Thought Reflection

Enchantment

If you would draw a card, draw two cards instead.

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Thought Reflection Discussion

MEWLIO on Free Big Bigs With Jhoira of the Ghitu

3 days ago

Maybe add in Mind's Eye, Mystic Remora, Overflowing Insight (to be cast for free from Jhoira), Thought Reflection, Mind Unbound, Staff of Nin and Honden of Seeing Winds for budget card draw.

Maybe if you feel like a bit of grouphug that benefits you as well and draws cards look into: Kami of the Crescent Moon, Temple Bell, Howling Mine and Font of Mythos.

You'll also want some protection from creatures and creature attacks, maybe stuff like: Crawlspace, Silent Arbiter and Propaganda.

But every deck needs some SPICE. And you have access to allsorts of spice in Red-Blue. Dominus of Fealty, Steel Hellkite, Wild Evocation, Sunbird's Invocation, Disrupt Decorum and Swarm Intelligence.

Some good removal: Arcane Denial, Chaos Warp.

cleandeceit on The Locust god

3 weeks ago

Not a fan of Alhammarret's Archive in here. Would Strongly recommend Chasm Skulker, Mystic Confluence, Overflowing Insight, Kumena's Awakening and Thought Reflection. Also, its unrelated but more people need to run River's Rebuke because it's awesome.

Geralf_Cecani on I Don't Want You to Play EDH (Grand Arbiter)

3 weeks ago

Maybe more card advantage? You only have 5 recurring sources of card advantage (im not including Land Tax cos that will never get you gas) that I can see, so maybe throw in Mind Unbound, Arcanis the Omnipotent or Thought Reflection. Also, Memnarch is not made cheaper by arbiter, but i have never seen a card better at shutting down a board than him. He also works well with counterspells. And Omen Machine

Gadianten on Angels Galore

1 month ago

You need more mana acceleration, Thran Dynamo, Gilded Lotus (just reprinted so much cheaper now), Worn Powerstone and of course being in a green a can't recommend green mana ramp spells highly enough for such a mana intensive tribe so things like Rampant Growth, Harrow, Kodama's Reach, Cultivate, Skyshroud Claim, Explosive Vegetation and Hour of Promise if you use utility lands or lands like Temple of the False God. If you go for the green mana ramp route I would highly recommend shock lands or any land that has more then one basic land type to make color fixing easier. With enough ramp you could probably safely drop down to 40 lands, also Quicksilver Amulet seems to be ideal for this kind of deck.

You also have the strongest card drawing color in your command, blue. I would recommend also cashing in on this with about 5 card draw spells to help keep your tempo going. Recurring Insight, Rhystic Study, Consecrated Sphinx, Blue Sun's Zenith, Thought Reflection and Mind Unbound are some decent card draw spells in blue.

You might want to remove Coat of Arms as it is more likely to blow up in your face against cheaper tribal creatures or token decks. Try Lightning Greaves and Swiftfoot Boots instead to protect your investment and beat face sooner.

Hotspeed10 on Chaos 4 wincon

1 month ago

Thank you so much cubemaster123. Ive had a busy week so Im sorry for taking forever to get back to you. I already had Omen Machine in the beck but Thought Reflection is definly a good add as well as Coalition Relic. I also Im adding Gamble, Fabricate, and Gifts Ungiven. I still unsure of Cyclonic Rift tough.

cubemaster123 on Chaos 4 wincon

1 month ago

Thought Reflection and Omen Machine is kind of a nonbo.

Geralf_Cecani on All the Time and Resources in the World

1 month ago

I'm really not sure what this deck is trying to do, so I'm just going to assume you're going with a straight walue build. Thus, I'll be going with that in mind.a

I would say ditch Sphinx's Tutelage, cos you're not running much mill (if you need a replacement, you could go with Nekusar, the Mindrazer). Also there are better cards than Monastery Siege that do that sort of thing. I would also consider Mind Unbound and Thought Reflection.

As for creatures, I would say that the Goblin Electromancer is unnecessary, as well as Thalia, Heretic Cathar and the Grand Abolisher. The main thing he does is protect against counterspells, and you can defend pretty well against those with your own counters. Also he's a non-bo with Teferi, Mage of Zhalfir.

Archangel's Light is just a bad card: consider Elixir of Immortality instead. It does the same thing, except cheaper, and it's reusable. You obviously gain less life, but lifegain isn't that strong in commander/EDH. Temporal Extortion is a good card, but is a bit heavy on the black devotion, and Master the Way is way too much mana for what it does.

As for planeswakers, I would cut both teferis, cos you don't have enough instants to take advantage of untapping lands at endstep, for the timebender, or artifacts for the hero of dominaria.

The instants are pretty Neato. Maybe cut back on the point removal: wrath is usually the better option. Maybe cut path and swords cos they only hit creatures, cos there's always gonna be problematic enchantments.

As for artifacts, I would just say you need more ramp. If you're looking to draw a shit-ton of cards, you'll need the mana to play them. They'll also help with finding the right colours too. Signets and Talisman. Good cards. And chuck in a Fellwar Stone too.

kamelyan on ccc's

2 months ago

How about some continual card draw? You have Brainstorm and a couple counter/draw, but you should have Trail of Evidence, Rhystic Study, Kumena's Awakening, Thought Reflection, or even Dictate of Kruphix or Temple Bell.

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