Dina, Soul Steeper

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Pre-release Legal
Standard Legal
Tiny Leaders Legal
Vintage Legal

Dina, Soul Steeper

Legendary Creature — Dryad Druid

Whenever you gain life, each opponent loses 1 life.

, sacrifice another creature: This gets +X/+0 until end of turn, where X is the sacrificed creature's power.

Davinoth on Fungus Among Us

3 months ago

     Very cool build! I love a lot of your card choices like Gruesome Fate & Dina, Soul Steeper. =D

     Nothing too crazy, but a few suggestions! You could cut Eliminate in favour of Abrupt Decay. In that same vein, you've got a lot of creature removal but not as many ways to deal with other permanent types, so I think Acidic Slime would be a better fit than Shriekmaw. I also wonder if Tragic Slip over Eaten Alive might be a good change - even though it doesn't hit Planeswalkers at least it's Instant-speed and only one mana to cast, and still removes Indestructible creatures.

     Cards that I think would be great additions but I'm not sure what the best cuts would be for your playstyle: Birthing Pod, Bastion of Remembrance, Throne of the God-Pharaoh & Pact of the Serpent.

     Only other suggestion is maybe find room for a few more lands. You're not playing that much card draw, so you may find it tough to hit your land drops consistently through turn 5/6.

     Again, love the build! +1 =)

magicbike on green machine

4 months ago

I tought a bout something of I put Dina, Soul Steeper in the deck with-Wellwisher -Staff of Domination that wil rock hard

TripleResistance on Rin and Seri's Fur-midable Cat-astrophic Pup-ulate

4 months ago

Creaturefall theme.

ETB effects on most creatures. (sometimes provided by your commander in the case of changelings)

Ping opponents when creatures enter the battlefield with cards like Impact Tremors. Other effects would be welcome too if they were good enough.

Abuse these two items with cards like Mirror March, Molten Echoes, and the like.

All while trying to make it mesh with Rin and Seri, Inseparable for extra value.

As for what I'd cut... I'd probably do away with some of the classic Rin and Seri, Inseparable cards focusing on making a huge board to swing with. You have several token-doubling effects in your deck, and I think if you're going to place an emphasis on pinging with Purphoros, God of the Forge effects then you're pulling yourself in two different directions. If your goal is tribal then Purphoros, God of the Forge might be a decent card, but it is not a win condition. If your goal is pinging and tokens, then tribal buffs might not be ideal. I'm talking specifically about synergies that give you big attackers, not synergies that help you in other ways like Qasali Slingers.

Example cuts would be: Pack Leader, Vivien Reid, Coat of Arms, Akroma's Memorial, Cathars' Crusade, maybe even some of your board protection spells could be let go, though if you go that route I'd also get rid of Craterhoof and Triumph as well. Those are great win conditions if you have a board, and it's worth thinking about keeping them in if you think you can manage to protect your guys.

It's hard to argue that this would be stronger than a straight-up Rin and Seri, Inseparable cEDH list, but it would be a fun and surprising way to go about things. This requires you to find those ping upon creature entering effects and keep them safe which can be a challenge in itself. It's really more of a Dina, Soul Steeper or Purphoros, God of the Forge commander deck concept that's been fit into a less oppressive shell.

Of course, the other route is to just ditch the pinging strategy and play full attack damage which you said you were trying to avoid doing.

Flagellum on Need help deciding on a …

4 months ago

I'm stuck between two different strategies and for each of them I'm stuck between mono color or dual color commanders. Im looking at a pain/punisher deck or a lifegain matters deck. What I need is advice on which of the two commanders you think would fair better for each strategy and why. Which of the two to go with I will have to figure out myself. Budget generally is less than $10-15 a card but cheaper is always better :) I do have most of the more expensive staples (think Craterhoof Behemoth, Wheel of Fortune, Demonic Tutor ect.) however.

Pain:

Torbran, Thane of Red Fell vs Mogis, God of Slaughter: this is a pain/burn/punisher deck. My question is, is the addition of black with admittedly more pain options and tutors/draw worth Torbran's ability to break parity? They'd run the same gambit of cards for the most part but Spellshock is much more damming with Torbran out and readily available. Mogis would run Torbran in the 99 though.

Lifegain Matters:

Dina, Soul Steeper vs Vito, Thorn of the Dusk Rose: again both like lifegain but Dina prefers quantity over quality whereas Vito is the opposite. I do not own Exquisite Blood (my idiot self traded it away years ago) so that combo probably isn't going to be included. However I am aware of Dina's combo with Witherbloom Apprentice and Chain of Smog which I can pull together. Vito with Blood Tribute will one shot an opponent. You could also run a lifelink creature and pump it with +1/+1 counters through Unspeakable Symbol to gain a ton of life and dome someone with Vito. I also own Aetherflux Reservoir so I can death star someone down with either commander. Crypt Rats with lifelink could also cause some huge shenanigans with Vito.

