|Commander / EDH||Legal|
Printings View all
|Commander 2016 (C16)||Rare|
|Commander 2014 (C14)||Rare|
|Commander 2013 (C13)||Rare|
|Scars of Mirrodin (SOM)||Rare|
Combos Browse all
Artifact Creature — Myr Construct
When Myr Battlesphere enters the battlefield, create four 1/1 colorless Myr artifact creature tokens.
Whenever Myr Battlesphere attacks, you may tap X untapped Myr you control. If you do, Myr Battlesphere gets +X/+0 until end of turn and deals X damage to defending player.
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Myr Battlesphere Discussion
1 week ago
Seems you and I may be among the few who think those spells are good in Modern. From what I've seen, Harvest Season is only popular in EDH. A buddy of mine runs Throne of the God-Pharaoh in a tron/Myr Battlesphere deck. Both there and here, it can dish out some serious damage!
1 week ago
If you ran Deepglow Skate, you could add more planeswalkers to the deck to allow them to activate the ults immediately. Alchemist's Refuge and Leyline of Anticipation giving you flash is good to use Ramos on other player's turns, plus they go well with Seedborn Muse if you have it. Flameshadow Conjuring, Deadeye Navigator, Eerie Interlude, Faith's Reward, Progenitor Mimic, Stolen Identity, Rite of Replication, and Clone Legion allow you to abuse more ETB effects. Craterhoof Behemoth, Venser, Shaper Savant, Gonti, Lord of Luxury, Zealous Conscripts, Acidic Slime, Chancellor of the Forge, Chancellor of the Spires, Sepulchral Primordial, Luminate Primordial, Duplicant, Dragonlord Silumgar, Sower of Temptation, Hornet Queen, Deranged Hermit, Myr Battlesphere, Angel of Invention, Cultivator of Blades, have great ETB effects to be abused. Mikaeus, the Unhallowed and Cytoplast Manipulator work really well with the Marchesa, the Black Rose you're running. Necropolis Regent, Master Biomancer, Reyhan, Last of the Abzan, Death's Presence, Experiment Kraj, and Verdurous Gearhulk are great for building up creatures with lots of +1/+1 counters. Greater Good, Prime Speaker Zegana, and Tishana, Voice of Thunder are great card draw sources for this deck. If you reanimate creatures from the graveyard often enough, Flayer of the Hatebound is strong in that department, and if you're looking for more big damage/lifeloss effects, Warstorm Surge, Stalking Vengeance, Jarad, Golgari Lich Lord, and Pathbreaker Ibex are good as wel. Conflux is really strong with Ramos in play, especially with Sakashima the Impostor copying him. If don't mind it being janky, you can copy your Panharmonicon by turning it into a creature with Karn, Silver Golem or March of the Machines. Take it a step further by adding Opalescence so your enchantments can be copied too. Ultimately, this is just supposed to be a big list of cards to draw inspiration from, not to all be added to the deck.
1 week ago
Well, that's a cool deck and I get the idea. Never seen a spell slinger kind of playstyle on Purphoros, that's unique.
First things first, I think, you're lacking three major components: ramp, mass removal and utility lands. Three rocks just aren't enough and I wouldn't call cards like Ashnod's Altar, Chandra, Torch of Defiance and Grinning Ignus ramp. They all generate mana but not reliably and/or consistently enough. I suggest you add at least: Mind Stone, Hedron Archive, Wayfarer's Bauble, Ruby Medallion and maybe even Thran Dynamo. Oh, and Caged Sun is far better than Gauntlet of Power, imo. For removal I'd definetly add Blasphemous Act as it is THE red staple mass removal and it's definetly better than Mizzium Mortars. Nevinyrral's Disk can be good as well, since it's very hard to deal with enchantments in mono-red and rattlesnake effects are never bad. As far as lands are concerned I would definetly add Myriad Landscape. Other land considerations are: Strip Mine (or on a budget Ghost Quarter), Valakut, the Molten Pinnacle and Mirrorpool.
Depending on your meta and budget you should consider follwing cards:
- Feldon of the Third Path
- Dualcaster Mage
- Mimic Vat
- Myr Battlesphere
- Tempt with Vengeance (great win con in Purphoros)
Cards I'd cut:
- Mizzium Mortars: seems bad
- Swiftfoot Boots: in a token strategy and with an indestructible commander Lightning Greaves should be enough
- Shared Animosity and Legion Loyalist: can be good but this deck doesn't seem to rely on attacks at all, rather Kiki combo or just burn
- Thornbite Staff: too slow, imo
- Sword of Feast and Famine: well it's value, but I don't know if it does enough in this deck
- Grinning Ignus: I see why he is in here but I can't imagine hm being super usefull
Hope this is a help.
