Myr Battlesphere

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2018 (C18) Rare
Commander Anthology 2018 (CM2) Rare
Duel Decks: Elves vs. Inventors (DDU) None
Commander 2016 (C16) Rare
Commander 2014 (C14) Rare
Commander 2013 (C13) Rare
Scars of Mirrodin (SOM) Rare

Combos Browse all

Tokens

Myr Battlesphere

Artifact Creature — Myr Construct

When Myr Battlesphere enters the battlefield, create four 1/1 colourless Myr artifact creature tokens.

Whenever Myr Battlesphere attacks, you may tap X untapped Myr you control. If you do, Myr Battlesphere gets +X/+0 until end of turn and deals X damage to the player or planeswalker it's attacking.

Myr Battlesphere Discussion

JohnMichaelBushman on Tezzeret, Master of Bridgebreaker

5 days ago

I have a similar deck but focused more on getting Krark-Clan Ironworks out and then flooding the board with tokens from either Myr Battlesphere or Wurmcoil Engine then using Tezzeret's uptick to kill the whole table in one shot.

JohnMichaelBushman on Saheeli Blightsteel stampede

3 weeks ago

Great deck! May I suggest the following:

enpc on Urza's Final Word

3 weeks ago

So you get infintie mana, then what? you're not really running any clean lines to actually just win the game. Walking Ballista + Conjurer's Bauble / Reconstruction is a good mana outlet that actually finishes the game. You also have loops you can form with Narset's Reversal and Timetwister to let you make infinite bird tokens with Swan Song .

You have quite a few expensive to cost cards which don't really add much to the deck - Blinkmoth Urn , Mycosynth Lattice , Ugin, the Ineffable and even Myr Battlesphere don't add enough value to the deck to warrant a spot IMO. Cards like Isochron Scepter + Dramatic Reversal on the other hand provide the deck with a very fast an efficient infinite mana outlet with Urza.

KongMing on Urza's Gamble

1 month ago

Some good cards for Monoblue Artifacts are Whir of Invention , and Mechanized Production .

You can take advantage of Urza's artifact tap ability with stuff like Static Orb , Storage Matrix , and Winter Orb . I cannot stress how good these are, just use Urza to tap them down on your last opponent's end step, and you don't suffer from their penalties during your untap step. It can totally lock opponents out of the game, while you actually produce mana for other activated abilities at end step by tapping these!!!

Might consider Freed from the Real in order to get some more untaps in. It combos with Master Transmuter (which you have) and Myr Battlesphere while Urza is on the field to give you infinite mana and Myrs. In fact, any artifact that brings in an additional artifact on ETB will allow this to go infinite.

I just made a Naban, Dean of Iteration deck, so I'm tempted to recommend him since he doubles Urza and your Trophy Mage et al triggers, but I don't think you have enough Wizards to really pull it off.

MissDemeanor on Primer: Kozilek Great Distortion of the Boardstate

1 month ago

Love the deck <3 Picked up old Kozilek and built my own, then converted my list to something very similar to yours!

However, as I so often do, I found yet another colorless combo, and all you would need to add is Myr Battlesphere .

So here goes; you have in play: Myr Battlesphere with its 4 myrs, Clock of Omens , Trading Post , Krark-Clan Ironworks , and literally any mana rock.

  • Tap 4 myrs to put an untap trigger on Trading Post & the rock
  • Sac Myr Battlesphere for {2}.
  • Pay {1} and sac a myr to return Myr Battlesphere to hand with trading post.
  • Sac the other myrs to bring your total up to {7} in mana pool.
  • Then Trading Post & rock untap, giving you {8} in mana pool.
  • Cast Myr Battlesphere for {7}. You now have the exact same board state, but +1 colorless
  • You now have inf. mana. You can then instead opt to put two untap triggers on Trading Post each cycle. You can use the additional untap trigger to sac a myr to: draw a card or return an artifact from grave.
  • Draw your deck
  • Continually cast Spine of Ish Sah to blow up everything you don't control, or ping people to death with Staff of Nin . You can even get cards from exile with Karn, the Great Creator

It's pretty silly and you need like 5 pieces of a combo, but it might be a nice way to actually close out a game. And every piece of the puzzle has other uses. Even Myr Battlesphere is a great blocker, can be very aggressive, and can be fetched with Myr Turbine .

Greyhame888 on Saheeli's Recycling Depot

1 month ago

Hey greyninja thanks for the comments! Yeah, it's pretty tuned right now and I'm having a blast with it. I've strongly considered Jhoira, Weatherlight Captain simply for the card draw, and she's still on the table as a possibility. And Mycosynth Lattice is just bonkers when

Rite of Replication doesn't always have a specific target, as it's just a great utility piece. That said, it does have some solid targets in the deck. Blightsteel Colossus for straight nastiness, Myr Battlesphere / Sharding Sphinx for tons of tokens, Chief of the Foundry for huge buffs, either of the hellkites or Master of Etherium for combat shenanigans. Or any of our opponents' big scary things. It's just a pet card, but honestly might get cut for Urza lol.

Talisman of Creativity will definitely be going in, replacing Sky Diamond as it doesn't enter tapped. I will DEFINITELY be finding a home for Urza, Lord High Artificer as he is just stupidly good. Scrapyard Recombiner is alright, but too narrow in my opinion as it only finds Constructs. Mirrodin Besieged is certainly a fun card that plays into the deck strategy, either to make more small tokens or just outright win after a late-game Vandalblast ! But again, will be tough to find cuts.

I'll have a look at your deck in a bit, but thanks for the discussion!

5scapegoat on Mechanist's Minions

1 month ago

Ok, you deck is alright and has a lot of potential but it looks to be going in a lot of different directions. What I think would help is if you pick which cards you are wanting to build around.

Tezzeret's Touch is a great card but it is the type of enchantment where if you want to run it you have to build the entire deck around. A deck I have made around this card has a heap of cheap evasive artifact creatures like Ornithopter , Vault Skirge and Signal Pest ; and a heap of cards with the same effect like Ensoul Artifact and Skilled Animator .

Another card you might build around is Traxos, Scourge of Kroog . His down side is he only untaps when you cast an artifact. There are a lot of zero costing artifacts that you could cast which would make this easier such as the Ornithopters but there is also Cathar's Shield and Accorder's Shield which would give Traxos vigilance so he doesn't tap when he attacks. But once that happens any of the equipment cards that you draw afterwards won't be doing anything. That is where you could have something like Sai, Master Thopterist who will make a thopter token when you cast an artifact.

If want to be a bit more mid range with Chief of the Foundry buffing your team. Some good cards that go well with that are Foundry Inspector and Etherium Sculptor which make artifacts cheaper to cast. Which would make it easier to cast something big like Myr Battlesphere . Generally the Myrs are pretty good and you might want to check them out on gatherer.

Another thing you might consider is cutting one of your colours for white. With the midrange go wide artifact strategy it might be worth considering white just for the sake of Tempered Steel , but that might be something to consider further down the track.

Also Padeem, Consul of Innovation is good.

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Myr Battlesphere occurrence in decks from the last year

Commander / EDH:

All decks: 0.05%

Red: 0.37%