Escalate - Discard a card. (Pay this cost for each mode beyond the first.)
Choose one or more -
-Target opponent reveals his or her hand. You choose an instant or sorcery card from it. That player discards that card.
-Target creature gets -2/-2 until end of turn.
-Target opponent loses 2 life and you gain 2 life.
|Have (3)||TheAnnihilator , metalmagic ,|
Printings View all
|Mystery Booster (MYS1)||Rare|
|Eldritch Moon (EMN)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Collective Brutality occurrence in decks from the last year
Latest Decks as Commander
Collective Brutality Discussion
12 hours ago
may main red flag with the deck is, you have a lot of creature removal, but little hand disruption. in modern turn 1 inquisition/thoughtseize is about as strong as it gets. id stick to 4 path, 2 push, (0 dissmember, unmaking and alliance) 4 inquisitions, 1-2 Collective Brutality, 3 tidehollow i would also strongly consider 2 Kaya's Guile mb, there modular nature makes them relevant in most matchups and the can be used as a strait up, make a token, opponent sacs a creature.
other potential options, Start / Finish tokens and removal on a single card is always great
lastly mono w tokens has been making a good showing recently, and a big part is down to Force of Virtue which may be a solid option for the deck as a 2 of.
hope some of these help
4 days ago
Some disruption like Thoughtseize is good in the sideboard. A great counter to humans and goblins, as well as other tribal decks, is Plague Engineer. Collective Brutality is great sideboard material against burn.
2 weeks ago
Random cards that came to mind: Fatal Push over Disfigure, Thoughtseize, Inquisition of Kozilek, Collective Brutality, Maelstrom Pulse instead of Bile Blight, Liliana of the Veil helps fill your 'yard and is yet another card type for Delirium, Veil of Summer for the sideboard, Tarmogoyf since it could be upwards of a two mana 7/8, Traverse the Ulvenwald as another way to tutor creatures & lands, Castle Locthwain to help make sure you don't run out of gas, Overgrown Tomb, Woodland Cemetery, and Blooming Marsh to fix your mana, and Fetchlands to help get you to Delirium faster.
2 weeks ago
It is, but it requires a vampire in the yard, AND it's not bringing back 3 drops where unearth peaks. I'd rather run more creatures or interaction like Collective Brutality
3 weeks ago
Thanks for the comments and suggestions! SynergyBuild, being lower to the ground is exactly why I am down to just two yawgmoth. While it is a great midrange value play or just a combo backdoor finish, the card is just to expencive and awkward to justify playing more. You will see that the deck also only plays six three drops, and that is for the same reason. The deck is just really low to the ground. This is also the reason why the deck doesn't play more tutors. While having them essentially brings up the count for undying creatures and sac outlets alike, they also raise the curve very high, which the deck can't really support very well.
As for running a suite of discard spells in the main: someone who I worked with on a previous version of the deck, skookes, went with a similar route to the one you are suggesting for their version of the deck, and to great success. I see that there's plenty of reason behind playing these cards, and I do play Collective Brutality and Thoughtseize. I keep these cards relegated to the sideboard for the matchups I would need it the most though. I do this just because the main plan of being an aggro deck is already so strong and adaptable in my experience that I think it's just better to put down a mass of creatures. This combined with the mana stuff I was talking about is also why I haven't gone the route of playing like a rock deck.
As for Liliana of the Veil, this was my thinking for the card (expanding on what I stated above) Why spend the three mana for a Liliana of the Veil when I can cast Retribution of the Ancients and activate it to simultaneously grow a Carrion Feeder and clear the opponents board for attacks? In my opinion, the deck has better stuff to do, and the deck can't really leverage Liliana of the Veil as well as other decks that play it. You will find more often than not that either attacking or developing your hand or the board is preferable.
As for your other rock deck suggestions, here's my thoughts on those:
Abrupt Decay is clearly a very good card, and the deck already running three assassin's trophy clearly shows the deck wants these types of effects. Having a few of these types of cards just allows the deck to continue to function smoothly through hate, or just remove a threat that is too big. What worries me about Abrupt Decay is I can't hit a Leyline of the Void or a card like Primeval Titan with the card. That being said, I'm not going to say that I haven't been punished by giving my opponents lands with Assassin's Trophy, and I'm not going to say my assassin's trophys haven't been countered before. I think that for me, running a mix of these cards is correct, but honestly, I'm not sure what that is really. I opted for Assassin's Trophy for all of these slots for the time being because the range of things it can target means I'm not so worried about what cards I should prepare to face more.
As for Fatal Push, obviously the card is good, but just two has felt really good. I get gummed up with them if I draw the two, and they aren't the most useful when I have a Retribution of the Ancients online to use anyways.
As for Vraska, Golgari Queen, I did not really like the card, but I think it may have a slot in the sideboard after thinking about it some more. Currently, I am playing Evolutionary Leap in the sideboard for grindy matchups. While that card is very good, especially when facing graveyard hate and spot removal, it does little to nothing if the opponent sticks a clock or something that needs to be removed. I feel like Vraska could replace this card because the versatility makes the sideboard plans for the deck more potent. You can draw out opponents by sacrificing creatures, destroy graveyard hate, and even gain life for what it is worth. What kept me off of playing this card was the Mana cost, but when you think about what you would be siding in if Vraska wasn't in that slot, Mana cost would not be that big of a deal anyways. Great suggestion!
Finally, I just wanted to talk about Village Rites just since you mentioned it. You are absolutely on point with this card! I think that this card really brings the deck together in a way that contributes to the gameplan and adds consistency as well as some great value. I do want to run the full four, but I do worry about not being able to cast it or just drawing too many. That being said, I have had no such issues with three, and I am really thinking about what to cut in order to slot that last copy in. What are your thoughts?
Thank you for the comment!
DeinoStinkus, thank you for the suggestions! Unfortunately, Cauldron of Souls costs too much Mana to justify playing. I did like your suggestion of Cauldron Haze though! Being that it can save all of the creatures on the board from a board wipe, or even just "reset" undying creatures. Seems valuable versus control, it seems like a solid "gotcha!" card against control. I'll give it a try!
Thanks for the comment!
I just wanted to say, I really like having dialogue about the deck and talking about potential card choices/numbers of cards. If you have any ideas please let me know! Try out the deck as well if you get the chance.
4 weeks ago
Looking at the list, I feel like it being an undying deck should run at least the 3rd Yawgmoth, or more tutors for it. If not that, running a lower to the ground interaction package with your card-advantage filled creature package, Thoughtseize and Inquisition of Kozilek could help disrupt other decks. Additionally Collective Brutality could be good. I love the inclusion of Village Rites. It gives a strong base of card advantage where I think discard is really powerful.
1 month ago
I finally got around to updating my sideboard.
Damping Sphere is for storm and tron
Collective Brutality is for Death's Shadow, Burn, etc.
Liliana, the Last Hope is for tokens.
Ashiok, Dream Render is more grave hate and buys me time by locking down fetches.
Abrade is creature and artifact hate. Self-explanatory.
Dragon's Claw helps me not die to burn, and outlast them as their hand gets smaller.
1 month ago
I agree with zAzen7977. To take more time, the deck should be more focused on discarding and removal imo. And black can do that while also dealing damages.
I made a similar list featuring those combos if you want to take a look at my idea of the deck. Maybe it could help.