|Commander / EDH||Legal|
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|Oath of the Gatewatch (OGW)||Common|
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Destroy target artifact or enchantment with converted mana cost 3 or less.
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Natural State Discussion
2 days ago
Ravenrose: Becasue of the kinds of decks I'm playing against, generally instant speed removal is better than sorcery speed. Plus removal having the flexibility of hitting artifacts as well is super important. Cards like Natural State would be the next goto for removal.
Piper's Melody is ok, but typically I don't have many creatures in the graveyard prior to comboing off/don't need to recur more than one. Regrowth would be the next goto if I needed more graveyard recursion.
Wild Pair is interesting but ultimately too slow for the deck. There are a lot cheaper and easier creature tutors and the name of the game for this deck is to dig for a sac outlet (which in most cases is not a creature).
Thanks for the suggestions though.
6 days ago
dmitrydadyko, thanks for the input! I don't get the chance to play pauper a whole lot, and it's mostly just in my small play group. I could work on putting together some type of sideboard for it, though it would likely include something like Natural State and some type of half-decent removal package. I mostly built this deck as a proof-of-concept to a friend that I could build a 5-color dragon deck in pauper. Anyways, if you have a suggestion for a good sideboard, let me know!
2 weeks ago
McToters thank you again for your feedback. (Do I need to mention you every time for you to notice?)
For Revive and Gaea's Blessing, I have them in there to be able to get cards from my graveyard back into my hand effectively (Skyshroud Poacher is a nice tutor). With the added bonus of Gaea's Blessing being able to draw an extra card every time I play it.
Primal Command is something I placed in there because it's a mix of both tutor and getting a creature back from my graveyard. I'm pretty sure I don't have many of these kinds of resurrection cards in my deck currently. It's for when vital pieces such as Elvish Archdruid, Priest of Titania and Wirewood Channeler all get killed. I also feel like that the cost shouldn't be too much of an issue if I play it around turn 4 or 5 if my starting hand goes well.
I agree with you on the other 5 cards. Gaea's Touch seems to be a redundancy as I already have Exploration. Selesnya Signet is a ramp card, which I don't need as if I _do _need it, something has already gone wrong. Natural State is just a bad Naturalize. Savage Summoning is something I put in there at my friend's recommendation. Someone in the playgroup is going to be running as Esper deck. Wilt-Leaf Liege I placed in there as I saw it was recommended on EDHrec. It would give all my tokens a +1/+1 and my legendaries a +2/+2, which I thought was pretty nice.
A friend recommended I remove Huatli, Radiant Champion, Omnath, Locus of Mana, and Vitalize. He argued that Hautli is a slow card, and does not change the board state immediately. I do see what he means, as it would take 2 turns for him to actually do anything for me, as even if I used his -1 ability the instant I played him, that creature would just be blocked. Omnath was said to be redundant, as my mana dork deck was based around actually using that mana. I argued that it was just a plan B in case I didn't draw any of my other heavy cmc spells, but he argued again that it was a pretty bad plan B if the threat can be removed with a single removal spell. Vitalize he said was not worth a card. I fully disagree with him on that, as I figured that it would basically be giving me another turn instantly, as I would be able to use Rhys' abilities twice in a turn.
I don't think he's played a token deck before, so I'd like another opinion on those cards as well.
2 weeks ago
Ahhh gotcha! Sorry i misunderstood. So IMO I'd remove the following:
Revive no synergy w deck Gaea's Blessing no synergy w deck Gaea's Touch seems unecessary Selesnya Signet unlike all your other ramp Savage Summoning no synergy Natural State you already have naturalize and Aura shards Wilt-Leaf Liege no synergy w deck Primal Command too expensive i think.
I think that's only 8 so ill have to take a look in a bit to see what else can come out. Hopefully that helps!
2 weeks ago
I love the deck! Hoof-daddy is a real bomb of a finisher, and I love anything that's willing to run Hornet Queen because she can shut things down so easily. My primary concern is in your mana-base. While I get that you want fetches for thinning and shocks for some of the sideboard cards, it seems like Blood Moon would wreck this build harder than it rightfully should affect a mono-green deck. I would recommend something like Nature's Claim or Natural State to deal with Blood Moon, as well as 1-mana instant speed removal for Hollow One, and they can usually shut down the KCI combos, if you run into them. Overall, this is sweet! +1!
3 weeks ago
You seem to lack a bit of removal, I'd try to slot in Slaughter Pact, Dismember, and Abrade, maybe drop Natural State and Mox Opal, and Mox Amber. You normally don't need the ramp if you have your commander, and you don't run enough artifacts to support Metalcraft consistently without the talismans.
1 month ago
I like the Blue splash here, but I'd have to agree with Boza that you would probably rather a Nature's Claim or Natural State type effect than Trygon Predator. I also think that you should cut the Spell Rupture and Logic Knot from the sideboard for 3x Negate. I think that Icy Blast is frankly terrible, as is Skaab Ruinator and should both be cut for better cards (perhaps some card advantage?). I do like this concept though!