Kor Bladewhirl

Legality

Format Legality
Tiny Leaders Legal
Limited Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
Penny Dreadful Legal
Block Constructed Legal
Custom Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Battle for Zendikar (BFZ) Uncommon

Combos Browse all

Kor Bladewhirl

Creature — Kor Soldier Ally

Rally — Whenever Kor Bladewhirl or another Ally enters the battlefield under your control, creatures you control gain first strike until end of turn.

Kor Bladewhirl Discussion

Skulloelegy on Cohesive Courage [Ally Aggro]

3 months ago

Kor Bladewhirl and Serene Steward are both cards that rely upon others to be good -- just as you pointed out the cohorts are -- and frankly neither has a good enough effect to justify including here. Steward gets me one counter for one mana when a Cleric flickers, as opposed to Hada and Kazandu each getting counters for free. Bladewhirl is slightly better but if I have protection I can block without fear anyway, I wouldn't need first strike -- And those being there means I don't have a flicker spell.

As for Eerie Interlude , while you point out that modern is heavier on spot removal than boardwipes, they do exist in the meta -- Maelstrom Pulse for one, which is a killer outside of a singleton format. There are also auras, bounce spells, burn spells and the like. Flickering a couple of creatures for lifegain, protection and pumping is a better solution than just having more creatures.

Tormod's Crypt is fair enough, but it doesn't stop cards from being targets in the graveyard -- Exiling a graveyard is a last resort instead of the utter intent. The sideboard is up in the air, so I'm not discounting it at all.

Captain's Claws are quicker than some equipment and the tokens coming in are an absolute boon with allies -- If you're drawing lands, you still get the ally triggers when you attack; Protection and Lifegain guaranteed every turn.

Allies are symbiotic; They do rely on each other to be effective. While the advice on that player gave you might be correct most of the time, here it's the complete opposite. Modern isn't as loose of a format as EDH -- Where you have room to experiment and have fun with creature choices, especially with Tazri where you can get the best of all colours and have a searcher on tap -- what works there rarely works here. Modern is about mastering the curve and cost effective choices; Seizing and maintaining the board early.

Patolea on Cohesive Courage [Ally Aggro]

3 months ago

Hello, nice deck, I love allies, to prove myself I own the first General Tazri EDH of the site lol

Let's talk about Eerie Interlude and Ephemerate:

This cards seems very nice with the ETB triggers, if you blink the cohort it's amazing! But... if you dont have the cohort or only have Hada and kazundu both cards are dead cards in your hand, one day, a long time ago, an more experient player told me: Don't use cards that depends on others to be good, unless it's strict necessary to your deck.

Lets imagine you have two hadas, you make a cohort, it's a 4 drop, usually you spend all your mama on it. hadas became HUUUGE, you opponent destroy the cohort and have a blocker, you draw ephemerate..... all the pressure go away.

Modern only have spot removal, you don't need eerie to avoid an wrath of god, and the one which gives pro color saves all your creatures from a anger of the gods, commonly seen in the format.

What to you think of substitute this spells for more creatures? Making a fast search in scryfall I have some names for you:

Kor Bladewhirl Serene Steward

Another question: How the claw is doing? It seems very slow, you need three manas to cast and equip and 2 turns to make 2 allies, it's not better to run the instant who put two allies?

About sideboard: Tormoid crypt in the place of the ixalan ones, FOUR MANA to exile graveyard? you already loose to phoenix, dredge and living end.

JKRice on We Are Stronger Together, Brother

9 months ago

I always love a good allies deck. I have but one suggestion: Ondu Cleric is really good and Kor Bladewhirl is just meh in every situation

Argy on Triple A [Modern Version]

10 months ago

TheDuggernaught your comment confuses me because, if I have a olayset of Aether Vial, Expedition Envoy (which you seem to assume that I'm not aware of), Hada Freeblade, Metallic Mimic (not always as good as you think it will be), and Kazandu Blademaster then +1/+1 counters are being put on some Creatures ... but that's the only Rally that you're triggering. You may as well not play Allies ...

