Siege Behemoth

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Pauper Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology (CMT) Rare
Commander 2014 (C14) Rare

Combos Browse all

Siege Behemoth

Creature — Beast

Hexproof

As long as Siege Behemoth is attacking, for each creature you control, you may have that creature assign its combat damage as though it weren't blocked.

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Siege Behemoth Discussion

Treehugger003 on The Way of the Dawn

3 weeks ago

I played Rhys for a while and he is awesome. My deck was mostly green/white token good stuff so you can take or leave my advice. Some thoughts on your deck.

I found having 36 lands helped to really smooth out the mana flow.

If you are looking for some card ideas to consider.

Cryptolith Rite is just spectacular.

Illusionist's Bracers for another token doubling effect.

Trostani, Selesnya's Voice-life gain and token creation.

Blade of Selves has some interesting workings with Rhys. So the tokens created by the blade get exiled; however, the tokens that are copies of the blade of selves tokens do not get exiled. so if you attack with an elf the blade creates 1 copy for each additional opponent. Rhys copies those tokens (these tokens are not attacking)) and the copied tokens that are not attacking do not get exiled.

There is a way to go infinite with elfball but my group generally frowns on deliberate infinites so I don't know it.

Card draw was where I generally struggled. I ended up using things that helped out the rest of the group mostly. Rites of Flourishing, Fecundity.

I also think you should add some more removal (well, if you were in my play group) Depending on budgetAura Shards, Swords to Plowshares, Path to Exile, Revoke Existence, Disenchant, Reclamation Sage.

i've also been considering the use of Settle the Wreckage as a way to fuel some major ramp by casting it on my own tokens.

Things to remove (always the hardest part)Anointer Priest-she's human, granted she can be turned into a token later but I just don't think its worth it.

Frontier Guide-its just expensive to use the ability here. If you are looking for other ideas for land search. Farhaven Elf is one I like.

Oracle of Nectars-you are not running a lifegain deck. Lifegain is ok if its incidental but i'm not sold on these in the deck.

Kazandu Tuskcaller - its a token generator yes but to get the tokens it just takes a long time. Jade Mage is an elf. granted it only produces 1/1s (and unfortunately not elves) but it is immediately useful and repeatable.

Siege Behemoth - with tokens you are generally trying to go wider than the opponent can block. for some nastiness you can try Triumph of the Hordes

Skyshroud Elf - unfortunately i do not think this one is legal with Rhys as the commander. it has red in its color identity which doesn't go with Rhys.

God-Pharaoh's Gift I think 7 is a steep cost for the card. If its working for you go for it but there is no way to cheat it in. Throne of the God-Pharaoh would probably work well.

Good luck. I wish I could tell you some more of the elf token generators but I just don't know enough of them to be helpful. There is a Rhys Elfball deck that has a ton of views on this site that has some really good ideas in it.

Tree

PS sorry for the really really long post.

Kamerot on Om nom Trample

1 month ago

Yisan is a great card, my only problem is that he can only creatures with cmc equal to the number or verse counters, not equal or less. That's the only reason i don't run him. As for some good green cards that are budget friendly, there's a lot. Nacatl War-Pride is one of my favorites. Rampaging Baloths is great, so is Pathbreaker Ibex. Arbor Colossus, Elderscale Wurm, Engulfing Slagwurm, Foe-Razer Regent, Greenwarden of Murasa, Oran-Rief Hydra, Regal Force, Siege Behemoth, Thunderfoot Baloth, Nature's Lore, Skyshroud Claim, Rishkar's Expertise, Selvala's Stampede, Harmonize, any of the Garruk or Nissa planeswalkers that are affordable. There's a bunch more, but I'm tired and need to go to bed. If you need ideas for cards that do specific things that are budget friendly let me know and I'd be happy to help

KingMathoro on Omnath, Locus of Mana

1 month ago

Hey there, I was just browsing and saw this in the help thread and thought I would offer my two cents as I have much experience with Omnath. First of all lemme say that it does not seem like you have any sure fire way to end the game. Siege Behemoth seems to be the only way. So I would look at cards like Triumph of the Hordes, Overwhelming Stampede, Kamahl, Fist of Krosa, Craterhoof Behemoth, Pathbreaker Ibex, Blightsteel Colossus, and also maybe an Eldrazi Titan or three. Some other great ramp cards that are out there are Traverse the Outlands and Patron of the Orochi Along with that I would say you may want to consider some removal spells like Krosan Grip, Beast Within, Song of the Dryads. Another couple of cards you may want to think about is protection for Omnath and also maybe a way or two to make him unblockable. These would be cards like Swiftfoot Boots, Darksteel Plate, Whispersilk Cloak, Lightning Greaves, Key to the City, Rogue's Passage and the like. Also since you have an Extraplanar Lens you could run Snow-Covered Forests instead of regular to deny any other person playing green the doubling affect. Lastly there is a card that does well in every Omnath deck ever and that is Genesis Wave. My God I can't even begin to tell you how great this card is in this deck. Those are my thoughts as of now. Tell me what you think!

bushido_man96 on Sneks

2 months ago

Siege Behemoth might be worth a look.

