|Commander / EDH||Legal|
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|Scars of Mirrodin (SOM)||Uncommon|
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Artifact Creature — Insect
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
When Necropede is put into a graveyard from the battlefield, you may put a -1/-1 counter on target creature.
1 week ago
Continued from previously..
- Drop Necropede and add Solemn Simulacrum - land filtering, card draw, & chump blocker for a CMC of 4!
- Drop Star Compass - this is a slower, less useful Sol Ring (which you already have).
- Add Black Sun's Zenith - this can be a very budget friendly sweeper.
- I'm not sure how expensive is too expensive for your tastes, but you need more tutors. Demonic Tutor && Cruel Tutor are options on the cheaper side (as far as useful tutors go).
- Not budget, but certainly half the price of the previous suggestions... add Necropotence if you can. You have 40 life, use that as a resource. With the help of Reliquary Tower (which you should add regardless) you can old on to great cards.
1 month ago
Maybe run Necropede instead, would help you clear out troublesome creatures if you can't go off.
Epochrasite is also an option, it's very slow, but it gives you an angle for a fair win of you're disrupted halfway through your combo for some reason.
1 month ago
PHATJER, a shame your playgroup doesn't like Stax :( If anything, this deck relies more on soft locks - nothing like Winter Orb , Static Orb , or Sphere of Resistance ...but I digress. So to make sure we're on the same page, the Stax elements of the deck are 7 cards, specifically:
- Tangle Wire
- Parallax Tide
- Parallax Wave
- Elesh Norn, Grand Cenobite
- Jin-Gitaxias, Core Augur
- Sheoldred, Whispering One
- Vorinclex, Voice of Hunger
We cut all the Praetors and the Artifact/Enchantments that synergize with proliferation triggers, what does that leave? Well that opens up slots to dive deeper into the remaining themes of the deck: proliferate, -1/-1 counters, +1/+1 counters, and infect. I'd recommend building out into all three, while still maintaining that sweet sweet vorthos - of course i'm going to suggest Yawgmoth, Thran Physician . To accompany him, the following infect creatures need to be added as well: Necropede , Corpse Cur and Core Prowler to gain more value for Yawgmoth's " Pay 1 life, Sacrifice another creature: Put a -1/-1 counter on up to one target creature and draw a card."
So now, that leaves us with 3 slots left. What should we fill those slots with? If you're going for flavor over function there's the very fun Fuel for the Cause . Then you could toss in an additional bomb in the form of Cathars' Crusade . Last, but definitely not least i'd probably toss in Beast Within for a bit more interaction, which never hurts. What's best about the previously mentioned is that it has a New Phyrexia printing which keeps things on flavor. So a quick recap of my suggested replacements:
- Yawgmoth, Thran Physician
- Corpse Cur
- Core Prowler
- Fuel for the Cause
- Cathars' Crusade
- Beast Within
Alternatively, you could opt for creatures that have more synergy with Yawgmoth, pretty much anything in the archetype of Reassembling Skeleton . That's pretty much all the ideas I could come up with off the top of my head. What do you think? Also, thanks for the +1.
3 months ago
Efficient creatures with Infect is a strange thing to discuss because of Infect's inherent massive difference between damaging creatures and damaging players. And I think this is the reason why Infect is such a hated mechanic by many.
You can keep playing new creatures to block Infect-sources, that's a "renewable" resource. Poison counters is not something you can interact with (in a positive way) so once it's there, you cannot really do anything about it.
Infect also has the fundamental flaw that it plays its very own sub genre of a win condition and doesn't interact well with many other mechanics in the Magic universe. It plays extremely well with pump effects, because it basically has a hard cap of 10 damage dealt to a player and we're home safe.
However most Infect creatures are either blockable or are too heavy to play around as a win condition. I guess that's why you say the only efficient Infect creatures are Glistener Elf and Blighted Agent . One can win by turn two with pump spells before the opponent can reasonably have a chance to put down a blocker or deal with it, and the other the opponent cannot block, so it doesn't have to be thrown down before the match really starts.
