Underworld Coinsmith

Legality

Format Legality
Noble Legal
Hero Legal
Heirloom Legal
Vintage Legal
Modern Legal
Casual Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2015 (C15) Uncommon
Journey into Nyx (JOU) Uncommon

Combos Browse all

Underworld Coinsmith

Enchantment Creature — Human Cleric

Constellation — Whenever Underworld Coinsmith or another enchantment enters the battlefield under your control, you gain 1 life.

, Pay 1 life: Each opponent loses 1 life.

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Underworld Coinsmith Discussion

KylerStar on Esper Bloodbending

1 month ago

With only 3 lands that can even provide the correct mana to activate Essence Depleter. I would have to suggest swapping it for Underworld Coinsmith if you want to keep the same effect. Otherwise remove it all together.

_raeofsunlight on Orzhov Extort

1 month ago

I would honestly replace Underworld Coinsmith and Kalastria Healer with Suture Priest and Kambal, Consul of Allocation. You have way more creatures than you do enchantments, plus with Suture Priest you don't have to pay mana for the effect. You might also want to look into Chalice of Life  Flip, Ajani's Pridemate, Syndic of Tithes, Read the Bones, Odric, Lunarch Marshal (he doesn't give everyone extort, but he will give them flying and lifelink, which is okay because you've added Pontiff of Blight

drohack on Voltron, False God

1 month ago

Here is my attempt to figure out my "7 by 9" classification of my deck (Referenced article about "7 by 9"). The deck doesn't really fit into the model well since many of the cards overlap by just being enchantments that there's a lot of categories/single cards that only care if other enchantments get played.

The deck itself cost a lot to get rolling and I like where the ramp sits right now even if it's a bit high on cards, but being a 5 color deck has its requriements. I'd like to increase the number of cost reduction cards. And slightly increase the number of draw, and combo cards. If I had to I would probably remove some of the buff/removal/graveyard cards. The issue I have though is that I want to keep the same number of creatures as early agression is this decks downfall. If I could I would also update the mana base and then be able to cut some of the ramp cards.

Number of enchantments: 36 (a * represents that this card cares about enchantments) (15 are auras)

Mana (14)

Ramp(10):

Mana fixing(2):

Cost reduction(2):

Tutor(9) *

Enchantment tutor(6):

Graveyard(3):

Draw(6):*

Removal(7):

Protection(5):

Combo(8):

Buff(4):

Other(8):

REDWHITEandBLUE on Trans girl power

2 months ago

Ok now i have some more time so ill try to make some suggestions for you. First i think that all the life gain is pointless. The deck is aggro so you should be lowering your opponents life total instead of raising yours. Elixir of immortality also does the opposite of what you want in this deck. You also have some pretty bad removal in this deck and there is much better budget options. Better card draw would also help. In an aggro deck you are going to run out of cards fast. Last i think there are some creatures in this deck that shouldn't be. but thats ok cause i think you are also running too many creatures so its an easy fix haha. Also i can tell that you wanted to go with an allies theme but alot of your allies have more than 2 power. You only have 12 allies and 4 of them have more than 2 power

Out:
Angel's Feather
Staff of the Flame Magus
Staff of the Sun Magus
Elixir of Immortality
Pacifism
Banishing Stroke
Celestial Flare
Aether Poisoner
Borderland Marauder
Death Cultist
Filigree Familiar
Harvestguard Alseids
Kambal, Consul of Allocation
Supply-Line Cranes
Tireless Missionaries
Underworld Coinsmith

In:
Mentor of the Meek
Faithless Looting
Fiend Hunter
Anafenza, Kin-Tree Spirit
Reveillark
Karmic Guide
Sol Ring
Skullclamp
Swords to Plowshares
Burnished Hart
Boros Charm
Return to Dust
Terminate
Mortify
Tormenting Voice
Victimize
Reforge the Soul
Ashnod's Altar
Commander's Sphere
Darksteel Ingot
Cathars' Crusade
Mardu Ascendancy
Vampiric Rites
Behind the Scenes
Assemble the Legion
Vandalblast
Noosegraf Mob
Key to the City

lastly your land base seems alittle weird so ill suggest some stuff for that to.
1x Command Tower
1x Nomad Outpost
1x Evolving Wilds
1x Terramorphic Expanse
1x Rogue's Passage
1x Temple of Triumph
1x Temple of Silence
1x Temple of Malice
1x Temple of the False God
1x High Market
1x Hanweir Battlements
9x Mountain
9x Swamp
9x Plains

this would be a good budget land base for this deck. If you have any questions on cards then just ask. And obviously dont take all my suggestions it is your deck. Have fun!

spulverin on Zur the Hated

2 months ago

Hey, fr competitives spiel bist du vieEEEEEEEEEEEEEeeeEEEeeeel zu langsamn.Folgende karten mssen verschwinden..Aqueous Form, Brave the Sands, Counterbalance, Damping Field, Triclopean Sight, Grim Guardian, Underworld Coinsmith, eine von beiden reicht.. du durchsuchst eh deine bib.Rule of Law or Arcane Laboratory, bei der bin ich mir nicht so sicher.Rising Waters?

Folgende Karten sind no brainer.. die musst du einfach spielen :)Dimir Signet, Azorius Signet, Sol Ring, Talisman of Dominance, Talisman of Progress, Swiftfoot Boots, Lightning Greaves, Arcane Denial, Counterspell, Swan Song,

damit dein Deck wirklich gut funktioniert reichts immer noch nicht.. aber so knnte es mal gefhrlich werden am Tisch :)

Hoffe ich konnte etwas helfen, meld dich einfach wenn du noch was wissen mchtest.

GreSpulverin

longmuiryan on Pain & Life

3 months ago

I'm concerned that cards like Gifted Aetherborn, Night Market Lookout, Underworld Coinsmith and Vizkopa Confessor aren't going to do the work you want them to do. Playing life gain can be slow and grindy and I believe you'd benefit greatly from cards like Ashen Rider,Fumigate and Merciless Eviction. They're all great ways of solidifying your board state and keeping combat damage based decks at base.

sepharus30 on Zurgo, Voltron Smasher

4 months ago

Hey, I love you.

I would take out Approach of the Second Sun you don't really draw alot and in a format where you can only run one of it its a bit meh. but I see why you put it in. I'm a big fan of Fling in here like it is in my Uril deck. "Oh I can't hit you with my giant commander? meh throw it at you". If you are going enchantments Daybreak Coronet is always fun. Plus you could use Underworld Coinsmith Felidar Umbra is fun. Deflecting Palm is also a must. Crypt Ghast is good in like any black deck

HarroHunter on [List - Multiplayer] EDH Generals by Tier

4 months ago

It is like a 4 card combo though. Bomberman (2 cards) + Daxos + Underworld Coinsmith/Grim Guardian. Even if one of the cards is your Commander.

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