|Commander / EDH||Legal|
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|Core Set 2020 (M20)||Common|
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Sage's Row Denizen
Creature — Vedalken Wizard
Whenever another blue creature enters the battlefield under your control, target player puts the top two cards of their library into their graveyard.
Sage's Row Denizen Discussion
2 months ago
adding Sage's Row Denizen can also help get one more combo outlet with pester and kiki
2 months ago
I think the deck is split into Milling the opponent AND having some big creatures as a result of drawing. I think it'd be better to either go down the path of full mill or creatures + drawing cards (with Jace, Wielder of Mysteries as a win con). But right now I would personally remove Sage's Row Denizen , as you want to be playing cards that draw you cards/mill the opponent directly, Chasm Skulker again doesn't help you mill, Wall of Lost Thoughts , while this does mill, its a one off with no extra value which Hedron Crab can bring and Faerie Miscreant also doesn't help much, I think it'd be better to have other cards like Chemister's Insight to accelerate your draws for Drowned Secrets / Psychic Corrosion .
2 months ago
Lonelyyoshi1 The reason Mill decks work is because you strip your opponent's resources away from them before they can ever draw them. Basically, making someone mill is control. You want to be milling cards from your opponent every turn and right now you have two strategies in your deck. Creature and draw. the two strategies cross over with Psychic Corrosion , Hedron Crab , because both of those say "do something you're gonna do every turn and mill your opponent" Now the Creature strategy would be a focus on Sage's Row Denizen . Fewer spells and add value creatures. Merfolk Trickster , Cloudkin Seer , Frost Lynx , Fblthp, the Lost . I'm sure the great minds of this forum can list much better versions then i can but those are the few i know right now without google. The whole goal of this version would be to get Sage's Row Denizen out and play a "draw go" style unless you need to play a value creature. I would even run creature copying effects to really abuse the sage like Quasiduplicate , Mirror Image , Spark Double , Rite of Replication . you would have to drop most of your planeswalkers and maybe only keep Kasmina, Enigmatic Mentor and run other effects like Blink of an Eye , Callous Dismissal to out value your opponent until you can go nuclear with your sages. at least thats how i would do a creature version. The draw version focuses more on Psychic Corrosion and control. You would run instant speed draw spells like Opt , Radical Idea , Chemister's Insight so you can keep mana open to counter your opponent with Negate , Cancel , Wizard's Retort , Counterspell . You would be 100% draw go. Your turns would more or less be draw, play a land, trigger Hedron Crab , pass. then you counter your opponents spells. if they don't play anything scary you use all your mana at the end of their turn to use your draw spells and make them mill with Psychic Corrosion . you would want to play a bounce spell, recommend Unsummon and your Jace package to get free draws for the mill. Again, I've already shown i don't know the meta for modern so listen to the other guys commenting. The reason i don't like Jace, Arcane Strategist is because he's 6 cmc and doesn't really move you towards your game plan as fast as the other Jaces do. That is also giving your opponent a free turn with 6-7 mana where they don't have to worry about a counter spell. You could run Force of Negation but you are really taking a risk relying on 1 card to protect you so you can play a Jace that has 30% synergy with your deck. I'd rather play my second Psychic Corrosion and have mana up for Thought Collapse or Opt and Radical Idea . Ultimately it is your deck so have fun with it but these are my thoughts. If you would like i could probably use your card list to build two version of your deck and you can try both out.
2 months ago
Lonelyyoshi1 Looks better! I'm not high on Jace, Arcane Strategist , I feel like he doesn't work towards your milling game plan. I personally wasn't aware of Sphinx's Tutelage or Fraying Sanity that Kjartan suggested. Those would be awesome and keep you on curve. I also forgot about Ashiok, Dream Render . 3cmc planeswalker that mills four when he comes into play, he exiles your opponents graveyard, and stops opponent from searching is library. Now, i don't play a lot of modern but last i checked Arclight Phoenix was a popular deck. I remember seeing a recursion deck and i believe fetch lands are common. Lets just shut all of that down! Not sure how competitive you want to be but Ashiok, Dream Render would be a monster in this deck.
There are some other blue planeswalkers from war of the spark that could also be helpful. Narset, Parter of Veils Kasmina, Enigmatic Mentor Narset will stop card draw by your opponent and allow you to dig for mill pieces. Kasmina will help protect your creatures by taxing your opponent and she has synergy with Sage's Row Denizen and Psychic Corrosion . Not really suggesting but it's something to look at. Sorry for the wall of text....
4 months ago
Love the deck, any reason why we aren't playing Recruiter of the Guard ? Just as a good card by itself and part of the Aluren combo. Also, are Quirion Ranger and Scryb Ranger there to untap the dorks or is there also a combo that I'm missing?
5 months ago
If you add Gilded Lotus and use it with Archaeomancer and Ghostly Flicker you can trigger Sage's Row Denizen for as many times you like to deck yourself or your opponent. You could also add Arcane Adaptation so you wouldn't be limited to just using Wizards for ETB triggers.
9 months ago
Another janky and extremely unique combo:
Cast Wormfang Drake to exile your recursion engine
Using Ruse will allow you to mill 4 cards per spent.
Using Flicker or Displace will allow you to mill 6 cards per spent.
This ain't an easy combo to set up as there're many pieces we need to assemble, but if you pull it off, it's really fun and will surprise all your opponents! LOL
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