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Underworld Coinsmith

Legality

Format Legality
Tiny Leaders Legal
Vintage Legal
Penny Dreadful Legal
Custom Legal
Commander / EDH Legal
Noble Legal
Hero Legal
Magic Duels Legal
1v1 Commander Legal
Canadian Highlander Legal
MTGO Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Heirloom Legal
Modern Legal
Legacy Legal
Archenemy Legal
Casual Legal
Oathbreaker Legal

Printings View all

Set Rarity
Commander 2015 (C15) Uncommon
Journey into Nyx (JOU) Uncommon

Combos Browse all

Underworld Coinsmith

Enchantment Creature — Human Cleric

Constellation — Whenever Underworld Coinsmith or another enchantment enters the battlefield under your control, you gain 1 life.

, Pay 1 life: Each opponent loses 1 life.

Underworld Coinsmith Discussion

Kjartan on O-ring Tribal

1 week ago

Would be nice to have a way to win, or at least gain value, using O-ring cycling.

Like Grim Guardian or Underworld Coinsmith

cdyrdr on Oloro's Insufferable Pillow Fort

2 months ago

Finally made another big round of updates! Several new cards added to the main board including: Estrid's Invocation , Dawn of Hope , Smothering Tithe and Dreadhorde Invasion . Also added some older cards including: Overburden , Darksteel Mutation and Mesa Enchantress . To compensate I have removed Mystic Remora , Eldrazi Conscription , True Conviction , Journey to Nowhere , Aegis of the Gods , Nyx-Fleece Ram and Underworld Coinsmith . These changes reflect a continuing focus on improving the early game and overall consistency of the deck. Dawn of Hope and Mesa Enchantress are excellent card draw engines to help make land drops and dig for tutors pre- Enduring Ideal , while Smothering Tithe can either help ramp you or slow opponents down. Adopting a more "go wide" approach with token generators for the late game rather than going tall with Eldrazi Conscription and True Conviction has lowered the cmc significantly while also providing useful chump blockers early. Since several enchantment creatures have been cut Overburden has little in the way of downsides anymore and Estrid's Invocation essentially adds another copy of Copy Enchantment . Finally Darksteel Mutation has replaced Journey to Nowhere because it is much more effective removal for commanders in particular since it does not simply put them back in the command zone and your opponent will likely need a sac outlet to get it back. A few changes to the maybeboard include adding Spreading Plague and the recently cut Mystic Remora and Aegis of the Gods .

Gidgetimer on Oloro - commander

3 months ago

You said in your thread in the deck help forum that you wanted to get it down to 66, so that is 18 cuts.

Trespasser's Curse - Curses feel unnecessarily antagonistic and this one doesn't do much.

Curator's Ward - Unlikely to ever draw you cards.

Ashes of the Abhorrent - Not good unless your meta is very graveyard heavy.

Thaumatic Compass  Flip - Frontside is bad, I find maze of ith to not be necessary in oloro.

Prowler's Helm - Not a very good piece of evasion equipment.

Wing Shards - Bad except against voltron.

Nightmare's Thirst - Hardly ever going to kill anything of importance.

Mana Leak - The type of games you are likely to play with this deck tax counters won't matter.

Convolute - See above.

Healing Grace - 1 shot small amounts of lifegain aren't worth a card slot.

Dark Ritual - Rituals aren't great in commander unless it is to ramp directly into a victory and you have no insta-wins.

Vampire Sovereign - ETB doesn't justify paying the price for the body in a non-blink deck.

Angel of the God-Pharaoh - 6 mana 4/4 isn't worth it just because it has cycling.

Archangel Avacyn  Flip - Boros color identity and illegal in this deck.

Deadeye Brawler - Just run Shadowmage Infiltrator if you want the effect.

Diamond Mare - Going to gain you much less life than you think it will.

Underworld Coinsmith - Effects aren't strong enough.

Bonus round, these cards are all relatively weak and I really think that maybe you wanted angel tribal and didn't want to say it was a tribal deck.

Lyra Dawnbringer

Angel of Mercy

Angel of Sanctions

Angel of the Dawn

Seraph of the Suns

Serra Angel

iAzire on Epic of Daxos (cEDH)

4 months ago

Overall, the Commander choice can be swapped to any Legendary. I don't particularly like Teysa, Orzhov Scion as you need Teysa + Razaketh, the Foulblooded + a creature. Teysa's ability doesn't work on herself and Razaketh can't sacrifice himself. Daxos is the same CMC as Teysa, so they work the same, except Daxos is Pay 2 Life: Search your Library for a card and put that card into your hand. Teysa needs another creature on board, and in order to get a second tutor, the creature that dies needs to be . You could run Darkest Hour but you need to ensure it is on board before you sacrifice. If Darkest Hour is your first tutor, the you still have the issue of needing to sacrifice a creature for the Teysa token to enter.

