Agent of the Iron Throne

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Agent of the Iron Throne

Legendary Enchantment — Background

Commander creatures you own have "Whenever an artifact or creature you control is put into a graveyard from the battlefield, each opponent loses 1 life."

Quady14 on Slimefoot, the Stowaway

1 month ago

Phew, I got kind of exhaustive with this so apologies in advance but Slimefoot's very nostalgic for me so it's my pleasure to pass along some of my includes I didn't see mentioned already. Hope it helps and from one fungus friend to another I wish you good luck!

Dina, Soul Steeper: teams up with Slimefoot's life gain on saproling death triggers and in a pinch she can be a mana sink sac outlet.

Priest of Forgotten Gods: Easily turns saprolings into extra damage, mana and card draw, probably one of my favorite value generators.

Psychotrope Thallid: Has gotten grossly $$$ for a utility add, but undeniably one of the better small Fungus creatures alongside Utopia Mycon to draw more sap generators and life drainers into your hand while executing your gameplan.

Vitaspore Thallid: You never know when a little haste can turn the tables to start tapping abilities early or stage a surprise Overrun or well-timed Song of Freyalise, I like including this fella just for that.

Body Count: Similar to Plumb the Forbidden this instantly reloads your hand when you (or an opponent) sweep your tokens.

Dig Up: Fun on-theme turn-1 ramp that can be Cleaved into a Diabolic Tutor. Not that that's very powerful or speedy but it's nice to have a flexible multitasker in the mix.

Gruesome Fate: Easy game ender for big damage if nobody quells your saproling-growing, you can do a one-two punch casting this first, then sacrificing your tokens if you can finish off the table.

Saproling Symbiosis: A saproling-specific Second Harvest effect that doubles its count based on all creatures, not just tokens, so your nontoken life drainers will contribute to the token generation as well.

Spontaneous Generation: After you get a huge hand with Plumb the Forbidden, Body Count, Snake Umbra and Keen Sense this will basically blow up your token army to preposterous size.

Saproling Burst: Old card with clumsy wording but for Slimefoot's purposes you can basically drop it on the board, gain 7 saprolings by removing all the Fading triggers thus killing the enchantment, which in turn destroys the tokens made with it. Another great big-damage finisher or surprise value play.

Fungal Plots: Despite Golgari colors I don't think Slimefoot benefits as much from recursion as others so this lets you use your graveyard as a token cultivating ground when your nontoken creatures die from removal or board wipes, plus gives you an outlet to sacrifice those saprolings two at a time for card draw and life gain. It does a lot for a low cost so I consider it an auto-include.

Night Soil: Selective graveyard hate to fuel token production, not as multifaceted as Fungal Plots above but a good token generator to have around in longer games along with Necrogenesis.

Moldervine Reclamation: Good, generalized Golgari card advantage and life gain on death triggers. A little expensive but well worth it if games trend longer.

Agent of the Iron Throne: Just a nice life drain enchantment from the D&D set, enchantments stick to the board better than creatures too so it can be worth the slot.

Snake Umbra: Same as Keen Sense if you slap this on Slimefoot, other than the Totem protection which is excellent for Commander, you get a card for every instance of damage thus making every saproling worth 3 cards in your average 4-player pod. Unless your tokens get mass bounced or exiled AND you don't have one of your many free sac outlets you'll never run out of fuel for the engine. This also makes Thought Vessel and Reliquary Tower worth considering in case you do end up holding a pile of good cards in hand, lol.

Verdant Embrace: Rounds out the Tendershoot Dryad & Verdant Force saproling-every-upkeep silliness with an aura you can pop onto your sturdiest creature so it sticks around.

Neko-Te: Last one and a weird one but Neko-Te on Slimefoot turns every death trigger into two damage so you'll kill your opponents in half the time/sacs. Good to shave down your turn clock to victory.

Housegheist on

2 years ago

I don’t wanna be picky, but that are more than your suggested 5 non-land cards from other sets (Agent of the Iron Throne, Putrefy, Mortality Spear, Netherborn Altar, Cranial Plating, Disciple of the Vault).

What do you think abiut using Call of the Ring. It provides constantly card-draw at a neglectable cost and constantly tempting triggers. Galadriel, Gift-Giver and Horn of the Mark can do some work.

May i ask you the reason of cutting Merry, Warden of Isengard? You will automatically tutoring him/Pippin, Warden of Isengard if you cast the other. Kinda-Cantrip.

But i like your approach. I restricted myself to up to 10 non-LotR cycle cards (lands too, currently used 9). Maybe we can share some thought?


Frodo & Sam (LotR only…almost)

Commander / EDH* Housegheist

SCORE: 3 | 110 VIEWS | IN 1 FOLDER


Crow_Umbra on Metalmissery666

2 years ago

Hi there! I think you might have a smoother time playing Burakos, Party Leader / Folk Hero as your commander. I also bought and upgraded the Party Time precon, and initially tried it with Nalia de'Arnise as the commander. I've found having Burakos at the helm and leaning more heavily into the Party focus can make for a very fun and resilient build.

You have a lot of strong and higher mana costed cards, so having some Treasure production in your command zone will help you cast some of your bigger spells more consistently if you decide to keep your deck in its current form.

All that being said, I think that although you have many strong cards in your deck, it does lack some cohesion and synergy. Although you have Maskwood Nexus in deck to turn all your creatures into Party members, you may not always draw it or tutor it out, so having your creatures be primarily be Party classes will help with consistency, regardless if Nalia or Burakos is the commander.

Having Burakos and even a couple Party creatures can have you pumping out 1-4 treasure per combat, which is nothing to scoff at. This opens up additional alternate win-cons like Revel in Riches, and creates some fun synergy with things like Agent of the Iron Throne, Disciple of the Vault, and Marionette Master.

aceofrainbows on Uh... Let Me Read Your Commander Real Quick...

2 years ago

Aceh: hi, sorry I didn't get around to responding to this until now. Bontu will be going in shortly, and in fact I bought one a while ago for this purpose! I just haven't gotten around to updating it. Other new additions are going to be Agent of the Iron Throne, Dark Ritual, Braids, Arisen Nightmare, and Malakir Rebirth  Flip.

DrukenReaps on So what are the Background …

3 years ago

I haven't taken a solid look at them all yet but a few seemed pretty neat. I think a lot of folks just like to build 3 color decks mostly. Maybe I'm wrong though.

Cultist of the Absolute

Haunted One

Agent of the Iron Throne

All seem like they could be pretty good if paired up well.

Dogmagic on Elenda's Entourage *Primer*

3 years ago

Updated for Baldur's Gate! Ghost Lantern and Agent of the Iron Throne barely missed the cut. Im still interested in trying to see if I can fit them in at some point. Ghost Lantern is pretty interesting with it's Adventure Effect. Agent of the Iron Throne provides an extra death trigger ping which is something im always trying to pack more into.

Davinoth on Prosper's Purgatory [Retired]

3 years ago

     elliotmward97: I think they're both pretty good!

     Agent of the Iron Throne will likely be a little more impactful in this deck, but I'm definitely going to try both of them.

Davinoth on Prosper's Purgatory [Retired]

3 years ago

     elliotmward97: So in the end, I actually cut Cunning Rhetoric for Imperial Recruiter. I was looking really hard at Mayhem Devil but thought it would be better to cut it for Agent of the Iron Throne once I pick one up.

     Rhetoric is good, but similar to other cards we've talked about in that it requires participation on behalf of my opponents.

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