I've built and play tested some preliminary decks (on tappedout) and I'm leaning towards Torbran/Vito. Just need a slap of reality if I'm wrong :)

IHATENAMES on beledros vinderbloom

6 months ago

After looking at the deck you seem all over the place. I think you would benefit from choosing a strategy and wincon to focus on. Font of Agonies I don't think fits here for instance. Your spells that cost life or perms that use life are like 6drops. Do you want it to stay on the battlefield from t1 until it might kill 1 thing? I think focusing big spells and lifegain would be best. I planned to make a beledros Witherbloom deck until I found Dina, Soul Steeper and made a aristocrats build Dina v3 50d budget feel free to look at it. Very different plans but perhaps some of the cards might fit here.

JacobAGrossman on Glittering Company

6 months ago

Thanks, TheReal_MtGHaystak, appreciate the kind words! I used to run Murderous Redcap mainboard. The problem was at 4 mana, Collected Company could never hit it. Even though it is searchable with Chord of Calling, that ended up just not being worth it, and being too clunky. The idea is to have that effect on the side now, with Dina, Soul Steeper, which also works with the Heliod, Sun-Crowned + Spike Feeder. It is usually fine to get to it game 1 as well, using the scry from Viscera Seer to make sure a Glittering Wish is the next card i draw on the following turn.

Hey, Jackfrost23, great question! Walking Ballista just ended up being too clunky for too many reasons. Neither Collected Company nor Chord of Calling can cheat it onto the battlefield without it just immediately dying. The only way to get it to my hand was the Ranger-Captain of Eos, which made it too clunky. On top of that, the only way to use it with Heliod, Sun-Crowned is to pay 4 for it, then another 2 for Heliods ability. It's just too much.

And nbarry223, Field of Ruin isn't a bad idea, actually. Not sure how useful land hate would be in the deck, but it does offer a good Blood Moon filter around. Worth thinking about. But yeah, you're seeing the situation I'm in already. Not many lands are worth it, and they need to produced colored mana, severely minimizing my choices. Sejiri Steppe is interesting at least, though, because it can both protect a combo piece, or make an infinite creature unblockable.

Lots to think about, excited for all the new cards next week!

nbarry223 on Glittering Company

6 months ago

Okay, this is what I came up with for the 26 creatures + sideboard and it looks way different from what I expected honestly. It's more focused on getting good 2 card combos with Collected Company while maintaining most of the synergy. I was able to get a "game ending" hit with Collected Company to ~14.8% or a little better than 1/7 from its current ~7%.

If you already have some kind of combo piece on board, this of course would go up significantly, since a lot of the combos are 3 pieces. I also am not including strong synergies in this, like Quillspike + Kitchen Finks which would probably be enough to win in a lot of cases honestly, since they have to somehow remove the Quillspike first or you'll just keep generating value.

I think Renegade Rallier is a sleeper in here, and may be justified as more than a singleton, since he synergizes so well with fetchlands just guaranteeing value. Unfortunately, I just couldn't justify Saffi Eriksdotter, even with the infinite combo potential.

I found that having the more narrow "wincons" mainboard didn't make a lot of sense in most cases, since you could scry straight for Glittering Wish or get infinite life (allowing you to find Glittering Wish or slowly chip away at them) whenever you actually 'needed' the wincon.

4x Birds of Paradise
1x Carrion Feeder
3x Viscera Seer
3x Devoted Druid
3x Kitchen Finks
1x Anafenza, Kin-Tree Spirit (allows good synergy with a lot of cards for the anti -1/-1 slot)
1x Melira, Sylvok Outcast
2x Vizier of Remedies
2x Heliod, Sun-Crowned
2x Quillspike (surprisingly valuable because of Devoted Druid)
1x Renegade Rallier (nice recursion or ramp)
2x Spike Feeder (kind of undervalued this initially, but with correct support it can be really good - blocking combat tricks against things without trample too if needed)
1x Endurance (grave hate and psuedo-recursion if needed)

sideboard notes:
Cartel Aristocrat (sort of flex because Dina, Soul Steeper almost covers the slot)
Quillspike (sort of flex because Impromptu Raid almost covers the slot)
I'm thinking -1 Revival / Revenge (only card you'd want to bring back that you can't just wish a psuedo-version of is Devoted Druid or one of its pieces and at that point, having access to both pieces and not having ended the game sounds a little unlikely)

You could now fit specific hate cards you plan to side in like:
1x Dauthi Voidwalker

because I basically cut them from the main to add more consistency to the combo(s).

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