You could just as easily have said Blight Mamba , Flensermite , Ichorclaw Myr , Lost Leonin , Necropede , Plague Myr or Plague Stinger . All of those are 2 CMC 1 power creatures with Infect (well Lost Leonin has 2 power). They have all the same basic characteristics as Glistener Elf , except they cost 1 mana more. Is the difference between a 1 mana and 2 mana creature with the same basic characteristics with Infect really that big? Apparently so, as those creatures requires a whole turn more to get in position to whack for lethal and they don't have evasion (with exception of Plague Stinger , who is just in the wrong colors for efficient fast lethal smacks). In this time the opponent have had a fair chance to drop a blocker or kill the creature and that's just not good enough for Infect. Because Infect is all about dropping a low cost creature with Infect and win the turn after. If it cannot do that, it doesn't function all too well.
Such a huge margin is present for Infect and that's a contributing factor to why the mechanic is such a blow out for many players.
I'm a huge fan of Shadowmoor and Eventide's Wither mechanic. It was an interesting way to interact with large creatures, but as Berry notes, the mechanic kinda felt too weak to actually matter.
It was interesting as well to have spells with Wither Puncture Blast as it effectively read; deal 3 damage to a player or planeswalker or give a creature 3 -1/-1 counters.
I do hope they consider bringing Wither back, but you wont see me hold my breath for Infect's return. The mechanic is in my eyes fundamentally flawed.
According to MaRo and his Storm Scale article (https://magic.wizards.com/en/articles/archive/making-magic/storm-scale-mirrodin-and-scars-mirrodin-blocks-2018-06-11) , he is more optimistic about Poison counters return than he is Infect.
4 months ago
take out four spells and add 4 Necropede s or something
7 months ago
Monastery Swiftspear is there as a solid turn one creature option, since the bulk of the creatures in this deck are cost two mana. If you would like to replace them with an infect creature, I would recommend Necropede over your other suggestions, as it is another 2-drop (and colorless, so you don't need to worry about colors at all). The thought process behind not using Ogre Menial or Fallen Ferromancer is that they are way too expensive for their effects, at least for this deck.
From a pump spell stance, Ferromancer is no better than any other 1/1, and pinging someone for one poison is kind of slow for the deck.
The ogre is a little better, as at least it doesn't die to Lightning Bolt , but still, 4 mana is too slow.
I considered Razor Swine while I was getting the list together, but first strike isn't enough to save it from a large chunk of 3-drop blockers and for 3 mana that makes it kind of under powered.
8 months ago
I like it. I've used Canopy Cover in the past and often found it lackluster but I was using a 2 color build. Manabase wise, I agree with main boarding a Dryad Arbor . I'd also add a second Pendelhaven and 4th Inkmoth Nexus . Sideboard, definitely look at Spellskite and Heroic Intervention can be a nice surprise to survive a board wipe. I think a lot of the mainboard changes I would make would be personal. I've always had better luck with vines of groundswell but again its what works for you. I would bump Ichorclaw Myr up one and Necropede down one. With 4 Rancor , on Ichorclaw Myr it can make people more hesitant to block.
8 months ago
I've been working with a mono-green Infect deck and I've been pretty pleased with its effectiveness (as compared to a more traditional deck build), but I'd be interested to hear how it might be improved in the eyes of the many knowledgeable players who peruse these boards.
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I like going mono-green because it keeps me from running into any mana-fix issues at all. At the moment I'm running Necropede over Blight Mamba for its potential removal benefits. Canopy Cover is really the unexpected gem of this deck - its rare that I have an opponent who's ready to deal with it when it hits the board. I'm currently debating which of Llanowar Augur and Spider Umbra to maindeck and which to sideboard.
I seem to get my opponent to 10 by turn 3 or 4 pretty reliably, but I haven't tried the deck out in any major tournament formats yet.
Any thoughts are welcome - thanks in advance!
Necropede occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%