah, you could try cutting the Ascension and perhaps shave off a couple copies of some of the other cards in order to fit in Zulaport Cutthroat and Bloodghast .

JoshFox on The Rock

2 weeks ago

Went 1-0-1 at the KT vs Jeskai Control. Ashiok, Dream Render is good against Control. Turns off Snapcaster Mage and Search for Azcanta  Flip. Best sideboard configuration was +3 Fulminator Mage +1 Duress +1 Liliana, the Last Hope ; -4 Fatal Push -1 Collective Brutality .

PhoenixNest on Infinite Everything with -1/-1 counters

2 weeks ago

Flourishing Defenses is too expensive at 5 mana, maybe swap it out for a pair of Hapatra, Vizier of Poisons . Foul Orchard is too slow as it enters the battlefield tapped.

If you're going for a budget deck, either Llanowar Wastes or Woodland Cemetery is great. If you're on an tighter budget, Jungle Hollow 's a bit better than Foul Orchard. If you aren't building a budget deck, Overgrown Tomb and Blooming Marsh are great options. Also four dual lands is a bit small, eight would probably be the minimum.

Diabolic Tutor is pretty expensive at four mana, and so is Harmonize . Most decks in modern can win on turn four, so trying to find your pieces on turn four is not a good way to utilize your turn. There aren't many tutors in modern, so I'd suggest coming up with a plan B in case you don't have the pieces of the combo.

I'd also suggest running some additional removal with some of these cards: Assassin's Trophy , Abrupt Decay , Fatal Push , and Maelstrom Pulse . Doom Blade is a bit risky if your opponent has a ton of black creatures, and if so will be a dead card in your hand.

Victim of Night and Go for the Throat are great removal cards that are not very good in certain situations. If you are in one of those situations, and if you have a sideboard ready, you can swap them out for the necessary cards.

Hand disruption is also key to make nothing disrupts your combo. 1-2 Collective Brutality , Two-Four Inquisition of Kozilek s and a pair of Thoughtseize s makes for a great discard package. In the sideboard you could also run Duress against noncreature-spell-heavy decks.

HalbrechtHalbrecht on Black Plague

2 weeks ago

Hey there! Sorry for the delay. I looked through a ton of black cards, and then have done a bit of playtesting myself. Below is the list I have been refining towards all night.

I agree with your assessment of Bloodline Keeper — awesome card! but not as good in this deck.

In my playtests, I found that I actually didn't need very much card draw. The Priest gave me a little, which was enough. So I completely removed Mask of Memory for more synergistic effects.

This list generally "goes off" turn 6 - 8 and wins straight away.


Creature (16)

4x Blood Artist
3x Geralf's Messenger
4x Priest of Forgotten Gods
3x Qarsi Sadist
2x Undercity Informer

Enchantment (11)

4x Bitterblossom
4x Bloodchief Ascension
3x Grave Pact

Sorcery (9)

4x Beseech the Queen
4x Collective Brutality
1x Torment of Hailfire

Land (24)

24x Swamp


Ruthless Ripper
Syphon Life
Smothering Abomination

Card analysis

Torment of Hailfire is an amazing finisher if you have lots of mana but are stalled out otherwise. You don't want more than 1x of it, especially since you can tutor for it if need be.

Collective Brutality proved to be one of the best additions to the deck. Early on, you can activate its third mode to help get Ascension counters. Once Ascension is activated, then its discard mode gets the Ascension trigger. It also can kill a creature, triggering all of your death synergy. It's just so flexible!

I cut Grave Pact down to 3 copies, just because it has a higher CMC and you really don't need more than 1 in play (maybe 2 if going against a deck that "goes wide"). Considering you have 4 tutors, this means you basically have 7 copies of it, so you're nearly guaranteed to be able to get it.

I like the addition of Undercity Informer , but he has no stacking effect and doesn't have to tap, so having more than one in play isn't helpful. He also feels like a mid- to late-game play, when you have the extra mana and creatures to sac them all and finish off an opponent.

Geralf's Messenger did some major work in this deck. Absolutely loved getting him. I considered even upping him to 4x. I'm not as in love with Qarsi Sadist , but I was also never disappointed to draw him, as the Exploit sac outlet provided another means to put a counter on Ascension, as well as trigger any Artists or Grave Pacts I may have in play.

Maybeboard thoughts

I was looking at Ruthless Ripper because I think it's very important to get Ascension online as quickly as possible, which means being able to make the opponent lose 2+ life during his turn, not just during yours. Currently, the only instant-speed option is Priest of Forgotten Gods (or an Undercity Informer if you have a Geralf's Messenger with no counter on it or 2+ Artists out). The Ripper provides another instant-speed option that doesn't rely on having another card out. But other than that, there's not any other synergy with the deck. I haven't playtested it, though.

I was considering Syphon Life just for its Retrace ability, which can help in mana flood situations, late game if things are stalling, etc. I haven't playtested it, but again, other than its repeatability (which gives you card advantage), it doesn't do multiple things like Collective Brutality or Qarsi Sadist does.

I would try out a 1x of Smothering Abomination just to give the deck reach if the game goes long. I like the idea of card draw that doesn't drain you life. Since many of your creature deaths will be due to sacrifice, it's almost as effective as Dark Prophecy . And while it costs 1 mana more, it also gives you another creature. Even its downside of forced sacrifice isn't that bad, since you can turn it off at any time by sac-ing itself to its own ability.

Saljen on 10Rack

4 weeks ago

I'd go for 4x Fatal Push and several Collective Brutality as well. The discard/escalate ability will let you discard extra Ensnaring Bridge s, so you can run all 4 copies. You really want all 4 copies, you absolutely need that card to be hitting the field every game.

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Collective Brutality occurrence in decks from the last year


All decks: 0.36%

Rakdos: 2.55%

Golgari: 2.07%