|Commander / EDH||Legal|
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|Oath of the Gatewatch (OGW)||Common|
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Destroy target artifact or enchantment with converted mana cost 3 or less.
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Natural State Discussion
3 days ago
Looks fun! Only thing I'd change is to sub out Natural State for Nature's Claim, Gleeful Sabotage or Naturalize. Being able to kill Myr Enforcer, Spire Golem, etc is important. I started off running State and learned the hard way!
2 weeks ago
Looks like you've made a good start with this deck. It is however rather weak in its reactionary power. It is currently also not capable of dealing with enemy artifacts or enchantments. Therefore, I would propose the following:
- Nullmage Shepherd: this seems like a nice, repeatable way to deal with enemy artifacts/enchantments in a creature-heavy deck like yours.
- Tajuru Preserver: makes it impossible for your opponents to force you to sac your stuff. Seems rather valuable these days.
- Eladamri, Lord of Leaves: giving all your elves shroud seems like a good start to keep them safe.
- Fierce Empath: a great (additional) tutor for Craterhoof Behemoth or Ulamog, the Infinite Gyre.
- Lys Alana Huntmaster: create an extra Elf for every Elf you cast.
- Natural State/Nature's Claim/Naturalize/Tribute to the Wild: some artifact/enchantment removal.
- Lignify/Song of the Dryads: perfect way to get rid of indestructible permanents.
- Lifecrafter's Bestiary: nice way to give you some extra draw. The green mana required for that shouldn't be a problem in this deck.
Hope this helps your deck. Have fun playing.
2 weeks ago
Love the mainboard!
I would however make some changes to your sideboard
Because of the high level creatures in your deck, you don't necessarily need spot removal like Eyeblight's Ending. Your biggest threat is a control deck or red-burn so I would replace Eyeblight's Ending with either Duress or Feed the Clan. Duress can handle any sort of counter/bounce spell and would be nice against possible graveyard hate cards. Feed the Clan is excellent for your deck since you run multiple big creatures.
I'm not sure why you like Appetite for the Unnatural, I think there are more efficient cards for artifact/enchantment removal. Ancient Grudge, Tranquility or Natural State would be better in my opinion.
Thanks for posting the deck!
1 month ago
Hello again! You'll need to cut Git. Probe from this deck since it's no longer legal. Fortunately, you can replace it with Street Wraith if you don't want to pay any mana, or with Sleight of Hand or Mystic Speculation if you want to dig through more of your deck. Dive Down and Blossoming Defense are good protection spells for your land-untapping creatures if you want to add them to your MD. If you're able to get a set of Misty Rainforests now thanks to the somewhat-recent reprint, thinning your deck of some lands wouldn't hurt either when you're digging for an answer. Also Botanical Sanctum is the fastland that this deck likely wants. The SB can be counterspells like Dispel and Spell Pierce, along with artifact/enchantment destruction like Nature's Claim, Natural State, Dissenter's Deliverance, and Hurkyl's Recall. Some grave hate like Relic of Progenitus help round out getting blown out by GY decks. Finally, some kitchen finks for resilience against Death's Shadow beats and Liliana of the Veil decks as well as for burn/aggro would help keep you alive long enough to find your combo pieces.
1 month ago
Martyr of Frost seems pretty eh, but I guess has potential to be sweet.
Spellbook is just a no. Like please dear god no.
I'm just going to assume you have the best options for the unblockable 1/1s, because there are a lot out there.
1 month ago
ZorrosRage Good point on the Cavern. I think Kataki is an amazing card to have especially when it has synergies with the rest of the deck. I would definitely keep it in since it shreds affinity and lantern control. However, I would also add some alternative artifact/enchantment removal to the sideboard since Kataki doesn't help to remove Chalice of the Void in Tron or Ensnaring Bridge in 8-Rack. I mentioned Natural State since it is a good sideboard card for green but I would also recommend Naturalize and Disenchant as catch-alls.
1 month ago
Sweet list! I like the interactions Tallowisp has with Steel of the Godhead and Geist of Saint Traft, and it also works with your other multicolored creatures. I don't know the context in which you will be playing this deck, but I noticed you do not have many answers for some of the common tier 1 modern decks at the moment (Tron and Jeskai/UW Control come to mind). Spreading Seas, Ghost Quarter, or Field of Ruin are good offense cards to check out as well as a Cavern of Souls to protect your win conditions (Geist of Saint Traft and Tallowisp) which both happen to be spirits.
I like the idea of putting green in the deck for Mausoleum Wanderer + Rancor but outside of that interaction, I don't know how much rancor will benefit the other creatures. It is similar to the interaction between Reach Through Mists and Tallowisp; it is decent value if you can get it to work but every time you have Reach Through Mists in hand with no Tallowisp, a Serum Visions or Opt would be much better. However, green has lots of great cards that could go in the deck such as Collected Company and Natural State (even though you have the Kataki, War's Wage, it does not do much against Tron decks).
Overall, this deck looks like some 10/10 spice, +1!
1 month ago
I'm still feeling my way around Tropical Fish, but so far I'm kind of underwhelmed; Mistbinder has been solid, but I'm looking to move on from Branchwalker, as it's nowhere near as good as I thought it would be. Natural State has been similarly underwhelming.