|Commander / EDH||Legal|
Printings View all
|Magic 2013 (M13)||Mythic Rare|
|2012 Core Set (M12)||Mythic Rare|
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Creature — Hydra
Primordial Hydra enters the battlefield with X +1/+1 counters on it.
At the beginning of your upkeep, double the amount of +1/+1 counters on Primordial Hydra.
Primordial Hydra has trample as long as it has ten or more +1/+1 counters on it.
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Primordial Hydra Discussion
5 days ago
I built your deck a few months ago and also found something very similar on mtggoldfish.com, so thanks for the fun. But after play-testing, I put in 2x Primordial Hydra & 2x Ghalta, Primal Hunger for big mana sinks or beat-down opportunities I put 1x Growing Rites of Itlimoc in my build for opportunity ramp and card delving. In my sideboard I threw in 4xSlippery Bogle for burn, 4xSpider Umbra for spirits or board wipe, 2x Naturalize, 1x Dryad Militant (3 in mainboard).
Instead of Dungrove Elder I went with Lumberknot. The play is that you're avoiding creature arbitrage that way and pumping it with your dorks that you can chump block with. I also left in 3x Oran-Rief, the Vastwood and 15 Card: Forest
1 week ago
Aggravated Assault interacts nicely with Savage Ventmaw due to infinite combat phases, if you're willing to dish out the money for it.
One janky combo I ran in my Xenagos EDH was Dragon Throne of Tarkir + some big creature like Heroes' Bane or Primordial Hydra (You don't have to run either of these two, any heavy hitter will do). Sure, it turns into a doorstop, but that's the least of your opponents' concerns.
Malignus is a really, really punishing hitter (despite the lack of trample), especially in Xenagod EDH.
Deus of Calamity can be used as a heavy hitter and as land destruction.
Domri Rade is one of the best heavy hitter support planeswalkers in Gruul due to his emblem.
1 week ago
Maybe add a Primordial Hydra and a Oran-Rief Hydra??? Primordial Hydra would add costing to your deck but is super op if you can get him out early game and maybe add a Fog in there for maybe any abilities that have something to do if you dmg a opponent.
3 weeks ago
Asceticism is fantastic protection
Wild Defiance will give you an extra pump to your creatures
Praetor's Counsel is a great recovery card
Primal Command is just good in any situation. It's recovery, it's life gain, it's removal, and it's a tutor. You get to do two and it's never a dead card.
Primordial Hydra is a fast clock, cast it big and protect it and it will kill anyone.
Just some ideas.
3 weeks ago
Also, instead of Soul's Majesty, consider Lifecrafter's Bestiary, since it starts working earlier and can let you dump a bunch of extra cards into play every turn, plus it lets you scry for the pieces you need.
1 month ago
I like +1/+1 counter decks! I made one with Kresh the Bloodbraided that was fun although it didn't work too well in my play group haha. But I do have some ideas for you: Death's Presence, Jarad, Golgari Lich Lord, Primeval Bounty, Dying Wish (great once you get some bigger creatures), Ring of Kalonia, Primordial Hydra and Animation Module.
+1 from me
1 month ago
Thank you for commenting on this deck and your ideas. I like hydra's too and have a Gruul deck (still needs to be posted) filled to the brim with them. The reasons why I have not added more of them here, is because I wanted this deck to be versatile; able to react to lots of situations. That meant I needed to add cards with lots of utility value, instead of focusing on just powerful monsters. So aside from Primordial Hydra, all creatures that have something to do with +1/+1 counters are using them for stuff other than just being strong.
As for Deadeye Navigator, though I love this card, I do not think I will add it to this deck. I know, it has crazy synergy with Deepglow Skate and Eternal Witness, but I would like to keep the average CMC of this deck low and I also have no idea what to replace with this, should I decide to add it.
Anyway, thanks for giving me food for thought. Have fun playing!