|Commander / EDH||Legal|
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|Journey into Nyx (JOU)||Common|
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Enchantment Creature — Zombie
Constellation - Whenever Grim Guardian or another enchantment enters the battlefield under your control, each opponent loses 1 life.
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Grim Guardian Discussion
1 month ago
Here is my attempt to figure out my "7 by 9" classification of my deck (Referenced article about "7 by 9"). The deck doesn't really fit into the model well since many of the cards overlap by just being enchantments that there's a lot of categories/single cards that only care if other enchantments get played.
The deck itself cost a lot to get rolling and I like where the ramp sits right now even if it's a bit high on cards, but being a 5 color deck has its requriements. I'd like to increase the number of cost reduction cards. And slightly increase the number of draw, and combo cards. If I had to I would probably remove some of the buff/removal/graveyard cards. The issue I have though is that I want to keep the same number of creatures as early agression is this decks downfall. If I could I would also update the mana base and then be able to cut some of the ramp cards.
Number of enchantments: 36 (a * represents that this card cares about enchantments) (15 are auras)
- Kodama's Reach
- Awakening Zone
- Fertile Ground
- Font of Fertility
- From Beyond
- Khalni Heart Expedition
- Trace of Abundance
- Birds of Paradise
- Courser of Kruphix
- Enchantress's Presence
- Argothian Enchantress
- Eidolon of Blossoms
- Kor Spiritdancer
- Mesa Enchantress
- Verduran Enchantress
- Assault Suit
- Furor of the Bitten
- Guise of Fire
- Vow of Duty
- Vow of Flight
- Vow of Lightning
- Vow of Malice
- Vow of Wildness
2 months ago
Hey, fr competitives spiel bist du vieEEEEEEEEEEEEEeeeEEEeeeel zu langsamn.Folgende karten mssen verschwinden..Aqueous Form, Brave the Sands, Counterbalance, Damping Field, Triclopean Sight, Grim Guardian, Underworld Coinsmith, eine von beiden reicht.. du durchsuchst eh deine bib.Rule of Law or Arcane Laboratory, bei der bin ich mir nicht so sicher.Rising Waters?
Folgende Karten sind no brainer.. die musst du einfach spielen :)Dimir Signet, Azorius Signet, Sol Ring, Talisman of Dominance, Talisman of Progress, Swiftfoot Boots, Lightning Greaves, Arcane Denial, Counterspell, Swan Song,
damit dein Deck wirklich gut funktioniert reichts immer noch nicht.. aber so knnte es mal gefhrlich werden am Tisch :)
Hoffe ich konnte etwas helfen, meld dich einfach wenn du noch was wissen mchtest.
2 months ago
I saw your forum post and thought I would offer my two cents because Daxos was my first commander ever! So let's take a look under the hood shall we?
I do think there could be more ramp because Daxos is always hungry for mana. There could also be more in the way of card draw as well. Which when I give recommendations you will some cards that will help with both categories.
So we will begin on in my opinion what should be cut. The following cards I believe should be cut: Necromancer's Covenant, Grave Peril, Seal of Doom, Skull of Orm, Tragic Arrogance, Marshal's Anthem, Nighthowler, Celestial Archon, Banshee of the Dread Choir, Planar Cleansing, Three Dreams, and Herald of the Host. These cards which I have played with before are very slow and sub optimal for locking down the board with a pillowfort strategy.
Now it should be noted that when I recommend cards, I recommend a lot because I like to give people options of what's out there. With that being said there are a few cards that I believe fall under the category of *Must Haves*, those being the following: Dictate of Erebos, Anointed Procession, Mirage Mirror, Phyrexian Arena, Day of Judgment, Ghostly Prison, Kismet, and Plea for Guidance. They do beautifully in a Daxos deck. Now for the other cards I believe would be beneficial(This is where we get lengthy lol): Curse of Disturbance, Nevermore, Darksteel Ingot, Commander's Sphere, Oblivion Ring, Coldsteel Heart, Heartstone, Authority of the Consuls, Darksteel Mutation, Flickering Ward, Grim Guardian, Erebos, God of the Dead, Greed, Kambal, Consul of Allocation, Hour of Revelation, Underworld Connections, Read the Bones, Anguished Unmaking, Utter End, Aegis of the Gods, Swords to Plowshares, Return to Dust, Relic of Progenitus, Whip of Erebos, Ancient Craving, Solemnity, Grand Abolisher, Eidolon of Rhetoric.
Those are my thoughts as of this moment. If you have questions about why I chose certain cards we can talk about it! Lastly as I alwasys say with recommendations; these are my thoughts based on my experience. By no means are they the end all be all for your deck. The point of Magic is that it's your deck and your choices for what you want to do. So please do keep that in mind!
3 months ago
You haven't seen my horrible luck in action. But I'll concede the point; the only card that Flickering Ward combos for a win with is Grim Guardian and Daxos can do the job just as well. I had forgotten that there are times where producing 0/0 tokens with him is worthwhile.
3 months ago
There are also 23 enchantments in this deck currently, and 6 tutors to find them. I find it pretty unlikely that you'll have a game where you can't find a single enchantment after playing Daxos.
3 months ago
True, the experience counter game plan is probably a Plan D for the deck, but Flickering Ward can replace Daxos if you are comboing off and looking to kill with Grim Guardian. The redundancy may be unnecessary, but you do need at least one experience counter for Daxos and Flickering Ward can come back to your hand from the battlefield to be recast if you don't have another enchantment in hand.
I'm kicking myself for not knowing about the Leonin Relic-Warder combos. For some reason I've never seen someone mention them before. The deck needed another combo engine, and that one integrates itself really well.
3 months ago
Well... That is helpful.
So the total # of same-turn wincons for Bomberman is 6:
Note, however, that NONE of these wincons also require Flickering Ward, since you can simply extort LED on re-cast. That could be cut if it's not being useful, as accumulating EXP counters isn't really viable or necessary in cEDH.
(Also, here's a neat trick for the Leonin Relic-Warder combo. If you have Necropotence out, and you really need to try to win that turn, you can pay all but 1 of your life and hope to get LRW and Necromancy. If you do, you can move to the cleanup step, discarding LRW, and flashing in Necromancy in response to Necropotence's exile trigger. You need you wincon in play, of course. If you don't get the cards you need you can always commit seppuku by paying the rest of your life.)
4 months ago
Daxos is amazing and I like this deck! So, +1 from me! Some questions though:
Rest in Peace seems a bit counter-productive considering you're also running Animate Dead, Debtors' Knell, Grave Betrayal. Not saying it's not a useful card; just that whenever it's out, these three cards become pretty useless (and the other way around too).
I find a similar contradiction in your use of Humility. This card is absolutely awesome, but not in a deck that largely depends on you being able to use your (cheap) tokens to win the day for you. Also, once it's on the field, cards like Luminarch Ascension and Sigil of the Empty Throne become a bit obsolete.
As for additions, I'd recommend Crystal Chimes (a Replenish that can be re-cast if you have Sun Titan in play), Grim Guardian (for some nice pinging action!) and Flickering Ward (to give yourself some more XP each turn). For more ideas, check out my Daxos deck freely.
Cheers and have fun!