Call the Bloodline

Legality

Format Legality
Magic Duels Legal
Heirloom Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Block Constructed Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Shadows over Innistrad (SOI) Uncommon
Promo Set (000) Rare

Combos Browse all

Tokens

Call the Bloodline

Enchantment

, Discard a card: Create a 1/1 black Vampire knight token with lifelink. Activate this ability only once per turn.

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Call the Bloodline Discussion

Shinwizzles on Whisper, Blood Liturgist EDH: To Make an Omelette

1 week ago

SynergyBuild, thanks for the thoughtful recommendations! There's no denying that the Triskelion and Mikaeus, the Unhallowed combo is useful, and would fit nicely into this deck, but I already have it in another one of my more competitive decks. I wanted this one to be pretty casual for the most part, which is also why I avoided putting too many tutoring cards in there.

As for the 0-drops such as Memnite, Shield Sphere, Ornithopter, etc.: I'd rather focus on creatures that can generate tokens like Abhorrent Overlord, Sifter of Skulls, and Sengir Autocrat for the sac bait. Since CMC isn't an issue for Whisper, Blood Liturgist's ability, there'd be no point to include the 0-drops that would only be worth a single sacrifice, and not necessarily be worth bringing back with Whisper, Blood Liturgist to sacrifice again.

I do think that most of the cards you suggested be cut still have pretty valid reasons to be present in the deck. Most of those cards are either for spot removal Malicious Affliction, control Grave Pact, ETB/upon death triggers Kokusho, the Evening Star, discard effects Call the Bloodline, or token generation Noosegraf Mob. I mean, sure, Ulamog, the Ceaseless Hunger doesn't really fit in the deck, but I couldn't pass up the opportunity to potentially cheat out an Eldrazi titan on like, turn 4.

I could probably drop Ancient Craving for one of the more efficient cards like Night's Whisper though. I really like Corpse Connoisseur too. Diabolic Intent fits the theme of the deck, so I might swap that in for one of the other tutoring cards. Withering Boon seems pretty great too. Counterspells in black are hilarious, and often unexpected. Toxic Deluge could very well end up replacing Damnation, because you're right, it is pretty good. Just not sure if paying that much life is always worth the effect.

Thanks again for all the great suggestions! I've definitely still got some work to do on this deck.

StopShot on Rate each draw engine from ...

1 week ago

A draw engine is a two card synergy that results in repeatable card draw. I run a Mardu deck so most of the cards will be in colors. I've numbered each engine so you just need to post the engine number followed by your personal score for each. (Feel free to skip any since the list is lengthy. No card is mentioned more than once however.)

A score means the draw engine is janky, unreliable, clunky, inefficient, etc. Basically an engine you'd never consider running under any circumstance. A score means the draw engine is consistent, reliable, fast, and effecient at drawing cards. This score signifies a considerable auto-include for any EDH deck.

) Skullclamp + Bitterblossom//Reassembling Skeleton = Draw off equip cost.

) Land Tax + Scroll Rack = Exchange 3 basic lands for 3 new cards every turn.

) Mentor of the Meek + Norin the Wary = Draw a card every time Norin flickers.

) Underworld Connections + Deserted Temple = Double draw by untapping enchanted land.

) Skyhunter Skirmisher + Mask of Memory = Dig through four cards while discarding only two.

Sensei's Divining Top + Quicksmith Genius = Repeatable loot effect by resolving QG's ability last.

Greed + Ivory Tower//Authority of the Consuls = Gain life to mitigate life loss from Greed.

Ghirapur Orrery + Tireless Tribe = Discard your hand to activate the Orrery's second ability.

Tower of Fortunes + Braid of Fire//Mana Flare = Use extra mana to activate ToF's ability.

Geth's Grimoire + Geier Reach Sanitarium = Draw extra cards equal to the number of opponents.

) Phyrexian Arena + Strionic Resonator = Double draw from Phyrexian Arena.

) Well of Lost Dreams + Peace of Mind = Discard one card to draw three.

) Aggressive Mining + Drownyard Temple = Pay three mana to draw two cards on every turn.

) Endless Ranks of the Dead + Cryptbreaker = Produce lots of zombies to draw cards with.

) Gift of Immortality + Moriok Replica = Pay 2 mana to draw 2 cards and lose 2 life on every turn.

) Invasion Plans + Infiltration Lens = Draw 2 cards for each creature that blocks equipped creature.

) Otherworld Atlas + Voltaic Key//Energy Chamber = Accelerate charge counters for draw power.

) Call the Bloodline + Slate of Ancestry = Produce multiple vampires to draw multiple cards.

) Strands of Night + Magus of the Wheel = Repeatable draw seven cards.

) Humble Defector + Homeward Path = HP regains control of Defector after drawing 2 cards.

