|Commander / EDH||Legal|
Printings View all
|Commander (2016 Edition)||Rare|
|Scars of Mirrodin||Rare|
Combos Browse all
Artifact Creature — Myr Construct
When Myr Battlesphere enters the battlefield, create four 1/1 colorless Myr artifact creature tokens.
Whenever Myr Battlesphere attacks, you may tap X untapped Myr you control. If you do, Myr Battlesphere gets +X/+0 until end of turn and deals X damage to defending player.
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Myr Battlesphere Discussion
2 hours ago
1 day ago
1 day ago
Tecstasy, I don't think that Xenograft work in this deck, after some research I find nothing to help me be sure or anything. What I think is that it gives a status effect that works after a certain creature as enter the battlefield, not during is entering "act". It affects only controlled creatures, not creature spells or creature cards themselves (something Conspiracy does).
Overall I could be wrong, it could work, but I still think that depending on a certain card to make all the deck works when it's not the commander is not really reliable, it is VERY risky, something Conspiracy isn't.
If I used them both, I would surly put giant token generator in the deck, like Avenger of Zendikar or even Myr Battlesphere (both discussed in other comments), but I would need a lot of tutor for the enchantment, and protection (in form of "hexproof all enchantment" or something), making the overall price higher for a not-so-good deck. The build would be TOTALLY different and it would more of a 5 color good stuff with a certain gimmick than anything, which isn't the point here. If it was the case, all the "artefact cost less" would be less interesting and the deck wouldn't be as "consistent" (it isn't, that's why I didn't bother thinking of doing a 5 color good stuff and I chose all temple lands).
The deck is very flawed, and I think that trying the over-kill tactic is just too inconsistent to be good.
2 days ago
Inspiring Statuary is REALLY interesting, thanks for the suggestions.
Saheeli's Artistry could be interesting, but its cost is really high, there is close to no cards in the deck that lower is casting cost and most of the time I don't copy an artefact, so it triggers most on time only one ability. I will pass.
For Avenger of Zendikar and Myr Battlesphere thought, they aren't super interesting, knowing that they are really combo-ish (needing a certain order and all). The deck would need a lot more set-up too make it work. Anyway, the deck is already pretty over-killing, there are turn 7-8 where I destroy more than 15 permanents (a chance Reaper King says "may destroy" because we would be obligated to destroy it).
2 days ago
Inspiring Statuary could be quite the mana rock in here. Saheeli's Artistry will always copy 2 things probably too. Also for some reason the other day I was thinking about having Conspiracy in play along with Reaper King and casting a creature that makes lots of tokens to clear the board. Like Avenger of Zendikar or Myr Battlesphere.
1 week ago
Flametongue Kavu is really powerful for repeatable removal. Also, 4 power makes for a nice creature to hastily send to your opponent each turn.
Molten Primordial has a powerful etb that not only removes blockers, but also creates more attackers for you each turn.
Mindclaw Shaman rips apart opponents' hands by creating tokens of it every turn.
Fanatic of Mogis is a wincon if you have enough devotion.
Bogardan Hellkite has a powerful etb that wipes out token armies or can take out a single big creature.
Tuktuk Scrapper is a better card than Manic Vandal for artifact destruction. Creating a token copy of it means both will trigger and destroy artifacts; plus, they deal damage as an upside.
Emrakul's Hatcher grants you every time you make a token copy of it, which is pretty powerful mana ramping.
1 week ago
I have a similarly budget brago deck and while I really like your deck list (its more stax then my list) I imagine your list has a similar problem my deck had at first. My list on tappedout is VERY outdated
The deck would generally have some sort of board control by turn 4 or 5 and a definite lock by turn 6 but it would take another 10+ turns to actually eliminate other players.
I also love Spectra Ward...its definite tech you are missing.
2 weeks ago
I think that there are a few 'no duh' items that you can just assume you are including, they are generic color fixing lands, powerful ramp, or ramp/colorfix artifacts. And a couple cards that are just very good/powerful when you are playing 4 colors. Note that this DOES assume you are playing four colors. (More on this in another post)
- Command Tower
- Commander's Sphere
- Sol Ring
- Ash Barrens
- Astral Cornucopia
- Chromatic Lantern
- Conqueror's Flail
- Darksteel Ingot
- Evolving Wilds
- Exotic Orchard
- Grand Coliseum
- Myriad Landscape
- Opal Palace
- Temple of the False God
- Terramorphic Expanse
- Fellwar Stone
- Solemn Simulacrum
- Prismatic Geoscope
Also the following I'd say you have a 'very high chance' of wanting to run, regardless of the deck. Just because they are 'that good' and given the limited pool of cards, you'll take what you can get: