Enchantment Creature — Giant
Constellation — Whenever Doomwake Giant or another enchantment enters the battlefield under your control, creatures your opponents control get -1/-1 until end of turn.
|Have (2)||sonnet666 , metalmagic|
Printings View all
|Commander 2015 (C15)||Rare|
|Journey into Nyx (JOU)||Rare|
|Promo Set (000)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Doomwake Giant occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%
Doomwake Giant Discussion
1 month ago
I would cut out one or more of the following as an emphasis: artifacts, enchantments, faeries, or tokens. Personally, I think artifacts is the weakest theme as of right now. Cards like Cranial Plating, Trading Post, Efficient Construction, and Witching Well don't do a whole lot (possibly Thopter Spy Network too). As a result of taking artifacts largely out, Emry, Luker of the Loch becomes pretty useless.
Your planeswalkers are interesting. They all play into the token theme very well.
Some cards I find are underwhelming: Daxos's Torment, Faerie Trickery, Whitewater Naiads, Harvestguard Alseids, Grim Guardian, Doomwake Giant, Agent of Erebos (I can see why you might play him), and Windfall.
There are some cards that are really good but could be easily cut such as Anointed Procession if you wanted to bring the price down.
2 months ago
I tested this against a Burn deck, as I thought that would be the most challenging for it.
I think 21 lands is too few. I know you have Enchantments that let you get two for the price of one, but these don't hit the field until Turn 3.
Many times I was waiting for one more land to drop, and getting a good opening hand without having to Mulligan was impossible.
Super Aggro decks go with 21 lands. This is a mid to late range deck, as its core mechanic takes time to build up. I would run 23 lands at least, but if this were my deck I would run 24.
If Nyx-Fleece Ram doesn't hit the field by Turn 2, this has no early game.
A bunch of 2/2s (that you don't really want to chump block with) can't hold off 2/3s for very long.
In a Burn deck the problem becomes worse, as spells that can kill a Creature by spending one are plentiful.
That's if you can even cast any Creatures by Turn 2, once again lack of land means you often can't.
Something like Sylvan Advocate may help to stall a little, and gets a boost later in the game.
Yes, it comes down one turn later, but the effect of preventing the Opponent from casting the same spell again is more than worth it.
This would have been especially good against Burn, as few of your Creatures stayed on the field.
That would save some of your Creatures, give the opportunity to get rid of big Opponent threats, and also pump for lethal.
Declaration in Stone is also good. You'll have to play around to see what works the best.
As far as which cards you might cut - you have way too many 4 ofs. I see this in a lot of decks. Although it might seem to make a deck more consistent, it actually has the opposite effect. Due to all cards wanting prime place at the table, none of them have it.
In my opinion, these could be cut back to 3:
That's my take on things. Be aware that sometimes decks play differently on paper than in the TappedOut playtester.
This is particularly pertinent for lands, which often show up with more regularity.
Hope that helps.
5 months ago
You might like these: Lunar Force , Seal of Cleansing , Seal of Doom , Seal of Removal , Sun Titan , Diplomatic Immunity , Shielded by Faith , Ethereal Armor , Doomwake Giant , Hall of Heliod's Generosity , Sigil of the Empty Throne , Mark of Eviction , Mesa Enchantress , Grim Guardian , Thoughtrender Lamia
5 months ago
You might like these cards: Cloud Cover , Flickering Ward , Mark of Eviction , Conviction , Lunar Force , Seal of Cleansing , Zur the Enchanter , Spark Double , Animate Dead , Doomwake Giant , Thoughtrender Lamia , Coastal Piracy , Distant Melody , Cultural Exchange
5 months ago
I have a five-colour Witchcraft deck, so I know the temptation of making a five-colour Curse deck. I love this deck to pieces, so perhaps I may offer some advice. Why don't you play more Enchantment Creatures? Aegis of the Gods gives one hexproof, which can be irritating for Burn decks and targeted removal. Agent of Erebos has to go into this deck, no question. Withe every single Enchantment you play, you may exile someone's graveyard. If your opponent has a pesky graveyard deck ... you ruin his or her entire game plan. Archetype of Finality is immensely useful. Doomwake Giant slows aggro decks down a little. Dreadbringer Lampads and Grim Guardian would also be useful in this deck.
I hope this essay helps!
