Enchantment Creature — Zombie
Constellation - Whenever Grim Guardian or another enchantment enters the battlefield under your control, each opponent loses 1 life.
|Want (2)||Etinifni , Cablead|
Printings View all
|Journey into Nyx (JOU)||Common|
Combos Browse all
|Commander / EDH||Legal|
Grim Guardian occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%
Grim Guardian Discussion
4 weeks ago
I love what you've got going here man! When I was putting together my enchantments deck I kind of wanted to use black as well as it's probably my favourite colour in the game but could never quite find the right commander for me and I'm not a fan of partners, but your combo of Archon of Sun's Grace with Enchanted Evening and Grim Guardian is a really clean way to win and right up my ally! Have you considered adding in Ajani's Chosen as a backup token generator with the Archon? I'm considering adding it into my own list too just in case someone wipes my board or removes my Archon from play, just a little thought.
Either way I love the deck! +1 from me! :)
4 weeks ago
I would cut out one or more of the following as an emphasis: artifacts, enchantments, faeries, or tokens. Personally, I think artifacts is the weakest theme as of right now. Cards like Cranial Plating, Trading Post, Efficient Construction, and Witching Well don't do a whole lot (possibly Thopter Spy Network too). As a result of taking artifacts largely out, Emry, Luker of the Loch becomes pretty useless.
Your planeswalkers are interesting. They all play into the token theme very well.
Some cards I find are underwhelming: Daxos's Torment, Faerie Trickery, Whitewater Naiads, Harvestguard Alseids, Grim Guardian, Doomwake Giant, Agent of Erebos (I can see why you might play him), and Windfall.
There are some cards that are really good but could be easily cut such as Anointed Procession if you wanted to bring the price down.
1 month ago
jconeil1988 good point! I'll probably not run the Foundry/Sword combo in this deck due to this actually. The individual pieces don't warrant inclusion on their own, and I want my commander out as long as possible.
Also, I played my Alela deck for the first time last night!
I played Grand Abolisher, Grand Architect, and Swiftfoot Boots and passed the turn with Urza, Lord High Artificer and Tribute Mage in hand. Next turn I played Tribute Mage, searched for and cast Pili-Pala. Equipped Swiftfoot Boots to give Pili-Pala haste, and made Pili-Pala blue with Grand Architect. Then I made infinite mana, cast Urza, and exiled my entire deck except 3 cards. For free, compliments of Urza's ability, I cast Grim Guardian and then Enchanted Evening, and I cast the rest of my permanent cards exiled with Urza's ability, and played a land to kill everyone else off with Constellation triggers.
Lastly, I also have a small CMC 3 or less enchantments package to tutor with Zur the Enchanter, and will be adding Contamination + Dreadhorde Invasion to combo with the mana rocks already included for the Isochron + Dramatic Reversal.
I thought my lack of focus on either artifacts or enchantments would hurt the deck, but it seems the multiple-prong attack is tough to deal with, and the ability to win out of nowhere all of the sudden is pretty good. Tossing out faerie tokens is a potential aggro win-con and a byproduct of the other strong combos I guess?
I can post a list if anyone would like to brew and compare decklists!
5 months ago
You might like these: Lunar Force , Seal of Cleansing , Seal of Doom , Seal of Removal , Sun Titan , Diplomatic Immunity , Shielded by Faith , Ethereal Armor , Doomwake Giant , Hall of Heliod's Generosity , Sigil of the Empty Throne , Mark of Eviction , Mesa Enchantress , Grim Guardian , Thoughtrender Lamia
5 months ago
Love the deck tech and this is an archetype I have thought often of, though trying to do both artifacts and enchantments in a three-color format and not restrict your synergies can be tough. You're better off either going full enchantment or full artifact and then you'll be running a more streamlined, combotastic deck by doing so. I think you've gone heavier on the artifact side, or we'd be seeing more enchantment creatures from Theros and the Commander enchantment-creature precon and enchantment removal spells that combo with things like Blightcaster and Grim Guardian (which all combo with enchanting removal like Pacifism and Prison Realm and Dead Weight , etc.). To this artifact-heavy focus, I think Myr Retriever and Workshop Assistant are too redundant and provide only small bodies on the field when there are so many other cards that have this same effect already in the deck here ( Sharuum the Hegemon , Buried Ruin , etc.). Plus, without a sacrifice outlet, Workshop Assistant is definitely not the kind of card you want to be top-decking in situations where you've run out of steam. On the other hand, you may need more card draw rather than grave draw, since you don't self-mill, (especially if you're in a situation where Distant Melody is dead in your hand) and I think Mask of Riddles is an ideal sideboard/budget alternate for this deck. And is Ever-Watching Threshold in the pre-con? It should be. Faerie Mechanist comes to me as a distant budget option (because it only looks at the top 3 cards of your library, it's too limited to be truly useful since this deck also runs so many enchantments and creatures, but it's got tribal, flying, and it is an artifact as such is worth a mention). Finally, if you can make double-black mana work in your casting, Underworld Connections is card advantage that seems to be a staple of commander that also happens to trigger your commander. Sludge Strider can get you that life back on occasions where you have extra mana and are losing artifact creatures or sacrificing artifacts to effects (heck, even Dimir Locket and Orzhov Locket couldn't go wrong as cheap ramp that gets you card draw in the late game and triggers other effects). And take out the Winged Words from the 60-card precon, which gets you nowhere in a 100-card format, and put in at least a Terramorphic Expanse if you don't have access to better quality dual-lands. Campaign of Vengeance and Ethereal Absolution if you're really committed to going wide with your commander (I mean, with Etchings and Ethereal and your commander, you could have at least five or six 4/3 flying faeries threatening to go wider and wider). They could be protected from board wipes by an additional counterspell, like Stoic Rebuttal . I could go on and on, but definitely replace a few of the things in the precon with at least a few of these.
5 months ago
I have a five-colour Witchcraft deck, so I know the temptation of making a five-colour Curse deck. I love this deck to pieces, so perhaps I may offer some advice. Why don't you play more Enchantment Creatures? Aegis of the Gods gives one hexproof, which can be irritating for Burn decks and targeted removal. Agent of Erebos has to go into this deck, no question. Withe every single Enchantment you play, you may exile someone's graveyard. If your opponent has a pesky graveyard deck ... you ruin his or her entire game plan. Archetype of Finality is immensely useful. Doomwake Giant slows aggro decks down a little. Dreadbringer Lampads and Grim Guardian would also be useful in this deck.
I hope this essay helps!
6 months ago
Would be nice to have a way to win, or at least gain value, using O-ring cycling.