|Commander / EDH||Legal|
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|Commander 2015 (C15)||Rare|
|Journey into Nyx (JOU)||Rare|
|Promo Set (000)||Rare|
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Enchantment Creature — Giant
Constellation — Whenever Doomwake Giant or another enchantment enters the battlefield under your control, creatures your opponents control get -1/-1 until end of turn.
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Doomwake Giant Discussion
1 week ago
This incarnation of the deck is having fairly regular FNM wins against fairly competitive opponents!
This week I won a three-man pod by casting Plea for Guidance to grab Debtors' Knell and True Conviction to make my Doomwake Giant and Thoughtrender Lamia more formidable, and while hitting one opponent, draining the other as I had Sanguine Bond in play.
1 month ago
With 20 enchantments not including mogis, wouldnt Doomwake Giant be strong?
1 month ago
I run WB enchantments and I gotta say, B works out great in those colors. I vote Abzan honestly, especially considering some of the really strong effects for enchantments like Doomwake Giant, and enchantments like Debtors' Knell, Lethal Vapors, Dictate of Erebos and Deadbridge Chant.
1 month ago
I think it is going to depend on how you plan on winning. All of them are good options for a third color but if you plan on winning with commander damage your best option is naya since Uril, the Miststalker is a thing. If you are looking more to lock everyone out and poke away at them slowly black has some devastatingly hateful enchantments. It is an enchantress deck so you don't need blues draw power but blue also has some nice prison effects. I guess all three options have Starfield of Nyx so you should run that. Any thoughts on what you want the deck to really do? Enchantress theme is a good start but I really like to have some good ideas about how I want to win and what I do between winning and game start before I build, personally.
Here are some of what I think would be noteworthy cards:
1 month ago
1 month ago
This deck has very low curve. 35 lands is probably unnecessary. I'd go down to 32.
Add Skullclamp as a draw engine. There's enough support for it.
If you want Bomberman to be your main wincon, there's no reason you have to wait until your next attack to win with your spirits. Altar of Dementia, Altar of the Brood, and Blasting Station will all do the trick with no additional setup. Using Altar of Dementia on yourself also puts combo pieces in your yard and makes Skullclamp and Replenish more effective.
Anguished Unmaking is, in fact, better than Vindicate nearly all the time.
Swap Oblivion Ring for Leonin Relic-Warder. They're essentially the same effect, and Warder gets you an extra combo with Animate Dead and friends. (Warder can also be sac'ed to permanent exile while Oring can't be.)
If you still need room Thalia, Heretic Cathar and Blind Obedience are both ok to cut. They're ok at slowing opponents down, but not the greatest at it.
This last suggestion's a little more for casual play, but for Black/White creature based decks I like to include Westvale Abbey Flip in the landbase in case he game drags on and I need to recoup some life in an emergency.
cyclinggamer on Argy
2 months ago
Can you take a look at this deck -1/-1 counter with cycling for me? Looking to make my opponent's army shrink to manageable or zero toughness and strength, swing through for the win with Archfiend of Ifnir. Kinda mirroring the old Doomwake Giant deck from theros block.
I'm wondering if there is a fatal flaw I'm not considering, and why not many others are trying to run it.
2 months ago
Ok everyone, made some edits!
@chaosumbreon87 removed some of the hatebears, like Elesh Norn, Grand Cenobite, and replaced them with more enchantments synergy, mainly Doomwake Giant. At first I was thinking about Elesh to hose creature based decks, like Yisan, but Doomwake Giantcan do the same thing, trigger exp counters, and wipe the board later on with more mana. I think more synergy is better. Also lower CMC if it is relevant.
@SaberTech removed those two enchantments as they were really shutting off my main combo line. During playtest it happened twice, and I had nothing to deal with them in hands, so I could not combo... I replaced them with some more enchantments, like Brain Maggot and Blind Obedience, because those would either help removing a card from hands or combo easier while still harming opponents speed. Also, extort can help us get some life back to spend more to our spells.
@iAzire Leyline of the Voidwill replace Nether Voidin this list since it as a similar effect to Rule of Lawand won't let me combo off with my main combo line (Bomberman). I ham not sure about the Helm, but maybe it will be considered in later updates if during some playtests it shows up to be strong enough, and if I find something else to swap.
@Zenaku17 so, Nether Voidand The Abyssare in fact getting cut, not because of budget constraints, but because they prove to be not as good as I initially thaught... Nether Voidprevents me to combo off with my main combo line, and The Abyss is not that good in cEDH, with not a lot of creatures to get rid of. If it was a creature of my choice, maybe it would have stayed, if it was more than one creature maybe it would have stayed, but sadly it was underperforming in playtests so it is going. I will replace them with Leyline of the Voidand Crypt Ghast.
Please comment on my new changes if you think they are for the best, and if I missed anything that could make the deck better!