1 year ago
NoOneOfConsequence I actually did playtest your deck once (I know, it isn't a great sample size by any means), yet many cards are an issue. I apologize, I really want to like a deck you post, just to not make this a dramafest, but I can't say a bad deck is good. Damnation and Wrath don't need to be put into the deck at all.
Here is a full list of cards that are particularly overpriced, and where each card I think is bad or could be better fits, if you truely believe that I can't evaluate it fairly:
Doomwake Giant - Interesting repeatable board wipe, a meta-dependent inclusion though, not good for the average cEDH meta, but does have a place in some lists. I'd drop, but could imagine many arguments for it's inclusion.
Ghostly Prison - anti-attacks, which just rarely comes into play outside of kiki-lines and the sort, a strange meta-dependent inclusion, but I coudl much less justify this one.
Karmic Justice - Cool card, but often enchantment removal comes in the form of bounce or exile, and so this effect feels very off.
Vindicate - 3 mana remove 1 thing is a lot of wasted mana, easy drop.
No Mercy - Really a lot of attack-hate, strange for a stax list with a commander that generates blockers. Easy drop at a 4 mana do nothing enchantment.
Knowledge Pool - I get the Eidolon of Rhetoric / Rule of Law combo with it, but many decks have better value engines than Daxos, or can respond by killing one of the pieces, or can kill Daxos. These make this combo rarely an easy way to finish the game, requiring a ton of setup/backup that survives the lock. I think better options exist.
Sigil of the Empty Throne - A slow, 5 mana do nothing enchantment, it takes forever to get this going, easy drop.
Sphere of Safety - This much creature-attack hate? How much do you need? 1 card is often too much with Daxos in the CZ, but you run... including sweepers... like 11? Wow. Your meta must be all Edric and Blood Pod, maybe 1 Kess Twin, nah, just all Edric decks.
Black Market - maybe in a meta with 50 Edric decks. Outside of that, easy drop.
Land Tax - should run the Geddon/Ravages package or leave this out.
Mesa Enchantress - Slow card draw on a weak creature is just removal bait, this deck has better cards for the slot. Harder drop.
Phyrexian Arena - A lot of math goes into why this card is generally pretty bad. Inefficient and weak in most circumstances, and needs almost 5 unimpeded turns to get enough value to be okay. Better cards for the slot.
Cabal Coffers - big mana, not worth it outside of ANS.
Vesuva - copying a land to enter tapped leaves you in a lack of mana. Weak card.
Command Beacon - easy drop, weak card.
Deserted Temple - Easy drop, weak card.
Strip Mine - Good card, not here.
Temple of Silence - scry is weak when you lose due to not having mana, easy drop
Kor Haven - Easy Drop, never gonna use that ability
Plains x4 - Not great at Fixing
New inclusions (Total drops are at 42)
Base inclusions: Fellwar Stone , Prismatic Lens , Thought Vessel , Everflowing Chalice , Caves of Koilos , Command Tower , City of Brass , Mana Confluence , Exotic Orchard , Cavern of Souls , Gemstone Caverns , Gemstone Mine , and Tarnished Citadel
Total real cards left to put in: 29
Thorn of Amethyst , Thalia, Guardian of Thraben , Trinisphere , Tangle Wire , Sphere of Safety , Damping Sphere , Fragmentize , Aura of Silence , Dismember , Lotus Petal , Dark Ritual , Kataki, War's Wage , Crucible of Worlds , Bottomless Pit , Oppression , Liliana of the Veil , Static Orb , Linvala, Keeper of Silence , Ethersworn Canonist , Aven Mindcensor , Torpor Orb , Planar Void , Grafdigger's Cage , Ensnaring Bridge (just for your meta), Dark Confidant , Containment Priest , Chalice of the Void , Sanctum Prelate , Alms Collector
That would be the deck.
1 year ago
1 year ago
DangoDaikazoku that's a fair assessment and i can absolutely forgive you, haha.
I see Doomwake Giant being cut. I haven't had a chance to play him yet so i really have no idea whether or not he will be good enough. I think he'd be great if i took a more enchantment heavy route with Skybind and other enchantments, but right now that is not what this deck does. Arena Rector is a card I have definitely considered, and the effect is too powerful to ignore. my original thought for not including it was because I didn't have a reliable way to kill it myself, and having it exiled would feel bad overall, but it makes a good blocker to dissuade people from attacking me.
Night Incarnate is another card I have considered, which may make the cut if I go the enchantment heavy route.
But hey I appreciate the little bit of feedback. I'll definitely consider it the next time I'm able to be in front of my cards.