I do see what you're saying about Kor Bladewhirl, though. I really had never thought of that. I'll sub Ondu Cleric for her.

TheDuggernaught on Triple A [Modern Version]

10 months ago

I would also suggest adding red if 3 colors is on the table. The speed that Akoum Battlesinger, and Reckless Bushwhacker; along with the added evasion that Firemantle Mage provide could really help. It also provides the ageless Lightning Bolt, and can provide some nice sideboard tech. I have also had luck with Claim//Fame.

As for the creatures you do have, I would absolutely up Hada Freeblade to 4. As someone who has played Allies since OG Zendikar, It is and always will be your best turn 1 play outside of Aether Vial (which should also be included if you do not want Collected Company or Hardened Scales. And it plays so nice with Ally Encampment!).

I would also play a full playset of Expedition Envoy. Yes it does not have any triggers itself -- but it is a mildly aggressive body that triggers all your other ally's abilities for one. In Allies, I like to think of it as a sorcery (that can be played with vial) that reads "put a 2/1 token into play. Trigger all of your creature's ETB abilities again." For one Mana? Now it suddenly becomes a busted card. In my experience, you want as many cheap ways to trigger your ally abilities, and Expedition Envoy does it. It also increases the number of hits you have on Orzhov Charm -- another card I have had a fair amount of success with as a 1-of.

I can also tell you that Drana, Liberator of Malakir + Kor Bladewhirl can be a bit of a non-bo at times as the +1/+1 counters will be placed on the other creatures after they do damage. The first strike damage is also not as effective on the offensive side if you already have evasion. I can see 1 or 2 bladewhirls as a neat combat trick on your opponent's turn with vial -- but the creature that will likely be untapped and can block, Kazandu Blademaster (which should also be an auto-include 4 of), already has first strike.

I see you also have some of what I refer to as the combo allies. These are Kalastria Healer, and Zulaport Cutthroat. I refer to them as this as without some enabler, they do not really do much. Now, you have in your sideboard their best enabler in Rally the Ancestors, but if you want to play a Rally the Ancestors, we are starting to look at a wildly different shell. To abuse Zulaport Cutthroat, we likely need some sacrifice engine. Kalastria Healer does not have quite the same constraints, but I feel there are often cards that do its job better. Need life gain? Go with Ondu Cleric. Want more aggression? Go Bojuka Brigand.

In conclusion, I would likely drop some number of Bladewhirls, Dranas, and maybe a Gideon. I would cut Join the Ranks, and Zulaport Cutthroat. I would also consider cutting Kalastria Healer -- but I can see some merit there in its ability to do damage and heal shrug off some damage. Especially if you do not feel like splashing another color. I would up Kazandu Blademaster to 4, add a playset of Expedition Envoy, up Aether Vial to 4, play with a Orzhov Charm or 2, and then play around with number of Bojuka Brigand and some Metallic Mimics. If you want to splash red, I would definitely add 4 Akoum Battlesinger, 3-4 Reckless Bushwhackers, and at least 1 Firemantle Mage.

For the record, I also do not like the idea of Vault of the Archangel. The mana can already be a little tight to cast non ally spells. No need to make it worse.

Argy on Triple A [Modern Version]

10 months ago

itachi45 no, it's not.

It comes out a Turn later than Kalastria Healer, Kalastria Healer does something RIGHT AWAY, which Lantern Scout does not, and Lantern Scout doesn't have the interaction with Rally the Ancestors in the Sideboard which Kalastria Healer does, to win the game.


I'm not gonna run Captain's Claws. I would rather play something else at that point on the curve. To me Gideon, Ally of Zendikar offers a similar effect, but better.

You get an Ally whether or not you attack, and you get a bigger one.


