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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
|Pauper Duel Commander||Legal|
Creature — Phyrexian Human Rogue
Blighted Agent can't be blocked.
1 month ago
Opening hand was amazing. Mana Crypt, Gemstone Mine, Reflecting Pool, Blighted Agent, Skithiryx, the Blight Dragon, Prologue to Phyresis, and Imperial Seal. First draw was Thrummingbird, then Sword of Truth and Justice, then Imperial Seal for Command Tower,then Counter spell. I couldn't ask for a better set-up
5 months ago
8 months ago
Dreamtail Heron is good just to give something flying and all your smaller infect creatures would get a power boost as well.
9 months ago
Tainted Strike would make a single hit from a Rotting Regisaur with 2 counters an instant kill shot. Or on the Lord of the Pit, Desecration Elemental or anybody the Blighted Agent has been working on. Really fun to cast that on an opponents creature to take out another opponent by surprise.
You might need more protection for your boss. I would be very tempted to just wait until you cast something horrible and then remove Irenicus with an instant.
9 months ago
The balancing issues people are referring to are in regards to non-edh formats. infect in edh only really comes up with triumph. but in other formats Glistener Elf and Blighted Agent are the back bone of infect as the only half decent cards with infect. but even as simple as those cards are they are decks that can run away with Turn 2 or 3 kills because they can drop an elf turn 1 then swing turn 2 with something like Scale Up and Might of Old Krosa or any other combination of cards. In a way infect is sort of like doublestrike to players and wither to creatures. both really strong effects, but its hard to put powerful effects like that on a large number of cards without having to make most of those expensive or bland. and if they misbalance even 1 or 2 they are likely going to see those cards run away with the 60 card formats of all kinds. the other problem for the design of infect was that you could only play an infect card if you were going to play an infect deck. infect only deals poison damage to players, not regular damage. so if your deck was mainly regulars you'd never hope to kill with infect (Arcbound Ravager into Inkmoth Nexus not withstanding)) and if you were a majority infect deck, your non infects would have to be relegated to entirely support based roles as their damage on their own couldn't take out an opponent. There are a couple other minor reasons they wouldn't do it but i think the above ones are the main factors.
10 months ago
One of infects deck's weaknesses is how few 'playable' infect creature there are for modern. Most decks run Glistener Elf, Blighted Agent, Plague Stinger, Inkmoth Nexus, and occasionally Ichorclaw Myr in some combination so they're sure to have a creature or two to pump for the kill. With only Blighted Agent, you are rarely going to consistently have an agent in hand to play.
You also need some protection. Infect decks are build around things like Vines of Vastwood and Blossoming Defense that both pump and protect your creatures from the removal that turns your 10/10 infect creature into just another graveyard addition.
I'd recommend looking at a current modern simic infect decklist, and finding ways to splash red and doublestrike in (Assault Strobe is also an option) so you have a strong core to work from.
10 months ago
Infect decks usually tend to be a lot more aggressive. Maybe add another Blighted Agent and 3 more Phyrexian Crusaders as those are your aggressive plays here? Make sure to get a playset of Glistener Elfs as those tend to end up doing a bunch of poison damage over the course of the game. I think you could add those in instead of Season of Growth, Square Up, Coretapper, and Myr Reservoir. Those all slow down your game, and Coretapper esoecially tends to do nothing at all.
11 months ago
Without any other infect or proliferate effects, Blighted Agent needs to be actively attacking for several turns, depending on how many pump effects you have out. By itself, it needs to stay active for ten turns, which is an eternity at even semi-competitive tables. It just doesn't have the support to be viable here, and being used as removal bait means that virtually any other creature could take its spot. This also leaves out mass removal, fog effects, attack taxes like Ghostly Prison, and anything else that would prevent it from doing its job.
I think the mill subtheme can be cut. Soaring Thought-Thief is fine, but Bruvac the Grandiloquent and Tasha's Hideous Laughter don't help that much. Also, mill is especially difficult against three other decks, and there's a reasonable chance one of them will be a graveyard deck that welcomes the help.
Elves in general have more support as a tribe, but I wouldn't suggest switching unless you genuinely think you would enjoy Elves more. If you do, I suggest Golgari.