Changeling Outcast

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Changeling Outcast

Creature — Shapeshifter

Changeling (This card is every creature type.)

Changeling Outcast can't block and can't be blocked.

Licecolony on Goaded With The Sauce

1 month ago

I really like your manifest take on Jon. Consider Dulcet Sirens. It's a clever way to mitigate risk of having those horrible creatures for yourself. I'll definitely be adding Crawlspace and Endless Whispers to my list.

Suggested removals from deck Plague Reaver. While it's a nice card to give away, the turn you play it you'll have to sacrifice Jon Irenicus to Plague Reaver's trigger regardless of which order you put the abilities onto the stack. You'd rather not lose Jon.

Gisa, Glorious Resurrector. It's something you can't give away, which means it's good when you're ahead, but not great when you're behind,. Your mileage may vary, but I think getting something more immediately impactful on the board tends to be best.

Mirko Vosk, Mind Drinker. You're not running a mill strategy, you'll only be filling the graveyard of dedicate graveyard decks.

Taniwha. I love this creature and totally understand running it for the memes, but phasing triggers before your upkeep, which means that when you give it away, it'll be phased out for the first turn under your opponent, so they'll keep their lands and you won't draw a card from Jon's ability. The turn cycle has to make two full rounds before Taniwha does anything.

Tergrid, God of Fright  Flip. Unlike Sheoldred, Tergrid doesn't make the opponent do either of its effects. It's another creature you don't want to give away, and Jon makes cards unsacrificeable. It just won't trigger much unless you're against a sacrifice deck.

Ensnaring Bridge. The creatures you donate will often be quite big. Ensnaring bridge will prevent them from attacking your opponents and deny you card draw.

Chromatic Lantern. It's only good if you need the mana fixing. You don't need the mana fixing. Try something like Thought Vessel or Decanter of Endless Water or Midnight Clock instead.

Assault Suit doesn't goad the creatures itself. Often they'll swing at you if possible.

Dissipation Field. Not as good as it looks. Doubles ETB triggers. Anti synergy with cards like Endless Whispers.

No Mercy Jon just has better options for this slot. If you can replace a non-creature with a creature in this deck, you usually want to.

Grave Betrayal. That's 7 mana for a card that could ruin your game by forcing you to revive bad cards you do not want.

Diplomatic Immunity. You want instant speed protection and protection from board wipes. Something like March of Swirling Mist is more versatile offensively and defensively.

Dark Ritual. I'm uncertain what you're trying to ramp into so quickly that you would need this. Maybe I'm wrong.

Countersquall. You may as well play the one mana version in An Offer You Can't Refuse.

Redirect may be bested by Narset's Reversal? That's a matter of opinion.

AEtherize risks bouncing creatures attacking other opponents such as those you've goaded but want them to keep. Try replacing this with a more versatile effect like Reins of Power or a more aggressive effect in Illusionist's Gambit.

Damnation. Jon prefers sacrifice board wipes so that your opponents keep their shit creatures.

Overall I think you could run less counter-magic in favor of more proactive effects.

Cards to Consider Creatures Generally I want to focus on adding creatures that you can give away and then steal back later to win the game.

With Jon, you often want cheap evasive creatures to give out for early card draw with his ability. Right now you have 1 two-drop creature. Throwing in a Changeling Outcast or a Slither Blade can mean you can give a creature away for cheap and still hold up mana for other things. Slither blade wouldn't die to Heartless Summoning too.

In the two-drop slot, you can run creatures that are more defensive like Baleful Strix, or give you card draw like Sygg, River Cutthroat or just more powerful creatures like Flesh Reaver which is a goaded 6/6 that can deal 12 damage a turn or Wretched Anurid. Heck, you can even add a versatile two-drop in Dimir Infiltrator which can be given away in the early game or used as a tutor in the late-game.

In the three drop slot, I think your idea of adding Steel Golem is a great one to make sure the only creatures your opponent has are the ones you're giving them. It's a brutal card. Rotting Regisaur is a card you don't mind giving away early, and can take back later to win. Phyrexian Soulgorger can be donated to an opponent as a goaded 10/10. They won't have to pay the upkeep, but that's a great body to give someone as a political tool. Cephalid Facetaker is also worth consideration though I personally don't run it.

In the four-drop slot, like you mentioned, Grid Monitor is a proactive creature counter. Abyssal Persecutor can save you from death. Archfiend of the Dross is risky but fun (it comes back to your control after the opponent dies).

In the 5-drop slot, both of the evil-eye cards are absolute ALL STARS. They work so well every game I've drawn them. They can also replace some of your weaker defenses like No Mercy and Dissipation Field

As a sidenote, I also like Deep-Sea Kraken as an unblockable 8/8 that can win you the game with homeward path.

Removal I recommend running more sacrifice-based removal since it'll mean your opponents keep the crap you give them. Things like Tergrid's Shadow or Vona's Hunger or All is Dust (one of my favorites) or Killing Wave. I also prefer Toxic Deluge to some of your other removal since it goes through hexproof. Curse of the Swine is also an exile effect that can be selective and works really well. You can also run single-target removal like Reality Shift or Pongify if you'd rather instant speed interaction. Feed the Swarm is quality. If you really don't care about cruelty, you can run Torment of Hailfire, but that card is honestly always too boring for me to want in my decks.

Card Draw Jon has access to some great card draw that most decks can't take advantage of. Fateful Handoff is a card draw spell that also donates (though does not goad). Sygg, River Cutthroat works well with evasive threats you give away (though should not be donated). Verity Circle works great with Jon's ability since it donates the creature first, and then taps it down. Teferi's Ageless Insight allows you to double your draw triggers from Jon.