I cannot justify Cavern of Souls AND Ally Encampment. I have already explained why the ability on the Encampment is so good for this deck.


Sorry clayperce but there are WAY too many things to address in your post.

The only things I will respond to is that Hada Freeblade IS an excellent card ... but so are all the other cards. I tried four of, and it threw the balance of the deck out.

Unlike Kazandu Blademaster it doesn't have Vigilance.

I'll give it one more go.

I will not drop my land count. 22 is low enough for this deck. Don't forget that I DO want to cast Gideon as soon as I can.


I will make two concessions for now by trialling Aether Vial and swapping a Kor Bladewhirl for a Hada Freeblade.

CyborgAeon on

1 year ago

In order to make the deck comply with basic EDH laws, sol ring has been added.

IN

-Sol Ring

-Lotus Petal

-Lion's Eye Diamond

-Chromatic Star

-Chromatic Sphere

-Swords to Plowshares

-Dispatch

-Argivian Archaeologist

-Auriok Salvagers

out

-Weathered Wayfarer

-Kor Castigator

-Reckless Bushwhacker

-Kor Bladewhirl

-1x Mountain

-1x Plains

-Open the Armory

-Stone Haven Outfitter

-Akoum Battlesinger

Unfortunately, the build is veering more and more away from allies, towards boros eggs, abusing ally synergy, without much actually in the way of winning through ally beats. Not the original intention, but I'm trying to keep it as on theme, while actually giving it any semblance of a competitive deck.

Enganeer on 4-Color Ally Aggression

2 years ago

TheDuggernaught:Unintentional essay incoming.

In regards to Munda, more often than not a Kabira Evangel would secure a victory, and I'd gladly ditch my chance at topdecking a CoCo to dig for an Evangel. Virtually guaranteeing an ally etb per turn and getting a 3/4 haste is well worth it (bonus points against lantern control). Also, if a god-draw CoCo is truly your only out, you can choose not to activate his ability, or just pitch the cards on top. That said, it's still a 4-drop, so I'm always considering his place.

I agree, Aether Vial is superb, if absolutely nothing else, it protects turn 3 Kabira Evangel, but it does SO much more. Combat tricks, speeds up aggro, flexibility, I honestly think it would work better here than in Merfolk cause flash etb. Unfortunately, the cost has been prohibitively expensive, so I don't have any [so says he with 3 Cavern of Souls (I got them when they were $14)]. Every time it was suggested in the past, they were a minimum of $35 each, and I had no money. Now I'll watch the price and see if it drops with the re-print.

I have considered Expedition Envoy before and even made a deck oriented more around hyper aggro (Akoum Aggressors), but I'm not as much of a fan, as is that there is virtually no synergy. He provides no buff, he doesn't have haste, and his body's so lame he trades with mana dorks. However, I have often found myself casting 2-drops on turn 3, and being able to surge a Bushwhacker instead is thoroughly satisfying. I will test this variants with the Envoy and see how they fair.

I felt like Kor Bladewhirl was really just filling a spot for an actually good 2 drop ally since didn't actually put presence on the board. Metallic Mimic might just be the replacement I need. I will definitely test it out.

An older version of my deck used Mirror Entity to good effect. Unfortunately, it's too slow and weak. I found that your opponent tends to wait for you to sink the mana, then uses their removal, effectively wasting a turn you could have spent casting an ally. Lastly, I don't know what to do about Firemantle Mage, I want to put him in mainboard over Kor Bladewhirl, but that 1 extra mana slows him down. I want to put him in sideboard, but I don't know what to take out, I might remove Captain's Claws.

Thanks for your suggestions, I'll see how the different cards work out. As soon as I found out about Allies 4 years ago, they've been my favorite deck. Both of the Zendikar blocks are my favorite, even if I wasn't around for the first one, and while I was first very disappointed in the newer allies, some of the cards REALLY pull their weight. Namely Bushwhacker, Gideon, and especially the encampment.

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