Doomwake Giant

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Hero Legal
Magic Duels Legal
Heirloom Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2015 Rare
Journey into Nyx Rare
Promo Set Rare

Combos Browse all

Doomwake Giant

Enchantment Creature — Giant

Constellation — Whenever Doomwake Giant or another enchantment enters the battlefield under your control, creatures your opponents control get -1/-1 until end of turn.

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Doomwake Giant Discussion

cyclinggamer on Argy

6 days ago

Can you take a look at this deck -1/-1 counter with cycling for me? Looking to make my opponent's army shrink to manageable or zero toughness and strength, swing through for the win with Archfiend of Ifnir. Kinda mirroring the old Doomwake Giant deck from theros block.

I'm wondering if there is a fatal flaw I'm not considering, and why not many others are trying to run it.

thegigibeast on Daxos the Terminator

1 week ago

Ok everyone, made some edits!

@chaosumbreon87 removed some of the hatebears, like Elesh Norn, Grand Cenobite, and replaced them with more enchantments synergy, mainly Doomwake Giant. At first I was thinking about Elesh to hose creature based decks, like Yisan, but Doomwake Giantcan do the same thing, trigger exp counters, and wipe the board later on with more mana. I think more synergy is better. Also lower CMC if it is relevant.

@SaberTech removed those two enchantments as they were really shutting off my main combo line. During playtest it happened twice, and I had nothing to deal with them in hands, so I could not combo... I replaced them with some more enchantments, like Brain Maggot and Blind Obedience, because those would either help removing a card from hands or combo easier while still harming opponents speed. Also, extort can help us get some life back to spend more to our spells.

@iAzire Leyline of the Voidwill replace Nether Voidin this list since it as a similar effect to Rule of Lawand won't let me combo off with my main combo line (Bomberman). I ham not sure about the Helm, but maybe it will be considered in later updates if during some playtests it shows up to be strong enough, and if I find something else to swap.

@Zenaku17 so, Nether Voidand The Abyssare in fact getting cut, not because of budget constraints, but because they prove to be not as good as I initially thaught... Nether Voidprevents me to combo off with my main combo line, and The Abyss is not that good in cEDH, with not a lot of creatures to get rid of. If it was a creature of my choice, maybe it would have stayed, if it was more than one creature maybe it would have stayed, but sadly it was underperforming in playtests so it is going. I will replace them with Leyline of the Voidand Crypt Ghast.

Please comment on my new changes if you think they are for the best, and if I missed anything that could make the deck better!

iAzire on Daxos the Terminator

1 week ago

Maybe I play Zur the Enchanter too much but I kind of figured Helm of Obedience + Rest in Peace / Leyline of the Void was an auto include.

What are your thoughts on getting that in there? I understand RiP doesn't fit with a recursion theme.

I also like Doomwake Giant as it nicely clears the board. I looked at Thoughtrender Lamia as well, but it's lacking.

A fun combo that I don't recommend but will note here for the laughs, Academy Rector is an auto include and a piece that can be used with Kaervek's Spite and Barren Glory. Just Academy Rector on board, Barren Glory in Library, cast Kaervek's Spite on your opponents end step right before your turn, tutor Barren Glory and win.

thegigibeast on Daxos the Terminator

1 week ago

Sure extort stuff looks fun. I am not home at the moment but I am going to edit ASAP to try and lower the curve and improve everything (mainly adding extort stuff + Doomwake Giant)

SaberTech on Daxos the Terminator

1 week ago

I'm not sure how many of the other enchantment creatures would be worth running. You mentioned Doomwake Giant. Erebos, God of the Dead could possibly replace Tainted Remedy? I don't know what other enchantment creatures are really worth considering beyond that. Brain Maggot maybe?

For other hatebear options, your deck could run Torpor Orb and/or Hushwing Gryff with minimal impact to itself.

One of the issues I found with Daxos the Returned when I first tried to build with him is mana curve. Black and White have a bunch of fun enchantments but they are generally expensive to cast, and it costs a lot of mana already to get Daxos on the board, cast stuff to get counters on him, and then activate his ability.

Maybe include Crypt Ghast? It helps with mana ramping and is another permanent with Extort that you can combo off with.

Ohthenoises on Daxos the Terminator

1 week ago

Buried Alive for Eidolon of Rhetoric, Spirit of the Labyrinth, and Grim Guardian and then Replenishing them would induce many lols. (Agent of Erebos too I suppose)

The salt would flow.

Thoughts on the -1/-1 guy as well? Doomwake Giant? Him + Replenish is a little silly, maybe too jank (probably) but I could see it to wipe dorks and utility creatures. It would wreck Yisan hard for sure.

CaptSillva on Jesus, Child of God Tribal

1 week ago

You're running most of the guild gates already so you could strongly consider Maze's End. In a deck like Child, you want a win condition that won't be delayed by his effect and this is certainly one of them. If you choose to run Maze's end you will also want to run the gates you are missing and Gatecreeper Vine to help move things along.

You could also consider City of Brass, Mana Confluence, Crystal Quarry, and Kaleidostone. To help with mana fixing.

You have a largely enchantment based deck so Doomwake Giant and Sigil of the Empty Throne would both be fairly strong.

Reverie42 on Daxos - Enchantments

1 month ago

I built a very different Daxos, so it was cool to see this list. I think Celestial Dawn and Archetype of Finality are pretty neat additions.

A few things that might be non-ideal:Starfield of Nyx is really risky in Daxos. If it ever activates, all of your spirit tokens die immediately. This is because they get their normal P/T as a characteristic definition ability in layer 7a, then have it modified to 0/0 as a power/toughness setting ability in layer 7b.

You might consider trimming some number of the buff auras for more utility enchantments. I've found that being a cheap source of experience counters is frequently just not good enough on an aura. I really like Rule of Law and Eidolon of Rhetoric since they give you more room to sink mana in to generating spirits without falling behind. Some combination of Cathars' Crusade, True Conviction and Intangible Virtue can also be pretty good.

I see you have Cage of Hands. In a similar vain, you might consider Flickering Ward. That combined with Doomwake Giant is really strong. Add in Celestial Dawn and it's probably going to be hard for your opponents to play creatures. It's a bit of a nonbo with Rule of Law, but in most cases, if everyone is only casting one spell a turn, you're already pretty happy.

Skybind might also be worth considering. You've got a couple flicker effects and Daxos lets get Skybind triggers at instant speed to blink out scary attackers.

I learned about a few neat cards from this list. Thanks :)

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