Natural State


Format Legality
Tiny Leaders Legal
Noble Legal
Hero Legal
Magic Duels Legal
Heirloom Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Casual Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Oath of the Gatewatch (OGW) Common

Combos Browse all

Natural State


Destroy target artifact or enchantment with converted mana cost 3 or less.

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Natural State Discussion

hkhssweiss on Commanders by Power Level [EDH Tier List]

1 day ago


Krosan Grip is more of a meta call currently, we have a lot of Paradox Scepter combo users, so it's more to stop them as the split second is fairly relevant. Otherwise I would swap to either Natural State , Fragmentize , or even Seeds of Innocence . It's pretty much my flex spot. Also thanks for taking a look, appreciate it :)

All the decks I have reflect my IRL collection :P

SynergyBuild on Yisan is running slowly.

2 days ago

$20ish Budget way to make Yisan very fast:

Add in Arbor Elf , Fyndhorn Elves , Wirewood Symbiote , Seeker of Skybreak , Temur Sabertooth , Priest of Titania , Elvish Archdruid , Boreal Druid , Devoted Druid , Great Oak Guardian , Autumn's Veil , Nature's Claim , Natural State , Caustic Caterpillar , Reclamation Sage , Desert Twister , Copperhorn Scout , Wood Elves , Somberwald Stag , Manglehorn , Marwyn, the Nurturer , Rishkar, Peema Renegade , Leaf Gilder , Heart Warden , Fyndhorn Elder

Drop out Taunting Elf , Verdant Force , Vorinclex, Voice of Hunger , Wild Beastmaster , Worldspine Wurm , Pathbreaker Ibex , Mycoloth , Kamahl, Fist of Krosa , Gyre Sage , Giant Adephage , Elvish Piper , Cultivator of Blades , Bramble Elemental , Avenger of Zendikar , Tooth and Nail , See the Unwritten , Triumph of the Hordes , Overrun , Overwhelming Stampede , Overrun , Genesis Wave , Explosive Vegetation , Zendikar Resurgent , Growing Rites of Itlimoc  Flip, Umbral Mantle , Lifecrafter's Bestiary

Total of 26 swaps.

The switches lists speed the deck up and make it win through an easy and efficient combo, all fetchable by Yisan. The combo uses Great Oak Guardian , Temur Sabertooth , and Wirewood Symbiote . With these and enough mana producing creatures, you get infinitely large creatures or with 1 more mana, infinitely large creatures and infinite mana, and untaps which can be put into Yisan to fetch Caterhoof and give the team trample.

All together, the deck will also run enough early-game interaction like Caustic Caterpillar , Manglehorn , Reclamation Sage , Natural State , Nature's Claim , the already run Lignify and Acidic Slime , and catch-alls like Desert Twister and Yisan fetchables like Somberwald Stag .

With all of this in mind, it is a little weak to removal, but with Eternal Witness and Temur Sabertooth both fetchable with Yisan, I feel it can be okay.

How does this sound?

SamsWrath on Cats in Steel

1 week ago

A few options you have that could help are: Auriok Steelshaper , Oreskos Explorer and Shalai, Voice of Plenty . They aren't cats but, they would have good synergy with your overall deck construction.

Another great choice for a tribal deck is Coat of Arms .

It never hurts to have more creature tutors--especially in a tribal deck. A few you might consider are: Recruiter of the Guard , Eladamri's Call , Enlightened Tutor , Idyllic Tutor , Altar of Bone , Green Sun's Zenith , Sylvan Tutor and Summoner's Pact .

If you want to go faster you'll need to get more lands out fast and/or mana rocks. That's where green comes in. White has a few spells like Land Tax , Tithe and Oreskos Explorer but, green has stuff like: Burgeoning , Carpet of Flowers , Exploration Utopia Sprawl , Wild Growth , Land Grant , Crop Rotation , Sylvan Scrying , Azusa, Lost but Seeking , Birds of Paradise and Bloom Tender .

Other options for going faster are: Chrome Mox , Grim Monolith , Mana Crypt , Mana Vault , Mox Amber , Mox Diamond and Mox Opal .

Its also not a bad idea to toss in a few more instant-speed removal spells such as: Swords to Plowshares , Wear Away , Sundering Growth , Nature's Claim , Naturalize , Natural State , Dispatch , Disenchant , Afterlife , Beast Within , Crib Swap and Oblation .

SynergyBuild on Tenebu's Gravedigging Tendencies | Primer

3 weeks ago

Oh! Didn't see your message, Fragmentize hits more than Natural State, things like Humility, The Chain Veil, Pattern of Rebirth, Birthing Pod, Aetherflux Reservoir, Nature's Will in the new Najeela lists, Thran Dynamo, Stranglehold, Leyline of the Void, Ancestral Statue (Super rare this will ever resolve and not kill on Animar's turn, but still), Parallax Wave, Breya, Etherium Sculptor, Living Plane, Helm of Obedience, Greater Good, etc. all get hit by Fragmentize, unlike Abrupt Decay/Natural State, so I like it a lot, despite the sorcery speed.

hkhssweiss on Intet of Infinite Dreams | Primer

3 weeks ago

Hey thanks for getting back to me JohnnyCRO!

