Nature's Chosen

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Nature's Chosen

Enchantment — Aura

Enchant creature you control

Enchanted creature has, "(0): Untap this creature. Play this ability only during your turn and only once each turn."

As long as enchanted creature is white, it has "Tap: Untap target artifact, creature, or land. Play this ability only once each turn."

wallisface on Why is Untapping Lands a …

2 months ago

legendofa I have an issue with you contesting my statement of "a large portion of those cards are extremely old" and then deciding yourself what the goalposts should be for my own statement. I never said that only old-bordered cards are old... the current "new" border has still been in use for a ridiculous quantity of time, and the colour pie has shifted numerous times since its creation. For me, anything that was printed 10+ years ago, fits into the "extremely old" category... so if you're going to pull me-up on what's old-or-new, that is the yardstick i'm measuring.

Now, ordering cards by how old they actually are (instead of arbitrary card-frames) yields the following (using only the cards you've already listed):

1993 (31 years ago): Ley Druid

1995 (29 years ago): Juniper Order Druid

1996 (28 years ago): Nature's Chosen, Emerald Charm

1997 (27 years ago): Elder Druid, Earthcraft, Llanowar Druid

1998 (26 years ago): Awakening, Argothian Elder

1999 (25 years ago): Early Harvest

2002 (22 years ago): Krosan Restorer

2004 (20 years ago): Rude Awakening, Nature's Will

2005 (19 years ago): Stone-Seeder Hierophant, Seedborn Muse, Patron of the Orochi

2006 (18 years ago): Magus of the Candelabra

2007 (17 years ago): Woodland Guidance

2009 (15 years ago): Garruk Wildspeaker

2010 (14 years ago): Bear Umbra

2012 (12 years ago): Arbor Elf, Urban Burgeoning

2013 (11 years ago): Voyaging Satyr

2014 (10 years ago): Nissa, Worldwaker

2017 (7 years ago): Initiate's Companion, Hope Tender, Nissa, Genesis Mage, Blossom Dryad

2018 (6 years ago): Ley Weaver, Cacophodon

2019 (5 years ago): Wilderness Reclamation, Rime Tender

2021 (3 years ago): Sculptor of Winter, Saryth, the Viper's Fang, Jorn, God of Winter  Flip

2022 (2 years ago): Likeness of the Seeker  Flip, Civic Gardener

2023 (last year): Rustvine Cultivator, Portent Tracker

2024 (this year): Innocuous Researcher

Using the above data, the below rant is in defense of my claim "From what i’m seeing, the general trend is that this effect used to be quite prominent in green but something that’s slowly being phased out/down for green over time", which may have been the other thing you were contesting??

Now, at face value this paints a picture that indicates an-eb-and-flow of constant printings of green-land-untap effects, perhaps even slightly favoring those printings in the more recent years. HOWEVER - this does not take into account the actual percentage of cards printed in any given year.

For example, in 1996 2 cards exist in our category, BUT only 468 new cards were printed that year. 2022 also has 2 cards in our category printed, but also had 2004 new cards printed into it, meaning those 2 cards represented a significantly lower percentage of what green represented that year.

With Wotc printing an increasingly large quantity of cards every year, this effect has been getting an increasingly lower-percentage-share of cards given to it. The one anomaly I see is 2017, where 4 cards were printed in a year that made 861 new cards, making it about on-par with our beforementioned 1996 example.

legendofa on Why is Untapping Lands a …

2 months ago

wallisface I'm still going to contest that. Scryfall search comes up with 45 mono-green cards with the words "untap" and "land". Ignoring stuff like Blizzard and Chokefoil, there are nine cards in that group with ye olde bordere that untap lands, seven with the Modern border, and fourteen with the 2015 border, skipping those whose primary purpose is to turn lands into creatures like Wakeroot Elemental. Two of them are legal in Standard, and thirteen--about a third of the total, and more than ye olde bordere--are legal in Pioneer. I'm not seeing the dropoff for land untapping in green.

Ye Olde Bordere, "untap" + "land": Ley Druid, Elder Druid, Juniper Order Druid, Nature's Chosen, Early Harvest, Earthcraft, Awakening, Argothian Elder, Krosan Restorer. total 9

Modern Border, "untap" + "land": Rude Awakening, Nature's Will, Stone-Seeder Hierophant, Magus of the Candelabra, Garruk Wildspeaker, Bear Umbra, Urban Burgeoning, Voyaging Satyr. total 8

2015 Border, "untap" + "land": Nissa, Worldwaker, Initiate's Companion, Hope Tender, Nissa, Genesis Mage, Blossom Dryad, Ley Weaver, Wilderness Reclamation, Sculptor of Winter, Saryth, the Viper's Fang, Likeness of the Seeker  Flip, Civic Gardener, Rustvine Cultivator, Portent Tracker, Innocuous Researcher. total 14

Ye Olde Bordere, "untap" + "permanent": Emerald Charm, Seedborn Muse. total 2

Modern Border, "untap" + "permanent": none.

