Blighted Agent

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Tiny Leaders Legal
Vintage Legal

Blighted Agent

Creature — Phyrexian Human Rogue

Infect Blighted Agent is unblockable.

Unlife on Infect combo

3 weeks ago

One of infects deck's weaknesses is how few 'playable' infect creature there are for modern. Most decks run Glistener Elf, Blighted Agent, Plague Stinger, Inkmoth Nexus, and occasionally Ichorclaw Myr in some combination so they're sure to have a creature or two to pump for the kill. With only Blighted Agent, you are rarely going to consistently have an agent in hand to play.

You also need some protection. Infect decks are build around things like Vines of Vastwood and Blossoming Defense that both pump and protect your creatures from the removal that turns your 10/10 infect creature into just another graveyard addition.

I'd recommend looking at a current modern simic infect decklist, and finding ways to splash red and doublestrike in (Assault Strobe is also an option) so you have a strong core to work from.

to_regatha_and_beyond on Art-Infect

3 weeks ago

Infect decks usually tend to be a lot more aggressive. Maybe add another Blighted Agent and 3 more Phyrexian Crusaders as those are your aggressive plays here? Make sure to get a playset of Glistener Elfs as those tend to end up doing a bunch of poison damage over the course of the game. I think you could add those in instead of Season of Growth, Square Up, Coretapper, and Myr Reservoir. Those all slow down your game, and Coretapper esoecially tends to do nothing at all.

legendofa on

1 month ago

Without any other infect or proliferate effects, Blighted Agent needs to be actively attacking for several turns, depending on how many pump effects you have out. By itself, it needs to stay active for ten turns, which is an eternity at even semi-competitive tables. It just doesn't have the support to be viable here, and being used as removal bait means that virtually any other creature could take its spot. This also leaves out mass removal, fog effects, attack taxes like Ghostly Prison, and anything else that would prevent it from doing its job.

I think the mill subtheme can be cut. Soaring Thought-Thief is fine, but Bruvac the Grandiloquent and Tasha's Hideous Laughter don't help that much. Also, mill is especially difficult against three other decks, and there's a reasonable chance one of them will be a graveyard deck that welcomes the help.

Elves in general have more support as a tribe, but I wouldn't suggest switching unless you genuinely think you would enjoy Elves more. If you do, I suggest Golgari.

Stardragon on

1 month ago

TheOfficialCreator- Many questions

  1. Why cut Blighted Agent ik you said it doesn't cause life lose but it is a win con by itself maybe not the fastest (which is what CEDH is all about true) but a single card win con and I that thought was good and that a deck needed as many win cons as possible? Plus because of that it's a target for a counter/exile/kill spell that leave other win cons open to go through.

  2. What other cards would you cut for the cards you suggest?

  3. If I make Sygg commander would Anowon be part the 99 or cut out completely?

  4. If I'm going the infinite combo route or control route would Sygg or Anowon still be commander or would a different creature be one?

  5. If Control route what cards would you suggest adding AND cutting

  6. If infinite combo route other than Jace and Consultation are there any other cards i should add? If so what cards should i cut

  7. Should I honestly just scrape this idea for elves (the only other tribe I would consider playing and if so should I go mono-green, Selesena or Golgari?)

  8. Not so much a question as general help for direction

I just want to be able to keep up and have fun again and I can't just move to a new LGS gas is expensive and as stated most other LGS near me are also moving towards CEDH and IK any CEDH will be more expensive than a couple of months of gas but once it's done i would have it so i can pull it anytime.

TheOfficialCreator on

1 month ago

I'll just start with the idea that the reason Elves and Vampires can win in cEDH is because they tend to grow exponentially, quickly spiraling out of control; Elves through mana dork sizing-up, and Vampires through sacrifice and mana doubling strategies.

Rogues don't really have the potential to grow at this same rate, and from the looks of it this deck will struggle to deal with three other well-refined decks at the table. This isn't a criticism of your deck, obviously, but more a general warning of how it will function at a cEDH table.

That being said, Rogues may not have exponential growth tied to them, but they do have a unique strategy that you could utilize to a greater extent. This would likely require a reworking of your current strategy, and a new commander at the helm.

Since Dimir and Rogues in general do not have ready access to good ramp, I would highly suggest either enhancing your control shell or making Sygg, River Cutthroat your commander. Sygg gives you access to card draw and synergy with your unblockable rogues (though I would suggest taking Blighted Agent out in general, since it doesn't deal traditional damage and doesn't cause your opponents to lose life), plus it is more mana-efficient and allows for a better tempo. By turn 4 or 5 you really should be developing if not completing your win-state in cEDH. Bident of Thassa would make a good t3-4 drop in preparation for a finishing blow on turn 5 (likely would be accomplished through "death by a thousand cuts").

You could also lean into the infinite combo route. I noticed for instance that you're running Tainted Pact and Thassa's Oracle. I might suggest adding Jace, Wielder of Mysteries and Demonic Consultation as well to streamline this combo.

Let me know if you have any questions.

to_regatha_and_beyond on Heroes of the Simic - Xtra Budget!

2 months ago

Wildsize is an easier cut as it doesn't really have any situations where I'd rather see that in my hand than something else. So many other spells in the deck do essentially the same thing but for cheaper.

Wild Shape is a bit trickier, as 2 of the 3 choices could be useful. However, there are better protection spells to run, and I've found that turning something into a 3/3 with trample is never as effective as it seems in theory. (Think about those spells like Pongify, the 3/3 with trample isn't much of a reparation.)

I personally have my doubts about Blighted Agent and Corrupted Conscience, but mostly with Blighted Agent. If you draw the agent and not the conscience, the agent will quite likely be counter-productive, as you'll spend cards and mana trying to buff it only for an opponent to remove it on their turn, and now you'll be potentially several cards down with no way to use the poison counters you've just given your opponent. Sure, Blighted Agent starts being really good if you cast it together with Corrupted Conscience, but on it's own it's not particularly useful, so I would cut it to avoid that possibility.

I would probably take out Return to Nature, I've found it to be a relatively weak removal spell and tend to have more luck with cards like Nature's Claim, but I understand that there are some budget concerns with that.

I'm generally not much of a fan of cards like Resculpt, 2 mana to get rid of a creature isn't that bad but your other removal options are a lot better since they also target your creatures. I would cut that for sure.

I would consider cutting Refresh. It's a good protection spell, but 3 mana is probably a bit more than the spell is really worth. Though this one could very much go either way.

The last cut is one of your basic lands. For the kind of deck you're running, you don't need 36 lands, 35 is probably a better number and maybe even as low as 34 depending on how your games tend to go. With all the card draw you have, you're way more likely to hit land drops even if you have fewer land cards. Plus, you have a good amount of ramp, and not that many expensive spells, so that's less of a concern.

So, in short, my cuts are Wildsize, Wild Shape, Blighted Agent, Return to Nature, Resculpt, 2 basic lands, and perhaps Corrupted Conscience and Refresh.

Good luck narrowing down the list further! Sorry I can't help all that much.

_Delta_ on Welcome to Phyrexia

2 months ago

Looks good so far, my only immediate suggestions would be to consider Skithiryx, the Blight Dragon, Ichor Rats, Blighted Agent and a few other infect things perhaps. Some of the sword cycle could be fun also like Sword of Truth and Justice.

TheOfficialCreator on Duck Billed Platypus

3 months ago

TypicalTimmy I think mproud is in the process of adding those frames, plus the Godzilla and Devoid frames. I talked to him about it some time ago.

For now, I just add the white border to the cards.

The card itself seems like a less busted Blighted Agent, which deserves celebration. You made poison counters NOT busted!

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