Destroy target artifact or enchantment with converted mana cost 3 or less.
|Want (2)||soapzz , Lucianomc|
Printings View all
|Oath of the Gatewatch (OGW)||Common|
Combos Browse all
|Commander / EDH||Legal|
Natural State occurrence in decks from the last year
All decks: 0.0%
Commander / EDH:
All decks: 0.01%
Natural State Discussion
2 days ago
Torchic I’d say it looks good. Obviously considering counters to Shadowspear will depend on how prevalent the card is in your meta - in mine the card sees play all the time. Natural State is very efficient, and since you’re mainly going to be targeting the spear it’s probably fine. I’ve take to running Return to Nature instead, there are a lot of decks running Uro, Titan of Nature's Wrath and Kroxa, Titan of Death's Hunger, and the extra flexibility to deal with those cards really helps, but it would be strictly worse if your meta doesn’t run any cards like that.
2 days ago
BRG24 thanks for the suggestion, I will take that into account. I looked at some of the top competitive decks and most do run the Adanto Vanguard I will find a good counter for the Shadowspear how about a card like Natural State ?
1 month ago
Overwhelming Stampede great damage and trample gain. Nykthos, Shrine to Nyx great devotion mana ramp. Craterhoof Behemoth another great damage and trample gain. The Ozolith to keep all your counters. I would move Force of Vigor, Natural State to sideboard. I would remove 2 Castle Garenbrig and all the Llanowar Reborn for regular Forest and 2Nykthos, Shrine to Nyx. I would also remove the 4 Managorger Hydra for 4 Khalni Hydra. Move the artifacts to side. I would also recomend putting in some Primalcrux but i wouldnt suggest straying away from the creature type past that,
1 month ago
1 month ago
I get what you're saying about Splinter Twin being a risk as its easy to get 2-for-1 if you're the Twin player. I tried to replicate that here where you could destroy the equipment with the copy ability on the stack which would cause the combo player to lose the creature later due to the ability. This 2-for-1 only works for artifact removal however.
Do keep in mind Kiki-Jiki, Mirror Breaker does exist in the format as there's no way to 2-for-1 that set-up and both my custom card and the Kiki-Jiki setup can only be pulled off no earlier than turn 5 which is pretty slow/late in the Modern format. While my custom card doesn't die to creature spot-removal like Kiki-Jiki, it does get removed easily to a wide myriad of format staples such as Inquisition of Kozilek, Natural State, Abrupt Decay, Smash to Smithereens, Abrade, Stony Silence, Kolaghan's Command, Rakdos Charm, Collector Ouphe and Karn, the Great Creator. There's also been more cards printed since Splinter Twin's banning that could be effective at countering the strategy that weren't present before such as Dovin's Veto, Authority of the Consuls, Thalia, Heretic Cathar, Fry, Unmoored Ego, Trespasser's Curse, Harsh Mentor, Wilt, Force of Negation, Tyrant's Scorn, Spell Queller, Aether Gust, Sorcerous Spyglass, Cindervines and Assassin's Trophy. Given the card pool and turn 5 being the earliest the combo can go off, is the late-game flexibility too strong?
Also this card is designed for Modern competitive and casual EDH value, but more emphasis on Modern.
2 months ago
3x Grafdigger's Cage Against Graveyard decks
3x Natural State Against Artifacts
2x Noxious Revival Against Mill
2x Damping Sphere Against Storm
2x Dismember Against Creature decks (You can play this card by paying 4 life total + 1 mana.)
3x Mystical Dispute Against other blue decks
3 months ago
I'd consider Green Sun's Zenith to fetch Dryad Arbor. You don't have any of the important card advantage engines currently (e.g. Mystic Remora, Ad Nauseam, Necropotence, Rhystic Study), so I'd really advise capitalizing on your opponent's big effects with Narset's Reversal. Dwarven Mine ought to be in the deck, it offers another way to make a creature at little cost to your deckbuilding choices. I'm personally I huge fan on Stifle. I'd for sure cut the three mana ramp spells like Cultivate, but add Nature's Lore, Search for Tomorrow, and Three Visits if you can afford it. I'd cut the Flame Sweep for Pyroclasm, and add in Subterranean Tremors. The way i see it, your combo needs a lot of mana. The way you do that without artifact ramp is that you play a control game so you can get to the lands you need. I'd add Portent and Serum Visions, and cut Summer Bloom. Frantic Search is bad. I really like Extract here. What about Khalni Garden? I like Unsubstantiate, as it can interact with Abrupt Decay. I'd cut the token makers if you can, mostly relying on fetches to go get Dryad Arbor or Dwarven Mine. You can play 9 fetches, that should get you there, in addition to Nature's Lore and Farseek being able to find them. I know you're starved for tutors but Long-Term Plans is way too slow. Focus more on cantrips and countermagic. Chain of Vapor is super strong. Swan Song is a good counterspell. You can also counter your own spell for the token! Gitaxian Probe deserves a slot. Nature's Claim and Natural State are excellent interaction. Pyroblast often functiond as a slightly worse Dispel. Lastly, By Force is excellent. All in all, your concept is SUPER SWEET, it just needs some fine-tuning.
3 months ago
Here's the format for my suggestions: Remove - > Add
Winter Orb - > Emerald Medallion
Blanchwood Armor - > Triumph of the Hordes
Leyline of Vitality - > Guardian Project
Leyline of Lifeforce - > Leyline of Abundance
Obelisk of Urd - > Coat of Arms
Elvish Eulogist - > Nature's Lore
Elvish Scrapper - > Nature's Claim
Elvish Lyrist - > Natural State
Nettle Sentinel - > Primordial Sage
Talara's Battlion - > Ezuri, Renegade Leader
Pennon Blade - > Door of Destinies
Pendelhaven Elder - > Marwyn, the Nurturer
Bramblewood Paragon - > Green Sun's Zenith
Elvish Branchbender - > Skullclamp
Gempalm strider - > Lifecrafter's Bestiary
Elvish soultiller - > Elvish Mystic
Fyndhorn Elder - > Fyndhorn Elves
Frontier Guide - > Zendikar Resurgent
Might of the masses - > Lead the Stampede
Stampede - > Beast Within
I highly dislike overrun, because I think you can run Ezuri instead, but I will admit that +3/+3 can sometimes be the difference between winning or losing.
Also, find room for an Eternal Witness in there, it's pretty good.