Primordial Hydra

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic 2013 Mythic Rare
2012 Core Set Mythic Rare

Combos Browse all

Primordial Hydra

Creature — Hydra

Primordial Hydra enters the battlefield with X +1/+1 counters on it.

At the beginning of your upkeep, double the amount of +1/+1 counters on Primordial Hydra.

Primordial Hydra has trample as long as it has ten or more +1/+1 counters on it.

Price & Acquistion Set Price Alerts

M13

M12

Ebay

Recent Decks

Load more

Primordial Hydra Discussion

lachrymal on BG Ramp and +1/+1 Counters

2 weeks ago

Against Mono-Black Affinity (Budget)

Won Dice Roll

Draw Eternal Witness, Forest, Birds of Paradise, Birds of Paradise, Jarad, Golgari Lich Lord, Deadbridge Goliath, Slitherhead

Turn 1:Play Forest, Cast Birds of Paradise, pass

Play Swamp, Cast Memnite, Cast Vault Skirge (20 vs 18), pass

Turn 2:

Draw Primordial Hydra, Cast Birds of Paradise, Cast Slitherhead, pass

Play Swamp, Cast Duress, Could not discard, Attack with Vault Skirge and Memnite, Block Memnite (19 vs 19), pass

Turn 3:

Draw Overgrown Tomb, Play Overgrown Tomb, (16 vs 19), Cast Primordial Hydra, X=2, Scavenge Slitherhead to Primordial Hydra, pass

Play Swamp, Attack with Vault Skirge (18 vs 20), Cast Signal Pest, Cast Go for the Throat targeting Primordial Hydra, pass

Turn 4:

Draw Blessings of Nature, Cast Eternal Witness, Retrieve Primordial Hydra, Cast Blessings of Nature on Eternal Witness, pass

Attack with Vault Skirge and Signal Pest (16 vs 22), Cast Dross Golem, Play Darksteel Citadel, pass

Turn 5:

Draw Slitherhead, Cast Primordial Hydra X=2, Attack with Eternal Witness, Opponent does not block (16 vs 16), pass

Attack with Vault Skirge, Signal Pest and Dross Golem (10 vs 18), Cast Frogmite, Cast Bone Splinters, Sacrifices Frogmite, Targets Primordial Hydra, pass

Turn 6:Draw Corpsejack Menace, Cast Deadbridge Goliath, Attack with Eternal Witness (10 vs 12), pass

Attack with Vault Skirge, Signal Pest and Dross Golem (4 vs 12), Cast Salvage Slasher, pass

Turn 7:

Draw Putrefy, Cast Putrefy on Salvage Slasher (4 vs 1), I concede.

Thoughts: It performed a lot better that time. I didnt draw enough lands and my opponent had answers to my threats and hit hard.

lachrymal on BG Ramp and +1/+1 Counters

2 weeks ago

Against Blood and Daggers

won dice roll

Draw 7:SlitherheadEternal WitnessForestBirds of ParadiseSolemn SimulacrumSwampMaelstrom Pulse

Turn 1:Play ForestCast Birds of Paradise,pass

Play SwampCast DespiseDiscard Eternal Witness,pass

Turn 2:Draw Birds of ParadisePlay SwampCast Birds of ParadiseCast Slitherhead,pass

Play SwampCast DespiseDiscard Solemn SimulacrumCast Blade of the Bloodchief,pass

Turn 3:Draw SwampPlay SwampAttack with Slitherhead,pass

Play SwampCast Gatekeeper of Malakir with KickerSacrifice Slitherhead,pass

Turn 4:Draw Jarad, Golgari Lich LordCast Jarad, Golgari Lich Lord,pass

Cast Kalastria HighbornEquip Blade of the Bloodchief to Kalastria Highborn,pass

Turn 5:Draw Deadbridge GoliathCast Maelstrom Pulse targeting Kalastria HighbornAttack with Jarad, Golgari Lich Lord-Opponent does not block(20 vs 15),pass

Equip Blade of the Bloodchief to Gatekeeper of MalakirAttack with Gatekeeper of MalakirI do not block(18 vs 15)Cast Bloodchief AscensionCast Blade of the BloodchiefPlay Evolving WildsTap, Sacrifice Evolving Wilds to fetch SwampEnd Step: One counter on Bloodchief Ascension,pass

