Changeling Outcast

Changeling Outcast

Creature — Shapeshifter

Changeling (This card is every creature type.)

Changeling Outcast can't block and can't be blocked.

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Set Rarity
Modern Horizons (MH1) Common

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Legality

Format Legality
Block Constructed Legal
Pauper Legal
Duel Commander Legal
Penny Dreadful Legal
Vintage Legal
Casual Legal
Highlander Legal
1v1 Commander Legal
Pauper EDH Legal
Modern Legal
Canadian Highlander Legal
Oathbreaker Legal
Unformat Legal
Magic Duels Legal
2019-10-04 Legal
Commander / EDH Legal
Legacy Legal
Tiny Leaders Legal
Leviathan Legal

Changeling Outcast Discussion

jakeelephant006 on its too late they are already under your bed

1 week ago

This deck performs very well with some decently large deficiencies. I think you need to cut some weaker cards (sorceries and creatures mostly) and add in more Ninjas and ninja synergies.

Cards to Cut: Creatures: Definite cuts are Jeskai Infiltrator, but I'd also heavily consider trimming Dark Impostor, Deathcult Rogue, Etrata, the Silencer, and Nezumi Cutthroat.

Sorceries: Definitely cut Hour of Eternity, Kefnet's Last Word, Paranoid Delusions and consider trimming Ghostform, Slip Through Space, or Stealth Mission.

Artifacts, Enchantments, Instants, Planeswalkers, and Lands: I would definitely cut Briber's Purse, Fatal Push, and Vraska, Scheming Gorgon while also giving thought to the merits of including Skygames, Bontu's Monument, Forge of Heroes, Unclaimed Territory, and of, or at least the Amonkhet, cycling lands.

The cards I have recommended are either slow, have low to zero synergy with the rest of the deck, or are typically weak in commander.

Cards to Add Creatures: Ninjas, ninjas, and more ninjas (plus some cheaper unblockables for good measure). There are 19 Ninjas in mtg history (excluding changelings). You have 11 in this deck. I think you ought to have more. The cheapest are Mistblade Shinobi, Okiba-Gang Shinobi, Skullsnatcher, Throat Slitter, and Walker of Secret Ways. Higure, the Still Wind and Ink-Eyes, Servant of Oni are both reasonable splurges in terms of powerful Ninjas to acquire. Now for other creatures to enable Ninjitsu. First off, I could have included Changeling Outcast in the last section since it is also a Ninja and you should absolutely be running it in here. Other small unblockables for you to Ninjitsu into are Gudul Lurker, Slither Blade, Tormented Soul, Faerie Seer, Mothdust Changeling, Gingerbrute, Dimir Infiltrator, Baleful Strix, Invisible Stalker, Augury Owl, Sage Owl, Spire Owl, and Cloud of Faeries. All of these cards are less than 3 cmc, and are either entirely unblockable or have good etb/ltb or dealing combat damage synergy (and are mostly pretty cheap too). I'd recommend adding at least 3 or 4 of them in addition to the above ninjas.

Other cards: This section is mostly for general things that you could do to make this deck more consistent and enjoyable to pilot, but there are a couple specific synergies I think you're missing out on. They're both pretty intertwined so I'll just address them together. I think you could be putting in a few more cards that are good to reveal off of Yuriko's trigger and ways to manipulate the top of your library so you get those card when they are most impactful. I am referring to cards like Treasure Cruise, Sibsig Muckdraggers, Temporal Trespass, Dig Through Time, Draco, Consign / Oblivion, Murderous Cut, Far / Away, Curtains' Call, Into the Story, Submerge, Commandeer, Commit / Memory, Discovery / Dispersal, Rags / Riches, In Garruk's Wake, and any other high cost card that has an alternate mana cost, mana reducing ability, split card, or is a high impact card. Then you could also throw in a few ways to manipulate the top of your library like Brainstorm, Ponder, Serum Visions, Tamiyo's Epiphany, and Crystal Ball. The only other synegystic thing you could put in here is making your other creatures Ninjas as well with Conspiracy, Xenograft, Arcane Adaptation, and Amorphous Axe.

