Nature's Chosen

Nature's Chosen

Enchantment — Aura

Enchant creature you control

Enchanted creature has, "(0): Untap this creature. Play this ability only during your turn and only once each turn."

As long as enchanted creature is white, it has "Tap: Untap target artifact, creature, or land. Play this ability only once each turn."

Browse Alters View at Gatherer

Printings View all

Set Rarity
Alliances (ALL) Uncommon

Combos Browse all

Legality

Format Legality
Leviathan Legal
Legacy Legal
Casual Legal
Commander / EDH Legal
Vintage Legal
Limited Legal
Canadian Highlander Legal
Oathbreaker Legal
Duel Commander Legal
1v1 Commander Legal
Unformat Legal
2019-10-04 Legal
Tiny Leaders Legal
Highlander Legal

Latest Decks as Commander

Nature's Chosen Discussion

Cmi1103 on Rhys the Redeemed, Leader of all, Follower of none

1 month ago

Rhys is so fun, and I agree there are so many different directions to take! In my own version, 0-60 in 3.5! (Rhys tokens) I opted for more Instants and Sorceries to create x tokens to fill the board out of seemingly nowhere with all the doubling effects available. How does your deck hold up on card draw? I personally love running Huatli, Radiant Champion and Runic Armasaur along with Mentor of the Meek and Skullclamp that you have. I also enjoy Nature's Chosen as another way to untap Rhys or one of the mana dorks each turn for free. Illusionist's Bracers are also great here. Combine them with your doubling season or anointed procession and you'll have tokens out the wazoo!

ghostfire86 on Uril, the Mistalker

1 month ago

There’s only two one drop aura ramp to the three mana dorks you’re running. The rest of the worthwhile aura ramp are two drops which could replace the two drops your running. If you wish to argue Bloom Tender is present and worth playing, I’ll point out you are not running Faeburrow Elder or Nature's Chosen which would double their output. You also can’t go infinite with tender or elder without blue. Chances of going infinite with your creature ramp using Aggravated Assault is also slim. Furthermore, Aggravated Assault is awesome (I used to run it in my build), but you need to also run Sword of Feast and Famineas back up to your Bear Umbra. Both the sword and the umbra benefit the aura ramp cards. Synergy is a wonderful thing. We could also discuss how mana dorks don’t have haste but the auras can be used same turn if placed on untapped land.

I’m betting with all the creatures you’re hoping to gain benefit off of Sublime Archangel. Not bad, but Uril needs auras, trample, Protection from creatures, flying, indestructible, and (if possible) double strike, not exalted. You’re also running Winds of Rath,Day of Judgment, and Wrath of God. This is counter productive to having so many mana dorks over aura ramp.

This was my first commander I ever built and have been tweaking him for more than 5 years. Build him voltron tall and dont worry so much about going wide.

Aura Ramp:

Utopia Sprawl

Wild Growth

Fertile Ground

Trace of Abundance

Wolfwillow Haven

Overgrowth (if you like the enchantress draw odds.

android_12x on Mama Zax's Hydra Babies

2 months ago

I would personally add some X-CMC instant spells so you can create tokens at instant speed. Most of them are pretty affordable as well and can control the board.

Also, a cheap alternative for Freed from the Real and Pemmin's Aura is Instill Energy and Nature's Chosen. Though they only work at sorcery speed and only during your turn once per turn.

Check out my decklist for some inspiration: Zaxara Goes Infinite

Cmi1103 on Rhys's Pieces

2 months ago

Rhys is so fun to play! I enjoy playing her a lot! A Few Recommendations that may help out a bit are Odric, Master Tactician, Craterhoof Behemoth, and Beastmaster Ascension which are all pretty much win-cons that make your tokens a nightmare to deal with. If you need some more token generation that gets you more than just one token per turn, you could take a look into March of the Multitudes, Finale of Glory, Secure the Wastes, and White Sun's Zenith. Also two other cards that I think would help out a ton are Nature's Chosen to help untap Rhys an additional time each turn so you can use her doubling ability more, and if you're in need of more card draw Huatli, Radiant Champion is a must have in this deck. Pretty much allows you to draw cards at will and make sure you always have a full hand. Feel Free to check out my current build if you need any more ideas! 0-60 in 3.5! (Rhys tokens).

king-saproling on Sisay and Jegantha's Wild Party [SuperFriends EDH]

3 months ago

Cool deck! You might like these: Chakram Retriever, Intruder Alarm, Momir Vig, Simic Visionary, Horde of Notions, Omnath, Locus of the Roil, Varolz, the Scar-Striped, Derevi, Empyrial Tactician, Illusionist's Bracers, Nazahn, Revered Bladesmith, Cerulean Wisps, Instill Energy, Nature's Chosen, Generator Servant, Fist of Suns, Jodah, Archmage Eternal, Jeskai Ascendancy.

Sisay finds Momir Vig, Vig finds Chakram Retriever (assuming you have a green card in hand to trigger Momir. 1/4 of your list is green so this should be no problem). You can then use Sisay to find Horde of Notions, Omnath LOTR, and Varolz. Sack Omnath to Varolz, use Jegantha to pay for Horde's ability to recast Omnath from grave, triggering Retriever to untap Jegantha. Repeat for infinite damage via Omnath's entry trigger. The other cards mentioned are just speed boosters

korakin on Midwife to mothers and slayer of foes!

4 months ago

cEDH Selvala Brostorm lists use cards like Instill Energy and Nature's Chosen to repeatedly untap their major dorks. Could be useful in your list.

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