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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Unified Front
Sorcery
Converge — Put a 1/1 white Kor Ally creature token onto the battlefield for each color of mana spent to cast Unified Front.
![Halimar Excavator feature for Turn 4, Mill 600 Cards Please... [Primer]](http://static.tappedout.net/mtg-cards-2/worldwake/halimar-excavator/halimar-excavator-cropped.jpg)
Los333 on
General Tazri’s Allies
7 months ago
Akoum Battlesinger
Beastcaller Savant
Harabaz Druid
Kor Bladewhirl
Makindi Aeronaut
Serene Steward
Chasm Guide
Ally Encampment
Black Market Connections
Cavern of Souls
Changeling Outcast
Conjurer's Mantle
Cryptic Gateway
Descendants' Path
Haunting Voyage
Kindred Charge
Kindred Summons
Molten Echoes
Patchwork Banner
Path of Ancestry
Radiant Destiny
Raise the Palisade
Reflections of Littjara
Secluded Courtyard
Shared Animosity
Stoneforge Masterwork
Unclaimed Territory
Unified Front
Unsettled Mariner
Urza's Incubator
Arcane Signet
Chromatic Lantern
Command Tower
Cryptolith Rite
Elven Chorus
Smothering Tithe
Song of Freyalise
Tarnation Vista
Unknown Shores
Elfhame Sanctuary
Blightstep Pathway
Flip
Crumbling Necropolis
Crystal Grotto
Darkbore Pathway
Flip
Hengegate Pathway
Flip
Riverglide Pathway
Flip
Reflecting Pool
Mistgate Pathway
Flip
Clearwater Pathway
Flip
Mystic Monastery
Needleverge Pathway
Flip
Nomad Outpost
Savage Lands
Seaside Citadel
Barkchannel Pathway
Flip
Cragcrown Pathway
Flip
Spirit of Resistance
Argy on
General Tazri's Allies
3 years ago
Join the Ranks and Unified Front do NOT do the same thing.
One is a Sorcery, one is an Instant.
The Instant can trigger Rally on an opponent's turn. The Sorcery cannot.
Therefore the Instant speed of Join the Ranks makes it better, for this deck.
Likewise, Swiftfoot Boots and Lightning Greaves have a significant difference. One gives Hexproof and one gives Shroud.
The owner of a permanent can't target something with Shroud, but they can if it has Hexproof.
That makes Swiftfoot Boots the better choice.
My guess is that you have forgotten that lands are permanents, which seems to happen a LOT when people give deck suggestions.
Amulet of Vigor is absolutely amazing in this deck, because it makes all the tri lands come in untapped, and raring to go.
The one suggestion you made that was helpful was Selfless Glyphweaver Flip and I will insert that instead of Coalition Relic
Thanks for mentioning it.
Spaghetti_boy on
General Tazri's Allies
3 years ago
Personally I would remove Bala Ged Thief and Beastcaller Savant because 1. While Bala Ged Thief is a good card, it doesn't really contribute to your wincons and 2. I would remove Beastcaller Savant because it has a very minimal effect on your board state as a whole(in other words I think that card slot would be used more effectively with a different card). I run a similar setup to you but with less lands without any mana issues if youre worried about that. Gideon's Phalanx is very expensive for the effect that it gives but I respect your choice. If anything you should probably swap Join the Ranks with Unified Front since it does the same thing but better, same with Swiftfoot Boots and Lightning Greaves . I'm not sure how much use you get out of Amulet of Vigor but it doesn't seem like it would have a big effect on this deck, maybe consider Darksteel Plate instead. Selfless Glyphweaver Flip could also be a really good choice for on demand indestructible, maybe replace Drana's Emissary .
Spaghetti_boy on
General Tazri's Allies
3 years ago
I recommend Panharmonicon and Yarok, the Desecrated to double up on your ETB for Hagra Diabolist . Other than cards that don't replace specific things, you should replace Gideon's Phalanx with Unified Front , If you want to add life drain I can give you some Ally oriented ideas.
