Myr Battlesphere


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2016 (C16) Rare
Commander 2014 (C14) Rare
Commander 2013 (C13) Rare
Scars of Mirrodin (SOM) Rare

Combos Browse all


Myr Battlesphere

Artifact Creature — Myr Construct

When Myr Battlesphere enters the battlefield, create four 1/1 colorless Myr artifact creature tokens.

Whenever Myr Battlesphere attacks, you may tap X untapped Myr you control. If you do, Myr Battlesphere gets +X/+0 until end of turn and deals X damage to defending player.

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Recent Decks

Myr Battlesphere Discussion

ejikazuma on Breya, Ghost in the Shell OVER 65 INFINITE COMBOS

5 days ago

Made some edits to my personal version of the deck at: Breya, Combo Bae. Here are my thoughts, I'd be interested to hear some feedback from you guys.

OUT: Grand Architect, Thopter Assembly, Boros Signet, Dispatch, Vandalblast

IN: Myr Battlesphere, Mycosynth Lattice, Vedalken Orrery, Hurkyl's Recall, Toxic Deluge

So I learned that Grand Architect doesn't allow you to tap Breya, Etherium Shaper's Tokens to pay the cost of Nim Deathmantle's return ability. This is because Deathmantle's ability is triggered and not activated, and knowing this really dropped his value in the deck IMO. I looked the deck over and since he also doesn't work with Rings of Brighthearth either, his main functionality in the deck is just making Breya's tokens better with the +1/+1 and tap for some mana. It only really helps you play your artifact spells though, which are generally low costed anyway save for a few exceptions. I suppose he does still have value with the signets but in the end I chose to drop him for Vedalken Orrery. While it doesn't combo with anything, having all of our spells at instant speed seems a little better... honestly this place seems flexible still though if something better comes along.

I dropped Thopter Assembly for Myr Battlesphere because battlesphere gives you the creatures when you cast it, you don't have to pass through an upkeep to get your 5 artifacts. Also, if you have Nim Deathmantle and the you can just take turns with Time Sieve right away. Plus Myr Battlesphere combo's with Krark-Clan Ironworks/Ashnod's Altar + Nim Deathmantle for ETB Triggers and Mana. It just seems 100% better than Thopter Assembly

Boros Signet seemed like an easy drop since and are our least used colors. Also, now that Grand Architect is gone I have no reason not to run Mycosynth Lattice again since it still combos perfectly with all the colorless we make and Saheeli Rai.

Dispatch out, I've never liked the card tbh and I wanted a good blanket removal spell so Toxic Deluge seemed like an easy include.

Last but not least, I dropped Vandalblast since I've also never really liked it. The interaction with Mycosynth Lattice is the only thing that made it good imo and at that point for to overload it at sorcery speed felt gross. In it's place I opted for Hurkyl's Recall because the slap in the face play is still there with lattice and it's at instant speed for ! Also much like Cyclonic Rift we can grab it with Muddle the Mixture if we suspect someone is ready to go off and Mycosynth Lattice is already in play.

Hope you guys like these suggestions. I feel like they are pretty decent ideas... but I'd love to hear what you all think.

MagicalHacker on Help me finish my list ...

5 days ago

StopShot, woah, both of those are sick combos! I haven't seen either one of those (or replacing Flameshadow Conjuring with Dual Nature either for nonhasty tokens either!) Thanks a ton!

Nillstan, thanks, but I already have that one.

Funkydiscogod, great find, I'll add that to the 1-card combo section. Thank you!

METAL_GUY, unfortunately, a third piece is needed in order to stop the combo, otherwise you enter into an unstoppable loop that makes the game end in a draw. That said, there are some combos that would work the way you want if you replace Myr Battlesphere with Gwyllion Hedge-Mage, Turntimber Ranger, or Wirewood Hivemaster. Thank you for your help in this!

DrukenReaps on Which cost cheater?

1 week ago

Yidris does well in 3 different decks though you can build many other ways too. These are just more common.

1) Value- This build works off great value cards like Selvala's Stampede and the expertise spells like Baral's Expertise. ETBs from Myr Battlesphere and cascading into Mulldrifter. Really just a more focused version of goodstuff.

2) Storm- I haven't played storm so I can't explain how it works with Yidris very well. Suffice to say Aetherflux Reservoir comes up as the win con often. Google yidris storm primer and you should find plenty of good information.

3) Voltron- I actually built him this way and it was awesome. Temur Ascendancy, Rage Reflection, Fireshrieker, Bear Umbra, Aggravated Assault are some of what was in there. A lot of double strike and haste with some hexproof and just swing turn after turn. One spell turns into 3 anytime you hit an opponent.

You can find some of the more commonly included stuff here

smilkows on Sidisi Reanimator

2 weeks ago

Thank you very much! I am glad you like the list. It s a fun deck and can be powerful, but to be more competitive it needs some spells to counter the graveyard hate. Often you will encounter Bojuka Bog, Relic of Progenitus, Rest in Peace, Leyline of the Void, Scavenging Ooze, and Deathrite Shaman to name a few. Some cards to consider are:

Some reshuffle graveyard spells (Budget and more expensive):Elixir of Immortality, Perpetual Timepiece, Ulamog, the Infinite Gyre, Kozilek, Butcher of Truth

Counter Spells:Counterspell, Forbid, Voidslime, Disallow, Fervent Denial, Glen Elendra Archmage, Mystic Snake, Draining Whelk

Artifact/Enchantment Removal:Deglamer, Krosan Grip, Naturalize, Acidic Slime

Even Broader Removal:Abrupt Decay, Maelstrom Pulse, Beast Within, Song of the Dryads, Chain of Acid, Mold Shambler, Terastodon, Worldshaper, Vraska the Unseen, Duplicant

Next up are cards you can swap in that are not as expensive to acquire.

