Siege Behemoth

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal

Printings View all

Set Rarity
Commander 2014 Rare

Combos Browse all

Siege Behemoth

Creature — Beast

Hexproof

As long as Siege Behemoth is attacking, for each creature you control, you may have that creature assign its combat damage as though it weren't blocked.

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Siege Behemoth Discussion

divided on Saskia the Thieving

3 weeks ago

I definitely need to add Aurelia, True Conviction and Wound Reflection, just have to pick them up. I was also looking at Lone Wolf for the same reason you suggested Siege Behemoth and Outmaneuver; great cards for what I'm trying to do here.

I really like the idea of using Boros Reckoner, Spitemare -- and especially Arcbond with something like Kalitas, Traitor of Ghet in play -- to deal out damage on the defensive.

I have a Quietus Spike I could move to this, and also picked up a Scytheclaw recently but didn't run it after realizing the damage is not being dealt by the creature, so Saskia doesn't copy that damage. But then again, if I'm swinging at Saskia's target, they're taking a huge hit before Saskia deals her damage, so assuming the opponent as full life, I'd need 4 damage to get though with one source to double damage it's fatal: 28 (4x2+20) from combat, then 16 from Saskia. Hm, I'll have to playtest these and reconsider.

I was orignally going to include Panharmonicon until I realized you cannot use it to double player targets with Saskia, so there's not much use for it and Strionic Resonator is a much better option.

Great suggestions, thanks Rzepkanut!

Squirrel_of_War on Varolz, the Cash-Strapped(<15$)

3 weeks ago

Some suggestions for you:

Jarad, Golgari Lich Lord($.74) to throw beefed up dudes at everyone.

Silhana Ledgewalker($.49is one of the best creatures for Varolz to scavenge onto.

Thought Gorger($.20) is awesome to scavenge onto since you get a ton ood cards when he dies.

Siege Behemoth($1.05) wins games.

Sone of these may be slightly over the budget.

Rzepkanut on Saskia the Thieving

3 weeks ago

Extra attack phase cards don't get much better than Aurelia, the Warleader. Gahiji, Honored One, Quietus Spike, True Conviction, Collective Blessing and Dictate of Heliod are pump spells you might like. Hydra Omnivore and Siege Behemoth can always get combat damage in. Outmaneuver, Ride Down, Arachnogenesis are nice combat tricks. Strionic Resonator can copy a damage doubling trigger. Cards like Boros Reckoner, Spitemare, Arcbond can make damage multiply big time. If they are damaged with a furnace of rath effect in play you double the damage to it and then it shoots double damage of that to something else. You quadruple the damage. Plus you gotta throw in Wound Reflection.

Nintendows on Saskia the Savage

1 month ago

Very nice! Great layout and description!

Have you considered Pathbreaker Ibex over Siege Behemoth or Thunderfoot Baloth? Not exactly the same effect but it could get real nasty with a big stupid creature like Malignus.

LeaPlath on the Patheon of Temur

1 month ago

So, Enchantress in EDH outside of white has two main elements normally.

Big Voltronable creatures and draw from enchantments.

To go with Blossoms, you have Argothian Enchantress, Enchantress's Presence and Verduran Enchantress. These give you a cycling engine, where you turn enchantments into card draw.

For big voltronable creatures, ideally you want hard to remove ones. Lone Revenant, Siege Behemoth, Sagu Mauler, Thrun, the Last Troll, Stormsurge Kraken, Sphinx of the Final Word are all good options for hexproofness. Predator Ooze and Stonehoof Chieftain are good indestructable options.

Next up, there are a lot of better enchantments you can run for value and stuff. A lot of the straight up buff enchantments are just eh at best. Ancestral Mask is generally what you want to be using to buff on something hard to kill. The gods are generally decent and had to remove, as well as being able to become creatures. Temur Ascendancy is a solid enchantment too. Bear Umbra is a buff that untaps lands and protects a creature which is nice. Goes infinite with another enchantment Aggravated Assault. I have a lot more to suggest, such as Sylvan Library but don't know your budget etc and if you want value enchantments too.

