Natural State


Format Legality
Pre-release Legal
Noble Legal
Hero Legal
Tiny Leaders Legal
Heirloom Legal
Vintage Legal
Frontier Legal
Modern Legal
Penny Dreadful Legal
Block Constructed Legal
Casual Legal
Leviathan Legal
Legacy Legal
Magic Duels Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Oath of the Gatewatch (OGW) Common

Combos Browse all

Natural State


Destroy target artifact or enchantment with converted mana cost 3 or less.

Price & Acquistion Set Price Alerts



Recent Decks

Natural State Discussion

Grubbernaut on Eldrazi Tron

3 days ago

Looks fun! Only thing I'd change is to sub out Natural State for Nature's Claim, Gleeful Sabotage or Naturalize. Being able to kill Myr Enforcer, Spire Golem, etc is important. I started off running State and learned the hard way!

NV_1980 on Ezuri The Fearless

2 weeks ago


Looks like you've made a good start with this deck. It is however rather weak in its reactionary power. It is currently also not capable of dealing with enemy artifacts or enchantments. Therefore, I would propose the following:

Hope this helps your deck. Have fun playing.



ozzyfish19 on Exhuming End

2 weeks ago

Love the mainboard!

I would however make some changes to your sideboard

Because of the high level creatures in your deck, you don't necessarily need spot removal like Eyeblight's Ending. Your biggest threat is a control deck or red-burn so I would replace Eyeblight's Ending with either Duress or Feed the Clan. Duress can handle any sort of counter/bounce spell and would be nice against possible graveyard hate cards. Feed the Clan is excellent for your deck since you run multiple big creatures.

I'm not sure why you like Appetite for the Unnatural, I think there are more efficient cards for artifact/enchantment removal. Ancient Grudge, Tranquility or Natural State would be better in my opinion.

Cower in Fear can be replaced for a lower mana cost Electrickery.

There is nothing wrong with Choking Sands, with your mana leaned more towards black than red, but Molten Rain can hit any land including swamps. You could go either or, or simply run Stone Rain.

Thanks for posting the deck!

GeminiSpartanX on Turn 2 Hardcast Emrakul/Genesis Wave

1 month ago

Hello again! You'll need to cut Git. Probe from this deck since it's no longer legal. Fortunately, you can replace it with Street Wraith if you don't want to pay any mana, or with Sleight of Hand or Mystic Speculation if you want to dig through more of your deck. Dive Down and Blossoming Defense are good protection spells for your land-untapping creatures if you want to add them to your MD. If you're able to get a set of Misty Rainforests now thanks to the somewhat-recent reprint, thinning your deck of some lands wouldn't hurt either when you're digging for an answer. Also Botanical Sanctum is the fastland that this deck likely wants. The SB can be counterspells like Dispel and Spell Pierce, along with artifact/enchantment destruction like Nature's Claim, Natural State, Dissenter's Deliverance, and Hurkyl's Recall. Some grave hate like Relic of Progenitus help round out getting blown out by GY decks. Finally, some kitchen finks for resilience against Death's Shadow beats and Liliana of the Veil decks as well as for burn/aggro would help keep you alive long enough to find your combo pieces.

Iliac on Whoever said Edric was aggro?

1 month ago

Chasm Skulker and Craterhoof Behemoth just seem likewin-more cards. By the time they're good enough to win, you should be winning through a huge mass of card advantage.

Martyr of Frost seems pretty eh, but I guess has potential to be sweet.

Reclamation Sage is worse than Manglehorn I'd think. Enchantments that are problems include... pillow forts? Just kill someone else then get enough cards to find a removal spell.

Krosan Grip is just a bad card. Nature's Claim? Or if you're worried about the life, Natural State should hit most things.

Spellbook is just a no. Like please dear god no.

I'm just going to assume you have the best options for the unblockable 1/1s, because there are a lot out there.

from_concentrate on Tallowisp Spirits Magic Aids

1 month ago

ZorrosRage Good point on the Cavern. I think Kataki is an amazing card to have especially when it has synergies with the rest of the deck. I would definitely keep it in since it shreds affinity and lantern control. However, I would also add some alternative artifact/enchantment removal to the sideboard since Kataki doesn't help to remove Chalice of the Void in Tron or Ensnaring Bridge in 8-Rack. I mentioned Natural State since it is a good sideboard card for green but I would also recommend Naturalize and Disenchant as catch-alls.

Though at

from_concentrate on Tallowisp Spirits Magic Aids

1 month ago

Sweet list! I like the interactions Tallowisp has with Steel of the Godhead and Geist of Saint Traft, and it also works with your other multicolored creatures. I don't know the context in which you will be playing this deck, but I noticed you do not have many answers for some of the common tier 1 modern decks at the moment (Tron and Jeskai/UW Control come to mind). Spreading Seas, Ghost Quarter, or Field of Ruin are good offense cards to check out as well as a Cavern of Souls to protect your win conditions (Geist of Saint Traft and Tallowisp) which both happen to be spirits.

I like the idea of putting green in the deck for Mausoleum Wanderer + Rancor but outside of that interaction, I don't know how much rancor will benefit the other creatures. It is similar to the interaction between Reach Through Mists and Tallowisp; it is decent value if you can get it to work but every time you have Reach Through Mists in hand with no Tallowisp, a Serum Visions or Opt would be much better. However, green has lots of great cards that could go in the deck such as Collected Company and Natural State (even though you have the Kataki, War's Wage, it does not do much against Tron decks).

Overall, this deck looks like some 10/10 spice, +1!

rothgar13 on Walking on Water

1 month ago

I'm still feeling my way around Tropical Fish, but so far I'm kind of underwhelmed; Mistbinder has been solid, but I'm looking to move on from Branchwalker, as it's nowhere near as good as I thought it would be. Natural State has been similarly underwhelming.

Load more