Not all draw engines need to be rated. Rating the ones that are the most interesting will do. This feedback will be crucial for other people when considering what draw engine to use for their decks.

thiSmanAro on Aryel, this deck has legs

1 week ago

Call the Bloodline and Final Parting seems legit for Haakon strategies. Thoughts?

lagotripha on DISCARD ALL THE THINGS

2 weeks ago

Mono black deckbuilder's toolbox is my big list of deckbuilding mono-black tools.

Shrieking Affliction is a cheap rack alternative. Geier Reach Sanitarium can slot in place of a couple of swamps with low cost.

I don't like Tormented Soul outside of spirit tribal, If you love it you should run Lashwrithe and Will-o'-the-Wisp. Mental Agony costs too much mana. Blackmail, Mire's Toll etc and some Sign in Blood/Night's Whisper just runs smoother.

If you absolutely must have consistant draw and Phyrexian Arena is off the table Underworld Connections exists, but just running a bunch of Night's Whisper/Sign in Blood works very well.

My favourite discard spell is Delirium Skeins, which combos neatly with Asylum Visitor. With the symetrical discard plan, you get access to the hella fun Call the Bloodline and Zombie Infestation, alongside madness tools.

The big thing budget mono-black has going for it is cheap, powerful sideboard tools. Mutilate, Languish, Storage Matrix, Witchbane Orb, Bile Blight, Lost Legacy etc.

bryanedds on Bladewing, the Risen deck intended ...

3 weeks ago

Okay, y'alls ideas inspired me to to do some specific digging and I found the following cards that allow looting or dredge, but are precise as well as quick to put into action -

Bog Witch

Call the Bloodline

Cryptbreaker

Darkblast

Deal Broker

Faithless Looting

Jalum Tome

Key to the City

Rummaging Goblin

Tin Street Market

Tomb Robber

Trading Post

Urza’s Tome

Thoughts?

Grisbane on Edgar Tribal Go-Wide

3 weeks ago

You make some valid points about the creatures. I haven't really used Kheru Mind-Eater often and usually it pops up towards the end when I already have a swarm going. Yahenni, Undying Partisan was in one of this deck's early builds and I found him wanting. I will look at other 3 drops for another viable solution. As far as Drana, Kalastria Bloodchief, it's in there because it's removal on a flying body. Your suggestion is interesting and I will test it in proxy. Necropolis Regent has been an all-star in my deck and has outright won games by herself. With her out, everything is a threat. She is definitely a target for hate but if they don't have and answer they usually die.

I cut Painful Truths out of the deck because while I can get all three colors, getting Red can be difficult as it's honestly splash only. I wanted to limit red in order to make the deck faster and be able to get demanding cards like Necropotence out. I am thinking of using Ad Nauseam in the place of Damnable Pact.

As far as Eerie Interlude, it's sweeper insurance, same as Living Death. It doesn't save tokens but at least it gives me back something if a Wrath of God hits.

Call the Bloodline has been useful in the past. There are better uses for it and I will consider your suggestion. I admit I am reluctant to add more red solely due to how irregular getting red mana is with this deck.

As far as Manalith was always a placeholder until I found something better. Mardu Banner will probably replace it. I knew of Fellwar Stone, I particularly don't like that card due to the fact it almost always only produces colorless against the groups I play in. If it doesn't produce colorless it's white or red and I always need more black. Any card that depends on the opponent to me is far worse than a 3 mana reliable rock.

Grisbane on Edgar Tribal Go-Wide

3 weeks ago

You make some valid points about the creatures. I haven't really dropped Kheru Mind-Eater often and usually it pops up towards the end when I already have a swarm going.Yahenni, Undying Partisan was in one of this deck's early builds and I found him wanting. I will look at other 3 drops for another viable solution. As far as Drana, Kalastria Bloodchief It was just in there because it was marginally useful. Your suggestion is interesting and I will test it in proxy. Necropolis Regent has been an all-star in my deck and has outright won games by herself. With her out, everything is a threat. She is definitely a target for hate but if they don't have and answer they usually die.

I cut Painful Truths out of the deck because while I can get all three colors, getting Red can be difficult as it's honestly splash only. I wanted to limit red in order to make the deck faster and be able to get demanding cards like Necropotence out. I am thinking of using Ad Nauseam in the place of Damnable Pact

As far as Eerie Interlude, it's sweeper insurance, same as Living Death. It doesn't save tokens but at least it gives me back something if a Wrath hits.

Call the Bloodline has been useful in the past. There are better uses for it and I will consider your suggestion. I admit I am reluctant to add more red solely due to how irregular getting red mana is with this deck.

As far as Manalith was always a placeholder until I found something better. Mardu Banner will probably replace it. I knew of Fellwar Stone, I particularly don't like that card due to the fact it almost always only produces colorless against the groups I play in. If it doesn't produce colorless it's white or red and I always need more black. Any card that depends on the opponent to me is far worse than a 3 mana reliable rock.

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