Otherwise, you could probably add in some more ramp (Sol Ring, Mind Stone, Star Compass, etc.), card draw (see cantrips above and Last Thoughts), board wipes (could probably replace Bontu's Last Reckoning with some of the ones from the last section or just add those ones or some other good boardwipes) and spot removal or counterspells (I don't see a lot of good ways to deal w/ non-creature permanents in here).

multimedia on Hail to Kolaghan King!

2 weeks ago

Hey, you're welcome.

Yes, I got a little carried away with suggestions, but I did that on purpose for advice in how to improve a theme for your deck.

If you choose to play the Dragon/Goblin theme then this is a good budget Goblin interaction to create repeatable Goblin tokens when you attack. Chirurgeon protects Krenko and you can sac a Goblin he creates after he attacks to protect him in combat. Chirurgeon can also protect a Dragon by sacing a Goblin. Krenko with protection can create a ton of Goblin tokens each time it attacks.

Can use any single Goblin token to champion Mob. Then you have a 5/5 Goblin who whenever any Goblin does damage to an opponent you create a Goblin token. Krenko and Mob can get out of hand creating Goblin tokens. Add Kolaghan or dashed Kolaghan with other Dragons for a huge attacks.

Changelings: Taurean Mauler, Changeling Outcast, Venomous Changeling, etc. are unique creatures in Magic because they're all creature types. With a theme of Dragons/Goblins these creatures can pull double duty since they can trigger Kolaghan/Lathliss since they're a Dragon and they also get the bonuses of Goblins.

multimedia on RRRRRRRRRRRRRRR

3 weeks ago

Hey, nice budget version of Brass.

Cards a $1 or less each to consider adding:

Lands

Pirates

Repeatable Draw

Evasion

Command Tower is one of the best lands for multicolored decks in Commander and it's $1. Pirates have to do combat damage to a player to trigger Brass this makes Pirates who have flying/other evasion important because they can more easily attack and not be blocked thus do combat damage to a player. Wonder can give all your Pirates flying as long as it's in your graveyard and you control one Island. More Pirates with flying/other evasion makes Bident and Mission good repeatable draw since for each Pirate who does combat damage to a player you draw a card.


Cards to consider cutting:

  • Walk the Plank
  • Cancel
  • Heartless Pillage
  • Thaumatic Compass
  • Vance's Blasting Cannons
  • Dusk Legion Dreadnought
  • Lightning-Rig Crew
  • Storm Fleet Swashbuckler
  • Headstrong Brute
  • Rigging Runner
  • Storm Fleet Aerialist

Good luck with your deck.

Borkul on Horned Havoc (Minotaur Tribal)

3 weeks ago

I think you could cut ragemonger for Changeling Outcast, since all your minotaurs are already cheap.

zephyr_chang on Evasive Rogues

1 month ago

Yes, it's a bit slow. It comes down on Turn 4 and gives you value from Turn 5 onwards. You might want to make the deck a bit faster; your creatures are quite fragile and don't do well in combat (most of them have only 1 toughness without buffs), your best hope is to win by Turn 5 or 6 I reckon? So you might want to drop the Oil, the random planeswalker, the 6-drop, and play more Stinkdrinker Bandit and Changeling Outcast (from an above comment).

welcometomacys on Yuriko. Boo! Ninjas

1 month ago

If you can find a cut for it, Changeling Outcast is great in a Yuriko deck!

sergiodelrio on Evasive Rogues

1 month ago

Changeling Outcast, as this deck desperately needs more 1-drops

lagotripha on Horned Havoc (Minotaur Tribal)

1 month ago

This feels a little awkwardly top-heavy- a lot of the '1 mana spells' are things you want in later turns of the game, while most of the creatures to beat down with are three drops. Scarhide might be the only 'officially a minotaur' one drop, but Changeling Outcast and Universal Automaton might help fill out some spots.

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