Thought Reflection

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Thought Reflection

Enchantment

If you would draw a card, draw two cards instead.

CrunchyDragon on Tale of Doggo and Birb [UPDATE v5]

8 months ago

I wonder if Thought Reflection would have a place in this deck. In any case, this is probably the most wholesome deck I've ever seen.

SufferFromEDHD on Narset Voltron

9 months ago

I too have a Narset voltron list. Yours is awesome! My only suggestion to you would be to sub out a few more creatures. You really want Narset to hit big every time. Simple shifts like Consecrated Sphinx becoming Thought Reflection or Elsha of the Infinite becoming Future Sight.

Scroll Rack is a reusable Lat-Nam's Legacy

Tur on Hidden Power - Mono-Color - …

1 year ago

Hello everyone! This will be a forum post for a "Commander - Hidden Power" series. My goal is to show relatively inexpensive cards which are often overlooked by commander players in semi-competitive and casual play. (This post is not designed for competitive play.) If you enjoy the topic, please upvote the post or provide positive feedback and I will consider creating similar posts.

The powerful cards I plan on discussing are mono-color cards which are strong with big mana in commander.

I will provide one card per mono-color identity. These cards will not include x-spells nor multi-color identity spells. (I.e. no Torment of Hailfire nor Zacama, Primal Calamity)

It is obvious that big mana is a huge part of semi-competitive play. Whether it is from ramping through creatures, artifacts, enchantments, instants, sorceries, or lands. Big mana is pretty fun. Mana doubling effects from lands are especially useful. In this article, I'll be focusing on mana doubling from lands, but other ways to generate big mana are always possible

Here are some common big mana effects for each mono-color identity:

This is not an all inclusive list as Mana Flare, Heartbeat of Spring, Keeper of Progenitus, Sword of Feast and Famine, et cetera would work just as well. In each mono-color identity the artifacts Caged Sun, Gauntlet of Power, and Extraplanar Lens can be used, however the black and green color identities have an advantage for mono-color double mana effects. Furthermore, green contains cards such as Seedborn Muse, Awakening, and Wilderness Reclamation which allow for more interactions.

Well, let us begin in WUBRG order!

White: Sacred Mesa

This card is relatively unused. According to EDHREC, Sacred Mesa is played in 1511/849227 (0%) decklists and is under one dollar. You'd be surpized how powerful this card is with double mana. Imagine making some number of pegasus at instant speed as either blockers or attackers for your next turn. (The upkeep cost can be paid by making a summoning sick pegasus during your turn.) Not to mention power and toughness buffing effects are ideal with Sacred Mesa, examples include Dictate of Heliod, Cathars' Crusade, Caged Sun, or Elesh Norn, Grand Cenobite.

It is often compared to Luminarch Ascension because they have similar effects. Yes, it makes a 4/4 angel instead of a 1/1 pegasus.

However, Luminarch Ascension has many downsides:

  • You have to have four quest counters to use the ability. (That is, you have to not lose life during an opponents turn four times.) This creates a huge target on your life total and you'll see it surely chip away.
  • Bounce effects, such as Cyclonic Rift really mess it up. Welcome back to square one!
  • Common cards, such as Vorinclex, Monstrous Raider prevent quest counters from even occurring. Vampire Hexmage or Hex Parasite are also options to remove the counters.

Sacred Mesa is way more versatile and does not have such downsides. Not to mention is it only three mana, ideal for Sun Titan recursion.

Blue: Compulsion

It is very rare to see this wonderful card. According to EDHREC, Compulsion is played in 1000/945324 (0%) decklists and is under one dollar. Having an activated draw ability with very little downside on a blue enchantment is insane. Ideal when paired with Teferi's Ageless Insight or Thought Reflection. There are a few cards which have a similar effect, such as Triskaidekaphile or Kefnet the Mindful without having to discard a card, but having a two mana activation is much more versatile. I suppose that an argument could be made with Training Grounds, but that is too much just to make the Kefnet the Mindful ability more cost effective. Furthermore, discarding a specific card like Echo of Eons, Wonder, or a shuffle Eldrazi such as Kozilek, Butcher of Truth has some nice synergy. (In fact, it should be played in most bant enchantress decks, such as the commander Tuvasa the Sunlit. Replenish for life!)

Black: Chainer, Dementia Master

This is a wonderful card, but a little pricey compared to the previous two cards. According to EDHREC, Chainer, Dementia Master is played in 6344/983251 (1%) decklists and is approximately ten dollars. Yes, we all know that you can abuse Chainer, Dementia Master with Gray Merchant of Asphodel or Kokusho, the Evening Star with sacrifice outlets such as Phyrexian Altar. Suppose we don't want to abuse this card into the ground is it still just good card? Yes. We can fill up or graveyard with Buried Alive or Entomb and get back a creature card, or we can grab a creature card from an opponents graveyard. It can also be used to interrupt graveyard combos, such as Aristocrats by using the ability on an opponents Butcher Ghoul with the undying trigger on the stack.

