Myr Battlesphere

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology Vol. II (CM2) Rare
Duel Decks: Elves vs. Inventors (DDU) None
Commander 2016 (C16) Rare
Commander 2014 (C14) Rare
Commander 2013 (C13) Rare
Scars of Mirrodin (SOM) Rare

Combos Browse all

Tokens

Myr Battlesphere

Artifact Creature — Myr Construct

When Myr Battlesphere enters the battlefield, create four 1/1 colorless Myr artifact creature tokens.

Whenever Myr Battlesphere attacks, you may tap X untapped Myr you control. If you do, Myr Battlesphere gets +X/+0 until end of turn and deals X damage to the player or planeswalker it's attacking.

Price & Acquistion Set Price Alerts

CM2

DDU

C16

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Recent Decks

Myr Battlesphere Discussion

DjMuffinTops on Tetsuko Umezawa

1 month ago

Throne of the God-Pharaoh is really good for full board swings especially in big multiplayer EDH. You also might like Genesis Chamber and Myr Battlesphere to make more 1/1 Myrs fast and have a nice beater later on alongside Thopter Assembly. If your deck lends itself to playing even more artifacts you might wanna check out Thopter Spy Network and Efficient Construction.

Looking at Edric decks for ideas, you might want to try running budget extra turn spells to finish off games with full swings like Temporal Trespass, Part the Waterveil, Karn's Temporal Sundering (needs a legend out), and even Timestream Navigator. Down the line you'd probably want Walk the Aeons.

Lastly, some other mono-blue goodies, Fact or Fiction, Abjure, Deprive, Toothy, Imaginary Friend, Dreamscape Artist, Tomorrow, Azami's Familiar, Imprisoned in the Moon, Monastery Siege, and Mystic Remora.

Inanity on Raff - Never Tap Down

1 month ago

I've cobbled together a list, you can find it here. I've already run into what you're talking about. I've been tweaking it here and there, but a cohesive win con is a bit tricky. A couple cards you might consider for yours: Baird, Steward of Argive and Norn's Annex. Both are obviously flashable, and provide a nice tax for protecting you and the superfriends. The fun part about Norn's Annex is if your opponents aren't playing white, then they have to pay life to attack you. :)

I'm a little wary about running less wrath than I am used to, but I'll see how it goes. I just need to find a good cohort of creatures for the beating. I'm hoping to take advantage of Helm of the Host for various duplication shenanigans, and looking into how that might synergy with Myr Battlesphere

DrukenReaps on Creatures that would be fun ...

1 month ago

Some of the bigger ETBs would be good. Reiver Demon, Myr Battlesphere, Avenger of Zendikar are a few.

Octrate on Daretti, Fun with Artifacts

1 month ago

I would look to add Shimmer Myr, Lodestone Golem, Gamble, Mirage Mirror, Paradox Engine, Expedition Map, All Is Dust, Combustible Gearhulk, Chaos Warp, Ruination, and Blood Moon.

I'd drop some of the following lands just for more basics: Dormant Volcano, Evolving Wilds, Terramorphic Expanse, Smoldering Crater. I'll understand if you keep the Urza lands, but I'm not a huge huge fan. You could consider also adding Arch of Orazca, and Maze of Ith.

Cards to cut: Myr Turbine, Hellkite Igniter, Metallic Mastery, Nim Deathmantle, Ashnod's Altar, Kurkesh, Onakke Ancient, Myr Battlesphere, and Thopter Assembly.

Just as a start.

cadenzoid on The "(Arti)Facts of life"

2 months ago

Here are some cards I would suggest considering:

Metallurgic Summonings, Dauthi Embrace, Ethereal Usher, Distortion Strike, (this one is spendy) Mu Yanling, Rogue's Passage, Aqueous Form, Cloak of Mists, Writ of Passage, Paradox Engine

Also, the threat of recurring really powerful sacrifice artifacts isn't present here. You need to use this to completely lock down the game if possible. I don't see any big target that you would want to recur so bad that you're willing to set up your commander for it. Try some things like Nevinyrral's Disk, or things like Myr Battlesphere, Wurmcoil Engine that give you value with a sac outlet or if they get removed. I think if you look you can find more potent targets.

Also, Helm of the Host can copy your commander permanently (or copy a copy) and avoids legendary rule. This will allow you to use the effect more than once per turn. Watch out that you have to pay full cost for the artifact though.

You should add at least 3 more lands.

These are deadbeat cards that I think you should remove from your list (and you know I love you so don't take this personally): - Ensoul Artifact, 5/5 isn't a good enough incentive for the threat of removal and a 2-for-1 against you.

  • Beacon of Unrest, you don't have enough self-mill to support this card, nor do you have enough expensive creatures/artifacts to make the 5 cost a value.

  • Counterspell, almost useless in Commander. Straight counters just cause you to make hasty bad decisions without upside. The other counters you have on the list are much better.

  • Vraska's Contempt, too expensive for commander.

  • Walk the plank, it's a sorcery, and you have plenty of disruption on the list.

  • Windfall, I can see that you're trying to maybe stack your graveyard here? I still don't think this card is worth it.

  • Primal Amulet, has a powerful back side but you don't actually have very many of these spells on the list, and I think you should remove about half of the ones you have. Might end up just sitting there.

  • Animation Module, Decoction Module, Fabrication Module... you know this is jank. If you had any way that was on-theme to use energy, it might be worth it. Maybe. You really need all 3 bonuses to make it worth it. Also, if you are planning on putting this together with tutors, in our play group you will be eaten by dragons before you get all 3.

kamelyan on Arcum Dagsson EDH

2 months ago

You can use Argent Mutation for the jankiness; turn an opponent's creature into an artifact, then force them to sac it. Liquimetal Coating does the same if you target a creature. But what if they can't be targeted? Glaring Spotlight and/or Arcane Lighthouse.

Faerie Artisans is a fun card.

Filigree Familiar, Junk Diver, and Workshop Assistant all get you an artifact from the grave when you sac them to Arcum's ability. Throw in Scrap Trawler to back them all up.

I blindsided my four opponents when playing my janky-Dagsson deck. I used Unwinding Clock with token generators (like Nuisance Engine), and I used creatures who drop in more artifacts (like Thopter Assembly and Myr Battlesphere), in order to tutor for fun combo pieces (Throne of Empires, Crown of Empires and Scepter of Empires) and the game-winning combo Stations (Summoning Station -> Grinding Station -> Salvaging Station -> Blasting Station).


The Pestering Old Man

Commander / EDH kamelyan

SCORE: 1 | 61 VIEWS | IN 1 FOLDER


Halt92 on Muldrotha, the Gravetide *Primer*

2 months ago

Thinking on this further Time Sieve and Myr Battlesphere are infinite turns.

cdb_nl on Whisper In The Night

2 months ago

Maybe you should consider adding Final Parting as a tutor, since it lets you get Thornbite Staff and Myr Battlesphere etc. in your graveyard to go infinite.

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