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Whenever a blue creature enters the battlefield under your control, you may have target player draw a card.
Whenever a black creature enters the battlefield under your control, you may have target player discard a card.
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Dire Undercurrents Discussion
1 week ago
I really like this deck, I tried for a while to build an Inalla list that felt good to me, but couldn't quite manage it. Dire Undercurrents is a sweet inclusion, I feel like you could probably make some really broken things happen with it. I also like some of the more obscure wizards you slotted in here, like Aven Fogbringer or Supreme Inquisitor.
Not running Sol Ring feels weird, but most people who don't run it have a reason for doing so. I just feel obligated to mention it. Fellwar Stone, Talisman of Dominance, and Talisman of Indulgence are some other great 2-cmc mana rocks.
Dramatic Reversal feels somewhat low impact, I feel like Intruder Alarm is usually just better. Faces of the Past could even work if you played more sacrifice outlets. Trophy Mage also feels a bit weak with only two fairly weak targets. Adding Ashnod's Altar could help give it some more flexibility in its targets. Ghostly Flicker is a very powerful effect with all your etb effects, and combos with Dualcaster Mage or Naru Meha, Master Wizard to give infinite etbs and flicker another creature, artifact, or land infinitely. Using Dualcaster Mage for this also allows you to create infinite hasty tokens.
1 month ago
Dire Undercurrents is excellent draw with this commander's ability.
2 months ago
2 months ago
4 months ago
Dire Undercurrents has always seemed like one of the best cards for an Oona, Queen of the Fae deck. Each faerie that enters draws you a card and also makes your opponent discard. You can even force your opponent to draw to mill them out.
5 months ago
So first things first, Thought Vessel is not modern legal.
As for the deck, it looks like you've got a lot going on, it's hard to go from an edh deck with many different engines and game-plans down to a sixty card deck. It involves determining which is the best and how it can be refined to contend in a different meta game.
That said the key component is The Locust God. I consider your deck to be primarily a combo deck. The biggest problem you are going to face is that you really need to get the God on the battlefield and at 6 Mana that is going to be tough.
Second, you've got your combo pieces. The article you linked mentions many. You've got pieces for two infinite combos in here, Merfolk Looter if used with Intruder Alarm let's you draw your whole deck netting you that many flying 1/1s if you have Locust God out. Also Dire Undercurrents does the same on it's own. I like all of these pieces.
The next thing will be consistency. With combo decks you're going to want some filtering, or cantrips, so I would suggest some number of Opt or Serum Visions. Then, as I said before getting your Locust God into play. I'm unsure of the best way to do this. Ramping would probably be the best budget option but in blue and red your choices are limited.
Finally, a good two color Mana base is important for consistency as well. Some number of two-color lands would go a long way. Unfortunately these can be quite expensive but cards like Shivan Reef are a fine substitute for the more expensive lands.
Hope that helps, I think there are some good bones here!
6 months ago
Mind Grind has the potential to mill a lot, especially in the late game!
Sanity Grinding is pretty cool and can screw someone up if you get a lot of blue mana symbols.
Dire Undercurrents, while useless by itself, can quickly become a nuisance if it sticks on the board for multiple turns.
Ghastlord of Fugue gets in whether your opponents like it or not. In addition to hitting for at least 4 a turn, you get to unconditionally exile the best cards in your opponents' hands.
Lich Lord of Unx gets pretty good as a mana sink in the late game. In the early game, he can sit back and spawn chump blockers. This card might not be the best in your current deck though, as it requires a focus on Zombies to become good. But I mentioned it anyway so that you know that this card exists.
Nightveil Specter works in a similar manner to Mirko. However you can actually play the cards exiled with it. Note that you can't spend mana as it was of any color to cast the exiled cards!
Oona, Queen of the Fae is dumb and people are going to hate you forever if you play her. The hate is justified though, as she has a really strong milling ability and can clog up the board with tokens. Hated or not, she is very strong!
Perplex might not be the best counterspell out there, but it can trip an opponent up. It also has the strange but useful Transmute ability that lets you tutor for a card with the same CMC as Perplex. Note that while this card is an Instant in itself, you can only Transmute as a sorcery!
Memory Plunder lets you cast any instant or sorcery in your opponents' graveyards. It even is a spell that lets you cast sorceries at instant speed! Imagine having access to free, instant speed In Garruk's Wake or Time Stretch!
Isleback Spawn is a bomb, no doubt about that! If your milling plan is going as it should be, this Kraken becomes a gigantic 8/16 for 7 mana! It even has Shroud to protect itself. This card is one of Phenax's best friends, especially when its toughness is 16.
Sire of Stagnation is a very good creature for these kind of decks. It doesn't even really need to do anything, it just sits there and diminishes your opponents' decks two cards at a time. In the worst case, it eats a removal spell or a counterspell. Its nice toughness is appreciated by Phenax. Note that the draw ability is not a "may"! You may find yourself having to discard if it gets out of hand. Should this card seem interesting to you, then it might be a good idea to include cards that alter your hand size, such as Reliquary Tower.
There you go! ;)
6 months ago
A lot of your Rogues have less than 3 power which means that sometimes you may may to hit with 2 or 3 creatures to trigger Sygg. How about Cloak and Dagger to increase their power, or it can protect sygg with shroud and occasionally doesnt cost anything to equip.
Master Thief - steal artifacts since lots of decks have good artifacts to steal
Zulaport Cutthroat - Rogue blood artist
Dire Undercurrents is the original Kindred Discovery it combos really well with Oona as you can potentially draw and make the opponent discard at instant speed