Red: Scourge of Kher Ridges

An extremely powerful and undervalued card. According to EDHREC, Scourge of Kher Ridges is played in 1005/912333 (0%) decklists and is under three dollars. If you're able to untap with Sourge of Kher Ridges and double mana, your opponents are going to have a rough time. As you can put multiple activations on the stack, it provides you with a very high on-board presence. Even within a response to removal. I've heard players complain that Scourge of Kher Ridges dies too quick to removal and my answer is "from your opponents perspective it needs to die before you're able to untap". Ideal with lifelink (and deathtouch) equipment such as Basilisk Collar or Shadowspear.

Green: Kamahl, Fist of Krosa

Typically unseen in play. According to EDHREC, Kamahl, Fist of Krosa is played in 4786/880991 (1%) decklists and is approximately five dollars. It is odd how unused Kamahl, Fist of Krosa is compared to Ezuri, Renegade Leader when they basically have the same effect. Overrun as an activated ability which is stackable multiple times. I agree that Ezuri, Renegade Leader is better in elf tribal decks, however Kamahl, Fist of Krosa is great in most big mana decks. Ideal for wide aggro. Tall aggro will gain the benefit of trample. If you don't have extra creatures you can animate your lands as 1/1 attackers, correction 7/7 attackers. (Pretty interesting because these attackers get around Cyclonic Rift, they're lands.) You can also get some payback by animating your opponents lands in response to a creature board wipe. (From that reasoning it can be paired with cards such as Ascendant Evincar and Crovax, Ascendant Hero to destroy opponents lands through animation.)

All in all, these are relatively unused cards which have a lot hidden power with big mana. If your deck is mono-colored and designed for big mana spells or abilities, think about giving these cards a chance. See if they work well for you and your playgroup.

dedejeihero on It's About Time

1 year ago

Bro if u play with Worldfire, I think u should also play with Obliterate and Decree of Annihilation. I win a lot just bc of these 2.

U can see my deck Thicc Jhoira.

You could be playing with extra turn cards, they are extremely decent. Also with some other bombs like Mnemonic Deluge and goodies like Wild-Magic Sorcerer and Narset, Parter of Veils.

And if u care about which cards I would take out, Thought Reflection and Magmatic Force would be my suggestion.

Ulgulanoth on Five colour card draw slapping(Assist pls)

1 year ago

Well if you want draw power why don't you have Teferi's Ageless Insight or Thought Reflection if you want to go deep with draw + life gain maybe add Alhammarret's Archive and get some simic legends like Tatyova, Benthic Druid so as you ramp you draw and gain life. Finally if you want to go fast a few wheels like Windfall can churn through your deck really fast, especially if you have a draw doubler out

DemonDragonJ on Will there Ever be Creature …

2 years ago

Rhox Faithmender is a creature version of Boon Reflection, Archfiend of Despair is a creature version of Wound Reflection, and Nyxbloom Ancient is (almost) a creature version of Mana Reflection, so I am now wondering when there shall be creature versions of the two remaining cards in the "reflection" cycle: Rage Reflection and Thought Reflection.

Avatar of Slaughter is similar to rage reflection, but is not a perfect creature version of it, since it affects all creatures and also forces them to attack, and I wish to see a creature that has exactly the same rules text as the enchantment. There is no creature version of Thought Reflection, as far as I am aware.

What does everyone else say about this? Will there every be creature versions of Rage Reflection and Thought Reflection?

Optimator on Tricksy Pixies

2 years ago

Some good enchantment-based card draw to note:

Kumena's Awakening - this would be an excellent choice on a budget. You should always have The City's Blessing. My favorite "not-Rhystic-Study" replacements.

Dire Undercurrents - amazing card but expensive. If I were you I would make this one of your first upgrades. Seems perfect.

Curious Obsession

Vampiric Rites

Arguel's Blood Fast  Flip and Greed and Erebos, God of the Dead - Alela's lifelink would help pay

Erebos, Bleak-Hearted is playable in this deck.

Dark Prophecy - the power is there, but might be difficult early.

Military Intelligence should be reliable. Great for two mana

Staggering Insight

Curse of Verbosity - I think it's kind of underrated. Should be good with your flyers and might take some heat off you. It's no Rhystic Study.

Rhystic Study duuuuhhhhh

Fall from Favor

Ophidian Eye

Insight - huuuge upside, potentially useless. I love it though!

Monastery Siege - it's basically drawing half a card per turn for three mana, but can protect your creatures if it's that part of the game. It's all right

Verity Circle - Huge upside, potentially useless

Phyrexian Arena - one of the best, but the price tag may not be worth it in this deck since you're running blue and can easily take advantage of flying creatures

Court of Ambition - it should be easy to get The Monarch whenever you want with your flyers

Marchesa's Decree is all right. Probably better in other decks

Sanctum of Calm Waters and Honden of Seeing Winds

Soul Ransom - might be fun to recur.

Teferi's Ageless Insight - might be good, better in decks where the commander draws cards. The power is there though.

Coastal Piracy

Kindred Discovery - ridiculous power with a ridiculous price tag to match. It's not a "may" ability so you can easily deck yourself. Isn't that winning though?

Patient Rebuilding - statistically draws one card a turn. Potentially high ceiling, can also whiff. Better for decks with graveyard synergies. Animate Dead and Necromancy are excellent, and Dance of the Dead is playable.

Mind Unbound

Well of Ideas

Thought Reflection

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