|Commander / EDH||Legal|
Printings View all
|Commander (2016 Edition)||Rare|
|Scars of Mirrodin||Rare|
Combos Browse all
Artifact Creature — Myr Construct
When Myr Battlesphere enters the battlefield, create four 1/1 colorless Myr artifact creature tokens.
Whenever Myr Battlesphere attacks, you may tap X untapped Myr you control. If you do, Myr Battlesphere gets +X/+0 until end of turn and deals X damage to defending player.
Price & Acquistion Set Price Alerts
Myr Battlesphere Discussion
2 days ago
Arcum Dagsson, Whir of Invention, Rings of Brighthearth, Power Artifact, Basalt Monolith, Grim Monolith, Mikaeus, the Unhallowed, Triskelavus, Walking Ballista, mana doublers + Palinchron, untap shenanigans like Aphetto Alchemist + Illusionist's Bracers, lol even the classic Metalworker + Voltaic Construct needs to be here. Also Myr Battlesphere + Myr Incubator can be lethal sometimes if you catch someone off guard.
3 days ago
If price is no objection a couple artifacts you can use areKrark-Clan Ironworksit is fantastic in artifact tokens. Scuttling doom engine is okay but I prefer Wurmcoil Engine. Myr Battlesphere is a fantastic token generator. Myr Galvanizer untaps all myrs. A Skullclamp is something amazing to pitch your myr and servo tokens too and can be an insane source of cards. Your panharmicon doesn't have a whole lot of uses atm you might not to look into things like Mirrorworks or Blinkmoth Urn over it. A Kuldotha Forgemaster is pretty fantastic but tutoring is a hot button topic in commander. As for non artifact things in a deck a token deck can always use Beastmaster Ascension, a Perilous Forays is fantastic land grab,
4 days ago
1 week ago
Solemn is here more for the card draw than the ramp, but honestly, even though I've got a low curve, I'm CONSTANTLY drawing cards, so having more mana to cast 10-11 1-drop spells in a turn does end up mattering.
The big guys are how I win - Myr Battlesphere goes infinite with Mimic Vat and Time Sieve, while providing a big body and lots of sacrifice fodder while waiting for the combo. Filigree Angel is stupid good with Aetherflux Reservoir, letting me kill people very quickly, and Eldrazi Displacer helps both of them do their work, while also going infinite with Krark-Clan Ironworks and my commander. The KCI also goes infinite with the Nim Deathmantle, same as Ashnod's Altar would.
I tried out the Sword of the Meek/Thopter Foundry combo. If I have the infinite mana to make it a true infinite combo, I've already won using my commander, so it really is just incremental value. Good, but not lethal. I kept the foundry because sometimes I just need more flying blockers or a touch more life, but cut the sword.
I've been toying with Inspiring Statuary, I'm not sure if I want it or not. I think I'll give it a try, see how it goes.
Definitely do want the Temple cycle, just need to wait for the funds to start upgrading the mana base.
1 week ago
I like all the 1 mana artifacts with Salvaging Station. If you do add the station add as many of the 1 mana non-creature artifacts from your maybeboard as you can!
not sure about Quicksmith Spy, doesn't look like you have many untap effects to really break it
Solemn Simulacrum seems too fair for a combo deck, especially with a low curve.
speaking of low mana curve, Thran Dynamo could maybe go?
Thirst for Knowledge is great!
could Inspiring Statuary be good in here?
maybe Temple of Deceit?
1 week ago
I just started looking into some artifacts too. There are many with which you can have fun
Check Everflowing Chalice, Orochi Hatchery, Walking Ballista, Altar of the Brood, Alchemist's Vial, Sculpting Steel ("What? 8 Pans?!"), Ring of Three Wishes, Skysovereign, Consul Flagship, Verdurous Gearhulk, Eternity Vessel (40 life points with DS) and Myr Battlesphere
1 week ago
Hey, twinsies! The Red Menace (Zada)
Our decks look super similar, but Zada is definitely a single-optimum-build style so I'd call that good. Few suggestions I've found work great for me:
Burn at the Stake is my favorite anti-stax/pillowfort tech, for when you need to kill a player but can't get through their board.
Screaming Fury is sorcery speed and -slightly- costly mana-wise but will win you games.
Boiling Blood: drawing cards is super important, but I found there were times when I definitely didn't want to have to attack with the team to do so. It being 3 mana sealed the deal.
Pyromancer's Goggles don't work like we want them to. You only get one copy of the spell even if it's targeting Zada, since the copy isn't cast. At best it's a 5-mana rock that can draw you an extra card or give one thing an additional few power. I cut it pretty early, as I never found it worth the cost unless I was copying a token-producing spell.
Thought Vessel's colorless mana might be too situational, since we reeeeeeally need red due to sheer # of spells we're casting. The max hand size clause is useful but I'm not sure it's worth the deck slot (if you're really worried, can slot in an Expedition Map to grab Reliquary Tower).
+1 for Zada! She's a crazy fun deck to play~