Daxos + Razaketh + = Tutor.

Teysa + Razaketh + Creature = Tutor.

In both scenarios the Commander can be sacrificed for a second Tutor, but Teysa doesn't provide any value being sacrificed. Teysa doesn't see added value if the first creature sacrificed isn't Black, and won't see value over Daxos with the additional tutor line until the third Tutor. If need be, Daxos can be your second sacrifice, but with Teysa you will want to keep her on board to get any value from her.

Sanctum Prelate is an interesting card. My only concern is what number would we call? 2 seems most likely, to stop Counter magic, but that stops us from casting 2/3 of our Reanimate Auras. You could call 1 in order to stop the single mana Counters and then you only stop your own Altar of the Brood .

Vault of the Archangel is there for no good reason. It is perfectly reasonable to remove it. Strip Mine is the most likely replacement.

Winter Orb is a great idea, I will definitely look into adding it with other stuff like Defense Grid . You should not overvalue Serra's Sanctum though. I have it included in the deck because I own it, but it is rarely game breaking. It is a good land, but most games end before it really starts to show value. I find myself tutoring for Urborg, Tomb of Yawgmoth more often.

There are 8 cards to win from the LRW combo. A few of these pieces can be removed. Altar of the Brood is not one that should be removed though. It provides a win from LRW or the Bomberman combo. Grim Guardian works with both combos, (as long as you're running Daxos as the Commander), and Underworld Coinsmith is primarily for Bomberman. If you're looking to cut one or more of them, Falkenrath Noble is the most expensive to cast. If you want the universal effect then Cruel Celebrant or Zulaport Cutthroat are likely cuts. Altar of Dementia provides a Mill win if you don't have access to Altar of the Brood. This is a useful piece to keep as it helps you win around Solitary Confinement / Phyrexian Unlife effects.

No, there isn't a particular reason for running Authority of the Consuls alongside Blind Obedience other than redundancy. Bitter Ordeal and Victimize are good cards. Reanimate is already in the deck.

Rapifessor on kambal's Death and Taxes

4 months ago

This is nice. I've been looking for a good death and taxes build in EDH for some time, and recently realized that Kambal was pretty much exactly what I was looking for.

I notice that there are a lot of unlimited hand size effects, 5 if I'm counting right. This seems like too much for a deck that doesn't appear to have much card draw; maybe consider taking at least a few out for more impactful cards like Underworld Coinsmith . The Coinsmith gets even better if you add more enchantments like Sphere of Safety , Blind Obedience , and possibly Dictate of Erebos .

There also seems to be a lot of graveyard hate. It looks like a couple of those cards are actually pretty useful since they have additional effects besides exiling a graveyard, but Relic of Progenitus and Tormod's Crypt don't do anything else, so I would replace them with more useful cards unless you have a lot of graveyard decks in your meta. Maybe consider Aetherflux Reservoir ?

goldlion on Oloro Help

5 months ago

Reasons for the two questions above:

If you are winning 1/4 games, you are on par with the rest of the decks in your meta :). Either way though, tuning our decks is part of the fun and will make our playgroup improve as well.

As for the other question, for me the cards that "aren't bad", but aren't great most of time, are the signals for weak links. Either I take those out in favour of cards that synergize, increase card advantage or make a pathway to, and support, my win condition... Or, if they are cards I want to focus on, I keep them in and remove others in place of cards that'll make the "aren't bad" cards great.. Of course it all depends :).


I admit, I do not have much experience with STAXish or Control, and I'm still low on the learning curve. I do have some thoughts to share that I think can help :). I like to find a balance between flavour and function, cards that synergize and have the same "feel" while helping achieve more focus. The focus is a big step for a deck to take to get more wins. Coming up with some clear pathways to your wincons is important.

If you don't have the $ to pickup the Demonic Tutor , Idyllic Tutor and Enlightened Tutor s, there are options like Insidious Dreams . I always look at scryfall.com for transmute cards that could work as well. I just saw Brainspoil , it would be cheaper to activate than Diabolic Tutor . You would pay 3, discard it and go for any card that's 5 cmc, with special thought to either piece of your wincon. It'd also offer another removal in a pinch, or if your wincon is in hand.

If the Blood-Bond combo is your win-con right now, I'd recommend adding in recursion to get them back if they're destroyed. Argivian Find for example. Monk Idealist is a good option if you want to be more creature based. Tragic Poet is slightly slower but lower cmc. Dawn to Dusk costs a little more but pulls double duty as enchantment removal. Open the Vaults could get them both on the battlefield if each are in the yard, and for cheaper than casting both from your hand - you could make getting them from your library to your yard and casting this one pathway to your wincon. I've heard of someone using Insidious Dreams to put combo cards on top of their library, then using something to mill themselves (blue is good at this) and casting an Open the Vaults type spell. Either way you want to go, it'd be worth having at least two recursion spells to support your win-con.

