|Commander / EDH||Legal|
Printings View all
|Commander Anthology (CMT)||Rare|
|Commander 2014 (C14)||Rare|
Combos Browse all
Creature — Beast
As long as Siege Behemoth is attacking, for each creature you control, you may have that creature assign its combat damage as though it weren't blocked.
Price & Acquistion Set Price Alerts
Siege Behemoth Discussion
2 weeks ago
4 weeks ago
Came here from Reddit, gonna make some cut suggestions so you can fix your lands.
With so few lands that Zendikar's Roil isn't really doing anything for you. So I'd see that as a safe card to remove.Siege Behemoth, while a good card, is ultimately unnecessary in Elfball decks. I might also consider taking out Titania's Chosen as it doesn't really give much to the deck in terms of utility. By itself it's a 1/1 no evasion dude with no ways to really give it evasion. Sylvan Safekeeper isn't doing you any favors, either. Its utility is land-sac, something you don't want to do with only 24 lands. Maybe cut a few of your basic land search cards. You have almost as many ways to get basic lands as you do basic lands. Remember Freyalise makes mana dorks, so you'd be safe cutting a couple. Since you're ramping early I'd say a safe cut could be found in Lifespring Druid
Hedron Archive with so many other mana sources is effectively draw two cards for six mana, horribly inefficient.
Now to suggest some cards to put in the deck after you fix your land situation. All of the creatures suggested here are elves. And apart from Kindred Discovery, they're all fairly cheap.
Harmonize - Draw 3 for 4 mana. It's great.
Kindred Discovery - Name elf and draw for days.
Master Biomancer - Starts out by giving your incoming creatures 2 +1/+1 counters, but with Ezuri that number grows exponentially.
Rashmi, Eternities Crafter - Gives your smaller cards a little more value, or your big stuff a lot more value.
Sages of the Anima - In a creature focused deck this card is a bomb.
1 month ago
Thank you for the suggestions. I added useful looking ones to the maybe board, some of the ones that stuck out:
Throne of the God-Pharaoh - This card looks fantastic for this deck.
Elvish Piper - This looks like it will combo well with the other untap cards I have in this deck.
1 month ago
Selvala's Stampede Flavor card and still good card for deck
Krosan Grip If you run green in edh you should probably take advantage of enchantment removal
Throne of the God-Pharaoh Beastly late card game that will drain your opponents life.
Burgeoning Dump all your lands out quick and get high ramp early
Pathbreaker Ibex generally if you have a 6/6 and up and you got enough creatures should be a good win con for a deck like this
Beastmaster Ascension swing in with big dudes one turn...next turn make them even bigger
Rishkar's Expertise This isnt a really needed card but it can help. Up to you
Siege Behemoth having big creatures that can overcome blocking is one thing. but having that source constant and unable to be targeted...goodnight
Elvish Piper freecasting any big creature for 1 mana is awesome. I know the card is pricy but if you want a really good investment this is one
Wild Pair A great midrange/lategame tutor for creatures
Managorger Hydra May not seem like much at first. But give this guy 5 turns in a 4 player game. He becomes a big threat very quick
If you are thinking about going over $200 later on here are some ideas
Defense of the Heart this is one of my favorite cards to play in mono green decks. If you are going up an aggro deck like goblins and you throw this out, you get your 2 best creatures and play them for free
Worldly Tutor 1 mana creature tutor. Need i say more?
Vorinclex, Voice of Hunger Double your mana, restrict opponent mana
Patron of the Orochi Untapping all your creatures and forests for a 2nd main or defense
Primeval Titan 6/6 with trample that tutors for 2 forests when it enters/attacks
I really hope that this list will strongly help you. I would suggest that you exchange your forests for other lands that will benefit more but if you do not have the budget, it still works.
Besides what i added, I can not really think of what else you will want off the top of my head. If you wanna ask for more help feel free to contact me.
Other than that good deck for its price +1
2 months ago
Hmmm interesting, so as of right now we have 33 dinosaurs printed. Juuust enough for critical mass in an EDH tribal deck. I will say there are a few omissions that surprised me. I felt pretty confident that Gnathosaur, Grotag Thrasher, and Regal Behemoth would've gotten changed. There were a few others I was hoping for, but knew they were a stretch cough cough Siege Behemoth and Skyshroud War Beast.
That article brings up an interesting point, however. We now know there are dinosaurs on Dominaria, Ixalan, New Phyrexia, Ravnica, and Tarkir (kinda odd with Dragons and all though) meaning we have options to see more in the future.
2 months ago
Alright I took a look.
I'll give you a list of cards I would remove and a list of cards to be considered.
Admonition angel - hell no they get their stuff back immediately
skybind - I might have missed why it is in there?
elvish mystic/avacyn's pilgrim - unless you are hoping to combo off in 5 turns or less I have found these little 1 mana makers to be useless, especially since your commander ramps
oran reef hydra
selvala - unless it's your general or group hug I would try to refrain giving decks card draw
I feel like your deck doesn't need more than karametra and the 3-5 other ramp spells. Your commander is always there and is indestructible so I feel like the cards I mentioned for removal could be swapped for stronger cards for mid-late game play.
Avacyn .... It's avacyn
Angel of Serenity - if it dies the opponents stuff goes back into hand instead of battlefield or you can get cards back from your graveyard if you exile creatures from your graveyard.
Emeria Angel is a not bad option for land fall
Those were already in your maybe board and good options
Here's a bunch of ideas haha. Your deck looks like a mix of enchants and creatures mainly with some token stuff. It's mostly green, sorry
Seasons Past - better than wildest dreams
Hooded Hydra - mana sync with secondary value
Gelatinous Genesis - Late game mana sync
Emeria, The Sky Ruin - getting 7 plains should be easy
Garruk's Packleader - I didn't see how many guys with 3 or over you have
Oracle of Mul Daya - expensive but she is good
Aura Shards - better in token decks but you don't have much removal
Glare of Subdual - better in token decks
Genesis Wave - late game win con?
Bear Umbra - a form of ramp
Vigor - expensive but strong
Into the Wilds - since you like your ramp so much haha
Darien, King of Kjeldor - don't touch me!
Lifeblood Hydra - beater plus lifegain and card draw on death
Temur Sabertooth - send cheapies back to hand and recast for more lands or to abuse other ETB
Greater Good - might be ok, works better with power 5+
Greenwarden of Murasa - more recursion
Primordial Hydra - always scary
Aid from the Cowl - It might work with all your perms?
Scute Mob - Scute Mob. And Scute Mob.
Odric, Lunarch Marshal - if your commander is out attacking creatures get indestructible