Natural State


Format Legality
Commander / EDH Legal
Vintage Legal
Duel Commander Legal
Legacy Legal
Tiny Leaders Legal
Modern Legal
Standard Legal
Frontier Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
Oath of the Gatewatch Common

Combos Browse all

Natural State


Destroy target artifact or enchantment with converted mana cost 3 or less.

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Cardhoarder (MTGO)

0.01 TIX $0.29 Foil


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Natural State Discussion

5_Emmas_in_Main on Land/Ally

2 days ago

I would put Natural State in the sideboard!

clayperce on Deathtouch with ∅CMC of 1.92

3 days ago

Looks sweet!

Looking at your sideboard ...

  • I'm wondering if you need faster answers for Solemnity, especially if you're on the draw Game 2 (since Lost Legacy is useless if one is already on the board). Natural State was of course lousy against Marvel, but it might be exactly what the deck wants for HOU Standard.
  • Hour of Glory over Final Reward?

Draw well!

clayperce on R/G Flinging Pummeler

3 days ago

LOVE that Pummeler!

A couple quick thoughts:

Finally, you might want to drop by the All Things Pummeler thread sometime. I'd love to add your voice to the conversation there!

Draw well!

Zygomatic on Ramunap Earthquake (HOU)

3 days ago

White Decks will be a pain to deal with thanks to Solemnity. I'll have to add some Natural State to the side. I think it will be good in this matchup to turn more aggo by getting out the champion and the tracker for things like the leopard and the gnarlid

ive-been-degaussed on Jund Snakes(tokens and counters)

4 days ago

Based off of the recent spoilers, a resolved Solemnity literally destroys this deck. I would take the Eldritch Evolutions out of the sideboard for 2-3 copies of Natural State, since none of the major artifacts in Standard at the moment are CMC 4+.

clayperce on Newbie Mono-Green Energy

1 week ago

It's cool to see a Mono-G Pummeler build! Looks solid!

A few quick thoughts:

Draw well!

LeaPlath on Mono-Green hexproof

1 week ago

Sundering Growth doesn't do anything for you. You are better off running Natural State, Nature's Claim, etc

ellie-is on Ellie's Saproling Army

2 weeks ago


Hi, thanks! Your advice is nice and well meaning but I have reasons as to why I don't run most of the cards you've mentioned. Mostly it comes down to me trying to make this deck more competitive, and since most Modern decks are close to winning on turn 4-5, most slower cards can no longer be in this deck.

Mycoloth can be great, but it's also a fantastic way to lose all your saprolings to a single removal spell, or even a simple Vapor Snag. Verdeloth the Ancient is a really nice card as well, but at six mana it's a bit too slow - but I might consider running it again after I manage to get a set of Utopia Sprawls.

Natural State is chosen over Sundering Growth because in a fast paced game, that one mana can make a huge difference - and most Modern decks don't run enchantments and artifacts with a CMC above three. But I'll think about it, maybe it'd be a good change.

Growing Ranks is also a bit slow, and not as powerful as the other enchantments in the deck, so I decided not to use it - a single saproling per turn is not that impressive considering that initial mana investment. I do not have or can afford Doubling Season, but probably wouldn't use it anyway if I did, because once again, that one more mana compared to Parallel Lives makes it not worth it, and counters are not as important here as they might be in another deck.

I've thought about Essence Warden, but since she's not directly helping me create saprolings or win the game, I feel that the creature spot is better given to something else. Aetherflux Reservoir is neat and I might actually try to use it on another deck of mine, haha.

And finally, for flying - I don't have trouble attacking anyone with flying - the one problem I have is -defending- against them, since an army of nonflying blockers is still helpless against even a single flying opponent. But sadly Bower Passage does not help with that.

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