Call the Bloodline
, Discard a card: Create a 1/1 black Vampire knight token with lifelink. Activate this ability only once per turn.
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Call the Bloodline Discussion
1 day ago
My first thought is that I'd drop all the lands that ETB tapped for no benefit. Temple of Malice, Bojuka Bog, Canyon Slough get a pass. Along with cards like Rocky Tar Pit and even Terramorphic Expanse/Evolving Wilds. When you're a mana hungry control deck, you can't afford to take turns off because your lands aren't untapped.
Illusionist's Bracers is totally worth taking a look at. You have several powerful vampires that would only be better with a double use of their abilities. Not to mention your commander. Always worth it.
Patriarch's Bidding might be worth looking at if you're not in a tribal heavy meta.
How about cards like Call the Bloodline and Stensia Masquerade to get some more utility for your vampires. Also, with Call, you can slowly stockpile your yard to get a huge swath of creatures with a mass rez, while defending yourself. Would also benefit to look at Skullclamp if you decide to go that route.
Enchantments will wreck you. Chaos Warp might be worth it to get past pesky ones that are locking you down. Red will give you all the artifact destruction you need, and I love Rakdos Charm for this and other flexibility.
Aggravated Assault seems weird in a more control oriented deck. It might be best to figure out if you want to go all in on attacking or build your vampires up over attrition...which reminds me Attrition, Grave Pact/Dictate of Erebos are super strong. Vampiric Rites can also help trigger the Pact/Dictate and get you some cards off your vampires/tokens.
Your deck is overwhelmingly black, so you can't go wrong with Jet Medallion, Ascendant Evincar or other cards that focus on the benefit to playing a single color. Like running Hero's Downfall over Dreadbore instant speed is going to be so much better, unless you decide to run Vedalken Orrery.
Okay, that's a lot of stuff, so I'll cap it off there. One last thing though, and this is kind of pricey so I get why this might not be in your deck: Volrath's Stronghold. It works great with Vampire Nocturnus by being able to chunk a dead vamp on top to get the boost when you don't have it naturally. Mortuary Mire can work in a pinch, but you only get one shot at it.
3 days ago
jaylawlerrr: I used to run Macabre Waltz when I first built it (this is before I tested a bit and before acquiring some of the current cards). I also think it's a nice card, but I don't know how it would fit into the deck.
I first played with 4 of them, along with 4x Call to the Netherworld, and the biggest issue was having creatures in graveyard for it to work (would get too many 'grab from graveyard' cards in hand). The "combo" of both cards was nice thought: 2 mana, grab 3 creatures from graveyard.
Another issue was the mana cost, which would need at least 4 mana in play to cast 'creature madness cards', which might be too slow (after all, it's Modern...). It's true you could just discard other stuff into the graveyard but I've been trying to optimize the deck the most so "nothing goes to waste" (other than unwanted lands and keys haha). And, well, I learned to hate paying to discard ;)
It's a nice suggestion thought, just don't really know what to replace it with, and surely wouldn't run more than 2.
1 week ago
Asylum Visitor can be amazing, but you have to build the deck to be hellbent.
Since it has a "second playset" in Blood Scrivener, and you can support it with cheap removal and a variety of discard outlets that were printed for the madness cards of shadows over innistrad, like: Call the Bloodline (which can net a token both on your own turn, and on your opponent's turn), Stromkirk Condemned, Heir of Falkenrath, or stuff like Sinister Concoction, or Soul Spike.
When you draw 2-3 cards every turn, getting rid of unwanted lands to keep hellbent is a bigger concern, than "unreasonable cost" of discarding for removal.
Still such deck play differently from tipical jund or grixis midrange, as they attempt to expend all resources (mana or cards in hand) every turn, instead of holding them for the opportunity to provide the most value.
1 week ago
Love the idea. Original and effective.
I would add way more permanent discard outlets if I could. Anything from Enclave Cryptologist to Call the Bloodline to Skeleton Key, just so long as you can discard whenever you want and it's a permanent. As it is, your discard is too tied to one-shot use without enough enablers.
Hope this helps! Mention me if I can be of service
2 weeks ago
Well, to answer your question about card drawing possibility, you could use Vampiric Rites- lets you sac a token, gain a life and draw a card. You could also use Altar's Reap. Sac a guy and draw 2 cards at instant speed. Merciless Resolve is ok too, since if you have no tokens you can still sac a land and draw 2 cards.
I think the problem with your plan is that you don't have enough early pressure to "keep enough pressure on the fiend" as you say it. The Mage has prowess and that will help, but the sniper is just a 1\2 that requires a discard and a mana to do anything. After those 2, you don't have a 2 drop and you only have 1 discard outlet in the whole deck. Well, 2 if you count the cycle lands, but after that it's only Nahiri's Wrath. How do you plan to get triggers from the Archfiend? Or the Sniper? Or cast Fiery Temper for 1? Or cast your vampire for 2? You need dedicated discard outlets like Key to the City. If you don't like the key, you could include Olivia, Mobilized for War- she gives haste and counters. Or Call the Bloodline. Discards and gives you another token- with life link to boot.
I think that when you test this deck you'll see what I'm talking about. In order to get the tokens, you need to create counters, and to create counters you need to discard. Well, or the mage, but you can't build a deck that doesn't do anything without a key card- the other cards need to work without him.
Hope it helps.
2 weeks ago
Thanks for the ideas though. It was a good point that I need more consistent discard in the deck.
2 weeks ago
2 weeks ago
Sweet brew man!! A few pointers.More Wharf Infiltrator, Asylum Visitor, and Hieroglyphic Illumination. You might not need Call the Bloodline and Faith of the Devoted because of your 4x Havens. Olivia's Dragoon is prob the weakest creature