Natural State

Legality

Format Legality
Tiny Leaders Legal
Frontier Legal
Vintage Legal
Penny Dreadful Legal
Custom Legal
Commander / EDH Legal
Noble Legal
Hero Legal
Magic Duels Legal
Block Constructed Legal
1v1 Commander Legal
Canadian Highlander Legal
Leviathan Legal
Duel Commander Legal
Unformat Legal
Heirloom Legal
Modern Legal
Pauper Legal
Pauper EDH Legal
Legacy Legal
Casual Legal
Oathbreaker Legal

Printings View all

Set Rarity
Oath of the Gatewatch (OGW) Common

Combos Browse all

Natural State

Instant

Destroy target artifact or enchantment with converted mana cost 3 or less.

Natural State Discussion

l0cal_gh0st on Oops, All Removal - Skullbriar Voltron Control

3 weeks ago

Thanks for the comments everyone! Blossoming Defense is definitely going in the deck, I haven't been able to find one for some reason, guess I'll have to order it online. As for whether or not the deck can be competitive, I would agree that in a full competitive meta that this deck might have some issues, but so far in local tournaments, Skullbriar has gone undefeated (6-0) so it can at least hold its own against other fairly competitive decks. Now to the card recommendations:

-I definitely prefer Toxic Deluge to the Languish I have in the deck (I'm also working on getting a Damnation ) -I'm not a big fan of putting in Fatal Push (not running sac outlets to trigger Revolt), Beast Within (creates a blocker), or Bane of Progress (mana cost is high) -I wouldn't mind dropping Reclamation Sage for Natural State -I already have a Dismember in the deck (love that card) - Cursed Totem is going in for sure as well as Vendetta - Tangle Wire has actually been one of my favorite cards to play in the deck, I can stack the triggers at the beginning of my upkeep so that I always tap 1 less than my opponents and it can also target itself so i can tap another 1 less. This is really good at stalling the game once I have Skullbriar out so that they can't create blockers while I keep swinging every turn -Finally, while I agree that some of the hand hate and removal spells aren't the greatest, where this deck excels is the quantity of these in the deck to the point where i can consistently have my opponent top-decking and creatureless ( Icy Manipulator , Blackmail , and Despise will all probably come out as I get better cards though)

Thanks again, you guys made some really good points and I'll be buying some of those cards later today!

the__odysseus on Oops, All Removal - Skullbriar Voltron Control

3 weeks ago

I'm not sure this deck can be cEDH, but here I go. Toxic Deluge , Natural State , Fatal Push , Dismember , Berserk , Beast Within , Bane of Progress . I'd pull Tangle Wire because it doesn't seem to be doing anything in this deck, as you want to cast your commander T2. Icy Manipulator is bad, and so is Mind Rot . I'd also pull Naturalize , Price of Fame , Blackmail , Despise , and Duress . Doom Blade is really awkward sometimes (I prefer Vendetta anyways), and I'd drop the Murder . For slowing down your opponents, I'd add Torpor Orb , Root Maze , Nether Void , No Mercy , Chalice of the Void , Grafdigger's Cage , Leyline of the Void . Maybe even Hum of the Radix . Just a point- Murderous Cut is better the more fetches you run Sorry about the long post, just really want this deck to work!

TristanTaylorsVoice on Big Green Daddies

3 weeks ago

Natural State is good. Recently I've moved away from 1 for 1s in my sideboards in favor of hosers like Manglehorn . This card gives Tron a surprisingly hard time, they lose the velocity of their eggs to cantrip into threats, Oblivion Stone can't wrath immediately, Wurmcoil Engine is laughable (either it comes in tapped and you untap to kill them, or you blow it up, the tokens come in tapped and you swing to kill it).

It's also great in combination with Dismember against Hardened Scales . But comparing the utility of a 3 Mana sorcery to a 1 Mana instant is a loose comparison at best. I think Unravel the Aether also gets points for tucking an Ensnaring Bridge while the opponent has Welding Jar in play.

Dragaan on Big Green Daddies

3 weeks ago

Thanks. Yea, I also try and stick with as many 1-drop sideboard cards as possible. I just was doing a quick search the other day on mtgtop8 for winning stompy lists and several were playing 2-4 in the board (most had some). Thing is, most of these "winning" stompy lists are at smaller tournaments (50-100ish or less) and often in other countries (I see a lot in Japan). So, as far as paper goes, I can't really expect to copy one of their lists and expect it to be the best.

Btw, as for the whole racing tron with wurmcoils, that's exactly why I used to always run 1 Unravel the Aether . That card used to scare the mess out of me when playing stompy. Now it's TiTi that's the big problem, although at least with that card you have a little time to kill it or race them before it flips. Now I think I'd just run 2 Natural State and pray I don't see the Wurm.

JohnnyCRO on Wanderer's Song

3 weeks ago

First off, I love the deck. Great job with the deck, budget primer and on the work you put in the collaborative primer.

I’m looking maybe to make a Yisan deck and all 3 of these resources were of huge help to me. However, I still have some questions.

Here are the cards I’d remove compared to your list and the reasons for their exclusion (disregarding few manabase changes along the same lines);

Survival of the Fittest , Mox Diamond , Gaea's Cradle , Azusa, Lost but Seeking , Mirri's Guile - budget restrictions. For different reasons, I won’t be getting these in the foreseeable future.

Crop Rotation , Sylvan Scrying - without Cradle in, I don’t see these 2 holding up well

Ravenous Slime - my meta isn’t big on graveyards, so I could see myself wanting better verse 3 options

My meta is mostly creature-based with lots of MAN/Blood pod/Tymna decks around. Blue is less prevalent than it is in other competitive metas, and green is the most represented color. There is quite a bit of stax (although I have yet to see a Linvala) and, as I’ve mentioned already, graveyards aren’t widely used here. Non-competitive crowd favors creatures and combat. I don’t expect to play with them a lot, but if we’re paired at a tournament, I’d like Yisan to steamroll them.