Also I would defo play some number of useful lands, ramp spells, generic draw and removal, otherwise all you can do it slam a creature and attack, no other interaction.

Raptorlisk on The Mimeospasm

1 month ago

Not sure how I didn't +1 this at all yet, but thanks for coming up with this deck! I actually made this deck as the first deck I have ever owned for EDH. I made a few minor changes to it that you might like as well that are generally just better options.

Verdant Force > Siege Behemoth

1 CMC lower and 3 lower toughness for both Hexproof and the ability to either make Mimeoplasm pseudo unblockable, enable Mimeoplasm to be pseudo unblockable, and/or enable your entire field to be pseudo unblockable (especially off living death). Need more be said?

Plated Slagwurm > Archetype of Endurance

I saw that you were looking at this one already, and I would say its worth it putting it in. While it is a bit weaker body and 1 CMC higher, everything on your field can't be touched by targeting, and your opponents stuff can be, which opens them up to Avatar of Woe other people taking out their stuff (usually their commander).

Vivid Grove > Opulent Palace

Unless you are going to play something from another color, this is strictly better in every way and cheaper.

The other things I changed were things you had already suggested on the maybeboard or just cheaper options, such as Invisible Stalker for Looter il-Kor and Command Tower for Dryad Arbor. Either way, thanks you so much for making the deck!

Panas on Chemo Ramp

2 months ago

Alright! I gave the deck a quick look and it looks relatively good overall. I understand you are not in a very competitive meta (or at least, not a very cutthroat one at that) and that budget is a concern albeit not a very crazy one.

I see enough card draw and cards that replace themselves. I also liked that you built the deck accordingly, avoiding enchantment and artifact inclusions to fit the theme of blowing all of them up.

With that said we reach the greatest flaw in the deck. Without any strong, early ramp and so many high costed cards doing what you want, your deck is left slow and clunky and will often durdle and fold to early advantage gained by other people through the same things you hate. Breaking a Sylvan Library on turn 5 means that opponent already has gained all the value in the world out of it and probably doesn't care too much that it's being destroyed.

A second point I want to make is that although you do have a lot of big mana plays, a LOT of them are inefficient considering the resource investment into them (mana cost Vs effect + P/T). Here's a list of which ones I didn't like too much and the reasoning behind it:

  • Avatar of Might is a vanilla trampler in your deck. Unless you are facing against a fast aggro deck or token generator, you are the one playing the creature deck so I wouldn't expect to cast it on the cheap side often.
  • Deus of Calamity is an awesome card but it needs the proper enablers (double strike/constant buffs) for it to work as intended and even then it's a "win more" card. In effect it does a hell of a lot under certain conditions, but those are hard to come by and when you are behind you'd prefer playing something else.
  • Domesticated Hydra a very high investment just to get a trampler. Evasion is good but when you compare these kind of cards with enablers like Thunderfoot Baloth and Siege Behemoth they are very lackluster.
  • Havenwood Wurm: 7 mana for a 5/6 trampler? You can do a lot better than this. The instant speed doesn't warrant this investment as it is essentially asking you to skip your turn to play this.
  • Stonebrow, Krosan Hero would be a lot better in a shell where mass trample and Overrun effects ran rampant. This is not the case so quite often he will be giving you an extra 2-4 damage on swing. He's not that bad though.
  • Blunt the Assault is a heavy costed fog effect. If life gaining is that important, running Shamanic Revelation is better. If the fog is really needed then just run Fog or Lull or Respite or Winds of Qal Sisma.
  • Devil's Play is a very flavourful card and I do like it, but I think it's a bit small for commander. Fall of the Titans or even better Comet Storm do a much better job at finishing people.
  • Scrabbling Claws is not good enough for graveyard hate. There exist much better alternatives (i.e. Relic of Progenitus)!

And here are my suggestions for you, including some notable omissions. Some have already been mentioned by others.

I would choose a number of these as replacements prefering their versatility, efficiency and power.

Those are my thoughts. :)

ps: since tappedout doesn't let me mark my most suggestions through the checkboxes for some reason, i'll put an exclamation mark next to them...

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