|Commander / EDH||Legal|
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|Shadows over Innistrad (SOI)||Uncommon|
|Promo Set (000)||Rare|
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Call the Bloodline
, Discard a card: Create a 1/1 black Vampire knight token with lifelink. Activate this ability only once per turn.
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Call the Bloodline Discussion
2 weeks ago
If you're looking to do budget ultimatum, and play grindy rather than combo, slap lifelink on your creatures.
By focussing in on B(r) with Raven's crime and extra hand disruption, and running creatures like Gifted Aetherborn/Indulgent Aristocrat/Vampire Cutthroat alongside discard outlets like Call the Bloodline, you can play like a low-key grindy creature midrange right up until you land your combo.
It also lets you go down to just two islands, vastly simplifying the manabase- which can be further eased by judicious use of Pentad Prism. You can also look at Dark Intimations as a mini-ultimatum and card advantage engine.
3 weeks ago
@JeranF, you have Call the Bloodline in your Maybeboard, it could replace Call the Cavalry to give you an out for Haakon and still get knight tokens. It adds a little more black and gives you a cheaper mana cost card from to .
4 weeks ago
First strike/deathtouch is a great style for beginners- with the lifelinkers in there too it should do well in the current aggro meta.
I'll cover a few basics, and explain how this informs my reccomendations for cards. Competitive Modern is a turn 4 format- this means that games start ending at turn 4, and most 'game deciding' moments happen turns 2-6. This means that the most important spells are all cast on very little mana, and tend to have <3 cmc.
As it stands, your curve isn't too bad. You're sitting around cmc3- but most of that is in creatures. Specifically, creatures that want to fight creatures, and some which gain life to try and stop you getting killed by a swarm of lighting bolts. They don't do things the moment they are played, like most 3 drops have to.
The equpment are clunky and kinda awkward. They don't protect your creatures very well, and take 4ish mana to turn on. I'd take a look at artifacts that either give your creatures some resiliency for that cost, or provide card advantage. When you spend four mana, you need it to make an impact right away, because you are usually delaying yourself to cast it.
Second, sideboard. A lot of the decks you will see don't really care about their creatures, be it KCI combo, Scapeshift or tron. If you include Duress and artifact hate (Deglamer or whatever), and some graveyard disruption (Tormod's Crypt if you can find nothing else, but Ravenous Trap and Nihil Spellbomb are there), it'll go well.
Run a single Whip of Erebos in place of a longbow. More creatures getting used and more lifelink is good. It doesn't stack, but that isn't a huge issue.
Something like Ghirapur Orrery, Phyrexian Arena or similar instead of Viridian Longbow- you're going to get more payoff drawing cards than sniping creatures (most of the time). If your opponent is drawing more cards than you and killing your creatures, drawing an equipment is rough. Viridian Claw is the most playable, but without Puresteel Paladin type shenanigans, equipment need to be a smaller part of the list.
For the smaller equipments- you aren't going to be reccuring them with glissa unless you sacrifice them. You can run some Salvage Slasher and Salvage Titan or something, but artifacts which sac themselves like Executioner's Capsule or Chromatic Sphere are the thing to go to there. Fountain of Renewal is worth a look- card advantage and anti-burn in one spell is ok. Mind Stone is a similar candidate.
If you want to use Vengeful Pharaoh, include a discard outlet. The premium options are all over the site, but in this list something like Call the Bloodline will work- trading lands and dead cards for blockers and life is decent. It might also be worth looking at Molten-Tail Masticore- trading dead creatures for finishing a game is usually ok.
All told- your list is remarkably good, and will get a lot of laughs in casual play. The rest is seeing all the options out there and having fun tinkering to overcome your local meta to make it competitive.
1 month ago
First of all I'd suggest immediately cutting the Infectious Horrors, Diamond Mare, Urgoros, Skymarch Bloodletter and Knight of Malice - these don't really seem to fit (especially as one-ofs). Since you're playing Dark Ritual three is definitely a magic number and you should get some more threatening creatures here, at the very least another two copies of Geralf's Messenger and perhaps three Vampire Nighthawks. Your other creature slots have lots of options depending on how you want to use Kalitas and other powerful creatures. If you keep the broodlord then you want more cheaper vampires like Gatekeeper of Malakir or Gifted Aetherborn (with their built-in abilities allowing you to free up spell slots); while swapping your Liliana to her "of the Dark Realms" incarnation and adding playsets of Leechridden Swamp and Korlash, Heir to Blackblade would build on the "lands matter" subtheme Ob Nixilis, the Fallen plus the Blackblade have in common. Leechriddens have won me games. Speaking of mana, I wouldn't bother with the Jungle Hollows: this is Legacy, so if they're only there to enable flashback on one card you're probably better off with basics as they'll always come in untapped and have synergy with other cards like Corrupt and Mutilate. For Kalitas, the first thing that comes to mind here is Call the Bloodline plus any of the many graveyard-castable zombies (e.g. Gravecrawler) plus Blade of the Bloodchief/Eternal Thirst to maximize those counters. Plus maybe Grave Pact? Finally, here's the obligatory link to_my_mono-black legacy deck: The Discard Dominatrix, which might give you some ideas even if it's based more around discarding. Hope that helps!
