|Commander / EDH||Legal|
Printings View all
|Duel Decks: Elves vs Inventions (DDU)||None|
|Commander 2016 (C16)||Rare|
|Commander 2014 (C14)||Rare|
|Commander 2013 (C13)||Rare|
|Scars of Mirrodin (SOM)||Rare|
Combos Browse all
Artifact Creature — Myr Construct
When Myr Battlesphere enters the battlefield, create four 1/1 colorless Myr artifact creature tokens.
Whenever Myr Battlesphere attacks, you may tap X untapped Myr you control. If you do, Myr Battlesphere gets +X/+0 until end of turn and deals X damage to the player or planeswalker it's attacking.
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|Want (5)||Turtlelover73 , Jose_Arrogantio , ryuzaki32667 , Va1mar , Wiggins|
Myr Battlesphere Discussion
20 hours ago
Here are some cards I would suggest considering:
Also, the threat of recurring really powerful sacrifice artifacts isn't present here. You need to use this to completely lock down the game if possible. I don't see any big target that you would want to recur so bad that you're willing to set up your commander for it. Try some things like Nevinyrral's Disk, or things like Myr Battlesphere, Wurmcoil Engine that give you value with a sac outlet or if they get removed. I think if you look you can find more potent targets.
Also, Helm of the Host can copy your commander permanently (or copy a copy) and avoids legendary rule. This will allow you to use the effect more than once per turn. Watch out that you have to pay full cost for the artifact though.
You should add at least 3 more lands.
These are deadbeat cards that I think you should remove from your list (and you know I love you so don't take this personally): - Ensoul Artifact, 5/5 isn't a good enough incentive for the threat of removal and a 2-for-1 against you.
Beacon of Unrest, you don't have enough self-mill to support this card, nor do you have enough expensive creatures/artifacts to make the 5 cost a value.
Counterspell, almost useless in Commander. Straight counters just cause you to make hasty bad decisions without upside. The other counters you have on the list are much better.
Vraska's Contempt, too expensive for commander.
Walk the plank, it's a sorcery, and you have plenty of disruption on the list.
Windfall, I can see that you're trying to maybe stack your graveyard here? I still don't think this card is worth it.
Primal Amulet, has a powerful back side but you don't actually have very many of these spells on the list, and I think you should remove about half of the ones you have. Might end up just sitting there.
Animation Module, Decoction Module, Fabrication Module... you know this is jank. If you had any way that was on-theme to use energy, it might be worth it. Maybe. You really need all 3 bonuses to make it worth it. Also, if you are planning on putting this together with tutors, in our play group you will be eaten by dragons before you get all 3.
4 days ago
You can use Argent Mutation for the jankiness; turn an opponent's creature into an artifact, then force them to sac it. Liquimetal Coating does the same if you target a creature. But what if they can't be targeted? Glaring Spotlight and/or Arcane Lighthouse.
Faerie Artisans is a fun card.
I blindsided my four opponents when playing my janky-Dagsson deck. I used Unwinding Clock with token generators (like Nuisance Engine), and I used creatures who drop in more artifacts (like Thopter Assembly and Myr Battlesphere), in order to tutor for fun combo pieces (Throne of Empires, Crown of Empires and Scepter of Empires) and the game-winning combo Stations (Summoning Station -> Grinding Station -> Salvaging Station -> Blasting Station).
Commander / EDH
SCORE: 1 | 61 VIEWS | IN 1 FOLDER
1 week ago
2 weeks ago
3 weeks ago
1 month ago
Tobestik I feel like those two cards are better for an artifact heavy deck because Time Sieve is a dead card by itself here, and in that situation I prefer Thopter Assembly over Myr Battlesphere. Also if Im going to combo in this deck I want to win on the spot without dragging out the game. StormyWaters2021 Ive never seen Sinister Concoction before, but I like it. Im struggling to find cuts at the moment but Ill add it to the maybe board for consideration, thanks.
1 month ago
Oh right lol. In that case what about Time Sieve+Myr Battlesphere? Cast sphere, sac itself plus tokens or leave token, sac sol ring or lotus petal then infinite turns and tokens. Its more expensive but less risky then dropping down to 5 life plus you get a body that can generating outlets for other sac abilities.
1 month ago
It could happen. I've had all my accel in my opening hand for karn and played Myr Battlesphere on turn 1 or 2... But you are looking at the god hand to pull this off.