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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Hunter's Prowess
Sorcery
Until end of turn, target creature gets +3/+3 and gains trample and "Whenever this creature deals combat damage to a player, draw that many cards."
TheMadRocketeer on Who's Counting?
1 month ago
Nice!
I'm considering this change.
Swap In:
- Archetype of Endurance #Protection
- Fertilid #Acceleration #Gain_Counters
- Surrak, the Hunt Caller #Gives_Haste
Swap Out:
- Armorcraft Judge #Draw
- Hunter's Prowess #Draw
- Ulvenwald Oddity Flip #Beater #Gives_Trample
Headers13 on Power and Poison
7 months ago
Headers13 on vannifar evolved enigma
8 months ago
I've recently put a similar deck together Flippin'drazi, might I suggest Return of the Wildspeaker and or Soul's Majesty instead of Hunter's Prowess to take away the need to get damage through to draw cards.
king-saproling on Not another Bunny
10 months ago
Cadira looks like such a fun commander. Personally I would make these swaps:
Sheltering Boughs -> Battle Mastery
Giant Growth -> Fireshrieker
Nature's Embrace -> Song of Freyalise
Escape from Orthanc -> Hope Against Hope
Massive Might -> Sigil of the Nayan Gods
Savage Surge -> Eidolon of Countless Battles
Saddle of the Cavalier -> Hunter's Prowess
Nahiri, the Lithomancer -> Shamanic Revelation
Marble Diamond -> Avacyn's Pilgrim
Witch's Oven -> Mosswort Bridge
Cloak of the Bat -> Windbrisk Heights
Sigardian Paladin -> Pollenbright Wings
Dormant Grove -> Gilded Goose
Biogenic Upgrade -> Camaraderie
Manifold Key -> Rabble Rousing
Wedding Invitation -> Shield of the Oversoul
eliakimras on Naya Plus Counters
1 year ago
Great build! +1/+1 Counters is probably the most open-ended theme to build around, so you have plenty of options to choose from. Here are some suggestions:
To increase card draw in your build, consider Harmonize, Blessing of Frost, Garruk, Primal Hunter, Return of the Wildspeaker, Rishkar's Expertise, Shamanic Revelation, Hunter's Insight, Hunter's Prowess, Soul's Majesty.
If you want to bolster 's presence on your deck, consider Halana and Alena, Partners, All Will Be One, Grumgully, the Generous, Taurean Mauler, Boros Charm (another defensive spell), Naya Charm, Invigorating Hot Spring and Kessig Wolf Run.
Hi_diddly_ho_neighbor on Sekki, Ghost Piñata
1 year ago
This, I like this. First of all, I had no idea you could use Sekki like that. +1 from me
Some suggestions for the two problems you want help with:
Early game: One thing you could do is run a bunch of mana dorks. All the Llanowar Elves variants will help you ramp into Sekki faster, give you early creatures to equip Sword of the Animist and Mask of Memory onto, and will make green draw spells like Shamanic Revelation more useful if you haven't been able to make spirits off Sekki.
Card Draw: Green has some fairly strong card draw options for a go tall strategy that you could still consider in Harmonize, Rishkar's Expertise, Momentous Fall, Runic Armasaur, Ohran Frostfang, Hunter's Insight, Soul's Majesty, and Hunter's Prowess.
IHATENAMES on Budget Beasty
1 year ago
Hunter's Prowess card draw ideas.
I would cut the cultivate effects for creatures that ramp like your Llanowar Elves there are plenty of 1 drops that tap for mana. Or 2 drops that have more utility then a mana dork. .
Slippery Bogbonder protection idea .
Cool cards
Nature's Way Removal
Gemrazer removal
Spring-Leaf Avenger regrowth on a creature
Inscription of Abundance Removal or pump with options
Higher budget stuff to maybe look at.
CamraMaan on Elves lovers...HELP!
2 years ago
I'm gonna say more draw, or at least more efficient draw, which is easy in a green creature deck. Along the Beast Whisperer line of thinking, you have to include Vanquisher's Banner, as well as Zendikar Resurgent and/or The Great Henge for both the ramp and draw, and probably include Guardian Project as well, and maybe Soul of the Harvest. Next I would consider stuff like Shamanic Revelation, Collective Unconscious, Freyalise, Llanowar's Fury, or maybe Inspiring Call if you'll be distributing enough +1/+1 counters to creatures. To go other routes for draw, I would consider including Grothama, All-Devouring to attack/fight/"sac" a bunch of "excess" creatures for draw, or Skullmulcher does similar in a pure sac way, or perhaps Ohran Frostfang, Regal Force, Toski, Bearer of Secrets, Benefactor's Draught, Mind's Eye, War Room, and while Nissa, Voice of Zendikar is off the Elf theme, it's still effective for more than draw. Or go with stuff like Rishkar's Expertise, Hunter's Prowess, or Garruk, Primal Hunter if you're going the tron route with Lathril. If you don't mind spending some money, it's hard not to also mention Sylvan Library.
Anyway, tons of great draw options that are in line with your deck's theme. And if you have excess ramp, you need excess draw to keep up.
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