Simerix on
Ally Commanders
4 years ago
Bad: Brilliant Spectrum Dutiful Return Cancel Unsummon Retreat to Hagra Saving Grace Reliquary Tower Bloodbond Vampire Coralhelm Guide Drana's Emissary Hagra Sharpshooter Halimar Tidecaller Infantry Veteran Kalastria Nightwatch Lifespring Druid Ondu War Cleric Reckless Cohort Tajuru Pathwarden Umara Entangler Zulaport Chainmage
Recommendations: Sea Gate Loremaster Turntimber Ranger Beastcaller Savant Tajuru Warcaller Agadeem Occultist Angelic Captain Irregular Cohort Akoum Battlesinger Kazandu Blademaster Tajuru Archer Graveshifter Unsettled Mariner Unified Front Distant Melody Oblivion Ring Gideon, Ally of Zendikar Pillar of Origins Mana Geode Prismatic Lens Ally Encampment Evolving Wilds Terramorphic Expanse
AceVonDuck on
Tazri/Zada
5 years ago
Oh my god, this is so COOL! I absolutely love this concept! I had to go look up the official rulings on Splice to be sure, and I have to say, this is really clever. One thing I notice that I'm sure you're aware of: you'll need to be careful of needlessly casting any of the "protection from [color]" spells, since that'll effectively prevent you from casting any more spells of that color on any of your creatures.
I see a number of creature token generation cards. Any reason in particular you chose the ones you did and not Unified Front or Allied Reinforcements? Also, I understand the instants and sorceries are the focal point, not the allies, but did you consider Ally Encampment as a last resort to protect Zada? True, it will only produce colorless if not being used to cast Tazri or Zada, but Gemstone Caverns will only produce colorless for many (I would wager "most") of your entire games.
Last question: what's the main reasoning for Plow Through Reito? Just to have something to splice onto? I don't see any Plains in the deck, so just curious.
Overall, super duper love the idea. I'm gonna look at this more later and see if I can find any other cards worth considering. May playtest it on here a few times to fully wrap my head around it.
KongMing on
6 years ago
Perhaps consider Eerie Interlude? It gives your field the possibility of evasion, and you the option of bouncing a select number of your creatures and not all of them. That way, you're not forced to bounce your creatures with a lot of +1/+1 counters and lose them all if you don't need to.
What about Unified Front? You're running all 5 colors, and it gives you 4 Ally ETBs if you max the Converge. This Sorcery has great synergy with stuff like Kazuul Warlord - for four mana you turn your 3/3 into an 8/8 with four 5/5 buddies. And that's assuming you don't have Hardened Scales out already...
Speaking of Converge, Bring to Light also gives you the opportunity to tutor out any of the Allies in your deck and play them for free! Not only that, you can also play Instants and Sorceries for free, too. It's like having an extra copy of all your Allies plus Patriarch's Bidding, March from the Tomb, Rite of Replication, etc., all in one! It gives you a ton of versatility as a tutor, and the ability to play the card for free when you Converge high enough makes it very mana efficient.
KongMing on
Unity (An Ally Tribal Deck)
7 years ago
Seems like a great deck! I love playing Allies in Modern too. +1 from me.
What do you do with this deck against UB creature hate? I noticed you don't really have any post-boardwipe options, or ways to protect your field.
Some ideas for you that I use in my Ally deck: Eerie Interlude can not only bounce your whole field, since all the Allies re-enter at the same time you get to trigger all their abilites for as many times as you have Allies. This can get you some big Blademasters or gain you a lot of life with the Clerics.
Other options would be graveyard recursion, like March from the Tomb or Return to the Ranks. The big problem is having enough mana to cast them after your Druid dies - 20 land is too few to be consistent enough to get you the 5 land you need to recover by the time the opponent locks out the board post-wipe (not to mention counterspells...) This may mean splashing black, yes, but it also means you can add key Allies like Hagra Diabolist and Bala Ged Thief, who present alternate paths to victory that don't hinge on combat damage.
If you end up adding some of these spells for recursion's sake, then might I also recommend Bring to Light? If you Converge for 5, you can tutor for March from the Tomb and cast it for free, meaning you only need 1 copy of your recursion spell to have access to it. Then just pack as many Bring to Light's as you want in order to tutor out the spell you need. In fact, if you Converge for 5 with Bring to Light, you can tutor any Ally, Instant, or Sorcery out of your deck and cast them for free.
Last suggestion is Unified Front. It gets you up to 4 Ally ETBs for as little as 4 mana - as an Ally player you should know how swull that can make your board. If you have a Harabaz Druid out, Unified Front's creature generation pays for itself.