Natural State

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Hero Legal
Magic Duels Legal
Heirloom Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Casual Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Oath of the Gatewatch (OGW) Common

Combos Browse all

Natural State

Instant

Destroy target artifact or enchantment with converted mana cost 3 or less.

Natural State Discussion

Dango on Multifarious Infinite Combos

18 hours ago

cdunn92483 don't take it to a playgroup where graveyard hate is common or it will get hosed. The lack of green hurts a lot, meaning you don't have access to the necessary removal such as Nature's Claim or Natural State to take care of Rest in Peace for example. You can probably drop the Phage/Dreadnought shenanigans and go all-in on a single Necrotic Ooze combo. If I were to revise this list, I'd take DrLemniscate's advice to heart and make the deck a bit more modular and condensed by incorporating easier to assemble infinite mana combos and use Lazav as a mana sink to mill myself instead of using him to do literally everything. He can be really good in the right meta, but this list isn't as competitive as it could be and I don't care enough to revise it at the moment so I would keep that in mind if you're using my decklist as a reference.

The main combo lines I would use are all here. Just narrow your focus a bit more than this list is and you'll be in good shape. If you have Paradox Scepter or Dramatic Scepter combos to generate infinite mana, all you need in the graveyard to win is Walking Ballista so I would cut the Nooze nonsense if I were to make it more competitive. If you're just looking to have fun and you want the potential for a lot of different paths of winning, the highlighted combos in this list can do just that. Cheers.

hkhssweiss on Commanders by Power Level [EDH Tier List]

2 months ago

@tw0handt0uch

Krosan Grip is more of a meta call currently, we have a lot of Paradox Scepter combo users, so it's more to stop them as the split second is fairly relevant. Otherwise I would swap to either Natural State , Fragmentize , or even Seeds of Innocence . It's pretty much my flex spot. Also thanks for taking a look, appreciate it :)

All the decks I have reflect my IRL collection :P

SynergyBuild on Yisan is running slowly.

2 months ago

$20ish Budget way to make Yisan very fast:

Add in Arbor Elf , Fyndhorn Elves , Wirewood Symbiote , Seeker of Skybreak , Temur Sabertooth , Priest of Titania , Elvish Archdruid , Boreal Druid , Devoted Druid , Great Oak Guardian , Autumn's Veil , Nature's Claim , Natural State , Caustic Caterpillar , Reclamation Sage , Desert Twister , Copperhorn Scout , Wood Elves , Somberwald Stag , Manglehorn , Marwyn, the Nurturer , Rishkar, Peema Renegade , Leaf Gilder , Heart Warden , Fyndhorn Elder

Drop out Taunting Elf , Verdant Force , Vorinclex, Voice of Hunger , Wild Beastmaster , Worldspine Wurm , Pathbreaker Ibex , Mycoloth , Kamahl, Fist of Krosa , Gyre Sage , Giant Adephage , Elvish Piper , Cultivator of Blades , Bramble Elemental , Avenger of Zendikar , Tooth and Nail , See the Unwritten , Triumph of the Hordes , Overrun , Overwhelming Stampede , Overrun , Genesis Wave , Explosive Vegetation , Zendikar Resurgent , Growing Rites of Itlimoc  Flip, Umbral Mantle , Lifecrafter's Bestiary

Total of 26 swaps.

The switches lists speed the deck up and make it win through an easy and efficient combo, all fetchable by Yisan. The combo uses Great Oak Guardian , Temur Sabertooth , and Wirewood Symbiote . With these and enough mana producing creatures, you get infinitely large creatures or with 1 more mana, infinitely large creatures and infinite mana, and untaps which can be put into Yisan to fetch Caterhoof and give the team trample.

All together, the deck will also run enough early-game interaction like Caustic Caterpillar , Manglehorn , Reclamation Sage , Natural State , Nature's Claim , the already run Lignify and Acidic Slime , and catch-alls like Desert Twister and Yisan fetchables like Somberwald Stag .

With all of this in mind, it is a little weak to removal, but with Eternal Witness and Temur Sabertooth both fetchable with Yisan, I feel it can be okay.

How does this sound?

SamsWrath on Cats in Steel

2 months ago

A few options you have that could help are: Auriok Steelshaper , Oreskos Explorer and Shalai, Voice of Plenty . They aren't cats but, they would have good synergy with your overall deck construction.

Another great choice for a tribal deck is Coat of Arms .

It never hurts to have more creature tutors--especially in a tribal deck. A few you might consider are: Recruiter of the Guard , Eladamri's Call , Enlightened Tutor , Idyllic Tutor , Altar of Bone , Green Sun's Zenith , Sylvan Tutor and Summoner's Pact .

