
Combos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Blighted Agent
Creature — Phyrexian Human Rogue
Infect
Blighted Agent can't be blocked.
carpecanum on
Infected Mutations
2 months ago
Blighted Agent + a big mutant is damn near a one shot kill (i like Archipelagore but Brokkos works)
Dreamtail Heron is good just to give something flying and all your smaller infect creatures would get a power boost as well.
carpecanum on
Joneleth Irenicus
2 months ago
Tainted Strike would make a single hit from a Rotting Regisaur with 2 counters an instant kill shot. Or on the Lord of the Pit, Desecration Elemental or anybody the Blighted Agent has been working on. Really fun to cast that on an opponents creature to take out another opponent by surprise.
You might need more protection for your boss. I would be very tempted to just wait until you cast something horrible and then remove Irenicus with an instant.
aholder7 on Why is Infect Not Returning?
3 months ago
The balancing issues people are referring to are in regards to non-edh formats. infect in edh only really comes up with triumph. but in other formats Glistener Elf and Blighted Agent are the back bone of infect as the only half decent cards with infect. but even as simple as those cards are they are decks that can run away with Turn 2 or 3 kills because they can drop an elf turn 1 then swing turn 2 with something like Scale Up and Might of Old Krosa or any other combination of cards. In a way infect is sort of like doublestrike to players and wither to creatures. both really strong effects, but its hard to put powerful effects like that on a large number of cards without having to make most of those expensive or bland. and if they misbalance even 1 or 2 they are likely going to see those cards run away with the 60 card formats of all kinds. the other problem for the design of infect was that you could only play an infect card if you were going to play an infect deck. infect only deals poison damage to players, not regular damage. so if your deck was mainly regulars you'd never hope to kill with infect (Arcbound Ravager into Inkmoth Nexus not withstanding)) and if you were a majority infect deck, your non infects would have to be relegated to entirely support based roles as their damage on their own couldn't take out an opponent. There are a couple other minor reasons they wouldn't do it but i think the above ones are the main factors.
Unlife on
Infect combo
4 months ago
One of infects deck's weaknesses is how few 'playable' infect creature there are for modern. Most decks run Glistener Elf, Blighted Agent, Plague Stinger, Inkmoth Nexus, and occasionally Ichorclaw Myr in some combination so they're sure to have a creature or two to pump for the kill. With only Blighted Agent, you are rarely going to consistently have an agent in hand to play.
You also need some protection. Infect decks are build around things like Vines of Vastwood and Blossoming Defense that both pump and protect your creatures from the removal that turns your 10/10 infect creature into just another graveyard addition.
I'd recommend looking at a current modern simic infect decklist, and finding ways to splash red and doublestrike in (Assault Strobe is also an option) so you have a strong core to work from.
to_regatha_and_beyond on
Art-Infect
4 months ago
Infect decks usually tend to be a lot more aggressive. Maybe add another Blighted Agent and 3 more Phyrexian Crusaders as those are your aggressive plays here? Make sure to get a playset of Glistener Elfs as those tend to end up doing a bunch of poison damage over the course of the game. I think you could add those in instead of Season of Growth, Square Up, Coretapper, and Myr Reservoir. Those all slow down your game, and Coretapper esoecially tends to do nothing at all.
legendofa on
5 months ago
Without any other infect or proliferate effects, Blighted Agent needs to be actively attacking for several turns, depending on how many pump effects you have out. By itself, it needs to stay active for ten turns, which is an eternity at even semi-competitive tables. It just doesn't have the support to be viable here, and being used as removal bait means that virtually any other creature could take its spot. This also leaves out mass removal, fog effects, attack taxes like Ghostly Prison, and anything else that would prevent it from doing its job.
I think the mill subtheme can be cut. Soaring Thought-Thief is fine, but Bruvac the Grandiloquent and Tasha's Hideous Laughter don't help that much. Also, mill is especially difficult against three other decks, and there's a reasonable chance one of them will be a graveyard deck that welcomes the help.
Elves in general have more support as a tribe, but I wouldn't suggest switching unless you genuinely think you would enjoy Elves more. If you do, I suggest Golgari.
Stardragon on
5 months ago
TheOfficialCreator- Many questions
-
Why cut Blighted Agent ik you said it doesn't cause life lose but it is a win con by itself maybe not the fastest (which is what CEDH is all about true) but a single card win con and I that thought was good and that a deck needed as many win cons as possible? Plus because of that it's a target for a counter/exile/kill spell that leave other win cons open to go through.
-
What other cards would you cut for the cards you suggest?
-
If I make Sygg commander would Anowon be part the 99 or cut out completely?
-
If I'm going the infinite combo route or control route would Sygg or Anowon still be commander or would a different creature be one?
-
If Control route what cards would you suggest adding AND cutting
-
If infinite combo route other than Jace and Consultation are there any other cards i should add? If so what cards should i cut
-
Should I honestly just scrape this idea for elves (the only other tribe I would consider playing and if so should I go mono-green, Selesena or Golgari?)
-
Not so much a question as general help for direction
I just want to be able to keep up and have fun again and I can't just move to a new LGS gas is expensive and as stated most other LGS near me are also moving towards CEDH and IK any CEDH will be more expensive than a couple of months of gas but once it's done i would have it so i can pull it anytime.
TheOfficialCreator on
5 months ago
I'll just start with the idea that the reason Elves and Vampires can win in cEDH is because they tend to grow exponentially, quickly spiraling out of control; Elves through mana dork sizing-up, and Vampires through sacrifice and mana doubling strategies.
Rogues don't really have the potential to grow at this same rate, and from the looks of it this deck will struggle to deal with three other well-refined decks at the table. This isn't a criticism of your deck, obviously, but more a general warning of how it will function at a cEDH table.
That being said, Rogues may not have exponential growth tied to them, but they do have a unique strategy that you could utilize to a greater extent. This would likely require a reworking of your current strategy, and a new commander at the helm.
Since Dimir and Rogues in general do not have ready access to good ramp, I would highly suggest either enhancing your control shell or making Sygg, River Cutthroat your commander. Sygg gives you access to card draw and synergy with your unblockable rogues (though I would suggest taking Blighted Agent out in general, since it doesn't deal traditional damage and doesn't cause your opponents to lose life), plus it is more mana-efficient and allows for a better tempo. By turn 4 or 5 you really should be developing if not completing your win-state in cEDH. Bident of Thassa would make a good t3-4 drop in preparation for a finishing blow on turn 5 (likely would be accomplished through "death by a thousand cuts").
You could also lean into the infinite combo route. I noticed for instance that you're running Tainted Pact and Thassa's Oracle. I might suggest adding Jace, Wielder of Mysteries and Demonic Consultation as well to streamline this combo.
Let me know if you have any questions.
Have (2) | orzhov_is_relatively_okay819 , Azdranax |
Want (1) | mflint |