Myr Battlesphere

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2018 (C18) Rare
Commander Anthology Vol. II (CM2) Rare
Duel Decks: Elves vs. Inventors (DDU) None
Commander 2016 (C16) Rare
Commander 2014 (C14) Rare
Commander 2013 (C13) Rare
Scars of Mirrodin (SOM) Rare

Combos Browse all

Tokens

Myr Battlesphere

Artifact Creature — Myr Construct

When Myr Battlesphere enters the battlefield, create four 1/1 colourless Myr artifact creature tokens.

Whenever Myr Battlesphere attacks, you may tap X untapped Myr you control. If you do, Myr Battlesphere gets +X/+0 until end of turn and deals X damage to the player or planeswalker it's attacking.

Price & Acquistion Set Price Alerts

C18

CM2

DDU

Ebay

Recent Decks

Myr Battlesphere Discussion

DragonKing90 on Budget Tron

2 days ago

i'm looking to build a budget Gx tron deck. unfortunately i cannot afford karns, ugins, and wurmcoils. heres the deck so far.


Budget Tron

Modern DragonKing90

2 COMMENTS | 23 VIEWS


I would like suggestions on a good secondary color, as well as sideboard options. so far the secondary color is red because Banefire seems good in a deck that can easily get X to 5+. it also gives me access to By Force which would help immensely against Hardened Modular.

I'm pretty familiar with who the good players at my LGS are, and what decks they have been using. so my main concerns are the following decks.

  1. Tron mirror: there are at least 3 tron players who frequent FNM. unlike me, they are able to afford karns, ugins, and wurmcoils.

  2. Jund: a buddy of mine assures me Tron is favored in this matchup. but i still want to be prepared, for several reasons. A) i'm running a budget build. B) Assassin's Trophy can destroy lands when it gets released. C) the jund player knows full well the tron players will show up. he knows them personally. if Tron is truly favored in this matchup, i figure he's coming prepared. D) i don't particularly like the guy. he tried to make fun of my current modern deck, which is 5C Sliver Company. on the bright side though, i went 3-1 that night and won some boosters.

  3. Goblins: this guys deck is about as fast and competitive as i imagine goblins can be. minus the fact he doesnt use Throne of the God-Pharaoh like i would. its great in "go wide" decks. i have some mainboard threats that could potentially serve as answers here, but i have to live long enough to use them. Steel Hellkite can destroy all his tokens at once for 0 mana, but thats a turn 4 play at best meaning i'd better hope i go first. Myr Battlesphere can give some blockers. this matchup is what made me consider Spatial Contortion for the sideboard. it can remove any goblin, or pump up a Reality Smasher to swing for 8 on turn 3.

  4. Hardened Modular: same friend that said Tron is favored against Jund, said Goblins and Hardened Modular might be difficult. obviously i should already be packing artifact removal since almost any opponent can drop a Damping Sphere against me, but single-target removal may not be enough here.

any suggestions are appreciated. if you think i should add something, please also suggest what i should cut. i am more than happy to give feedback and advice in return, on any modern format decks. that is the format i am most familiar with.

Metachemist on Poison Mushroom

3 days ago

This is one of those times were the only suggestion I can offer is to playtest. You may find that it is easier to go wide than you realize and you may need tools to take advantage of that.

Also your land base shows you're running Jungle Hollow twice.

On the win con of sacing tokens to go infinite, Myr Battlesphere + Nim Deathmantle + Ashnod's Altar = infinite mana

Metachemist on Toke'n'Woke

3 weeks ago

Greater Good and Ashnod's Altar are also excellent for a deck like this. Same with the ever present Myr Battlesphere. Bonus points of being able to combo off with a Nim Deathmantle

Rekram on Lord of the tokens

3 weeks ago

SufferFromEDHD Thanks ^^ I like Confirm Suspicions because you gain 3 Tokens to mess around with and with Treasure Nabber paired with Trading Post for example you can actually sacrifice their stuff . . . Mirage Mirror is also pretty nice because you could clone Myr Battlesphere to gain 4 Tokens each round or just clone stuff from your enemies to mess with. All in all I like your deck alot as it actually focuses more on the Token generation and I might consider Followed Footsteps, Kindred Charge, Opposition and Stolen Identity for my deck but I want to playtest it first as I already ordered the deck :P

Cippo on Karn & Karn

4 weeks ago

You may like Nim Deathmantle, it combos with Krark-Clan Ironworks or Ashnod's Altar + Myr Battlesphere. Plus it gives intimidate and recursion to some of your bigger creatures like Blightsteel Colossus.

Su-Chi works with that combo as well but also works with Altar of Dementia. It doesn't produce mana that way but it does give infinite mill which is a pretty hilarious way to win.

Cippo on March of the Machines

4 weeks ago

Digging the stax. You may like Krark-Clan Ironworks, helps you cast stuff when you're short and it gives you the option to remove your stax if they become inconvenient for you. Something like Myr Battlesphere can give you 10 bonus mana the next turn. It's a huge combo enabler too, if you grab back battlesphere with Nim Deathmantle, you got infinite mana.

Cippo on Karn, Silver Golem

4 weeks ago

As a fellow Karn combo player, I love the combos you have going on. So few people run the infinite mana damage outlet.

Goblin Cannon is criminally underrated but you're missing the godly mana outlet: Walking Ballista. He's free to find with Citanul Flute and Eye of Ugin can grab him too.

You have an additional unmentioned combo in here that I love btw. Krark-Clan Ironworks + Myr Retriever + Scrap Trawler + Basalt Monolith/Cloud Key/Everflowing Chalice/Mana Crypt/Mana Vault/Mox Opal/Semblance Anvil/Sol Ring/Thran Dynamo

It's technically a 4 piece combo but there's so much synergy that the 4th piece can be almost anything. It's really fun though, I did a write up about it in my deck description if you're interested: Artifacts Inkarnate

bushido_man96 on The Sunseeker's Machine

1 month ago

Nice build. I'm working on Glissa build myself at the moment, so am looking for ideas, especially for finishers.

In your list and several others, I've seen Herald of Anguish. It looks like a solid inclusion. How do you find it plays out for you? I love the improvise mechanic, meaning it almost never comes down for 7CC, and it synergizes so well with the artifacts. So those are all pluses in my book. But do you think its better than Phyrexian Plaguelord? The Plaguelord is a free sac outlet, but only for artifact creatures in this deck, and not just artifacts. I'm going to consider the Plaguelord for my build. Please, let me know your thoughts on this.

I also see Noxious Gearhulk in a lot of lists, and I understand why. I'm running a lot of the other creature equivalents in my list, like Fleshbag Marauder, Merciless Executioner, and the other edict-style creatures, to help trigger Glissa.

I like your use of the Myr package to go along with Myr Battlesphere. I'm using just a few mana rocks, but the most of my ramp is coming from cards like Wanderer's Twig, Expedition Map, Burnished Hart, Mycosynth Wellspring, and the like. I find that I usually flood out with lands really well by recurring these items. But using your Myrs with Skullclamp is a solid argument for reconsideration.

Anyways, just looking to bounce around some ideas. Again, I like your list.

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