Myr Battlesphere

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal

Printings View all

Set Rarity
Commander (2016 Edition) Rare
Commander 2014 Rare
Commander 2013 Rare
Scars of Mirrodin Rare

Combos Browse all

Tokens

Myr Battlesphere

Artifact Creature — Myr Construct

When Myr Battlesphere enters the battlefield, create four 1/1 colorless Myr artifact creature tokens.

Whenever Myr Battlesphere attacks, you may tap X untapped Myr you control. If you do, Myr Battlesphere gets +X/+0 until end of turn and deals X damage to defending player.

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Cardhoarder (MTGO) 6%

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Myr Battlesphere Discussion

DiggleMcGee on Servo Swarm

3 days ago

If price is no objection a couple artifacts you can use areKrark-Clan Ironworksit is fantastic in artifact tokens. Scuttling doom engine is okay but I prefer Wurmcoil Engine. Myr Battlesphere is a fantastic token generator. Myr Galvanizer untaps all myrs. A Skullclamp is something amazing to pitch your myr and servo tokens too and can be an insane source of cards. Your panharmicon doesn't have a whole lot of uses atm you might not to look into things like Mirrorworks or Blinkmoth Urn over it. A Kuldotha Forgemaster is pretty fantastic but tutoring is a hot button topic in commander. As for non artifact things in a deck a token deck can always use Beastmaster Ascension, a Perilous Forays is fantastic land grab,

Megalomania on The Gathering Storm: Animar EDH

4 days ago

Equilibrium seems like a good card here if you're looking to add some shenanigans. Myr Battlesphere too.

PhotogenicParasympathetic on Breya Eggstraordinary

1 week ago

Thanks all!

hoardofnotions: I'm liking Salvaging Station, that seems really good here.

Quicksmith Spy has actually been great here- turns things like Ichor Wellspring into repeatable extra value while I'm waiting for a way to sac them, or makes Blinkmoth Urn one-sided, etc.

Solemn is here more for the card draw than the ramp, but honestly, even though I've got a low curve, I'm CONSTANTLY drawing cards, so having more mana to cast 10-11 1-drop spells in a turn does end up mattering.

The big guys are how I win - Myr Battlesphere goes infinite with Mimic Vat and Time Sieve, while providing a big body and lots of sacrifice fodder while waiting for the combo. Filigree Angel is stupid good with Aetherflux Reservoir, letting me kill people very quickly, and Eldrazi Displacer helps both of them do their work, while also going infinite with Krark-Clan Ironworks and my commander. The KCI also goes infinite with the Nim Deathmantle, same as Ashnod's Altar would.

I tried out the Sword of the Meek/Thopter Foundry combo. If I have the infinite mana to make it a true infinite combo, I've already won using my commander, so it really is just incremental value. Good, but not lethal. I kept the foundry because sometimes I just need more flying blockers or a touch more life, but cut the sword.

I've been toying with Inspiring Statuary, I'm not sure if I want it or not. I think I'll give it a try, see how it goes.

Definitely do want the Temple cycle, just need to wait for the funds to start upgrading the mana base.

hoardofnotions on Breya Eggstraordinary

1 week ago

I like all the 1 mana artifacts with Salvaging Station. If you do add the station add as many of the 1 mana non-creature artifacts from your maybeboard as you can!

maybe mana cost reducers like what Daedalus19876 suggested and Paradoxical Outcome

Magus of the Future and Future Sight are really good

not sure about Quicksmith Spy, doesn't look like you have many untap effects to really break it

Solemn Simulacrum seems too fair for a combo deck, especially with a low curve.

speaking of low mana curve, Thran Dynamo could maybe go?

Why the big stuff? Myr Battlesphere and Filigree Angel

Thirst for Knowledge is great!

maybe add Peregrine Drake for Eldrazi Displacer to combo with? or remove the displacer entirely?

no Sword of the Meek to combo with Thopter Foundry?

no Ashnod's Altar to combo with Nim Deathmantle? Kill with you commander

could Inspiring Statuary be good in here?

maybe Temple of Deceit?

Hyato on Plantharmony

1 week ago

I just started looking into some artifacts too. There are many with which you can have fun

Check Everflowing Chalice, Orochi Hatchery, Walking Ballista, Altar of the Brood, Alchemist's Vial, Sculpting Steel ("What? 8 Pans?!"), Ring of Three Wishes, Skysovereign, Consul Flagship, Verdurous Gearhulk, Eternity Vessel (40 life points with DS) and Myr Battlesphere

accioali on Zadaaaaaahhhhhhh

1 week ago

Hey, twinsies! The Red Menace (Zada)

Our decks look super similar, but Zada is definitely a single-optimum-build style so I'd call that good. Few suggestions I've found work great for me:

Potential cuts:

  • Boiling Blood: drawing cards is super important, but I found there were times when I definitely didn't want to have to attack with the team to do so. It being 3 mana sealed the deal.

  • Pyromancer's Goggles don't work like we want them to. You only get one copy of the spell even if it's targeting Zada, since the copy isn't cast. At best it's a 5-mana rock that can draw you an extra card or give one thing an additional few power. I cut it pretty early, as I never found it worth the cost unless I was copying a token-producing spell.

  • Thought Vessel's colorless mana might be too situational, since we reeeeeeally need red due to sheer # of spells we're casting. The max hand size clause is useful but I'm not sure it's worth the deck slot (if you're really worried, can slot in an Expedition Map to grab Reliquary Tower).

+1 for Zada! She's a crazy fun deck to play~

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