|Commander / EDH||Legal|
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|Battle for Zendikar (BFZ)||Uncommon|
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Converge — Put a 1/1 white Kor Ally creature token onto the battlefield for each color of mana spent to cast Unified Front.
Unified Front Discussion
1 year ago
Perhaps consider Eerie Interlude? It gives your field the possibility of evasion, and you the option of bouncing a select number of your creatures and not all of them. That way, you're not forced to bounce your creatures with a lot of +1/+1 counters and lose them all if you don't need to.
What about Unified Front? You're running all 5 colors, and it gives you 4 Ally ETBs if you max the Converge. This Sorcery has great synergy with stuff like Kazuul Warlord - for four mana you turn your 3/3 into an 8/8 with four 5/5 buddies. And that's assuming you don't have Hardened Scales out already...
Speaking of Converge, Bring to Light also gives you the opportunity to tutor out any of the Allies in your deck and play them for free! Not only that, you can also play Instants and Sorceries for free, too. It's like having an extra copy of all your Allies plus Patriarch's Bidding, March from the Tomb, Rite of Replication, etc., all in one! It gives you a ton of versatility as a tutor, and the ability to play the card for free when you Converge high enough makes it very mana efficient.
1 year ago
Seems like a great deck! I love playing Allies in Modern too. +1 from me.
What do you do with this deck against UB creature hate? I noticed you don't really have any post-boardwipe options, or ways to protect your field.
Some ideas for you that I use in my Ally deck: Eerie Interlude can not only bounce your whole field, since all the Allies re-enter at the same time you get to trigger all their abilites for as many times as you have Allies. This can get you some big Blademasters or gain you a lot of life with the Clerics.
Other options would be graveyard recursion, like March from the Tomb or Return to the Ranks. The big problem is having enough mana to cast them after your Druid dies - 20 land is too few to be consistent enough to get you the 5 land you need to recover by the time the opponent locks out the board post-wipe (not to mention counterspells...) This may mean splashing black, yes, but it also means you can add key Allies like Hagra Diabolist and Bala Ged Thief, who present alternate paths to victory that don't hinge on combat damage.
If you end up adding some of these spells for recursion's sake, then might I also recommend Bring to Light? If you Converge for 5, you can tutor for March from the Tomb and cast it for free, meaning you only need 1 copy of your recursion spell to have access to it. Then just pack as many Bring to Light's as you want in order to tutor out the spell you need. In fact, if you Converge for 5 with Bring to Light, you can tutor any Ally, Instant, or Sorcery out of your deck and cast them for free.
Last suggestion is Unified Front. It gets you up to 4 Ally ETBs for as little as 4 mana - as an Ally player you should know how swull that can make your board. If you have a Harabaz Druid out, Unified Front's creature generation pays for itself.
1 year ago
Heya. I recently made a 5-color Ally deck too. It's a little more combo than this one, but I definitely like the focus on combat this deck has. Allies can get ridiculously swull out of nowhere and take the game by surprise. I'm stealing your idea of using Stunt Double and Taurean Mauler for my deck, so feel free to make those suggestions on mine if you want the suggestion count. (:
As far as suggestions for you, you've already got a lot of them in your Maybeboard. I would give Eerie Interlude a big thumbs up - it's great for evasion or triggering a bunch of ETB abilities simultaneously.
Also, Unified Front is cheap and always awesome to draw into. I usually tutor for Kazuul Warlord if I draw Unified Front - the combination of the two gives me a 7/7 and four 5/5's, plus 4 +1/+1 counters to the rest of the board.
One idea I don't see on your list is Mirror of the Forebears. It's great for the flexibility that comes with it - one turn it can be a Murasa Pyromancer, the next a Hagra Diabolist. Also gives you an edge of protection against boardwipes, since it's not always a creature.
One more recommendation - I find running War's Toll gives a creature-heavy deck like this advantages against both control and aggro. People generally won't want to swing into you, encouraging them to attack other people if they decide to swing all out. It also keeps UW control from tapping lands for mana on their turn and yours, forcing them to play more conservatively.
Okay I lied, one more. Consider Odric, Master Tactician. I shouldn't really need to explain why he'd be a great fit for this deck's style, he speaks for himself.
Good luck! I look forward to hearing how this deck fares.
2 years ago
Just having a look at this now, Duggan.Got a fair few allies, but sadly not all of them!
Looks like you may be a couple dollars over budget too, so might have to make a replacement somewhere
Initial thoughts are lose the non-ally ramp creatures Avacyn's Pilgrim, Elves of Deep Shadow, Alloy Myr and to a lesser extent Joiner Adept (since her ability is quite special) and replace them with mana rocks, as artifacts can survive a board wipe much better.
You're probably also going to want to put in some more removal. Board wipes are tricky in heavily creature based decks, as you damage yourself as much as anyone else, but In Garruk's Wake or Plague Wind can provide the solutions you need. Another good wipe for you is Aligned Hedron Network, since most of your guys will be under 5 power.
Zendikar Resurgent might be a good shout for card draw and mana efficiency. Since you'll be playing regular creatures it's a reliable source of draw... although I haven't checked the price... even so you may not even want to put it in as there are probably more pressing options ahead of it.
