Doomwake Giant

Legality

Format Legality
Noble Legal
Hero Legal
Heirloom Legal
Vintage Legal
Modern Legal
Casual Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2015 (C15) Rare
Journey into Nyx (JOU) Rare
Promo Set (000) Rare

Combos Browse all

Doomwake Giant

Enchantment Creature — Giant

Constellation — Whenever Doomwake Giant or another enchantment enters the battlefield under your control, creatures your opponents control get -1/-1 until end of turn.

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Doomwake Giant Discussion

DukeSteele on Shadowkeep (Enchantment/Tokens)

1 week ago

This incarnation of the deck is having fairly regular FNM wins against fairly competitive opponents!

This week I won a three-man pod by casting Plea for Guidance to grab Debtors' Knell and True Conviction to make my Doomwake Giant and Thoughtrender Lamia more formidable, and while hitting one opponent, draining the other as I had Sanguine Bond in play.

goblinguiderevealpls on Mogis Trigger

1 month ago

With 20 enchantments not including mogis, wouldnt Doomwake Giant be strong?

dbpunk on Best third color for 3 ...

1 month ago

I run WB enchantments and I gotta say, B works out great in those colors. I vote Abzan honestly, especially considering some of the really strong effects for enchantments like Doomwake Giant, and enchantments like Debtors' Knell, Lethal Vapors, Dictate of Erebos and Deadbridge Chant.

DrukenReaps on Best third color for 3 ...

1 month ago

I think it is going to depend on how you plan on winning. All of them are good options for a third color but if you plan on winning with commander damage your best option is naya since Uril, the Miststalker is a thing. If you are looking more to lock everyone out and poke away at them slowly black has some devastatingly hateful enchantments. It is an enchantress deck so you don't need blues draw power but blue also has some nice prison effects. I guess all three options have Starfield of Nyx so you should run that. Any thoughts on what you want the deck to really do? Enchantress theme is a good start but I really like to have some good ideas about how I want to win and what I do between winning and game start before I build, personally.

Here are some of what I think would be noteworthy cards:

Archetype of Finality, Bloodchief Ascension, Dictate of Erebos, Doomwake Giant, Painful Quandary

Enchanted Evening, Finest Hour, Supreme Verdict, Copy Enchantment, Hanna, Ship's Navigator

Xenagos, God of Revels, Iroas, God of Victory, Sulfuric Vortex, Dictate of the Twin Gods, Price of Glory

AstroAA on Krato... I mean, Daxos EDH

1 month ago

Doomwake Giant, Mesa Enchantress, all the cards we discussed earlier

sonnet666 on Daxos the Terminator

1 month ago

Thoughts:

  • This deck has very low curve. 35 lands is probably unnecessary. I'd go down to 32.

  • There's no reason not to include Phyrexian Tower, Volrath's Stronghold, Ancient Tomb, and Cavern of Souls in the landbase.

  • Add Skullclamp as a draw engine. There's enough support for it.

  • If you want Bomberman to be your main wincon, there's no reason you have to wait until your next attack to win with your spirits. Altar of Dementia, Altar of the Brood, and Blasting Station will all do the trick with no additional setup. Using Altar of Dementia on yourself also puts combo pieces in your yard and makes Skullclamp and Replenish more effective.

  • Anguished Unmaking is, in fact, better than Vindicate nearly all the time.

  • Swap Oblivion Ring for Leonin Relic-Warder. They're essentially the same effect, and Warder gets you an extra combo with Animate Dead and friends. (Warder can also be sac'ed to permanent exile while Oring can't be.)

  • Cut Doomwake Giant. This is the top of your curve and it just gives things -1/-1 when it lands. If you really want more board control, Hellfire is much cleaner.

  • Cut Agent of Erebos. We have gravehate on an untapped land now. It's unnecessary. (Scavenger Grounds)

  • If you still need room Thalia, Heretic Cathar and Blind Obedience are both ok to cut. They're ok at slowing opponents down, but not the greatest at it.

  • This last suggestion's a little more for casual play, but for Black/White creature based decks I like to include Westvale Abbey  Flip in the landbase in case he game drags on and I need to recoup some life in an emergency.

cyclinggamer on Argy

2 months ago

Can you take a look at this deck -1/-1 counter with cycling for me? Looking to make my opponent's army shrink to manageable or zero toughness and strength, swing through for the win with Archfiend of Ifnir. Kinda mirroring the old Doomwake Giant deck from theros block.

I'm wondering if there is a fatal flaw I'm not considering, and why not many others are trying to run it.

thegigibeast on Daxos the Terminator

2 months ago

Ok everyone, made some edits!

@chaosumbreon87 removed some of the hatebears, like Elesh Norn, Grand Cenobite, and replaced them with more enchantments synergy, mainly Doomwake Giant. At first I was thinking about Elesh to hose creature based decks, like Yisan, but Doomwake Giantcan do the same thing, trigger exp counters, and wipe the board later on with more mana. I think more synergy is better. Also lower CMC if it is relevant.

@SaberTech removed those two enchantments as they were really shutting off my main combo line. During playtest it happened twice, and I had nothing to deal with them in hands, so I could not combo... I replaced them with some more enchantments, like Brain Maggot and Blind Obedience, because those would either help removing a card from hands or combo easier while still harming opponents speed. Also, extort can help us get some life back to spend more to our spells.

@iAzire Leyline of the Voidwill replace Nether Voidin this list since it as a similar effect to Rule of Lawand won't let me combo off with my main combo line (Bomberman). I ham not sure about the Helm, but maybe it will be considered in later updates if during some playtests it shows up to be strong enough, and if I find something else to swap.

@Zenaku17 so, Nether Voidand The Abyssare in fact getting cut, not because of budget constraints, but because they prove to be not as good as I initially thaught... Nether Voidprevents me to combo off with my main combo line, and The Abyss is not that good in cEDH, with not a lot of creatures to get rid of. If it was a creature of my choice, maybe it would have stayed, if it was more than one creature maybe it would have stayed, but sadly it was underperforming in playtests so it is going. I will replace them with Leyline of the Voidand Crypt Ghast.

Please comment on my new changes if you think they are for the best, and if I missed anything that could make the deck better!

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