Primordial Hydra

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Magic 2013 Mythic Rare
2012 Core Set Mythic Rare

Combos Browse all

Primordial Hydra

Creature — Hydra

Primordial Hydra enters the battlefield with X +1/+1 counters on it.

At the beginning of your upkeep, double the amount of +1/+1 counters on Primordial Hydra.

Primordial Hydra has trample as long as it has ten or more +1/+1 counters on it.

View at Gatherer Browse Alters

Price & Acquistion Set Price Alerts

Cardhoarder (MTGO) -1%

2.04 TIX $3.63 Foil

Ebay

Primordial Hydra Discussion

InflateTheToad on Clint Beastwood's Magic Forest

3 days ago

Instill Energy, this enchantment is underrated and isn't seen very often as usually it isn't necessarily the best choice. However, giving Selvala haste and being able to untap her once for free on your turn = all the mana. Plus late game a Primordial Hydra that you can attack with, then untap, is great.

Joraga Treespeaker instead of Boreal Druid. While yes you do have to level it up, Treespeaker is better in the long run.

KongMing on Elven Hydra's

4 days ago

My friend has a deck similar to this. Instead of going the Elf route for mana though, he uses Overgrown Battlement, Axebane Guardian, and Karametra's Acolyte.

Some more diversity in your Hydras might be really helpful too. Some examples are: Heroes' Bane (so deadly...), Managorger Hydra, Hydra Broodmaster, Lifeblood Hydra, Mistcutter Hydra, Nessian Wilds Ravager, Polukranos, World Eater, Primordial Hydra, and Protean Hydra.

Finally, some targeted creature destruction might be quite good for this deck, and it's something you can pull off with the Black you have splashed in here. Another option would be to go Red instead/also and include stuff like Apocalypse Hydra, Zhur-Taa Druid, and Rolling Thunder.

ExiliusGallant on G/R Counters

6 days ago

I just remembered that Primordial Hydra is a Wincon unless answered in 3/4 turns

RumAndCoke on Atraxa, Angel of Proof

6 days ago

I have a few suggestions that I think would help speed this deck up and make it even deadlier than it already is.

Cards I think you could live without:

My first suggestion is to add 4 or 5 more land. 31 land is very low, especially for a four color build, and missing land drops will hinder your game plan significantly.

Land suggestions:

Second suggestion is to consider more mana ramp. Having great ramp is essential to a quick, efficient start. Starting off slow will usually get you killed.

Ramp suggestions:

Third suggestion is cards I like for this theme. Just a few badass toys for your deck to mess around with.

Fun card suggestions:

yant0028 on Atraxa - Ohhhh, you wanted to play Magic...

6 days ago

Thanks, Delta-117. We're mostly on the same wave length for what cards come in/go out, but my main issue right now is that the main core of the deck still has too many cards in it. I still need to cut 6 cards and am struggling to choose which cards get the axe.

When in doubt, my brain tells me to lower the curve, but I feel like everything plays a role to some degree. I mean, Sun Titan and Nissa, Vital Force, for example, recur Stasis and blown up stax pieces, helping to disrupt other peoples' late games. Is that too narrow, considering how far they are up on the curve? Or could I stand to shave a board wipe like Austere Command or Merciless Eviction? I like these because they're selective and versatile, but maybe I already have enough interaction elsewhere in the list? This is what I'm struggling with mostly... there are so many cards I'd LOVE to find room to include, but I already have too many :/

Obviously there's no substitution for play-testing to answer these questions, but I don't get to do a lot of that these days... I was hoping someone out there with a better "EDH eye" than I have could suggest where to start in terms of cuts.

Regarding some of your other suggestions, I absolutely intend to pick up a copy (or 4) of As Foretold, Gideon of the Trials, Archangel of Thune, Oath of Ajani and Chasm Skulker. I just refuse to buy over-priced Standard cards (or prime reprint targets) knowing that it's only a matter of time before they come down a lot in price. Skulker and Oath are just waiting on a Wishlist notification from my LGS before they're added to my collection :)

Kalonian Hydra seems kinda sweet when you get to live the dream, if maybe a bit win-more? I don't own one but I might I add him to the wish list anyway to pick up at some point. I see it competing for the same slots that cards like Master Biomancer, Forgotten Ancient, Corpsejack Menace currently occupy. Because I'm already struggling to make cuts, which of these would you replace with the Hydra, if any?