Here are my ideas;

  • Tendershoot Dryad - my meta is quite keen on combat, and I’d like to be conpetitive in that regard. A decent verse 5

  • Hornet Queen - pretty much the same as Dryad, but at verse 7 and it stops occasional Zur or Kraum

  • Wayward Swordtooth - a bad Azusa, but a ramp effect nevertheless. Could be useful because of its 5/5 body that can save me some life while enticing Tymna players to soften up the rest of the table for my Hoof

  • Tireless Tracker - because our games can get grindy, having a good draw engine and a beatstick in one sounds good.

  • Skyshroud Ranger - makes up for lost t2 Yisan capcity lost by excluding Diamond and it’s an elf. Nothing to write home about, but seems decent

  • Mana Vault - t2 Yisan enabler

  • Elvish Archdruid and Marwyn, the Nurturer - big elf mana. I’m not very excited about these, but they might be good Azusa replacements

  • Oracle of Mul Daya - if I had one, I’d probably just play it in place of Azusa. But I traded mine away long time ago. Its current price and likelihood of being reprinted make it an uneasy buy for me. But if you think it’s worth the buck in here compared to other options, I can bite the bullet.

  • Ulvenwald Tracker - Tymna eliminator and generally a repeatable creature removal in a relatively creature-heavy meta

  • Quest for Renewal - seems to me like an extra copy of Muse that’s lest susceptible to removal.

  • Autumn's Veil - not as relevant as it would be in some other metas, but it could be a good piece of combo protection

  • Noxious Revival - grave recursion plus grave hate if I need it. Its instant speed, low cost and versatility make it look good in my eyes even if this deck can’t really abuse it like some other decks can.

  • Return to Nature - a new goodie from WAR. A strictly better Naturalize that can not only remove an opposing stax piece, but can double as grave hate in a pinch. As with Revival, grave hate isn’t the selling point, but a part of a package deal that even without it should be a decent option.

  • Natural State - a cheap way to remove opposing stax. It hits los of relevant stuff, since I don’t see much Chain veils, PEngines and whatnot around (excet when I’m the perpetrator...)

  • Lightning Greaves - protection and haste enabling together make for a tempting offer

I’d appreciate it greatly if you could comment on these and suggest which of these to add. If you have any other additions below 20$, I’m all ears.

Thank you in advance!

Dragaan on Budget Green Stompy modern

4 weeks ago

If you want to be competitive with mono-green stompy in modern, I'd suggest starting with the "base" shell and tweaking it slightly to meet your specific needs. In all honesty, when talking strictly from a competitive standpoint, there is one main way to build the deck (with fairly few "flex" slots). It uses 4x all of the best, most efficient creatures/threats and backs them up with cards like Vines of Vastwood to protect them. The sideboard is where you can make changes to fit your specific meta.

I would suggest taking a look at this list (Basic Mono-Green Stompy). They have the base deck down but have not really built the sideboard completely. I may end up posting my entire current 75 if you'd like to look at it (and the sideboard) as an example, but in my sideboard I use cards like Relic of Progenitus / Tormod's Crypt , Shapers' Sanctuary , Choke , Scavenging Ooze , Natural State , Damping Sphere , Ghost Quarter , Gut Shot , Pithing Needle , Kitchen Finks , Feed the Clan . My maindeck is very close to the one linked. Sometimes I use Ghalta in the main, sometimes I stick with just the basics.

-- btw, sorry if it officially "suggests" all of those sideboard cards I linked. I just wanted to post them with their links.

GoodLuckGuy on Edric Aggro

1 month ago

First of all, Sol Ring

Craterhoof Behemoth is a strong finisher in a go-wide strat like flying men. You can also add a Natural Order for a second copy at half the cost.

If you feel like you could use another board wipe, Evacuation is efficient and has strong tempo potential.

Nostalgic Dreams could certainly replace one of your regrowths; I think Call to Mind is sub-optimal.

Delay , Abjure , and Arcane Denial are all really efficient counterspells that are worth considering.

I think this deck needs more Flying Men , they're not hard to find so I won't bother listing a bunch, but I will mention Blinkmoth Nexus as it's often overlooked in Edric.

I noticed you're not running any non-creature removal, I'd recommend Natural State and Nature's Claim at least.

Ajuntoson on Wait, Did I Get Stomped On?

1 month ago

First of all, I love it. I've built practically the same deck (not going to shamelessly plug, just seems rude), and it's my first dip into modern. I've definitely got a couple suggestions. This is a very creature heavy deck, so I'd highly recommend Blossoming Defense or Vines of Vastwood over gigantic growth. Yeah, growth gives you 1 more power, but the flexibility of protecting your man from a fatal push or path to exile makes it absolutely worth it. Next, I'd say add 2 or 3 Treetop Village s, and bump the land to 20-21. Village doubles as a forest and backup tusker. Lastly, let's talk sideboard. Natural State is much better that the seal do to it's instant speed and costing one less. A Creeping Corrosion or 2 would also be recommended for those boards that get out of hand too fast. Prowling Serpopard is amazing for those decks that like to run nothing but counterspells. I would recommend Scavenging Ooze , but the wheel of sun and moon pretty much covers both graveyard and mill strategies. Like I said, wonderful deck. Hope these tips bring you success in future games.

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Natural State occurrence in decks from the last year

Modern:

All decks: 0.0%

Commander / EDH:

All decks: 0.01%