|Commander / EDH||Legal|
Printings View all
|Magic 2013 (M13)||Mythic Rare|
|2012 Core Set (M12)||Mythic Rare|
Combos Browse all
Creature — Hydra
Primordial Hydra enters the battlefield with X +1/+1 counters on it.
At the beginning of your upkeep, double the amount of +1/+1 counters on Primordial Hydra.
Primordial Hydra has trample as long as it has ten or more +1/+1 counters on it.
Price & Acquistion Set Price Alerts
|Have (22)||bigc137 , CoolBeansBrattah , Kvothe1115 , Boza , machiavelli2081 , rebelteddybear , Clawsun73 , vishnarg , Shiromakuro , cklise , nakni , Fineontheoutside , scare983 , mziter501 , itheoryz , Sav547 , AcidZephyr , mymanpotsandpans , Swamy , Forkbeard , Mortiferus_Rosa , fireborne1986|
|Want (44)||Legoman18 , impropriety , linejumpr , Talistan , Jruyle , Moonling , xpsychovampx , drstrangelove42 , cainanunes , superlangbein , SerHyde , mgoodwi5 , thefinalstair , theHopp , ninjasantaclause , PandaIsGod , Bluewolf_Sun , TotalSundae , psoliver , JuiceboxHero , BringerOfStorms , garrro01 , Gypsyhatten , mbazzell , Melmo , Ajb39850 , corys , Brissan , zzepic101 , adb_slayer , king0fclubs , relyks16 , natestocker , Killer_Tofu , AntiheroFOREVER , MrPipedream , Hamaxe , Limette23 , SleepySushi , likeohmygod , Cambro6587 , paulgiandomenico , Tap_M3 , failurechild88|
Primordial Hydra Discussion
3 weeks ago
1 month ago
To start off: Hardened Scales, Bear Umbra and Ordeal of Nylea. You do allot with just one counter, make use of it! And bear umbra or ordeal of nylea not only means counters but also a free extra Jenara abilities each turn.
Then we have allot of +1/+1 synergy in this deck, but allot of them are single use or difficult to get.
- Ninth Bridge Patrol is by no means terrible, but we don't have token generators let alone sacrifice outlets, so what about Cathars' Crusade? We want to grow, not compensate when we shrink!
- Hunt the Weak, forget the counter and go for Nature's Way. Same concept but cheaper and more diverse.
- Obsessive Skinner is decent, but you could also take Forgotten Ancient
- Ajani, Caller of the Pride would be a direct upgrade to Ajani, Valiant Protector in my opinion. And while you have some flavor for the valiant protector that we will now lose, that's ok;
Because what about Collective Effort for multiple purposes. Orzhov Advokist to play it politically. Hadana's Climb, Dragonscale General, Master Biomancer, Tuskguard CaptainVerdurous Gearhulk, Increasing Savagery and ow Kalonian Hydra!
2 months ago
Rapacious One is great with Xenago's ability, I wouldn't cut him. I personally would cut Avatar of Might, since this deck seems to be extremely creature-heavy, and the only time someone would have more creatures than you would probably be a token deck.
I would NOT put in Godo, Bandit Warlord for two reasons:
1: You have exactly zero Equipments for him to tutor when he hits the battlefield.
2: His attack ability only applies to Samurai creatures, so even though you may get another combat phase after this one, you won't have a way to untap your creatures to take advantage of said extra combat phase.
Since you're operating on a budget, I'm not gonna suggest cards like Stonehoof Chieftain, Selvala, Heart of the Wilds, or Balefire Dragon, although all three of those creatures make for AMAZING additions to a Xenagos EDH deck. Deus of Calamity makes for decent land destruction and has built-in trample. Goreclaw, Terror of Qal Sisma can give all your guys trample. Kessig Wolf Run is another decent addition.
One janky combo I ran in my Xenagos EDH was some big creature like Heroes' Bane or Primordial Hydra + Dragon Throne of Tarkir. Sure, my big creature turns into a doorstop, but now you gotta deal with 5 other creatures bigger than said creature.
2 months ago
You should add the biggest baddest doubling counter creature in there Primordial Hydra and Winding Constrictor does the same thing as Harden scales and you could add Anafenza, Kin-Tree Spirit she bolsters every time a non token creature enters the field under your control
2 months ago
What format do you intend to play? My suspicion is Modern, but I always like to be sure.
Also, please link your cards using double brackets, like so:
For everyone else's reference:
I'd consider some early-game ramp. Llanowar Elves has been a Green staple since Alpha for good reason. Arbor Elf is another fantastic card, particularly when played alongside Utopia Sprawl. Nykthos, Shrine to Nyx can get out of hand in mono-Green, particularly if you have a number of cards requiring multiple Green to cast (like your Hydrae).
Phytohydra has a cool ability, but it is expensive to cast and takes a while before it becomes bigger, and, lacking trample, is easily chump blocked.
If you are keeping white,Selfless Spirit is a solid sideboard option against opposing boardwipes. Shalai, Voice of Plenty helps shore up one of Hydrae's weak spots, in that they require a good deal of investment, but are easily removed (Primordial Hydra even dying to Fatal Push). It also provides a mana sink, if needed.
2 months ago
Foil Yoked Ox. It's shiny and a really good early defender, but Duskwatch will save you so much heartache in terms of creatures. In addition, because you'll be shuffling with Karametra all the time, card order really doesn't matter.
3 months ago
I like the idea of Sin Prodder, but I would replace them with Zhur-Taa Druid. Reason being that they could really screw you over if you are in a pinch. The druid however would produce mana, and some damage. This would result in having a total of 12 creatures being mana-prodducers, There are two obvious solutions; first, work with the mana, and toss in some hydras, second, replace some of the mana-producers with other cheap spells, such as Dragon Fodder for a handful of early game blockers. I would also replace Pathbreaker Ibex with Wolfir Silverheart, or hydras if you are running with the mana. Endless One is a cheap alternative to hydras, but if you have them, or the money, I would recommend Primordial Hydra.
All of that being said however, I love the use of Shaman of the Great Hunt!
3 months ago
I hate being a pedant, but the rules of MTG are very precise and sometimes require it for clear understanding of interactions. Effects are the results of a spell or ability, not the resolution of spells or abilities. This matters in this specific case because there are static abilities and replacement effects that do not resolve, but do place counters on permanents that are doubled by Doubling Season. A short list off the top of my head are Hardened Scales, a second Doubling Season, "enters with counters" abilities such as on Primordial Hydra, Master Biomancer's ability, the ability that puts counters on planeswalkers when they etb, infect, and wither.