Cheap removal like Angelic Purge or Journey to Nowhere might be good and perhaps even Oblivion Ring. You could really go with anything cheap, but a good guideline is usually 7-10 removal options (not including board wipes), however I see lots of your creatures can serve as forms of removal themselves, so you may not need to cut that much stuff?
The tricky part is knowing what to axe from the list, so I'll just see if I can short-list what I would consider to be the most redundant, or least efficient cards:
Felidar Guardian - More or less a one time effect unless you can reliably flicker him over and over again and for 4 mana you have better stuff to do.
Coralhelm Guide - The activated ability is quite costly, and usually in a smaller creatures deck you tend to be swinging wide rather than tall. Unblockability is attractive, but is it worth not including more removal for?
Tajuru Beastmaster - It's a good ability to be sure, but you need to be playing in lost and lots of allies pre-combat to make it worth it, and there are strictly better versions already in the deck. If you have to make a cut, perhaps this guy?
Prismatic Geoscope - Reads very well, but even in a 3 color deck, it's hard to tease those basics out of the deck. You might end up paying for a 5 mana slow rock that only taps for 2 or 3, in which case Market Festival becomes a slightly better option. Generally speaking by the time you've manged to get one of each basic out, you'll already have more than enough mana.
Allied Reinforcements adds up in terms of mana efficiency, but that's all it does. If it cast at instant speed it would make a nice combat trick or instant rally trigger, but as a sorcery it's a little lackluster. One pop of two extra allies is nice, but I'd priorities some removal ahead of this, especially considering the volume of creatures you already have. I'd argue the same point to a lesser extent for Unified Front, but four simultaneous rally triggers, is nothing to sniff at on the other hand.
Also you can definitely afford to cut a couple of lands. 37 is usually what I would consider a max amount, but with your curve topping out at 6 mana cost (low for EDH) you could probably afford to go down to 35 if you needed to.
Stoneforge Masterwork a good card for this, if you end up having room, maybe not though?
That's about all my thoughts on this for now. The main thing is probably just more removal though. Other than that the prospect of all those stacking rally triggers looks really scary and intense! Nice job! =)
2 years ago
There's a few suggestions I can make based off the 4-color Ally deck I use that is very similar to this.
Since you can produce all five colors, I really recommend Unified Front and Bring to Light. Bring to Light can tutor for any of the nonland, nonartifact cards in this deck and play them for free. Unified Front can get you 4 Ally ETB triggers. The Cavern of Souls and Ally Encampments won't give you colored mana for them though, which may limit their usability.
I'm thinking about using Descendants' Path in my Ally deck, but haven't gotten around to adding them yet. It's a great Turn 3 drop that can help you ramp your boardstate and get more triggers.
I'm really surprised you don't have Eerie Interlude. It provides your Allies with instant-speed evasion while also giving you a solid win-con for 3 Mana if you have the right Allies on the field (Excavators, Diabolists, etc.) Since they all see each other, they'll all trigger each other on re-entry. For example, if you flicker two Excavators, a Druid, a Freeblade, and a Diabolist, you can mill for a total of 50 cards, bleed someone for 25 life, and get 5 +1/+1 counters on your Freeblade.
Panharmonicon is another card that will do you a lot of good. 4 mana seems like a lot in a tribal deck like this, but the ability to double all your ETB triggers is far better than playing one more Ally.
Rite of Replication can also tilt the scales in your favor (and can be tutored with Bring to Light if you have 5 colors). Kicking it on an Excavator or Diabolist usually means the game is over.
With how aggressive and destructive Modern is, I'd really recommend you have some recursion. March from the Tomb is nice, but so is Rally the Ancestors. Imagine milling half your library with an Excavator, only to cast Rally the Ancestors for 4, putting all the milled 2- and 1-drop Allies on the field, effectively ending the game.
Do you get use out of the Kabira Evangel? I always thought the ability was nice, but a little limited since its effect is only temporary.
Since you only have 18 lands, consider adding a fourth Druid to help you 'get there' with mana.
2 years ago
6_color_control you should consider Unified Front instead of Lingering Souls. It is much better choice fo mardu colours. Imagine the look on the opponents face when you have only Ondu Cleric on the battlefield and you cast it. It triggers three times at once and you gain 12 lifes. Or just add 3x +1/+1 counter on any other ally.
2 years ago
Unified Front costs , and can give you 3 tokens based on your colours. claws costs , attaches for a swing the next turn for meaning from turn 3 you potentially start making an ally token, rather than turn 4. It also recovers from a sweeper like Anger of the Gods, Damnation, Supreme Verdict etc.
2 years ago
Thanks Darth_Savage !
I've replaced the Silkwrap with Journey to Nowhere, great idea. As for the Tutor, I'd use it most of the time to search for Hagra Diabolist so I opted for Brainspoil instead.Personally I'm not sure how I'd fit in Beastcaller Savant. I love the card and the fact he has haste is a big plus. But I don't really know what I should switch.. As for Captain's Claws, I'm sure to try it in the future. If Unified Front doesn't give the expected result, I will definitely consider it!
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