I actually sold my playset of Primordial Hydras a little while ago... Everyone knows what the card is capable of so it has a huge target on its head. At the end of the day, it's still just a single threat. It dies to removal, gets tapped down with a single Opposition or Staff of Domination activation, gets nullified by a Capsize every couple turns, etc. Not saying the card is bad for these reasons, I just like the 4 cards mentioned in the previous paragraph a bit more because if they're allowed to do their thing, at least they distribute their power/effect across multiple threats, even if the buildup is slower.

I will give some more thought to Lifeblood Hydra... I initially dismissed it because GGG in a 4-color deck seems like asking for it, but it is a late-game card so that should be less of a concern. That said, I also have no sac outlets in the deck, so unless I'm going to spend one of my own "destroy a creature" cards on it, it gets exiled or bounced for zero value. That's a big investment of mana for potentially zero return. In a deck running green that also plays a few sac outlets though? Sure, the Hydra provides a great late-game threat with a built-in insurance policy :)

Lastly, I'm not sure I need the "no max hand size" cards, but I suppose I could try running Reliquary Tower in place of another colorless land like Dreadship Reef. I probably don't need 3 storage lands in here anyway.

Thanks for your suggestions, and sorry if it seems like I'm not open to your suggestions, I'm just at the stage of deck-building with this deck that I need to be very analytical about my choices. There's SO MANY cool cards that can do into a 4-color, versatile commander list like Atraxa that it's already really hard to find space for anything.

P.S. Pro-tip: Before you submit any form online (e.g. a forum thread or comment on tappedout), do a quick CTRL+A -> CTRL+C to copy your post to your clipboard. If your session has expired or there's an error in the middle of the submission, you still have your post in its entirety in your clipboard ready to be pasted in again. Or just write your really long posts in a text editor first! This has saved me quite a bit of time/frustration on several occasions now :)

Delta-117 on Atraxa - Ohhhh, you wanted to play Magic...

6 days ago

Okay here are my promised suggestions.

Take out Winter Orb for Winding Constrictor, Trophy Mage for Master Biomancer, Tangle Wire for Eternal Witness, remove Sun Titan for a Ajani Unyielding, Supreme Verdict for I believe As Foretold even though not covered in your list if you can acquire one of these I recommend it, otherwise add maybe Vorel of the Hull Clade.

Beyond this, swap Stasis for Hardened Scales, Shred Memory for Scavenging Ooze, Perplex for Thrummingbird, Peacekeeper for either Authority of the Consulate (Will explain why soon) or Corpsejack Menace if not, Narset Transcendent for Glen Elendra Archmage, Muddle the Mixture for Abzan Charm, Luminarch Ascension for Aura Shards, Kiora, Master of the Depths for Forgotten Ancient, Idyllic Tutor for Collective Effort, Humility for I think Archangel of Thune if you have or can get one easily the card works well when you have of course your commander and Authority of the Consuls if you choose to run that, or just Rishkar's Expertise, Fabricate for Crystalline Crawler, Aura of Silence for Prime Speaker Zegana.

You could always add in some hydras to this like Primordial Hydra, Kalonian Hydra, and Lifeblood Hydra. Some other considerations are Reliquary Tower and Thought Vessel which I recommend one or more (I use both) so you don't ever have to worry about discard when you play Prime Speaker Zegana or Rishkar's Expertise. I also think you should try and add Inspiring Call which further supports having something for unlimited handsize. Oath of Ajani, Nissa, Voice of Zendikar, Abzan Falconer, and Chasm Skulker(good if you include all of that card draw) are a few other ideas.

When I can again I will try and help you find a place for Viral Drake and any others I missed/suggested additionally.

The_Lost_Primarch on My Best Turn-Two Play

1 week ago

Well, I did manage to dish out one of my Kalonian Hydra, not sure about one of my Primordial Hydras

Ceondoc on Iconic Masters Announced

1 week ago

Iconic Dragons: Elder Dragons, Shivan Dragon, Nicol Bolas, Planeswalker

Iconic Angels: Avacyn, Angel of Hope, Serra Angel, Akroma, Angel of Wrath, Iona, Shield of Emeria

Iconic Sphinxes: Consecrated Sphinx. I don't really remember any others. Alhammeret maybe?

Iconic Demons: Griselbrand, Rakdos, Lord of Riots Ob Nixilis???

Iconic Hydras:Polukranos, World Eater, Primordial Hydra, Progenitus, Kalonian Hydra

I can think of more iconic spells, like Lightning Bolt, Path to Exile/Swords to Plowshares, and Counterspell, than creatures

Load more