If you want to go faster you'll need to get more lands out fast and/or mana rocks. That's where green comes in. White has a few spells like Land Tax , Tithe and Oreskos Explorer but, green has stuff like: Burgeoning , Carpet of Flowers , Exploration Utopia Sprawl , Wild Growth , Land Grant , Crop Rotation , Sylvan Scrying , Azusa, Lost but Seeking , Birds of Paradise and Bloom Tender .

Other options for going faster are: Chrome Mox , Grim Monolith , Mana Crypt , Mana Vault , Mox Amber , Mox Diamond and Mox Opal .

Its also not a bad idea to toss in a few more instant-speed removal spells such as: Swords to Plowshares , Wear Away , Sundering Growth , Nature's Claim , Naturalize , Natural State , Dispatch , Disenchant , Afterlife , Beast Within , Crib Swap and Oblation .

SynergyBuild on Tenebu's Gravedigging Tendencies | Primer

2 months ago

Oh! Didn't see your message, Fragmentize hits more than Natural State, things like Humility, The Chain Veil, Pattern of Rebirth, Birthing Pod, Aetherflux Reservoir, Nature's Will in the new Najeela lists, Thran Dynamo, Stranglehold, Leyline of the Void, Ancestral Statue (Super rare this will ever resolve and not kill on Animar's turn, but still), Parallax Wave, Breya, Etherium Sculptor, Living Plane, Helm of Obedience, Greater Good, etc. all get hit by Fragmentize, unlike Abrupt Decay/Natural State, so I like it a lot, despite the sorcery speed.

hkhssweiss on Intet of Infinite Dreams | Primer

2 months ago

Hey thanks for getting back to me JohnnyCRO!

Yeah I used to run Natural State, the more games I played, the more it seems Autumn's Veil has been under performing. That might be actually swapped out soon, Stubborn Denial is generally great, but I'll most likely add in Flusterstorm first my meta is fairly high level so our decks are tuned for fast paced matches.

Root Maze is an amazing card and definitely slows downs decks, most notably Tymna/Thrasios Paradox and Storm decks. It considers testing as I do have two spare copies laying around. I am wary of running Null Rod due to running Scroll Rack and Sensei's Divining Top, I don't really care for my mana ramp if it stops other people from using their artifacts which is why I think Seeds of Innocence is better in this scenario.

I'm also thinking of just running Guttural Response cuz...well I like split color cards and in a blue heavy pod, it's cool to have :P

JohnnyCRO on Intet of Infinite Dreams | Primer

2 months ago

Glad to hear a good feedback!

I never doubted the deck would wreck casual tables, moving on.

Because the deck "seems to like" to tap out I think that more cheap interaction would be a good idea. Cheap interaction seems to be working well for you, And as the meta gets stronger, solutions like Flusterstorm and Stubborn Denial will likely be more and more appealing. For a casual meta Stubborn Denial would be by the best IMO bc it's a Negate, while Flusterstorm is the worst because it's unreliable to stop creature-based wincons and wins with spare mana. In cEDH however, Flusterstorm is the best by far because it's almost impossible to counter it. Flusterstorm or Stubborn Denial can probably be decent alternatives to Dispel on any level tho, and giving them a shot in its place would be more than OK. It might also be wise to free up an extra slot and test each pair of the 3.

Hmmm, I would advise against going full-on stax; most usual tools I can think of right now either hurt you as much as they do everyone else or they cost you enough tempo to miss the point even though they might work well. However cEDH likes artifacts, and you don't happen to play many which is good here. Root Maze might be your jam. The deck seems like it wants its lands, but it doesn't seem nearly as dependent on hitting land drops and early ramping as some other decks are. It would slow you down significantly, but it would stop storm and most combo decks I can think of right now. Null Rod is also very neat if you can afford a copy, and for this deck it works better than Maze bc your land ramp is online and when comparing just lands, your deck is used to getting more out of those than an average deck at cEDH level. Also, consider Natural State. Its 3cmc limitation isn't crucial. Though missing some high-cmc artifacts like PEngine or CVeil, the ability to remove a pesky combo piece or crucial ramp piece for just seems like something Intet might want access to. Generally when talking cEDH (or anything close to it), going rate for removal is 1 mana. For 2 mana some bonus is to be expected (like exile or extremely wide array of threats it can deal with). At 3 mana there must be a very good reason to play it if it doesn't destroy multiple targets. So Krosan Grip and Beast Within could go out for something cheaper, something that you can easily slip by as you nearly tap out to do your stuff. Root Maze, Null Rod and Natural State being my personal recommendations. But whatever you pick, go for cheap removal/stax that targets artifacts specifically.

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Natural State occurrence in decks from the last year

Modern:

All decks: 0.0%

Commander / EDH:

All decks: 0.01%