If you add that enchantment recursion, a Sunbond might work to good effect, synergizing with both your lifegain and counters, but also allowing you to beef up a creature for a big strike. Spirit Loop is fantastic on big strikers, if you find your getting one in 75-80% of games. It doubles up with lifelink. Underworld Coinsmith could be a nice flavour/function addition if you start leaning into the enchantment side a little more. Basilisk Collar is a great value card giving some big creature deathtouch as one more disincentive for attacking you, while giving you another tool for lifegain when it's time to go on the attack. Imagine these on Defiant Bloodlord ?!

Worn Powerstone could be a good addition to your mana-base, something the deck might need to be able to keep responding. Smothering Tithe is one that’s off flavour but could be what you need to help ramp.

As Kaigz recommended, Dawn of Hope would go well and give you good card draw.

Krav, the Unredeemed and Regna, the Redeemer could be a nice little combo in this deck - but they both do great as solo includes. I have Krav in a deck that has the colours for Regna, but I already make plenty of tokens. In this deck, you don't have as many creatures to sacrifice to Krav, and if Regna was removed he'd be less useful for you. However, I'd say Regna might be useful? If you had a few more token generators, they'd be a great addition. Casting a creature and getting another to your hand is pretty big value in itself, but with tokens Krav is fantastic value while also making a big creature. I have him in my life leaching Ghave deck

Purity seems sweet. Do you have much red in your meta, enough to make this worth the slot and cmc? if so... Auriok Champion could swapped in for Soul's Attendant , 1 more, it has protection from red making it not just immune to red spells, but an invincible blocker against any creatures (meta dependent).

Imp's Mischief is a powerful little "counterspell" that isn't a counterspell and it goes into the bucket of cards the teach people not to target you... This style of deck is a good place to take that strategy that punishes people for coming at you. Deathtouch and instant speed removals help with that as well.

Suffer the Past is a fun flavour one I like especially because there's some graveyard based decks in my meta. It does graveyard removal while also acting as a Exsanguinate .

Batwing Brume is a cheap$ fog for your colours that also fits the flavour.

Obzedat?


Here's some thoughts on cards to take out - of course this is from online review and opinion, I don't have the gameplay experience you have.

Do you regularly have plenty of cards in hand to make the of Venser's Journal worth it?

Pontiff of Blight I don't think there's good value between his cost and what he offers you. There's cards that'd do far more for you.

I THINK cards like Night Terrors are better for much faster and competitive metas where you will know who is going to most likely be able to stop you from comboing off. Or in 1v1 games. I haven't found a place for those cards in semi-competitive group metas yet, and definitely wouldn't guess to see it fulfilling the cardslot's deserved value. It's a 1for1 trade off leaving you and the person you targeted one step behind your other opponents in card advantage. I DO see the times it could be fantastic, but it's one of those corner-case cards in the multiplayer slower style of EDH.

I feel like with the slow lifegain you have, I'd take Aetherflux Reservoir out until you consistently, after many, many games, find yourself getting to 90-100 life. I understand it to be mainly good in Storm or in a deck with more explosive life gain, like Firesong and Sunspeaker , or one that uses lifelink or Spirit Loop on a giant voltron commander. I might, if this were my deck, take it out for cards that make your deck tick a little more, just for now. Then, if you are gaining plenty of life (multiples of 50) over many games or created strong pathways to get Exquisite Blood onto the battlefield, you will by then see what is worth taking out for this. Exquisite Blood and the Reservoir are pretty their own Blood-Bond combo, but you need to make sure you have that 55 or more life consistently.

Felidar Sovereign ... Personal opinion alert .... When I first got back into magic I was so excited to pull this in a booster pack... I personally dont enjoy these alternate wincons and feel there's cards that could fill this slot that'd synergize with other cards for more diverse interactions and make the deck far more interesting. But that's just me :)

LemonBird1 on Zur but He Swings for 4

5 months ago

One of my personal favorites to run in a Zur deck is Underworld Coinsmith

Dete on Underworld Coinsmith Pauper Commander

7 months ago

you could use Conviction, Brilliant Halo, Gossamer Chains, Cage of Hands, Shackles and Mourning for repeatedly trigger Underworld Coinsmith.

Ashes to Ashes, Read the Bones, Night's Whisper, Sign in Blood, Angelic Purge, Afterlife, Snuff Out, Unmake, Pentarch Ward, Cho-Manno's Blessing, Blessing of Leeches are all really good and serve you as card draw/ protection or control.

maybe think on adding something like Pestilence or Shrivel/Nausea for boardwipes like effects.

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Underworld Coinsmith occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%