Collective Brutality

Collective Brutality

Sorcery

Escalate - Discard a card. (Pay this cost for each mode beyond the first.)

Choose one or more -

-Target opponent reveals his or her hand. You choose an instant or sorcery card from it. That player discards that card.

-Target creature gets -2/-2 until end of turn.

-Target opponent loses 2 life and you gain 2 life.

Browse Alters

Trade

Have (2) TheAnnihilator , metalmagic
Want (4) Voidia , Dobby3 , William_Wilde , Ender666666

Printings View all

Set Rarity
Mystery Booster: Store Edition (MYSTOR) Rare
Mystery Booster: Convention Edition (MYSCON) Rare
Eldritch Moon (EMN) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
2019-10-04 Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Collective Brutality occurrence in decks from the last year

Modern:

All decks: 0.36%

Rakdos: 2.55%

Golgari: 2.07%

Collective Brutality Discussion

rjphilla on BLACKED: Pioneer Edition

1 month ago

Argy

Collective Brutality is a multi tool that isn't just hand destruction but removal, and a drain and gain. It's a far superior card. Hence why it's played in Modern, Legacy and vintage

Naksu on Token Up

1 month ago

Master of the Wild Hunt sooms a bit out of place without any athror wolf generators, something like (Murderous Rider, Collective Brutality, or Spawn of Mayhem) woulöd wit better IMO

Argy on BLACKED: Pioneer Edition

1 month ago

In my opinion Agonizing Remorse is better than Collective Brutality

I like Lost Legacy better than Stain the Mind - it comes down earlier if your Opponent keeps killing your Creatures.

You don't have that many spells to disrupt your Opponent. Murderous Rider is fairly important in the current meta.

You might also,consider what I call the counterspell, Supernatural Stamina

Deck is fun to play, and has a good curve.

Tata on ThoughtNot

1 month ago

Reanimate and Entomb are not legal in modern.

If you want to play a lot of little creatures, however, you could play Unearth over Reanimate.

Entomb will be harder to replace. There aren't many great ways to get creatures in the bin in mono black. Collective Brutality offers some control utility in addition to being a discard-outlet.

Devotion2GG on Rakdos Madness

1 month ago

A discussion of some of the Maybeboard cards:

  • Prized Amalgam - Simple, great creature in graveyard eccentric decks, reliable blocker and sac fodder.
  • Rix Maadi Reveler - Cycle a card, or pitch your hand and draw 3, strictly worse Ox of Agonas; which is still more than good enough.
  • Rotting Regisaur - Big beat stick, fuels the discard engine and another card that has synergy with Flamewake Phoenix.
  • Collective Brutality - Potentially snag lots of value out of this one: drain your opponent, kill a thing and look at their hand, you can even get value out of the perceived downside.

And then there's this thing...

Awaken the Erstwhile

A lot of people (probably rightfully) assume this card is just a troll, but, at least theoretically, it can be a great board-in against Control or slower Combo decks. Successfully resolving this spell could be back-breaking as long as you can live to make use of it; the zombies are nothing special, but it fuels Escape for Ox/Kroxa, and it removes your opponents hand from the equation, that means you could potentially pitch your opponents win-con or board wipe and ruin any hope they had of stabilizing while you're reaping the benefits.

Anyway~

Thoughts and comments are much appreciated.~

Silverdrake on Mono Black Vampire Devotion

1 month ago

I agree that you could definitely use some hand disruption in here - if Thoughtseize is out of your budget you could look at Inquisition of Kozilek or Collective Brutality. The later of which pairs extremely well with Bloodghast.
Doom Blade is a little weak for modern - maybe consider stronger removal like Fatal Push or Murderous Cut. Go for the Throat or Victim of Night are also options, though not as strong in my opinion. Hero's Downfall and Murderous Rider fit the bill too.

