Doomwake Giant


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Hero Legal
Tiny Leaders Legal
Heirloom Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Magic Duels Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2015 (C15) Rare
Journey into Nyx (JOU) Rare
Promo Set (000) Rare

Combos Browse all

Doomwake Giant

Enchantment Creature — Giant

Constellation — Whenever Doomwake Giant or another enchantment enters the battlefield under your control, creatures your opponents control get -1/-1 until end of turn.

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Doomwake Giant Discussion

RaminMate on Enchantment Control

2 months ago

Thanks for the ideas i tried most of those cards already but since I have a lot of enchantments and spells killing creatures I think I wouldn't give a slot you could use for a wrath to a f.e. Mesa Enchantress.Doomwake Giant I haven't thought of though looks like a nice addition.

Snydog17 on Enchantment Control

2 months ago

Argothian Enchantress, Femeref Enchantress, Mesa Enchantress, and Verduran Enchantress are all great draw engines that you should include. Doomwake Giant is basically a one-sided board wipe. Sphere of Safety: Oh, you can pay 2 for each creature? How about 8 instead?Skull of Orm: Let's recur that.Replenish: That's a very Nice Bane of Progress you have there. (This card IS a bit pricy.)

Hope that helps!

CaptSillva on Zur, Enchanter

3 months ago

Here are some sweet cards that I think you could consider for this deck. Serra's Sanctum, Replenish, Retether, Daybreak Coronet, Steel of the Godhead, Vanishing Important to note that Phasing out takes all attached cards with the creature, Pariah, Rest in Peace, Energy Field Combo's well with Rest in Peace, Doomwake Giant, and Sigil of the Empty Throne.

DukeSteele on Shadowkeep (Enchantment/Tokens)

3 months ago

Time for a few changes!

OUT: Blind Obedience Doomwake Giant Kismet

IN: Tainted Remedy + Beacon of Immortality for a fun kill combo and Faith's Reward for a little more recursion as my regular opponents have begun tooling to beat me ;-)

drohack on Voltron, False God

3 months ago

Here is my attempt to figure out my "7 by 9" classification of my deck (Referenced article about "7 by 9"). The deck doesn't really fit into the model well since many of the cards overlap by just being enchantments that there's a lot of categories/single cards that only care if other enchantments get played.

The deck itself cost a lot to get rolling and I like where the ramp sits right now even if it's a bit high on cards, but being a 5 color deck has its requriements. I'd like to increase the number of cost reduction cards. And slightly increase the number of draw, and combo cards. If I had to I would probably remove some of the buff/removal/graveyard cards. The issue I have though is that I want to keep the same number of creatures as early agression is this decks downfall. If I could I would also update the mana base and then be able to cut some of the ramp cards.

Number of enchantments: 36 (a * represents that this card cares about enchantments) (15 are auras)

Mana (14)


Mana fixing(2):

Cost reduction(2):

Tutor(9) *

Enchantment tutor(6):








DukeSteele on Shadowkeep (Enchantment/Tokens)

4 months ago

This incarnation of the deck is having fairly regular FNM wins against fairly competitive opponents!

This week I won a three-man pod by casting Plea for Guidance to grab Debtors' Knell and True Conviction to make my Doomwake Giant and Thoughtrender Lamia more formidable, and while hitting one opponent, draining the other as I had Sanguine Bond in play.

goblinguiderevealpls on Mogis Trigger

5 months ago

With 20 enchantments not including mogis, wouldnt Doomwake Giant be strong?

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