Sanctum of Calm Waters

Sanctum of Calm Waters

Legendary Enchantment — Shrine

At the beginning of your precombat main phase, you may draw X cards, where X is the number of Shrines you control. If you do, discard a card.

Browse Alters

Printings View all

Set Rarity
Core Set 2021 (M21) Uncommon

Combos Browse all

Legality

Format Legality
Pioneer Legal
Duel Commander Legal
Magic Duels Legal
1v1 Commander Legal
Leviathan Legal
Vintage Legal
Canadian Highlander Legal
Commander / EDH Legal
Arena Legal
Frontier Legal
Standard Legal
Penny Dreadful Legal
Oathbreaker Legal
Casual Legal
Highlander Legal
Brawl Legal
Modern Legal
Block Constructed Legal
Pre-release Legal
Unformat Legal
Legacy Legal
Tiny Leaders Legal

Sanctum of Calm Waters Discussion

abby315 on It's So Shriney!

3 weeks ago

The 3-ofs is awkward. You should think more about the progression of the first 4 or so turns. What cards do you want to see every time? What cards do you just want to be in the deck to fetch with the 5-c Shrine or find with Calix?

My guess is that you should go up on the following cards to 4x:

Setessan Champion
Sanctum of Fruitful Harvest
Sanctum of Calm Waters
Destiny Spinner

And down on the following cards to 1-2x:
Sanctum of Stone Fangs
Sanctum of Tranquil Light
Starlit Mantle

I also don't think the Triomes are the best manabase. Unless you're planning already for the Shocklands to rotate, you'll want some combination of those and the Triomes/Temples. I doubt you can or should fit Radiant Fountain.

In sum, I think you're approaching this as an even "5c throw in everything" build, but even 5 color decks should have a primary plan and then a 5c finish. I suspect this should be primarily a Bant Enchantments shell that can splash for the RB shrines and the 5c shrine. Because of that and the synergy with Calix and Champion, I'd also recommend swapping Eat to Extinction for Banishing Light.

I hope I've given good reasoning, but looking forward to what you do regardless!