Out: Geth, Lord of the Vault, In: Gisa and Geralf;

Out: Fauna Shaman, In: Satyr Wayfinder;

Out: Grave Titan, In: Myr Battlesphere;

Out: Jace, Vryn's Prodigy  Flip, In: Archaeomancer;

Out: Liliana, Heretical Healer  Flip, In: Razaketh, the Foulblooded;

Out: Jin-Gitaxias, Core Augur, In: Nezahal, Primal Tide;

Out: Nissa, Vastwood Seer  Flip, In: Wood Elves;

Out: Mikaeus, the Unhallowed, In: Ishkanah, Grafwidow;

Out: Protean Hulk, In: Spider Spawning;

Out: The Scarab God, In: Bloodgift Demon;

Out: Vorinclex, Voice of Hunger, In: Avenger of Zendikar;

Out: Sheoldred, Whispering One, In: Ravenous Chupacabra;

To allow for the anti graveyard hate cards listed above, I would consider cutting for budgetary reasons: Yawgmoth's Will, Rise of the Dark Realms, Survival of the Fittest, Sylvan Scrying, Diabolic Servitude, Entomb, Coffin Queen.

You can change a lot of cards in the list aside from those mentioned here. Two cards I would not change and would pick up as they are very useful in the list are Volrath's Stronghold and Phyrexian Tower. You can sacrifice a creature to the tower gaining 2 black mana and use that mana to activate the stronghold to put the sacrificed creature back on top of your library. Volrath's Stronghold by itself is also a way to save at least one creature from your graveyard from getting exiled as mentioned in the graveyard hate you would face.

This should give a good sense of what type of cards to think about and try. I have used many of these cards on my way to getting to the list today. Another two good cards that are rarely bad are Wurmcoil Engine and Batterskull. Just good Value cards. Batterskull is not a creature to reanimate, but it is a creature when the artifact enters the battlefield. I hope this helps!

sylvannos on Budget Tron Help Me Please

3 weeks ago

My go-to budget Tron list I recommend to help grind FNMs is:

2x Forest
3+ Fungal Reaches OR Pinecrest Ridge
1x Ghost Quarter1x Inventors' Fair
1x Urza's Factory OR Sanctum of Ugin
4x Urza's Mine
4x Urza's Power Plant
4x Urza's Tower

This gives several utility lands, while also having a good balance of colored mana. The important thing to remember: you absolutely cannot have lands come into play tapped and you will lose games to decks like Burn and Death's Shadow if you have to pay life. The obvious choice is Grove of the Burnwillows for this very reason. However, that obviously will eat your entire budget.

Pinecrest Ridge is probably the best replacement. Not only does it have the option to just tap for colorless and come into play untapped, you can get the or you need to search for Tron pieces or cast Pyroclasm.

4x Sylvan Scrying
4x Ancient Stirrings
4x Expedition Map
2x Talisman of Impulse
4x Chromatic Sphere
4x Chromatic Star

This is pretty standard for a Tron list, the exception being Talisman of Impulse. While you don't want to be paying the life against faster decks, having the ability to tap for colored mana and still get Tron on turn 3 is more helpful when you're on a budget. It means you can play multiple World Breakers, add Inferno Titans, or use whatever budget options you have lying around when some of the more expensive fat cards (like Karn Liberated or Kozilek, Butcher of Truth) aren't available. That way, you're not relying a whole lot on cards like Myr Battlesphere or Steel Hellkite.

4x Ratchet Bomb / Oblivion Stone
4x Pyroclasm
1x All Is Dust

You need boardwipes. Pyroclasm is especially important because you will lose to a turn one Slippery Bogle is you do not kill it immediately. They will untap on their turn two and toss an umbra on it. By the time you can use another piece of removal, you'll be so low on life that they can simply play another one or get you with Dryad Arbor. The same is true against turn one Glistener Elf. They will use something like Apostle's Blessing to deal with whatever you have once they untap.

You can skip on red and go straight mono-green, but then you just have to accept that you lose to Infect, Bogles, and Burn. If these aren't in your meta, replace Talisman of Impulse with Mind Stone or Relic of Progenitus and the lands with basic Forests and a 2nd. Ghost Quarter.

The All Is Dust is probably the only non-budget card I'd recommend you have because of how much 3+ color decks get BTFO'd on turn three when you slam it. If it's still out of your budget, replace it with a Platinum Angel.

That's 50 cards total. Your last 10 cards should be:

  • Huge
  • OR win conditions
  • OR removal

Basically, choose a combination of the following that fits into your budget (I put them in order of importance):

Based on what you've posted, I'd recommend something like:

2x Wurmcoil Engine
2x Sundering Titan (you can power this out on turn 3 via Talisman of Impulse and laugh at some Jund player's $2,000 mana base as they concede)
1x Worldbreaker
4x Relic of Progenitus
1x Spatial Contortion

All that's left is your sideboard. Based on the above, I'd go with:

2x Ancient Grudge
1x Defense Grid
1x Ghost Quarter
1x Grafdigger's Cage
3x Nature's Claim
1x Orbs of Warding
1x Spatial Contortion
3x Thragtusk
1x Torpor Orb
1x Warping Wail

chadsansing on Artificial Piracy

1 month ago

Cool theme - very flavorful!

Maybe test with Metallurgic Summonings, Revel in Riches, Brass's Bounty, and Daretti, Ingenious Iconoclast for an artifact win-con? Trinket Mage and Trophy Mage? Whir of Invention? Myr Battlesphere and Vedalken Shackles?

I suspect you need more artifacts for your Tezzerets, regardless. Maybe consider some swords (like Sword of Fire and Ice) and equipments like Umezawa's Jitte?

Have fun!

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