Turn 6:Draw Overgrown TombPlay Overgrown Tomb, enters tappedAttack with Jarad, Golgari Lich Lord(18 vs 10)Cast Deadbridge Goliath,pass

Cast Kalastria HighbornCast Feast of Blood targeting Jarad, Golgari Lich Lord(18 vs 14),pass

Turn 7:Draw ForestPlay ForestAttack with Deadbridge GoliathOpponent doesn't block(18 vs 9)Sacrifice Swamp & Forest to return Jarad, Golgari Lich Lord to handCast Jarad, Golgari Lich Lord,pass

Equip Blade of the Bloodchief to Kalastria HighbornAttack with Gatekeeper of MalakirI do not block(14 vs 9)Cast Gatekeeper of Malakir KickedSacrifice Birds of ParadiseEnd step: Bloodchief Ascension has 2 counters,pass

Turn 8:Draw PutrefyAttack with Deadbridge GoliathOpponent blocks with Gatekeeper of MalakirCast Putrefy targeting other Gatekeeper of Malakir,pass

Equip Blade of the Bloodchief to Kalastria HighbornAttack with Kalastria HighbornI do not block(8 vs 9)End Step: Bloodchief Ascension has 3 counters,pass

Turn 9:Draw Primordial HydraAttack with Deadbridge Goliath and Jarad, Golgari Lich Lord(8 vs -1)

WIN

Thoughts:Perhaps it was just bad draws, but that performed way too slowly.

VegaBoralis257 on Aggro/Ramp

2 weeks ago

I love Corpsejack Menace and Lotleth Troll.

FreeTheTacos has a good point. You don't really have anything to ramp into aside from Primordial Hydra, and that doesn't really need ramp, anyway. Drop the ramp spells and add one land and two Winding Constrictors. It's a decent early threat and works perfectly with your deck. It's prevalent in Standard right now, so it should be easy to find.

Primordial Hydra + Corpsejack Menace is hysterical.

antoniozell on Advertise your MODERN deck!

2 weeks ago

cleriyou Your attacks would get a lot more offensive if you'd use something like a Bow of Nylea. A Creature like Primordial Hydra get's beefy fast as well, it would play nice for you I think. Try creating more decisive combos :)

HobbyGamer007 on Trostani's tokens

3 weeks ago

You asked for curring advice, so here's some cards I'd cut:

Soul of the Harvest, you're a token deck. If your hand run's emtpy replace it with Harmonize.Also cut Collective Blessing for Test of Endurance and Marshal's Anthem for Quicksilver Amulet.

Other cards I'd cut:Mikaeus, the Lunarch, Primordial Hydra, Silverblade Paladin, Primeval Bounty, Staff of Nin, Advent of the Wurm, Forgotten Ancient, Riot Control, Thragtusk and a single land.

Some of these are good in 60 card constructed, others are too slow or way to expensive and some just don't do anything useful for you.

But that's just some tips. Update the deck to your liking, smooth out your mana curve, change average cmc to below 3.5 and test it. It should run way better and more consistent. After that, check if you need more card draw, tutors or interaction. Enlightened Tutor and Idyllic Tutor might be worth looking at in the second interation, since they find Survival of the Fittest which in turn finds the creatures you want, and also they find all the other cool enchantments you have like the doubling seasons and Cathars' Crusade

SerraMeya on EDH Arahbo! Roar of the Kitten Overlord

3 weeks ago

oh you are completly right about Heartstone, i missed that Point. well, thats great anyways as it gives me a new spot for other Cards lol.

regarding lifegain. Regal Caracal and True Conviction are insane. both win you games as you simply run away (e.g. Pride Sovereign was able to hit for 8-10 damage each turn, so much life every round). to be honest i had 6 games with this list yet. 3 Players, enemies played Saskia and Oloro. one game i got Regal Caracal paired with many Little hitters, another game went crazy as i got True Conviction, Collective Blessing, Pride Sovereign and tutored for Regal Caracal.

what i have learned so far: lifelink wins you games. Pride Sovereign can win you games, Regal Caracal WILL win you games, same for True Conviction.

what i have learned too: control & fort Artifacts and Enchantments can be backbraking against this deck if unanswered. maybe i was unlucky with my removals and maybe i shouldnt have answered an Primordial Hydra with Beast Within while the Oloro-guy just landed a Propaganda in one game. most hated Card became Keening Stone as i lost 1 game to it as i wasnt able to answer in time...

Load more