Silverdrake on Nightmare Blossoms

1 month ago

Looks fun! Surprised to see Dismember in place of Fatal Push though - with all your little 1 toughness creatures, Revolt will basically always be active. You could run Faerie Miscreant to start the beats early, help keep your hand full later in the game, and make a T2 Spellstutter counter a 2 drop rather than just a 1 drop. I don't think you need the shadowspears at all in mainboard, but if you're intent on keeping them I'd drop to 1 of at most. Cyc rift is pretty weak for modern - by turn 7+ you should already have killed your opponent with flying beaters. Consider runnning countermagic or removal in this slot - something like Drown in the Loch, Mana Leak, or Murderous Cut. Quickling is also pretty weak for modern - I'd consider replacing it with something like Vendilion Clique or Snapcaster Mage. Insidious Will is fun, but is outclassed in just about every aspect by Cryptic Command. Hand disruption would also fit nicely in this deck, something like 5-7 total copies of Thoughtseize, Inquisition of Kozilek, and/or Collective Brutality.

These are all just suggestions though - you should play the deck however you find it most fun! If you want more specific suggestions on what I'd cut and what I'd include, feel free to let me know! Whatever you decide to do, good luck and have fun!

Silverdrake on Esper Control 2.0

1 month ago

Looks fun! If you're looking for suggestions I think there's definitely some things you can change to make the deck stronger.

If you're looking to be able to activate & attack with tarpit or play a planeswalker AND hold up countermagic /removal, you're going to need to run more than 21 lands. For example - if you want to be able to slam an Elspeth and hold up Logic Knot for your opponent's turn, you'll need 8 mana - so you want to hit your land drops all the way up to turn 8 at minimum, which is going to be exceedingly hard to do with only 21 lands. I'd recommend 23 at MINIMUM, but you'd probably be better off with 24 or 25.
Enter the God-Eternals is a fun card for standard or even pioneer, but in modern it's probably going to disappoint. I'd recommend cutting them for some more hard removal- consider the 4th path, some copies of Fatal Push, or a Detention Sphere or two. Maybe even a Blessed Alliance if you're feeling spicy (personal bias, I love that card)
If it's in your budget, Wrath of God is a straight upgrade over Day of Judgement.
Render Silent is a fun card to cast, but modern gives you plenty of better options for counterspells. Mana Leak is a catch-all that counters pretty much everything until turn 4+, at which point it can still be used to disrupt your opponent's plans. Dovin's Veto or Countersquall help you in the combo or control matchup. Disallow can snipe things you couldn't otherwise deal with, like eldrazi cast triggers, planeswalker ability activations, and land destruction like Field of Ruin and Ghost Quarter. Spell Snare and Remand are also powerful options you could try, but they tend to be better in faster, tempo-y decks rather than the hard control you're running. Archmage's Charm is also a possibility, but since you're running 3 colors it's going to be immensely difficult to cast.
Since you're running black in a control shell, you should almost certainly be running 4-7 copies of hand disruption spells. The go-to options are Thoughtseize and Inquisition of Kozilek, but Collective Brutality is another good option.

And finally your lands - I assume you're on a budget here and that's why your mana is the way it is, but just in case you aren't on a budget I'll make some suggestions. Fetchlands like Polluted Delta, Flooded Strand and Marsh Flats help you fix your colors when you need to, and can trigger Revolt if you decide to run Fatal Push. They can grab non-basic lands too, so they pair extremely well with Shocklands like Watery Grave, Hallowed Fountain, and Godless Shrine. In a three color deck, any fetchland can fetch for any color you need by grabbing the appropriate shockland. With so many cards that cost double (or triple) blue or white, you might even consider a single Mystic Gate. Filtering white mana into blue or vice versa will make it infinitely easier to cast cards like Supreme Verdict and Cryptic Command.

Those are just some surface level suggestions - feel free to heed them or disregard them as you want. It's your deck after all! Whatever you decide to do, good luck and have fun!

Load more