Natural State


Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Standard Legal
Frontier Legal
Pauper Legal

Printings View all

Set Rarity
Oath of the Gatewatch Common

Combos Browse all

Natural State


Destroy target artifact or enchantment with converted mana cost 3 or less.

View at Gatherer Browse Alters

Price & Acquistion Set Price Alerts

Cardhoarder (MTGO) -20%

0.04 TIX $0.32 Foil


Natural State Discussion

MizzMizz on Jund Shadow (Modified)

12 hours ago

i added Natural State back to the sideboard

Wizard_of_the_Broke on Endless Flicker

6 days ago

Especially given that you aren't trying to brew all-out competitive, I would think about running both Impact Tremors and Kiki-Jiki. One of the advantages of running a rogue deck is that the list won't be well known, and the same applies to your sideboard plan.

Let's say you win game 1 through Tremors. Opp might bring in Abrupt Decay or Natural State. So maybe board out 1 Tremors for one Kiki or vice-versa. You really have the opportunity to neutralize or mitigate your opp's plan, or at least keep them guessing.

Running the two also makes your curve flexible, and allows you to run more than 4X win cons. And the cards aren't totally redundant (though they're close); You might find it useful to grind an opponent down with Tremors and Norin on occasion. I'd maybe start with 3X Tremors and 2-3X Kiki, with an extra Kiki on the SB, and see how it goes?

I'd say whether or not to go Vial and speed, or sisters and value depends on how many wincons you run and if you have any cantrips or ways to dig for said wincons, i.e. it depends on how fast you expect to be. I'm thinking you might go value if you're depending on multiple cards with CMC of 4 or more.

Like the idea BTW! Good luck!

Nixus on Wanderer's Song

1 week ago


Thanks for the reply.

Agreed on Paradox Engine. I will keep Lightning Greaves in for now. Haven't really gotten the opportunity to yet, but it seems good to be able to use mana dorks as soon as they come in.

Most of the time when my creatures die (in my meta), it's to Supreme Verdict or Elesh Norn, Grand Cenobite. Yavimaya Hollow probably wouldn't help, but I would put in if the number of situations where it would increases. I'll continue to use Cavern of Souls because there's always blue at the table and getting Yisan, the Wanderer Bard stuffed turn two sucks. This is the same reason I am keeping Natural State, it's a meta issue.

Wall of Roots sounds awesome, I'll try it as well. Verse five is always odd for me because it's almost always better for me to fetch Seedborn Muse at that count, turn around and Duplicant on their turn if needed. I almost never use Somberwald Stag unless I hard cast... Maybe this part is wrong and you can drop some knowledge regarding it.

Regal Force needs move convincing for me. After a wrath effect, my Nykthos, Shrine to Nyx and Gaea's Cradle are turned off and I usually don't have a ton of mana out. I will probably spit out 1-3 creatures after the wipe depending on mana, and is usually not enough for a Regal Force. Even if I do cast it, my turn is over and I draw 3-4 cards. Harmonize or Glimpse of Nature almost feels better. Using a verse on it also seems win more, unless the whole point is to do it before a wipe? I normally just lose right after a board wipe though, or crank my commander through the motions again to rebuild. (Unlikely.)

Nixus on Wanderer's Song

1 week ago


A few questions - Have you thought about adding Paradox Engine? Or is that too clunky because you're not actually casting spells and need the lands to untap?

What about Lightning Greaves, I'm sure you have a good reason for not including.

How has Yavimaya Hollow been for you? I have Cavern of Souls in the spot. It seems to be a meta call.

Can you explain your latest changes? The Natural State is important for me because a Grafdigger's Cage usually means game over. Why Wall of Roots? The Duplicant is my hard removal at the later verses, seems more value than Regal Force, which seems like win more rather than value.

Boza on

1 week ago

Going 4 colors is bad, especially since it is just for Hedron Crab, which is a bad card in the deck, unless it is played on turn 1. Additionally, you have a very painful mana base, which can be an issue vs more aggressive decks.

Cut it for 1 more of each dredge card, 1 Gnaw to the Bone main (very useful vs 3+ colors and a manabase that kills you vs burn) and 1 Cathartic Reunion.

Natural State is better than Nature's Claim for the SB.

13 fetches is a bit too many - add more basics, fast lands (Blooming Marsh) or check lands to mitigate the lifeloss.

I think I still have my build of Vengevine on here: Recursion theory - Vengevine edition for some more ideas.

Panzerforge on Pauper Bogles

1 week ago

It's a pretty straightforward deck to play, but the biggest problems are going to come from most player's sideboards.

Natural State is always going to be a threat to you, and if you see a lot of enchantment removal coming out, Auramancer is also great for your sideboard to get that game-winning Armadillo Cloak or Ancestral Mask back.

vbfabled on What Battlefield?

1 week ago

Sideboard some alt win-cons. Your only real source of damage can be shut down for 1 mana with Smelt, Nature's Claim, Fragmentize, Natural State, Oxidize, and several others, and since you don't really have instant-speed land destruction, that is very possible.

Controlling the board is a lot of fun and definitely gives you the advantage, but you need something to do with that advantage.

One option is to replace some of your straight-out creature destruction spells with burn spells like Lightning Bolt that target creatures or players.

Load more