Equipment Remember that you can donate creatures while they're equipped and you still control the equipment so they can't re-equip it. Pact Weapon makes the attacking creature bigger, while ensuring you can't die, and will draw you another card whenever the donated creature attacks. Dowsing Dagger  Flip works effectively on evasive creature to get you ramped. Vorpal Sword is a win condition on your unblockable evasive creatures.

Goad Dulcet Sirens, Bloodthirsty Blade.

Misc Graveyard removal is king. Throw in a Scavenger Grounds. My favorite card to run is Reality Shift. Make an Avenger of Zendikar spawn a dozen Wretched Anurids. It's not GREAT, but it is always funny. Cultural Exchange is a fun time too with all your manifest and shitty creatures.

That is all. Hope it was helpful.

Gleeock on Eminence: Do you like it …

1 month ago

Grubbernaut are you using lame things like Changeling Outcast as an example because of the agro mana value? Admittedly, agro knights will be the best, but there are plenty of better knights like Adeline, Resplendent Cathar, the cavaliers, off the top of my head without looking them up.

Free rummage from the command zone is no joke & there are plenty of decent knights, mostly at mana value 3 but value 2 has a few as well. There are plenty of higher-end reanimate target knights as well. Indestructible on this commander will be interesting too, or just plain beautiful for Tragic Arrogance & a buttload of boardwipes.

Eminence is fine. I do think due to popularity, ease of this eminence ability, undervaluing of free rummage, recent tuning of precons, & popularity/access (face commander) - this dude has similar potential to Edgar to be a 'Scourge of Casual'

Thank goodness this eminence ability is not worded similar to Breena, the Demagogue for multiple triggers! :)

Grubbernaut on Eminence: Do you like it …

1 month ago

Inalla is broken, Edgar is the scourge of casual, and the rest are forgettable.

Sidar won't be broken, and is probably the sweet spot for the keyword. Knight tribal is weak, so the best things to trigger it will be Changeling Outcast and Mothdust Changeling or similar. It just seems like a worse Raffine.

wallisface on Spinjutsu

2 months ago

Some thoughts:

  • 22 lands feels a little low for a deck that is trying to juggle being both proactive and reactive. Personally i’d go to 23 - though i haven’t played the deck to know which number feels better.

  • Cunning Evasion feels really pointless to me, its going to mess with your own tempo heavily, for really limited gain. You’re better-off just kill-spelling a creature that’s blocking your stuff, or not worrying about it.

  • your creature count is too high, giving you too few means of interaction. I’d drop both Silver-Fur Master and Ornithopter (while also playing the full playset of Changeling Outcast, as it helps with your faerie count). That gives you 6 extra slots to control the boardstate.

  • Kaito, Dancing Shadow is probably a sideboard card at best. If a game goes long enough to get value from him, you’re in trouble. I’d leave him in the sideboard and just bring him in for super grindy matchups (or, ditch him entirely).

  • I agree the deck would perform a LOT better with Bitterblossom. Your best solution fir playing without it is to try and build the deck as aggressively as possible - you don’t want the game to go long because you’ll get out-valued.

multimedia on my first deck idea

3 months ago

Hey, good start for being new to Commander, nice Bitterblossom and Sensei's Divining Top.

Sol Ring could replace Edge of the Divinity? Sol is a staple mana rock for ramp in Commander decks. It's powerful and the most played card.

By adding more one drop Rogues who have evasion (unblockable or flying) can help to have a more established army of Rogues who can attack the turn you play Anowon. More Rogues with evasion will have an easier time doing combat damage to a player which is wanted to trigger Anowon and other effects when creatures you control do combat damage to opponents. Consider cutting some five drops, four drops and three drops for more one drop Rogues?

Changeling Outcast is a Changeling, it's every creature type at all times in all zones (battlefield, hand, library, graveyard, exile). Agonizing Syphon, Access Denied, Annihilate costs too much mana for what they do. Reconnaissance Mission and Kindred Discovery are examples of impactful four drop and five drop with Rogues, you would much rather use your mana to cast these then the others.

multimedia on Be'lakor Demons

5 months ago

Hey, Satoru Umezawa is spicy tech. Some other tech to consider is Zagras, Thief of Heartbeats? Makes it so with Belakor any Demon who ETB can kill any creature it targets with damage. Belakor + Great Unclean One is a machine gun with Zagras.

How about adding a few lower mana cost Demons with evasion to help to get through for ninjutsu? These can also help to get more Demons on the battlefield quicker for Belakor draw.

Loot, more entomb effects and expanding on reanimation are more ways to get Demons on the battlefield quicker, relying less on ramp.

Emergence Zone is helpful with Liliana's Contract. It's mana before you want it as a flash source. Flash allows Contract to be on the battlefield much less time then not which gives you more chances of winning with Contract.

Good luck with your deck.

Hi_diddly_ho_neighbor on It's just business

6 months ago

Neat deck. I like the theme that you are going for. Here are a couple thoughts:

Maybe a few more ways to ensure your creatures connect? Any of Cover of Darkness (a bit pricey), Fear, Trailblazer's Boots, Changeling Outcast, Dauthi Voidwalker, Access Tunnel (most of your stuff is small), Whispersilk Cloak, or Prowler's Helm could work.

You only have a few non-rogue/assassin/mercenary creatures, but you could use Conspiracy or Maskwood Nexus to make every creature that you have count.

Icbrgr on Modern Ninja Control

7 months ago

I would try cutting 1x Counterspell and adding 1x Familiar's Ruse to see how that feels... Ornithopter is kinda tricky due to the tribal benefits for faerie/ninja typings as well as maintaining cards in hand to keep Force of Negation live (currently 26-28 so your plenty fine there)... for playtest purposes try to going down 2x Changeling Outcast and 2x Faerie Seer and trying combinations of thopter and Faerie Miscreant to see what you like/performs best.

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