|Commander / EDH||Legal|
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|Commander Anthology (CMT)||Rare|
|Commander 2014 (C14)||Rare|
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Creature — Beast
As long as Siege Behemoth is attacking, for each creature you control, you may have that creature assign its combat damage as though it weren't blocked.
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Siege Behemoth Discussion
2 weeks ago
Hmmm interesting, so as of right now we have 33 dinosaurs printed. Juuust enough for critical mass in an EDH tribal deck. I will say there are a few omissions that surprised me. I felt pretty confident that Gnathosaur, Grotag Thrasher, and Regal Behemoth would've gotten changed. There were a few others I was hoping for, but knew they were a stretch cough cough Siege Behemoth and Skyshroud War Beast.
That article brings up an interesting point, however. We now know there are dinosaurs on Dominaria, Ixalan, New Phyrexia, Ravnica, and Tarkir (kinda odd with Dragons and all though) meaning we have options to see more in the future.
4 weeks ago
Alright I took a look.
I'll give you a list of cards I would remove and a list of cards to be considered.
Admonition angel - hell no they get their stuff back immediately
skybind - I might have missed why it is in there?
elvish mystic/avacyn's pilgrim - unless you are hoping to combo off in 5 turns or less I have found these little 1 mana makers to be useless, especially since your commander ramps
oran reef hydra
selvala - unless it's your general or group hug I would try to refrain giving decks card draw
I feel like your deck doesn't need more than karametra and the 3-5 other ramp spells. Your commander is always there and is indestructible so I feel like the cards I mentioned for removal could be swapped for stronger cards for mid-late game play.
Avacyn .... It's avacyn
Angel of Serenity - if it dies the opponents stuff goes back into hand instead of battlefield or you can get cards back from your graveyard if you exile creatures from your graveyard.
Emeria Angel is a not bad option for land fall
Those were already in your maybe board and good options
Here's a bunch of ideas haha. Your deck looks like a mix of enchants and creatures mainly with some token stuff. It's mostly green, sorry
Seasons Past - better than wildest dreams
Hooded Hydra - mana sync with secondary value
Gelatinous Genesis - Late game mana sync
Emeria, The Sky Ruin - getting 7 plains should be easy
Garruk's Packleader - I didn't see how many guys with 3 or over you have
Oracle of Mul Daya - expensive but she is good
Aura Shards - better in token decks but you don't have much removal
Glare of Subdual - better in token decks
Genesis Wave - late game win con?
Bear Umbra - a form of ramp
Vigor - expensive but strong
Into the Wilds - since you like your ramp so much haha
Darien, King of Kjeldor - don't touch me!
Lifeblood Hydra - beater plus lifegain and card draw on death
Temur Sabertooth - send cheapies back to hand and recast for more lands or to abuse other ETB
Greater Good - might be ok, works better with power 5+
Greenwarden of Murasa - more recursion
Primordial Hydra - always scary
Aid from the Cowl - It might work with all your perms?
Scute Mob - Scute Mob. And Scute Mob.
Odric, Lunarch Marshal - if your commander is out attacking creatures get indestructible
1 month ago
1 month ago
1 month ago
It is a nice deck but I would consider removing the token generators and focus more on her ability with things like Predatory Focus and any of these
especially Siege Behemoth.
Another way to go is creatures that have effects when they damage a player like Hypnotic Specter. Note that it doesn't say combat damage just damage so it and cards like it will go off twice with saskia. Some of these should work
Mryiad is another really fun thing Blade of Selves is a good example.
Multiple combat phases and damage doublers are good too.
2 months ago
In my R/G ramp deck, I run a package with Arbor Elf, Voyaging Satyr, Magus of the Candelabra, Burning-Tree Emissary, Utopia Sprawl, Garruk Wildspeaker, Xenagos, the Reveler, Gruul Turf, and Nykthos, Shrine to Nyx. While not super budget-friendly, I really think Nykthos is an invaluable addition to any ramp deck. I use the mana for Planar Portal into a single copy of Primal Surge, letting Cyclops of Eternal Fury, Siege Behemoth, and Pathbreaker Ibex finish the job, but the world is pretty much your oyster when you can produce dozens of mana every turn. I'd also recommend Fierce Empath as a means for finding your favorite fatties. I use him for 1 copy of Primeval Titan to find Nykthos or Kessig Wolf Run, 1 copy of Regal Force to restock my hand, and 1 copy of Greenwarden of Murasa if my portals get destroyed.
2 months ago
Wonderful suggestions both of you! I appreciate very much the thorough suggestions
I love Blasphemous Act but I'll have to find another way to fit it in. Dragons and dragon-based decks are heavy in my group. So I still want my two anti-flying tech cards. After your suggestion, I switched out Sandwurm Convergence with the cheaper Gravity Well.
Praetor's Counsel is perfect suggestion for this deck. The other two do not fit my game plan as well, but I'd love to pull back all my wolves near end game.
Decimate My lord I had no idea this existed. Instant-add !
Super important point on the draw power. Having more options in hand will make this deck a beast! Lifecrafter's Bestiary I actually had in here intially, but after thinking about it I don't think it plays well with how I want to play the deck. Harmonize I did not include initially, but I love the idea. It's beneficial that I have cards to let me cast it with flash.
Curse of Stalked Prey I LOVE the flavour. If I wasn't hurting for space this would be an instant add-in. As is, I fear it may be too single-use and slow-building for me to consider (Compared to Craterhoof Behemoth and Beastmaster Ascension right) . Wolfir Silverheart seems to single-use as well without means to bounce him for further soulbonding
2 months ago
Deserves an up-vote for what I presume is A Tribe Called Quest reference in the deck name alone. However, this does look like a pretty badass deck in its own right. I echo the Craterhoof Behemoth suggestion. If I had to choose between my behemoths, he'd get the nod over Siege Behemoth. Also, why so little sorceries? The Gruul color pie has some good ones that I'd think would find a home in this deck. I'd add Blasphemous Act so you have at least one sweeper (I'd remove Sandwurm Convergence to make room) and then any one of or a combination of Eternal Witness/Creeping Renaissance/Praetor's Counsel to get stuff back from the graveyard. Decimate is also an excellent Gruul card, though you do have some like it. This will certainly give me some inspiration if I decide to do a werewolves deck, which has always been at the back of my mind since I have so many of the cards. Awesome stuff, man!