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Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Alchemy | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Pioneer | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Pre-release | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Dina, Soul Steeper
Legendary Creature — Dryad Druid
Whenever you gain life, each opponent loses 1 life.
, Sacrifice another creature: This gets +X/+0 until end of turn, where X is the sacrificed creature's power.
Quady14 on
Slimefoot, the Stowaway
1 year ago
Phew, I got kind of exhaustive with this so apologies in advance but Slimefoot's very nostalgic for me so it's my pleasure to pass along some of my includes I didn't see mentioned already. Hope it helps and from one fungus friend to another I wish you good luck!
Dina, Soul Steeper: teams up with Slimefoot's life gain on saproling death triggers and in a pinch she can be a mana sink sac outlet.
Priest of Forgotten Gods: Easily turns saprolings into extra damage, mana and card draw, probably one of my favorite value generators.
Psychotrope Thallid: Has gotten grossly $$$ for a utility add, but undeniably one of the better small Fungus creatures alongside Utopia Mycon to draw more sap generators and life drainers into your hand while executing your gameplan.
Vitaspore Thallid: You never know when a little haste can turn the tables to start tapping abilities early or stage a surprise Overrun or well-timed Song of Freyalise, I like including this fella just for that.
Body Count: Similar to Plumb the Forbidden this instantly reloads your hand when you (or an opponent) sweep your tokens.
Dig Up: Fun on-theme turn-1 ramp that can be Cleaved into a Diabolic Tutor. Not that that's very powerful or speedy but it's nice to have a flexible multitasker in the mix.
Gruesome Fate: Easy game ender for big damage if nobody quells your saproling-growing, you can do a one-two punch casting this first, then sacrificing your tokens if you can finish off the table.
Saproling Symbiosis: A saproling-specific Second Harvest effect that doubles its count based on all creatures, not just tokens, so your nontoken life drainers will contribute to the token generation as well.
Spontaneous Generation: After you get a huge hand with Plumb the Forbidden, Body Count, Snake Umbra and Keen Sense this will basically blow up your token army to preposterous size.
Saproling Burst: Old card with clumsy wording but for Slimefoot's purposes you can basically drop it on the board, gain 7 saprolings by removing all the Fading triggers thus killing the enchantment, which in turn destroys the tokens made with it. Another great big-damage finisher or surprise value play.
Fungal Plots: Despite Golgari colors I don't think Slimefoot benefits as much from recursion as others so this lets you use your graveyard as a token cultivating ground when your nontoken creatures die from removal or board wipes, plus gives you an outlet to sacrifice those saprolings two at a time for card draw and life gain. It does a lot for a low cost so I consider it an auto-include.
Night Soil: Selective graveyard hate to fuel token production, not as multifaceted as Fungal Plots above but a good token generator to have around in longer games along with Necrogenesis.
Moldervine Reclamation: Good, generalized Golgari card advantage and life gain on death triggers. A little expensive but well worth it if games trend longer.
Agent of the Iron Throne: Just a nice life drain enchantment from the D&D set, enchantments stick to the board better than creatures too so it can be worth the slot.
Snake Umbra: Same as Keen Sense if you slap this on Slimefoot, other than the Totem protection which is excellent for Commander, you get a card for every instance of damage thus making every saproling worth 3 cards in your average 4-player pod. Unless your tokens get mass bounced or exiled AND you don't have one of your many free sac outlets you'll never run out of fuel for the engine. This also makes Thought Vessel and Reliquary Tower worth considering in case you do end up holding a pile of good cards in hand, lol.
Verdant Embrace: Rounds out the Tendershoot Dryad & Verdant Force saproling-every-upkeep silliness with an aura you can pop onto your sturdiest creature so it sticks around.
Neko-Te: Last one and a weird one but Neko-Te on Slimefoot turns every death trigger into two damage so you'll kill your opponents in half the time/sacs. Good to shave down your turn clock to victory.
RiotRunner789 on Best color for this type …
1 year ago
Orzhov (black and white) would be my recommendation. You have Eriette of the Charmed Apple, Kambal, Profiteering Mayor, Kambal, Consul of Allocation, and Elas il-Kor, Sadistic Pilgrim. All of which drain your opponents while gaining you life. Each has a unique way of winning without swinging.
Second best options could be golgari's Dina, Soul Steeper or Slimefoot, the Stowaway for Aristocrats build. Izzet (red/blue) or any spell slinging deck with a bunch of Guttersnipe effects are also solid.
Some black cards to consider, Hissing Miasma effects (of which there are many), Koskun Falls, or potential blanket protection effects such as Grave Pact or No Mercy.
Green has Elephant Grass and plenty of death touching deterants.
White has Peacekeeper and Sphere of Safety.
Blue has Dissipation Field and Propaganda.
Red has Kazuul, Tyrant of the Cliffs plus all of your Guttersnipe effects as mentioned above.
You can easily make a deck that kills (or mills) people to death without ever swinging. Just depends on the flavor you want to do the murdering with.
TheoryCrafter on
[PRIMER] Combo, er no?
1 year ago
Have you considered Tear Asunder? It will allow you to get rid of permanents like Darksteel Colossus. Also, if at some point you want to fit in some green, Dina, Soul Steeper would be my pick. You can tap your elves and then sacrifice them to make her stronger. I hope this helps. Happy Hunting!
DungeonMimic1993 on
Smiles!
1 year ago
Garruk, Primal Hunter Return of the Wildspeaker Rishkar's Expertise Dina, Soul Steeper Dying Wish Essence Harvest Feed the Clan Fog of War Hardy Outlander Inscription of Abundance Predator's Rapport Rite of Consumption Tend the Pests Donno the pricess on those but I'm sure some of them will fit
TheJankTrain on
Amalia the Explorer
2 years ago
I've been really enjoying this deck too! This is my list here. I will say I'm not a big fan of the gilded goose as you have such a flat mana curve that dorks just increase your chances of flooding out.
Have you considered the draining plan? I see Vito in the mainboard, but Dina, Soul Steeper is a little better IMO.
8cardalchemy on Help me Build a Basic …
3 years ago
Hi All,
I want to build an Ikra Shidiqi, the Usurper // Tymna the Weaver life gain commander deck. It will be used for semi-casual play at a LGS, so good players with decent decks but not a lot of bonkers combos going off by turn 5.
I have never been amazing a cooking up commander decks that actually function, especially on a budget. Can anyone help me put together a basic/affordable decklist that I can expand on with more expensive cards later (let's say sub $200, preferably closer to $100, price is a little flexible)?
So far, I have the following cards that I know will work here:
Deathrite Shaman Vito, Thorn of the Dusk Rose Swords to Plowshares Dina, Soul Steeper Voice of the Blessed Kambal, Consul of Allocation Willowdusk, Essence Seer Vampire Nighthawk Drana and Linvala Rodolf Duskbringer Rampant Growth Farseek
I also own both commanders, so that's $30 I don't need to worry about.
Any help is appreciated.
Gidgetimer on Interaction between Dina, Soul Steeper …
3 years ago
Grim Feast is a triggered ability, so it has to go on the stack and wait to resolve. Dina, Soul Steeper will not be on the battlefield to trigger by the time you gain the life.
CamraMaan on Interaction between Dina, Soul Steeper …
3 years ago
Similarly, I have Dina, Soul Steeper, Grim Feast and Exquisite Blood in play, and someone destroys Dina... would the triggers go infinite and kill my opponents, or will Dina go to the grave and only trigger once for each dying creature?



