2015 Border, "untap" + "permanent": Cacophodon, Rime Tender, Jorn, God of Winter  Flip. total 3

Ye Olde Bordere, "untap" + "Forest": Llanowar Druid. total 1

Modern Border, "untap" + "Forest": Patron of the Orochi, Woodland Guidance, Arbor Elf. total 3

2015 Border, "untap" + "Forest": none.

So there's 39 green cards that can untap lands in some capacity, with 34 of those being more or less land-specific. Again, these counts ignore cards that untap lands by turning lands into creatures, focusing only on those whose main function is the untap. It also ignores Un-cards.

Analysis of blue to follow.

wallisface on Why is Untapping Lands a …

2 months ago

legendofa the extremely old cards i’m seeing are stuff like Argothian Elder, Awakening, Early Harvest, Earthcraft, Elder Druid, Juniper Order Druid, and Nature's Chosen.

From what i’m seeing, the general trend is that this effect used to be quite prominent in green but something that’s slowly being phased out/down for green over time.

DreadKhan on Uril Deck Need Suggestions Help Please! - jtneal92

3 months ago

I'm not sure how fast you usually end games, but I love Field of the Dead in my Voltron decks, it's ability to generate blockers is usually very relevant by the time it's active. It's best in a Green deck, where you often run land ramp effects over stuff like Arcane Signet, but technically if you fetch Jetmir's Garden it'll still enter tapped, and Signet doesn't, I just hate stuff like Vandalblast wiping me out, they price the effect so low. Anyways, if you wanted to run Field of the Dead, you would probably switch out 1 of each Basic for a Snow-Covered version (you'd only need 3, so it's not a big investment), these have a different name and can help turn on Field! Other things that might help Field work are Crop Rotation, since you run Ancient Tomb (and Sanctum!) I think this is a must anyways, Open the Way is a truly great ramp effect, Farseek is another spell that can find a typed dual or tri, the only thing it can't find is a Basic forest, which is usually fine when you've already got Green in my experience. Considering you're using some pretty strong lands I would consider Hour of Promise, it's a Primeval Titan trigger for less mana, but you just get the one. With lands this good getting two of them should give you a pretty big edge. Into the North can find a Snow land, which would help in a Field of the Dead deck. I suspect with a 5 mana Commander your deck will run smoother if you could find space for a few more lands, up to you obviously but I do suggest a few lands you could consider. At the same time I'd also toss in a few more ramp effects, Green has some good ones, ones that survive the board wipes people will be tutoring up vs a deck like this!

If you're on Serra Sanctum, I feel like mentioning a few cards I like to use with it, to eek out a bit more value. Ruin Ghost can flicker it and generate a bunch of mana, as can Nature's Chosen (which is even an Enchantment!), you might even look at Deserted Temple (probably the worst option all told). Kessig Wolf Run is a card I don't run with Sanctum (I don't have Red i that deck), but plays very well with large amounts of mana, and if you're stuck playing vs a guy that keeps wiping your board. I'm always impressed by it's ability to generate a threat from a weenie, I imagine it'll be more effective with your Commander. Normally I run Wolf Run as much for Trample as the buff, but you do have a lot of Trample sources in here.

Oh yeah, I just remembered a weird trick I like to use in a Boros deck (it was desperate for card draw and I didn't want to spend even more), I settled on using Crown of Flames and Flickering Ward as auras that I could recast over and over. You could also use Whip Silk if you wanted, but the only one of those that seems worth the include in a deck this competitive is Ward, which can make you very hard to block vs some boards, but I think you'd mostly have it to trigger your Enchantress cards.

TehGrief on Multiple Nature's Chosen on a …

8 months ago

I have a white creature enchanted by two Nature's Chosen; are there considered to be two different "Tap: Untap target artifact, creature, or land. Play this ability only once each turn." or does it only count as one ability?

Ammonzy on Luminous Engine cEDH [Tayam, Lumious Enigma]

1 year ago

Gidgetimer

Btw if don't like Nature's Chosen and how it's dependent on Cradle, you can use Song of Freyalise for a true mana converter. It's not as explosive but more consistency

Ammonzy on Luminous Engine cEDH [Tayam, Lumious Enigma]

1 year ago

Gidgetimer

Yes, the undying loop requires haste

Nature's Chosen is used primarily on Tayam but really any white creature. You then use that enchanted creature to untap Gaea's Cradle for the most part, as Cradle is a core aspect of the deck.

Whenever you have a chance to tutor, your first targets should always be either Wall of Roots or Gaea's Cradle depending on your hand.

Another example of how powerful Gaea's Cradle is, theres a loop with Sylvan Safekeeper where you can replay Cradle for more and more mana as long as you have the counters to supply this loop, for example with Leyline of Abundance or Hexdrinker

Gidgetimer on Luminous Engine cEDH [Tayam, Lumious Enigma]

1 year ago

I'm missing what you are doing with Nature's Chosen. It is an aura and both abilities are once per turn, so how are you using it to convert untapped creatures into mana (what I assume you mean by the categorization of "mana converter")?

I'm also missing how your undying loop works without a fifth piece. Are you just taking it for granted that Tyvar or Crossroads are out and not mentioning them as the fifth combo piece?

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