Song of Freyalise

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Song of Freyalise

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

, — Until your next turn, creatures you control gain ": Add one mana of any color."

— Put a +1/+1 counter on each creature you control. Those creatures gain vigilance, trample, and indestructible until end of turn.

Quady14 on Slimefoot, the Stowaway

5 days ago

Phew, I got kind of exhaustive with this so apologies in advance but Slimefoot's very nostalgic for me so it's my pleasure to pass along some of my includes I didn't see mentioned already. Hope it helps and from one fungus friend to another I wish you good luck!

Dina, Soul Steeper: teams up with Slimefoot's life gain on saproling death triggers and in a pinch she can be a mana sink sac outlet.

Priest of Forgotten Gods: Easily turns saprolings into extra damage, mana and card draw, probably one of my favorite value generators.

Psychotrope Thallid: Has gotten grossly $$$ for a utility add, but undeniably one of the better small Fungus creatures alongside Utopia Mycon to draw more sap generators and life drainers into your hand while executing your gameplan.

Vitaspore Thallid: You never know when a little haste can turn the tables to start tapping abilities early or stage a surprise Overrun or well-timed Song of Freyalise, I like including this fella just for that.

Body Count: Similar to Plumb the Forbidden this instantly reloads your hand when you (or an opponent) sweep your tokens.

Dig Up: Fun on-theme turn-1 ramp that can be Cleaved into a Diabolic Tutor. Not that that's very powerful or speedy but it's nice to have a flexible multitasker in the mix.

Gruesome Fate: Easy game ender for big damage if nobody quells your saproling-growing, you can do a one-two punch casting this first, then sacrificing your tokens if you can finish off the table.

Saproling Symbiosis: A saproling-specific Second Harvest effect that doubles its count based on all creatures, not just tokens, so your nontoken life drainers will contribute to the token generation as well.

Spontaneous Generation: After you get a huge hand with Plumb the Forbidden, Body Count, Snake Umbra and Keen Sense this will basically blow up your token army to preposterous size.

Saproling Burst: Old card with clumsy wording but for Slimefoot's purposes you can basically drop it on the board, gain 7 saprolings by removing all the Fading triggers thus killing the enchantment, which in turn destroys the tokens made with it. Another great big-damage finisher or surprise value play.

Fungal Plots: Despite Golgari colors I don't think Slimefoot benefits as much from recursion as others so this lets you use your graveyard as a token cultivating ground when your nontoken creatures die from removal or board wipes, plus gives you an outlet to sacrifice those saprolings two at a time for card draw and life gain. It does a lot for a low cost so I consider it an auto-include.

Night Soil: Selective graveyard hate to fuel token production, not as multifaceted as Fungal Plots above but a good token generator to have around in longer games along with Necrogenesis.

Moldervine Reclamation: Good, generalized Golgari card advantage and life gain on death triggers. A little expensive but well worth it if games trend longer.

Agent of the Iron Throne: Just a nice life drain enchantment from the D&D set, enchantments stick to the board better than creatures too so it can be worth the slot.

Snake Umbra: Same as Keen Sense if you slap this on Slimefoot, other than the Totem protection which is excellent for Commander, you get a card for every instance of damage thus making every saproling worth 3 cards in your average 4-player pod. Unless your tokens get mass bounced or exiled AND you don't have one of your many free sac outlets you'll never run out of fuel for the engine. This also makes Thought Vessel and Reliquary Tower worth considering in case you do end up holding a pile of good cards in hand, lol.

Verdant Embrace: Rounds out the Tendershoot Dryad & Verdant Force saproling-every-upkeep silliness with an aura you can pop onto your sturdiest creature so it sticks around.

Neko-Te: Last one and a weird one but Neko-Te on Slimefoot turns every death trigger into two damage so you'll kill your opponents in half the time/sacs. Good to shave down your turn clock to victory.

8netherwind8 on Mazirek's Blood Bank | V-TDM

2 months ago

Beebles - No worries; always liked Carrion Feeder dropping in at 1cmc to explode triggers is all. Only reason I mentioned the "wipe" was for if someone gets off the ground 1st (Gruul tricks, Animar, Selesnya, etc); as Grave Pact seems to be the "go-to" for that here.

Have you ever considered evasion? I've been chumped many a time with "go-wide, then go-tall" decks, and it feels bad when your 15/15s get shutdown by just good-ol' Avenger of Zendikar (or doubler decks, cough Rhys the Redeemed cough). Ever consider: Song of Freyalise - (elf) Bramblewood Paragon/Tuskguard Captain - or the new Sandstorm Salvager? Suddenly, the snowball is an avalanche ;)

king-saproling on Not another Bunny

1 year ago

Cadira looks like such a fun commander. Personally I would make these swaps:

Sheltering Boughs -> Battle Mastery
Giant Growth -> Fireshrieker
Nature's Embrace -> Song of Freyalise
Escape from Orthanc -> Hope Against Hope
Massive Might -> Sigil of the Nayan Gods
Savage Surge -> Eidolon of Countless Battles
Saddle of the Cavalier -> Hunter's Prowess
Nahiri, the Lithomancer -> Shamanic Revelation
Marble Diamond -> Avacyn's Pilgrim
Witch's Oven -> Mosswort Bridge
Cloak of the Bat -> Windbrisk Heights
Sigardian Paladin -> Pollenbright Wings
Dormant Grove -> Gilded Goose
Biogenic Upgrade -> Camaraderie
Manifold Key -> Rabble Rousing
Wedding Invitation -> Shield of the Oversoul

Ammonzy on Luminous Engine cEDH [Tayam, Lumious Enigma]

1 year ago

Gidgetimer

Btw if don't like Nature's Chosen and how it's dependent on Cradle, you can use Song of Freyalise for a true mana converter. It's not as explosive but more consistency

Calopaloca on Epic Insect Token Struggle

2 years ago

@Licecolony Thank you for your suggestions. I appreciate it.

In my experience with this deck. By the time I was able to attack I had so many tokens on the field that there wasn't a lot that my opponent was able to do to protect themselves anyway. Either that or I won through Epic Struggle. Trample isn't that helpful since most creatures will have a power of 1 anyway. Stampede may help with this problem but usually my opponents creatures had toughness 2 or higher.

However, Song of Freyalise sounds like a good addition, for the indestructible and vigilance.

Thanks again. :)

Licecolony on Epic Insect Token Struggle

2 years ago

Don't assume you want to run a Song of Freyalise effect or Stampede effect?

lhetrick13 on Gishath's Jungle

2 years ago

SunoKasai - I like the deck list. Very similar to mine (Gishath Spared No Expense!!!). I like the addition of Song of Freyalise and Overwhelming Stampede. I had not thought of those cards and they pair well with Gishath.

You might consider Commune with Dinosaurs or Thunderherd Migration over Adventurous Impulse. Topiary Stomper is also pretty sweet in terms of establishing a presence on the field and also providing some early ramp.

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