NerdPoncho on U/G elves - Ezuri, Claw of Progress

3 months ago

Came here from Reddit, gonna make some cut suggestions so you can fix your lands.

With so few lands that Zendikar's Roil isn't really doing anything for you. So I'd see that as a safe card to remove.Siege Behemoth, while a good card, is ultimately unnecessary in Elfball decks. I might also consider taking out Titania's Chosen as it doesn't really give much to the deck in terms of utility. By itself it's a 1/1 no evasion dude with no ways to really give it evasion. Sylvan Safekeeper isn't doing you any favors, either. Its utility is land-sac, something you don't want to do with only 24 lands. Maybe cut a few of your basic land search cards. You have almost as many ways to get basic lands as you do basic lands. Remember Freyalise makes mana dorks, so you'd be safe cutting a couple. Since you're ramping early I'd say a safe cut could be found in Lifespring Druid

Hedron Archive with so many other mana sources is effectively draw two cards for six mana, horribly inefficient.

Now to suggest some cards to put in the deck after you fix your land situation. All of the creatures suggested here are elves. And apart from Kindred Discovery, they're all fairly cheap.

Momir Vig, Simic Visionary - Turn every single elf creature spell in your deck into a Worldly Tutor effect.

Harmonize - Draw 3 for 4 mana. It's great.

Kindred Discovery - Name elf and draw for days.

Master Biomancer - Starts out by giving your incoming creatures 2 +1/+1 counters, but with Ezuri that number grows exponentially.

Rashmi, Eternities Crafter - Gives your smaller cards a little more value, or your big stuff a lot more value.

Sages of the Anima - In a creature focused deck this card is a bomb.

DaKennyMan22 on Selvala's Big Dudes

3 months ago

@HashMasta

Thank you for the suggestions. I added useful looking ones to the maybe board, some of the ones that stuck out:

Throne of the God-Pharaoh - This card looks fantastic for this deck.

Siege Behemoth - Exactly as you described. Like a universal Burning Anger.

Elvish Piper - This looks like it will combo well with the other untap cards I have in this deck.

HashMasta on Selvala's Big Dudes

3 months ago

Selvala's Stampede Flavor card and still good card for deck

Krosan Grip If you run green in edh you should probably take advantage of enchantment removal

Throne of the God-Pharaoh Beastly late card game that will drain your opponents life.

Burgeoning Dump all your lands out quick and get high ramp early

Pathbreaker Ibex generally if you have a 6/6 and up and you got enough creatures should be a good win con for a deck like this

Beastmaster Ascension swing in with big dudes one turn...next turn make them even bigger

Overwhelming Stampede and Overrun are great cards to beefing up your creatures and swing for the win

Rishkar's Expertise This isnt a really needed card but it can help. Up to you

Siege Behemoth having big creatures that can overcome blocking is one thing. but having that source constant and unable to be targeted...goodnight

Elvish Piper freecasting any big creature for 1 mana is awesome. I know the card is pricy but if you want a really good investment this is one

Wild Pair A great midrange/lategame tutor for creatures

Managorger Hydra May not seem like much at first. But give this guy 5 turns in a 4 player game. He becomes a big threat very quick

Oran-Rief, the Vastwood

If you are thinking about going over $200 later on here are some ideas

Defense of the Heart this is one of my favorite cards to play in mono green decks. If you are going up an aggro deck like goblins and you throw this out, you get your 2 best creatures and play them for free

Worldly Tutor 1 mana creature tutor. Need i say more?

Vorinclex, Voice of Hunger Double your mana, restrict opponent mana

Patron of the Orochi Untapping all your creatures and forests for a 2nd main or defense

Extraplanar Lens Caged Sun both good for ramp

Primeval Titan 6/6 with trample that tutors for 2 forests when it enters/attacks

I really hope that this list will strongly help you. I would suggest that you exchange your forests for other lands that will benefit more but if you do not have the budget, it still works.

Besides what i added, I can not really think of what else you will want off the top of my head. If you wanna ask for more help feel free to contact me.

Other than that good deck for its price +1

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