2 weeks ago
Gosse oi, I need to try out Myr Battlesphere in my list, it always gets cut along the way. In my meta I have to make concessions to the local players, Teferi, Temporal Archmage combo was too fast, Daretti, Scrap Savant stax too oppressive, so I went daretti combo instead which is a pretty good compromise.
I'm really digging Mesmeric Orb in play testing though, I didn't think about it but on top of Milling out to find the portal you also have Squee, Goblin Nabob returning to your hand so you never have to sacrifice to the portal.
2 weeks ago
dlamars I know in my meta uncontrolled self mill tends to get u punished hard. With portal it might be fine due to lack of answers drawn. My favorite combo with portal would be Myr Battlesphere in my 4 player pod.U sac him and 3 tokens and use the final token to weld sphere back at ur turn to keep everyone stalled and loosing permanents untill your satisfied... lol this is a pretty psychotic way of wiping the board though you may receive many death glares in the process hahaha
2 weeks ago
Thanks! You're right about the Bracers' potential. I'm planning to slot in an Aphetto Alchemist to take advantage of that, since he goes infinite with basically anything at that point.
The Prototype Portal is mostly a goodstuff card. It can be handy for ramping up, redundancy for the Myr Reservoir (the weakest point of the combo, honestly- it's the only part that doesn't have some kind of redundancy), getting 5 blockers per turn with a Myr Battlesphere in there, whatever. It was one of my earlier rares I ever pulled, so I've got it in there as partly nostalgia even.
You hit it right on the head with this deck not needing to win all the time. It's so much fun to durdle with that you won't really care much if you only win 1 in every 10 games or so. That said, this deck relies heavily on card draw to assemble pieces. If you are planning to add counterspells, I would recommend something that refills your hand somewhat as well, just to dig down a little further.
Jin-Gitaxias, Core Augur also falls in that "goodstuff" category for the most part, except that he digs for combo pieces hard, and can disrupt their answers by discarding them all. Cyclonic Rift would probably be a better choice, but I already run enough of those in other decks and didn't want to flood my meta with more.
I would say run with it! Your alterations look like they could be a lot of fun. And if you do end up building and playing the deck, let me know how it goes! (And if it isn't too much of a bother, credit me with the original idea. I'm pretty darn proud of this thing. :D)
3 weeks ago
What do you mean by a fast wincon?So the most obvious one to me is Strionic Resonator which combos with Brago and 2 non-land mana sources for infinite ETBs. This will usually get you infinite tokens which you can win with the next turn of no-one can stop you. Or you play a Time Warp to go effectively give them haste and win. This combo can let you draw your whole deck so finding the extra turn isn't too hard.
But if you're not looking to combo Myr Battlesphere can close out a game fairly fast.
Things like Elesh Norn, Grand Cenobite can help to put your token army over the edge if you want to invest more in that direction.Another great card along this line is Mirror Entity, Making all of your creatures X/X for paying X and giving them all creature types is pretty good, especially if you have some tribal captains as token producers. All your creatures can get first strike or flying for instance for having the Golem type.
I would also mention that you seem a bit low in Planeswalkers (I presume you are aware how Brago resets them). I would recommend Tezzeret the Seeker He can tutor combo pieces/wincons into play or just get you ramp and untap to ramp you and if you have enough artifact tokens (thopters, golems, even servos) making them all 5/5 is a wincon, especially if they are flying tokens. Also Elspeth, Sun's Champion does so much, makes 6 1/1 soldiers a turn, Board wipes big creatures which you don't have too many of and if you can get the ultimate (which is quite doable) you can win with it.
One more card to mention that isn't strictly a wincon but I think is just too good in Brago is Knight-Captain of Eos. In my opinion is an upgrade or a great ally to Stonehorn Dignitary. When you have the Knight-Captain of Eos working you can fog any combat you like, this often means your opponents won't even bother attempting to attack you, but they can still attack others. And you can fog those combats for political advantage too! If you run any other soldier token producers like Elspeth or Captain of the Watch or others then you are rarely short of soldier tokens.
In general with Brago you either lock your opponents out in a nasty way with Stax which it doesn't look like your doing, Or you combo and kill literally everything your opponents have/take infinite turns and your opponents scoop, or you use etbs to make a token army and which continues to grow until you go over the top.The latter two you can do together, the stax Brago is kind of a different archetype, I prefer the Value based, inevitable, eventually comboing Value-Blink Brago.Anyway that should be enough suggestions to think about. I've been playing Brago for a few years so I have some ideas, let me know if you like any of these.