Yeah I used to run Natural State, the more games I played, the more it seems Autumn's Veil has been under performing. That might be actually swapped out soon, Stubborn Denial is generally great, but I'll most likely add in Flusterstorm first my meta is fairly high level so our decks are tuned for fast paced matches.

Root Maze is an amazing card and definitely slows downs decks, most notably Tymna/Thrasios Paradox and Storm decks. It considers testing as I do have two spare copies laying around. I am wary of running Null Rod due to running Scroll Rack and Sensei's Divining Top, I don't really care for my mana ramp if it stops other people from using their artifacts which is why I think Seeds of Innocence is better in this scenario.

I'm also thinking of just running Guttural Response cuz...well I like split color cards and in a blue heavy pod, it's cool to have :P

JohnnyCRO on Intet of Infinite Dreams | Primer

3 weeks ago

Glad to hear a good feedback!

I never doubted the deck would wreck casual tables, moving on.

Because the deck "seems to like" to tap out I think that more cheap interaction would be a good idea. Cheap interaction seems to be working well for you, And as the meta gets stronger, solutions like Flusterstorm and Stubborn Denial will likely be more and more appealing. For a casual meta Stubborn Denial would be by the best IMO bc it's a Negate, while Flusterstorm is the worst because it's unreliable to stop creature-based wincons and wins with spare mana. In cEDH however, Flusterstorm is the best by far because it's almost impossible to counter it. Flusterstorm or Stubborn Denial can probably be decent alternatives to Dispel on any level tho, and giving them a shot in its place would be more than OK. It might also be wise to free up an extra slot and test each pair of the 3.

Hmmm, I would advise against going full-on stax; most usual tools I can think of right now either hurt you as much as they do everyone else or they cost you enough tempo to miss the point even though they might work well. However cEDH likes artifacts, and you don't happen to play many which is good here. Root Maze might be your jam. The deck seems like it wants its lands, but it doesn't seem nearly as dependent on hitting land drops and early ramping as some other decks are. It would slow you down significantly, but it would stop storm and most combo decks I can think of right now. Null Rod is also very neat if you can afford a copy, and for this deck it works better than Maze bc your land ramp is online and when comparing just lands, your deck is used to getting more out of those than an average deck at cEDH level. Also, consider Natural State. Its 3cmc limitation isn't crucial. Though missing some high-cmc artifacts like PEngine or CVeil, the ability to remove a pesky combo piece or crucial ramp piece for just seems like something Intet might want access to. Generally when talking cEDH (or anything close to it), going rate for removal is 1 mana. For 2 mana some bonus is to be expected (like exile or extremely wide array of threats it can deal with). At 3 mana there must be a very good reason to play it if it doesn't destroy multiple targets. So Krosan Grip and Beast Within could go out for something cheaper, something that you can easily slip by as you nearly tap out to do your stuff. Root Maze, Null Rod and Natural State being my personal recommendations. But whatever you pick, go for cheap removal/stax that targets artifacts specifically.

VIICities on Silly HooManz

1 month ago

Darth_Savage I think game one I'm just dead to Blood Moon or the ETB suppressors but game 2 I have some answers with Natural State and Path to Exile. I didnt go with Meddling Mage for some additional aggro with Hanweir Garrison with the hope that I can kill faster than my OP can cast. I've thought about main decking a couple copies of War Priest of Thune but I think the best option is still sideboarding and trying to take games 2/3

Thank you for the feedback though...I love these conversations and tweaking the deck!!!

SynergyBuild on Staxshifter

1 month ago

Chains is totally a non-budget upgrade, probably over E-Bridge.

Also, yes, this deck is Teferi's well-rounded, less loved brother, in more colors, but is smaller and so is overlooked.

It could be tier 1 given a few more cards come out, considering that Yisan is also tier 1 by some placements. This deck could easily be equal to that midrange list, however I would personally make a few major changes.

Helm of Obedience is a weak wincon in cEDH, not bad in your meta, but in cEDH I would swap it out easily, as it alone is a dead draw. Nether Void seems a little bad to me, 4 mana is a lot, but it shuts out decks like Trinisphere, expect has less ability to have a broken parity. It could be good, I am unsure.

Food Chain lists are two-fold, Tazri which dies to Sphere of Resistance, and Prossh which you need to stop their outlets, like Blood Artist. Humility will stop all of the creature-outlets, but an infinitely large Walking Ballista swinging in for combat damage. Seems rough, but Tazri I think you can stop. Perhaps you want to run a Pithing Needle, Sorcerous Spyglass to name Food Chain? That should work.

Also, I was thinking over if you could run a Chalice of the Void, it might be worth it? CMC=1 stops Chain of Vapor, Nature's Claim, Natural State, By Force, Vandalblast, Shattering Spree, etc. It hits 14 of your cards, but still might be worth running, and it stops Prossh/Teferi at CM=6, but you aren't realistically ever gonna get there xD.

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