1 month ago
Library of Leng is my pick if I wanna go the combo with discard route, even less mana investment :P although the Haunted Crossroads is cool if something has already died or been discarded. I feel like as a discard outlet I prefer something like Key to the City or Call the Bloodline. Not being a creature I think helps reduce vulnerability and Call the Bloodline can even provide blockers which is nice.
1 month ago
I'm not a fan of mindcrank without Bloodchief Ascension. It almost never pays off, and so many decks want cards in their graveyard you can get punished pretty hard. Jamming Rakdos Charm maindeck can offset some of that, but giving your opponent card advantage is a real risk. Burning inquiry carries similar problems, and without you running lots of cards that want to be in your graveyard, will likely help your opponent more than you.
I'm guessing this started as a delayed damage Emberwilde Augur Insult Rift Bolt list, possibly including Flame of Keld, which then morphed into a Waste Not variant. Its a fun idea- I've never made it work without it becoming a different deck.
First things first, if you want a damage/discard hybrid deck, you need to decide- how important is the discard? Is the this the rack, or is it a burn deck with blightnings?
If your meta has aggro decks that typically only have 1 card in hand turn four, a lot of discard is wasted. If its all control, then you'll want to be jamming as much as you possibly can just to keep from being locked out of the game. The big thing is that with fifteen cards sideboard, you can pack in 11 copies of duress variants and 4 shrieking afflictions. The sideboard is there to adapt you to your meta- whether that be by jamming silver bullet answers or completely changing your strategy in response. Just by swapping Lightning Bolt alikes for Duress you completely change the pace and playstyle of your deck.
I have a big list of mono black cards I use for brews here Mono black deckbuilder's toolbox, in particular Sign in Blood and Night's Whisper- both net you more cards in a way that red struggles with, and in a pinch can finish off someone on five life with lighting bolt.
Elixir of immortality is cute. Personally, I prefer Sun Droplet or the new Fountain of Renewal, and sometimes Golden Urn. Shuffling the graveyard back in is usually a disadvantage outside of 'draw your deck' combos.
Finally, remember to build something that is fun to play. Its all well and good knowing the 'best' option, but if it ain't fun, it ain't worth it. So always keep that in mind when choosing cards.
(edit- also just maindeck angrath. He locks a player out of the game like lilana and doesn't break the bank)
2 months ago
Cool Red/Black Vampires! There are currently only 4 cards you can play on turn 1. I'd recommend increasing the number of cards you can play on turn 1 by adding more 1 cost vampires (perhaps Viscera Seer, Falkenrath Gorger, Insolent Neonate, Indulgent Aristocrat, or Vampire Cutthroat). Perhaps even increasing the number of 2 cost vampires (such as Bloodghast, Gifted Aetherborn, Dusk Legion Zealot, Gatekeeper of Malakir, Kalastria Highborn and Asylum Visitor) will help your early board presence. Also there are some helpful 1 & 2 cost enchantment options (Bloodchief Ascension, Soul Stair Expedition, Call the Bloodline) or burn spells (Lightning Bolt, Feast of Blood) to start fast and get the early advantage. Otherwise you may lose before you can get your meaningful 4 cost cards onto the table. Many competitive Modern decks are able to win by about turn 4. Let us know how you do!
2 months ago
Indulgent Aristocrat seems to fit the theme, although I am unsure if I will swap it or not.
Bloodthrone Vampire doesn't provide permanent value for its sacrifice ability, so I will stray away from it.
Genesis Chamber Gives my opponent a wide board, which is a weakness of this deck.
Myr Servitor is interesting, but I can't sacrifice him and bring him back whilst attacking.
Vendetta Seems good for the sideboard
I prefer Bone Splinters to other budget removal, because it allows you to easily get two creature dying procs for abilities. It works when you don't have a dedicated sacrificer.
I'll look into hand disruption.